/wip/ - Works In Progress - Impostor Collage Anon EditionHey degenerates OP here, I made this here collage to honor the OG. All hail collage-kun, he's the best of us.Anyway post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>972982List of free resources: https://pastebin.com/cZLVnNtB (embed)/3/ Discord: https://discord.gg/gbYCEBPuK2
>>980339Welcome to 4chan/po/ and /tg/ can upload pdfs but /3/ can't upload gltf or obj
>>980339to be fair we also hit bump limit, only it takes ages for the thread to 404 here
>>980341I think /gd/ can upload PDF as well, SVG too (I think), but I can't remember if SVG is sitewide or not.It'd be neat to upload models, but I can't see anyone that does the dev for 4chan taking the time to do that (and optionally a viewer) for this little board.It's a shame we can't get like a plugin/script or something that embeds it+viewer via catbox. Like how on /h/ (/hdg/ specifically) with a greasemonkey script you can upload via catbox with a button next to the file, and the script automatically links it with generation info and stuff.Not to mention they have hyuuuge image limits. It ain't fair, and there's no one to fix it. /3/ isn't dead, but we sure are the kids that go to class outside of the school in the little "annex" that's just a fucking trailer. /3/ is the trailer kids.
>>980368SVG isn't available anywhere. I would use /gd/ if it was, honestly. >/3/ is the trailer kidsI don't see genuine counterculture anywhere else on the internet except on /3/ and /v/'s fanart/music/gamedev threads. If /3/ could upload gltf it would probably lead to a 3D forum renaissance.
>>977313NEW THREAD>>980444>>980444>>980444>>980444
You there anon who works with UE4How do i fix these blocky shadows? looks something with their resolutioni already tried those commands:>r.Shadow.CSM.TransitionScale>r.Shadow.FadeExponent>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)>r.Shadow.RadiusThreshold (dont changes anything)Its dynamic shadow using one point of lighting from the window.
I simply live with the blocks
>>973933just enable ray tracingb ro
>>973933Depending on the glass the light goes through, it can look very much like your pic
>>973933prolly this my guy. in cg you usually want the abolity to alter how drastically the shadows fade from sharp to soft like they do with real lights and the sun. 1.2 is the typicaly number that works beat for a directional light in maya to appear sun-like.
>>973979Suggests to not learn optimization
Why does his VFX feel so cheap, lads?https://www.youtube.com/watch?v=W_8fPy2V2mQ
>>979496I don't understand. Who will watch this knowing that AI will make this without effort soon enough?
>>979539I don't understand. Who will post/read this knowing that AI will post/read this without effort soon enough?
>>979496>using blender
>>979539>Two more weeks bro!
>>979496>dude couldn't even be assed to take his fucking glasses off so they're just clipping underneath his "cybernetics"Fuckin lazy.
the eternal debate...spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.
>>973509But I'm looking at nodes on my monitor, not my desk top.
>>975970Nigger go back
>>977966>>967238>>967244>>967255>This is 3D where XY is the ground plane.>>967299>Y is up as told by math,Daily reminder that Z is up because this is how planes navigate.
>>972666Satan is correct.>>973339Fucking NERD, stop overthinking the simplest shit and get to work.
>>968471>what unit are the units? >"nah bro its unitless">default gravity is 9.82
I've been running integrated graphics on my ryzen 5 5600g and I keep getting crashes during renders, I assume the 500mb vram keeps running out or something anyway I figure I need a GPU, Im looking at either an rx7600, rx6650 xt, a770 if I find a good deal, something like thatcurious to hear what you guys are running
kill me guys I have a 3080 but it crashes under load so I have to render on CPU
>>962799I use an old GTX 860m. It works great but the laptop shits itself if I try a softbody sim
what is better, gigabyte 3060 12gb or a 4060 8gb?
>>972016How big is the price difference from where you are? I think 3090 would be better unless you really need the fancy pants new features on the 4080 super. The 4080 super is technically the more powerful card bit VRAM is VRAM
>>978576better for what? what are you going to use that card ?
3D inspo thread - what gets your poly goning?
>>978205
https://www.youtube.com/watch?v=4LNrzzdNEI0
>>975177>kino robot art style>rich after decades of grindingI have nothing but admiration for Cawthon
I really like the PS1/PS2 aesthetic. Another inspiration is the Mask of Light movie. Though, I doubt I'll ever be able to make something like this.
>>975357I wish there were more modern tutorials on how to subd like this. I feel like a lot of people jump straight to sculpting and retopo for things that absolutely don't need it just because wrinkles are involved and most of what you find online now says wrinkles = sculpt.
Hopes for Maya 2025? It should be dropping in a matter of weeks.
>>979024post your work first
>>979014no professionals browses this shithole websitethere's nothing here anyone can learn from
>>977063Dd they fix the accursed crashing issues and instability from 2023 and 2024 yet?
>>979146it only crashes if Your system is unstable. If you dont upgrade your motherboard BIOS and your RAM timings are unsupported you will crash maya. If Your system is stable, it wont or will very very rarely crash.
>>977564I feel like even though Maya receives next to zero publicity or tutorials these days on YouTube that doesn't necessarily mean the software is dead
Stylish tacticool reloads
>>979151I came late to the party and bought RDR2 the other day when it was on sale. Switched to first person and riding a horse was one of the most nauseating things I've experienced. Switched back to third person after about 10 seconds. I know you can probably turn it off, but I don't like Rockstar's stuff in first person. Mainly because they have this really weird control system (not sure if it happens with kb+m) where when you turn you sort of "lock" further around. I don't know how to explain it but I fucking hate it. It's not smooth like every other game I've played in first person. Best way I can describe it is like>You're facing N>You want to turn NNE>You slightly over shoot NNE and it locks you facing NEIt just feels jarring. Someone will know what I mean.Getting back to that head bob thing, the whole reason people get car sick is because their body is stationary while the scenery is changing rapidly. Same sort of thing is true with the head bob. You're sitting stationary but your vision is all over the fucking place. I don't know why anyone would think this is a good idea.
>>974795wtf is this black magic sorcery
>>979290it's not perfect but it's the best 2D imitation i have seen yet. Once you watch it enough times, like >>978226 says, you start noticing the parts that are 3D anyway, like consistent line quality on pose movements or the background, but the camerawork and usage of 3D as more of a, in a way, drawing medium for each frame rather than a complete animation tool still hold up to sell the illusion long enough to make it god-tier.https://x.com/giwono0708/status/1637231593432707073?s=20
>>972356this
>>978226The fact you have to watch it that many times to pick it up means that the illusion works.
They thought moving smooth feature to modifiers stack was a good thing but they made it even worsehttps://www.youtube.com/watch?v=oNGnNRoiKBU
>>979584No it doesn’t, the official website documentation for said code clearly says so: https://help.autodesk.com/cloudhelp/2024/ENU/Maya-Tech-Docs/Commands/undo.htmlVideo clip showing the settings: https://www.youtube.com/watch?v=xf5UXU9-ePI&tIn case you’re still going to make up bullshit, Wikipedia also has an entire article telling you how it works: https://en.m.wikipedia.org/wiki/Queue_(abstract_data_type)It’s over, you are crazy one here.>>979583You’re crazy, save state is save state, you know like saving current event. A different method then undo, redo and replace. You are going crazy over the concept of undoing 7 days work to bring back the cube. This is how the industry works, the boss demanded magic of undoing the problem then it should happen. You are never going to win this debate, you aren’t qualified to do such actions and put shame on the blander community.
>they thought removing the musgrave texture node was a good ideaWHY
>>979743Because apparently you can emulate it using 15 other nodes.
>>979051Getting my credit card to buy the addons right now! Thanks OP!
>>979744I mean yeah you can technically emulate it with the way they merged it into the noise node which is cool but like fuck >>979772Only the ones you cannot crack
I made this donut to celebrate me using blender for 8 years, hurah
>>973601and I mean "poor" as in "something a poor person does"
>>973601what's the good way to start (aka "rich way to start")?
>>976519Just paying for software which actually works (not Blender). Blender is only "free" if your time is worthless.
>>965344WOAH, you be sayin THIS was made in... le BLENDER? It's like I'm looking at a PHOTOGRAPH. It's so PHOTOREALISTIC just like a REAL PHOTO of a REAL DONUT. And all of this of the price of $0 (ZERO) DOLLARS? CRAZY!!!! BLENDER-CHADS I KNEEL.
Blender users celebrate "doughnut birthdays" instead of their own actual birthdays. Sad!
Don't know if it's because I cracked it or because of Advanced Skeleton or because of some weird shit I didWhen I change the value of a control in the channel box, it moves the connected joints correctly. But moving the same control in the viewport doesn't do anything. Why is that?
>>977226>can't troubleshoot their own project.Lmao artists literally have no brain whatsoever.
>>978444smart ass here cant even read the thread to see OP solved his own problem.
>>977226how to download from autodesk?they make you give them your phone number, fuck that shit!!
>>977226Go to tool option (hammer icon)reset settings for move tool or disable the "preserve children" option, you might also be in tweak mode.guessing from AS use, you wanted to move one bone without affecting others. that might be the issue here.
Is 3ds max better than blender?
Why do we have to go through a pointless process as westerners while nips get a freepass?
they just 3d paint their textures and the uv can be any crazy nonsense as long as it's optimized.
>>979708You're most likely looking at a ripped model that some poor soul had to piece together themselves after ripping it.
Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.Thank you for reading my blog.
>>976720Proud of you anon
I love everything about your work. Don't loose your creative spirit. Don't take the artstation pill. I was like you in 2003
>>976783Cheers, never even heard of it. just enjoy sitting listening to podcasts with a cup of tea, lightly stoned and going down the autism hole of creation for a week until i burn out and take a few days away from it.
>>965420Krista is fun. A little-known secret is that it can have the same color management Blender and compositors use, and as a result, you can use it to make HDRIs
Some ban evading rule 1 breaking peado reported me and got me banned for wishing death on the nonce, so dunno if those posts will return once it expires or not.
Very new to this shit, hoping anons can provide some adviceI built and textured a map in Trenchbroom. I exported it to Blender as a OBJ/MTL from a folder containing the textures. Luckily, the textures kept their coordinates, but when I open the UV mapping menu, I get this fucking messy nightmare. Why? Is it because there's so many individual brushes? Is the scale too large or something? I need to export the UV map as a PNG/BMP, because the engine I'm working with can only reference one texture per object. Any ideas? Thanks anons
>Tfw didn't train my 3d skill for years to update portfolioCan I buy off anyone's 3D portfolio models/images that you guys don't use anymore?I lost my job and now I wanna move back into 3D modelling. Some small enviroment stuff would be nice while I make my own portfolio on the side.
>>975737
>>979705Nasim Aghdam my queen