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Is it even feasible to model dynamic cables/tubing in Fusion360 (trying to model a PAM)
I'd be willing to switch software to Inventor or Autocad if it's possible in one of those programs. I just refuse to use something such as blender.
I love that cki vang uses blender basically exclusively to add cables to things

This is cool and all, but it's not exactly what I meant. In Fusion360, you can effectively achieve the same result. However, the only way that I can think of is to essentially segment the tubing and put joints on each segment, but there'll still be gaps in-between with no way to fix them. My fault for not being clear.
Stop being autistic and use blender.
If you need a license for either one I can provide a huge discount telegram @magistad
Not hacked genuine newly generated U/P for Autocad 2023 win or mac

how do i get rid of that sharp vertex on my dog? is it related to f'd up normals?
First you have to got to options / software / version and take note of what software are you using.
Secondly you have to tell us in what software and type of object you are having this king of issue.
Thirdly you have to go to /sdtddtot/ and post that question without wasting space on a thread.

FInally you can take a gun and shoot hoursel up the ass bu please make sure to kill your parents first so they don't breed more idiotic morons like you you piece of motherfucking shit bitch cunt son of a motherfucking shipload full of brothels with pictures of your mom.

Advise me courses or anything to study anatomy for sculpting
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fuck pussies or be a gay student ?
Both, cuz I'm bi
answer the man you fucks
If you want to learn anatomy through 3d softwares such as zbrush, then I really recommend Anatomy for Sculptors by CGMA. Christian Bull is the instructor. You can easily pirate it from cgpeers or cgpersia.
For head anatomy, search for victory3d head anatomy, instructor is Corazont Bryant, where she teaches how to make Albert Einstein.

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Not sure if you have seen where the hell is matt.
This was a viral video from 2008.

I honestly have no clue how it was done.
It's pretty clear some CGI was involved, but not sure where.

It's not possible for a civilian to do funny dances on north korea military zone and NASA training airplanes, so It's pretty clear some CGI stuff was used.

However, the level of quality is beyond any photorealism I saw from big major movies from 2008, not even sure if the technology was even capable of such realism.

Even if we use some green background removal shit, and even if we use paid actors, there's a huge number of nation actors here, in age and costumes, so not fucking sure how a youtuber got random japanese maids and spaniards and african kids from multiple black nations and argentinians and some tribal guys.

Not sure how he did that.

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4chan: Idiots posting threads because they can't google since 2003.
he has a making of video somewhere, the software is called "getting on a plane"
You do realize he did a video before this one right? One of the biggest viral videos of the time? Yeah no shit people wanted to be in the next one he filmed.
Damn, Matt's got some fuckin moves.
Just look at that nigga go.

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These parasites are literally winning art competitions and "earning 5k passive income" by stealing other people's art styles which this AI trained on and sending a few words combined with retarded "ultra realistic 4k high quality artstation trending" nonsense, to the discord bot.

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kys AI-nigger
not symbolic meaning but as it's meant to evoke specific emotions it definitely has artistic merit. anyway that's probably more what you were looking for since using 3d to create symbolic meaning is 100% straightforward and shouldn't even be a question.
Normies will only start seething when their fake jobs are compromised. Think baristas, paper pushers and HRs at IT companies.
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>Proportions? Lmao, just go study anatomy and you'll see how useless proportions are.
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no dick on forehead?
hey if you dont know and your momma and daddy dont know, your transition will be super smooth
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Peak performance.

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I remember a few years back I saw someone post a thread of how he created procedurally generated genitals in blender. I had screenshotted it to use as a reference in the future, but now that I need it I can't find it anymore. Does anyone have any tips of how should I even approach this?
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porn is immoral
Well you create you genitals, but do so in a non destructive procedural manner where you can alter parameters for the various steps which propagate throughout the extent of the procedure.
Simple as.
Yes and?
this is not porn
I'd start with a curve as a "bone" for the dick.
Use a circle and extrude it along the curve.
You can then use polar coordinates with set position nodes to define the cross-section of the dick.
The glans will be the hardest part. I'd probably define a certain length on the curve where the glans will be and scale the diameter of the extrusion to get the general shape.

Another idea would be to implement https://en.wikipedia.org/wiki/Superformula in geonodes which would eliminate the need for a bunch of float curves (which is essentially modelling by proxy)

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this is dark as shit..
make some textures slap it onto those objects
apply an hdri as a background
make use of "rule of thirds"
other than that as a first try not bad

A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.

What projects have you been working on lately? What kind of work do you do?




>Tutorials and Guidebooks

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Which do you prefer, Inventor or Fusion?
Is modern Alias any good? Or is the name the only connection it has to the oldfag version of Alias that ran on IRIX?
What are the main CAM programs people use for Solidworks? Excluding integrated plugins
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I use Mastercam and before that Solidcam. If you have a new version of SW, then the included Solidworks Cam is very good.
Sorry my tiny brain didn't read, "excluding integrated plugins". I think the previous owner of my mill used lazycam, but I can't remember.

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Too many shitty beginner level retards putting out "tutorials" for other shitty beginner level retards.
In the vast pool of people putting up Blender tutorials on YT, you can probably count the ones who actually know their shit on one hand, and maybe two who have actually worked on a production or in a professional setting.

People like to say the "best time to learn blender is now", but once you get past most basic of tasks, you're still on your own just like 10 years ago.
I'm not saying I need tutorials these days, but trying to find information on something niche and advanced is almost impossible. Everyone just goes after the low-hanging fruit.
>This is who's telling you to Boolean.
They don’t, grant abbit and dikko are good, but dico goes really in detail so it’s better to start from grant abbit who is very slow
>You get as many good tutorials from pros who know what they're doing in Blender than you do in Max, Maya
holy fucking kek of the year

It's been a while since I asked... Are there any new free tools that will let you do generative design\topology optimization simulations on models? I got to play with this generative design function for like 2 weeks with Fusion360 before I ran out of their gay and expensive cloud credits and then they ripped the function out entirely of the free version of F360. How can I run simulations like this on the cheap?

I don’t know if I’m fit to even do this. I fail to use what I’ve learned to finish any projects, and can only achieve anything if im handheld through tutorials. Should I give up doing any of this
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This. After I sperged out I realized I was trying to learn too much in too little time, just ended up getting nowhere
Mostly been static things that could be used as assets in games of whatever
ah yes, welcome to tutorial hell

watch tutorial but don't follow along
from memory recreate tutorial
if stuck, good, don't watch tutorial for solution
stay with the problem, google shit, like in real production mode, it's gotta hurt
still stuck?
watch tutorial for the solution but only that one part

do this from now on and you'll be a beast in no time
By beast you mean "functional", and by no time you mean "1-2 years".

No one in this shithole of a board will reach Vitaly or Andrew Nash skills wise.
all of vitalys robots look exactly the same
Your mindset should be "I can do this and I'll prove it to anyone, just wait"
With that kind of attitude, omae wa mo shinde iru

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I really miss the times when Pablo pumped out cool sculpt mode updates weekly.
But no, he had to betray us.
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>they anounced a subscription version too
absolutely fucking P A T H E T I C
He left because blender is dogshit and they refuse to fix it.
It's probably the biggest personal betrayal of my lifetime I think

I'm bored. Give blender tutorials.
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I found something about UV maps online but the "sphere project" creates an ugly texture that I can ill export as a more standard projected map like mercator or robinson
Any leads?
This talks about stylizing a tree's shading. Could apply similar concepts to other things.

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For absolute noobs, this one is basically the best. No fluff, no bullshit

Timelapse are not tutorials though

Does anyone have any experience with Character Creator 4? Is it good for making 3D models?
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>I don't want to learn how to do 3D models

you've come to the right place!
They have a terrible license. You have to ask them for permission to use their assets for commercial purposes. Probably to prevent coomers from using their software.
CC3 was kind of obtuse and had middling results.
Then again, I was probably using it wrong.

If this is the case, might I recommend DAZ. That's like 90% of the "community" right there. All the cringe of Second Life, boiled down into a single piece of software.
With that comes a lot more support and assets to pick/choose from
I've never used it though, so I don't really know how user friendly it is to CC. DAZ users like to think themselves "real 3d modellers" though, so do with that information what you will.
pretty shit, its good to just create something but you cant use it for anything tangible, i dont see the point, and all the youtube tutorials are not sharing info like that nigger solomon bastard

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