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CGPeers’ registration and invites have been closed down for months now due to a rogue person/group targeting the site and uploading infected files.

Using both old and new accounts (from invites and registrations), the entity has been able to “poison the well” per se.

Now who could be behind the poisoning of the well? What are his/they’re motivations behind this?
Is it just some personal vendetta or were they hired by people in the 3D industry to take revenge?

Personally, the latter seems extremely plausible to me. What are your thoughts?
150 replies and 15 images omitted. Click here to view.
Keeps the whining to a minimum.... unlike the CGPersia forums where every third post in a release thread some barely English-speaking asshole asks for the Mac version.
>randomly come back to /3/ after a year
>takes me 30 seconds to read a blender hate post
i swear, you people
what version of maya you guys think is safe from this poisoning? im thinking about grabbing 2018.
Ive downloaded 2019 but didnt install it yet.. same for zbrush, too scared of this shit. Any recomendations?
idk. havent downloaded any yet. i wanted to go with the 2018 because people said it was better in terms of content. yet in the 2018 thread people are saying teh xforce crack was detected as a virus. not sure if thats a known false positive for this crack or thas to do with hat malicious malware.

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why does every 3D movie have to have realistic everything instead of style?
It gets boring watching these green screen tier cartoons
pic unrelated
>why does every 3D movie have to have realistic everything instead of style?
Because you touch yourself at night. Ctrl-Z yourself.
Soul (TM) vs. Donut Nega-Soul

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How can i render stuff to look like in first Toy Story movie?
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Welcome to /3/ kid.

Raytracing was expensive back in the 90s. Now Pixar was always really hesitant about raytracing anything and they didn't really make Renderman a scanline-raytrace renderer until after(ish) A Bug's Life, prior to that you could make calls to a raytracer. You could argue that maybe that was a part of the film that was rendered later and would have used some raytracing, but more likely based on the time it was shadowmaps. It may seem like extra work and unnecessary now but back then it was faster.

The Reyes renderer has a shading language and is used to create procedural textures, the bread in Ratatouille is a fantastic use of procedural textures. REYES itself is like a programming language so knowing it and how to use it is/was a headache, it's probably way easier now. There's parts that are obviously 2D textures and I'm willing to bet Toy Story was textured 2D, so not everything was procedural.

Renderman/REYES seems like hotness you would want use but honestly without a dedicated render team it's difficult to use for a small team, I haven't gene back to look since late 2000s so it might be easier but I doubt it.
Your paragraph is kinda incoherent, but I'll go with it. If it was a shadow map then how would the shadows move with the characters?

turn off the aces color space

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I've used Solidworks and Autocad before but that was years ago. Any sites where they offer courses or exercises for free. Not looking to get certified just yet since they charge you.
CGP has a dozen or so but what you really want is MIT school archive from a few years ago. Literally has introductory sessions, a beginner break down video of an engine, and then runs through an intermediate class with students listening to the instructor.

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GPU or CPU rendering?
comedy option: real time
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honestly i'd get a vega ii duo

>Up to 28.3 teraflops of compute performance

>64GB of High Bandwidth Memory (HBM2)
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yeah and zero compatibility with most GPU accelerated 3d programs, arnold, redshift and octane are all CUDA only.
You gotta learn some efficiency.

You're probably piss poor at everything you do, have shit ton of useless modifiers and work with shit assets that are way too high poly. Along with that, your render setting are surely horrendous making your renders insanely slow.

60 fps is useless.
Yes. Just make sure you a) monitor its temperature and b) have proper cooling for your PC in general and GPU specifically.
And you would use it for rendering in what renderer lel? Inbred retard

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what are essential sketchup plugins for someone who works in interior design office?
Blender. just model everything in blender and export it to sketchup if your clients want a sketchup file. Its literally faster to learn blender from scratch than trying to model anything more complex than a cube in sketchup. i have been there trust me

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Not a single environment artist, rigger, renderer, animator.
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>Not a single environment artist
Where the fuck do you think they get the assets to make environments, thin air?
>why the 3d world is full of modelers?
Because it is the cheapest part of the process. All you need to have is an average computer and any sculpting software
Blender's compositor is extremely powerful but almost no tutorials for it are available
What's the difference between a modeler and environment artist, is it the same as a character artist? I'm a complete noob.
Most ppl want to be the hero its the same reason why most ppl play dps characters or most ppl want to be the attacker in football.
Modeling the main characters is cool, modeling the main scenes is cool.
Making a spell or rigging a character is less cool.

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What are the greatest 3D modeling books for blender or for universal knowledge? Pic related is the only book I know
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We need some bad models to repair.
Grab any model and remesh it. Plenty of exercise for retopo.
That's a great idea.
>learning 3d from books
Is this the year 2000 ?

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Why doesn't anyone shitpost about Houdini anymore? It's dying, isn't it?
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Blendertarts are more like flat earth faggots denying all reality and evidence.
google 'poisoning the well' anon, because you're doing it like a motherfucker atm and you can help yourself before you lose yourself to that line of thinking.
This is shitpost central right now so why do you care If someone is pissing in the ocean of piss.
Because that's the number i pulled out of my ass.
But since you are complaining, lets make it 6 and half a year.
>you were obviously talking about the presidential term.
Yes, as an mirror/comparison for the amount of butthurt you gonna feel in the near future.
>denying reality and evidence
just like communists/socialists/feminists and other -ists.
the well is already toxic, get your water somewhere else
because it's actually good/the best for anything not character related.
Maybe dead for modelling but Houdini is the go to software for visual effects in big VFX houses so no it's not "dying".

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should i get after effects for doing 3d work? I tried various torrents from cgp, but they all get locked out as non genuine. Is after effects a must for compositing? I tried natron but its an abomination
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You can download non commercial version of nuke for free.
it is limited output to 1080p. they make that very clear. I am on a modern 4k pipeline.
Well shit if you're doing commercial work, getting in trouble for pirating software is a big thing to worry about. How much does an acceptable software package cost? How much would a lawsuit cost?
export your projects in quadrants and splice them together in Windows Movie Maker
BOOM I just saved your studio
what the fuck? is that real??

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Im working on a high poly character, its going to be used in Unreal. It has a lot of details, clothes, accesories, hair and so on.
Which is a good polygon amount? I want to keep the detail and resolution of the model, but lets say, reducing the amount to 100K its so average. And most of the mesh lacks of detail in most of the areas. I dont want to relay just on normal maps.

Next subdivision level is around 700K which I dont know if it could be a lot of polygons, specially for slower machines. What would you consider a good size for a high detailed game lets say ps4/ps5/2020 pc ?
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Unreal for example has a ton of bloat turned on by default even in the "empty" sample projects. I assume similar things apply to Unity.
100k is massive for a game character.
Damn she’s pretty.
Yes. This question isnt answerable without loads of context.
>I feel like I'm missing something obvious, but can't point the finger on it
maybe its the fact that CS:GO runs on a dinosaur engine and barely looks better than a PS2 game?

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forgive me if this is the wrong board for this (there's a lot of 3d elements in these videos so i figured it fits here rather than in /gd/)

but how would you go about finding assets used in creating motion graphics in this style? surely they aren't making every single model in here, right?

this shit is super cool and i can't figure out where they're sourcing some of the stuff from. if they are making it, what programs are good for doing abstract 3d renders or old school looking models like these?

Well that was incredibly painful to watch, people like this sort of thing?

As far as 3D stuff goes only thing I saw that wasn't just basic geometry, or something that could be made in very little time was a 3d female head; looked like most people first attempt at making one, and various Sims or sudo Sims like your pic. If you wanted to go crazy you could use Houdini to makes those but that's huge over kill, any particle simulator would be able to makes those.

> I want to do a fitness video on YouTube
> I want to use a Daz3D model for my porject
> What should I downloand? Genesis 3 or 8 or something else?
> In my project the girl would do squts with elastic bands
> All the exercice would be with elastic bands
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I found on Fiverr some girls that do a video of one exercice for $5.
Mate hire a photographer (or diy) and find a chick on this website. Chances are if she has very little experience she'll do it for FREE just like jannie. The only difference is, is that she actually gains something of value by doing it for free.
thanks mate, I will do that.
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For FREE..!!!!! Oh yes
>fitness video

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Sooo I was bored today and wondered if anyone combined Vinesauce's "Meat" character with a fleshlight. Turns out nobody did so I decided to do it myself.
This is the 2nd time that I sculped stuff
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Redditor detected
Care to explain why?
>le funny streamer meme
Go back
Oh no someone likes something that I don't like
yeah no, go posit your e celeb bullshit elsewhere, moreso since this idea in essence is just a twitter tier lul-no-context-sex-stuff shitpost.

So I decided to do something totally different from the 3d I'm used to and started learning MD. I've made a few cloths now and am quite happy with them, but I'm a little stuck for inspiration, so I figure why not get inspiration and maybe help out someone else here.
Post some pics of cloths you want making and if it like them I'll make them and share the files afterwards, it's not going to be fast. Takes me about 2-3 days per set. If you want it for a specific avatar i'll need to make another version but shouldn't take me too long.
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im guessing MD lets you export the clothing as obj to use in different 3d package right? RIGHT?
nobody other than 1.5 clothing designers would need it otherwise lol
Filename cracked me up
thanks, anon
when times get rough her pure smile and thicc thighs let me know there are still things worth living for. like a cute little human grilled cheese

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