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I am addicted to daz3D

I have redered so much porn with the software it's getting insane. It's amazing though that once you can create your own porn you can truly fullfill all your fantasies.

On a good side note,
my coomer brain forced me to become an insanely talented 3D artist to the point that I moved into ZBrush and sculpted something and got an award for it and then found a job in the industry.

But I still can't stop using Daz and make more porn.
3 replies and 1 image omitted. Click here to view.
>>
>>839789
check
>>839790


also sirs don't be a pajeet daz3d is super easy
just check youtube
>>
Stop replying to yourself, wtf
>>
>>839792
no it's based and the only way to give underrated things attention
>>
>>839786
>purchase

smoothbrains
>>
what was the switch from daz to brush like

I use Blender for character and prop modelling but I absolutely loathe using it for making game environments. All I need is something similar to Valves Hammer Editor except that I can export it to the engine of my choice
9 replies and 1 image omitted. Click here to view.
>>
>>838736
It's a shame because something like this capability Source Engine had seems nifty as fuck for level design.
https://twitter.com/JasperRLZ/status/1412586569840488452
>>
>>838736
>https://trenchbroom.github.io/
damn that looks good, I'm going to try it
>>
>>838736
Doom Eternal still uses level editors, thats why its so optimized.
>>
>>838702
does UE5 have CSG editing capabilities on par with the quake 1 (1996) level editor yet? because UE4 made it as inconvenient as possible to create anything more interesting than a lumpy terrain and an assortment of meshes

>>838736
correct
>>
>>839772
You mean Doom 2016, and no, snapmap still isn't the same thing. It can't create geometry. It can only position pre-made structures.

>but why
You'll find out in a couple hourse
279 replies and 56 images omitted. Click here to view.
>>
>>838727
No I searched up for real horse dicks. Flare could use some work but eh. Veins are for the appeal.

SFM are for trannies
>>
>>838667
https://kiss-cartoon.io/episode/rick-and-morty-season-5-episode-4/?server=youtu
>>
>>809331
It's a turtle retard
>>
>>838784
doesn't look like any horse dick I've seen up close.
>>
>>838906
The horsecock experts are in

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I did this in 3 weeks just with photoshop and blender, I have a crappy computer that slows me down a lot, but I think I'm too slow and I don't know if I open commissions, how much would you pay for this in 3 weeks ?

maybe when i earn money and have a better pc and better tools like substance painter i can reduce my working time but i don't know and what is your average working time ?

https://sketchfab.com/3d-models/stylized-pirate-sawed-off-shotgun-c19f5f3356474efcaddad75ca21d2090
7 replies and 1 image omitted. Click here to view.
>>
Honestly this is one of the best i've seen here. If you really did this only with photoshop and blender as you claimed, i can certainly say you'd get much quicker results with substance.
>>
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>>838919
what took me more time was to create the normal maps that I had to make them by hand, I doubt that substancer has any advantage in comparison to blender with this since the normal maps usually come from 3d models, anyway the limitations of my laptop stopped me a lot but thanks, although the substancer designs don't become a bit generic with time ?

>>838925
thx anon :3

>>838949
the problem is that I use the sketchfab engine, the pic of the thread comes from there, so I have many limitations, but I plan to render it with blender and I will improve many aspects, thanks :)
>>
>>839017
>>838903

ill put this blundly, the result isn't bad, but i'm not paying 3 weeks worth of time for that result.

for what you charge, minimum wage as a base and then add on what you think your time is worth
>>
>>838903
You took 3 weeks to create that.
Was it for lack of knowledge, workflow etc or you really took this long even having all knowledge necessary?
If you had to create this from zero now, would you take 3 weeks as well?
>>
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>turn off post-processing
>this is the result
i wonder if my gpu is dying

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the reason you're replaceable is that you only know how to push buttons

learn to draw
learn to write
learn to speak publicly

non negotiable
23 replies and 2 images omitted. Click here to view.
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>>839381
That's a lotta salt
damn near made an ocean
>>
>>839381
>Alot of people just want to turn 2D concepts in the 3D art.
Oh man... I won't argue, but I just find this sad. I mean, I get it - majority of 3D jobs have you recreate concepts, so it makes sense that a majority of people working in 3D would just want to do that. But it feels wrong to even call yourself any kind of an "artist" then.

Imagine any other medium of art where artists are just recreating other people's works. Doesn't really happen often, unless it's for practice. I guess I don't understand the lack of personal drive to create original works in your medium. You'll be bringing other people's ideas to life at a job anyway, why don't you at least try to do your own thing for personal projects? Any artist has a need to share their thoughts and feelings with the world through their work. 3D "artists" are in that context practically mute. You're just a no-name cog in a machine doing the work that anyone else technically competent can easily do as well, which means you're replaceable.
>>
> be me
> comes from /ic to learn 3d forms by literally working with them
> "JuSt DrAw To Be GoOd"
I'm just gonna take my blender tuts and leave
>>
>>839381
>>it's the year 2033, one click solutions to turn any 2d image into 3d

good luck
>>
>>839809
It's more that drawing helps people learn their fundamentals easier than fucking around with a technical program. Lower barrier to entry and all that.

Personally, I don't think that drawing is the way to go, since photography is a better analogue that teaches the same concepts, but without drawing you lose a lot of important info about form and how to deconstruct things.
I think to really get a well rounded base, you should at least get a basic grasp of most of the main art mediums; drawing for forms/structure, sculpture for 3d thinking, painting for color theory, photography for composition and lighting. They all have their own unique benefits that contribute to 3d.

Has anyone made this thing work without crashing?

I didn't have high hopes, and it has that smell of abandonware, but nevertheless, downloaded it to try, and it just crashes, high poly count, low poly count, nasty or clean meshes, it just shits itself.

AutoRemesher, Automatic quad remeshing 1.0.0-beta.3

https://github.com/huxingyi/autoremesher/releases
>>
works fine.
>>
>>839834
>that ugly white capture bar
do windows10 really?
>>
>>839834
Why? Quad remesher/Zremesher is the best one on the market and easily piratable. Autoretopo still sucks for most things, but ye, just use that if you have to.
>>
>>839834
we already have instant meshes, what's the point of this?
>>
>>839845
lol

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https://blogs.nvidia.com/blog/2021/07/19/game-developers-conference-studio-omniverse/
https://www.nvidia.com/download/driverResults.aspx/177778/en-us
>>
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really, nvidia? it's 2021 and racist caricatures are not okay

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ITS LITERALLY OVER FOR BLENDER
THATS IT
YOU'RE DONE FOR
42 replies and 9 images omitted. Click here to view.
>>
>>838565
but you CAN sand wood with a napkin, stop blaming the napkin for being shit.
>>
>>838562
faggot
>>
>>836021
obsessed
>>
>>838506

I've been using Maya and Max for years. And Maya is SHIT at modeling.

>>838509
You can't work well if your tools are shit.
>>
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PART 4 OF DIGGING BLENDERS GRAVE DEEPER AND DEEPER

https://www.youtube.com/watch?v=ISRpgZtTe-M

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i want to practice 3D everyday but most days i wake up not knowing what to make in 3D and some days i even skip doing anything because of it
how do you guys find ideas of stuff to do for practice ??
13 replies and 2 images omitted. Click here to view.
>>
>>839072
Ironic. You're the one asking for "ideas" on shit to model like you have an acorn for a brain. You dont even know what or why you want to model. Fucking ameoba.
>>
>>839075
did you read the OP??????
i can think stuff to make
but i cant do it every day right after i wake up and thats usually the time when i start practicing of 3D these days
i just want to make something that i dont know to practice everyday and get better
>>
>>839080
when you think of stuff to make, write it down. then when you wake up you have a list to work off.
>>
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>>839085
still
sometimes my ideas are too good to be made for a single practice session
thats a good tip though i really should do that
>>
>>837454
zbrush is both easy and retarded.

typically you use maybe 20 tools and they can all be placed wherever you want, this is a plus

the negative is creating new terms for what already exists, having 3 different ways to save something and all but 1 fucks you hard, so if you try to find what you want and you know what its called, you are fucked, but that makes it infinitely harder for someone who doesn't know the terms they need to look for in the first place.

blender will get you where you want to go, sculpting will be fine, you may have to adjust how you model something due to performance reasons, but you can do fairly high res with it with little issue.

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What programs are professional but easy to use? Also free. There's no need to be even that easy, something that is fun to use. I have used Blender and I'm thinking about trying something other too.
1 reply omitted. Click here to view.
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>>839064
Thanks, I will consider it.
>>
>>839064
>easy to use
>everything's in fucking moonspeak
>>
ZBrushCoreMini is a free, non-commercial use version of ZBrush. It will let you experiment with the basic features of the software and also give you something to compare to Blender's sculpting feature set. You can find out if you're a Coke or Pepsi guy.
>>
>>839064
Why even bother having an English welcome if nothing else is translated
>>
>>839084
may as well add 3d coat to that, apparently a 30 day trial turns into a free non stripped down educational version, its all I really want for dicking around, not needing to pirate because of features locks and better performance then blender at the moment.

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>watch josh handbook on topology
>almost every video is bashing the head trying to unfuck up boolean topology
i am starting to see why people hate booleans
>>
>>839816
i like boobian topology

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give me blender hair particle tips /3/
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>>
>>838962
Generic design. Generic proportions. No clothing etc
>>
>>838962
It's basically the same reason why most beginner artists start out drawing goofy eyes, mouths and stuff. Most start out drawing "standard shapes" for face/body parts they sort of have in mind instead of looking at things analytically and trying to emulate what they actually see. It's even worse if they start out trying to do go the stylized way before getting the basics down first.
The furry artists that impress you most likely studied/practiced actual human and animal anatomy for quite a while already and are able to bring it all together well.
That being said OP is far from being really bad and is actually quite pleasing to look at, especially his update >>837543. If he'll keep up and stays willing to better his skills, he'll improve further, no doubt. There are actual abominations, especially in the 3D field if you take a quick look around places like FA or DA.
>>
>>837290
but rabbits r vegan u faggog
>>
as the previous guy said, looks too generic and even kinda uncanny.

also >>839047 shut the fuck up cris you don't even model anything
>>
>>839047
They eat their own shit which is an animal byproduct.
They are vegetarian.

I am new. Give it to me straight. What 1 (one) software should I start on? Blender? Zbrush? Xnalara?
2 replies omitted. Click here to view.
>>
>>839562
start with houdini because that's the only software that has any future

(with zBrush, but that one is more artistic than technical, therefore any retard can learn it in 2 weeks)
>>
>>839562
I'll give you two (2)
Lurk more and then kill yourself
>>
>>839591
>>839747
Thanks a lot. For a hobbyist who just wants to design and make original characters, and has no interest in animation, would Blender be fine?

>>839747
>>839751
*poops in your mouth*
>>
>>839752
>hobbyist who just wants to design and make original characters
zbrush
>>
>>839752
Yes, dont listen to the haters

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Why nobody told me about fucking kitbashing.

You guys suck.
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>>
Calm down Tristian
You literally just did the equivalent of putting some legos together
Now please go back to practicing faces
>>
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>>836827
dawg your the only one coping here
>>
Theres nothing wrong with kitbashing. They do it in the industry constantly so why cant I?
>>
>>839748
yeah hard surface stuff and environments, not fucking organic characters
>>
>>836801
Have you ever considered making something original you fucking loser?

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How do you texture, light, and render properly when your monitors black isn't even close to black because you bought it in 2013 and its a TN?
>>
>>839771
Dial it in so that you can see every part of the dynamic range as well as is possible on your device
Peridically sanity check your renders by comparing the histogram/levels of each channel in your rendering to see how they compare to professional images of your liking.

While it is a handicap to have a cheapo monitor it's not the end of the world, well composed images should look good on all devices including 2013 monitors.
Remember that people worked CGI on hardware way less impressive than what you have and back in the 90's even a budget monitor from the 2010's that would've been hot shit.
>>
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>>839775
>Dial it in so that you can see every part of the dynamic range as well as is possible on your device

This image can help you out to figure if you are off. If you can see the difference between all fields you're gold in terms of whitepoint/blackpoint even if your monitor is a bit washed out in true blacks. If not tinker with your settings til you can discern as much as possiblem.




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