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/3/ - 3DCG


Displaying 20 expired threads from the past 3 days

No. Excerpt
774805I want to learn 3D so I can make Overwatch porn animations. Any estimate how long it will take, star…[View]
793008We won over /ic/[View]
791660/wip/ General. - 2077 Edition - Post your work-in-progress projects, recently finished projects, or …[View]
792863Hey all, this a general CAD question for you drafters out there. I am currently taking Mechanical En…[View]
793684Bodily Fluids Sim: Let's say one would want to do that. How would one go about stimulating some…[View]
792889UV mapping. I have a simple hard surf model with bevels and supporting edges, and ive tried this and…[View]
793246Ok, let me explain my idea. >Make quick sculpt, focus on getting a raw piece of garbage >Retop…[View]
791695Weight paint Blender: Suddenly unable to remove paint with 0 weight in Add mode or 1 weight in Subtr…[View]
742562References and guides thread: Anatomy, tutorials, construction, building, texturing, etc. Anything t…[View]
793147Wacom Intuos Pro M 2017: I want to buy a tablet for Zbrush (and maybe normal modeling if it's v…[View]
793298Soon I'll make an AAA game. :D[View]
793351Why cant we post about our unity and unreal scripts here? Why is only asset discussion allowed?[View]
793137Is the book 'Stop Staring volume 3' outdated material or does it still hold up for maya faces? Is it…[View]
793214man, making low poly from sculpts is so good. Retopoflow makes retopo not suck. I love blender.[View]
792629Hello /3/ I'm aware that automatic retopology tools can likely never be able to do the particul…[View]
792782WTF Bros, when are we going to get a fucking break, i've been waiting for half a year to get a …[View]
791036when you see it, you'll shit bricks[View]
792796Blender BTFO: How will they ever recover https://youtu.be/y2YTo-2RmQk[View]
792359Using Blender is actually pretty easy. Just take a look at this video https://www.youtube.com/watch?…[View]
784072/AMG/ Anthro modelling general: Welcome to /amg/ the general thread about all things to do with mode…[View]



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