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best software for 3d imagery?
55 replies and 10 images omitted. Click here to view.
What gpu would i need to produce something like that?
> https://yourbrainonporn.com/
Coomer here. I was going to tell you to fuck off to defend my addiction but that website has been really helpful. Thanks whoever you are.
fuck me that easypeasy book hits the nail on the head on a lot of points. i really hope there isnt some bs lurking in there, but i might actually quit porn entirely.
this might just be a shitpost and you might never see this, but thank you anon.
the easypeasymethod book really helped me and after trying and failing multiple times it actually helped me be happy about quitting.
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for a beginner like me the dreaded Daz is the easiest.
Trying out blender now but Daz is good enough.

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What old program should I download to start making stuff like this? I'd rather use a program from the era instead of trying to force a modern program and renderer in to results like this.
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Silence. You don't know what you're talking about.
Another zoomer fuckwit thinking bump and normal maps are the same.
Shut up noob. Its the other way around.
Normal maps are upgraded bump maps that allow for light calculation with a vector encoded in the RGB channels.
Bump maps are 2 directional, up or down.
but that's wrong
blender supports external renderers, you know? if you just absolutely do not want to use one of the built-in ones.

just pick the one you want to work with, and disable as many features as necessary

Physical sculpting + stop motion > 3d animation. We all know who the true artistic visionaries are.
29 replies and 8 images omitted. Click here to view.
I'm trying to figure out what exactly is it that makes that scene look like a miniature. DoF is a one thing, but is it only just that? Is it something about models or texturing? Textures look pretty clean and simple, are they not? Obviously some models are stylized, but Pixar's props are stylized as well but don't look like miniatures. I feel like the details are subtle and I struggle to analyze them. But it is clear as day this is, or at least is supposed to be, a representation of a miniature set.
scale of materials is a big one, cloth grain only gets so small so making your materials match real world scale helps a lot.

this is why barbie has such a long neck for example, because the clothes are very bulky due to the grain so when the clothes are on her the neck is the right size.
there are other human, non technical reasons too.

1) animation technique. stop motion animators have developed an entirely different skill set of animation principles from 3D animators, and it's possible to have a subjective preference of one over the other.

2) restriction. the constraints that arise from working in the real world causes unique challenges that need creative solutions, which often lead to a noticeable framing/composition choices that would not be so obvious in a less restricted environment.

I imagine these things among others are what brainless notice subconsciously but don't understand, and therefore label as "soul".
the new pingu
Material scale is a thing. I can only talk from building and filming mechanical objects, but the structure of surfaces and the quality of highlights gives it away.

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idk if this thread should be made here

installed 3dsm nig max and cant uinstall this now
why is this so annoying
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how? and why
Why? Because Autodesk doesn't want you to pirate software and will gladly install malware to ensure this.
i installed the pirated version anyway
Actual fucking malware, I did the same and had to download some windows 10 uninstall utility to remove it.

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hello frens
post some of your work pl0x
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>you all know character was modelled from a real person right?

They all were, and in every case, they went out of their way to make them even uglier than than their real life counterparts.

You can't really see in that picture, but the real woman actually has nice big tits. They were massively for her in gamemodel.

Also, note the the totally different ear shape amd the odd shrinkage of her jaw.

All intentional to promote ugliness as the norm.
damn i remember when i shaved my head and i have pointy geometry all over it and my face was 30% green in random spots, maybe i was cold, because i had very little blood around my lips but a lot of blood in my lips
>All intentional to promote ugliness as the norm.
but ugliness is the norm. there's nothing to promote. are you some weird shut-in that only looks at jap cartoons all day so you can't stand seeing regular humans anymore?
I experience normalcy daily, I don't want more of it in my entertainment.

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Instancing in stereo instantly elevates your work and makes it look like it is on a higher budget, even student work
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rotate on all axes
This. Rotating on all axes instead of just one shows more skill.
3 times the skill
hey op wouldn't you have a youtube channel where you show your process? i'd like to learn to render like this

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>and works well.
Yeah, no.
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unbelievably useless retard
Why does the fur in Blender do not increase the amount of tris while in Zbrush it skyrockets the amount of tris?
people with no substantial skills or will power waste their time away blaming tools
Haha, who would ever believe that image. Not me for sure.

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xps master race
Ever since Blender 2.8, it lost a lot of its novelty

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Are we out a job now?

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There will always be factors that distinguish one game from another and make it come up on top in the market. As a corollary, games that outdo their competition cannot be too similar to each other. There is no reason for concern.
You have a job? Don't make me laugh...
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What's with these people and making black women hideous 100% of the time?
They're striving for 1:1 realness.
Free $1500 to make hair for just one race.
Blacks dont get preferential treatment what do you mean goy.

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How do we fix /3/?
36 replies and 3 images omitted. Click here to view.
>it's like it's 90% blenderfags trying to justify brand loyalty
>almost all new software threads are blender hate threads
thank you for solving all my frustrations with the glowniggers and genuinely retarded here.

I must go my peeps need me nigga
anon, NO ADVICE is not feedback you retard niggerfaggot
>yellow frog avatar poster
you mean duck avatar ?

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rate each other latest work thread

>1 month experience in blender
23 replies and 8 images omitted. Click here to view.
Put a dildo on it.
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honestly if it ever fails the backrest is just gonna tip over to the side. I dont know what kind of fat ass would have to sit on it to break 6-8 1/8 inch industrial steel cables at once for it to tip over in a way you described it to.
dont worry about traditional anon, is just a different aproach, the thing is having fun in your shit.
>fun in your shit.
excuse me
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>I dont know what kind of fat ass would have to sit on it to break 6-8 1/8 inch industrial..

Sumowrestler size++ standard issue Amerifat™ standing up too fast, getting dizzy, having a heart attack or diabetic episode.
*Sits* back down with a force of 5000 Newton.

These things do happen more often than we like to admit.

I'm not saying your chair ain't cool anon, just warning you about them lawsuits the future holds in store.

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>clicks on Marvelous Designer in google ads
>install 30 day trial, open marvelous designer
>hot anime girl appears

Is this a marketing tactic to get me to buy? I am hooked.
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Why is it completely impossible to find some good tutorials on this goddamn program
These channels are nice too
This person works in fashion
This dude also makes tutorials, but not just MD

There's "Becoming An Expert In Marvelous Designer" which is on cgp, it isn't really a tutorial but more of a showcase of MD's tools.
what version should i get on cgp?
enterprise 9.5 seems pretty popular, but shouldnt i just get the newest version?
probably both
10 has a cool autofit feature that resizes clothes from one avatar to another. it isn't perfect, but it saves time
9.5 lets you export textures unified textures, the option seems to be missing from 10
I just open my md10 project on 9.5 and export so i can use udims on substance painter, but that could just be because i'm a noob

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Any good tutorials on texturing shit? i cant fucking do it. I dont know how to properly UV unwrap, Where to mark seams, and how to make textures. pls help
1 reply omitted. Click here to view.
bro read the fuckin sticky goddamn
Reverse engineer other people's models by making seams from UV islands (can be done in the UV editor), and learn how they unwrap their models.
There are like 200 tutorials on this shit on jewtube how can you be so fucking retarded?
it looks like a lot of the tutorials on the sticky are removed
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nigga what
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Please refrain from using the n-word it makes me uncomfortable
>Trusting anything on the Internet
You already lost...
sorry nigga
thank bud
are you a nigger?

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This is for my CAD bros.
What projects are you working on?
Where are you struggling?
What software are you using?
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Can't u just cut a sphere and snap it there?
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>willingly tying yourself to an Autodesk product

I uploaded the grip to be printed with ~2mm thickness and no internal structure at all and the cheapest option that wouldn't melt inside a car was PA12 Nylon at ~€100, per grip - without any internal structure it would absolutely need. I won't pay $200 for two plastic parts so I'll most likely have to create a mold, laminate the outer surface with fiberglass and then use casting resin for inner structures. I haven't calculated exactly how expensive that'd be but I figure the material for one grip would then come in at around 25-35€.
I used it once to design rc car steering system. ditched it cause it crashes often.
If I 3d print an axel & rod what size should the rod be compared to the axel if I want it to be a snug fit? 1mm less diameter? or...?
Same size on axel and hole. Sand the axel until it fits. This will guarantee the hole not being too big.

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