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File: 1358373872435.jpg (522 KB, 1200x886)
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Which alternatives are for torrents to cgpeers?
15 replies and 1 image omitted. Click here to view.
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>>751784
Invites were disabled last time I checked.
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>>751781
I might be able to upload CGCookie's Shader Forge.

Udemy's Nature Environment Creation is quite big at ~28 GB, not sure if I can upload it. I'll see what I can do.
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>>751812
Bless you dumpanon
> Udemy's Nature Environment Creation is quite big at ~28 GB, not sure if I can upload it. I'll see what I can do.
Don't sweat it man, Even if you only upload the CG Shaderforge is golden, if you have problems with the Environment tutorial just post the vids, dunno how much of those 28 gbs they are though
>>
>>751824
This is the CGCookie's course: https://mega.nz/file/TVxDyb5B#bpTdKYHqO1tW1EgxfkWNm4oqJKjRwTk2xsCGg7X1JFQ

Password: @JP3v&USR4n@

Unfortunately, the Environment course is too big even without the resource files. If you or someone else know of something like MEGA but without the upload speed cap (it's limited to 1 MB/s), I can give it another shot.
>>
>>751845
Thanks anon.
No worries, about the other one I think I can manage with everything I have at least until I either decide to pay up 10 bucks at a sale or the download finishes.
Does Mediafire have that issue as well anyways? Or dropbox? I'm not too informed about the speeds and storages of these kind of webs

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Hi everyone,

Starting a film project on Blender. Here is the first render. Character is an anthropomorphic dragon. Rendered using EEVEE

- Verts : 19,782
- Edges : 39,444
- Faces : 19,664

Currently making 80K poly version. Any feedback welcome.
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>>751690
No offence to the dude who made the head I posted, but this is to everybody capacity, I found it on artstation, browse for a while and look at stuff, you're bound to find something that inspire you.

About your cube face= need ref, ref and ref. Here's a pic I found on google image by typing... 'dragon head 3D' and if it's a cube, well round them ?

About your normal map and displacement, you are complicating yourself WAY too much. Don't even think about them if what I posted impress you (no offense) The guys has no displacement map and probably a very weak normal map, if any.
>>
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>>751697
>>
>>751697
>>751698
just look at stuff lol
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>>751699
Well actually, this photo just inspied me! >Thanks! I would rather not make an "angry by default" dragon, but a rather humanized one, as on this picture.
>>
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epic

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Currently I own a GTX 1070. It is not great.
Pic related took 35 seconds to render on Cycles, 1024x1024. Has a lot of noise.

I was looking into buying a RX 5700. But how good are Radeon cards with render?

Sure they look good on benchmarks. But I read somewhere that the Radeon has to precompile some stuff on cache everytime and it is not fast.

I can't find more info about it.

Or maybe I will just wait for newer cards to be released.
4 replies and 1 image omitted. Click here to view.
>>
Seems Nvidia RTX 2000 cards run way better render than previous generations.

Also Nvidia will soon release the RTX 3000. So I will just wait for a newer card.
>>
>>748505
Wtf I don't even have a graphics card unit and my Zbrush sculptures render faster and better than that
>>
>>748505
Go to the blender thread you dolt, there are blender specific considerations to be made regarding EEVEE and AI assisted denoiser (or whatever it's called) if Blender is going to be your primary tool.

Also most likely your render settings are incorrect, blender doesn't "just work" you have to setup everything and change every single default setting, which is why retards like >>748870 and >>749251 get bad results unless they use hand-holdy shit.
>>
creepy micker
>>
>>748505
Optix on blender is just stupidly fast performance. 2070 super can render anywhere from 50% to 300% faster than the RX 5700 xt.

For example, the bmw on 2.83 renders in about 26 second on the 2070s and about 80 seconds on the 5700xt. The 2070s is 3x faster.

https://opendata.blender.org/benchmarks/query/?device_name=AMD%20Radeon%20RX%205700%20XT&device_name=GeForce%20RTX%202070%20SUPER&device_type=OPTIX&device_type=OPENCL&benchmark=bmw27&blender_version=2.83

Also blender recently added viewport denoising with optix which makes checking you work near real time.

File: PERSONAGEM_A_01_LKDN.jpg (1.53 MB, 1920x1920)
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Started learning Zbrush and modeled this dude yesterday. Do you guys know good and reliable online courses/resources for begginer/intermediate level?
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>>
>it's okay that my maths teacher just told me that 2+2=5. 5 is almost the same thing as 4, so it's not a noticeable mistake. good enough for me!
>>
>>746207
The excuse he'll probably give
>It's stylised! Bro, don't sweat the small stuff :)

>>749548
>not to mention everyone has easy access to porn.
I don't know how good advice that line is. People who do porn are almost random in body type. If you know what type of body you want, search for that, instead.
>>
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Guys, I don't wanna keep pirating Zbrush. What do you think about ZbrushCore? It doesn't have ZRemesher and I don't know if I can replace it with Blender for my workflow.
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>>746207
You should have picked a book instead
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>>746207
Whoever did that redline should never talk about art ever again. He thinks that the zygomatic arch go from under the ay to above that ear

Why is this board so empty?
Where are all the waifu 3d models?
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>>746851
I'd rather this board be deleted than spammed with your pathetic degenerate coomer weeb shit.
>>
why do they allow /ic/ to post porn but we get cucked?
>>
>>750903
>>750906
>>751751
Please no, I fled /ic/ to get away from those cumbrained retards. That board has taken a massive dip in quality, I didn't think it could get any lower after the concept art days, how wrong I was.
>>
>>750884
>If you make the whole board red then you'll never get anything else other then coomer threads.

Haha, OH NO, where will all of the NOTHING BUT SOFTWARE SHITPOSTING THREADS go then?

Seriously, fuck /3/. A coomer board would be a 1000% improvement.
>>
>>746875
I wouldn't browse this crap if it weren't a blue board

Question thread,
Old >>>739869
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>>743647
What's the best detailing software?
>>
Is it ok to steal another artists concept and put it into 3d for practice
>>
Tips/guides for texture painting? Everything I try just looks flat and shitty.
>>
If there was one model you'd have a beginner analyze and study what would it be?
>>
>>743647
anyway to import an obj sequence into zBrush as their own individual subtools? automagically that is

What takes more skill, stylized characters or realistic characters? To make a realistic character you open up an anatomy book and then trace the proportions & details from pictures. To make a stylized character you have to use your imagination and can't use a book as a crutch to save you.
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>>751567
Because I see decent works every now and then in the wip threads, sometimes I forget this place is absolute bottom of the barrel when it comes to 3d artists. Thanks for reminding me
>>
>>750688
Tard
>>
>>751630
Work smart not hard
>>
>>751641
Playing with dolls in daz doesn't qualify as working at all, neither smart nor dumb
>>
>>751641
there's nothing smart about doing crap in daz. it's just hours and hours of your life expending effort but not developing any skill. if you only started from scratch you could have been a master sculptor by now - but instead you "smartly" played around with sliders for a thousand hours and now you're exactly where you started. daz is a classic idiot trap, the 3d equivalent of poor people spending all their disposable income on lottery tickets.

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Hey yall, I'm in the process of upgrading my pc and am pretty set on getting the RTX 2070 8gb, being new to using 3d software I'm unsure if spending the extra money to get a newer CPU would affect my performance with render times?
I'm currently running an Intel i5 8500 6 core with a 4.1 boost clock
not sure if this is the right place to be asking but I thought you guys would probably be the authority on it cheers
>>
Well, are you gonna render with a GPU renderer or a CPU renderer? If you're using a CPU renderer, your GPU will only accelerate your viewport, not your actual renders. If you're using a GPU renderer, good single core performance can help a bit, but the GPU is doing the real work.
Most simulations are run on the CPU though, so it all depends on what you're planning on doing.

File: 1589558471143.png (57 KB, 261x193)
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>blender 2.83 crash when I open it
>seems like GPU is not longer supported by latest blender
2 replies omitted. Click here to view.
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>>751179
unless you use a gpu from the last century, this is bullshit
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>>751194
geforce 210
>>
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>>751372
>>
>>751372
Try downloading some drivers for it, this is the price you pay for using old ass cards.
I'm shocked you can even run any kind of decently sized model
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>>751179
Update your fucking drivers or get a new card, boy.

Otherwise you're being retard.

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THIS is peak level modeling and animation, how can I achieve this?
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>>751364
what do you mean? the movie is unironically good, the design of the characters are rather simple and the budget is clear, but the writing and the action scenes are god tier. it's not hard to see it as a masterpiece at all
>>
>>751462
>the writing and the action scenes are god tier.

I suppose we believe in a very different pantheon of gods.
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>>751486
Post your work
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>>751509
I am >>743728 >>747037 whatever that has to do with anything. To me Lew's animation skills are real and his perseverance is impressive.
But his cinematography and choreography doesn't hold a candle to the leaders in that art, which is what the term 'god tier' implies.
It's not that Lew is very bad at it, it's that there are people that are magnitudes beyond what he has on display in that department to warrant such a label.
Guess my point is Lew is only perceived as extraordinary because he did all of this alone (which is extraordinary)
If this was made by a studio it would all be recognized as rather mediocre and forgettable work.

However calling his writing 'god tier' is an insult to screenwriters. Writing a screenplay, as opposed to making an entire animated movie, IS a one man job.
And there are thousands of people in this world that are more talented at that task than Mr Lew.
All I recall from Killer Bean Forever is that it contained lot's of tame high-school level humor and obvious gags.
>>
>>751516
i'm >>751462 but not >>751509, i don't think showing your work would change anything in this case lmao

>Guess my point is Lew is only perceived as extraordinary because he did all of this alone (which is extraordinary)
yeah i agree and that's mostly my point. it's rather impressive the quality he managed to achieve (in some aspects more than others), but what i like about the writing is how fitting it is with the rest of the film and how it works in favor of the atmosphere of the movie the way i see it: a rather low budget piece that impresses every now and then by the contrast of its cheesy story and character models to the fluid animations and (here we seem to differ in opinion) rather smart voice lines and jokes. it's good to me for the same reasons i like tarantino movies. it's, within it's scope, a masterpiece

With the advancement in real-time graphics technology these days, how feasible would it be to produce a high-quality CGI movie or series using a game engine like Unreal Engine or Unity? With the advent of technology like real-time ray tracing and the recent reveal of UE5's Lumen and Nanite, I think it would be amazing for smaller studios and animators being able to have near-offline rendering quality at real-time rendering speeds.
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>>749700
Yeah, I like his workflow A LOT. So inspiring.
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>>748169
They're already using it for backgrounds in shows like The Mandalorian. It's coming, shows and films which are basically in-game cutscenes. Amazing.
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>>748169
I want that GI, pronto.
>>
>>749679
Literally none of those caveats are an issue when it comes to answering the question of 'are realtime engines viable for producing quality CGI movies/TV series?'

To which the answer is obviously yes.

It doesn't matter if the scence runs at .5 FPS when you are rendering it to a video file.
>>
>>748169
people are already doing it with unreal as is
it's only going to become more common

>Model comes with bumpmap
>Desaturate the diffuse and use that for bump instead
ONE NOTHING WRONG WITH ME
>>
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TWO NOTHING WRONG WITH ME
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>>750028
>NOTHING WRONG WITH ME
correct
>>750038
>NOTHING WRONG WITH ME
everything wrong with you
>>
>>750039
https://twitter.com/M0NSTERGANG/status/1264590844574736385

Yeah, you're right.
>>
>he uses bump map in eevee
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>>750028
Pretty much what I did in the 90s until I started to take this more seriously.

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people who use Daz studio and premade content, to make porn and charge money for it are the lowest scum in history
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>>748441
>cry yourself to sleep at night
LOL projecting much faggot?
>>
does anyone know how to get the original daz seams used in the UV maps via blender?

I'm not talking about the UV islands themselves but the actual red lines used to make them
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>>751451
The seams are the borders of the islands.
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Daz is shit, but all I see is a bunch of salty wage slaves in here.
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>>751466
It's because you are shit, too.

File: unknown.png (272 KB, 1204x677)
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I'm new to 3D modeling. I would like to render the models to look finished. Kind of like a pixar movie. How do I do this?
>>
>>751261
The secret sauce for making that oh so professional looking still image is this
-Ambient occlusion
-Global illumination
-Depth of field.
>>
>>751337
You forgot:
obscenely high smoothing and texture detail
perfect camera position / FoV
immaculate post-effects
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>>751367
that's mostly for environment models, right? besides hd textures I guess
t. n00b
>>
>>751377
>Kind of like a pixar movie

then all of this matters, not just for environment


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