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File: 1603376591290.jpg (316 KB, 1920x1080)
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I've decided to make a feature film with some online friends on a digital backlot without any experience, and I'm really obsessed with crane shots; especially the kind where you start with an establishing shot, then smoothly pan or zoom down to your talent. Can someone explain how or post links to how you do it? The real camera is stationary, so I don't really know how to do the transition. I've seen motion tracking tutorials showing this done, but this particular one didn't go into enough detail for me to understand. Something about UV mapping the tracked footage???
https://youtu.be/RxD6H3ri8RI
Around the 2-minute mark.
pic unrelated.
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>>783487
Where's a good place to find vfx people who will work for free (and are ideally redpilled)?
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>>784569
>vfx people who will work for free
there is no such place.
>>
>>784569
a high school? adults don't give away free labor.
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>>784569
>Where's a good place to find vfx people who will work for free
Big studios.
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>>784569
>vfx people who will work for free
...
>(and are ideally redpilled)?

you want them to be an incel no top of all that?

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https://www.youtube.com/watch?v=3RtNV-kjh5M&feature=emb_title

Which 2.91 new feature you like the most?

I love the one used to make a skirt folds (boundary brush) and the lasso geometry tool.
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>>784377

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Any good guides for weight painting in blender? My mesh shows a lot of stretch marks when i move my bones.
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>>784546
Please an hero
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>>784546
why on earth would you even be trying to do anything with this model? what fault in your brain made you look at this and go "looks good, time to rig"? i'm not even trying to be mean i just legitimately don't know how to explain shit like this without speculating about neurological disorders. it's not about people's early attempts sucking, which of course they will, it's about how they can't even judge their own results and proceed to spend 500 hours adding intricate pore detail or rigging or cloth sims to something that can never look anything but revolting because of mistakes made right at the start. do you not see that it's revolting or do you not care?
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>>784564
>....that can never look anything but revolting because of mistakes made right at the start. do you not see that it's revolting or do you not care?
No.
"People with low ability at a task overestimate their ability. Without the self-awareness of metacognition, people cannot objectively evaluate their competence or incompetence. "
The Dunning–Kruger effect is a cognitive bias.
He can't know what he doesn't know.
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>>784435
>>784459

You need to learn how topology effects models, and you need to learn how to do retopology. Don't use decimate on anything you want to be rigged, neither before or after rigging. It will just fuck up how your model deforms.

If you're lazy and you want fast results, though, you could reduce the number of subdivisions in your original (the one that's all quads instead of triangles) and while it won't be perfect, it will be light years better than that total fucking unworkable mess you've currently got.

...Honestly, though...

>>784546
I really wouldn't bother. You're going to need to learn how to model something other than tits and ass, because the majority of this model is absolutely awful.

It's like you haven't looked at any kind of reference at all.
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>>784435
now this is /3/posting

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>.
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didn't some schizo poster whos making that shitty fps make this?

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I want a 3 button mouse but the only one I can find comes with other shit I don't need and it totals like $200. Anyone thats worked hours knows that pressing mmb sucks eventually. Can you recommend relatively cheap 3 button mouse like pic related?
2 replies omitted. Click here to view.
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>>784076
>blender
>emulate 3 button mouse
>$0
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>>784076
>Anyone thats worked hours knows that pressing mmb sucks eventually.
>relatively cheap

are u actually working in cg if you cant afford an expensive niche mouse
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>>784077
This, I can't stand using MMB either.
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>>784076
Try a gamer mouse with extra buttons on the top that you can remap. Something like the G300 is only twenty bucks
>>
Logitech Mx Master 2S

Hey, any tips for getting started with Blender?

I've been using 3D Studio Max for many years professionally but after a few years working in a different field entirely, I'm slowly trying to get back into it thinking Blender would be an ideal tool as a now hobbiest.

See screenshot for an example of an old model built in Max (imported in Blender because I don't have access to Max any longer...)

kthx
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>>784116
Pick an interesting long form tutorial and do that. Either steal it off cgpersia or watch a chinese rip off bilibi

Pick one that's going to take you through all the tools; I dunno if there's a Cliff Tower type tutorial for 2.8x+ (Cliff Tower is a tutorial for 2.79 that has you do box modeling, sculpting, lighting, texturing yourself, etc)
>>
>>784009
Why don't you just pirate a copy of max?
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>>784204
I'd rather buy it but I see what you mean. I'll take a look.

>>784230
Because I don't want pirated software on my machine as its also my work machine.
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>>784389
What about saving money in licenses and using it to build an air-gaped computer, exclusively for pirated software.
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>>784389
>I'd rather buy it but I see what you mean.
In that case buy a subscription to cgcookie, what most people do (that don't outright pirate) is pay for a month then download all the tutorials that interest them then cancel their sub at the end of the month

There are other better tutorials but they also cover all the topics

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after watching some yansculpts i finally learn how to sculpt.
is it possible to make money from this newly acquired skill?
please do red pill me. no filter needed.
blackpill if needed.
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>>778281
leave now if making money is your goal the money will come to you when you dont realize it. you should be having fun
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>>780441
Might you have a manner to contact you, or social media to shill out your portfolio?

Like to see more of your work.
>>
31 and reading all this makes me want to pick up and learn blender and maybe zbrush. But not going to take it all serious career wise, maybe just for fun.
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>>784006
i gave up on making big money,
all i ask is a small money for food and bills,
so i can quit my 2d job and dedicate my self full time learning 3d.
>>784058
i dont have portfolio yet, but thats my goal next year.
im super beginner, my progress in 3d is pretty slow. but im hitting a passable quality that im trying to achieve.
>>782648
ill try to make an instagram acct. maybe i can land a small commission there while i learn.

im interested in the animation path,
since ive spend my early 20s working a small animation studio, why not use all the skills ive learned there.

ill try to keep this treads alive as much as i can. i dont know if /3/ has a discord.
>>
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my drawing tablet got broke,
im back on my bamboo tablet.
it seems sculpting in screenless tablet is faster,
i kinda prefer this.
seems a small win after i lost my drawing tablet

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Are cryptomattes really a game changer like flipped normals says? Should i be using them?
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>>784484
No, we are talking about cryptomatte which is available for many renderers and has been for many years.
The fact that you are trapped with cycles and its suboptimal implementation is your fault and yours alone.
>>
>>784498
this is a blender thread, flipped normals were only using blender in their video
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>>784499
Cry harder little piggy.
>>
>>784484
>only for c y c l e s
Pathetic.
>>
>>784509
>>784484
>only for c y c l e s
For now anyway.
If the Eevee compositing passes are anything to go by, Evee cryptos are probably just around the corner.

Really, I just want the ability to put screenspace effects like bloom onto cycles renders natively. It's such a hassle to render a scene in both engines to comp the bloom from eevee on top of cycles. And doing the bloom manually with the glare node in comp is pretty shit and doesn't produce a similar result.

tried adding rim light and gloss effect to my shaders. What do you think? What shaders/effects do you use to make anime models pop?

https://www.youtube.com/watch?v=aZ5AYQdhK7o
>>
>>783589
You need to work on your animation. A lot of the movement in this is either superfluous or unnatural.
>>
the voice acting is funny
>>
>>783589
this actually not bad!

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So what software is he using?
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>>784371
can you share the Lara model or give link?
>>
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>>784410
These are from back when TRII was in development. None of the stuff exists anymore...according to ex CORE staff.
>>
>>784348
It is, and was, always the standart.
>>
>>784371
Ahm koomin
>>
>>782120
I like that painting in the background. I mistook it for a window at first. Need to get me something like that.

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Where do you guys go to get architectural measurements? I want to build historical buildings and structures in a game (From the Depths) and turn them into space ships and shit, but I can almost never find good, detailed measurements.

At the moment I'm trying to do the Notre Dame cathedral, which I thought would be easy to find info for, but most of what I've come across is useless. Is there a better way to find this info that I'm missing? I feel like this should be easily available somewhere.
>>
>>784374
https://www.dimensions.com/
Use the questions thread.

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Medium is Blender. Probably my most complex model to date but it still somehow feels kind of flat. Thoughts?

Animation: https://streamable.com/x13vco
11 replies omitted. Click here to view.
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>>783054
yes
>>
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>>782681
Background is distracting as the one guy said.

Unappealing color palette, consider applying color theory concepts; the primary problem is that it all blends together.

I really like the frog concept. I get the impression you wanted to go for something "alien", i.e. in human (but with traits that are self identifiable) but you hit a weird middle ground.
Take your frog concept further.

Look at the colors on a bull frog (if you're going to do something muted; you COULD do colorful as many frogs are very brightly colored), consider replicating more of the shapes on a frog as well. They have distinctive eyes, they have distinctive ears ("tympanum").

I think you should do three fingers instead of five, though it's fine for them to be prehensile/gripping fingers (that are able to do work) as opposed to literal frog appendages.
The legs and feet just need more detail, more thought in general needs to be put into those, either they need to be scifi boots or maybe something weird and cool like the soles are exposed so you see his organic feet.

The robot is very dull, it looks like a lot of different conventional ideas mashed together, it's very impractical, it's very boring visually and again it's just very generic. It's something everyone has seen already.


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>>783221
Cont.

Overall it's pretty good, the key take away is that you've got the technical skill to do anything you want.
Now you're just at a point where you need to learn WHAT to do rather than HOW, and that really just means finding or selecting an "aesthetic" and aesthetic is really just a set of culturally arbitrary time and place specific value judgements for what looks "good".

So you should feel really good, because you've got the skill to tweak it to look appealing to whatever market you want now you just need to actually do more creative / concept work thinking about what you'd like to actually have it look like, the rest is just plugging inputs into the software.

Also would you mind posting any concept art you have for this project? The better the concept going in the better result you're going to get coming out, and mind you that DOESN'T mean you need a painting or an incredible sketch going in.
You can have a very rough napkin sketch plus a ton of real world reference images, just as long as you've got a lot of ideas nailed down (even if it's "he wears scifi cargo pants with a lot of pockets but they have to be water proof because he's aquatic [picture of cargo pants], [picture of water proof marine battle rattle], [picture of frog color palette + military color palette]"

Now is when you've got to get creative, take risks, have fun; you've got the skill to pull it off now you just need to think it up.
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>>782681
Psst, Anon. I know that it's supposed to be a 40k Skaven. There are people who want this, consider selling the model and making some additional ones for 3D printing of you don't have any bigger plans for this.
t. tabletop 3Dmodelfag
>>
>>782681
Either integrate your characters into a simple 3D background, or blur the one you already have. Should you choose to go the route of modelling a background, then make sure you use DOF on your camera to blur it slightly, unless the background is very low detail.

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Any freelancers here? How much do you make?

I've been working with 3D full time for a while but I'm not making nearly as much as I hoped. Seems like the money is all in VFX. I even learned CAD work but you can't get a lot of money out of that either
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>>784242
>But its an over saturated market i don't recommend anyone go into it.

What do you recommend someone that wanna works in this field learns ? I thought animator were in demand
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>>784304
Yes animator/rigger is a good path to go.
Houdini anything is an amazing thing for a job.
Environment artists are in high demand as well.
Foliage artists especially.
>>784253
Usually smaller ones simulation developers are usually a great bet they need a lot of stuff made they suck at marketing themselves and finding people and usually boomers who are quite bad get the jobs. Issue is you have to know they exist and they can be hard to find on the internet. Big AAA stuff usually wont hire you much unless you know someone or you're part of an outsource studio which is also a pretty good bet but i haven't done that yet, since I only really started to do this seriously last year.
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>>784306
Thanks, i'm gonna graduate soon as a 3D generalist even though my level in animation is terrible.I was always interested in envrionment so that's nice to hear, gonna put some extra effort in this.
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>>784308
I don't think anyone graduates as a 3D generalist... you might graduate as a junior if your the best in your class lol
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>>784340
true, didn't mean to sound pretentious, just wanted to say that i'm not specialise in anything really

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I'm currently considering to purchase a license for bonespro.

Especially the parabones and metabones features are interesting to me.

I'm kinda curious if anyone on here uses it and if it's worth it.
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>>784343
Haven't used BonesPro since the early 2010s, but it was one of the must-have plugins since the beginnings of MAX

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How do I stop falling in love with 3D models? Every time I try to make a 3D model i fall in love with it (even if it’s shitty) and this prevents me from improving. How can I stop falling in love with computer generated imagery?
5 replies omitted. Click here to view.
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>>782806
This is exactly right. Rigging is when you put your models to the ultimate test. And they will generally fail so you go back to improving them naturally. Because if you really love them you just want for them to be the best they can be.
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>>782798
Cut your balls
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>>782798
>the typical DAZ user
>>
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>>782798
You are literally not the first fucker that ended up like this, and you certainly will not be the last.
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>>784317
kek




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