Will anyone be my 3D mentor? We can talk every day and you can teach me what you know, like Michelangelo did with his students
>>796870What time zone are you? im +8 and free between 6:45pm and 7:30pm my time for free teaching and can give feedback every day or so
>>796880I will do everything for you
>>796870What are you intending to use the dark art of 3D for?
>>796911Im not the OP but if he isn't going to model at least one frog just ban him immediately and ignore his friendship. I want at least one frog out this deal.
>>796870post your works in wip instead, that way entire /3/ is your mentor
Would having a glasses free 3D monitor help with 3D modeling?
>>771219>>771230>>771454>>771687>>771923>>772213>>772590>>772762>>773014>>773224>>773431>>773631>>773840>>773967>>774126Comment too long. Click here to view the full text.
>>775025>>775264>>775603>>775979>>776210>>776218>>776459>>776684>>776839>>776962>>777172>>777427>>777741>>777947>>778261Comment too long. Click here to view the full text.
New fag here, how good is this render to you? And how much would you charge for it? Just trying to get an idea of what are the standards in the 3D industry. (process: https://youtu.be/mGZgChSkRd8)
>>796845>modify the colours so it looks photorealistici see we have an expert here
Looks nice! Good job
>>796845Sensing high amounts of jelly here.Post your work fag.
>>796868Better than anything you can fucking do.
>>796924lol
>Even Nintendo uses ZbrushAutocucks and Blendturds on suicide watch!
>>796877>>796892wut? No, it's $18,190 million. $18 billions.
>>796705You post makes no sense.
>>796898ZBrush cowboys. They can be worse than blendets.
>>796705>AutocucksDo they remesh and animate in zBrush as well? I doubt.
>>796955You can absolutely remesh, optimize the topology for animation and do blendshapes in zBrush - but you still export that to Maya, zBrush even has an export option specifically for Maya which proves that OP is a retard.>>796899I agree, the zBrush users that spout shit like this are the ones that exclusively make sculptures for 3D printing at best and do nothing beyond that point.
/3/sources General- Teapot Edition ->Pastebin with free resourceshttps://pastebin.com/cZLVnNtB>Last Thread>>726257Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here.It might help to check the Pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.Almost everything on the Pastebin list should be free. That doesn't mean it's CC0, so if you're wary about copyright, it might be a good idea to check the license of what you're downloading first.Some sites may require a signup, and some might be sites that are "free" but limit how much or what you can download.Comment too long. Click here to view the full text.
>>742962I'm making a gmod clone in godot. what would be a good source of random props to use? It does not even matter what objects they are, as long as they are recognizable and low-ish poly
>>796733Check the pastebin, there's a few sites up there with free models that you can use. Not to mention check sites like Turbosquid and stuff for free stuff, or even places like sketchfab.
>>796753I'm not worried about selling anything because it's very early stages of development, but I prefer not to use assets that I can get sued over. everything on turbosquid is unusable for this reason. The industry is a minefield for people like me who just want to combine shit together and do not want to make new assets.I feel like the whole copyright system is broken if it is necessary to reinvent the wheel every time.The video game "unvanquished" is the one of good 3d models and textures with usable licenses that I have found so far.
>>796926Just check the licenses of whatever you're using. It's not hard.If it's CC with attribution, just put it in the credits or somewhere or even the readme. Attribution just means it has to be credited "somewhere" with the project, not that it has to be especially visible or anything.
Does anyone have a link to download Roadkill for UV unwrapping? It's a free tool, but I haven't been able to connect to the official site to download it nor find any mirror.
Million dollar question - do you have to own all your tools in order to freelance ?
>>796435my bad mate, let me correct*nobody making legit work in an actual professional manner wants blender filesI've seen garbage at 80 bucks on turbosquid, so I can't even start to imagine what your 5$ thing looks like lmao
>>796438$5 is a lot if you live in another country
>>796438It was a very simple prop, priced accordingly. The kind of thing that's done in an hour, two tops, textures included. $5 was after royalties. Still, it being a Blender file I was a bit surprised it actually sold.
>>796439No it's not. Not even the value of a meal.
>>796890depends what country your in, some of the asian countries
am i too good for this board
>>794160wow is that computer of the graphics? so kewl xdd!
>>794160Ew, raster
>>793548>>794160youre nothingcheck out my donut
plz
>>796661is that your Xanax molded into a donut? very clever!!
i don't get it
Reddit-tier meme, please go back
>>796857>knows what reddit memes look likeno you go back
>>796779Youre just a Pussy
>>796777The artist cannot draw a motorcycle. In fact he is so bad at it he did it hilariously wrong 6 times
>>796841I think you're probably right. I really like these rat images, though.>>796857All memes are reddit tier. Unique people post unique posts.
>>789685
>>789659looks like that angel in eva 2.22. no wait- the series version.
>>789673Muh golden ratio
>>796851More important than you think(or being able to grasp, apparently)
>>789685literally any other
is there a snappy way to rig a character model in blender? I enjoy modelling and animating but rigging is just so fucking boring.
>>796585>building mechanisms , ie actual problem solvingvs >tedious brainless shit that is weighting
>>796587How can weight painting possibly seem brainless to you you have to know what contours have to be properly faded into, not to mention the performance hit you take depending on the resolution of that weight map versus the quality of the actual deformation.
>>796516mixamo or auto rig pro
>>796743After the initial setting it turns into endless trial and error to find the right value for that small spot there, especially on denser mesh.
is auto rig pro worth learning if I have extensive knowledge of rigify? And a shitload of experience animating with rigify as well
What do I do now?
>>796554retard
>>796520now you kys
>>796554It's your understanding of jazz that's black people tier. Fucking kek, anon>>796520Get some colour in there
>>796554This
>>796545ngmi
how do i get rid of these white edges around eyebrows and eyelashes? tried a lot of stuff in mat properties, but couldn't figure it out in the end
>>796808it's this model https://twitter.com/MeltRib/status/1321977411790086144 , so i think it's a problem with my settings. i haven't changed anything major and tried resetting everything, but the problem presists
>>796829Nah, those textures are just bad, it's not even just a simple issue with the matte-color being wrong. A quick workaraound would be to set the Blend Mode of that material to Alpha Clip, and play with the clip threshold until most of the white edges disappear
>>796834I'm a fucking idiot, just set the alpha to straight, not premultiplied and issue's fixed
>>796837there you go, always check the alpha clip
>>796834>>796837thanks
Also if I have to learn 3d programming too, I'll accept any good guide.
>>794886Post your fully functioning vtuber or learn to read.
>>795077There is nothing special about making a VR/vtubing avatar. It's just a humanoid character model imported into unity and given some blendshapes for expressions.Honestly the hardest thing in the whole process is Unity's shit UI.Literally gamedev 101 for character modellers.
>>794884Just hook your rigged character into Animaze and you're done. No need for scripting.Hard part is actually finding a girl with a good personality, entertainment skills and willingness to work as a Vtuber. Male Vtubers don't work because over 90% of youtubers and streamers are already male anyway. The avatar changes very little.
>>795197>The avatar changes very little.as male streamer you need to be funny and/or have actual gaming skillswhich is more rare than having cute voice and being a woman
women were a mistake
RTX Emergency Food
>>796760based
>>796798sooooo make something better?
>>796805Why should I?
>>796744that's a very pick and choose comparison photoyou're literally showing grassland areas for all those games, do you expect a desert not to be filled with sand either or a beach to not contain the ocean?
>>796816idk why not
kneel
>>796640You can actually get a job if you know how to use it properly.
>>796688So does your mother. Doesn’t mean she’s anything more than a used up cum depository
>>796659I actually think that ~25 bux per month for Maya Indie isn't overpriced. Take into account what a subscription license for Adobe or Cinema 4d costs (the latter is more expensive than Autodesk!).But you are right with your other argument. As a Maya user for over 10 years, I can tell you that Maya is a Frankenstein-monster made up of dead Addons and plugins. But it got progressively better. Slow, but steady. If you know what you are doing, it becomes a powerful rotten monster that crush though problems. I unironically enjoy working in Maya despite its many flaws, I know - I am weird. I hate Max and Modo, loved XSI, am indifferent to Lightwave and C4d, and pretty OK with Blender. And I fear Houdini.
>>796806why do you fear houdini when it gives you better flames and smoke much easier than anything else?
>>796807Yeah, I can do some simming in Houdini, but other than that, H shows me constantly how inadequate I am to deal with anything else because I suck at Math and logic.