[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/3/ - 3DCG

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

Self-serve ads are available again! Check out our new advertising page here.

[Advertise on 4chan]

[Catalog] [Archive]

File: 1603376591290.jpg (316 KB, 1920x1080)
316 KB
316 KB JPG
I've decided to make a feature film with some online friends on a digital backlot without any experience, and I'm really obsessed with crane shots; especially the kind where you start with an establishing shot, then smoothly pan or zoom down to your talent. Can someone explain how or post links to how you do it? The real camera is stationary, so I don't really know how to do the transition. I've seen motion tracking tutorials showing this done, but this particular one didn't go into enough detail for me to understand. Something about UV mapping the tracked footage???
Around the 2-minute mark.
pic unrelated.
11 replies and 1 image omitted. Click here to view.
Where's a good place to find vfx people who will work for free (and are ideally redpilled)?
>vfx people who will work for free
there is no such place.
a high school? adults don't give away free labor.
>Where's a good place to find vfx people who will work for free
Big studios.
>vfx people who will work for free
>(and are ideally redpilled)?

you want them to be an incel no top of all that?

File: screen.jpg (48 KB, 960x594)
48 KB

Which 2.91 new feature you like the most?

I love the one used to make a skirt folds (boundary brush) and the lasso geometry tool.

File: stretch_marks.jpg (12 KB, 582x523)
12 KB
Any good guides for weight painting in blender? My mesh shows a lot of stretch marks when i move my bones.
23 replies and 9 images omitted. Click here to view.
File: disgusting.jpg (239 KB, 1044x770)
239 KB
239 KB JPG
Please an hero
why on earth would you even be trying to do anything with this model? what fault in your brain made you look at this and go "looks good, time to rig"? i'm not even trying to be mean i just legitimately don't know how to explain shit like this without speculating about neurological disorders. it's not about people's early attempts sucking, which of course they will, it's about how they can't even judge their own results and proceed to spend 500 hours adding intricate pore detail or rigging or cloth sims to something that can never look anything but revolting because of mistakes made right at the start. do you not see that it's revolting or do you not care?
>....that can never look anything but revolting because of mistakes made right at the start. do you not see that it's revolting or do you not care?
"People with low ability at a task overestimate their ability. Without the self-awareness of metacognition, people cannot objectively evaluate their competence or incompetence. "
The Dunning–Kruger effect is a cognitive bias.
He can't know what he doesn't know.

You need to learn how topology effects models, and you need to learn how to do retopology. Don't use decimate on anything you want to be rigged, neither before or after rigging. It will just fuck up how your model deforms.

If you're lazy and you want fast results, though, you could reduce the number of subdivisions in your original (the one that's all quads instead of triangles) and while it won't be perfect, it will be light years better than that total fucking unworkable mess you've currently got.

...Honestly, though...

I really wouldn't bother. You're going to need to learn how to model something other than tits and ass, because the majority of this model is absolutely awful.

It's like you haven't looked at any kind of reference at all.
now this is /3/posting

File: m249parassforblendswap2.png (123 KB, 1022x1022)
123 KB
123 KB PNG
didn't some schizo poster whos making that shitty fps make this?

File: want.png (774 KB, 831x901)
774 KB
774 KB PNG
I want a 3 button mouse but the only one I can find comes with other shit I don't need and it totals like $200. Anyone thats worked hours knows that pressing mmb sucks eventually. Can you recommend relatively cheap 3 button mouse like pic related?
2 replies omitted. Click here to view.
>emulate 3 button mouse
>Anyone thats worked hours knows that pressing mmb sucks eventually.
>relatively cheap

are u actually working in cg if you cant afford an expensive niche mouse
This, I can't stand using MMB either.
Try a gamer mouse with extra buttons on the top that you can remap. Something like the G300 is only twenty bucks
Logitech Mx Master 2S

Hey, any tips for getting started with Blender?

I've been using 3D Studio Max for many years professionally but after a few years working in a different field entirely, I'm slowly trying to get back into it thinking Blender would be an ideal tool as a now hobbiest.

See screenshot for an example of an old model built in Max (imported in Blender because I don't have access to Max any longer...)

7 replies and 1 image omitted. Click here to view.
Pick an interesting long form tutorial and do that. Either steal it off cgpersia or watch a chinese rip off bilibi

Pick one that's going to take you through all the tools; I dunno if there's a Cliff Tower type tutorial for 2.8x+ (Cliff Tower is a tutorial for 2.79 that has you do box modeling, sculpting, lighting, texturing yourself, etc)
Why don't you just pirate a copy of max?
I'd rather buy it but I see what you mean. I'll take a look.

Because I don't want pirated software on my machine as its also my work machine.
What about saving money in licenses and using it to build an air-gaped computer, exclusively for pirated software.
>I'd rather buy it but I see what you mean.
In that case buy a subscription to cgcookie, what most people do (that don't outright pirate) is pay for a month then download all the tutorials that interest them then cancel their sub at the end of the month

There are other better tutorials but they also cover all the topics

File: head 070a.png (586 KB, 1920x1017)
586 KB
586 KB PNG
after watching some yansculpts i finally learn how to sculpt.
is it possible to make money from this newly acquired skill?
please do red pill me. no filter needed.
blackpill if needed.
54 replies and 9 images omitted. Click here to view.
leave now if making money is your goal the money will come to you when you dont realize it. you should be having fun
Might you have a manner to contact you, or social media to shill out your portfolio?

Like to see more of your work.
31 and reading all this makes me want to pick up and learn blender and maybe zbrush. But not going to take it all serious career wise, maybe just for fun.
File: Screenshot_204.png (341 KB, 783x856)
341 KB
341 KB PNG
i gave up on making big money,
all i ask is a small money for food and bills,
so i can quit my 2d job and dedicate my self full time learning 3d.
i dont have portfolio yet, but thats my goal next year.
im super beginner, my progress in 3d is pretty slow. but im hitting a passable quality that im trying to achieve.
ill try to make an instagram acct. maybe i can land a small commission there while i learn.

im interested in the animation path,
since ive spend my early 20s working a small animation studio, why not use all the skills ive learned there.

ill try to keep this treads alive as much as i can. i dont know if /3/ has a discord.
File: Screenshot_205.png (273 KB, 865x846)
273 KB
273 KB PNG
my drawing tablet got broke,
im back on my bamboo tablet.
it seems sculpting in screenless tablet is faster,
i kinda prefer this.
seems a small win after i lost my drawing tablet

File: 1576449853297.jpg (36 KB, 480x360)
36 KB
Are cryptomattes really a game changer like flipped normals says? Should i be using them?
31 replies and 9 images omitted. Click here to view.
No, we are talking about cryptomatte which is available for many renderers and has been for many years.
The fact that you are trapped with cycles and its suboptimal implementation is your fault and yours alone.
this is a blender thread, flipped normals were only using blender in their video
Cry harder little piggy.
>only for c y c l e s
>only for c y c l e s
For now anyway.
If the Eevee compositing passes are anything to go by, Evee cryptos are probably just around the corner.

Really, I just want the ability to put screenspace effects like bloom onto cycles renders natively. It's such a hassle to render a scene in both engines to comp the bloom from eevee on top of cycles. And doing the bloom manually with the glare node in comp is pretty shit and doesn't produce a similar result.

tried adding rim light and gloss effect to my shaders. What do you think? What shaders/effects do you use to make anime models pop?

You need to work on your animation. A lot of the movement in this is either superfluous or unnatural.
the voice acting is funny
this actually not bad!

File: IMG_20181203_123406.jpg (393 KB, 2048x1379)
393 KB
393 KB JPG
So what software is he using?
15 replies and 2 images omitted. Click here to view.
can you share the Lara model or give link?
File: 3DS.jpg (371 KB, 1152x864)
371 KB
371 KB JPG
These are from back when TRII was in development. None of the stuff exists anymore...according to ex CORE staff.
It is, and was, always the standart.
Ahm koomin
I like that painting in the background. I mistook it for a window at first. Need to get me something like that.

File: images.jpg (14 KB, 187x269)
14 KB
Where do you guys go to get architectural measurements? I want to build historical buildings and structures in a game (From the Depths) and turn them into space ships and shit, but I can almost never find good, detailed measurements.

At the moment I'm trying to do the Notre Dame cathedral, which I thought would be easy to find info for, but most of what I've come across is useless. Is there a better way to find this info that I'm missing? I feel like this should be easily available somewhere.
Use the questions thread.

File: test.png (3.25 MB, 1920x1920)
3.25 MB
3.25 MB PNG
Medium is Blender. Probably my most complex model to date but it still somehow feels kind of flat. Thoughts?

Animation: https://streamable.com/x13vco
11 replies omitted. Click here to view.
File: American_Bullfrog.jpg (52 KB, 800x570)
52 KB
Background is distracting as the one guy said.

Unappealing color palette, consider applying color theory concepts; the primary problem is that it all blends together.

I really like the frog concept. I get the impression you wanted to go for something "alien", i.e. in human (but with traits that are self identifiable) but you hit a weird middle ground.
Take your frog concept further.

Look at the colors on a bull frog (if you're going to do something muted; you COULD do colorful as many frogs are very brightly colored), consider replicating more of the shapes on a frog as well. They have distinctive eyes, they have distinctive ears ("tympanum").

I think you should do three fingers instead of five, though it's fine for them to be prehensile/gripping fingers (that are able to do work) as opposed to literal frog appendages.
The legs and feet just need more detail, more thought in general needs to be put into those, either they need to be scifi boots or maybe something weird and cool like the soles are exposed so you see his organic feet.

The robot is very dull, it looks like a lot of different conventional ideas mashed together, it's very impractical, it's very boring visually and again it's just very generic. It's something everyone has seen already.

Comment too long. Click here to view the full text.

Overall it's pretty good, the key take away is that you've got the technical skill to do anything you want.
Now you're just at a point where you need to learn WHAT to do rather than HOW, and that really just means finding or selecting an "aesthetic" and aesthetic is really just a set of culturally arbitrary time and place specific value judgements for what looks "good".

So you should feel really good, because you've got the skill to tweak it to look appealing to whatever market you want now you just need to actually do more creative / concept work thinking about what you'd like to actually have it look like, the rest is just plugging inputs into the software.

Also would you mind posting any concept art you have for this project? The better the concept going in the better result you're going to get coming out, and mind you that DOESN'T mean you need a painting or an incredible sketch going in.
You can have a very rough napkin sketch plus a ton of real world reference images, just as long as you've got a lot of ideas nailed down (even if it's "he wears scifi cargo pants with a lot of pockets but they have to be water proof because he's aquatic [picture of cargo pants], [picture of water proof marine battle rattle], [picture of frog color palette + military color palette]"

Now is when you've got to get creative, take risks, have fun; you've got the skill to pull it off now you just need to think it up.
File: psst.png (147 KB, 400x400)
147 KB
147 KB PNG
Psst, Anon. I know that it's supposed to be a 40k Skaven. There are people who want this, consider selling the model and making some additional ones for 3D printing of you don't have any bigger plans for this.
t. tabletop 3Dmodelfag
Either integrate your characters into a simple 3D background, or blur the one you already have. Should you choose to go the route of modelling a background, then make sure you use DOF on your camera to blur it slightly, unless the background is very low detail.

File: images (49).jpg (15 KB, 500x613)
15 KB
Any freelancers here? How much do you make?

I've been working with 3D full time for a while but I'm not making nearly as much as I hoped. Seems like the money is all in VFX. I even learned CAD work but you can't get a lot of money out of that either
16 replies omitted. Click here to view.
>But its an over saturated market i don't recommend anyone go into it.

What do you recommend someone that wanna works in this field learns ? I thought animator were in demand
Yes animator/rigger is a good path to go.
Houdini anything is an amazing thing for a job.
Environment artists are in high demand as well.
Foliage artists especially.
Usually smaller ones simulation developers are usually a great bet they need a lot of stuff made they suck at marketing themselves and finding people and usually boomers who are quite bad get the jobs. Issue is you have to know they exist and they can be hard to find on the internet. Big AAA stuff usually wont hire you much unless you know someone or you're part of an outsource studio which is also a pretty good bet but i haven't done that yet, since I only really started to do this seriously last year.
Thanks, i'm gonna graduate soon as a 3D generalist even though my level in animation is terrible.I was always interested in envrionment so that's nice to hear, gonna put some extra effort in this.
I don't think anyone graduates as a 3D generalist... you might graduate as a junior if your the best in your class lol
true, didn't mean to sound pretentious, just wanted to say that i'm not specialise in anything really

File: bonespro.jpg (138 KB, 1070x800)
138 KB
138 KB JPG
I'm currently considering to purchase a license for bonespro.

Especially the parabones and metabones features are interesting to me.

I'm kinda curious if anyone on here uses it and if it's worth it.
Haven't used BonesPro since the early 2010s, but it was one of the must-have plugins since the beginnings of MAX

File: 34.jpg (94 KB, 960x640)
94 KB
How do I stop falling in love with 3D models? Every time I try to make a 3D model i fall in love with it (even if it’s shitty) and this prevents me from improving. How can I stop falling in love with computer generated imagery?
5 replies omitted. Click here to view.
This is exactly right. Rigging is when you put your models to the ultimate test. And they will generally fail so you go back to improving them naturally. Because if you really love them you just want for them to be the best they can be.
Cut your balls
>the typical DAZ user
File: Pygmalion_(Raoux).jpg (943 KB, 1436x1898)
943 KB
943 KB JPG
You are literally not the first fucker that ended up like this, and you certainly will not be the last.

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.