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File: 1627025443070.webm (2.48 MB, 1920x800)
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Can someone experienced or even novice explain to me what made this look so horrible?
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>>841573
they're not even trying anymore
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>>840588
The fucking physics of it all make no sense.
>>
>>841152
COVID spacing. Can't have them can't the wuflu
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>>840757
The surface of the moon isn't zero g you dumbass
>>
>>841573
>>841581
Why would they waste budget on anything more than bare minimum mediocrity when the average person still watching capeshit at this point won't even notice? They'll only care about consuming product so that they're not out of the loop with their twitter friends, and are all caught up ready to be excited for next product.

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Look at the image, the 2D version has details and obviously looks painted with care, whereas the 3D version emits a tone of laziness.
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>>842720
>>842720
>2D has been solved and is now achievable in 3d

Don't get me wrong, it looks good, but you'd have to be blind to confuse it for 2D art, even in a still frame, it's still obviously 3D.
>>
>>842721
its not "obvious" unless you visit 3dcg sites and have an interest. Kids (literal kids) cant even tell.
>>
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handpainted textures with 3d models are peak soul
sadly the pbr workflow turned everything into substance painter models, which is understandable thought because painting pbr textures manually costs lots of time
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>>842721
I've seen people on this board post many times screenshots from Dorohedoro asking how to achieve that level of faux 2d look. Problem was that said screenshots were of hand-drawn 2D scenes from the show.

You might think you can tell but in reality someone told you it was 3D first, then you suddenly developed an eye for it.
>>
>>842725
Not him, but:

1) he was being hyperbolic
2) what miyazaki an others discovered after extensive research into the question of 3d vs 2d is that humans are used to the myriad imperfectsion and orthographic impossiblities of 2D.
The best looking 3D in the style of 2D, which I will call 2D-like, involves recreating those imperfections and impossibilities by distorting models relative to the camera and other trickery like for example with Guilty Gear Xrd (and I assume Strive) each character has their own hand tweaked shadows independent of the actual lighting, and each of the three shadow channels (or whatever they're called; the hard, mid, and light shadows) can be tweaked

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hi /3/ heres my first attempt at a 3d model
what do you think?
also how do I put textures on this? how long does that take?
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>>842709
Fix issue from pic related selecting it and pressing alt+n and recalculate outside probably should do it.
To put your textures on your model, you have to make individual low poly mesh keeping shape of each individual high poly shape. once you do it you have to unwrap all of your low poly models, there - google about uv unwrapping. Assign One material to all low poly models (later on substance painter will read it as one texture) assign to this material checker texture, find it on Google, should have letters, numbers ratio1:1 and not black n white. Select all low poly models, make your material use checker texture, go to material preview, go to edit mode with all low poly selected, try to adjust islands so they take as much space they can in uv space, and use checker in viewport to see how much resolution each part gets. Ctrl F2 select suffix and name it _low. Do the same for high poly name them "high", export low poly as fbx individually with "selected objects"option only
Do same for HP,
Good luck i will monitor it because you are new and that gun doesn't look like shit
>>
texture in substance painter
>>
>>842712
>>842719
The point of that post was to lead op into baking and using substance painter in the end. Op is fag probably learning nodes now to avoid all those steps

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How do you achieve realistic jiggle physics?
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>>842485
I'd be the happiest man on earth if I could make 500$ per month on Patreon.
>>
>>842587
>I'd be the happiest man on earth if I could make 500$ per month on Patreon
The absolute state of /3/
I kneel, frugal-kun.
>>
>>839858
>back of the knees have abs
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>>842541
>650$ per month
Portugal?
>>
>>842650
Yes, Poortugal.

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how do i crush ice cubes... i am trying to make smootie :(
>>
>>842499
Like so:
https://youtu.be/PGIrTKpJleA
I’m not sure why you’d want to add crushed ice though, it feels like it would just water down the fruit and yogurt.
>>
>>842503
Add ice cream instead

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Thoughts on my dragon head?
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>>
awful. and learn to use the /wip/ thread you retarded newfaggot
>>
lmao, all those salty underachiever pussies ITT
OP you did alright
>>
Not bad, a little bit low poly for my taste but it's alright. Now let's see you texture it fren
>>
try studying the anatomy of real animals like an alligator or lizard before attempting something like this maybe.
>>
It's ok if you're going for a cartoon look.

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Hey hey CG people. I'm a drawfag looking to learn to make stuff like pic related, but I've never done 3D before and not sure where to start. This artist says they used ZBrush, Marmoset Toolbag, Texturingxyz, Marvelous Designer, Substance 3D painter and 3ds Max, but that's a lot of software. I'm not sure what each of them do and if I really need all of them. What do I actually need and what steps would I take to achieving pic related?
(I pirate everything btw)
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>>842486
are you the author of the course or something? it's obviously trash. don't learn shit form people that don't know enough to even get good results in their fucking tutorial.

>Is it for experienced modelers? No.
is clearly not BY an experienced modeler either.
>>
>>842594
So post your models, big guy. You won't.
>>
>>842333
kek
>>
>>842592
Man, the subtlety here is beautiful.
>>
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>>842328

OP modeling shitty ecchi renders with his 3060 can hardly be compared with big studios.

Just learn zBrush and Blender and move to autism-tier software when you know the fancy softwares first.

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> 4 years of studies
> I haven't got a single penny
> I don't have many jobs for my portfolio
> a number of unfinished projects due to limitations of my laptop
> I finally finish a model
> nobody buys it
> I can't look for work online due to limitations of my laptop.
> my laptop is going to die

What do i do bros, is this shit really worth it? I think I have thrown away 4 years of life, have you gained anything with this?
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>>
>>841483
You can, you 'just" need to pay 2 or 3 thousand bucks for the top Tier hardware, sure it sucks that it's so expensive compared to before, but it's still not that big of an investment if you are serious.
>>
>>840818
terrible advice, you sound like a faggot
>>
>>842677
checked
>>
>>841476
how do you do it
>>
>>842677
Yes I know how much you are butthurt over you getting shit on in previous threads. Keep coping with seethe posts on all my replies, it will make you feel better. :^)

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>>>Not sure if this violates rules but I'll try anyway

Joazzz2 a while ago removed his Mega Folder link for his Warhammer SFM models, I have literally spent weeks either trying to find him and talk to him or find an archive for the folder, any chance someone here has it?
>>
https://desuarchive.org/tg/thread/79613728
https://mega.nz/folder/UN12lKrQ#CXMrpiF2WFrvpN92j_uc0A

>Remkaing the whole school
> Missing reference of the stairs leading to roof

Got a suggestion that someone here might be of help to figure out this issue. Thanks in advance /3/
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>>
>>840148
Just a hobby to recreate the whole school, part practice, and the other reason was to finally figure out the whole layout of the school for the community.
>>
A lot of japanese schools are built to exactly the same spec. You can probably find blueprints for them online.
>>
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>>840172
NTA, but I can't find blueprints for the school i'm looking for.
i just want to model some comfy memories
>>
>>840172
>A lot of japanese schools are built to exactly the same spec.
Are they really?
I guess it wouldn’t be that surprising, I just haven’t considered it.
>>
>>842381
public ones are, which are the ones you see commonly in anime

GLORIOUS CGI
https://www.youtube.com/watch?v=IhlRyxWU21s

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why does the coomer 3DCG look worse than simple drawings even though there is more skill involved and the image is also technically better? is it the lighting? the textures? the stylization? I haven't seen a better CGI render than drawing
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>>841384
>that's one of the reasons why you will never see 3dcg porn made by real top dogs. the moment it goes public, his/her animation career is fucking over.
not at all. You cant identify someone like that.
>>
>>841386
t. animafia
>>
The one on the left seems to be just a low quality Overwatch headhack.
>>
>>833154
>22:22:22
You might get a pass.
>>
>>832881
They actually did that.
Common even on the PS2 era.

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Dude approached me at artstation and we basically have a deal on my model, what service should I use with for max Revenue?? I dont know how to approach this. Help.
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>>842616
Meh, I wouldn't trust that kind of offer considering that I'm noname. But thank you for the reply, I'll try your method.
>>
>>842620
Never NEVER give something to a client before they pay.
That should be common sense.
>>
>>842616
>Never send a model before receiving payment.
They can just charge back.
>>
>>842610
Something that denies refunding.
>>
>>842641
>>842611

File: 1627626169854.jpg (812 KB, 2528x2133)
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>it didn't get posted here yet
>>>/g/82751773

Okay so here's the deal:
>Naomi Wu got herself 3d scanned while wearing a bikini
>she commissioned somebody to edit off the bikini for her
>puts the edit up for sale as an NFT
>on the NFT auction site, the 3d model was viewable in the browser but with some blur filters over it (sorry I don't have screenshots of this, the page appears to have been taken down)
>anybody who knows how to use inspect element could just go download it
>I do this, see pic related
>turns out it was the uncompressed file stored in .glb for some reason
>find some online converter that converts it to .obj
>can import it into blender
>mfw i have no face
She made it freely available for 24 hours, so I'm passing it onto here. Do what you want with it.

Comment too long. Click here to view the full text.
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>>841784
a whore that can't even do a food review in pictures correctly

>>842063
don't be a simp
>>
>>841777
fpbp
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>>841767
Thanks for sharing. A variety of 3D human scans can come in handy.
>>
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>>842307
It looks dislocated.
But hair can't be caught by that nft process, or can it?

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/3/, if you were to take a look at this human model, what would you say is the ethnicity? Russian?

Totally did not rip this from a video game BTW. :^)
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German.

https://www.bing.com/images/search?q=Thomas+M%C3%BCller&first=1&tsc=ImageBasicHover
>>
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>>842603
>
>>
Note that the facial hair you see in the OP baked in to the textures. They obviously baked thickness into the crown geometry to compensate for the head hair, but as for the facial hair, I don't think they baked any thickness into the jaw since it looks proportionally correct with the neck as is, reducing the jaw (if we were to take off the baked hair) would make the model look off and like shit.

I'm sorry to act this super autistic.
>>
>>842602
Polish maybe
>>
fuck you




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