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Is blender 2.90 good to make pic related or should I use 2.79 instead?
>>805255Holy shit are you one of those lost souls who refused to learn 2.8?
Doesn't matter what you use. If you know what options to check/uncheck then you could do the same in any modern renderer.
>>805255I hope to fucking God this is bait
>>805255You could use Wings3D to make that if it's all baked/emissive textures.You should learn 2.8x (so 2.9 and beyond obv) if you can, the only thing 2.79 has going for it is that it runs on very old hardware (like shitty laptops) and/or has a workflow you may already be using as part of your production.Like that russian guy that makes incredible tabletop stuff using 2.79
>>805289>You could use Wings3DYou could also crush your balls with a large rock
How important is compositing to your workflow?
>>804954Used to use Photoshop. Anyone that says Gimp or Affinity is a comparable alternative probably huffs glue. Don't even attempt to do compositing if you can't do a non-destructive workflow. Gimp and Affinity don't have adjustment layers, so they're automatically worthless.But, may allah forgive me for this, I've taken to using Blender's compositor since I can send frames directly into it and have animation frames pop out finished. I've been thinking of switching to AE or Nuke, but I can't really find a good opportunity (as in non-big projects that I can afford to try out new workflows) or real reason to (read:laziness).As for outputs, once again I ask forgiveness, but I go straight up jpg. If I'm outputting final frames straight from the compositor, don't need anything else. Hell, even when I was fucking around in Photoshop, most I'd bring into it for comp is a Tiff. As long as you know how far you can push something, you're good. Then again, I came from a photography background, so I've got experience with how far you can push shit.
>>805090>Anyone that says Gimp or Affinity is a comparable alternative probably huffs glue. Don't even attempt to do compositing if you can't do a non-destructive workflow. Gimp and Affinity don't have adjustment layers, so they're automatically worthless.not only does affinity have adjustment layers but it has opencolorio
>>805115Last time I tried it they didn't. Or maybe they did but it wasn't as capable as PS. I remember something pants on the head retarded that wasn't possible in it though, like you could make a fucking circle selection.Affinity is trash hands down.Fucking Photopia is more capable than that shit, and it runs in a fucking browser.
>>805240*you couldn't make a circle selection
>>805242>a circle selectionYou certainly can. When did you try Affinity?
Let's have a thread for discussing modeling VRchat avatars, worlds and assets.>https://docs.vrchat.com/docs/avatars#>https://docs.vrchat.com/docs/creating-your-first-avatar
>>804418Will look into that, thx anon
Here is an avatar I made from scratch.
>>790604Has not happened to me yet. probably jinxing myself tho.
yo i just saw some posts about this vrchat.readyplayer.me site. it seems to be a new avatar creator. seems decent
>>804732I want to deepthroat her.
how to retopo efficiently in blender? are there any plugins that are as good as maya's retopo tools? i want to retopo as fast as possible.
>>805237I don't think you need much intelligence to make 3d trannies either.
>>805238I agree, that's why I don't waste my time on them either
>>804640>Don't Do Your Own Concept Art as a 3D ArtistHow the fuck are you supposed to create your own original shit then? You just end up making someone else's thing instead. This advice would only be useful for retards wanting to slave away as part of some industry.
>>805296>This advice would only be useful for retards wanting to slave away as part of some industry.yes that's the topic of the video retard
>>805226This is some wagie cope if I've ever seen one.
will metahuman mark the beginning of an era full of (actually good) coomer games?
>>805102No. The amount of work that goes into making a good erotic videgame encompass many hurdles beyond merely having access to a quality character model.I predict you'll have a sea of coomer games with metahumans where the naughty parts the artist had to add for themselveslooks all wonky and the animation/sound/controllers etc stands in stark contrast to the quality of what the professional artwork asset provide by epic.The complexity of bending a full fledged game engine like unreal to do your bidding is magnitudes more complicated than rendering daz porn.You'll need a lot of hard to obtain skills to pull it off (know scripting, fair bit of mathematics, able to make non autistic animation of people touching one another)Coomers by nature aren't the types to evolve real skills.
>>805102No, facial expression is like 1% of the actual coom games.
for coomers metahumans will be far from plug and play.for normal applications you can have a full character that you might manually add clothes and hair to and it will (probably) be ready to go with minimal (small amount of hours) effort.thanks to control rig integration you now have a functioning character that even has a pipeline for facial mocap and body mocap ready and you can also clean that up right within the engine.to have it coomer ready youd have to modify the model yourself and then modify the control rig, so at that point it will be back to daz for 95% of them. after learning all thats necessary you might as well start using those skills for a real job.
I don't like this at all. It's a step deeper into the uncanny valley.
>>805107>Coomers by nature aren't the types to evolve real skills.Which means there's a great market opportunity for those who can do it.
How do I collaborate with others without them stealing my ideas.
Nobody needs another Facebook
>>803603yes
>>803052You can't>>803214>Displaying your ideas for randos across the world to seeGuaranteed to get your shit stolen
>>803052Only possible when working in a studio environment
>>803052If you actually have a really robust character or world with uniquely identifiable shit going on, then you need to demonstrate you had the idea first via documentation.Whether that means a bunch of Deviant Art posts, a bunch of written shit somewhere, some actual attempts to copyright things, or whatever. There has to be some kind of thing you've published (or self published) that can be pointed to that demonstrates you made that thing first.If all you have are vague ideas then there's probably nothing to copyright. Game mechanics can't be copyrighted either (although Sony incredibly managed to copyright loading screen mini-games but that became the sort of cautionary tale / exception for the courts), nor can natural phenomena, nor can math formulas (hence why no one owns the path finding algorithm 99% of games use). Or, to put it yet another way, if your idea is "An italian kinda guy and he's like a plumber, he wears red overalls and he falls down a drain into a magic kingdom where he has to defeat a lizard/turtle guy that got flushed down the drain years ago." You can't copyright that; but you can copyright your drawing of Murry-O and your short story about the Bolete Principality and your drawings of what that place looks like and who lives in it.
Can you do this in Blender? It was made with ZBrush, Maya and Marvelous Designer.
>>803572yes https://www.youtube.com/watch?v=sbtZ39hm_WU
>>805043>you can sculpt anything>sculpts a nigga nobody likes
>>805068>can't-sculpt butthurt comment #9001
>>805080POC detected
>>8050 Cool! How did he sculpt that space monkey so well??
Anyone try motion capture suits? I bought the neuron perceptors today, the 32 node one. Other people have good results with it, but i just wanted to see if anyone has anything bad to say about italready tested my room for magnetism, seems to be right in the sweet spot.
>>804924I find that it doesn't track that well for faster movements, like running and jumping. I got the Gen 1 which wasn't that great, I'm not sure what the newer ones are like. LMK what it's like on your end.
learn motion builder, everything else will just let you down. Spend some effort on acting that will have a big impact on the quality of your motion. If you do not have any formal training in acting, consider getting a performer who does. I found actors who had theatre experience and were serious about it created motion that read better in a neuron than other actors. However any formal acting training is better than no formal acting training.
>>804924I have the first version of that suit and while it was decent, it was a pain when there is a lot of magnetism in your work space. I use Vive Trackers now and it's so much better. Don't have to recalibrate every time I get near a magnet and I can actually do things like jump, duck, and lay down unlike the PN suit. I feel I wasted $1,500 for the suit and would sell it for $300 or so if I could get someone to commit to the sale.
>>805046I had stunt training and was an extra in over 100 low budget productions. Does that count?
The absolute state of Dazlets.
>>805163damn that nigga looks good desu
>>805163is that nigger the cucked one?
>>805206when was the last time you saw a married african american individual?
>>805070Kek.
Damn you got me
Let's have a competition.Who has the worst shitstation to work on?I'm pretty comfy withcpu: 5820kgpu: 2080ram: 32 gb I know some of you work on 10 year old laptops, really interested how far out some anons are.
>>804173I mainly work in Houdini, Cinema 4D, AE and Blender so I have to have a pretty powerful workstation:RTX 3080, i7 8700K, 64GB RAM, 1TB N.vme SSD + 10TB of HDD/SSD's
CPU: AMD-FX 8800P GPU: GT1030RAM: 8GB
>>804173Dell latitude e6400Cpu intel core duoGpu intel gma4500mhdRam 4gb
>>804173i5 4690k oc 4.5gtx 97016 gb ramcouple ssdsI had one of the new rtx cards to play cyberpunk with but sold it. what a joke. RTX reflections is nice though
>>8052621440p 144hz gysnc monitor asus to go with it. it's nice. I need a new gpu to get gsync going again though
I'm thinking about selling some 3D stuff. How much do you guys think this model is worth for example? Is it worth anything?
>>804582I wouldent even download this for free, mesh looks very armature and full of topology/normal issues, I dont see a baked normal, Its not PBR & its defiantly not SUBD - considering these things its likely that its not properly unwrapped either...also good luck holding that knife, unless its half a meter long i dont think i could fit my fingers though those holes in the middle
>>804598Exactly what this guy said, the mesh is pretty much useless and the textures look bad.
>>804624well, how can I improve the mesh and the textures?
>>804582Don't bother unless you make highly specialized models or you are incredibly skilledSelling models is like selling porn, there's always better stuff available for free
>>804582take out the knife decal. looks to personalized and to a reg consumer a pain in the ass to take out. I'd buy it for $2
I made this render with godot.pls rate.:D
>>804866pretty cool mate. That floor makes me think of Quake 2. Nostalgia.
>>804866> now try using more than 8 lights
I've been working on this body for 3 hours. Do most people just sculpt and retopo their models?
>>805189Sculpt the details after subdividing and bake it onto the lower res model fucking retard!
>>805190this approach works only for hardsurface
>>804635That looks excellent OP. I'd be very proud of something like that. Feet too small and narrow though.
>>804635you keep practicing
>>805190or i could just sculpt it in the first place like a sane person. sculpt+retopo is way faster and more convenient than boxmodel+sculpt. you have not shown any benefits of your goofy mid-2000s workflow. again, i am not trying to recreate old videogames, so why would i copy their methods?
Try to model pic related in 30 minutesTimer: https://www.youtube.com/watch?v=kxGWsHYITAw
>30 mins to model >sets timer to 20 mins
I'd rather not
ExamplesQuestionsTipsLinks
>>804923>But usually a CG artist is specialized in one or two.In my country ur supposed to do all 10 and also suck the boss's cock, truly a wonderful place to work.
Low poly thread on /v/ if you want to help some anons out>>>/v/545726040
>>80436210/10
>low poly + flat textures + realistic lightingabsolute cancer
>>804761>(tho i do think it looks cool when artists really try and make it genuine)I don't. Looked like crap then, looks like crap now.