[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

[Advertise on 4chan]

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Happy 18th Birthday, 4chan!

Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!


[Advertise on 4chan]

[Catalog] [Archive]

File: 20210927_061645.jpg (61 KB, 786x714)
61 KB
61 KB JPG
How do you even start to use programs without an 4999,- yearly licence (which is understandable for an company but not for students) nowadays?. There are almost no trackers (with the actual programs, what work without unlogical and hard to follow "tricks" to bypass the authorization) so what's left?. Did those software developers actually win from the internet?.

There is almost no possibility to have either:
AUTODESK CAD
AUTODESK REVIT
AUTODESK INVENTOR
2019 - 2021

OR SKETCHUP PRO 2019 - 2021

I don't get even started about further rendering software.


2021, what are the legitimate possibilities for using software without paying those nogs 3999 a year for JUST GETTING FAMILIAIR.


Comment too long. Click here to view the full text.
42 replies and 7 images omitted. Click here to view.
>>
Finished university about 6 years ago. I've been using pirated 3dsmax since long ago. Then I heard about Autodesk student licenses. They validate your university id through sheerID, another website. For some reason when I applied to get one such license they accepted my old univ user id and gave me access to all their software. Now I can use the latest 3dsmax, Maya, etc.

Also you get other student discounts from SheerID. Spotify and Hulu among others. Check it out:

https://www.sheerid.com/shoppers/studentdeals/
>>
>>853377
>>853386
>>853388
>>853455
>>854818
How about you learn some fucking english first?
Your IQ must be lower than 90 if you can't use pirated software. Even my fucking sister managed to pirate Revit and Autocad.
>>
>>855602
thanks for that anon.


>>855604
allright, what are you doing in such an low IQ thread. that isn't meant for you Albert Minecraft
>>
File: -x7a0dt.jpg (119 KB, 1279x1279)
119 KB
119 KB JPG
>>855604
Richard Pacman
>>
>>853377
pirated copies of 3dsmax don't come with autodesk's genuine service crap, do they? I have a student id so I can get the legit version, but that crap comes with this shitty DRM that refuses to uninstall unless I wait 2 weeks or some shit, so I want to pirate it just because of that

File: hd-logo.png (61 KB, 2318x3000)
61 KB
61 KB PNG
/lit/ is making a SpOoOoKy Halloween Edition of &amp Magazine™; please interpret, process, and post this logo in any way that you can. Please!

Your art will be featured in print so the higher the definition the better it will look. Thanks /3/ and have scary full moon today.

More examples here:
https://LampByLit.com
1 reply omitted. Click here to view.
>>
File: lampspook.png (3.24 MB, 5000x4666)
3.24 MB
3.24 MB PNG
>>857378
how's this? I'll bump up the subsurf and render a really high res one too
>>
>>857386
crisp HD render finished:
https://files.catbox.moe/0hl9vo.png
>>
>>857389
Good start, but could use a little more TLC. Scruff up the edges of the letters, deburr, etc. Either stencil the typeface or add supporting geo to the islands. Fade out the light source at the edges of the pumpkin, probably just a smaller light will do it?
>>
File: logo05.jpg (1.17 MB, 2054x922)
1.17 MB
1.17 MB JPG
>>857382
League Spartan
>>857386
>>857389
fucking gorgeous thank you anon /lit/ sends their love
>>
>>857636
Might help to post an svg file too for future use.
It's one thing to have the font, but it's another to have the correct kerning/tracking and all that, ya dig?

File: 1622141121923.jpg (143 KB, 1635x1215)
143 KB
143 KB JPG
If you were given something like 10 grand to make an anime rigged character from a given concept art and the deal is finishing in a few hours...

How would you do it?
Like you had no moral issues about "cheating"?
I mean professional workflow tricks like using vroid, kitbashing, substance, etc.
8 replies omitted. Click here to view.
>>
1. approximate the shape in DAZ
2. transfer the shape to my pre-made basemesh
3. adjust as necessary
4. update the rig for my basemesh
5. adjust as necessary
6. get paid and hire a hooker
>>
File: 1568672437066.jpg (113 KB, 990x990)
113 KB
113 KB JPG
>>854242
Can you teach us some stuff? Do you host any learning streams?
>>
>>854230
GR15 FOR PEPESHIT
>>
File: tenor.gif (1.56 MB, 326x498)
1.56 MB
1.56 MB GIF
>>854678
>>
i'd take the 10 grand, pay a slav 1k to do it and relax

>this kills the animfag
how do I into constraints?

File: E-XI9nfVEAYcTv_.jpg (709 KB, 2000x1500)
709 KB
709 KB JPG
Why do 3d artists and beginners avoid anatomy? Are they just lazy fucks or very insecure about themselves? Please tell me anons.....
77 replies and 11 images omitted. Click here to view.
>>
I am quite confident i am mad good at hard surface modelling, but anatomy on the other hand... if someone tells me to sculpt a human, i will ask them if they're insulting me lmfao.

But i have been practicing sculpting and studying anatomy, i have been avoiding it because OP is right desu, anatomy is quite scary. But im sure with enough time, i will be able to sculpt humans too. Dont worry bros you'll get there
>>
>>848631
Why is everything a separate object? How does that help. Maybe it works better for transposing?
>>
>>855526
Something like those breasts can be hard to make once they are attached to the torso.
>>
>>848426
alot of us fail and our sexy body ends up to be a monster from the uncanny vally
>>
>>848426
anotomy is pretty hard anon

File: yeah.webm (1.21 MB, 720x720)
1.21 MB
1.21 MB WEBM
am i ever EVER going to make it?
41 replies and 18 images omitted. Click here to view.
>>
>>857077
That's based on that monkey looking creature from the webm, isn't it
>>
File: babygif.gif (1.07 MB, 533x400)
1.07 MB
1.07 MB GIF
>>857237
>>857077
no its the oogachaka baby dance
>>
>>857077
!!! Making me cry LOL
>>
File: 2007.png (89 KB, 718x673)
89 KB
89 KB PNG
Reminds me of my very first models.
Pic related is from 2007
>>
File: 16545646575.jpg (46 KB, 500x430)
46 KB
46 KB JPG
>>856218
The model either has this >>856224 or needs this >>856223(if you want the back to have a realistic curve).
The female pelvis is usually tilted forwards.

File: 32842.png (177 KB, 465x400)
177 KB
177 KB PNG
>I SEE A TRIANGLE!
>YOUR QUADS ARE NOT 100% PLANAR!
>THAT ONE QUAD OVER THERE IS _AT LEAST_ 0.5% STRETCHED!
>>
quit topo-watchin foo!
>>
>lolo u use software x?
>lmao ngmi

Are node workflow the biggest retarded and normalfag filter of /3/ software?

Imagine struggling with node workflow (houdini, blender shaders, geometry nodes, nuke, etc).
11 replies omitted. Click here to view.
>>
>>857569
It would. But imagine how glorious it would be if for example straight HLSL was the standard in everything and
just creating a .fx file would be enough to run your shader in anything direct-x?

There's certainly too many standards about and you're wasting lot of time writing one shader for the game engine
and another one for the app viewport, then a third one for presentation in marmoset etc.

I feel everything they do to make it more accessible for noobs is making it less accessible for anyone who actually care to deepdive.
>>
>>857588
>I feel everything they do to make it more accessible for noobs is making it less accessible for anyone who actually care to deepdive.
You just summed up why UE is shit
dozens of setups and starter projects for babby's first anything but the second you want to go beyond you have to rewrite half the engine. Exhibit A: vehicle controls that aren't "the Scorpion from UT3".
>>
Imagine gate keeping this hard. You're probably worried about noobs overtaking you
>>
>>857592
There's no gatekeeping anon. Anyone who sticks with this and moves past being a noob will run into the same problems
and wish things was setup for usability rather than accessibility.
>>
File: 1634830319596.jpg (160 KB, 2048x1580)
160 KB
160 KB JPG
>>857567
I think MaterialX is supposed to address this. One shading system that works across DCCs and renderers.

File: DySYuW9VYAAjSVY.jpg (92 KB, 1200x685)
92 KB
92 KB JPG
Will 3D ever fully take over 2D's soulful keyframe animation or is it better used as a tool instead for 2D animation?
18 replies and 1 image omitted. Click here to view.
>>
>>855908
What anime is that?
>>
>>856793
Never mind, found it. It's Night on the Galactic Railroad, for anyone that's interested.
>>
>>855975
>yuki7
so 'good' is everything with halftone shading now?
>>
>>855908
Soulful 3D exists. The essence of soul is effort.
It's a rather literal term. It's when a fragment of the creator's soul is embedded in their work, when they've lost something of themselves to it.
Every year for most of human history, thousands of artistic works were created.
Some of them were worthy of preservation and no one bothered, or tragedy took them.
The rest? Schlock. There will always be endless tides of garbage.
>>
>>856803
>>you dumb bitch
The Mitchells vs. the Machines

Does someone have the 3D model of this mask or knows where to find it for free?
>>
Yeah
>>
I bet someone does

File: render.png (2.73 MB, 3840x2160)
2.73 MB
2.73 MB PNG
just did my first 3d thing do you like it
4 replies and 1 image omitted. Click here to view.
>>
>>857453
Into the trash bin.
>>
>>857457
retarded mongoloid
>>
>>857446

Ok listen here faggot how do you feel about it? I like it but what matters if you like it or not. If you like it then that means you werent serious to begin with If you dont like it there is room for improvement. The next one you will be better than the last. Being self critical is key. You can only rely on yourself not this slow as fuck disgrace of a board. Get going and make more. That is all.
>>
Yes. Do more, but use the /wip/ thread next.
>>
>>857446
Based

File: 1608860959082.gif (3.24 MB, 550x600)
3.24 MB
3.24 MB GIF
I've been playing around with SFM for a month and have around 100 hours on it. I understand the basics and can some simple animation. Should I continue using SFM or switch to blender? Or is there a better 3D animation software for beginners?

I want to make a yotutube channel with 3D avatar (not vtuber) similar to this https://youtu.be/bJEy09Sm37Y
9 replies omitted. Click here to view.
>>
>>854995
She's literally a rock
>>
>>853770
SFM has ease of use and simplicity, with results to match

seeing the image you posted upon making the thread, I imagine you'd be fine with what SFM offers but for anyone aspiring to make shit that's cool by itself and not a tool to explain something you'd struggle with SFM because 2010 graphics + in-house tool literally only made for ancient video game trailers
>>
>>856081
sfm can look good sometimes but like you have to do a bunch of retarded shit that the software doesn't even tell you can do and you have very limited tools a lot of the time , why whould you be using sfm when you can use s2fm is beon me tho.
>>
if op wants to have some kind of anime artstyle thingi he should problaby use blender tho , I don't think sfm can make a good anime like artwork
>>
File: hhh.png (1.14 MB, 626x759)
1.14 MB
1.14 MB PNG
>>853770
Use Blender if you intend to make an avatar for videos. Source Filmmaker is nice and all, but importing models INTO Source is a nightmare - that's coming from someone who did it for RP servers - and having to accommodate Blinn as a shading workflow is kind of depressing when you dip your toes into the variety you can get from actually unhinged and versatile node setups.

Even if you have a model at hand already, you can export it to Blender through tools like SourceIO which can pull .mdl files directly into the program without having to decompile them into an intermediary like .smd.

Post your requests for models/tutorials/software and hope than an Anon will help you out.

Previous: >>841796
10 replies omitted. Click here to view.
>>
Does anyone have Brainschool – Foundation Mentorship Uninstructed? Some files on CGPersia doesn't work for me. Some are just outright gone.
>>
Get a job
>>
Any vegetation/plant packs would be appreciated. Ideally from globeplants, Vines and Creepers, Australian Home & Garden Pack, etc.
>>
anyone got model from
https://www.youtube.com/watch?v=6mT3rLHfgc0
asking for a friend, thanks
>>
>>857377
>globeplants
they're all over cgpersia

File: 1634640793032.png (1.33 MB, 1229x691)
1.33 MB
1.33 MB PNG
>the official cover art for Halo infinite has flipped normal maps on his fucking armor

how the FUCK does this happen
6 replies and 1 image omitted. Click here to view.
>>
>>857330
>>857381

Had to look pretty hard but I think Op is right, the recesses that are prob not geometry but
normal maps catch light from the wrong direction compared to >>857264

Like look at those two black horizontal stripes above his knee. In the promoart it catches the light as if it's protruding out.
But in >>857264 they are clearly recessed. Fresnel/rim light doesn't explain away that.
>>
>>857260
>how the FUCK does this happen

Different apps uses different orientation for the normal. In max for instance the green channel has white down black up so you need to invert it in the shader or flip it in the texture to show up correctly in the viewport. So perhaps masterchief's normals was baked in max.
>>
>>857423
he's a fucking stupid American and so are you
>>
>>857260
At first I doubted it, but his left thigh armor looks a bit weirdly shaded, as if there's an obvious case of flipped normal maps.
This is pretty common when they get some goobers outside of the studio to make promo art. Here they probably rendered Chief in some program where the Y channel is inverted on normal maps and were too stupid to correct it.
Something similar that comes to mind is this Fallout 76 promo art T-51 model where some genius added a left ear piece to the helmet (which isn't supposed to be there) and made the surface look like dented sheet metal even though it's supposed to be composite. This particular situation isn't a big problem since nobody notices it, but think about the pic in the OP. How much did they have to needlessly fine tune the lighting and edit the rendered image just to hide the most obvious parts of the flipped normal maps? Could've avoided all the hassle by not being a retard in the first place.
>>
File: 1627138722810.jpg (121 KB, 1280x720)
121 KB
121 KB JPG
>>857553
forgot pic

File: dice.1.png (390 KB, 800x600)
390 KB
390 KB PNG
Made a test render to learn 3D.

pls rate.

Meshes made on blender, dice normal map sculpted on zbrush, painted on substance painter, PBR textures from the web and rendered in keyshot.
1 reply omitted. Click here to view.
>>
>>857182
position camera/light so you can see the shadow,s gives it better realism
>>
>>857182
OP here. Forgot to mention the dice were simulated in houdini, scene was set up in maya, texture for the paper made in photoshop, lighting done in unreal 5, and the render passes were composed inside nuke.
>>
OP here made a mistake

lowpoly meshes made in blender highpoly in zbrush, baked in marmoset toolbag 3, dice simulated in houdini and paper was simulated in marvelous designer, scene setup in maya, base materials created in substance designer and painted in substance painter with final touches done in photoshop, lighting in unreal and composed in nuke. total time spent on project 94 hours, not including render time.
>>
>>857445
LMFAO
>>
>>857499
You sound like you have a lot of experience in many softwares, would you like to comem work at my company




Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.