https://www.youtube.com/watch?v=VRJiK-kdDb4&ab_channel=KanyeWestVEVOsome real nft looking shit
https://www.youtube.com/watch?v=qjcuY1kXB38
https://www.youtube.com/watch?v=vV8HE0KTaxU
KNEEL.https://www.youtube.com/watch?v=wTP2RUD_cL0
>>888795>>888796the videos are kinda cool but the "music" is crap.
>>886317>this looks like an unfinished pre-vis.>not sure why they didn't make a proper versionit is easy to imagine that kanye went off on a spiel about artisticness and how the pre-vis is the final version because if you have the vision you can see something in nothing and so the polish is for the masses and the polish is for those that can't see and so they don't deserve to see it and so on and no one spoke up because he pays their rent and they don't really care and so the pre-vis just got ok'd as the final because it is art and you either get it or you don't and i have bad news for you son and so on and so on. there was an episode of the documentary Abstract about s set designer who worked on Kanye shows and they'd sit around a table with a model and listen and nod and you either saw what she was saying or you didn't. the virgil fashion guy was the same, you either understand the vision and the vision is what is important, not the polished delivery because that is only needed for those who didn't get the vision, the blind. that sort of nonsense speil, but no one can call kanye a faggot and not get kicked out like you can do here.
How long does it take you to model, uv, and texture this
>>897196and what if you have to design it as well
>>897171>>897229Depends vastly depending how used you are to that modelling style. If it's in your wheelhouse 2 weeks sounds about reasonable but if you are just getting into that level of detail it is quite taxing and will take a lot longer than that.The design is opportunistic and playful to people like Bulgarov, they just dig in there and start cutting and adding shapes and it's a fairly fast and playful process for them.For me it takes longer because I have a hard time having any fun with it whenever I've attempted detail passes like that.I could mimic what you have there within 2 weeks but it'd mean really pushing myself and I'd burn out fast if I had to model stuff like that frequently.
hi OP, that image isn't "modeled" that's work of michael andrew nash and it's sculpted in zbrush. If you wanna know how long that kind of process takes then here's a playlist from marco plouffe. https://www.youtube.com/watch?v=JBvzyrTcZ_8&list=PL2DIyvu5gWHeoMPrbEhXUrav-UBaC_oSj
>>897171Why does it matter?Just because it takes someone a certain amount of time, doesn't mean it won't take you 3 years to get at that level.It's like asking what kind of pencils someone uses. The answer is always going to be, you suck, git gud.
>>897234He was a max guy
Why does 3D look so fucking uncanny and unnatural?
>>896818Sauce?
>>885959He's noticing
What if you implement some kind of system that "warps" faces depending on the camera angle like >>891366
>>8859003D models don't normally contort as they rotate, unlike 2D drawings, which tend to change shape as they animate. You often have to put in effort to make them look a bit less uncanny.
>>897205
Why is it always the azn genes making the best art in blender while the blender discord trannies jerk each other off with their low poly guns and donuts?
>>897075Faggot don't you read the thread? it was rendered in cycles with basic polypaint and tweaked plastic shaders in good lighting.>>897082You can't. Stick to your low poly 1k tri anime retard.
>>897124Your hostility is unwarranted and and indicative of childhood sexual abuse.
>>897161>Your hostility is unwarranted and and indicative of childhood sexual abuselol
>>897124>Faggot don't you read the thread? it was rendered in cycles Someone else said it wasn't made in Blender. I was given contradicting information. :/
>azn>asianFirstly I want to say that it's nostalgic to hear 'azn' again since I haven't seen it since like 2008.Second, it's not "Asians", but the Japanese and they're like 1% of the Asian population.
Snub polyhedra are goddamn impossible to build accurately in SketchUp. I know nobody working professionally uses SketchUp for anything real, but is there a trick I don't know to make these things mathematically perfect or do I just have to settle for close enough?
>>897079Yeah, I figured I was on my own here.
>>897079https://www.thingiverse.com/thing:2756167
>>897208I know, but it's not about having the model, it's about learning how to construct it.
This is the first model I've made without assistance, what do you think of it?
>>893716That wouldn't be proof that he's not the OP, he very easily could have just changed the knobs, but that's not even the reason the wireframe looks different. As you can see in my attached image, I have created an exact replica of OP's model (because I am experienced and I use zbrush), but that doesn't mean I am OP just because they are identical.
>>893834
>>893578Use blender, make better renders thanks to eevee. Thank me later.
>>893698Whoa! I'M GAY TOO YAY!
>>893578Always create integrations between elements of your models. Don't clip them in giving it a fake CG look. Most aspiring 3d artist do not do this. At best even the rising stars just cheat with camera angles, lighting and visual obstructions like the fat girl angle shot version of 3D. Congratulations though on the first cutting of the umbilical cord. It really gets rewarding when you come back to parts of a project you couldn't do and breeze through them with another solution you figured out and when you're cutting videos short because you already get the jist and do it all on your own.
Sketchfab just encrypted their textures and now ripped premium and unlisted models get theit textures corrupted.Any solution yet?
>Singlehandedly destroyed /3/Based Tim
>>897093yeah, I think your mom did coke and dropped you.
>>897081Retards like you don't get to rip models.The wireframe is literally there in front of you, if you can't model something based off of that, you can fuck right off. You don't deserve to leech off of people doing better work than you for some shitty DAZ render.
>>897081Give people money for their work.
>>897216/thread
What is the future of 3d artists? Do you have a fear that in 5 years+ 3d artists will be unnecessary? A friend of mine said it was better to go to work in IT, because IT has a more stable future than 3D
>>896493The reality is always a "forced meme" to you. Maybe it is you who needs to write something of value rather than junking the board with complaints.Don't like it? Make your own, chudlet.
>>896619ywnbaw faggot
>>896622No arguments whatsoever as expected from a talentless /3/ chud.
>>896523>>896533It's not black magic, and better technology helps artists than hinder it.
I will believe it when I see a consistent range of beauty. If all you do is show me average joes and janes, or worse, people uglier than me, then we are going to have a problem.
https://www.youtube.com/watch?v=2paNFnw1wRs
>>896983There are threads on this board that are still comfy. The rest is teenage shit stirring by tourists.
>>896983>>897008>>896246pyw libtards
>>896245myself.
>>896708I looked at your resume. How fast were you working that you found the time to juggle so many things simultaneously?
>>896245Lack of knowledge. I don't have access to that station and flying over there would cause me to lose my current job.
The other thread is too far down the page now.Get started for free. Houdini is fun and easy:https://www.sidefx.com/products/houdini-apprentice/
>>897015You going to make Henry sad :(He swings by sometimes
Neato, Steve knipping did the new project titan tutorial. Basically a free applied Houdinihttps://youtube.com/playlist?list=PLXNFA1EysfYkQeOKNeETuaiR3zw7sFFLE
Is it a good idea to start making HDAs for Unreal Engine 5 yet or should I stick with UE4? I learned making them with UE4 but most of my HDAs are very basic procedural assets. Now that I'm tackling serious stuff and want to start making a prototype for my game, I was wondering if it was safe to start using UE5. Any experience someone can share?
How does it feel knowing SideFX and Houdini will inevitably be acquired by Autodesk?
>>897185SideFX is a private company. Fuck off.What is it with you faggot, shitting up this board? Kill yourself.
I am playing with the quad remesher in Rhino and the results are good. There is some distortion in render preview due to the way it calculated normals that should go away once I import it in a mesh-based program. In fact that is what happens once I export it as obj and import it in Blender.The problem is that this turns 6k into 350k faces as the subd model gets converted into a poly model. How do I export it as a subd model directly? Ideally, I'd want find a way of exporting that preserves the crease data.
>>893746https://docs.mcneel.com/rhino/7/help/en-us/index.htm#fileio/wavefront_obj_import_export.htm#(null)There is an option to export just the control mesh. It does not export creases unfortunately. Is there a way to do that.>>893748Not what I was looking for. An easy way of triggering that command is by pressing tab.
>>893746Rhino's ability to convert between NURBs and Subdiv is pretty lackluster. I've read elsewhere than NURBS and subdiv are mathematically equivalent, but that can't be true based on what I see in the program itself. It is really a pity as being able to switch between modeling easily in NURBs and subdiv would be a strong style. Right now Rhino is just not there yet.
>>893776The boundary surface of subdivision surfaces (=infinite amount of subdivisions) can be converted to NURBS, but not all NURBS surfaces can be converted to subdivision surfaces.
>>893776Agreed.Mcneel implemented their subD pretty recently all things considered.
Try this https://github.com/jesterKing/import_3dm
This general is software agnostic. Come, discuss and ask all about rigging/animating in your favourite softwareTell me everything you think should be in the OP (useful links, FAQs, etc.)
>>895652based
>>895653cool dinosaur man
not seeing a lot of animation in this thread
>>895370I get secondhand nasal congestion whenever i try watching this guys stuff.
I once had a go at animating on 2s using a model I found online. Probably could be better. Maybe it's because I'm not too versed in animation in general, or maybe it's because the process I used is rather tedious. Seriously, there have been several actual TV shows lately that made heavy use of animating on 2s or 3s, and I suspect they have a much more efficient workflow than something that involves manually deleting things keyframe by keyframe
Seeing as Adobe, in their infinite wisdom, has made the Automation Toolkit only available to different plans. Does anyone have a download for the newest version?
Post your requests for models/tutorials/software and hope than an Anon will help you out.Previous: >>856436
C4D poorfag hereHas anyone heard of @licensestore on Telegram? Is it legit? How many shekels? Do they accept XMR or at least BTC? Burner Telegram account is no problem to me. Any news on Octane or Redshift cracked for a version of C4D newer than R19? CPU based Redshift that comes with S26 still requires a separate license.Anyone got a crack for Embergen?
seconding the request for particles-x, true-terrain and terrain mixer for blender 3.x
Requesting any ground fire collection from actionvfx, please
>>895444Yeah thanks!unfortunately no one appears to be seeding. but thank you nonetheless!
https://blendermarket.com/products/zen-uv
How are characters like this made? Are they based on real people, or are they just created from imagination? Does the artist use various references and just patch together a 3d OC basically? How do you go about creating a semi-realistic character like this?
>>886269most of the look is probably just done with a shader/texturing.
>>886269I use to sculpt morph for daz3d in Zbrush, i use medical reference for muscle and bones and real life model for proportion. I also have a bit of clay sculpting experience. It helps.The mesh is one thing, the texture/materials also plays a huge role on the final result.Today, texture are just 360° hd scan of people, there is a few online business dedicated to it.You can start from a cube and sculpt to the best of your abilities, some people are just naturally gifted for it. You also can hand paint your own texture, and again the result will dramatically vary depending on your skill.
>>886269Usually 3d characters for movies or video games are based on concept art made by 2d artists. These 2d artists translate what the art director wants, based on references which can either be based on real life/people or based on other media. I assume you are struggling when creating characters so my advice would be to just literally copy what other artists do. Don't be afraid to copy other people's work AT FIRST, this way you'll be able to discover and understand what artists do and to then apply it to your own, original work.
>>893540Thanks.
>>891375Made by Japs