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I have the opportunity 2d / 3d animation and digital art (effects, 3d modeling and creation of characters blah blah)
I personally love that career and want to enter next year, but is it worth it? give me something of mine
I want to take advantage of it, like working for 3d prints (if there are jobs for that) modeling or animating ...
I would love to work in NY some day and well, will it be worth it? lasts 3 years.

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>25$ !!!!!!!!!!!!!!!!!!!!!
WHY?
I can make that in like 5 mins
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>>
>>856356
Such is life on this gay earth
>>856361
What kind of Slav are you?
>>
>>855846
Top kek, I'm doing the same thing! I'm from a 3rd world shithole that costs like 300$ to live comfortably for a month. I've been selling low effort models for a while now, made more money per month than my dumbass brother wageslaving for a whole year LMFAO.
>>
>>855846
>>855869
>>855974
>>856106
>>856168
>>856302

I call bullshit. Even if it's real, who the fucl cares if some ice nigger makes 300 bucks per month making shitty 3d models? Get a real job.
>>
>>856444
>I've been selling low effort models for a while now, made more money per month than my dumbass brother wageslaving for a whole year LMFAO.
Living the life, unlike the seething wagie >>856693
>Get a real job
NEVER
>I call bullshit
I couldn't care less what you call
>>
>>856444
I live in Shithole, got a job in one studio where do I sell low effort models for extra $?

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4 year progress.
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>>
>>856195
The horse guy?
>>
>>855432
an example of why starting with anime can be good

there's literally no way to get worse
>>
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>>856195
im your biggest fan, where can i find all your renders?
>>
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>>856834
Awww thank you >w<
I only post here, but have a Brunette for your collection.
>>
>>855435
cris generally makes his own threads, he craves attention

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https://gamefromscratch.com/apple-joins-the-blender-development-fund/

Autokek bros???
Apple now joined blender.

We're BTFO again.
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>>
>>856658
It seems like Zbrush will work great since it's very CPU based. If I remember correctly Substance suite is very GPU based, and works better on NVidia GPUs so the M1 would probably be at a disadvantage.
>>
>>856787
Both are essentially soma for ngmi indie Devs to go look at new things that will totally help them make their game! I blocked both channels
>>
>>856817
>>856787
He's not that bad if you only use his channel as a sort of "industry update". It's a good hub for some game dev/cgi news, if you don't take what he says to heart and see it just as that, an update on what's happening, and then just google it for yourself if you are interested.
>>
>>856625
Can they bring Dobarro back? Maybe to make an anime division to make him happy too
>>
>>856847
its time to learn zbrush anon

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Bruhhh wtf man
The original price was 25$, A guy from chime bought it on sale for 18$ and i get 9$
wtf ??????????????????????!!!!!!!!!
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>>
>>856487
>>
>>856487
yeah, seems like only turbosquid does this with the excuse of not being a member
i dont know what that shit is
>>
wouldn't you make more money selling your models off artstation at that point?
>>
>>856731
most people that buy models are gamedevs
But i sell my models at cgtrader and unity store were they keep only 13 % i think

Trubo squid is the retarded one
>>
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English is not my first language so what does this mean, will i be charged again

man turbosquid is a fucking scam

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Welcome to the thread where anons discuss about "muh hecking ps2 graphicrinos" , or just 3D models related with the PS2 games
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>>
>>850790
Where my PS2 enviroments at?
>>
bump
>>
>>853795
there isn't too much available online, you need to rip off the models using an emulator and other software, I'll check a game for that when i have time

https://www.vg-resource.com/thread-20541.html
>>
What are the biggest breasts a PS2 can render real timer?
>>
>>856835

rumble roses or DOA games

This is how I made $500,000 in 10 minutes. Now I'll print it and make millions! What is your excuse?
>>
Now, THIS is how you make money.
>>
>>856815
git gud
>>
STFU Cris
>>
>>856836
soul
>>856815
soulless

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I just downloaded the 2.7 version, and it's literally torture to use. Doesn't even feel like blender. Horrible, horrible. They've come so far, it's insane
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>>856432
CONSOOOOOOOM
>>
>>854517
>filtered by SOUL
pathetic
>>
>>856379
midwit take. Gimp does the same stuff. If you want the MLG pro feature use Darktable or the adobe equivalent
>>
>>856541
"Gimp does the same stuff" is the midwit take lmao, that's what people who observe but never do would think
>>
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>>854517
It's not that different. The biggest thing is the new material system. They dropped the old system and the "Textured" view and made everything use shaders, which is fucking great. Other than that, it's mostly the same.
The new icons suck though. Don't know why the "flat single color" look is so in right now.

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>>
Sniggereed
>>
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Suck 'n fuck
>>
>>851699
could you upload this to gmod's workshop as well?
I mean I can just copy and paste the file but for the sake of convenience
>>
>>856511
if you have TF2 mounted into gmod, the map should show up in the TF2 tab with all the other maps, right?
>>
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this is the part where you boogie
this is the part where you dance

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so hypothetically lets say that you need to animate the hair as if its windy outside, you have the character rigged but not the hair, it has hair cards but nothing else, how would you go about animating the hair cards to apear as if its caught in a windy day?
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>>854391
what if its long hair and the wind is strong?
>>
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>>854392
For long hair I rig my polyplanes so it consist of a couple of strand groups controlled by bone chains. I then run custom Verlet based cloth physics on it.
Inserting springs between the strand groups as needed so they don't interpenetrate too much and behave like a volume suspended in fluid.

You can get a lot of precise control with that stuff but like anything hair related setting it up is finicky as all fuck.

I use an algorithm based on the ideas presented in this paper for pic related https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/lec_slides/Jakobsen.pdf
I believe Saints Row IV did the same on certain haircuts.
>>
>>854403
Saving this godly anons response from the archive in case anyone else needs it. Good material here
>>
Invest in professional plugins
>>
i don't do real time stuff so i'm just curious if some big brain has figured out how to lerp b/w vertex animation textures and if you could exploit that to fake-sim by moving b/w different VATs.

Why does this board have so little traffic?
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>>
>>856536
sounds like you're projecting. 3d is too difficult to get into to generate any real traffic at this point in time since to be good at it you have to know a huge amount
>>
>>856484
3D is a very difficult thing to do well, while having piss poor wages and intense competition.
>>
As has been said many times (and people don't believe it), there are more skilled people on this board than you'd expect but there is no reason to associate with here. I have a pro and a furry account for 3d and both are too good to be ever be tangentially associated with this shithole.

So there's kind of a negative feedback loop where skilled people don't participate because of the psychos that exist here which means the board can never elevate beyond them.
>>
>>856491
I know you're underage because you don't know of the paper and origami backrooms
>>
>>856540
nigger

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embarrassing
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>>
>>854786
The hair texture appears to be at odds with the flow of the hair.
>>
>>855579
Looks like a lazy triplanar projection over the whole mass of hair.
>>
>>855578
Tits?
Yeah.
And?
>>
>>854359
>>854360
>>854785
>>854786
>>854787

I'm glad I'm getting into the industry if this is what I have to compete with :)
>>
>>854408

kek

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Looking to see what other people are making, maybe get inspired, maybe learn some tricks/tips for weapon design
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>>
>>856451
are they TF2 models?
>>
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Here is mine.
Its a concept gun because it doesn't exist in reality.
I took the Heckler and Koch MP-7 and turned it into a bullpup assault rifle.
I love the design of the MP and I love bullpups because of their futuristic appearing aesthetic.
>>
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WeaponX
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>>856739
I have created a rig for it, but I haven't done the animating part yet. Sadly it's one of the many unfinished projects on my HD that is sitting there since a while untouched.
>>
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>>856739
>>856742
In addition, I took one of the zombies from Mixamo as well as some zombie-walk-animations, added a ragdoll and made an death animation for usage in combination with the FPS Rig, but I am procrastinating hard and it is still in this unfinished state.

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Why is deviant art 3d so weird?
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>>
>>853715
I think is kind of cool to go from actually good to absolute degeneracy in just a few scrolls of the mouse wheel.
>>
>>853729
Devianart is just website full of fetish artworks. But ironically it has the best resource for .xna models
>>
>>853715
they serve the devil
>>
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>>853715

Dude, you have no idea. The sheer quantity of Five Nights At Freddy's fetish shit is DISGUSTING. What the FUCK is wrong with these goth furry freaks?
>>
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>>853715
>deviant Art
>deviant
The clue is in the title, retard. It's art for deviants.
/thread

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made this desk for my dad in solidworks
r8
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>>
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>>856599
this view is kinda shit but oh well
>>
>>856599
Good Job anon, watch out for the trolls who will say literally retarded things here.

But what do you want to hear? criticism? then here is the question, what is this desk going to be used for? based on the design i could rightfully just say that its shit. The lowest drawer could be made bigger. Why do you need the drawer to be in the middle? last but not least
>USE the WIP thread faggot.
>>
>>856599
Why are the drawers so fucking small, is the rest of the space just going to be solid wood or what?
>>
why put the drawers where legs typically go?
>>
is ur dad cute




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