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Hi everyone. I previsouly posted >>751648
and decided to test sculpting a bit further.

Here is the result (head only) :

Not much of an improvement, but at least learned dyntopo (Should have watched more tuts b4 posting 751648)
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Nice poly Modeling. I would need to watch a handful of tutorials to get correct retopo.
Is this 3DCoat?
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What is 3DCoat? Here I tried sculpting using Blender's Dyntopo (adds geometry progressively).
I would need the result to ressemble the pic in this message.
I would recommend using remesh instead but it also has its limitations.
You have to retopo.

I'm looking for a software where I can do storyboards. I don't know how to draw so I was looking for a program with 3D characters which I can manipulate and take screenshots or make simple animations. Found Poser Pro which is what I was looking for but I have read comments that recommend Daz 3D. What I like about Poser is that it doesn't requiere too much ram and memory storage. The other option is Cine Tracer but I think I would wait until the programe is complete. What do you recommend?
you'd have more luck learning how to draw basic scenes rather than learning it in 3d, trust me on this one.
You can go full pleb and just pirate a bunch of daz assets. They are allegedly used for storyboarding in feature films.
it's free and has mannequins you can pose
Do you know if you can upload 3d objets to the program so you can used it?
You can import GLB is the binary form of GLTF (Graphics Library Transmission Format).

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Its been a year and no one has uploaded the subtitles for this guys course. Does anyone have access to them? He is speaking gibberish and no one can decipher it.
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Pretty sure anyone european can understand him.
Any chance one of you could just record yourself over windows sound recorder--- explaining whatever he's doing like a DVD commentary? I'd listen.
This video reminds of the information you'd find in The art of rigging series, fantastic set of books at the time, except translated to blender. Definitely covers all of the topics, wonder what happened to them.
What's the purpose of duplicating deformation bones?
I would do it, like a video DJ from Uganda cinema

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can design doll models be exported into blender or zbrush
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I am pretty sure that shit isn't game-ready OP
Getting 3dguy vibes from this, but like the refined spice melange whereas 3dguy is the raw worm juice
You will need to fix a lot of bad geometry in some places, but otherwise yeah it works pretty good.
if it has that kind of topo you'd be better off making it yourself

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Ok, I actually cringed at reading this. Not only do you assume its the same poster, you also assume that I said even remotely close to saying Auto UV'ing is the same as PTEX.

Also I dont shit on anything blender related. Considering I use the program for my job its actually quite laughable that you even mention that.
It's a shame that Blender's developers were too dumb to figure out how to implement PTEX, it would have given them something ahead of the other software at the time instead of now being forced to rely on soon to be abandoned and incompatible third party scripts like this.
Ok, I actually cringed at reading this. (kek) No man, I didn't assume you're the same person, I'm speaking to both anons. AutoUV and PTEX aren't remotely close to each other and no, I didn't assume you said that. I'm saying the addon in OP is something which hasn't been available in Blender before. I don't know if it has been a thing in Max or Maya either, I certainly didn't see it. It might have been in Modo, I think I saw somebody mention it in some Twitter reply.

Anyway, what this does is figure out the placement of all the faces so they fit on a trim and the edges nicely align to the edges of the section of your trim. It isn't just mindless auto UV. It's useful for trimsheet workflow because it unwraps it and also fits it correctly, then you can just move it around if necessary. But sometimes I get great results right away. Normal unwrap doesn't take the grids on a trimsheet into account.
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>the inferiority complex radiating from this post...
maxlets exposed again

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I'm trying character modelling for the first time and I'm practising by following a model sheet. I'm having trouble because anytime I try to extrude my model, it doesn't line up to the model sheet and i'm worried my character model will get fucked up, never mind the topology.

This is how far I've gone with my model, I still have a long way to go, just tell me if this doesn't look too garbage.
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You should try to stay in the ball park then worry about it not being 1 to 1.
I have an account thats 7 years old I'll check if I can invite you, back then you could only register on the 1st of each month
that'd be greatly appreciated!! I would owe you one big time. I made this email if that helps in any way:
ok I just checked and it says the user limit has been reached. that sucks. Piratebay torrents gotcha covered tho
it's alright, thank you so much for trying anyway! I'll check out Piratebay, I didn't know it was still a thing lol

No retopology or anything too fancy, just messy 3D Zbrush concepts arts rendered in keyshot, organic and hard surface alike, just for a still picture to show off design
how much is customer willing to pay for these and is there even a demand for it?
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as im learning more about the process im understanding more of what your're saying
it looks worse from the far thats for sure but process better/easier than i thought close up
work for hire
or licensing?
>>you better retopo your sculpts boyo

nothing changed why are sculpt fags so lazy?
Die you degenerate Barneyfag
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What are the best modern Blender learning resources? Sticky is so old.


I'm watching this, I know khan academy has a 3d modeling section too, if we're going to get program agnostic.
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you will never find the best anything for a free tool like blender, anyone with 2 braincels can make a fucking tutorial now a days. see the influx of paki tutorials in skillshare.
Why is Barrack Obama, the Forty-fourth President of the United Sates of America, being subdivided in Blender???
what do you want to make in blender?
not him but game assets

mechanical stuff that movies or animates on player input
he will not (sub)divide us

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Is photogramattery a hack technique? I find it fake 3d myself. Instead of photographing stuff they should be simulating.
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Are my suspicions that meshroom was made by pajeets correct?
No, but it doesn't mean you have any artistic skill or merit in visual craft.
Megascans is pretty neat and free through Unreal(I know china bad).

Gonna become a paleoartist making sweet renders of my own sculpts + megascans background
Finally you can feel like you have a 5 inch dong.
neither does posting on 4channel. There are some things in life and business that you do because you want to and not because of the bottom line.

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If you work in the 3D industry what's wrong with you? Why slave away for a large company with shit pay when you could've been earning even more just doing it as a hobby? The 3D industry sucks which explains why a lot of them are snowflakes who will have a fucking meltdown at the slightest inconvenience. There is an absurd amount of sjw's on blenderartists.org who will literally berate you for anything you do that doesn't fit their narrative.
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Getting banned from a shithole is a victory anon.
>why get paid when you could be doing it for free?

Suck my flaccid penis fag
>been earning even more just doing it as a hobby?
then its not a hobby anymore is it retard? Thats called a job.
because i like getting paid to do cool costumes that will be used in destiny
Isn't destiny first person? Scuse my autism but why would people care about cool costumes in a fps?

I can't find any youtuber that explains every aspect of this one by one without speeding it up
can one of you make small playlist of different youtubers or one youtuber does not matter,
just playlist of tutorial videos that explain the whole process in order with no speeding up
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question thread here >>743647
Cgpeers have multiple courses like that from 3dmold, cubebrush, uartsy, GAI ect...
Please to anyone reading this, STOP making shitty threads that make you seem like an absolute idiot. If you posted it in the questions thread /3/ will help you, that's what it's there for. But when you make these attention whoring, brainlet tier takes on how to learn and study, I am not going to fucking help you.

Treat the board with respect, and you will be respected.

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stop working overtime
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no he looks like a hapa
It's a typical conclusion. I tried out the sculpting and in comparison to zbrush it was shit so I stopped using it.
They look exactly like the first monstrosities I ever sculpted
post face and pyw
They are still making blender videos, next one will be some shitty a e s t h e t i c render tutorial.

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What is it about analog that just screams FILM?

It's not just about grain, there's something more. I want to incorporate this look into my renders. I have some photorealistical ones that look shot in digital, I want a film look
4 replies omitted. Click here to view.
very specific color reproduction inaccuracies, film grain, and a logarithmic dynamic range. A notable thing about film grain is that it doesn't have uniform sampling, so can reproduce sharpness higher than Nyquist over multiple frames. Idk how you would reproduce that quirk without either lots of oversampling or a render pipeline tailored to simulating it. The rest can absolutely be achieved by a LUT over a HDR render.
I been rendering images at lower samples plus a light fog and it creates a very soft grainy painterly look.
Quicker render times too.
That's a lot more complicated than you realize.

There's the film itself, which has its own color characteristics and grain size depending on the ISO as well as the type of film (negative,B+W, slide). Then there's the size of the film itself and it's final application, 35mm is garbage in comparison to 8x10, the smaller the film the more grainy the film looks.

Then there's the lens of the camera. Aperture bokeh and internal defects have an impact on both the image and color that is picked up. Again the size of film affects the size of glass which can look different a medium format lens has better out of focus than 35mm subjectively of course. Then there's the lens itself, anamorphic or spherical, moveable elements or fixed.

What exactly do you like about film? Color? Noise? Focus?

Also /p would like to point out that OPs pic is absolutely trash

This video (which I am linking from another thread on a similar topic) does a good job of illustrating in a CG (using c4d) setup how real world light and camera shit works


The thread >>753155

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Is pirating blender addons a thing?
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It's not piracy if it's legal distribution. And the topic of the thread has nothing to do with >>753486 being false.
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It is pretty much unfeasible.
Blender keeps getting updated all the time and plugins often break in the process. Plugin devs are basically always trying to keep shit working, putting out updates.
If you don't get them directly from them you always have to wait for someone to upload the newest version for you for free which will annoying as fuck quickly, especially if you want to get shit done but nothing works.
Why doesn't anybody set up automated mirrors to (((preserve))) Blender's add-on ecosystem?
why go through all that hassle for some leeches? most people just buy that shit for themselves and don't think about sharing the add-ons.
When CGPeers open signups happen on the 15th, go wild.

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I'll model whatever you give me (sfw) to model for a cheap/good fee. JUST SOMEONE GIVE ME SOMETHING TO DO. I NEED WORK!

Here's my bloody portfolio:

Also, why doesn't /3/ have a general for commission and job posting?
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If you are not hired yet then make sure you are paid an amount or make sure you WILL be paid.
Businesses often ask designers for stuff and then will try to avoid paying.
If you do have a confirmation of payment then you will be asked for changes on the drawing you make, make sure to charge for every change they ask for.
If you have no experience on graphic design then most probably they will ask someone else to do your job again.
This is why you have to make sure they will pay you, if they don't, you'll make no money and you'll waste your time, but if they do, great.
So, don't make "investments" on something you are not sure will pay back

sage in the options field next time you comment on this thread
Thank you for the advice and vote of confidence man. I think this is a good entry level job, and besides, forcing yourself into creative spaces you're unfamiliar with helps you grow as an artist. The cash would be helpful but its not like I'm depending on it, so why not go for it?
Thanks for giving me a rundown on the business side of things, I've heard about business owners trying to pay beginner artists in "exposure" before. I like to think I'm a good negotiator. Also appreciate for the reminder on my 4channel etiquette (I legitimately thought sage didn't work anymore, was that just a meme?)
OP, look for an internship. I work with software development, not 3D, but even I can tell that your portfolio is not something that an independent project would hire based on, at least not with a decent pay.
Just stumbled upon this board by accident, saw this, and it gave me a good laugh. Thanks, OP.
I don't know how it is for 3D stuff, but in web dev getting a job is piss easy if you have a decent portfolio. And it really isn't that hard when everyone else is dogshit. I imagine it would be the same in all industries. Maybe it just isn't for you.
No shaders, no materials to look through, no actual wireframe meshes to look at. No none textured models in tpose. Wow, I thought my portfolio was bad.

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