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File: 1695311412033825.jpg (85 KB, 1024x988)
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Thread to discuss how to get a fucking real job with 3D tools.
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owari da, omae wa mou shindeiru
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>>959473
make your own company, and start looking for people who needs stuff made. I'm doing it with friends now. There's no jobs so we're making our fucking own
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I hate looking for work so bad bros.
I would love for a manager or something to take 25% if I never had to do it again.

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QUESTIONS that don't deserve their own threads

Rules for this thread:
>ask questions
>try to answer questions
>Do not Troll.
>Do NOT Schizo post.

Previous thread: >>951419
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>>959526
this proboolean piece of shit gets garbled from where I apply quick slice and always top part only
tried resetting normals+xform
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>>959532
top part or left side only gets garbled
for some reason turning it to editable mesh>editable poly reverses side of the garbled part
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im relatively new to blender. Im trying to make a oni type mask based off of Reiner. I have made the teeth and armor pieces just fine but I need to put in the fleshy parts that keep it all together.
would the best way to just sculpt in the muscle or something

im 3d printing this later so topology doesnt really matter. i'll just remesh all the seperate parts together as one
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Is it possible to APPEND an armature but LINK its respective mesh in blender?

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my work-flow? non-destructive!
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>>959095
Nah, it's pretty much perfect. Even the lettuce is smartly modeled instead of being a transparent texture.
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While this isn't a good model I'm tired of model fags obsess about muh topology. It all gets broken down to triangles anyways. GLTF literally doesn't support anything but triangles. If your model has something other than triangles it requires an extra preprocessing step where you must split and interpolate all vertex attributes. Adding extra triangles because muh topology is bad.
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>>959047
>game engine
>fuck around when triangulating
You realize this is the same engine that Oblivion uses, just with some extra patches added to enable extra shit right? There's no way this shitty engine is performing any kind of optimization, that's the raw model.
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>>959444
>It all gets broken down to triangles anyways. GLTF literally doesn't support anything but triangles. If your model has something other than triangles it requires an extra preprocessing step where you must split and interpolate all vertex attributes.
It's not that the concept of triangles is bad, it's that too many of them wastes resources in rendering, and historically there wasn't enough spare processing power for a game to handle that. In addition, if you are animating a mesh, the deformation will be determined by the topology, and it will look like shit if it isn't optimized for the expected motions - for example, there are special techniques used to model things like elbows and knees in character models so that they look correct when bent.

As mentioned by a few posters above, static models don't need to be concerned with topo for deform, and modern computers are often powerful enough to render high poly counts without too much concern - although having multiple models optimized this poorly will stack the effect quickly.
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>>959033
wtf its just a cylinder

Is Blender sculpting good enough if i just want to make huge animu tiddies models?
7 replies and 2 images omitted. Click here to view.
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>>959313
>>959326
>>959328
>>959434
well i was thinking in learning animation after sculpting, is sculting in zbrush and importing those models to blender for animation viable?
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if you’re not seeking a job in the industry, there’s literally no point in using anything other than blender. It can do basically anything now, the only limiting factor being your skill.
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>>959310
Zbrush if you can afford it, I do figurines and toys for my job, but if you can't afford zbrush use blender, is good enough
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>>959456
Blenders sculpting tools are good enough for your purposes anon. Z-brush is only a requirement if you wanna make hyper detailed stuff with like geometric skin texture details and stuff of that nature. Smooth mesh detail like realistic looking surface muscle is well within the scope of blender.

Blenders sculpt tools only weakness is that they can't go very high in polycount so once you start pushing beyond a polycount in the single digit millions you start experiencing issues losing interactive feedback.

Pic related was me learning to sculpt in blender few years back. Stuff up to that type of detail blender is great.
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>>959538
Well ive just got a pirated version of zbrush to give it try and maybe getting a license in the future, any course you recommend?

>>959458
>>959559
Those look really good
Ill end up using blender for other things for sure, i wanted to know if it was capable in the sculpting section

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Blender Sirs, we just can't stop winning!
This looks so REAL and LIFELIKE!
Blender is not at all inferior to professional 3d software!
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>>956683
>blender is only free if your time has no value
~cicero
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>>952687
Ha. Joke's on you. Nuke footage has been fake composited hollywood bullshit since day one, much of it filmed at that military base in Laurel Canyon. Nothing real about it. All fear-mongering. (That creepy Jew hack-actor, Jared Leto, now lives in pic-related.)
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>>953267
didn't read lol
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>>952690
i want people to stop bitching about the bitching
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>>952688
I own Blender under the GPL. You own nothing under your serf agreement to some publicly traded company who will squeeze you like the paypig you are. Your interests are not aligned, you are cattle for the proprietor. I am sovereign, you are a slave.

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Why do all Blender users insist on using one program exclusively (Blender) when everyone else uses a bunch of specialist programs that do the job better and just export in one click to ABC / USD / FBX / OBJ / etc.?

What is the point in blender? What really is the point?
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If it's not FOSS it doesn't exist, it's that simple. Tell me you use zbrush, Maya, Hudini, substance painter and I'll just roll my eyes at your shameless display of cuckoldry and globohomo slavery.
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>>957144
>What really is the point?

...when autodesk gets hijacked by trannies and shit, not so uncommon this days, and start to bring down the software more and more, all my invested time in the software, all my tools i programmed, everything will go down the drain too.
when the guys at blender HQ think that trannies are a good deal, i dont need to worry, because the whole code gets forked by tons of people who think different, and what ever the trannies at blender do in damage doesnt affects me! ...

...thats litterally my major point to stay at blender! when ever i like, i can install it, and keep on working on it, even when i am a fan of old school versions and shit!

...in 20 years, i can still work on 20 years old projects without any onscure payment plan, ... i realy doubts that can be sayed for most ot the other applications!
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>>959446
>capitalism is globohomo slavery
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>>959529
Intellectual property isn't real and has nothing to do with a free market. It's a state granted monopoly that has long since passed it's original claimed values of protecting the general public.

Yes, state granted monopolies are globohomo, intellectual property is globohomo, proprietary licensing agreements are globohomo.
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>>958958
>>957764
>>957271
Na Spiderman was houdini (like most things)
https://www.youtube.com/watch?v=f1-eOdovpsA

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Everything /archviz/ /arch/ related.

I must say that the previous thread was kinda wholesome so I'm making a new one.

Previous thread: >>924307
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R8
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>>955500
Antialiasing/10.

Its nice but needs love. I bet you did it in Lumion or Twinmotion if not congrats you achieved the look of 99% of the renders done in those.

Symmetrical renders only work on symetrical architecture, that fisrt plane with the diagonal roof doesn't help the perspective so I'd drop the angle and do something more 45 angle.

If you need a better animated waterfall map I've got one for you if you like.
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Shameless bump. No time for now I'm having a kid.
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>>958732
congratis anon
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>>959249
Tanks better stop making renders If I want my kid to eat protein.

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So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.

Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.

They're using Maya 2015 and Vray 3.05/3.6
105 replies and 32 images omitted. Click here to view.
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>>956114
Nope machines have limits just like humans. It can't create new things that aren't known and it can't install new tools. The robot will produced the millions of copies but never new things. The data for wright painting is never going to go into new ideas, people will notice the same actions 100x times over.
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>>946070
Holy shit! Cris is here?!
Chuds on suicide watch.
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>>954161
Is this working with the old tools or did you convert it?
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>>956138
>It can't create new things that aren't known
I am pretty sure hands are known and not something new.
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>>959546
Hands have different shapes and textures, you can not make the AI understand consistent shape of a child’s head without problems.

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Is this board only for modeling or is animation discussion also allowed?

I've been researching mocap on a budget and this seems to be the sweet spot between "retarded rotoscoping scuffed motion capture from video" and "$200k mocap studio with 50 cameras".

Any other ideas?

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Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see.
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>>959454

...i am rly drunk right now, needed a second look on your pic! ...kek!
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>>959455
consider the following
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>>959450
Is this a bait thread? Just make the curving plane first for one side, add a mirror modifier and a solidify modifier to give the form thickness. Watch the knight modelling tutorial
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>>959450
Why didn't you do an inward bevel

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Long hair always looks like a floating block (pic related). Faces look awesome today, but hair is still a huge problem to get right. Why?
1 reply omitted. Click here to view.
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>>959271
Because making it look good would basically be a LOT of cloth simulation
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>>959306
I suspect the bottleneck is more dev effort than actual computational cost. I think it would be very possible to make a good looking realtime hair rig that looked decent and wasnt too heavy, but it might require a lot of fiddling and optimization
>>
To make proper 3D stylized hair, that actually looks like the 3D version of a drawn cartoon, you would need proper transparency gradients and all engines still suck at that.
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>>959271
Zelda's got a fatty!
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>>959307
And you think no dev ever put any effort into it?

Why are retro graphics controversial on this board?
18 replies and 3 images omitted. Click here to view.
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>>959515
for fucks sake
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>>959515
Sorry for my generation, we just born wrong
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Does somebody here still uses anim8or?
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Because back then they didn't use limited graphics as a choice. Going back makes no sense when you aren't as limited
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>>959515
He's probably talking about stuff from the late 2000s most of which still works on windows 10

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Continuing off from >>957433
I am making a music video in Blender with Hatsune Miku (character model also made by me, shown in previous thread),
singing about not making minecraft. The song is here
https://www.newgrounds.com/audio/listen/1245060

I am starting on the actual animation portion of the music video finally now.

this shot compared with the length of the entire song, i am 1% complete at this point.
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>>959441
i realized i used the name field as the title and the title was very long as well. that's pretty much it
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There is a LOT of time to be filled, the chorus is the hardest part, so i'm trying to come up with a lot of references to both popular media, other music videos, and minecraft related stuff.

If anyone has banger ideas do let me hear. Apart from this i've also roughed out a section parodying "Fallen Kingdom" and a short shot doing "bohemian rhapsody"
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>>959452
a lot of my shot ideas are film references too. one general idea to keep in mind is to have things generally get more and more wild as the video progresses so people keep watching until the end.

also, i thought of a downside to one first rough pass described in >>959353, you don't really get any presentable updates worth sharing throughout that duration, which kinda sucks social media-wise
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Are you using a parallax effect like this effect https://twitter.com/MuRo_CG/status/1689597785438556161 for the eyes or are they just textures on spheres?
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>>959525
it's just textures, the eyes are nearly flat, they're moved and rotated with shaders, controlled by eye bones. If I can I might get that parralax thing though

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What do you think of cgcircuit and it's courses?
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Anyone?
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i think it is just a lightly-curated storefront so the quality varies by author/course. i've seen a few things and never seen one that one that was complete trash but ymmv

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Am I gonna make it, fellas?
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>>957874
No you will not make it because you use blender and was never serious about the whole 3d thing in the first place. You're just a wannabe 4chan shitposter just like everyone else. You think being edgy in some dead board is an accomplishment? Kill yourself or get a proper job and forget about 3D there are better hobbies out there like going out and making friends and eventually a girlfriend that you can cuddle with and hopefully fuck. marry and spend the rest of your lives together. God save your fucked up life anon.
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>>957874
Pretty good anon! Keep up the good work
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Op here. Haven't posted a reply yet, have to use my phone to post because my internet doesn't allow posting on my pc.

>>957893
Bet. I'll take that into account. Cheers.

>>958004
Ok

>>958017
Will do, cheers

>>958274
But I already have a fiance and I love her
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>>957874
hmmm i dont see the penis... im sorry, you are NGMI.
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>>957886
are you actually fucking retarded?


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