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I need some good clean (male) turnarounds.
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WTF, it was 2213x1600, you send me 1366x768?!
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That is some lazy-ass animation...
awful rig too
Search on Pinterest, theirs a bunch of boards people have already made on their.

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Which are the industry standarts for rigging and animation?

Pls elaborate your answer.

Looking to see if I can relly on rigify and cascadeur or are there superior things.

>dude use maya
Trying to use blender because of GLTF export (looking to make animations for Godot).
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yes, my goal is to be a game animator anon.
Yeah you blew it, that bait is too strong.
Why is /3/ so fucking dumb?
OP is fucking dumb. Why do you think he has 9+ active threads in /3/
Its literally the same 3 shitters asking the same fucking questions

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>Blender can't make re-
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PYW asshole
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For me, if you use the boring uniform rectangularly stylized heads, that seems like part of the generic zbrush improvisation phenotype.
Dont complain about blender
Follygon pls
Well I hate the design but I can't hate on the execution.
Looks like something you could do in 3ds Max 9 on a Pentium 4

what is a good beginners beginners level of zbrush portfolio look like? like what is the absolute minimum should look like? im having a hard time to learn and motivate myself and i need to lower my expectations. what you do when you feel stuck?
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Thanks anon, this is an interesting write up.
If you want to share some of your work, I could give you some basic pointers on where you are compared to the general quality bar for juniors. It won't be as exhaustive of a critique as something you'd get from a dedicated character artist, but it's something.
I am a tech person, but thanks for the offer. It's nice to read thoughtful posts that aren't a schizo rant.
Oh alright then, I thought you were OP.
[spoiler]And who says I'm not a schizo?[/spoiler]
not him but im also a junior and id like you to critique few of my arts if you dont mind

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Is there streamers that do live streams of their cinema 4d work ?

similar to this https://www.twitch.tv/videos/1012405997

preferable some chick, or anything really

or general 3D modelling

>preferable some chick,
I'm guessing you just want to masturbate and not actually learn.

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Hey everyone is a space mouse worth it? I am thinking about getting one but cant decide which model to get. I want either the enterprise or pro because they have a wrist rest. Which do you like best /3/?
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What sort of hand placement do you have when using the space mouse?

I tried using it, but I hate having to jump my hand back and forth between my keyboard and the space mouse
is the lcd menu on the enterprise really worth it?
Absolutely not and I do own the Enterprise model.
It's about the extra buttons.
It's just a flex. Don't get the basic model, it's terrible.
if you manipulate 3d objects for more than 10 minutes a day it's 100% worth the money

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Will Coomers help 3D technology become more advanced and accessible?
Coomers and warhawks are the only reason anything gets done

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What's the proper way to recreate a non-textured low ploy models without ruining the simple aesthetic? Also low-ploy thread I guess...
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Jack posts here somewhat often. It's probably him.
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this place is bizarro in a good way but sometimes I get a bit annoyed- for reasons like you said and sometimes the vibe is weird (could just be me) - it is good to check quickly before relaxing away from my PC for the day, though. Just pop on for a sec and then dip- Any thing else, community or social wise, and I;m too cashed for it

Yeah yeah
fucking nice
Most posts just devolve into "blender sucks" or "post donuts" or "why I no good at anatomy?"
no fuckin way man
I've been watching that channel for literal months, would love to get inside that dude's head and see his weird geocity wired brain

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ArtStation Learning is now free for the rest of the year. Time to begin a preservation effort?
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So what are you saying? That there isn’t going to be any profits after 2025 for the little guy? That seems a bit far fetched don’t you think?
I believe he means Cult of Rig.
Sort of, but that's not the true root. What I'm talking about is that indie dev success will go from 1 in 100 right now, to 1 in 1000 in the future. Those numbers above are just arbitraries meant to convey the difficulty within the exercise. The real number of financial success for solo and small team developers is probably 1 in 1000 at this very moment - or somewhere close to it. Based on the charts for revenue/averages I've personally put together, individual profits will be at an all time low around 2025 for the smaller time dev, even though the whole gross for indie will grow substantially. So when I'm talking about an influx of millions of newcomers over the upcoming years due to conmen selling them dreams, I'm simply pointing out that the markets will not be able to sustain huge growth of choice - more will fail but you will still see the same number of articles released about success. That means Epic intends to push forward with other mega-corporate partners in order to dilute current and hypothetical competitors. They'll weed out the "trash" and promote the ones they want to work with, in a likeness to subservience. I know that this sounds quite Machiavellian and silly but there is complete seriousness for me in typing this. We were at the sweet spot in the 2010s where making money with indies was relevant due to a lot of companies playing catchup. 2D pixels sold, and they sold well. That time is up. 3D games sold, and they sell well. That time is up. You could do all this alone or with a tiny team, you didn't need marketing, you don't even need it now. But 2025~ is when you'll start to see blatant shifts towards "networking" and social-politics. You're already seeing the surface this very moment. You won't be able to make a game sell a ton unless you have someone's blessing, don't you see? For every competent exceptional developer now that succeeds, it will soon take nine of him to fail for the tenth to make it without sucking corpo-cock. Bad odds.
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That's a long way to state what it's been obvious from post one or even for like the past few years but at the same time you wrote some of the points in better words that I probably would so hats off for that.
I mean the fact that you can apparently use all the assets from Megascans, even the paid ones, for free courtesy of Sweeny on the condition you use them exclusively inside Unreal Engine is one of the various red flags behind the real intentions of this chink controlled golem.
Shit looks grim for the near future specially if Valve doesn't wake the fuck up while Epic still hoards up both devs and filmakers around Unreal and by extension EGS. And while I don't have much against the engine itself it's hard to take seriously a store that is trying to get to the top without such a basic function as a fucking shopping cart
But in the meantime I'll pirate those games and resources he has been generously paying for so I wouldn't have to.
I know that what I've posted has a lot of basic intuitions and you can analyze half of it when you just sit and think for a moment. But it's meant to help the layman understand that he needs to hurry, and he needs to hurry fast. I write my posts out of a sincerity - not a complacent arrogance meant to waste others time. I may be narcissistic and have a gigantic ego, but my intentions are good, and they likely always will be. If you want to know what I think will happen, you just need to look at Gaben. He will bring, or his son will bring, Steam public. It's a tale as old as time itself. Not only is he looking for tax alternatives, he's investing in land elsewhere and seems disheartened. When I look at Tim Sweeny I don't see a man who has your best intentions, I see someone who will use authority and litigation to get what he wants, not pursue the consumer's respect - I doubt he even thinks about them as equals. The issue of why Steam is so incredible is that it's privately owned and was operated as a privately owned conglomerate for all this time. I suspect that if Steam had went public during the 2010's, competition would have been able to divide it. There is a really good interview with why I think Gaben or his family will eventually sell off Steam if not take the whole company public, but I believe it was removed from Youtube and is extremely hard to find now - I haven't been able to view it for almost a decade at this point.

Sometimes the basic assertions are the most well adjusted, and it means that what we see is what we'll get. I don't want to be a slave to any corporation nor the masters who drive them. I want to be free and financially free at that. I want to own nice land and security for anything I deem under my claim. We are literally and figuratively serfs, peasants, slaves and chattel - You may vocally accept this notion but you need to submit to it subconsciously within. Once that occurs, you will be able to have the dedication to escape.

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Where would I go about commissioning extremely good sfm/blender artists?
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anywhere but here
I am more impressed by the blinking lights in the hat than the facial animation itself.
I'll pay some pajeet
has she had a stroke

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Can't find many resources/informations in this technique and I'm heavily interested. I already saw the GDC Guilty Gear video but I'm craving more.
Anyone got anything on that. I mean anything.
- Techniques on how to land that animation style right
- Some sort of set of rules
- Examples
- Inspiration
- Anything
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Don't move a camera on anything but the intended framerate for a game. Smooth camera, but interpolated movement for characters and stuff.
Choppy camera and movement will make the player think they've got shit performance. Smooth camera + interpolated models will make them see it's an intentional decision.

For animations, you still don't animate the camera on 2s, you animate on 1s. Most of the camera "movements" in anime are pans and stuff, which are done independently of the animation. Usually in post after something is animated (especially in older anime).
Which means they're on the base framerate that it's aired at (24/25fps), not what the show is animated on.
this guy gets it
Thing is even the spiderverse movies looks like shit because of it. It juest doesn't word with 3d. It's the same with that dbz fight game tht uses the same method. Normies just don't care and praise it because they can't appreciate art or fps with their normiefied insect eyes
>Thing is even the spiderverse movies looks like shit because of it.

SpiderVerse has some of the best animation I have ever seen anywhere. Thing is they oversaturate the background elements to the point where your eye's can't appreciate it fully. Anime is cell shaded meaning it has the least amount of detail possible. This allows the viewer to imbibe the animation and the art.

It's the difference between slowly enjoying a meal with friends and having the same meal forcefully shoved down your neck.

I recommend watching the episode of My Hero Academia where All-Might fights All For One. The fight boils down to: hero punches villain, villain punches hero, hero punches villain harder, hero wins. But they milk this simple script for 20 min straight and it stays in the audience's minds forever.

In contrast does anyone remember the final fight between Tony Stark and Thanos in Infinity War? It's literally the same fight as in My Hero Academia but lasts less than 2 minutes and cost tens of millions of dollars to make.

Technical know-how and resources may be necessary but they are not sufficient to create long-lasting art.
>In contrast does anyone remember the final fight between Tony Stark and Thanos in Infinity War?
Bad example and bad argument: I remember the best fights with Jackie Chan, Jet Li, Donnie Yen, Tony Jaa, + others in great detail, but I don't remember anime fights with protagonists that summon their "power of friendship" magic or harvest their emotional states to increase their power level for 20 minutes while posing and taunting their enemies.
That shit gets so old in 5 minutes that my brain goes completely blank and contemplates the nature of emptiness instead.

Also first time posting in this thread, so to stay on topic here is my opinion:
I think its stupid to attempt to mimic 2D animation with 3D, unless you know exactly what you are doing. It means you have to have mastered both in order to get it right. And in the end it doesn't really matter. Normies don't care, autistic fanatics don't matter. In a game its nothing but a gimmick.
Attempting to do this is a waste of resources, resources you should rather put in the actual art.
If you have an freely moving 3d camera, throw that concept out of the window. Copy the visual aesthetic or even better create you own more unique style and focus on important things like gameplay.

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Previous >>816764


Vroid Anime Tool: https://vroid.com/en/studio

Xnalara: https://www.deviantart.com/xnalara


Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

MB-Lab for blender: https://github.com/animate1978/MB-Lab

Makehuman: http://www.makehumancommunity.org/

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Be aware, this will not work with all clothing pieces, if you have a robe for example with separate objects for areas, like maybe the sleeve hems or pockets or someshit for example, they will fall off when you try sim in MD. It depends on how its made and could prove very frustrating if you are not familiar with MD.
Someone mentioned futalicious worked with 8.1
how? what do i do?
If you have Dicktator, Futalicious, Breastcular, XXY, XX, and others, you know that the creator of this hasn’t released an update yet for Genesis 8.1. It needs to be updated so the Copy Material script correctly finds the materials from Genesis 8.1. Also, it checks the name of the product to see if it contains “Genesis8Male” for example.

First problem
The Material_Copy script prompts to select a Genesis8Male (or Genesis8Female).

The script is checking to see if the node name attribute is “Genesis8Male” or “Genesis8Female”.

Solution: Change the name of the Genesis 8.1 model (not the Label) to “Genesis8Male”. Same thing for female, change it to “Genesis8Female”.

If you don’t know how to change the name of it, select the Genesis 8.1 model, go to Edit -> Figure (or Object doesn’t really matter) -> Scene Identification, change the Name textbox to the appropriate name (“Genesis8Male” or “Genesis8Female”)

Second problem
The Material_Copy script doesn’t copy some or all of the textures.
The script is looking for the “Torso” surface. For Genesis 8.1, it has been renamed to “Body”. You need to change the surface name to “Body”.

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Mother's Day
these are too specific details.
here's what i do:
- go to renderocity and search for freebie poses. check out the artist page that provides such poses and download every free pose you can find even if youre not gonna use it. it will make for a good starting point.
- make sure you have PowerPose pluging installed.
start by applying a pose thats closer to what you imagine. then use the powerpose to refine it. you can use the bone tool to move stuff elastically. but make sure you pin the joints you dont wanna move by ctrl click on them inside powerpose menue.

3d printable weapons?
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Does anyone happen to have some good 3D printable "toy" weapons? Printing real guns is retarded but slingshots, bows and rubber band guns seem like a cool idea.
anyone has a good way to convert Solidwokrs files to STEP ?
because these "Freedom" knobheads use proprietary file formats to give to "everyone"
I agree with this anon and am also interested in this. I'll say right away that I do know a lot of the more interesting foam shooters are 3d printed.

Where can I get this 3d model?
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I'm now building this thing. I'm not sure about how powerful it'll be but it seems enough to shoot at some cans or something.


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How would you cheaply design a bunch of monsters for an elemental paper/rock/scissors type of battle system?
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I don't help retards.
The same way Pokemon did.

Most of them share certain features that can be quickly reproduced and then altered slightly with minimal work.

The designs are all super simple, with few if any small details.
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Aw, beat me to it.

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beeple has made it to the cover of Time Magazine, with a screenshot of his work in progress inside of Cinema4D. What does this mean for 3D artists?
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Y'all need to fuck off to reddit
equilibrium is inevitable
All right, you all need to fuck off to >>>/bant/ or >>>/pol/
It doesn't mean anything for 3D artists as a whole. The entire spectacle right now is simply spectacle— nothing more. A well known (within 3D community) guy made a lot of crypto selling a piece of art. Nothing is going to said about his work, the programs, or anything. The focus is solely on crypto and how this could happen.
we are still cucked out of affordable gpu rendering and will be
amount of tourists on this board asking for quick buck will rise
c4d will stay instagram "artist" and marketer's tool
that's all I guess
>totalitarianism pretending to be democracy is better than totalitarianism
if it helps you sleep at night sure

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