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If you have ever used this application you are part of an elite race of 3d modelers and general computer hacker nerds in general. I'm talking about Anim8or. I used it when I was a kid, it was my first experience in 3d, before I got the copy of Maya 5 PLE with Unreal Tournament 2004.
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It may not be able to do anything complex, but the fact it could get something simple done quickly puts it in my top 5 list of 3D graphics software.

Having to boot Blender or Maya for anything 3D feels retarded. It's like booting up Photoshop when all you need is MSPaint.
>Using it in middle school because my computer couldn't handle Maya PLE
Godsend, but without any good tutorials, I feel like I lost years of potential progress. I think there was some sort of issue in one version or another with the way it calculated transformations, too. Still, best starter package until Silo and eventually Blender.
yeah I was such a dumb kid, well, I was a smart kid because I have a real job right now, but I could have been so much more if I just knew where to spend my time (not vidya)
holy shit I remember this pivot and sam animations was not cutting it anymore
Same, except 3dsmax and UT2003. Shoulda went with Maya. I used the first release of MODO, besides crashing constantly, it was legit. Thanks for sparking a memory I forgot I had

What's the quickest/easiest way to learn hard surface modelling in Blender?
Know nothing about mesh/polygon modeling, just opened up Blender and I'm completely lost. Can't even manage to change the cube.
Don't really care about organics or rigging characters or anything like that, so a tutorial that skips past all that would be nice.
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No. I hate Indians.
>quickest/easiest way
it is tedious and requires you to put in a lot of hours. just accept that.
Just commission someone who is better than you and have fun with the model. Why does it feel like people forget that paying for stuff is the only easy way to everything.
uninstall blendshit and start with 3ds max tutorials
Good morning sir

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What's your honest opinion on asset forge?
>everything made with it looks like Corporate Memphis slop
>designed for retards who can’t model
>has the audacity to charge money
I don’t like it at all.
End result doesn’t look as good as everyone would say. It looks like a prefabricated late stage wokeism building for american cities.
It doesn’t look interesting nor “fun” as the developer would insist on you.
As for the practical application, isn’t it faster and easy to learn how to model a house by yourself? Just google some references.
Ikea stuff looks really off, even irl

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Meanwhile you're schizo shit talking about me.

It's time to move from basic game animation loops into full cutscene KINO.

Hopefully a year from now I'll be good enough to make some masterpiece of KUSOGE 3D SOVL cinema KINO.
Did you actually make that model, cris?
they were given to me those two models.

Can you make a lot of money making NSFW images on blender? Is it easy to learn?
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yes but competition is only getting more extreme every day and AI is accelerating things

do you think you can learn it in time before billy can type his fetish online and generate 1000 perfect images in less than a minute?
images? lmao no.

video? thats another story. the market is saturated with futa/gay/anal porn, almost nobody does vaginal sex or straight porn. there's a huge untapped market. just go to r34 and try to find an overwatch video without a dickgirl or anal fucking.
wrong. people can already find fuckloads of porn for free, either on websites or siterips/torrents. yet people still pay for it, enough to make onlyfans models overnight millionaires. ai won't change that.
I want to do it but I'm lost on where to start
For everything else Blender it's easy to find a tutorial on, but for adult animation stuff, I don't even know where to start

I download skuddbutts Violet model but the legs are tiny and the clothes are grayed out
>yet people still pay for it, enough to make onlyfans models overnight millionaires. ai won't change that.
smooth take

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>be mocked by talented artfags all my life because I suck
>mfw I got a gamedev job simply because I was able to make some very mediocre (for this board standarts) 3D
>mfw I got the job over the talented fags simply because I could get something finished in 2 hours instead of 2 weeks, even if my shit is utter garbage compared to the talentedfags

Let this be a lesson to all the autistic fundamentals faggot larpers here.

The industry only cares if you can be reliable, not the most skilled fag on this board.
You are an embarrassment and earn less than a waitress
yea the skill cap for 3d jobs doesnt seem to be that high
being brown and gay helped a lot too i bet
If you can create passable art that's usable in a commercial product with only 2 hours of work, reliably, then you have some kind of talent desu

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What in the actual fuck can be wrong with this simple object? When I try to remesh in Blender the pc goes crazy, cpu and memory at their limits, literally must physically press the reset button because you cant even use the mouse.
Theres no weird geometry/vertex/faces, or edge fuckery, its very simple, tried making quads from tris but its the same BS
Tested just in case and I can remesh anything else just fine
Happened in Blender 3.1, now using 3.4 but no change, what in the actual fuck open sores sisters???
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>When I try to remesh in Blender the pc goes crazy, cpu and memory at their limits, literally must physically press the reset button
well yeah, I mean it's like 5000 edges... that is serious 1999 era graphics territory. blunder can't handle THAT!

better install actual software instead of literal freeware, anon.
I tried remeshing a 500k vert object to a very high resolution to prove you wrong, but it hung blender for 30 seconds and then crashed.
However, it can handle remeshing 500k verts down to 200k verts in only a few seconds
I also discovered that this piece of shit will slow down if you have other high poly objects in other folder, even if you put them on hidden and all, whats a fucking joke
this kills the blendlet
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The Maya theme makes me feel so leet, thanks for inspiring me to larp as a 3ro

This general is software agnostic. Come, discuss and ask all about sculpting in your favourite software

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
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here's bonus ass as an offering to the 3d gods
learn what you need to create whatever you want to create.
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My bad just came back to it. I'm currently trying to make the most obvious folds and not attack memory/detail folds yet. But I don't know. I'm trying to make to japanese school uniform from Japan but damn. It doesn't click in my brain at all. I have some of the theory down like I said in my prev post but it just doesn't look good to me.
I am just barely starting to learn, but I have issues on how am I supposed to model ass.
use the extrude tool or build more polys to make a butt

I want to become proficient at modeling hard surfaces, props, and weapons in cinema 4D but I'm not sure if use C4D because Maya or 3DS Max is the standard for studios and in general, Is there something I can do if I really like C4D?
>Is there something I can do if I really like C4D?
Motion graphics.
a good modeler can work in any software.
it's all about clean topology
use what you love to build your portfolio
studios will hire talent regardless of software knowledge
good luck

First zbrush model

Took a few artistic interpretations with the arms, because arms are difficult.

Thoughts / criticisms / pointers?
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What THE FUCK IS THIS, anon???

fucking hell man
Which means that even a real statue - not a render - isn´t good enough for you kid trolls. kill selves.
I don't think you know what this word means
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looks like a sumerian succubus type of witch cunt

americunts continue to sleepwalk into their inevitable demise

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best guides for making N64 / PS1 style models?
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Old versions of 3DS Max, will likely need to run a virtual machine to get them working. For Nintendo in particular they were using custom SGI rigs for the task.
Im a newbie in 3d, I have a question regarding this UV set, why is the helmet missing half of the texture? Is it mirrored? If so shouldn't it need another uv space or just the fact that it's mirrored negates the need for a space? Idk if my question makes sense
You can overlap the UVs so they use the same texture area for both sides.

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Previous: >>928636

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges

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>he skins textures just like every other 8.1 char
>The body topology is straight up dog shit
just for females char
Your picture shows nothing that couldn't be done with G8 or even G3.
someone make a new thread. this reached image limit
The last time I tried, some autist unleashed shitposting bots to hit bump limit so they could create their own.
The objects in my renders look like they have no 3rd dimension. Almost like they are just flat. What causes this?

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I forgot the shortcut keys to everything I learned in just a matter of days.
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that means you never truly learned them.
shortcuts are about motor memory, which doesn't disappear fast once you developed it.
just get a cheat sheet off google. and don't bother learning shortcuts unless you are actually going to be using them on the reg.
just print them in a fuck paper fagot
>change keyboard
guess the keyboard shortcuts are useless now
>learn how to play piano on one piano
>unable to play on any other piano in existence
please tell me you're joking.

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I went back to making my 3D models, and holy shit, I ended up making a new style, evolved from my npc style into a model developed one.

Seriously now I am impressed with this waifu, and clearly will start focusing on this new path that I just discovered.

This idea of making my game characters, with the idea of them being cheap and easy to be taken to produce merchandize, seems a winner idea.

This wifu is much much easier to produce some metal mold to produce some plastic toys and keep the cost around 2-5k to produce such mold for an injection machine.

Texturing would be just pretty basic stencil work, so shouldn't be any issue.

Honestly this style is a much better idea than anime styles which cost more than 50 grand to make.

And not just plastic injection shit, I think is a trivial model for cushion type of plushies and other cloth based toys.
Design is easy enough to be nothing more than trivial cloth patterns and some stich work.

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Looks ok. But why are you rendering it? Bring it to Unity or Unreal and start messing with the editor.
pixel textures with dynamic lighting look ugly and plastic
Is that because of the specular reflections? Seems like it could look okay under purely diffuse lighting
Good job!
Honestly it looks cute

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*Sniiiiiffff* Hhhhwats up guys?! It's Justin here with thhhheeeeeeeee CGessentialsdotcom back with another blender tutorial
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see >>934646
dude this guy looks like the missing link.
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>Blender Guru is a /pol/ chud
not an argument

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