Is there any guide towards doing kitbashing with 3D towards making AAA anime girls?
>>979409How thoroughly did you check the sticky?
>>979410Cris is the sticky.
So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.They're using Maya 2015 and Vray 3.05/3.6
>>974611pixeldrain com/u/MHPxF2Badunno how long they will last
>>977241>>977238https://download.autodesk.com/us/support/files/maya_2015_service_pack_6/Autodesk_Maya_2015_SP6_EN_JP_ZH_Win.mspSP6 update for Maya 2015
>>977241some of the other models throw a tonne of errors and it would take forever to track down all the plugins they used.unless someone has a list already.
>>977245well it threw a bunch of errors but once i re-pathed the textures the default render worked output from Script Editor https://pastebin.com/GpwKt8Y3I've also never used Maya before so if i can manage this rest of you retards can
>>945874It would be strange if they didn't. Postprocessing can be night and day. But there are also plenty of little tricks that can be employed, such as lights that ONLY influence certain meshes or components. Dedicated point lights for specular highlights on the eyes is a very common example of this and, while subtle, helps sell "life" to characters even in very dark scenes. Both of these can be used to set the mood and establish clarity in ways realistic, accurate lighting never could.
I'm working with some ancient shit here and need advice. I've created a map via an application called Trenchbroom, which allows you to texture your environment, as seen below. I then exported the map to an OBJ and MTL file. However, I gotta convert the map to an X file, which I've done through Wings3D. But texturing is a bitch - I need a UV map. I can only load in one PNG per object in the game engine (it's old as fuck). I tried doing it in Wings3D, but each brush had its own window pop up, and it crashed my computer. Should I just texture in Blender? Will it create an automatic UV map or something? Help me through this and i'll send you lots of prayers, I hate this shit
>>979212One PNG per object? Sounds gay.UV mapping is super easy in blender, just look at some 2 min tutorial and you are set. The MTL file has the UV in it and all the other PBR shit but obviously you are using some ancient grandpa aah engine for dementia patients with no PBR so figure out the rest on your own.
>>979213Yeah dude. Let's watch 2 minutes tutorial on youtube and then work for 10 years to manually UV unwrap every single pebble in our scene. That'll teach those old people how WE do things. Yeah.
>>979212Maybe you should not use Source Filmmaker and actually learn common 3D software that aren’t outdated or abandoned.
Anyone else working on a tribute to Toriyama?I'm shit but here's what I got so far
hmmm, is this giving Cris vibes or have I surpassed him?
>>978828You could be the next 3DGuy if you keep trying.
>>978828You surpass cris just by trying
>>978837>>978834pure willpower to keep going is all I have bros, really need to figure out how I want this guys legs to look so I can rig him
>>978828I don't remember this Toriyama character
https://www.artstation.com/artwork/QXZKwZWhat's your excuse for not doing it in blender? You gonna call his work shit, too?
>>977498this is not up to industry standards. you can tell from the pixels.
>>977498I don't care about 3D , most of the money I make is translations and coding old shit that no one bothers to solve or maintain, 3D is like 5% of my revenue
>>977508thisblender is the new sfmthese renders are the new sfm kitbash posters
>>979150and that's a good thing
>>977498I am, but i'm struggling just to make a doughnut
https://openai.com/blog/sora-first-impressionsit's official...CGI/VFX artists are obsolete, redundant, wasteful even.i already submitted my resignation letter and you should too.screencap this thread.see you, space cowboy..
>>978940Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does? Legislation is legitimized over fear for what the CCP are doing with the aggregated data of a lot of US citizens they have access to, not them brain-rot aspects.
>>978942>Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does?no, the option is to either sell it or ban it. They wont sell it. They dont need the money. Its already banned in other countries
>>978940No it's not.
>>979033see >>978965
>>978795https://www.youtube.com/watch?v=1CIpzeNxIhUlearnskip to 7:13 if you have no dopamine
I Suddenly can get autocad working on my machine, I used it mostly for college station stuff and now I was practicing again because is needed a lot in my field. The student version ain't working, neither the pirate installer that I got. Is fusion360 a good alternative ? At least is close enough to do the same exact stuff? I'm looking it more for 3d modelling like pieces design
>>978670It's alright and you can use it for freeIt has a lot of frustrating areas where it's clear that Autodesk just clipped of features to push users towards AutoCAD but it's enough to get modelling jobs done.
>>978670I use Inventor, its pretty easy. Not free unfortunately, student license is available though. Not sure the benefits of Fusion over Inventor outside of animation, rendering or concept design.. heard people prefer it but I tried it and seemed amateurish in comparison. If you are wanting to do those types of things go fusion but if its more technical type design with complex assemblies and moving parts then into technical drawings I would go Inventor.
give me funny ideas and i will try to make them a reality
Print out your UV map onto paper, color it in with like crayons or cheap markers, then use that as the texture. I'm considering trying this myself for a Sven coop or Gmod playermodel, as an experiment.
>>977737I forgot to say to scan it
>>977737That sounds fun
>>974074a 3d pig painted as ukrainian flag dancing
>>978962Vladimir, is that you?
mother's day jewelry boxhttps://cults3d.com/:1864790
ugh, should I also learn sculpture?more advices like this, please
>>978894rule number 1: if someone tells you to pirate (steal) and not use free resources, ignore them.
>>978903What's the basis for this rule?Are the paid resources not going to have at least a little more effort put into them?
>>978930the youtube video creators are getting paid as well, by Google directly
>>978930Honestly, there isn’t much of a need to pay for information on how to do this stuff since there’s so much information out there for free. Enough drawing, art, anatomy, etc. books have been published over the last century to the point where they’ve been pirated enough to practically be public domain, and it also helps that many of these books were written during a time where people actually knew what they were doing and weren’t just trying to grift or scam people. You can also learn how to use your program of choice by reading its official documentation, which is guaranteed to be free, since the developers actually want people to use the program, and it also has the benefit of not containing bad information.Step-by-step tutorials are fine for beginners or on occasion because they condense a lot of information at a point where you still have everything in the world to learn, but you most certainly don’t need to pay a few hundred dollars for someone to tell you to push a bunch of buttons in a certain order.To me, the difference between the two is like the difference between the guy who does “game design” and the guy who does programming, art, writing, and sound design, then puts them all together. They are essentially the same thing, but the latter has actually programmed outside of a game engine and actually understands how to work with data, which enables him make games with complex and nuanced mechanics. The first guy releases another platformer about depression every few months.
>>978930also never learn from blender tutorial, watch a tutorial dedocated to a real software, then apply that in blender
>1000hours>still cant do shit>helpi really wanted to make low poly modelsbut i never like how they turn outam i just trash at texturing?i´ve read the main tread and watched loads of tutorials but still feel lostwhat am i doing wrong?
>>967469any career advice for newbies? tips to not get filtered and how to network?
>>964085You think that you can just jump into modelling while skipping the fundamentalsLearn how to draw. Every good 3d artist knows how to draw
>>978769How to learn how to draw? I hate drawing cubes and spheres, this is why I started doing 3d.not OP
>>978800Go on /ic/ and browse through the /beg/, download some books, watch some beginner videos
>>978800complete drawabox, then copy bridgeman twice. Every single industry professional has done that.
Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree.
>>975059was the impression I got today honestly, all their staff are old as shit too. also they won't let me choose a course despite meeting prereqs, they lock you into a 4 year program with a very inflexible schedule if you want to take anything past introductory courses which is almost impossible if you're working full time already. idk if that's a common thing in this field but that's definitely not how my first degree worked, nor how my current department handles their courses. also they really try to force you into gaming for some reason. like nigga I just want to get better at rigging and animation. gonna consider sitting in on their intro to animation to see if I can glean anything but yeah I'm just gonna continue down the self taught route I think and just buy a course online or continue subsisting off of youtube videos.
>>973949>3d courses at universityhttps://www.youtube.com/watch?v=FiARsQSlzDc
>>973969>>973971'Workflow' is a meme on this board btw>>974054The Waste is your time>>975088>I'm just gonna continue down the self taught routegood
>>975088whatever you do don't restrict yourself to YT. use forums (not this one) and resort to books/courses when needed
>>978741>use forums (not this one)if you're referring to reddit, I'd rather take bad advice here than good advice there.
https://www.youtube.com/watch?v=K7PFizZWiTgThere's got to be better ways then this, right? I tried checking the 3dmm forums, but the tutorials are as old as the apps they use. Apparently it's all vertex animations or a sequence of OBJ models, so I'm surprised there's no way to just make those in a modern software and convert them.
https://github.com/microsoft/Microsoft-3D-Movie-Makerhttps://github.com/foone/3DMMForeverThe source code is available. If you have the programming chops then you may modify it to your heart's content.
When you want to play musical chairs with different 3d formats sometimes it's a huge pain in the ass. Not until it's the pain in the ass of a genius does an easy solution get made.
Seeing as 3DMM is quite esoteric, it doesn't surprise me that there isn't really a modern and more convenient method for modding it.
You can absolutely make a sequence of OBJ's in vanilla blender.Or you can grab one of the quake 2/3 model exporters for blender and use that to get vertex animations out that misfit/maverick will open.
>>978664>You can absolutely make a sequence of OBJ's in vanilla blenderThat's what I'm thinking. From what I read, the format is just a bunch of obj models stringed together, so I'm surprised there's no method to just compile your own.
>they found outI was careful. So so careful. I guess it's time to say goodbye to Adobe and learn another software.
>>978570>It is the morally just thing to do not to pay for subscription tactics these companie are using.YOU ARE WRONG. perpetual licenses for forever support and updates are unsustainable. F off
>>978601>forever support and updates are unsustainable.So sell versions for a reasonable price and maybe an option for discounted upgrade cost? I can skip paying for all the useless versions between useful versions
>uh chud this is a ILLEGAL PIRATED !!!Lol,Lmao even, perhaps a LMFAO
>>978492>get a proper cracknever had a unlicensed popup ever.
>>978492Whyd you let it through the firewall? Thats why. Get the app SimpleWall from Henry++ and thats it.
>Realize the stuff I been studying for 6 months, would've took me at most a week to learn if I had a mentor. >Can't have a mentor in art community because people gatekeep their knowledge >There's a lot of bad artists who try to give people advice, and if you are new, you don't know whether it's good or bad advice.
>>978510Maya Documents also follow the same principles on what you should not do with certain tools. Yes, you can make 0.01cm two sided texture blocks but it doesn’t mean it’s going to be ok.What you’re saying is something like “it’s ok if art has a knife in my painting because it’s art”. No anon it’s not art, it’s just odd.
>>978392you're retarded.
>>978324How do I find a mentor? I dont want to copy your homework. I just want somebody to tell me what im fucking up and how I can be better. Prefer to develop my own style than be some copy cat.
>>978726You can hire people onlinealternatively, you can get groomed on discord and vampirize an older cg artist for free
>>978726You can just go to college and actually learn from a professional who helped created many successful characters in our time. My teacher was from Disney who helped animate the characters both in 2D and 3D art. He knows how animation works which is what I learned. There should be someone who knows something you’re doing.