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This is Bengugu's style which I love and I'm looking to make it in Unreal Engine 5. Any and all details and tips on how to get it as close as possible to Bengugu's style are appreciated.
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How to do it in Blender?
You can’t, blender doesn’t work with MMD models, no matter what dumb YouTube video says. The bones work differently than Maya and Blender models because of custom rules for the MMD program. Texture, physical and shape characteristics are not included in Blender or Maya for the MMD file to work. I haven’t gotten to the language problem yet, you can read it in English yes but MMD has no English language code base, you’ll be reading gibberish because the text isn’t Japanese.

Unless you know what you’re doing, MMD is only a program for people who have experience in 3D.
Bengugu makes devlog posts, so you might be able to learn some thing from them
Bruh,aren't the models just MMD rips with shitty lighting settings?
yes, op is a retard or the person making that slop.

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So I have all of my models, props, textures, and environments set up. I finally worked through learning the UI and everything I need. My models are just these simple ball dudes. It took me a long ass time to get through the learning curve. If I just hustle and don't really care how good the end product looks how quickly could I get two minutes done? I got 8 days.
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> How long would it take for me to make 2 min of animation?

The thing about animation is you only need like 15 seconds of very well polished stuff to put on your showreel and get a job. Nobody wants to watch 2 minutes.
I can animate 80 frames of polished 3D animation in a about 4 hours and I would say I'm pretty experienced... so 2 minutes at 30fps would take me about a month
depdends on your skill level i guess. in my last animation piece, it took me like a month or so to do a 15 second snippet
>how fast do you think I can get this done?
Nobody knows this better than you. Try animating for a second or two and take note of how long it takes you to do so. Then calculate how long it would take you to animate the entire minute and a half.
Besides the environment that you need to build, how are the models created? You didn’t just make the models and not insert controls right? You didn’t skipped on testing them and only make it IK?

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post em
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you know you can just look at other people's art, right? You don't need to bother writing prompts you can just browse art station and accomplish just as much.
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>he doesn't have the will to develop a skillset
art isn't for you
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you don't get it. the gap doesn't need to be "bridged," you bridging it with years of sweat is the point. nobody actually needs another picture of a spooky house or whatever, but YOU need something to do with your life.
>but with ai i don't have to do anything and i can be...
stop, you're duping yourself. it was always about "doing," not "being." your own stupid brain is running a con on you.
Ai makes it, not you

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"Why" aren't his new 4.0 donut tutorials worth watching again? Is there something wrong with his premise that begs should just "make donuts"?

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what the...
>le meme nodes
Glad he's teaching the useful stuff
which ones
>forced meme nodes
They are so much more work than just making something traditionally. Geometry nodes have also significantly tanked performance since they were added.
Is he actually using fucking geometry nodes to distribute the candy toppings instead of a simple hair particle system

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Everything /archviz/ /arch/ related.

I must say that the previous thread was kinda wholesome so I'm making a new one.

Previous thread: >>924307
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Tanks better stop making renders If I want my kid to eat protein.
great thread
I think I'm finally taking the blender pill
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Thx. I try to make a wholesome thread.
Good for you anon. Please don't try the autodesk enema.

Ok I've been out lately cuz I've been doing architecture and law work so not much archviz.
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Shameless 10th page bump.

Quick render of a project with some starships for scale.

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I would like to learn Blender and be able to model characters and make animations in a cell-shaded style, where do I start as a complete beginner?
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Limiting features is never going to work. How many times do I have to tell you, NPR is not current anime. It’s not Cel shading. Gooengine is awful at rendering.

Say no to limited animation and creative production.
isn't it just an additional engine?
Do you not read, the guy believes his custom code will not work with current Blender rendering methods. It’s not a plugin or anything, it’s just Blender with custom rendering methods.
Kill yourself schizo. Cel shading is NPR
Math and the look you see with your own eyes tell you, NPR isn’t and there’s nothing you can do to prove it.

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You are a beg for at least 2 years, depending on software. Post beg related issues, concerns, and work. If you are med, or adv, remember what it was like to be a beg and DONT confuse the needy begs.
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Anyone know which setting I fucked up? I appended the meshes to a different file and the sculpting tools work fine there. So I think I might have screwed something up when I hit the wrong shortcut keys.
pajeet made globo homo goyslop commercial

There is nothing wrong with your topology

pirate some addons for hard surface, tubes/cables and panels.

Just pirate some stuff that people recommend

did you cache the animations?
Did you check if you have a texture applied to your brush?
This is also a common problem when sculpting meshes that consist of distorted quads.
To get rid of that in this case you need dyntopo or remesh.
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Ok, second 3D model of mine. I tried going for the low poly aesthetic. I now need to learn how to apply some low res lizard scale textures and draw a face for it and it will be pretty neat. What do you think?
I used this guide which was really helpful for the sort of thing i wanted to do.
Do the models have a gajillion drivers and shape keys?

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Yes, I get you could just use Bryce 3D itself. But, I want to make actual animations with its aesthetic. Any tips?
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Experiment with the light path node and discard things that bryce doesn't do.
Here's my take on it.
Figure out exactly why Bryce looks the way it does and what you like about it, then do that in blender.
"look like bryce" isn't enough information for you to understand what you're trying to make. So go do some learning and analysing.
The thing with Bryce is that even though there were other ray tracers competing with it at the time, Bryce had a special skybox/background system that separated its look from the rest. The hardest part would be replicating that. I’m not super knowledgeable on Bryce, but you may be able to import animations and models into it as long as the file format is old enough. You could also just try to replicate the general look of the skybox in Blender if your observational skills and knowledge of Blender is strong enough. You could also go the hard route and try to dig into Bryce’s source code and files to try and figure out how it works on the inside, but that’s an entirely different field of expertise. The easiest way to do this might just be to use the POV-Ray addon for Blender, as POV-Ray’s general look is similar to Bryce, minus the skybox.
Boah ey

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So now AI is making 3d within seconds, what will you do next? Amazon? Mcdonalds?
I mean, I'm only asking those who work or intended to work in the 3d industry. Being a hobbyist is completely fine.
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It can't. It just makes nonsensical merging body parts and exosuits with no real direction. The biggest issue it they cannot keep consistency.

You realize AI and new technology can replace literally any job given enough time, right? That includes manual labor
not my problem
That anon forgot he was talking to a basement dweller lul
SD is great for repeating textures. At least ones that aren't up close, because you still need a friggin DGX to generate anything huge. And foliage. Really anything that you'd quickly scroll Polyhaven for.

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basically 10 years since I started to animate in 2013, chuddies.

Holy fuck you really wasted 10 years huh
To be fair, he achieved a similar progression in several other skills during that time
So, pretty much no improvement whatsoever?
You need to see the overal picture, not just one skill.
it gets soul at first, but quickly went downhill starting 2015 when he got into 3d. /3/ was a mistake.

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What do you do when the plugin or software you are using is very obviously "unwell" and seems like they could shut down or go out of business soon?
>website begins to become really really dated
>terrible community outreach
upload at archive.org.
they are lax with abandonware uploads. heck you can even find cracked stuff too.

>what happen when archive.org went down?
it's over.

fuck of nick. ywnbaw

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I am interested in picking up animation (porn animation, in specific) as a hobby.
I'm feeling confident in my modelling skills and want to move on to animation.

Pic-related is a ~50 minute long film, and I am currently using it as a frame of reference, but it's going really slow.

How long does it usually take for you to animate a minute of content?
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>Not just cutting to another character's reaction to them taking off their clothes, then cutting back to the now nude character
Yes, you can do it but don’t expect amazing results. No software (Blender or Maya) is going to fundamentally transform without faking the concept of removing clothes. That you see in some videos is actually just the modelers slowly moving the model around, frame by frame.
> i want to learn to animate sex because i can't get it in real life
What a fucking loser
>Then again again, there's already a lot of mediocre people animating 3D porn, so the best way to stand out is to actually put effort in and give your characters weight to their movements so they look like corporeal beings and not fuck puppets.
>If you look at most animated porn, you'll realize there isn't a lot of animation in them.
As a degenerate who consumes this stuff, I recently came to this realization. Very little r34 type animated content is actually even decent quality.
It made me start considering learning about this stuff as a hobby. Do you have any other advice to another up and coming degenerate animator?
>Do you have any other advice to another up and coming degenerate animator?

Yes. Be into what you animate. If you do it just for the money and nothing else you might aswell work a regular job.
Animate for a fetish you have yourself so your eye for detail and qualitiy will be critical enough to produce the quality needed to succeed.
In other words "if you dont find your own stuff fappable, how can you expect someone else to fap to it"

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I always preferred it for animation purposes as it's relatively easy for newcomers (at least, for me it was, especially compared to Blender).
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I didn't like MMD because of it's user interface when I started, so I just started using the MMD to blender addon and went from there.

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is it worth trying to animate with virt a mate?
i read a post on f95 saying it only works with VR
>i read a post on f95 saying it only works with VR
It has a desktop mode that works fine.
>is it worth trying to animate with virt a mate?
Depends on what you want to make. Simple sex loop? Yeah. Literally anything even slightly more complex? Maybe if you like banging your head against walls cause posing in that shit is a pain in the ass.

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