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File: Free Resources thread.jpg (88 KB, 1280x1280)
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/3/sources General
- Teapot Edition -

>Pastebin with free resources
https://pastebin.com/cZLVnNtB

>Last Thread
>>726257

Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here.
It might help to check the Pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.

Almost everything on the Pastebin list should be free. That doesn't mean it's CC0, so if you're wary about copyright, it might be a good idea to check the license of what you're downloading first.
Some sites may require a signup, and some might be sites that are "free" but limit how much or what you can download.


Comment too long. Click here to view the full text.
107 replies and 10 images omitted. Click here to view.
>>
>>781910
Good save. Nearly forgot all about it.
>>
.
>>
Where can I find SouthernShotty's paid tutorial? I'll pay for it after I know for certain it's good.
>>
>>783255
>Where can I find SouthernShotty's paid tutorial?
Not here. You misunderstand the purpose of this thread.
>>
Does anyone have a couple of good Feather alphas and textures for haircard usage?

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https://www.artstation.com/cifangyi
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>>
>>783741
>Is it true that you only got to make one model, which you’ll be able to easily rebuild into anything
Yes

>within a hour
No
>>
>>783696
Stop defending faggots
>>
>>783512
That's not just /3/, though. That's basically any hobby board on this site.
>>
>>783557
what did he mean by this
>>
>>783512
t. obvious /beg/

Are courses necessary to be able to learn 3D animation/modeling? Is it possible to learn everything you need to know and become an expert just from what the internet has to offer?
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>>
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>>784365
>>
>>784365
There is still some truth in there
>>
>>783792
speaking from a life-time experience, it's very difficult to learn 3d modeling and especially animation on your own. The tools are definitely easier now than before, but rigging and animation tools I would say didn't progress much. also, by the time you mastered the tools, you realize you only have the technical skills and no artistic skills. If you dedicate yourself to this shit in a formal education setting, learning it would be a lot more efficient and effective.
>>
>>784649
Depends on the setting, really.
Local 3D school near me focuses on walking you through creation of stuff to fill your portfolio with, not actually teaching the principles of the trade.
Basically, they want to create masses of 3D "designers" hoping a few is them will get prestigious jobs so they can advertise.
That's one case of genuinely being better off with free YouTube tutorials if you ask me.
>>
>>783792
documentation is enough to learn

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How do I tone down this white color to more transparent, more like in previous versions?
I'm tired of constantly re-selecting everything again and again, because I can't see neighbor faces.
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>>
>>784040
I'm not sure you even looked at the image, before "answering". This is Paint mode with face selection masking.
>>
>>784035
>>784071
u suck retard
>>
>>784107
You answer my question first fag, then maybe I consider it.
>>
Yea i would like to know that too
>>
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>>784035
there is a show overlays button in the top right

Post renders of people that could fool you into thinking that they're real. Pic is not that.
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>>
>>777939
mmm lower eyes lids need that fleshy texture not skin texture, also eyelashes need to align a little more and have little wringles so they same more natural in my opinion.
>>
>>782255

so on point...
>>
>>782255
>>783081
>>783547
>>784628

This has to be a samefag from the 'oldcunt.jpg' poster.
>>
They look like how you might imagine an IRL android to appear.
>>
>>782255
Thanks for the pasta Chef.

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I want to rig a book to open/close flip pages etc
https://www.youtube.com/watch?v=4o1qBf2aEiA
at about 1:40 he uses some guides to make the pages follow as they flip, what process is he using here? i dont even know what hes doing to look into it further
>>
>>784605
I havnt used maya.

But a quick guess would be each page is in an array from 0-end. Each page has a similar blendshape but slightly different original point. And its set up to loop between all the pages set and applying the blendershape keys based on the guide positions?
>>
>>784606
hmmm, maybe but how would you constrain/effect the blendshapes to the guides?
>>
>>784613
Would the guides not be just a visualisation of the blendshape at different positions, the same animation will be applied to each page? By changing the guides you update the blendshape keys and apply that to the array of pages. Then hes offsetting each page animations to simulate the pages flickering.

His setup im not sure, this is obviously his own wf to showcase, but if you set up one blendshape for the flicking, should you not be able to alter the subsequent blendshape for each instance of that object?
>>
>>784605
LOL
https://www.youtube.com/watch?v=qbHo0M6919Y
>>
>>784672
Cool.

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/wip/ General.
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>773366
List of free resources: https://pastebin.com/cZLVnNtB
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>>
>>783053
I think this one the best. Lighting is Kino.
>>
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>>784602
Sorry for slow the reply, I used standard Maya tools for rigging. I don't know how to use human IK or any rigging plugins, and at this point I'm to afraid to learn any, so I do it all manually.
That's a nice dagger sculpt by the way, Keen to see more work on it.
>>784631
Up my ass and off this blueboard
>>
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>>784473
95% there i think
>>
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>>785061
>>
>>784913
that's the original photo mate

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How do I parent at the sop level edition.

I have a sphere - "sphereAnim" and a emitter thats another sphere - "sphereEmitter". J drop down a geometry node and create a transform node and animate the transform. I now want the emitter to follow the relative motion of the sphereAnim like you would expect parenting to behave. How? The only way i could find was to manually copy the transform node into sphereEmitter. This cant be the way...
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>>
How do rig a monster with weight maps and also simulate flesh and organs inside it with fem? I want to make a Gorey impalement.
>>
Can you say that you've "learned" houdini on a resume if you dont touch procedural modelling, rigging, or grooming and only do pyro / fluids / RBD?
>>
>>784808
You write in your resume what you can do.
Knowledge of Houdini pyro / fluids / RBD should be sufficient.
>>
>>782746
try 3delight. It's free for up to 12 cores, has great time to first pixel and direct links to its cloud rendering
>>
>>784815
How does 3delight cloud work with farming restrictions that are present on indie license?

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How does it feel to know your skills will be obsolete in a few months/years?
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>>
>>784554

This is bad news for any modeler that actually can't draw for shit and was only ever a pro because they could emulate realism 1:1 in 3D. Everbody else who can so much as pivot to Fortnite style will eternally be fine.
>>
>>784767
Stylistic art is for the most part even more formulaic than realistic art and will be emulated by AI much, much sooner.
>>
>>784722
based
>>
>>784764
art is a communication of lived experience, not a device for pleasure induction. all that your dumb wall of text actually predicts is increasingly automated production of libidinally manipulative material, ie kitsch. but that's already a solved problem, we already know how to make housewives cry at a soap commercial or dorks to fall in love with drawings, we've industrialized those processes already. so even with all the effort you're investing into hyping yourself up for this singularity horseshit you can't imagine it as anything but anticlimactic: the next scientific revolution means... some layoffs at the kitsch factory...?
>>
>>784772
Fucking lol. The only thing AI has automated on that front is base body parts for recycled art styles prevalent in major media studios. Any modeler who brings more to the team than direct translation of a character sheet to 3D can sleep easy.

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Hi there,
can someone tell me how to replicate this node setup. I am Maya artist and not familiar with UE4 and Blueprint. I would really appreciate it.
1 reply omitted. Click here to view.
>>
OP here:
Thanks, but I can't find the SET node.
Which one is it?
>>
You need to declare Fed Img Count and Cam Calibrator as variables before you can get or set them.
>>
>>781560
to add to that, fedImgCount is an integer, but it doesn't seem to be used in the snippet.
You can find the data type of camCalibrator by mousing over the "Return Value" of "Create Calibrator" (again, it doesn't seem to be used here, it's just setting variables to potentially be used in later code)
>>
>>781556
If you have to ask a question like that then you need to go watch some beginner tutorials on UE4 BPs.

To answer, you drag the variable into the grid and it will prompt you whether you want to Set it or not.
>>
>>781556
You need to drag out a variable from the left, and when you place it it'll ask if you want to "get" or "set".

So in your variables list, you need to have the variable you want to set there. So if it's not you'll have to create it.

I am really interested in making weapon animations, specifically first person character animation stuff like this webm. Anything I should know about this realm of 3D that a web search might not reveal to me?
1 reply omitted. Click here to view.
>>
>>782170
There's nothing /3/ can tell you that can't be found easily by web searching.
>>
>>782170
https://www.youtube.com/c/HyperMetal101
>>
>>782170
50% of good 1st person animation is compositing key poses. Don't worry if your animation looks like shit in 3rd person, it doesn't matter.
>>
>>784692
>50% of good 1st person animation is compositing key poses
what did you mean by this
>>
>>784699
not the same anon but I think he went the other 50% is generic and souless

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>>
>>784275
I know.
I'm just taking the piss.
>>
>>775353
Uncanny
>>
>>783625
>>784022
scuba training facility maybe?
>>
>>783625
>>784022
>>784714

It's a water supply reservoir in germany.

https://www.wvv-mauracherberg.de/eip/pages/hochbehaelter-moggenbrunnen.php
>>
>>781074
>Doberbun
top kek.

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I don't know what to put in the middle. Dubs decides.
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>>
>>784366
WINRAR!
>>
File deleted.
>>
>>784262
Penis
>>
>>784262
Donut, you dingus
>>
>>784262
niggers

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How does one get an invite to CGPeers?

Asking for a friend.
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>>
>>784698
ive had an account for almost 10 years with the same weak password
>>
>>784700
You should change it. If someone uses your account to upload malware your account is toast, but they leave the torrent up just marked as MALWARE.

Plus cgpeers accounts are hard to get these days. It will take you an IRC interview, six months of uploading on another website and having a good user class to get a new one (plus if you have a static IP you're screwed)
>>
>>784701
>if you have a static IP you're screwed
Why?
>>
>>784705
How private trackers detect banned users is the same as how 4chan detects banned users but also private trackers might circulate the details of banned users with each other
>>
>>784706
Ah, yes... but then it's only a problem if one was banned, I guess. Not for a new user.

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Marvelous designer is now obsolete.
>>
>>784693
Cristian, these kinds of threads are retarded and make you look retarded too.
>>
>>784695
we're just having fun.




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