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File: chad.png (240 KB, 1068x1531)
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What anatomy book should I use to learn how to make 3D characters and eventually stylized characters? Please none of the boring stuff like skeletons or other dumb shit. I just want to cut corners and get to the fun part fast.
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Download a decent basemesh with correct anatomy and proportions and start doing the fun part
>i don't know how to do x
>just skip it bro!
great advice rob liefeld
came here to post this
no point in half-assing anatomy, if he doesnt want to learn it he should just skip it

Anatomy, tutorials, construction, building, texturing, etc. Anything that you think might be useful goes.
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I think someone was asking for something like this last thread.

>unlike shape keys, you can't have keyframes input for it, so i don't know how to make it swap between different uv map during an animation

Normally you would let your game engine handle that, but if you wanted to do it in blender without extra geometry, you could have a bunch of image textures tied to mix nodes and animate the blend factor.
Animation of running. It is a drawing, but I thought it was a good reference.

Does anyone have male body references for assorted builds?
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Anyone have a male torso reference?

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Reminder that we must avoid at all costs provide newbies with fundamental information about 3D. Remember that the less people gets in the industry, the less competition we will face in the mid and long run. Soon enough a lot of artists will try to transition into 3D. We must not make it easy for them, we must deter as many as possible.
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Just funnel newbies into doing Blender tutorials. Problem solved, ez pz.
If someone manages to do better than you simply by watching YouTube videos and practicing, you don't deserve your job anyway.
Deliver better results, your job is safe. Rest on that comfy elitist pillow of yours and deliver mediocre shit and you'll lose your job to those who do better.
That's how it should be.
There's already a way, it's called Joan of Arc tutorial
Gotta love these summerfags that will never get a job
Post your work, master 3d artist.

What happened with grass in recent games that makes it look so good? Look at grass in TLOU2 or Ghost of Tsushima.


From what I can see, they finally switched to individual grass blades instead of cards (although maybe only for a tall grass), and I assume PCs are now powerful enough that we can afford an actual geo. This also means that now each individual grass blade can move by itself and you don't have a whole grass clump move like its glued together. It also reduces transparent space on cards which can also cause drastic FPS drops.

But is more geo really more efficient than cards at this point? I did some experiments with this in UE4 once, and maybe I didn't set it up correctly, but I haven't seen a big difference on larger scenes completely filled up with thick grass.
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Haha I knew somebody's gonna say that. But yeah, that's true. There are not multiple blades per card, but only 1 blade per card.
Anyone got an example of what these cards look like before being rendered in game?
DirectX 12 have geometry shaders that makes instancing of more complex geometry en masse much more performant than previous. You don't have to use simple cards any longer but can use more complex mesh.

You can clearly see how each blade of grass there has it's own individual vertices with crude stepping being revealed as it bends in the wind.

No it's geometry shaders, this short techdemo represents something similar to what's going on there
>But is more geo really more efficient than cards at this point?

It's instanced on the GPU much more cleverly than before so it performs better but yes it's an expensive effect to run. The fact we have these realtime technologies that are really cool but also very performance eating is why we see so much 30hz gaming going on mongst the AAA's.

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Can someone explain to me exactly what a shader graph is and why it's become so popular now?

I see a lot of job applications with this as a requirement now.
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he's a nigger but i can undoubtely say that you're a fag
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>t. OP
It's for creating shaders in a visual way like in every other 3d software. Ofc, Unity was late to the party with this, as always.

If a company has this as a "requirement" you can safely assume they have no idea how easy it is and you can ask $10k/year extra if you're good at it.
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Don't be a dick, asshole

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Which alternatives are for torrents to cgpeers?
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Invites were disabled last time I checked.
I might be able to upload CGCookie's Shader Forge.

Udemy's Nature Environment Creation is quite big at ~28 GB, not sure if I can upload it. I'll see what I can do.
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Bless you dumpanon
> Udemy's Nature Environment Creation is quite big at ~28 GB, not sure if I can upload it. I'll see what I can do.
Don't sweat it man, Even if you only upload the CG Shaderforge is golden, if you have problems with the Environment tutorial just post the vids, dunno how much of those 28 gbs they are though
This is the CGCookie's course: https://mega.nz/file/TVxDyb5B#bpTdKYHqO1tW1EgxfkWNm4oqJKjRwTk2xsCGg7X1JFQ

Password: @JP3v&USR4n@

Unfortunately, the Environment course is too big even without the resource files. If you or someone else know of something like MEGA but without the upload speed cap (it's limited to 1 MB/s), I can give it another shot.
Thanks anon.
No worries, about the other one I think I can manage with everything I have at least until I either decide to pay up 10 bucks at a sale or the download finishes.
Does Mediafire have that issue as well anyways? Or dropbox? I'm not too informed about the speeds and storages of these kind of webs

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Hi everyone,

Starting a film project on Blender. Here is the first render. Character is an anthropomorphic dragon. Rendered using EEVEE

- Verts : 19,782
- Edges : 39,444
- Faces : 19,664

Currently making 80K poly version. Any feedback welcome.
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No offence to the dude who made the head I posted, but this is to everybody capacity, I found it on artstation, browse for a while and look at stuff, you're bound to find something that inspire you.

About your cube face= need ref, ref and ref. Here's a pic I found on google image by typing... 'dragon head 3D' and if it's a cube, well round them ?

About your normal map and displacement, you are complicating yourself WAY too much. Don't even think about them if what I posted impress you (no offense) The guys has no displacement map and probably a very weak normal map, if any.
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just look at stuff lol
Well actually, this photo just inspied me! >Thanks! I would rather not make an "angry by default" dragon, but a rather humanized one, as on this picture.
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Currently I own a GTX 1070. It is not great.
Pic related took 35 seconds to render on Cycles, 1024x1024. Has a lot of noise.

I was looking into buying a RX 5700. But how good are Radeon cards with render?

Sure they look good on benchmarks. But I read somewhere that the Radeon has to precompile some stuff on cache everytime and it is not fast.

I can't find more info about it.

Or maybe I will just wait for newer cards to be released.
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Seems Nvidia RTX 2000 cards run way better render than previous generations.

Also Nvidia will soon release the RTX 3000. So I will just wait for a newer card.
Wtf I don't even have a graphics card unit and my Zbrush sculptures render faster and better than that
Go to the blender thread you dolt, there are blender specific considerations to be made regarding EEVEE and AI assisted denoiser (or whatever it's called) if Blender is going to be your primary tool.

Also most likely your render settings are incorrect, blender doesn't "just work" you have to setup everything and change every single default setting, which is why retards like >>748870 and >>749251 get bad results unless they use hand-holdy shit.
creepy micker
Optix on blender is just stupidly fast performance. 2070 super can render anywhere from 50% to 300% faster than the RX 5700 xt.

For example, the bmw on 2.83 renders in about 26 second on the 2070s and about 80 seconds on the 5700xt. The 2070s is 3x faster.


Also blender recently added viewport denoising with optix which makes checking you work near real time.

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Started learning Zbrush and modeled this dude yesterday. Do you guys know good and reliable online courses/resources for begginer/intermediate level?
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>it's okay that my maths teacher just told me that 2+2=5. 5 is almost the same thing as 4, so it's not a noticeable mistake. good enough for me!
The excuse he'll probably give
>It's stylised! Bro, don't sweat the small stuff :)

>not to mention everyone has easy access to porn.
I don't know how good advice that line is. People who do porn are almost random in body type. If you know what type of body you want, search for that, instead.
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Guys, I don't wanna keep pirating Zbrush. What do you think about ZbrushCore? It doesn't have ZRemesher and I don't know if I can replace it with Blender for my workflow.
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You should have picked a book instead
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Whoever did that redline should never talk about art ever again. He thinks that the zygomatic arch go from under the ay to above that ear

Why is this board so empty?
Where are all the waifu 3d models?
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I'd rather this board be deleted than spammed with your pathetic degenerate coomer weeb shit.
why do they allow /ic/ to post porn but we get cucked?
Please no, I fled /ic/ to get away from those cumbrained retards. That board has taken a massive dip in quality, I didn't think it could get any lower after the concept art days, how wrong I was.
>If you make the whole board red then you'll never get anything else other then coomer threads.

Haha, OH NO, where will all of the NOTHING BUT SOFTWARE SHITPOSTING THREADS go then?

Seriously, fuck /3/. A coomer board would be a 1000% improvement.
I wouldn't browse this crap if it weren't a blue board

Question thread,
Old >>>739869
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pls anon
guys how the fuck do I model the glass cover of a car's headlight?
I'm new to 3d and I know it might sound retarded to you guys but what exactly is "baking" in relation to 3d? please be less technical as I'm dumb if you haven't make that out already.
What's the best detailing software?
Is it ok to steal another artists concept and put it into 3d for practice

What takes more skill, stylized characters or realistic characters? To make a realistic character you open up an anatomy book and then trace the proportions & details from pictures. To make a stylized character you have to use your imagination and can't use a book as a crutch to save you.
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Because I see decent works every now and then in the wip threads, sometimes I forget this place is absolute bottom of the barrel when it comes to 3d artists. Thanks for reminding me
Work smart not hard
Playing with dolls in daz doesn't qualify as working at all, neither smart nor dumb
there's nothing smart about doing crap in daz. it's just hours and hours of your life expending effort but not developing any skill. if you only started from scratch you could have been a master sculptor by now - but instead you "smartly" played around with sliders for a thousand hours and now you're exactly where you started. daz is a classic idiot trap, the 3d equivalent of poor people spending all their disposable income on lottery tickets.

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Post 3D stuff you LIKE. I only see /3/ complain about stuff they hate. I want to see if you guys hate everything or if there's 3D stuff you actually like.
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i really wish that game had made it. i love the art style
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love SH2. it really excelled at making grounded, mundane things artful. it's still better than pretty much everything else at that, because the art direction is so unique, purposeful and strong.
Silent Hill is one of the few series I can think of that does urban environments convincingly, most other realistic games that attempt urban spaces are either still visually gamey in too many ways or the way the environments are laid out to accomodate the level design is too unconvincing. It's one of the bigger things that sticks out as well when comparing the original Team Silent games to all the outsourced American ones, the series switches development teams and suddenly every part of the environment is an exaggerated horror movie set.
Neat shading.

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Hey yall, I'm in the process of upgrading my pc and am pretty set on getting the RTX 2070 8gb, being new to using 3d software I'm unsure if spending the extra money to get a newer CPU would affect my performance with render times?
I'm currently running an Intel i5 8500 6 core with a 4.1 boost clock
not sure if this is the right place to be asking but I thought you guys would probably be the authority on it cheers
Well, are you gonna render with a GPU renderer or a CPU renderer? If you're using a CPU renderer, your GPU will only accelerate your viewport, not your actual renders. If you're using a GPU renderer, good single core performance can help a bit, but the GPU is doing the real work.
Most simulations are run on the CPU though, so it all depends on what you're planning on doing.

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>blender 2.83 crash when I open it
>seems like GPU is not longer supported by latest blender
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unless you use a gpu from the last century, this is bullshit
geforce 210
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Try downloading some drivers for it, this is the price you pay for using old ass cards.
I'm shocked you can even run any kind of decently sized model
Update your fucking drivers or get a new card, boy.

Otherwise you're being retard.

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