[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

[Advertise on 4chan]

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: getRektSlaves.png (428 KB, 726x282)
428 KB
428 KB PNG
Why yes, I do work with Maya at my day job, how could you tell?
>>
File: 1651624686326.png (966 KB, 1117x1182)
966 KB
966 KB PNG
>>895543
because you never shut up about it
>>
File: Knipsel.png (167 KB, 379x530)
167 KB
167 KB PNG
>>895551
Sorry bud, didn't mean to trigger you
>>
meanwhile ITT: self-fellation

First time using Zbrush, and first model. Any good so far? Brush shortcuts are so annoying
6 replies omitted. Click here to view.
>>
>>895441
These first time made this X in software X is cringed. Reminds me alot when I started. Please don't dwell on it too long OP or you will be stuck in a cycle of ngmi.
>>
>>895494
>>895495
Keep posting buddy, or else this board will die!
>>
Hello maybe I can help with z brush.

The trick is to never come back to /3/ and post stupid questions on new boards. Fuck you. fuck your mom, fuck your sister, fuck your dad, fuck your dog, fuck your grandmother, fuck your face, fuck you another time , and I spit on the soil you have passed on. Fuck you one trillion billion times anaon fuck you very much and fuck your thres.

Saged and fuck you.
>>
>>895515
Typical basement chud. Your constantly "cris" calling me, relentless insults thrown at eachother and your overall toxic behavior is why this board will never be taken seriously, and with your nasty attitude I can smell from here, you also will never breed.
>>
>>895545
Thanks anon it would not be the same if faggots like you posting new threads for stupid questions never got offended or felt insulted.

Best Regards
Chris.

PD. FUCK YOU

File: tennis.jpg (895 KB, 1920x1080)
895 KB
895 KB JPG
Sports Edition

Looking to monetize your renders?
See how the pros do it!
DAZ renders used for indie games on Steam:
https://pastebin.com/S5zc3kwx
Official NFT blogpost:
https://blog.daz3d.com/create-your-first-nft-with-daz-studio/

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
wpguru
parmy
travis davids (Marvelous designer)
thundornd

Comment too long. Click here to view the full text.
443 replies and 104 images omitted. Click here to view.
>>
>>896718
if i understand you correctly, try ghost lights.
>>
>>896666
Nice. Now post the post-rape scene, please.
>>
>>896790
Cant. Too naughty for /3/
>>
File: diamond bikini-2.jpg (246 KB, 1600x1600)
246 KB
246 KB JPG
>>896805
>Cant. Too naughty for /3/
/3/ red board when?
>>
>>896690
>>896690
>>896690
New thread.

File: help.png (970 KB, 1000x800)
970 KB
970 KB PNG
I'm trying to bake this dresser that has multiple material slots.
It has three separate components for now.
1)The dresser
2)The door
3)The handles

The dresser and the door both have two slots. Slot 1 is the wood, slot 2 is the steel part for the lock.
The handle also shares the same material as slot 2 of the dresses.
I've put in the same image texture node in both materials and selected them when I bake.
Then I press A to select everything and then hit bake.

Unfortunately, only the dresser gets it texture baked while the door doesn't. The slot 2 of the dresser, the steel material also does not get baked.

I've been trying all day, I've even had two UV Maps for baking but I can't get it to work. Can you guys help? I don't want to use substance painter even though it'll make my job easier.
4 replies omitted. Click here to view.
>>
>>895258
I tried Designer once. I literally couldn't understand what was going on. Should I try again?
>>
Look up high to low poly prop workflow tutorials. Forget about all these material slots, this whole asset should share / have a single slot, in some cases two if necessary due to low texel density and high completely and large size of an asset. Just have one material slot and bake and texture in substance painter. But you should also learn how to make a high poly version of this with bevels, so you can bake those details down to low poly. Another option is to go for a mid poly workflow so just add those bevels and forget about baking and go straight to texturing. You can mask out different parts of the object in substance painter and give them different materials.
>>
>>895292
>But you should also learn how to make a high poly version of this with bevels, so you can bake those details down to low poly
You mean with a cage and having hi poly asset and a low poly one? Like when you retopo characters?
>Another option is to go for a mid poly workflow so just add those bevels and forget about baking and go straight to texturing.
Wouldn't this mean having too many polys on something simple as a sink or a table?
>You can mask out different parts of the object in substance painter and give them different materials
Thanks.
>>
>>895298
>You mean with a cage and having hi poly asset and a low poly one? Like when you retopo characters?
You don't need a cage usually, but yes, high and low poly. Often you don't need to retopo, you just remove bevels and/or support loops from your high poly and it becomes a low poly. Depends on how you set it up though and how you're creating your high poly ofc.

>Wouldn't this mean having too many polys on something simple as a sink or a table?
Not really, I mean, usually the workflow is still high to low poly, but there are workflows where mid poly is used, it's usually just a single bevel with face weighted normals modifier applied to make it look smooth. Alien Isolation is one example I believe. Also Star Citizen.

But it's the best to learn proper high poly to low poly workflow first, there are plenty of tutorials on youtube. There are also long courses like this one (it's free):
https://www.artstation.com/artwork/D5kXE0
>>
>>895369
Thanks. I've purchased Substance. Painter seems fine and easy to understand but Designer is too difficult for me.

File: file.jpg (130 KB, 1280x720)
130 KB
130 KB JPG
Anyone got links to free brush alpha megapacks for zbrush/blender?
They're just grey and white images i'm surprised it's so hard to find decent free sets like you can find of Matcaps.
>>
File: 1620250140910.jpg (374 KB, 598x900)
374 KB
374 KB JPG
>>891501
Bumperino
>>
File: 1649912163708.webm (326 KB, 1660x1920)
326 KB
326 KB WEBM
>>891501
bump
>>
I know exactly how you feel but unfortunately this place is mega dead
>>
>>891501
Check the free resources pastebin.
There's a few in there if I remember correctly.

I'm not gonna tell you where the pastebin is. You have to look for it on the board like you should have looked for a proper thread to ask your question in :^)
>>
>>891501
Those rock brushes are not bad. I use them all the time.
https://www.blendernation.com/2017/08/26/free-download-18-rock-brushes/

Strange Deer edition
Previous: >>886778
332 replies and 91 images omitted. Click here to view.
>>
>>895216
>>
File: 67473583.jpg (47 KB, 640x680)
47 KB
47 KB JPG
How do I export a model from Blender > Zbrush > Blender without losing the textures? I have a figure from Daz imported with diffeomorphic, tried to import a base mesh as obj into Zbrush while keeping vert order, made sculpting edits on Zbrush and can't get the model back without breaking all the maps. I'm a good sculptor but I don't understand the 3d pipeline, can someone shed some light and explain to me like I was a retarded child?
>>
File: 1649663837143.jpg (137 KB, 463x453)
137 KB
137 KB JPG
Best starting tutorials for Blender for someone who has some experience modeling in Maya?
>>
are there any good videos that show off the workflow for sketching in 3d like in this vid:
https://www.youtube.com/watch?v=i0u3gV_cm_8

I’ve seen a lot of people creating things like this with the grease pencil but can never find a video properly outlining how they do it.
>>
new thread:

>>896009
>>896009
>>896009

>Included a new installer for Linux

File: H.jpg (401 KB, 983x1037)
401 KB
401 KB JPG
I use both Mudbox and Zbrush. Mudbox has this feature called dynamic tessellation which makes your life easier when needing to sculpt small details like eyes, mouth, fingers etc, but other than that, sculpting in mudbox feels like shit.

Does ZBrush have this area tessellation feature aswell? I hate having to dynamesh the entire mesh just to make a small detail.

Do I have throw the model from mudbox to zbrush vice versa for this?
5 replies omitted. Click here to view.
>>
>>894967
I'm glad I did the job.
>>
>>894955
I never really liked it. It turns a spot in one click into 5 million laggy polys whereas in mud you can control the amount of tessellation. Well I'll just work with both mudbox and Z then
>>
>>895210
impressively retarded
>>
>>895224
This is your board, /3/ chuds. And you wonder why nonody takes you along with OP seriously, next to spamming the N-word all around like bigots.
>>
By the way OP, use sculptris pro! Chuds always resort to insults instead of giving newbies a helping hand.

File: Screenshot_1.png (139 KB, 523x506)
139 KB
139 KB PNG
https://twitter.com/KenneyNL/status/1519978946204479488
1 reply omitted. Click here to view.
>>
indie devs will gobble up just about any garbage
>>
benis >:D
>>
>>894461
>Kenshit
>>
wat een nederlands kankergedrocht
>>
File: 1622982526522.jpg (242 KB, 709x531)
242 KB
242 KB JPG
>>894461
i tried it guys, i swear im not a shill because it was shit.

Come, discuss and ask all about UVs and Texturing in your favourite software.

Tell me everything you think should be in the OP (useful links, FAQs, etc.)
1 reply omitted. Click here to view.
>>
>>894539
It's just an experiment discuss in the previous /WIP thread. To contain some of the retardation and useless threads. But I don't get what you mean? How would it be more difficult to give feedback for UVs & textures compared to anything else?
>>
Anyone has a resource that explain in theory everything related to textures. Like what is alpha map, channels, bump map, baking, etc...
>>
Any good resources for UV shit in Wings 3D? Preferably for someone who has never dealt with UV unwrapping and texturing before.
>>
What's the best UV unwrapping/packing software/tools/addons? I don't care about the software, the price or anything. I just want the best for game assets.
>>894693
https://conceptartempire.com/texture-maps/
>>
>>895178
Rizom

File: 1650345179443.png (15 KB, 290x324)
15 KB
15 KB PNG
broken niggas, are like mmm, you model suck.

no bitch ass nigga, you suck.
18 replies and 5 images omitted. Click here to view.
>>
can cris and the other ag losers just fuck off and die in reddit or some other place? Every single day, more low effort garbage you think will make you rich instead of actually studying

stinky stinky south americans
>>
File: 442438.png (285 KB, 704x396)
285 KB
285 KB PNG
Cris sweating balls now that a formidable challenger has appeared. Who will emerge victorious from this fierce battle of autism and become the next king of /3?
>>
>>892611
cris.
Stand in that exact position, and then tell me your model is "good".
$10 say your knees don't bend sideways.
>>
File: Screenshot_263.png (373 KB, 449x478)
373 KB
373 KB PNG
>>892611
newfag here. this is garbage
>>
>>892890
>wastes money
>tries to spin it as a good thing
Die in a fire

File: avatar-2-stills-2.jpg (171 KB, 2048x858)
171 KB
171 KB JPG
Oh no no no no no
6 replies and 1 image omitted. Click here to view.
>>
Why the giant Macromedia watermark?
>>
>>894940
Should have waited for UE5 to make this movie
>>
>>894982
Chudcel, are you going to post your work or not? Heh, you do not even have anything to show, let alone a chin.
>>
>>895075
t. Never posted his work
>>
>>895075
fuck off cris

File: d27.png (75 KB, 645x729)
75 KB
75 KB PNG
Coming from NURBS modelling, how the hell do you get precision with mesh based 3D tools? If you follow a blueprint how do you maintain continuity between control points, especially if there are a lot of control points along a surface?
8 replies and 4 images omitted. Click here to view.
>>
>>894404
Mesh modeling is for artistic purposes and it's far faster and more effective at that than NURBS modeling. Film, animation, video games. Exact precision doesn't matter when you aren't designing actual real world items.
>>
>>894458
Why did you rephrase my post and then reply to me with it?
>>
>>894405
Do you eben know how to use 3ds max? Try edge constraints dude.
>>
>>894417
>continuity between control points

I think he meant tangency?
>>
>>894939
Tbh idk what he means because nurbs curves have knots too where there's a discontinuity at a control point and tangents aren't the same.

File: pxenflHgllGYppEu.webm (115 KB, 720x720)
115 KB
115 KB WEBM
Thoughts?
17 replies and 1 image omitted. Click here to view.
>>
>>893957
i don't mind it, but i'm into ugly lookin art
>>
>>893759
what do her feet look like
>>
>>893759
no thoughts, head empty
>>
>>893759
Too old.
>>
>>893759
Nice. Personally I'd give it more contrast IMO. Too grey for my taste. Bumping up the exposure or adding some color. Almost looks like a mugshot. if that's what you're going for

why is retopology so hard? do you guys have any tips?
49 replies and 2 images omitted. Click here to view.
>>
>>894576
I don't know... his tutorials look pretty weak.
>>
>>892466
go on anon box model a character with a lot of intricate details. You will take 3x as long as someone who bashes it out sculpting then retopos
>>
>>891715
kek literally no one seems to care about ears and neither do i
>>
>>893881
Nigger
>>
https://youtu.be/2DlHmZIhRXc




Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.