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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Why yes, I do work with Maya at my day job, how could you tell?
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because you never shut up about it
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Sorry bud, didn't mean to trigger you
meanwhile ITT: self-fellation

First time using Zbrush, and first model. Any good so far? Brush shortcuts are so annoying
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These first time made this X in software X is cringed. Reminds me alot when I started. Please don't dwell on it too long OP or you will be stuck in a cycle of ngmi.
Keep posting buddy, or else this board will die!
Hello maybe I can help with z brush.

The trick is to never come back to /3/ and post stupid questions on new boards. Fuck you. fuck your mom, fuck your sister, fuck your dad, fuck your dog, fuck your grandmother, fuck your face, fuck you another time , and I spit on the soil you have passed on. Fuck you one trillion billion times anaon fuck you very much and fuck your thres.

Saged and fuck you.
Typical basement chud. Your constantly "cris" calling me, relentless insults thrown at eachother and your overall toxic behavior is why this board will never be taken seriously, and with your nasty attitude I can smell from here, you also will never breed.
Thanks anon it would not be the same if faggots like you posting new threads for stupid questions never got offended or felt insulted.

Best Regards


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Sports Edition

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
Official NFT blogpost:

Daz youtuber's and general guides:
travis davids (Marvelous designer)

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if i understand you correctly, try ghost lights.
Nice. Now post the post-rape scene, please.
Cant. Too naughty for /3/
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>Cant. Too naughty for /3/
/3/ red board when?
New thread.

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I'm trying to bake this dresser that has multiple material slots.
It has three separate components for now.
1)The dresser
2)The door
3)The handles

The dresser and the door both have two slots. Slot 1 is the wood, slot 2 is the steel part for the lock.
The handle also shares the same material as slot 2 of the dresses.
I've put in the same image texture node in both materials and selected them when I bake.
Then I press A to select everything and then hit bake.

Unfortunately, only the dresser gets it texture baked while the door doesn't. The slot 2 of the dresser, the steel material also does not get baked.

I've been trying all day, I've even had two UV Maps for baking but I can't get it to work. Can you guys help? I don't want to use substance painter even though it'll make my job easier.
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I tried Designer once. I literally couldn't understand what was going on. Should I try again?
Look up high to low poly prop workflow tutorials. Forget about all these material slots, this whole asset should share / have a single slot, in some cases two if necessary due to low texel density and high completely and large size of an asset. Just have one material slot and bake and texture in substance painter. But you should also learn how to make a high poly version of this with bevels, so you can bake those details down to low poly. Another option is to go for a mid poly workflow so just add those bevels and forget about baking and go straight to texturing. You can mask out different parts of the object in substance painter and give them different materials.
>But you should also learn how to make a high poly version of this with bevels, so you can bake those details down to low poly
You mean with a cage and having hi poly asset and a low poly one? Like when you retopo characters?
>Another option is to go for a mid poly workflow so just add those bevels and forget about baking and go straight to texturing.
Wouldn't this mean having too many polys on something simple as a sink or a table?
>You can mask out different parts of the object in substance painter and give them different materials
>You mean with a cage and having hi poly asset and a low poly one? Like when you retopo characters?
You don't need a cage usually, but yes, high and low poly. Often you don't need to retopo, you just remove bevels and/or support loops from your high poly and it becomes a low poly. Depends on how you set it up though and how you're creating your high poly ofc.

>Wouldn't this mean having too many polys on something simple as a sink or a table?
Not really, I mean, usually the workflow is still high to low poly, but there are workflows where mid poly is used, it's usually just a single bevel with face weighted normals modifier applied to make it look smooth. Alien Isolation is one example I believe. Also Star Citizen.

But it's the best to learn proper high poly to low poly workflow first, there are plenty of tutorials on youtube. There are also long courses like this one (it's free):
Thanks. I've purchased Substance. Painter seems fine and easy to understand but Designer is too difficult for me.

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Anyone got links to free brush alpha megapacks for zbrush/blender?
They're just grey and white images i'm surprised it's so hard to find decent free sets like you can find of Matcaps.
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I know exactly how you feel but unfortunately this place is mega dead
Check the free resources pastebin.
There's a few in there if I remember correctly.

I'm not gonna tell you where the pastebin is. You have to look for it on the board like you should have looked for a proper thread to ask your question in :^)
Those rock brushes are not bad. I use them all the time.

Strange Deer edition
Previous: >>886778
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How do I export a model from Blender > Zbrush > Blender without losing the textures? I have a figure from Daz imported with diffeomorphic, tried to import a base mesh as obj into Zbrush while keeping vert order, made sculpting edits on Zbrush and can't get the model back without breaking all the maps. I'm a good sculptor but I don't understand the 3d pipeline, can someone shed some light and explain to me like I was a retarded child?
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Best starting tutorials for Blender for someone who has some experience modeling in Maya?
are there any good videos that show off the workflow for sketching in 3d like in this vid:

I’ve seen a lot of people creating things like this with the grease pencil but can never find a video properly outlining how they do it.
new thread:


>Included a new installer for Linux

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I use both Mudbox and Zbrush. Mudbox has this feature called dynamic tessellation which makes your life easier when needing to sculpt small details like eyes, mouth, fingers etc, but other than that, sculpting in mudbox feels like shit.

Does ZBrush have this area tessellation feature aswell? I hate having to dynamesh the entire mesh just to make a small detail.

Do I have throw the model from mudbox to zbrush vice versa for this?
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I'm glad I did the job.
I never really liked it. It turns a spot in one click into 5 million laggy polys whereas in mud you can control the amount of tessellation. Well I'll just work with both mudbox and Z then
impressively retarded
This is your board, /3/ chuds. And you wonder why nonody takes you along with OP seriously, next to spamming the N-word all around like bigots.
By the way OP, use sculptris pro! Chuds always resort to insults instead of giving newbies a helping hand.

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indie devs will gobble up just about any garbage
benis >:D
wat een nederlands kankergedrocht
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i tried it guys, i swear im not a shill because it was shit.

Come, discuss and ask all about UVs and Texturing in your favourite software.

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
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It's just an experiment discuss in the previous /WIP thread. To contain some of the retardation and useless threads. But I don't get what you mean? How would it be more difficult to give feedback for UVs & textures compared to anything else?
Anyone has a resource that explain in theory everything related to textures. Like what is alpha map, channels, bump map, baking, etc...
Any good resources for UV shit in Wings 3D? Preferably for someone who has never dealt with UV unwrapping and texturing before.
What's the best UV unwrapping/packing software/tools/addons? I don't care about the software, the price or anything. I just want the best for game assets.

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broken niggas, are like mmm, you model suck.

no bitch ass nigga, you suck.
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can cris and the other ag losers just fuck off and die in reddit or some other place? Every single day, more low effort garbage you think will make you rich instead of actually studying

stinky stinky south americans
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Cris sweating balls now that a formidable challenger has appeared. Who will emerge victorious from this fierce battle of autism and become the next king of /3?
Stand in that exact position, and then tell me your model is "good".
$10 say your knees don't bend sideways.
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newfag here. this is garbage
>wastes money
>tries to spin it as a good thing
Die in a fire

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Oh no no no no no
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Why the giant Macromedia watermark?
Should have waited for UE5 to make this movie
Chudcel, are you going to post your work or not? Heh, you do not even have anything to show, let alone a chin.
t. Never posted his work
fuck off cris

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Coming from NURBS modelling, how the hell do you get precision with mesh based 3D tools? If you follow a blueprint how do you maintain continuity between control points, especially if there are a lot of control points along a surface?
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Mesh modeling is for artistic purposes and it's far faster and more effective at that than NURBS modeling. Film, animation, video games. Exact precision doesn't matter when you aren't designing actual real world items.
Why did you rephrase my post and then reply to me with it?
Do you eben know how to use 3ds max? Try edge constraints dude.
>continuity between control points

I think he meant tangency?
Tbh idk what he means because nurbs curves have knots too where there's a discontinuity at a control point and tangents aren't the same.

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i don't mind it, but i'm into ugly lookin art
what do her feet look like
no thoughts, head empty
Too old.
Nice. Personally I'd give it more contrast IMO. Too grey for my taste. Bumping up the exposure or adding some color. Almost looks like a mugshot. if that's what you're going for

why is retopology so hard? do you guys have any tips?
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I don't know... his tutorials look pretty weak.
go on anon box model a character with a lot of intricate details. You will take 3x as long as someone who bashes it out sculpting then retopos
kek literally no one seems to care about ears and neither do i

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