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File: ÑAÑLAÑL.png (319 KB, 636x670)
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Well, i want the models from this link but the web has fallen, so put link to the web in case lf using Wayback Machine:
https://blendswap.com/blends/view/86224
So, i wanna get the models.
>>
The name of the archive i want is Bronze & Iron Age Unit Pack
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>>981316
>>981317
Yeah

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Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.
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>>980938
that result is horrible
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>>979039
https://youtu.be/hQLII9TtYjs?si=zj7Y-X3HqLQB2NDY&t=274
>>
I'm literally being forced to switch to houdini to get ANY type of 3d work now, lads
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>>980938

slop
>>
>>967213
nigger

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how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it.
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>>978840
this.
old cg doesnt gives a fuck about correct gamma calculation. also its the reason why constant ambient light is needed to "correct" the midtones.
>>
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>>978843
It's even easier than messing around in Compositor. Literally just setting the View Transform in the Color Management to "Raw" will do it. You don't even need to re-render, either, since tonemappers themselves use Raw data when they adjust colors.
It really is amazing how effective tonemapping is at selling compelling lighting. I've only been dabbling in 3D for the past week or so but I've been doing color-managed digital art for a while, now, and it's just as effective there as it is here, while allowing for comparatively simple Multiplicative shading setups, now unlike that of a deferred lighting engine.
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>>976502
https://www.youtube.com/watch?v=E8A8jwE_AB0
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>>980297
You will not get good results using this
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>>981283
this

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So....that big AI image or video to 3d mesh never materialized, did it? Its mid april. We should all be free of modelling by now. All this big AI talk, but nothing delivered. No image to model, no video to model, no ai texure, no ai uv, and github copilot stinks on ice.
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>>
the big nigger cums at midnight
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>>981047
What is that, Cris? Some hexing formula?
>>
>>981059
It's somekind of redditor handshake I think
>>
There's this project that applies the ideas of noise/diffusion based image generation, like stable diffusion and combines it with gaussian splatting.

The results are pretty good for what is essentially first gen. It even has browser based demo. https://gsgen3d.github.io/ if you can use this to generate a mesh, you could then use another program to retopo, and use image based ai to generate extra maps, or change texture styles.

It wouldn't surprise me if some dev starts using this kind of workflow for background assets in the next 5 or so years. Especially with nanite allowing unnecessary details.

Things like the fruits in a fruit stand in the next elder scrolls game, which is probably still run a gamebryo derivative...
>>
AI will temporarily die the moment someone wins a trademark case. AI will have to be retrained with data that is not trademarked eventually

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i heard about CGPeers from people, but is it any good? should I buy it? there's this one guy selling it but he couldn't tell me much about the website, he just told me he sells the accounts or invites or whatever..

https://cgpeering.mysellix.io/product/63d3dac6543dd this is the website, is it the right one to get CGPeers?

and If I get it, do i have to maintain my ratio ? thanks a lot guys
>>
>>977193
Shit. Doesn't worth it.
You can find most of the torrents in rutracker or telegram channels.
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>>981157
Post the telegram channels

I'm trying to rip fortnite models I can put it into blender because I want to make some funny shit. There's this dude that runs a discord where he has a fortnite ripper program but I don't know if I trust that shit.

Sorry for the dumb question, it's just everything I tried looking up just sends me to this guy's discord to download his shit. Does anyone happen to know if it's safe?
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>>972934
>Download file named "Virus..."
>It's a virus
wtf
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>>972935
No, Virustotal is a website that checks and sees if something is malicious by running it through multiple anti-virus. The file I checked was FortnitePorter
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>>972936
Sorry, speedread the thread. Pretty sure Deviant Art has Fortnite models if you can get the XPS importer.
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>>972894
>I want to make some funny shit
You're not foolijg anyone, you mean porn
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>>972894
get them from smutbase

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https://www.youtube.com/watch?v=luKf0e7bf40

I personally think it oozes sovl, but the good kind.
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>>973111
more importantly, explain what "SOUL" is
>>
>>972287
Didn’t this guy make some FNAF fart videos?
>>
new video just came out,
>>
Check out the /unfiction/ general discussion on /trash/ if you'd like to know more.
>>
>>972441
>>973111
>what is soul / forced soul?
The idea of art being soul comes from the word soul-less. The phrase soul-less illustrates a sense of creative bankruptcy. Tons of cooperate work is considered soul-less because it lacks a truly unique creative identity. The opposite is true for works with soul, it's a complement to the artists resilience in contrast to the rest of the industry. The amount of "soul" a work has relates to just how distinctively it presents it's creative vision.

So where does "mildly forced" come in? Well some work is unique and creative for the sake of fun, while other's try to force a narrative for popularity or money. It's similar to saying an artist is a sell out, in which case the quality of their work is commercialized for the benefit of a larger system.

>>972319
Agreed, props to the artist, you can tell they have a lot of passion.

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Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product.
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>>981127
lol
>>
>>981128
>>981131
1.4.13 on cgpeers is fine and it's not even from cgpeers or persia forums
>>
>>981140
It's a virus.
>>
>>981141
nah. but you do you.
>>
It most definitely has a crack, but why would you?

It's only $150 for a perpetual license with 12 months of updates, an absolute steal for such great software that doesnt nickel and dime you with subscription bullshit.

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Welcome to our thread dedicated to honing your topology skills in 3D art! Whether you're a seasoned artist or just starting out, mastering topology is crucial for creating clean and efficient 3D models. In this thread, we'll share and discuss various exercises aimed at improving your understanding and application of topology.
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>>
New to 3D and trying to learn to sculpt (owned a tablet and it seemed really cool) is there a general warm up/practice I can do? Or should I just model heads for awhile until I find a project to chip away at? I know learning different discipline is bad for growth, but is there anything like that for hard surface?
>>
God, hard surface stuff is so satisfying. I fucking love adding support loops and watching it all come together.
>>
>>981024
It's like one big puzzle coming together.
>>
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>>966562
>>
I like how sloppy these wipers look. It just werks and motionblur takes care of everything

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>Just learn Blender, bro
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>>972621
LOL
>>
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>>972621
THICK
>>
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>>972621
Yakub car
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>>972621
Someone is bound to fap to taht
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>>972623
Looks like a hot wheel car lol

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Hello, any Rhino users can help? I want to turn the rombus into a pyramid in pic rel but when I do Sweep 1 rail it gets all messy.(gonna post another pic)
>>
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Am I not utilizing properly the arrows that pop up maybe?

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Its over
F

https://forum.xentax.com/viewtopic.php?t=27281
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>>
>>965256
4chan not archiving only inconveniences people who shouldn't be here.
>>
>>965045
The most ironic thing about their whole temper tantrum is that most of the people they claim would "take advantage" of them were arguably some of the best ways to bring obscure game formats into the limelight.

Although, xentax will be probably remembered for a long time to come. Not for the wealth of information it once held, since that's long gone. But because it was a forum that had so many resources archived by what the major users of the forum would call "digital pirates". Most of whom never bothered documenting the original creators of the tools largely because there was no time to do so it seems. And the xentax discord server itself may one day be seen as a poor man's imitation of a digital archive.
>>
>>966617
>What exactly on a forum needs to be maintained besides paying for hosting and the domain?
The hosting itself is dirt cheap. A legible domain name is max 20$/year if you don't use a meme TLD or one of the scammy "promo" domains. The VPS itself can be very cheap as long as it got decent I/O. €5/month should be plenty as long as the forum software itself isn't garbage.

To keep it secure, just keep off as much bloat off the server as you can, have a crontab entry to keep the TLS cert up to date and it'll be good for pretty much forever without needing to touch it. Best to subscribe to the security mailing list of whatever distro you use just in case you really need to update.

Biggest issue is spam. Especially pizza spam.
Pizza spam is so persistent and obviously unprofitable it's almost certainly something trying to take down smaller websites.
And god forbid if you leave up pizza spam just a little too long.

t. selfhost website, mailserver and occasionally something else. My website used to have a comment system but it only ever got spam, thankfully no pizza spam but I know other admins struggle with it.
>>
>>979709
>€5/month should be plenty as long as the forum software itself isn't garbage.
I'm generalizing too much here.

If you host a lot of images, let alone videos, then storage costs will go up a lot obviously.
>>
>>979710

https://web.archive.org/web/20231018210758/https://forum.xentax.com/viewtopic.php?t=26759&start=15

According to this archived page from the forum, money wasn't the issue. It was time. Because, as Mr.Mouse put it "The biggest problem is the cost of time. Time costs a lot of money and energy. That cost is not reimbursed.". Granted, saying that and then shutting down the forums comes across as pretty hypocritical considering that action, alongside stopping archival efforts of the website, wasted the time of everyone who ever took part in the forums, regardless of their intentions.

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Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.
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>>980943
Those 2 things are not mutually exclusive, who says having a job is a requirement for someone to be able to do whatever they want with their time?
I admit I have been a wagie for most of my adult life and if anything I feel stupid for not throwing it all away to focus on something I actually enjoy. There is no "start to finish" to wagecuckery, it goes on for as long as you let it.
>>
>>973420
wtc reference pics like this? any particular repository or search terms?
don't have to be Asian. just decent ref
>>
>>980997
check /ic/ they post them on the artbook threads.
>>
>>981075
gratzi
>>
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got rid of the redness below the breasts, all things given I think I came pretty close to the intended body shape.

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/beg/ - Beginner's General -
Free chicks edition
Previous thread: >>960431

Last thread was a success and reached img limit, guess it'll be helpful to continue.

Beginners, feel free to post any questions, issues, projects, or anything you want looked at here. There's no stupid questions, we were all beginners once.
Other anons that are willing to try and help out (if you want), explain things as simply as you can, and try to be patient with the people just getting started.
Going by the OP of the last thread,
>You are a beg for at least 2 years, depending on software.

This also might be helpful for anons just starting out and want to know some different places to get textures and other resources.
List of free resources: https://pastebin.com/cZLVnNtB

Feel free to check out some of the other generals as well

Comment too long. Click here to view the full text.
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>>981647
What would be wrong with making stairs their own thing? I don't know. Just guessing.
I figured a concern may be light bleeding through, but it appears not bleed, as long as the stairs and wall are flush.
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>>981681
What would be the best way to make sure the two separate meshes are completely flush?
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>>981330
Where by the noodles did on the left?
Empty bowl?
>>
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>>981691
I don't know about the "best" way. There are a few ways. This is one of them, and probably the best solution for your case:

First, go up to the pivot point menu, and select 3D cursor
Select the face of the wall.(and only the face, make sure nothing else is selected)
Move the 3D cursor to the face.(shift+S > cursor to selected)
Clear selection.(alt+A)
Select all the vertices you want to be flush with the wall. This is up to your discretion.
Now here's where it gets fucky: you probably want to move the vertices with G. But in fact, you want to scale them to do this properly. So press S
You should notice that the points you selected are all converging to the 3D cursor. But you're going to tell them to only move along 1 axis. So press either X, Y, or Z. Now the points should be moving mostly independently. Not all converging to the cursor. Their movement will still pretty random until you do one last thing: press the number 0. They should all snap evenly to the cursor. And because the cursor is set to the face, they should all be snapped to the face as well. If they're not snapped to the face, then don't worry, you probably just selected the wrong axis. So press either Y, Z, or X until it snaps properly.

There are also snapping methods. So look into snapping too.
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>>981702
Thanks anon, I'll try these out

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Thoughts? Assuming the subscription costs don't matter.
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>>980279
yes
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>>969357
Maya nodes have been around for like 28 years and it still took me 2 hours to create a procedural honeycomb pattern with uniquely colored tiles.
This shit in geometry nodes would take about 10 minutes max in Blender, and even be slightly more flexible.
For the last 4 years they added nothing substantial to Maya.
>>
>>981033
isn't stuff like this done with the new bifrost graph they've been working on for the last couple of years?
i don't use maya these days, but it's what i started on. i still got love for those marking menus.
>>
>>981040
It's a single shader. It's not an array of geometry.
>>
>>980279
Am I a retard or can't you just pirate it?


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