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How am i supposed to cope with the new weight paint in 2.8?

This shit makes me want to punch a hole in my screen.
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Yeah very intuitive workflow fucking Christ
>deselect the object you want to weight paint
Whoever thought this was a good design needs to get the rope.
The whole point was to use the wireframe to see the geometry better, but hey seems like you faggots never used weight paint anyway.
just fucking deselect it dude. big fucking deal

If you don't like it use "Show Wire" like >>753277 showed you, you big babies.
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you can change the color and hide the wire.

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Previous bread: >>740647

Character Creator 3 forum: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)


Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

mobile XNALara:https://play.google.com/store/apps/details?id=rendering.engine.cloak

MB-Lab for blender: https://github.com/animate1978/MB-Lab

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Still looking for a solution to this, it has to be an option on the remesh procedure but using a lower voxel size only makes the whole thing "heavier" instead of just the area I need to preserve.
They're evolving!
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upvote if you get the reference
I need a good souce for old (maybe XIX century?) shoes for G8F.
There are plenty of dresses from that time for V4 all the way up to G8, but none of them come with shoes.
I've found some "steampunk" clothing options that come with shoes, but they are a bit over the top.
If anybody knows of a product that fits the description please tell.

Let's say I've made a 3D human model complete with texturing, rigging, and whatnot. What parts of it can I copyright?
Can it be copyrighted as a whole?
What constitutes a breach of copyright?
How do I translate the copyright into a licensing deal?
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Even if you don't have a legitimate copy.
Just say you did it in Blender and Paint.net, nobody can prove shit.
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you are your own copyright
im talking about project files, ect.
Is there a process I need to go through to create a license?
Or is it something I write myself, and whenever a conflict arises I have to appeal to a legal arbitrator?
If the work is considered something that copyright applies to, you own the rights by default. That's the entire point of copyright. Of course if someone violates those rights you need solid proof that you're the original creator

Thoughts on this? Thinking of buying it
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The developer was working for Unfold3D then he went his own way and called the product RizomUV.
The programs both look nearly identical - same icons and stuff, but RizomUV is the new thing.
So unfold is shit and rizom is the good one?
But Unfold3D version 9 is basically RizomUV and as far as I can guess that's around the time the dev got fucked over.

I know I accidentally installed Unfold3D something something 2019 (it wasn't realeased in 2019 btw). The name was chosen because it had that '9' in there. I thought it was the same product but 5 min of using it you'll realize how garbage it is.

I couldn't figure out at the time why it was so shit so I just scouted the internet for older Unfold3D versions. I had no idea what RizomUV was.

This is the version I'm still using:

which is basically an older version of Rizom. It's probably safe to pirate because it's not as if it's the current Unfold3D program (different source code), and the guy that created the software doesn't own the rights to it anyway.
But why would anyone want to use Unfold3D, when RizomUV is much better?

I'm trying to figure out how to properly rig this and I can't get it to look right.
The circled part in particular is what is confusing me. What bones do I weight that to, if any? I intend on using some cloth simulation on the final product but it keeps coming out weird (see image below)
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For ripped cloth I usually use opacity masks during texturing. I think you can make your own zipper and import it into MD.
Create cloth mesh however you like it in whatever program you want. Be sure to have a homogeneous number of polygons, i.e. no areas more or less polygon-dense than others. Import it in MD as an OBJ garment. Simulate.
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Here's the scene. Importing alimbic files into UE4 is a pain in the ass to make sure the character animation and the alimbic cloth animation are synced up. And for some reason if I import it into blender first and then export it out, the file size doubles/triples. So that gave me about a day worth of hassling to try and minimize the file size as 6gb isn't fun to work with.
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Another angle.
what did you use for terrain generation?

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Why is modeling so frustrating? I get it, I'm new to this and this isn't supposed to be easy and I'm supposed to go through months and years of training myself but everytime I try and do something by myself I lose my shit and just want to fucking break some shit. Does it ever stop being this frustrating? Do you actually start enjoying modeling after you "get it" or does it get progressively worse from here?
When you git gud it is second hand nature, but you never truly stop learning and thus, the cycle of frustration and butthurt will continue forever.
I find modelling relaxing if I feel like working , if it's a paid project and the deadline is near IT'S BROKEN SHIT , WHY THE FUCK DO YOU NOT LOOK LIKE THE PICTURE MOTHERFUCKER BULLSHIT MAN
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Play more Total War min max style. Same experience.
anon you have autism.

Learning it just sucks, 3d has vertical learning curves. You gotta just suck it the fuck up and do it. If you haven't been working on the problem for at least 3-4 hours before taking a break then you ain't trying hard enough. FINISH YOUR PROJECTS, see any model you make through to the end, don't give up because you feel like it's not working FIX IT and have a finished product you can learn from.

Smash your head against the wall until it breaks, that's the 3d way.
I have 6 years in the game industry as a env artist and I still want to smash my keyboard into my screen once every week

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Hello guys! I'm new here and I not speak English. But I'll try to explain me as well as possible.

Make porn movies of 3D characters is my dream. The only problem is that I'm poor. Yes I know. I should kill my self! But before I do that. I want to see a big and lager cock fucking the cutie of pic related.
So, my first question is:
>How many is the cost of a 3D model exactly like the pic?
>How many artist are needed to do that work.
>And where did you think, that I can find artist with low moral to do the work?

I need a budget as my goal first. So, tank you! Any way.
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I forget to add a good sample source of her, to my post!
When will people get sick of this generic Pixar face.
A style of face optimized for maximum appeal and maximum cooming will not go away easily.
>lego girls
aren't they supposed to be between 8-13 years old?

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Which One are you?

“I just gotta play a few video games to get inspired and motivated”
>The Procrastinator

“I’m gonna watch Blade Runner again for the 10th time and get motivated to work on my cyberpunk scene I’ve been planning for the last 3 months, it’s gonna be awesome!”
>The Planner

“If I could just get a chance, I'm sure I would crush it at a studio job, I would thrive in that environment making art all day! I just hate working on my portfolio alone at home”
>The Daydreamer

“I sat my ass in a chair and made art for 4-8 hours a day for two years straight and got my portfolio up to industry quality. I actually wanted to cry at times”
>The Successfully Employed

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Are you on fucking speed or something.
4th, but also 1st and 2nd, that's always a struggle to a certain degree
Nah, just riding the novelty train
10-12 a day, 365 days a year, give or take a few off days.
First and third sadly

Nice industry you got there. Be a shame if a militia of 3D Russian bears murder all your mutt onions artists with their bare hands.

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People severely overestimate how bad the TLOU world is. Jackson is basically a modern rural town and the WLF has fucking burrito stands.
Yep, there should be a bunch of muscular guys and girls in her base. It's shown that she has the means to do it, but why the fuck did no one else get buff there?

I was thinking more about the world in general, not specifically the "safe zones". I only played the first game and most of that game takes place outside the civilized parts where you actually benefit from being in good shape when you run into looters and zombies.

This I agree too. It would probably have just reinforced how serious they were. Hell, in the first TLOU they had a lot of small details that did exactly this. If you look at the weapons of the Fireflies in the first game, the gun models are actually slightly altered from the ones that the soldiers have, making them look more rugged and worn to show that they're scraping by. But then again Druckmann's crunch boner wasn't as throbbing when they made the first game, so chances are they probably would have added more fit people in the camp if they delayed the release.
the most accurate description of this website
found the commie

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i've been modeling heads for the past 4 days and i still can't get them right. i'm looking at reference pictures and they still turn out like crap. how did you get good at sclupting faces? should i just power through and make more until i get good? do you know any tutorials that explain step by stay what i should do to make something that looks like a face?
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Do you really think youd improve in just 4 days? It will take months, but keep doing a sculpt every day and I promise in 6 months you will look back and laugh at how bad you used to be
i will, but you didn't comment on my latest sculpt

are you working from a reference? it would help if you posted the reference to see where you differ.

in general though looks like you've got a pretty good grasp of the generic form. making it look non-generic, like an actual person will be the next step.

also maybe start practicing adding eyebrows and hair. only thing i can see is that the brow ridge towards the nose looks a bit sharp, but that may be how your reference looks, in which case not an issue
i didn't have an actual reference reference. i just followed closely this tutorial posted by >>751642

half way through i realized that the proportions were off so i used this picture for a reference but as i said, i just used it just to adjust the position of some facial features
ah, okay. well yeah, looks good then. i would say next step would be to try a more specific model, something like trying to model a likeness, or pic a piece of concept art for a game or film character you like and model that. looks like you are getting the hang of evaluation, which is one of the biggest hurdles, basically the ability to look at your model and look at a reference and evaluate where the differences are and how to correct them.

also Nikolay Naydenovs tutorials are fantastic, he has several full length 40 hour class series' for character workflows. you can find them pretty cheap, i got 3 of the classes for $10 each on sale on the flipped normals store i think, might have been cubebrush but i think it was flipped normals. eitehr way, his tutorials are very comprehensive and he's clear at explaining both style and technique. i really recommend checking out either of his orc classes or his female assassin class. i beleive he also has a zbrush for beginners class, and while he does use zbrush for the majority of his work, 90% of what he does could be achieved in blender easily enough, just the hotkey sections and such will be less useful.

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>Will mastering /3/ help me get popular with the ladies?
>If there is a Z-brush is there a X and Y brush?
>Does sculpting in blender make one a better person?
>If my skin is turning bluish am I normal?

Questions that don't deserve their own thread thread.

prev thread: >>743647
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non-exercise drawings*
This is going to be a not so fun reality check, it could take you years to understand anatomy, at minimum to understand how mussels look, where they should go, how they change when tense or in tensed will most likely take you 6 months or more, your in a similar situation to >>753859
how do people who have just started and plan on doing this professionally cope with the long learning path? I know pretty much every field can only be mastered with years of experience and there's always going to be stuff to learn, but I wonder how long it will take me to even make solid simple drawings
>how do people who have just started and plan on doing this professionally cope with the long learning path

they're having fun while doing it. obviously not all the time, but experiencing breakthrough moments and the massive dopamine rushes they come with helps you maintain 100s of hours of motivated effort by conditioning your brain to turn frustration into anticipation.
I wanna start sculpting. I love sculpting in RL and have done a few projects for art toy companies
I wanna go into that market fully, but only after learning 3D, so here's my question:
>should i learn modeling and then sculpting?
I know a tiny bit of blender, but i wanna learn the tools in ZBrush
>Should i just go for sculpting and then try to learn what i think will be useful in 3D modeling?
I honestly just want to jump into it, i bought a display tablet for my 2D illustration freelance work and i've been wanting to learn 3D sculpting ever since, but i also don't want to be capped by not knowing 3D modeling.
I have Pavlovich couse, i haven't started it yet because i don't wanna waste my time by being a retard :/

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i plan to sell this model once i am fully finished with rigging and texturing etc...

for how much could i sell something like this? what are the average prices?
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I see you have no idea what female genitalia look like. You have a basic idea of a hole, slit and clit being some sort of bump, but that is it.
>expecting realism

the retopo will take care of the lumpyness, tho i am also working on the skulpt to make it less lumpy. prolly wont get rid of it completely but thats just the way i draw. even my lolis are ripped
to be frank i will have to take a break because otherwise i will burnout, the model might not be perfect but its the most advanced thing i made so far so thats at least something
Don't get discouraged or burnout it's not to my liking so far but you are still pretty good. Plus I want to know how much money it makes you.
>expecting realism
to some degree, yes. I expect clit to have a hood, and some labia, just like how I expect breasts to have nipples

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Wanna 3D model a sexy robot dame. And need more good references. Also What do you think about robot/practicality vs human-looking/attractive.

hot 3d robot thread
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Is it possible to split screen Blender and PureRef?

P.S. I am really scared of rigging after sculptung. because the faces are not arranged the same way that vertex modeling. Should I worry or just go after retopo?
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What is her purpose?
Builder bot? Maid Bot? Fight Bot?
Does she need to reproduce humans?
What is her purpose?

or you just want a useless box?
Purpose is to look cool n' hot. And do cool n' hot animations with her. Whilst still not falling completely down the animu android pit
You can split screen anything on windows i think?
Also you aren't meant to rig up a sculpted mesh. It's for concepting and laying the groundwork kinda. You're meant to retopologize it.

There's prolly a good YT tutorial or something
Thats pretty neat. how did you achieve that?

I have never bought a 3d printer before, and I'm looking to get one. I do flatwork design and would like to do little models of houses that i can put various patios and things out to show customers. Anyone own one they can recommend (or not)? Also 3d print general.
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>Your Nozzle is probably too small and/or clogged by shit filament.
Nah, nozzle is cleaned because I already cleaned it with the method you described of and even when the filament isn't inside it the extruder has trouble even moving the filament at all and stutters as I described. I'll check the general btw thanks
Does the extruder gear move smoothly when there's no filament at all? Make sure your nozzle is hot (over 180°) or the extruder doesn't work. You can pull the filament out after some has fed through and check the teeth marks from the extruder, if there's flat spots that means it's grinding and the filament isn't moving freely, if there's barely teeth marks it needs to be tightened up.
It's unlikely you fucked anything up, the extruder is pretty separate from the rest of the bed assembly. Your extruder motor might be fucked but probably not. Post a pic of your extruder setup if you're still having trouble.
>and buying a machine with a carbon filter (~$500 for a $400 machine, a liter of resin, tools, and an uv lamp for a curing station box) will get rid of the harmful fumes
No, definitely not.
You need a separate space, an M3 respirator and filter qualified for organic vapours and/or to be outright pumping the fumes out.
The only thing a HEPA filter will do is get rid of the smell.
>oh god shut up the ender is a flaming pile of garbage compared to the prusa
The Ender is $200 dollars. The Prusa is $999.
The Ender is unironically the more stable frame despite being made of chink materials and it comes with screws that actually fit and don't need to be sanded down. A new good mainboard is like $90.
There are much better machines but the Prusa ain't it.
I already discussed with another anon on whats required to get rid of fumes when the resin is hot (I was indeed mistaken on the effectiveness of activated carbon). Its stable enough to be left alone without making the whole house get cancer, a fume extractor+gloves is more than enough.

As for the ender frame I wont die on prusa as I use a cube frame printer kit, but playing off the ender as a better machine when it's shitty hotend design fails whenever the shark bite connector loosens up and spews plastic out of the heaterblock, (causing many embarrassing plastic brick photos every couple of threads) is disingenuous.
The issue with the mainboard is creaity locked down features in software (they didn't even have a bootloader on the OG cr10) and simple driver swaps turn into expensive board swaps for their ""premium"" option scheme that waste PCBs just for a 32bit processor as a check mark for the features.
As for price being a "scam" its certainly not worth the price of its parts, but its not a scam to avoid using bargain bin parts that wont explode, instead of selling the meanwell as a "premium" option either. Powder coating all those parts doesn't help with the price as well.
>if there's flat spots that means it's grinding and the filament isn't moving freely, if there's barely teeth marks it needs to be tightened up.
This describes it perfectly, it has little marks of the teeth mostly because of the filament feeding process when I try to do it without pressing the piece that separates both gears. The extruder axis doesn't seem to move with the prepare options either so it might be the motor.
As for fucking up not the extruder yet ,but is but like I said I already spoiled one of the screws on the recieving end of the hotend (the one with teflon/rubber) but I already got some replacements.
Can't take pics atm since I'm not at home until next week, by then I'll post a pic or make a post on the general in /dyi/.

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I spent all my 8 years of 3DCG learning nothing but zbrush and 3Dsmax.

I can't get into Blender, no matter how hard I try, and I don't know why.
Did someone here share that same experience and somehow managed to make sense of the horrendous UI?

Sadly Blender is becoming the standard just about everywhere, and 3Dsmax plugins are so freaking expensive plus I don't like their subscription plan...
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Not even kidding, call me an autist I can't find the hotkey on this trash UI
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Is this thread supposed to be fucking satire?
How can you be this unwilling, persistently and actively avoid actually starting to learn while at the same time begging for getting spoonfed with learning material?
When you're in edit mode, do you see the toolbar on the left? Extrude is one of the first buttons under those responsible for translation, rotation and scale. Alternatively click E on your keyboard
How about you read a tutorial to get up to speed with blender instead of being a massive autist
If you rollover a tool in the toolbar on the left side it will show the shortcut.
If you are in edit mode and you visit the menu-bar on top of the window you see 3 entries. Vertex, Face, Edge. These are the corresponding menus for these operations. AND GUESS WHAT? THE FUCKING SHORTCUTS ARE IN THE MENU!
Also there is a context sensitive right click menu. It shows shortcuts.
Can you believe that?
Go watch an YT series for beginners - if you are lucky and able to use your brain you might find one that isn't geared towards absolute 3D beginners but 3D artist that switch software.
Maybe try this one - could be hit or miss with these guys idk...you decide.

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