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File: chainmail3.png (2.49 MB, 1920x1080)
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Previous: >>928636

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges

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fruit shampoo
yes, but brown hair amazon is cuter
any magnets for renderotica stuff?

Yes, I wanna try Daz 3D for what it really was made for, kek
This is pretty good, had to make the displacement really small to not make her lips look dry, I'm gonna use this for all my renders now, thanks.
>want to use big cat 2
>no iray materials
>no converter fixes the fucked gamma
>have to do it all manually

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How is there no real competitor to these fuckers?
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high-end products from huion etc absolutely do compete (for half the price). the idea that wacom is in a league of its own is a relic from 5+ years ago.
Because they cater to a small niche?

Wacom is really not that expensive once you factor in the fact that their products last forever.

>high-end products from huion etc absolutely do compete

No they don't because if artists weren't poorfags then Huion wouldn't even exist. A competing product means a product of the same price but better in some regards and worse in others.

If a Hyundai would be the same price of a Ferrari then nobody would even think of buying a Hyundai.
That doesn't make any sense. Wacom ain't no Ferrari, they offer tablets from the cheapest tier up to the high end. XP-Pen and Huion offer better features at the same price at least in the low- and mid-end. Build quality isn't any different and reliability is similarly average.
Stop being poor.
>XP-Pen and Huion offer better features at the same price at least in the low- and mid-end

It's like you write these words without even thinking what they mean.

Is the high-end Wacom product more expensive than the Huion high-end product?
If they cost the same, would you buy a Wacom high-end product or a Huion high-end product?

If Huion posed any real competition to Wacom they would have lowered their price a long time ago. Huion only caters to poorfags who never used a Wacom before.

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with sound: https://www.instagram.com/p/CkGxZ5BMLXo/

This was created by @rettlesnake on Instagram. He's not a musician but he claims he does sound design for all his videos, so how would I get started on something like this?

I understand there's software like Soundly for SFX but I wanna make simple tunes like he does. Is he using stock samples or creating them? How would I get started on doing something like this?
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i actually do sound on the side. skimmed through some of his stuff and it sounds like he's definitely got a bit of background doing teshno and modern electronic stuff.
stuff like the slate and ash kontakt libraries may appeal to you, maybe some reimann loops for rhythm. throw on some effects etc.
however, if you don't have a minimal level of competence doing sound/music already you'll probably fuck it up. there are a million ways to fuck it up.
but here's the good news, for every decent mograph guy on this level, there are a 1000 sound guys on a similar level to this. and they will do it for free as long you do a sound by @ on instagram and also let them post stuff on theirs. especially if you've done commercial work.
This is kinda sad desu, I hired a very talented guy a few months ago and he charged me 50 bucks for a couple of tracks that were excellent

Anyway I tried out VCV Rack and I think it's the perfect software for this stuff. VCV Rack + Soundly are definitely the tools I need.
it is a bit sad t bh, but that's just the sound business. usually not a lot of money in it.
vcv's is indeed great if you're so inclined. i guess it makes sense guys used to dealing with nodes would be comfortable with the eurorack format.
if you want to use it inside a DAW and don't want to pay for pro, there's a FOSS fork here with more than enough modules included to get by:
Damn, thank you anon

What DAW would you recommend to use with Cardinal? Ideally something either free or open source if possible
reaper is legitimately amazing for doing sfx work and (even quick video edits) it's 'free' like winrar so the trial will never expire even though it'll say it runs out in 60 days. it's pretty cheap if you do decide to buy it though. the free tutorials on their own site are great for learning the features as well.
google how to get ffmpeg in there to get all the good export options for video as well.

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I forgot the shortcut keys to everything I learned in just a matter of days.
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that means you never truly learned them.
shortcuts are about motor memory, which doesn't disappear fast once you developed it.
just get a cheat sheet off google. and don't bother learning shortcuts unless you are actually going to be using them on the reg.
just print them in a fuck paper fagot
>change keyboard
guess the keyboard shortcuts are useless now
>learn how to play piano on one piano
>unable to play on any other piano in existence
please tell me you're joking.

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/wip/ - Works in Progress - Bring back the WiP Collages edition

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>930478

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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But overall is really good, are u using references or just from memory?
i love a good elongated female torso, don't change it.
I use references to get the general blockout and then go from memory because I'm too retarded to bother looking for good reference that aren't porn.
It's also why it takes me a couple of hours of work to actually get to this stage, it's a constant trial and error of what looks correct to my coomer brain.
I'd love to get to a point where I can blockout the body based on muscles alone, it would save me so much time.
I also get very filtered by shoulders and limbs including hands and feet very often. I haven't sculpted a single decent looking hand or foot.
Looks great, I'd give her some hip bones that pop out to bridge the stylized and realistic look a bit more.
You're getting there. Be sure to post the finished product.
I like the vibe and composition, some actual textures and wear and tear would elevate it tons.
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Facial expressions and better fingers are still in the works. As for the rest, it is in the polishing phase.

I want to become proficient at modeling hard surfaces, props, and weapons in cinema 4D but I'm not sure if use C4D because Maya or 3DS Max is the standard for studios and in general, Is there something I can do if I really like C4D?

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I went back to making my 3D models, and holy shit, I ended up making a new style, evolved from my npc style into a model developed one.

Seriously now I am impressed with this waifu, and clearly will start focusing on this new path that I just discovered.

This idea of making my game characters, with the idea of them being cheap and easy to be taken to produce merchandize, seems a winner idea.

This wifu is much much easier to produce some metal mold to produce some plastic toys and keep the cost around 2-5k to produce such mold for an injection machine.

Texturing would be just pretty basic stencil work, so shouldn't be any issue.

Honestly this style is a much better idea than anime styles which cost more than 50 grand to make.

And not just plastic injection shit, I think is a trivial model for cushion type of plushies and other cloth based toys.
Design is easy enough to be nothing more than trivial cloth patterns and some stich work.

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Looks ok. But why are you rendering it? Bring it to Unity or Unreal and start messing with the editor.
pixel textures with dynamic lighting look ugly and plastic
Is that because of the specular reflections? Seems like it could look okay under purely diffuse lighting
Good job!
Honestly it looks cute

Can eye tracking be incorporated into sculpting/modeling?
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Kill yourself.
Talk to a doctor, and they'll make a therapist referral. You don't need to take meds.

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Why is it generally considered bad practice to do hard surface in zbrush? Pic related.
its not bad practice, its just zbrush plays it fast and loose with topology so if you are trying to get some clean edgeflow you may need to take it into another software to clean it up, zbrushes topology tools fall into one of two categories

1: automated topology solutions. this is like zremesher. it will get you like 80% of the way there but its not perfect, and can occasionally fuck up particularly sharp edges and corners if you dont dial it in

2: retopology "brushes" between zmodeler and the topology brushes for zremesher you have access to addressing topology and modeling hard surface "by hand" but the tools can be unwieldy and zbrush generally doesnt let you highlight specific vertices or edges in the same way other modeling software do, everything is more or less handled with large radial falloff brushes, so for precision control, unless you are quite skilled with zbrush, you may find yourself wanting to use another software.

but the stuff in your pic is just a sloppy bit of kitbashing with subtools and is easily remedied with a few seconds of repositioning. in general Zbrush is excellent at handling large models, multiple components, and non destructive booleans without slowing down your PC at all. i dont know how they did what they did in the code of it, but zbrush can handle models that would make maya, max, or blender fucking shudder and chug. my personal laptop is almost 8 years old now and i can handle 20 million poly models with 15 subtools no problem
It's not considered 'bad practice'. At least, it's not considered bad by anybody who actually does any work in the software.
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>why is it considered suboptimal to create perfectly even shapes in a program where everything gets approximated by hand
hmmmmm no idea, anon. it's a fucking mystery. better create a thread about it and investigate some more.

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What's the point of learning any animation or using any tools when soon all you're gonna have to do is tweak AI parameters to generate exactly what you want?


The video even goes into how long it took to iterate this tech from the image generation technology, and I don't know if anyone here is familiar with how short of a time it took for that technology to improve, but it was staggeringly short.

The videos don't have any audio though, so there's that, but AI is already making insane leaps with auditory sound/voices aswell.

It's over.
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>some shitskin subhuman talking
>you can't honestly expect me to believe they had anything to do with this amazing tech.
This is Károly Zsolnai-Fehér and he's got a doctorate in light transport. But even if we disregarded that, you're still getting mad at somebody for vulgarizing science.
Snowniggers and Angloids can't fathom the many European languages and accents.
Waw! Uat taim tu bee alaiv!

maybe 80% of world population are
consoomer-types, they are happy when they can cosume

20% are productive-type, they only can be happy if they do something useful by themself

i cant life if the computer spit out everything for me.

another reason, if you want a very specific thing, you only reach it by make it self.

in ai you need more and more prompts if you want something very specific detailed from your mind.

you reach the point sometime when typing more and more prompts is more elaborate than just made it from scratch

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i thought it looked familiar

Left or right?
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they both look like shit honestly
I'm not a fan of either of them tee bee H.
If I had my way, a mix between the two could be nice. There's no rule saying a toon shader can't have texture. The problem with BotW is that the lack of texture kind of makes a lot of things look really low res, but the models themselves don't really make up for it much. There's definitely some texture there, and they look painted, but they don't really seem to go all in on it, which is disappointing.
Even some normal maps to affect the shading would have been a nice addition.

If I were forced to pick one of them, I'd go for the left. Just because texture adds more of an outlet for artistic expression than slapping on a toon shader without doing much else with it.
I'm pretty sure they chose that graphical style in order to minmize color use and save RAM; no? For example, when you activate two player mode in Hyrule Warriors: Definitive Edition, you can tell two downgrades right away:

the frame rate is 30 fps instead of 60
the amount of colors are reduced
I don't doubt it, but in terms of "what I prefer", I gave my answer.
Besides, I feel like the WiiU/Switch was a bit beefier than it was given credit for, and could pull off textures in a single player game.
Other Switch games manage 60fps just fine, and LoZ was never really expected to run that fast anyway (OOT was 24fps if I remember right). Though Hyrule Warriors is something else I think, so I guess that should run 60.
2 player mode downgrading the game has been par for the course in almost every console game though, it's kind of to be expected when you have to render things twice. Except in games where you share a camera.
left looks a thousand times more brapable

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*Sniiiiiffff* Hhhhwats up guys?! It's Justin here with thhhheeeeeeeee CGessentialsdotcom back with another blender tutorial
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see >>934646
dude this guy looks like the missing link.
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>Blender Guru is a /pol/ chud
not an argument

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Please be honest with yourself, you just want to make coom right? We don't want anymore young artists ruining their career goals. The majority of art in the western industry is boring, uninteresting, pays horrid, public schooling is a scam and you don't get to decide what to make. If you really want to do it I cannot stop you but there is also nothing wrong with getting an AI-proof career while doing this on the side.
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and where do I go from there
I have been asking the same for a while. I have bumbling about doing assorted shit, but I don't feel like I have improved one bit.
>and where do I go from there
Have you tried modelling something on your own? Using refs of course.
maybe following some tutorials along? https://www.youtube.com/watch?v=MajXMU-DuPY&list=PLDJRbwyy3-83YXl37393EKjyJC07HeYLM
I found this series on youtube for modeling an entire human character.


It seems short but that's because he goes through it really fast. He skips the tedious repetitive stuff, but sometimes it can be hard to follow because he goes so fast.
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thanks I saved those links for later
currently going through this guy https://www.youtube.com/watch?v=e3GCEEUnHPs
he's presenting a bit slower and includes troubleshooting for spiritual boomers like me

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Why is rigging in Houdini not nearly as developed as rigging in Maya?
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>A technical artist is the same as a character animator
Bob Dylan sucks btw.
>A vfx artist is a technical artist
Oh no no no no no
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>selecting vertices in blender still easier
>selecting vertices
Houdini was specialized in procedural modeling and sfx, then became a little more generalized over time
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For the same reason as Zbrush. It's a toolset that's focused on a specific area of 3D graphics.

If Side FX wanted to they could integrate some really awesome anim and rigging friendly workflows into Houdini (every now and then they try) but why should they bother? They have cornered the market for FX, that's where the money is so that's where the dev goes.

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Cascadeur is a failed app, isn't it?
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Wrong again. You use the Foundry or Autodesk's software and thus consent to the TOS and EULA. Your company can now be audited and fined at ANY time.

>b-but not authoritative, I dont have to pay the fee....

you have a lot of learning to do son
>None of these are authoritative legal documents in the west.

Yes they are.
Do you honestly believe that companies put TOS and EULAs up just for kicks? It's a loophole for them to do what they want.

>"Your honor. This company violated my rights!"
>"Your honor. This moron agreed to the TOS which clearly states that we're going to violate his rights."
>"I see. Judgement goes in favor of Big Tech Inc, so says THE LAW!"
>[laughs in crippling layer fees]

Also did it ever occur to you why companies (like PayPal) keep changing their ToS every few months or so? It's because some smartass sued them for something that they neglected to add in their ToS. The more these companies get sued the more airtight their ToS/EULA become, and the more of a bitch they will make you.

Stop thinking you, a rando, has any power over these evil corporations. You never did and you never will. If a piece of software is useful to you, use it (preferably the pirated version). But if you decide not to use because "muh privacy rights" then you are a fool. You have no privacy rights. You're just a bitch. Welcome to the club of the rest of the fucking planet.
EULAs are a "throw everything at the wall and hope something sticks" document. they get updated as new things come into existence to throw at the wall. They have never been used to successfully argue for a limitation of consumer rights. They only serve to draw a line around rights the company wishes to reserve.

Privacy policies are defences that prevent governments from suing companies for violating laws. They're written in a language that addresses the end user because that's what legislature requires of them.

You have a child's understanding of corporations.

>They have never been used to successfully argue for a limitation of consumer rights.

most embarrassing statement


>ToS fuck people over
>people complain to the law
>ToS get modified so people can no longer legally complain
>the people who complained in the first place are saddled with crippling legal fees for the rest of their lives


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Are you being ironic?

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