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Recently, I've modeled a few things for a friend's company. I was wondering, if I wanted to use this in the future as an example of some work I've done, what is the best way to do it?
Do I have them credit me on the company website?
Do I upload the models/renders somewhere?
I haven't really started to build a portfolio or anything so help in the right direction would be appreciated.

pic unrelated, just needed an image to start the thread.
Behance if it's graphic design adjacent. Otherwise

I just bought Revenge of the Sith on Blu Ray. The space battle at the beginning is still amazing. I’m wondering how to extract the3D models, textures etc. to study them in Blender. Does anyone know the best way to do this?
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>Not extracting her from my ass
I don't remember the exact settings but I've seen some dude porting dust2 from csgo to let's say, unreal with screenshots from the map
I'm about to piss my pants I can't stop laughing
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Why can't you just let ppl have fun, I love reply to the obvious as the straight man, there is too many memers on the internet an not enough straight man for a joke punchline~
is this english

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/3/sources General
- Teapot Edition -

>Pastebin with free resources

>Last Thread

Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here.
It might help to check the Pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.

Almost everything on the Pastebin list should be free. That doesn't mean it's CC0, so if you're wary about copyright, it might be a good idea to check the license of what you're downloading first.
Some sites may require a signup, and some might be sites that are "free" but limit how much or what you can download.

Comment too long. Click here to view the full text.
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Free anon. Just free.
tfw you can download ellen pages naked body
>implying Page was scanned in the nude
Thanks a lot for this. I've been looking for something along these lines for a long while now.
Yeah it definitely was an accidental stumble into finding it. It's been a huge boon ever since though. Glad I was able to help someone else find it!

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Even the handful of persistent neckbeards who really hate it on this board just simply can't stop thinking and talking about Blender and its "blendlets". They just can't help it and permanently feel the urge to mention it in each post.
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I've overseen artists being hired and the top two things employers look for is your style and efficiency. You guys are unbelievably wasting your time with these pointless arguments
Most of them probably lack those two things, which you actually have to achieve by yourself, and instead flex with the tools they're using, which are a result of somebody else's work. Retards gonna retard, can't help it.
It has literally always been this way. Retards who lack talent to create anything of worth keep talking about their tools while the ones actually being productive just fucking do their thing instead of endlessly getting involved in pointless software e-penis comparison faggotry.
I prefer FreeCAD

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Why are Houdini users such pretentious faggots? What kind of a person plops down a stock solver (written by an actual computer scientist), fiddles with some sliders, *maybe* writes a few lines of babby-tier code and calls their work "research and development" or some pretentious horseshit like "Concerning the Essence of Blahblah".
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midwit post
Houdini is the future
I feel personally insulted
"Compiling Houdini Plugins" is not part of the HDK logo, retard.
160+ IQ Using OpenGl kernels rednering obsolete cpu workflows.

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Right, I'll just make this brief. I'm placing a 150 dollar bounty out for someone who can turn this robot into a proper model that fits with Kenshis current style. I know that people say ignore trip fags but this is a fair game bounty, provided are sketches.
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Just because Destiny is garbage tier it doesn’t change the fact that Kenshi ripped of the design you retard

Imagine samefagging this hard
That's really a stretch
you're missing a zero
then we can talk
OP, with the time it takes to make your model, you're basically asking for people to work below minimum wage for you. Think about how that might affect the quality of who accepts and what you get.

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/WIP/ is obviously the best thread and the only reason most of the people who come come. Other than that this board is really useless.
The better or more involved projects in the wip thread should be encouraged to break out and make their own threads. Which really means /3/ needs to tolerate project threads. threads where maybe isnt doing something "right" or not using the software you think they should.
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Well you have to be brave to put yourself out there like that. To have the audacity to make your own thread for w/e you're doing. It's a pretty pompous declaration, and a lot of people are definitely going to really shit on you hard no matter what you're doing or how good it actually is. That's the deal.
Hell MY project doesnt have its own thread because I'm worried about it too.
That's true. He's working slowly and not planning shit, so god knows if he'll ever finish, but he's still here and still giving monthly updates on Roxana. I think the problem was, everyone's advice was lost on him and he worked the same way he was going to from the start.

I do think, though, it's a bit of a mug's game to commit to one thing, and hold a gun to your own head and say you're going to do it, if it's something you're doing for yourself for fun. Pretty often whenever I work on a project, I end up ditching it halfway to learn something, and end up starting a new project around that because I can make something I couldn't before, then I ditch that in a semi finished state because I need to learn to do something else properly to make it look good. Autists would understandably rage if I made a thread.

>anon, where's our mummy roxana??
>um blenderkeks, explain the lack of milkies??
>fug you and your autistic changing reeeee focus on one thing, ngmi
I do the same thing, but after spending my life leaving behind a trail of unfinished projects and no finished product i could at the very least show people as something I did that im proud of, I really am holding a gun to my head to stick to this one thing and see it through. My intention is to make a living off of it.
I think I'm a few years behind you. I'm still at the stage where, if I make something, a few months later I look back, be horrified, and start working on it again from an earlier save using the skills that I learned after being horrified at something else.

I think that's way too frequent an occurrence for me right now to feel comfortable moving on to your stage and finishing projects properly and making money. I'd buy some of my things, but I wouldn't buy most.
Speaking of problems, one of the worst is how every 4chan archive that includes /3/ doesn't have a working search function. Seriously, I feel like at least half of the retarded threads we get could be avoided if there was a way to easily search through past threads.

Is this thing basically dead? I see they dropped a Blender-to-POV converter this year, but other than that... There was a fair amount of interesting work produced with POV-ray in the early 00's. It seems to have faded into obscurity after that. Maybe the lack of a good modeler kept it from getting traction - most people aren't keen on describing their entire scene with mathematical code and macros.

tl;dr does literally anyone still use this?
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The things you can create through a combination of basic shapes, math functions and manually placed vertices are fairly limited.
As a render engine Pov-ray got outdated and became inaccurate (light scattering 'radiosity' got implemented in 2005 when Monte-Carlo-Raytracing was already a thing) and thus lost its only relevant feature.
I think that -regarding its descriptive nature- Houdini can be seen as its successor, which manages to show that desriptive and generative modelling is relevant.
>Houdini can be seen as its successor
>What is PRISMS
You are retarded. Please never post here again, OK?! Thank you.
Yeah, what *is* PRISMS?
Unless you're going for the least intelegent post award please tell me what you think about this and why i'm talking bullshit.

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What is the difference if your uv space is 60% packed with blender or 63% packed with rizomuv? Rizomuv demo seems nice, but I wonder - is it even worth $150? Who even cares about the layout of the UV anymore now that udims exist?
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Also, texture trim sheets.
What are trim sheets
A method for texturing mostly props and environments in video games.
forgot the link
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Blenders default packer ignores holes and cavities in meshes, that means if you have a huge hole in the middle of your mesh, it will not be filled with smaller pieces no matter how big it is.
Also, the more pieces you have on one UV, the more effective Packmaster becomes obviously. If you UV map looks like this >>769475
then it doesn't matter.
Pic related is another matter. Try to do that with vanilla Blender - see how far you come.

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Oh no! the CG police are coming!

Quick, prove you're not a pleb by modelling this object without any pinching.
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wtf i'm actually having trouble with this, i feel stupid
its understandable if you are using blender, don't feel bad
People posted tutorials how to do it in multiple programs, check it out if you haven't already.
>learn and share projects and challenges. Too bad there's always gatekeepers
Some beginner faggot coming in and telling everyone to make a lamp or a spray bottle because they assume everyone else is beginners and also need the practice is the "challenges" that pop up here mostly.
No one gives a shit about whether or not someone can make a basic ass model.

The reason this is successful is because it's simple, but uses "advanced" modelling techniques to achieve a clean result. It's not a subjective challenge "oh wow, that's a nice looking lamp", it's an objective one "look at that pinching, you did it wrong". There's one result that is acceptable, but many ways to get there. Which is why this gets multiple replies.

The only other threads that work for this type of subject are shitpost threads like the duk thread or wallpaper paste. Which is arguably better since it brings out the "creative" side of /3/.
Based blendlet doesn't know his free software can do the same thing.

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Are crutches looked down in the industry, or not using crutches is begginer mindset?
Depends on the crutch.
What do you mean by crutches?

I created a character editor for Unreal.
>Female characters have different Blendshapes/Morph Targets which belongs to different sizes : chest, arms, legs..
>It also has different clothes, shirts, armors, pants, and so on

The problem is, how can I make these clothes to react to the size of the model without clipping the mesh?
I cant create 5 different clothes for each 5 different body configurations.

Which is the correct workflow for this? Specially when exporting it to a game engine like unreal or unity
>Which is the correct workflow for this?
Not having 5 different body configurations, creating cloth for 5 different body configurations or use an solution that can automatically resize and adapt to your 5 different proportions.
Also use the fucking question thread for your question.
I cant find any information on how to create cloth which automatically resizes depending on the blendshape used, does it have any specific name?
By making morph targets for the clothes as well.
Damn, those are some fine legs and boots.

This thread is for all professionals being professional.
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badass, thanks for visiting and posting here on /3/!
I use lubuntu, can I run industry tools on ubuntu?

Also, which tools are used in AAA.

I'm using koikatsu to generate my characters.
You're doing it wrong.
Generally AAA studios use the expensive industry standard tools like Max, Maya, Motionbuilder, I've seen Softimage but only in one studio, that was a couple artists at CDPRED. Zbrush is very common, not so expensive. I've also seen substance painter and marvelous designer used, but those were more rare.
Just say you lied and you really just use Blender

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Is there a more powerfull modeling software?
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I've been using maya and it's pretty good, all I'm hoping for is a modifier stack or a better history stack so I can modify stuff a few steps back without actually having to undo/redo work
For modeling and modeling only, would maya 2021 be better than 3ds max 2021?

Never. Maya sucks at modeling while 3ds Max is the best.

How can we know?

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Anyone know any good 3D discords for /3/? I haven't found any.
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My art station has my real name, won't post it here but you can find plenty of unpaid gigs everywhere. Check the gamedev reddit and discord and theres always people asking for free labor. Join up and get some experience but don't kill yourself over it. Do your own thing when you want as well.
https://discord.gg/zuXRhpE updated link for the server, Got 11 people in it, so far it's been nice and It's there to be a study group/learn 3d from
would you say that doing free work is the way to go to get into the industry or do the NDAs you have to sign just make it pointless?
I have never had to sign NDA's for free work. I mean some ask that you don't talk about the game or reveal spoilers but I haven't had to sign any NDA's. If someone is asking for free work the least they can do is let you post your models for your portfolio, if not, don't agree to it .
invalid, can you get another one?

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