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File: Whacko fish.gif (179 KB, 200x200)
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Just hypnotically, if i wanted to steal assets from sketchfab, nothing big just some 3d scans, how would i do that. Surely there are ways of ripping assets
*Hypothetically not hypnotically
Just install the Sketchfab addon and download them.

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i want to kill ton roosendaal
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they keep removing useful features and adding useless shit
e.g., they added onion-skinning for the grease pencil and removed it for actual animations
fuck it all
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I've been testing even more that and it seems that colors per corner aren't suported, Dobarro didn't like to paint the faces there, even if that's what he does in the face sets paint, and he had planned a paint inside edit mode, maybe it was the same vertex paint with other name, who knows, to paint low poly models, to make color ids masks and other shits that he'll never finish, blender development is a shitfest.
Why would you need onion skinning for 3d animation, motion paths are way more useful there
>twenty years from now pixologic changes their policy to subscription only
>grandfathered into your license
>anon says I TOLD U SO
It will likely be a number of years before they actually change their policy. But it is very likely the price will go up further to around 1500 or 2000 dollars.
What the fuck happened between now and then to make viewport performance so absolutely fucked?
It makes me second guess anything that I want to make since if the geometry is dense enough or I creep up to 1m polys I know performance will shit the bed.
I've got a great computer, and I really should be able to push 10m easy.
Why are the devs STILL ignoring performance? It affects them too with their shitty little short films.

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You guys do realize you're Chad Rockstars to college art hoes, right? There are bitches on my feed rn talking about getting with "cute art sculpture boy toys" no cap
I'm not surp, Got plenty of dirty looks from nude models in drawing class.
Doesn't take a genius to realize exhibitionists gets off at having you eying them and mentally explore every nook and cranny on the landscape of their skin.

Didn't hook up with any of them back then, didn't have any game or confidence for hitting on strangers til much later in life.
Looking back there was obv tension one could've easily exploited to spice up bed time during them uni years.

>If you're a young une listen to the frog.
Can you go away please?
obligatory fuck off c**is
but yes it has merit since westerner slaanesh worshippers are so degenerate they are willing to insert some really disgusting shit into themselves and that's where you might potentially squeeze in for some profit

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How do you replicate the mid-late 90s prerendered graphics look?
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Is it that time of the month already?
The answer is YOU don't.
The Japanese had their own peculiar cg look in the 90s, and a least one of those tricks was to fuck around with the ambient colors in the materials.
You usually had to do that with per surface fill lights in Alias and SI

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What plugins industry professionals use?
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braverabbit SHAPES
We don't use plugins, we make plugins. No I will not be sharing any with you.
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Depends on the job and position in the pipeline
Most are probably developed in house and will never be released to the public.

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If someone gives out a tutorial for free, but offers a paid version with the the tutorial plus scenes / assets that he says and encourages you to use his files in commercial work, but why does it still feel like cheating to use his assets? I've spent over $200 on this guys assets but i still feel like im cheating myself. What should I do?
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holy shit I think you're serious. bro you literally draw make believe toilets. if your entire industry vanished overnight, the world would be a better place. you're less than the bread: you're the circus.

also for what it's worth, jobs in sanitation are stable, with good pay and benefits, and unlikely to be automated any time soon. and it's honest work. 3d modelers don't even tell stories, you guys are only useful as faceless, obedient cogs within massive machines. do it if you enjoy it.
>if your entire industry vanished overnight, the world would be a better place
I think most people would actually go crazy without the entertainment
Exactly. It's an opiate, keeping people from facing the world.

Take away the tv, take away our drugs, our nicotine, our alcohol. Take away the therapists that train people to cope with an evil world. Take away fb, ig, and twitter.

People will have to go outside and face the problems we've been hiding from.
Hey don't make go back there!
people have always resorted to entertainment in the absence of work. take all of that away, and people will find a way of entertaining themselves, with music, stories, visual art, whatever. they won't go out of their way to fix "the problems of the world" because they either don't care, or do care, but can't do anything about it. as long as they can survive and have a bit of fun, most people feel content enough.

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looks like it was done in 5 minutes
whyd you repost his sculpt anon?
okay retard, now animate it
first you have to rig it mofo !
gl with that fags
>modeled in 15 minutes
explains why it looks like shit

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What the fuck it used for? Just posing, and that's it? Can you morph the face? Or you only get a specific set of unchangeable assets and locked set of actions?
Can you use the models commercially in the games? Can you export rigs?
I know it uses Octane to render, which is pretty good engine, but why tho? Just to pose premade model, and render it? Ho flexible or limited the software itself?
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post mega
If you pay for the account that can hold this much. Free ones only get 20GB.
I think it is just a kitbash program for characters, mainly women. Some artists who have trouble drawing anatomy or poses, use it and trace their art. Daz itself is a cash grab site. You can dial a character to your liking and then export it to Zbrish or Blender or ehatever and then have fun.
You can use it to generate references for your drawing or sculpting practice.
You can use it to render art
You can use it to generate clothed models for unreal/unity games, but this can be extremely costly if you do it legit.
And lastly and most importantly, you can use it to render porn/fapping material. I'd say that 80% of the users do this, based on deviantart "daz3d" tag.

It is a coomer software that can be used for many things. I personally use it to coom and port some quality models into my noncoomer unreal fight game. I do animations in blender for it.
Also I think that you can make some money using daz.
I don't know how one would become a seller in daz shop, but for example creating "pose pack" would be extremely easy and probably fast money if you could sell it in the store.

>BTFOs Max, Maya and C4D.
>Next victims: Houdini and Zbrush.
>Nothing personnel kid.
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Have you actually even tried to do anything with Blender outside hard surface concepting? It's the laggiest pos with the least number of functional features.
lol what the fuck happneedddd?? I tried it maybe a year ago it was fine tried it now and laggy AFF
It's the best as a first step into 3DCG because that's what it is - a first step into 3DCG. Most people on this board never went further than that.
>10 years
Sounds about right for the time it takes to teach someone Houdini
/biz/ worships shitcoins
/fit/ worships femboys
/pol/ worships blumpf

Don't be surprised about 4channers being dumb

Is keyshot the best renderer?
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I can do the same in Cycles.
Brazil RS is best renderer and you'll all zoomers never even heard of it
again, not a hydra render delegate so its automatically shit
t. Zoomer
Based Redshiftchad
>New license bullshit
Not okay though, I'll renew my perpetual until it caps out in 2023 and then either learn to use it for the rest of time or quit rendering shit

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What kind of work you need to do, in order to get paid $550 per 3d sculpture in Zbrush?
How many years and how many social connections?
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Just for sculpts? Without any additional shit like retopo etc?
Really? Name the fair price
im hiring
yep, we do retopo and textures too though.
but the process is split up in parts
Really, that's underpaid? What is considered fair price for that?

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What does /3/ think of these packages? How do they stack up against the Substance Suite?

When installing Mixer, I still don't understand the part where you select components (sample packs). It says it's for installing additional textures, but I have no idea where they're stored. They're not in my Megascans folder or anywhere, even though it greatly increases the duration of the installation.
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you probably have the wrong specs

Substance painter is what you should be using but if you can't run it might as well switch. Painter allows for overall best/fastest workflow and is industry standard everywhere apart from film where Mari is used.
Armor paint is bare bones and isn't really ready for production.
I've barely used Coat but seemed okay when I was. It's cheap too. It's been a around a while but never really got picked up by the masses.
Mixer isn't as featured as painter but people seem to be betting on it for a bright future and it's free.
All these texturing tools work similar enough and it's really about understanding the PBR workflow and masking in the end, unless you're doing stylized stuff, then it's about painting I guess. I'd stick with SP but if it's unusable then switch to Mixer if you don't like it try Coat.
3D Coat is better than Substance for the hand painted look.
We all know Painter is the industry standard, but what could we consider to be in second place? Mixer or Toolbag 4?
3d coat, tb4 doesn't even have mirroring for some reason and mixer isn't very good at actually painting yet.

Mixer I think has a bright future though, looking forward to them adding a baker.

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what do you guys think about the semi stylized/realistic characters?
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its because you have 1 more chromosome.
i was born in 1975 and just fapped to her
It depends on models. Realistic models looks fine with any shader, unrealistic models with realistic shaders looks hideous unless it's the artist intention.
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Sometimes I don't know what to believe anymore.

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Holy based.
Does anyone have the screencaps of the "wonky attempt at a human head" thread?
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Post project file date
Hello, it is me the Real creator of the Head
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Hello, it is me, the head.
post model file if true
does anyone have the thread that this image was first posted in? i managed to read that /mu/ one where some guy had that fucked up 3d album coverhe paid like $300 for and it was the funniest thing i read all week

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What does a TD's reel look like and what separates them from a generalist that knows how to apply various types of simulation and scripting?
You do all the applied Houdini tutorials and put the results in your reel
Make sure you match every parameter so the results look exactly the same as steve's
I don't want to.

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