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File: kogami.png (97 KB, 498x498)
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is it worth it using a +20 year old program to make 3D art if I never touched a modelling program in my life?
i like late 90s cgi stuff
just get bryce or a pre 2.8 version of blender, its worth more than cracking your head to figure a way to make a 25+ years old program work in your OS
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isnt bryce a 25+ year old program?

Is this board accepting of people just posting a cool render they made? like "hey, I made a super awesome looking horse running away from a explosion in slowmo with a samurai screaming on its back, sword raised" to "he he. turtle get straw stuck in his bum bum. duuuuur." btw yes I made the latter. I'm not good enough to make the former yet lol.
There's an entire thread dedicated to it called /wip/.
Though the name implies you can only post "works in progress", really the thread is the place to post whatever it is you're working on or have worked on.

What this board isn't accepting of, is useless threads like these that serve no purpose. The board is so slow, this question will be here for months.
Used to be that people would lurk for a bit on a board to get a handle on how things work before posting, but I guess that's too much to ask of zoomers these days.
Go back to playing fortnite, 3dCG is too taxing for your zoomer brain to handle anyway.
gotcha. is there a way i can delete this one to help clear it up as op? ik 4chan logs ips. or ig i could just wait for a mod.
You can try to delete it, hit the checkbox next to the post, and hit delete at the bottom.
If that doesn't work, it's stuck here. Mods don't come to /3/, and we don't have jannies.
It's up to /3/ itself to self moderate, which it does a pretty shitty job of.

Does /3/ possess the skills to model horses
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>tfw your horses take up way too much space on your hdd
I loved this tutorial! piss poor at it still. I have yet to model the donut properly, doesn't click for whatever reason. soon, everything i make will be photorealistic mwahaha! well, in about a year. assuming I don't give in due to no money. most of my time goes to hobbies and those don't pay :/ happy modeling!
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low poly btw

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/wip/ - Works in Progress
- 3DGuy´s low effort edition-

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>912860

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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Im really tired but happy with the result. Will finish it later.
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I wanted to do the outline with a shader but the one I usually use doesn't pick up the details I want to show, like the collar of the kimono
I might have to use an inverted hull, I'll have to dissolve some edge loops to stay under 70k poly so I can tell my dude that it's VR Chat friendly
I strongly approve of the goose.


>knows 10+ programming languages
lmao holy shit u are retarded

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Modeling was fun before I came here
Still fun for me, perhaps you’re too easily influenced.

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>employed charcter artist working from home
>power blackout destroys pc.
>insurance is taking 2 months for compensation
>have to use my dad's PC

How fucked am I?
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Get yer house struck by a lightning bolt and tell me how well it holds up.
Properly built houses won't have an issue, so this only really applies to you if you're in some third world country like Vietnam or America.
dell.com, they'll give you financing and mail you whatever you want
1) Owning a surge protector is a must and you should know that.
2) One should always own a backup PC/Laptop in emergencies.
add me on discord I want to see your sculpts I am a character artist as well GrandmaReloaded#6134

Give me one good reason why I shouldn't incorporate Blender as a main pipeline for my small animation studio
Also for clarity sake we also use Krita for our key frame 2D animation and DaVinci Resolve for composition
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>another blender culture war thread
You should use whatever will get you the best results.
Will blender do that or are you just out of money?

I know the limits of a hair card system like pic related.

Would it be technically posible to make a 2D texture in a quad, add basic subdivisions and make it deform around a cilinder or something.

How would you make it react to the light like if I drew a geometry using a toon shader?
Some shadow painted mask used as a fresnel or as a normal map??
1 reply omitted. Click here to view.
>I know the limits of a hair card system like pic related.

That picture shows a solid mesh hair (AKA a manifold mesh, it has volume). Hair cards are non-manifold objects, they're flat and have no volume. So the hair in that picture doesn't use haircards.

> Would it be technically posible to make a 2D texture in a quad, add basic subdivisions and make it deform around a cilinder or something.

Yeah, a convenient way of doing that is making a Bezier Curve object and using the bevel setting of the curve so it functions like a wire deformer for a flat ribbon-like mesh. That's how haircards in Blender are usually done, because the haircards remain editable (you modify the curves).

> How would you make it react to the light like if I drew a geometry using a toon shader?
Some shadow painted mask used as a fresnel or as a normal map??

The haircard geometry has its geometry normals and you can increment them using normal maps as well, but normal maps are not necessary for the anisotropic highlights found in anime hair.
If you google for "blender anime hair shader" you'll find examples.
>Would it be technically posible to make a 2D texture in a quad, add basic subdivisions and make it deform around a cilinder or something.
You said a lot of weird shit that show you're very confused, but yes, that's actually possible using lattices too, here

The 3D model in your picture doesn't react to light because it was made by an illustrator and it's easier for him to draw the shadows than to fix the normals and set up the shaders to get the anime look.
Tbh I think using beveled curves to make this banana-hair, then boolean-unioning it all in the end and cleaning it all up, is a valid alternative.


good job doing OP's work.

If the guy can't even bother to type "blender anime hair shader" on youtube then he deserves to stay ignorant

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thoughts and opinions from autistdesk users
I spend $270 a year
just get Maya Indie its cheap and fully featured

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Free crabs and bugs hehe


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cool bugs and crabs!
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sea bugs and crabs are really cool. everything, in the most purest form, would become crabs. why do you hate crabs? one day we will evolve into crabs.
hehe are u a crab
>not game ready models

>ai hasn't taken 3d moodeling yet
>learm blender
>finally good after over a year of toil
>aaa video game rigged mesh generators arrive
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>be female
yo troon alert
>he doesn't enjoy creating for the sake of it
Why do you live?
Only the final result and likes and attention matter. Cope harder.

Maybe I'd rather do other stuff than box model/sculpt?
Who models every part of a scene himself? Everyone I know uses downloaded assets at some point. I don't see how it's that's any different from AI generated content.

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can you make good hair in blender?
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What exactly are you hoping to get out of this thread? Fucking retard.
to rude small penises like you
learn from the last cris who was a 4chan meme, and put your penis inside your mother
Blender actually just got a new hair grooming system in the latest update which is compatible with the geometry nodes system, so you can do some really funky stuff with it.

Someone is insecure about their shitty hair.

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3 replies omitted. Click here to view.
U can convert hair into mesh. like any other modifier.
doesn't work on my machine, using "Convert To" just keeps it as a curves object, and applying the geonodes modifier does nothing
Works for me. It might look like curves in viewport but when u render its there.
Nwm it just dublicates the shit. try tubes?
Not yet, there's a task in the bug tracker for it so maybe in 3.4.

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Previous: >>908995

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

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Any links explaining what you mean?
it simply means that both male and female models are made of 100% the same mesh. Which means that you dont need clothes for men and clothes for women are they fit both and stuff like that.
I found this one, is it correct?
I only use a beauty canvas because you get a 32 bit image which is better for postwork in photoshop etc.

There are many different canvas options.

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I remember being inspired by Arc System works GGXrd conference like 10 years ago.

So, today I can confirm I've used my blender and 2D and 3D skillset I've gained since them, to produce a much much cheaper style, that seems to be like 80% of Arcsys quality, but I think produces better imitation of 2D, in some details.

Taking into account pic related took around 6 hours of work from scratch, I'm pretty happy It gives a similar result to Arc sys (in the sense It imiates properly 2D look) but clearly without months of hard work.

As such, is a cheaper imitation, but one suited to indie game developers budget, who clearly lacks million in terms of skill and money.

So far, I'm extremelly happy with this workflow, but I clearly need to fix some issues, like finding a cheap way to create the hair details of anime hair strands by maybe drawing some hair strands as SVG in Inkscape then importing as SVG and converting as mesh.

Tomorrow will test that idea.
Also, grease pencil could help me with making inner lines, but I think a simpler HD texture with lines and alpha set to mix shaders could do the trick.

Made with Krita and Blender and aseprite and a sprite sheet addon.
pls rate.
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except I don't have a budget anon.
Completely irrelevant, amateurs with no budget achieve better results daily and dont boast about it as if they achieved anything.
Do you have any updates, Cris?
I'm looking forward to your progress.
Honestly, I think the face and eyes got something right, so it shows the path is right for a proper exploration of the method.
Sure, it needs fixing, but such an early attemp was sucesful.
The side bangs, sure, they are fine.

What it totally failed was the front hair strands.
Seems the front hair bangs suffer from the same issues of the eyes.

They can't be faked with 3D, so I assume a card system can get them right.
Also sidebangs in the face would maybe need a similar system, and using some combination of hand crafted movements and likely some rigged ones.

Will make another test with these new ideas.

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