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File: tobypitman_MILG11.jpg (154 KB, 1200x752)
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Toby Pitman, who made MILG11, which is the best modeling course ever, him and this guy just switched to blender, forever.

https://youtu.be/KYm7ok9iEKc?t=698

Is Blender the best modeling tool now?
19 replies omitted. Click here to view.
>>
>>838690
movie assets use cad for anything that would require cad to make in real life because its already assumed when going in that they will need a real prop based off the file, you generally also are working with real companies with real products so they will give you cads of those to use.
>>
>>838698
You are delusional if you think it's faster or easier to sculpt some hard surface objects with lots of straight lines and smooth curves.
>>
>>838698

You really don't know what you're talking about. Stop wasting your time spouting nonsense and learn to model.
>>
>>838700
https://www.youtube.com/watch?v=iowq8OXyj-U

cads for tards
>>
>>838716
I remember. If only eclipse wasn’t such a shitty car irl

File: images (4).jpg (25 KB, 712x430)
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cant /3/ expletively, just, gets out of its own personal bubble and accepts that, not everyone understands what the fuck they are actually talking about?
They are so boring that even if they hang themselves upside down and dies while defying gravity, the best thing the coronary inspector would say is "what the fuck does this mean"

stop wasting everyone s time.
>>
>>838577
>it's /3/s fault that /3/ can't explain something to low IQ people with extreme mental issues
Fuck off Cris, stop wasting everyones time.
>>
>>838582
if you get a penny for everyword you didnt read, you d have become the president last year.
>>
>>838603
You're just typing gibberish you schizoid Columbian junglemonkey.
I doubt that even you understand the shit you write and your english is fucking dreadful.
>>
>>838609
and you drunk and incomprehensible

File: screen.jpg (17 KB, 417x627)
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Pls rate.

:D

I've improved like 500 times since last time I modeled this character.

:D
4 replies omitted. Click here to view.
>>
is this a cris falseflagger or is cris really getting this good?
>>
>>838159
you know humans are supposed to have five fingers right?
>>
>>838159
post earlier work to compare how much you improved
>>
>>838159
Did you just throw a bunch of blocks and shaped them on the go?
>>
>>838159
Repost the original plzzzz.
And those tiny knees are like needles to my eyes

File: untitled.png (1.42 MB, 1000x1000)
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Here's a scene I'm making on a beach. Currently experimenting with particle systems like with the sand. The sand itself looks pretty good to me but the image itself still looks rather fake and I can't put my finger on why. The time of day is at sunset with the chair facing the setting sun.

Critiques are very welcome. Fire away.

Using Blender 2.93.
>>
>>838313
It pays to pay attention anon, a thread exists just for you >>837418
It's even bright and offensive to stick out from everything else on the board.
>>
>>838326
Talking about bright and offensive, look at the blue in that chair...
>>
File: 1626048515410.png (1.56 MB, 1000x1000)
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I see some smoothing issues
>>
File: angrygojira.png (1.46 MB, 1000x1000)
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>>838313
I see an angry gojira
>>
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>>838553
I see a turtle saying "what the fuck, man?"

File: shig.jpg (4 KB, 224x224)
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>pirating perpetual software and tools
No wonder they switch to subscription models.
15 replies and 1 image omitted. Click here to view.
>>
>>837549
I gave them a chance, they said I had to sub to get perpetual. Then the month before I could get one, they removed the option to. I will pirate literally everything now.
>>
>>838521
>they
Adobe?
>>
>>838522
They got ahold of substance or something and immediately axed perpetuals
>>
>>838523
Ah, yes. Well, Adobe bought Allegorithmic. And Allegorithmic allowed themselves to be bought. Fuck them both.
>>
>>838524
Hence why I pirate everything now. Why should I support anyone who is just milestoning off people with fake standards? I honestly should have just went with 3dCoat. For a once the christfags aren't the pozzed ones since I would have had the software to do what I want without a sub

File: spike-spiegel-189.jpg (37 KB, 350x491)
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How do i make spikey hair like this? Is there a better way to make other than the blender curves?
10 replies and 1 image omitted. Click here to view.
>>
>>837363
>spikey
I kek'd.
>>
>>837363
Sculpt with snek hook.
>>
>>838327
Do you mean the clumping brush in zbrush? I tried it and it just wasnt the best choice for it. I couldnt get the right look for it
>>
File: 1598501453013.png (767 KB, 943x2216)
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>>838346
For example, pic related.
>>
>>838417
Hmm I look into this thanks

File: jannigger.jpg (11 KB, 227x222)
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Blender is the fast food of 3D softwares.
13 replies and 2 images omitted. Click here to view.
>>
>>838367

Maya is absolute dogshit for anything else than rigging and UVing.
>>
>>838367
Broccoli is tasty though, if you cook it right,.
I don't know anything about 3d
>>
>>838377
You can't prove I'm a dog. Dogs aren't allowed on the internet, after all.
>>
>>838464
Look Ball!
>>*Throws ball*
>>*Stares at back at you....
>>
>>838429
N

I've got a 3rd gen iPad, and I sometimes use it for Nomad Sculpt. I heard that the 5th gen ones are going to have Procreate support for texturing directly on 3D models, which would be very nice for the workflow. Is that available yet? If so, have any of you used it, and do you think it's worth working into your process? Wondering if it's worth selling my old tablet and upgrading.
1 reply omitted. Click here to view.
>>
>>838472
Oh, I thought they were touting it as something that would only be possible with the new M1 chip. If it's available on the 2018s, that's nice.
>>
>>838472
>It will also work on the 2018 iPad Pro, I guess that's what you meant with 3rd gen.
Where did you get that info? I can't find anything myself. I have the 10.5 from 2017 anyway.
>>
>>838482
They only claim that it will perform well with the M1, just regular marketing talk, at no point did they claim to make it exclusive and they've been working on this longer than the M1 was released.
It will just perform best with the best compatible device, obviously.
>>
>>838488
They can still lock it to a particular version of iOS which will only be supported by the new model.
>>
>>838493
>at no point did they claim to make it exclusive

File: placeholder_social.png (734 KB, 1080x608)
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Previous thread: >>828561

Opening a new one, just so we have at least one potentially decent thread along with WIP on this board atm.

Btw, I heard Epic is working on some scripting language alternative to C++ and BPs, called "Unreal Verse". Could be nice, but if I could choose, I'd just want a C#, so it is even easier to switch from Unity and you don't need to learn another meme language that isn't used anywhere outside of a particular software. My colleagues in Uni learnt C# through Unity and all of them ended up easily switching to .NET. Ofc, learning good coding practices is more valuable than syntax, but still.

Anyway, we're on /3/ after all, so we can just talk about Lumen instead.
55 replies and 8 images omitted. Click here to view.
>>
>>838280
Retard alert.
>>
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>>838280

Care to elaborate, asshole?
>>
>>838317
>>838325
Dont explain it. He doesnt deserve to use ue5
>>
>>832263
UNLIMITED DETAIL
>>833330
>Or did Fortnite completely kill all chances of this happening?
Pretty much :/
>>
>>833330
No money in that. Industry catering to zoomers ruined half the industry.

so i don't know how to fix this, no youtube tutorial has a fix for this, I don't even know what to call this problem.
my model viewer when i pick a model to put in a scene has disappeared, and I can't get it to return.
i tried resizing the window, and trying to "pull" it back into the frame, but i just cant get it back to work, the console reads
"Failed to load models/!"
inb4 ">using sfm"
>>
Try verifying the integrity of the SFM install in steam.
>>
>>838295
It Worked!! Thak you so much, i can now resume mediocre sfm thanks to you!

File: pepe.png (125 KB, 1093x941)
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Coming from /gd/ (>>>/gd/414548) with a question/request: does anyone know of any tutorials that teach you how to make videos geared specifically towards user interfaces (I'm assuming they're using After Effects coupled with a 3D software which could be any?), such as:
https://vimeo.com/423458966
https://youtu.be/xbkDA7kPgYA
I've got some suggestions already there. Right now I'm in my discovery phase and I'm gathering as much information as possible. Thank you in advance.
3 replies omitted. Click here to view.
>>
i want to cum
>>
>>835865
When Gotham is ashes, you have my permission to cum.
>>
penis please
>>
>>835874
cum in my ass brother
>>
>>835875
No

File: BB.png (17 KB, 641x117)
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After the Windows features update I cannot find the file that stores all my blender projects.
Has anyone had the same issue as me?
>>
>>838245
Does this directory exist?

Or is it now buried in C:\windows.old ?
>>
check C:\Users folder, maybe windows created a new user without telling you

File: 1619872346327.jpg (447 KB, 1439x1348)
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Why are you modeling
Donuts
When you could be modeling
Ponuts?
20 replies and 2 images omitted. Click here to view.
>>
I don't know what I expected when searching
>>
Anon, you need to see this
>>
File: C44.png (26 KB, 583x326)
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>>822906
Thanks I guess
>>
>>835852
Horsefuckers are mentally ill
>>
Did you know that the sensitive, ticklish, part in the middle of the hoof is called a frog?

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This concerns BDRFs and subsurface scattering.
I will distinguish between realtime-computable BDRFs and BDRFs-raw.
rcBDRF is obtained via cropping formulaic representation of BDRF-raw essentially.

The key idea: Subsurface scattering is obtained through stacking several single-layer BDRFs with the constant infinitesimal depth step. This allows for representation of everyday materials - ENTIRELY WITHOUT the see-through.

Elaboration. There is a certain BDRF formula corresponding to a particular micro-relief. You stack 3 or 4 such kinds of micro-reliefs above each of the others so that the light gets within (microrelief boundaries being semi-transparent).
In other words, typically you obtain the BDRF from a single-layered micro-relief. What if you parallel several with step-constant begetting BDRF formula from exactly the same the reflectance principle?
Again light bounces off the single layer of micro-relief -> typical BDRF formula.
Light bounces just the same off the stack of uniformly stepped similar micro-reliefs -> scatter-faux BDRF formula.

Said formula off the stack of micro-reliefs is bound to be incomparably more monstrous than corresponding single layer's BDRF formula.
Assumption is it however does better represent materials more or less in your room...
>>
>>838079
Now. Simplification. I have distinguished between BDRF-raw and rcBDRFs in the beginning.
BDRF-raw's formula COULD be centered around clear-cut an idea forming resulting formula's clear-cut FORMULA KERNEL.
That idea has representation throughout the elucidation in its publication. Including simple reflection off planes and micro-relief of itself.
WHEN YOU STACK MICRO-RELIEFS IDEATIC KERNELS OF THOSE MICRO-RELIEFS ARE THE SAME STACKING AS WELL.

When BDRF-raw's simplified to rcBDRF that KERNEL of resulting formula gets simplified and possibly muddled. STACKING THE SIMPLIFIED MODEL COULD LEAD TO UNSIMPLIFIABLE RESULTS IN THE STACK FORMULA YOU HAVE TO TRACE BACK TO UNREALTIMEABLE ONE WITH THE RATIONALE.
As you stack the micro-reliefs you have to trace that one part of the formula representing stacking of just micro-relief kernels carrying that idea that made paper go.
E V E R Y T H I N G E L S E goes to hell, just the stack of several kernel parts that much survives whatever the cost.

That's scattering-faux. Nevermind.

RIP
102 replies and 17 images omitted. Click here to view.
>>
>>835287
>>837986
>"IN-finit-ly"
Literally what the fuck kind of person is this?
Some ai emulation?
>>
>>837986
>>838019
At this point I'm convinced Adobe is just fucking with us. This is all an elaborate social experiment.
>>
>>837946
So they updated it then? that's good.
>>
>>838019
>3D MODE-uls

Where did they even find a woman with that accent but such bizarre pronunciations of specific words?
>>
>>838068
It's an AI Generated TTS voice.
Probably a Chinese one.




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