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Are there any polygon-based modelling programs that would work well for someone who finds parametric modelling intuitive?
I've used Autodesk a bit for uni and found it very easy to learn, but upon opening Blender I was entirely lost. No toolbar or useful information panel, and none of the options I can click seem to have any real effect on the model. Most I've managed to do is pull individual corners of the cube around.
Any other options with a more clear workflow for someone who's used to dimensioned 2d sketch -> extruded solid -> modifying surface features?
The word tou are looking for is Rhino. The secondcword is Grasshopper.
you embrace parametric modelling and become a hard surface god. If you need organics learn to sculpt.

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Can you tell me what programs are required to create something similar to picrel?
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>after effects
You'd think so.
But from something like this done in houdni you'd see the thing explode, it running over debris on the floor, the which would act according to momentum impaired, you'd see individual paint chips flying from the explosion, etc...

The most fun to be had with stuff like this is doing that in unreal engine. It's also the most work, but then you could put on a vr headset and deploy these yourself.
No I didn’t hear it literally scream. What are you talking about? Are you okay?
>But from something like this done in houdni you'd see the thing explode, it running over debris on the floor, the which would act according to momentum impaired, you'd see individual paint chips flying from the explosion, etc...
why would an umbrella explode when its supposed to be an example of it running?
Why did it poo on the wall?

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It's still hard to believe /3/ created this model and shader. 2016, This guy works in the industry now.
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How far we've fallen.
I'm going to be honest I think this looks really fucking cool have you made any more card 3d models?
Lol every 2-3 years there's a group who joins and then leaves within that timeframe because their work has hit industry level. Just keep at it and don't get left behind, stop worrying about others and worry about your own progress.

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What exactly makes Cycles a "toy renderer"? Is it just that it doesn't conserve energy?
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Delusion. If you rip out tonemapping, the same scene should render almost exactly the same, especially if you deal with straightforward surfaces and lights (which is honestly 95% of CG work).
It doesnt conserve energy
the best word to describe those who are sexually attracted to Blender
Eight inches of cut caulk with a big ole mushroom head big bawlls.

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Can you make better 3D that AAA billion dollar companies?
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You're a sfx guy, don't be so facetious. There's nothing wrong with being the artist. Playing with procedural nodes doesn't change the fact you're just plugging and playing with premade systems
we are talkibg about the "AAA videogame graphics" which means all of that together. the artists alone produce far higher quality assets than what you see in the game when you play it
You can see all these Last of Us remake models on Artstation. Something got fucked during the pipeline to make them look like that. The Mass Effect Andromida models didn't look half bad before they were put in that engine.
fuck off cris
I've also stagnated.. because I'm lazy as fuck

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Is learning blender really necessary? I have 3dcoat and i like it, hard surface modelling doesnt really interest me as i like sculpting. But i also want to be able to render out some cool stuff.

What will i miss out on by not learning blender?
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>Do you have any free recommendations?
Blender. Takes a day to learn how to render. No point in all these software wars, unless your need a specific look in your caustics. If you want to listen to these retards' advice, just go on cgpersia and download whatever you want for free.
The only part good about Blender is that it's for free, you can install it on whatever system you please and it won't install any spyware shit along the main sw. The UI is atrocious, performance too. God why can't they just copy Autodesk controls dumb fucks
>muh patented UI
fuck them, just release a free addon to make Blender usable
I work in the industry and literally never used Blelnder in my life.

Mayachad btw.
learning blender for 3d is as necessary as learning ms paint is for 2d: not at all.

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is 3d going to be replaced by ai?
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>Selling anything which is public domain, including games, as copyrighted material is fraud.

What are you talking about? You can sell public domain material all day long, you can even include PD content as part off your copyrighted work.

You just wouldn't be able to make any claims of infringement on the PD portions if they were copied. What may need to be ruled on is how much human interaction is require for copyright.
ubi = universal basic income
or other meaning in this ai threads?
Isnt that how it is right now?
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What's the word again? MUKBANG

You can literally make 3d animations on your phone
We live in such an advanced world
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because greedy people only care for themselves, they do not see the consequences of their actions, only what is to gain financially. why have a cashier when customers can check themselves out. why have artists when we can just make our own
Obligatory "what app is this?" comment...
yeah but its such a pain when doing finer details. tried to make a robot head but it looks dumb. then i couldn't export it properly as a obj file.
In a way, we lived in a charmed interstitial period where technology had improved human quality of life and opened new vistas of human endeavor.
Soon it will all come crashing down as the true telos of technological advancement comes to full fruition - mindboggling amounts of power, including intelligence, controlled by a tiny fraction of humanity.
What they decide to do with the surplus mass of truly useless and fully obsolete humans is completely up to them, *if* they can even maintain control of these systems and avoid skynet just doing its own thing.

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What is the most efficient and correct way to make hair cards? I have a feeling that it's the same as getting good topology or making a texture seamless in that it should just be done by hand in a very slow and meticulous fashion. Xgen and fibermesh just scatter curves all over the place that you need to go in and manually adjust anyway so is there really any reliable streamline?
>What is the most efficient and correct way
Something done in Houdini probably.

A "render" I made a few years ago in high school.
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attention whore
I haven't tried anime yet, but I have made a few sexy ladies.


I used Maya when I made that image, but CG ended up not being my career choice so I became a blendlet.

I am. I don't see how this thread would indicate that though.
Better than 90% of /3/jeets works
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How long would it take me to create a vtuber like this If I've never made one.
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>Westshitter makes a design
>Anime but ugly
Every time
Worth mentioning that having a model sheet image and the software skills isn't enough.
You need to know your art fundamentals.

Color & light theory. Sculpting skills (how to see and understand 3D form and how to replicate it), narrative (storytelling) skills, character design skills etc etc.
Look at things you like, and try to understand why they look like that, and what makes you like them.
why do her arms reach her knees
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I'll do it in a day
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You just have to see Arrimu\s latest video. He has a lot of experience and maybe it's a joke video but idk man his model just looks awful. It takes more than just 3 months if you have zero knowledge.

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Why is blender the most advanced thing ever ?

Want to make a scale (like the one you have on your ruler).

>make a cube and use the array modifier on it.

>REEEEE you can not do that REEEE make it imprecisely by hand REEEE

Want to make some curves who have XY symmetry at the same time ?

>Use mirror modifier and turn on XY symmetry on a curve

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Scalable vector graphics might be what you need.
Youre comparing Apples with pears
he could have presented a stunning work - instead he presents nothing but frantically tries to justify to himself why what he does isn't retarded, even if it is completely unrelated to what he is trying to achieve.
my coffee machine is better at making coffee than blender, so coffee machines are the most advanced thing ever.
I don't know about Photoshop because I've never used it but everything you described can be done in Inkscape.

GIMP is based, your just trying to use it for stuff it's not designed for

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ITT: your first 3D software

Mine was Milkshape3D around 2002

It was popular for modding quake/unreal at the time

Inb4 blender
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Pretty damn good software, if you just want to model.
3Ds Max R3. Downloaded on dialup.
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Bryce 4
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Why did you guys decide to join the fine arts with out top 1% color vision?
Don't you think you make the life for everyone miserable ever after?
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you are not supposed to enjoy art do you think i enjoyed the 400 000 strokes on my last peace? No i didn't it was delirium like state.
>you are not supposed to enjoy art
Why not?
do you think they enjoyed making avatar 40 000 000 strokes on the same figure ova and ova and ova again?
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i don't know sometimes you enjoy art sometimes not sometimes the piece become good you enjoy sometimes the piece become good you don't enjoy.

I am not convinced about this besides being more work as the last 6 piece. Its a while ago i worked so long on sth.
No, but I don't see why that means I can't enjoy art.

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I've watched this:
And I've attempted to transfer some of the formulas into the Metaball system.
This is very early work (as in I did it yesterday) but I can see a lot of potential.
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Is the code for this released? I know python but I've never done blender scripts before, is there a easy way for me to pick up where anon left off?
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The code is available but it's not a Python script. It's a patch that overwrites the metaballs code with SDF code. It's very interesting if you're a programmer and know how recompile Blender.
That's what you need to replicate it. However it's possible to do similar things in Geometry Nodes. Maybe someday I'll write a tutorial.
Also, take a look at this:
I haven't tried it personally but it looks a lot like what I'm trying to do.
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Kinda like so. It's a little awkward to set up but maybe they'll improve Geometry Nodes in the future.
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Just for completeness. I haven't put mach effort on the back side of the mannequin, but it's there.

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