High prominence game ui.
>>447599Good>>447671Shut up dweeb, it's good
this is sub saharan "move to sweden" propaganda isn't it, OP...
>>447683Yeah, good at looking like shit
>>447599>movemovemove move mo ve m o v eonly decent thing about it but it needs workscrap the restaccept and move on
>>447599the little triangles are flipped the wrong way, looks like you just copied it and rotated it and now the thick part is facing the other way
anyone got an adobe animate pirate i can yoink
whats abode animate?
>>448921flash
Yeah, here's 2023 from m0nkrusmagnet:?xt=urn:btih:23014401acb2b7e54cebbabae15c4303aa04dec6&tr=http%3A%2F%2Frutracker.ru%2Fbt%2Fannounce.php%3Fuk%3D2V85XE1tZm
spin this shit
>>443323How do I be as cool as him?
>>445663kek
>>435239>Be me>Old enough to remember going into Sam Goody and leafing through the albums>Not old enough to be able to find meaningful employment creating prog rock album art>feelsbadman.jpg
>>438777nice polybius font
>>440141And it did do, this is sick
Just a simple design I whipped up with Illustrator in about a half-hour or so. I didn't have any specific idea in mind when I started so I guess my best improvised explanation is that it's some alternate universe Internet Explorer logo. Does it feel too 'empty' to y'all? Please let me know.
Oh and I forgot to attach it originally but there's also this version which just duplicates the strokes within the sphere. Technically it looks cooler but it also gets rid of the 'e' you can sort of see in it.
>>448891You generally want to avoid thin lines like these especially if it's going to be a tiny scaled down icon because it wouldn't look as good. Try thicker details.
>>448887>Just a simple design I whipped up with Illustrator in about a half-hour or so.Worst thing you could possibly say. You need to be able to explain why you went with whatever elements and why they're better than alternatives. The actual design is almost an afterthought as long as it's not hideous (this is not, it looks nice).
>>448887First one looks GREAT because of the implied 3d transparency effect.I would make the central stroke tinted and slightly blurred to make it look like it's being seen through the frosted glass of the orb, then increase the width of the strokes overall so it's still visible. I FUCKING HATE the second one, though. Do NOT let your horror vacui trick you into making super overcomplicated designs.
hey /gd/ this is my cat rupert, i was thinking of creating a logo for him and wanted it to look in the style of mspaint, what do you thnk of my attempt?feel free to make your own stylized rupert
Witnessed. There is no board Rupert cannot infiltrateWe must stop him before it's too late.
>>448916I love this one!
>>448914awesome drawing!>>448916nice thats a cool design>>448918very striking, i like itthanks for the rupert graphic designs i might use them during his tour!
>>448913>>448929your cat is such a handsome young lad
ITT we post graphic designs related to transportation .Here's my city's transportation systems' graphic identity manuals (they're in spanish but you can use deepl).https://www.semovi.cdmx.gob.mx/storage/app/media/Manual%20MI.pdfhttps://www.semovi.cdmx.gob.mx/storage/app/media/Anexo%20Manual%20MI.pdf
>designed by based Lance WymanPatrician taste OP
>>448927neither my taste nor am I OP but>SHUT THE FUCK UP, YOU EXPANDABLE PIECE OF MILKSOP
"the aerial tram car door is open""the helicopter's tail has fallen off"
I need this to say waifu ( too ) network ( bottom)I want it to be animated similarly Any waifu girl can be put behindI would want one this sizeAnd one in a thumbnail size I can use as an icon somehow if the text could be visible that be great. The newsfu word is to be removed entirely.Can someone do this for 8 bucks?Yes I’m poor and have no art skill! Thx
>>448824LOL WAIFU GIRLtake your shit to /wsr/ where you'll get shit on even more
Made a crest/coat of arms for my army(army will be in the comments as 3d models
>>448846the army be like
what the hell is that? some kind of bug?
>>448846Too much negative space on the sides.
Previous: >>424227
>>448899checked the trip dubsI had a talk with an old family friend that has worked in the industry since the 80s and he educated me on the Quantel series of computers. Quantel Paintbox, HAL, Henry, and the like. I had no idea these existed till a month ago and it's been super fun going down the rabbit hole on these things. the UI on these computers is super basic, but they absolutely were the photoshop and after effects of the 80s and early 90s. for anyone interested in this style, there is a treasure trove of demoreels, showreels, and company instructional tapes from this era and they go as far as breaking down layer by layer how some of those early motion graphics were made. really really good stuff.pic related is a screencap from some motion stuff I'm working on thats heavily inspired from Quantel showreel videos.
>>448904https://files.catbox.moe/oqmwg1.mp4forgot to include the link
>>448904>>448905awesome
>>448904The Amiga Video Toaster is another platform that made the most of limited resources, and actually had the jump on other computer companies for producing video content because Commodore's computers were designed to display on standard TV monitors.https://arstechnica.com/gadgets/2016/03/a-history-of-the-amiga-part-9-the-video-toaster/The effects may look cheesy and dated now but a lot of that stems from early overuse just like a lot of early desktop GD effects got overused, because they were previously untouchable for average users and amazing.This part is really worth considering in the context of capabilities and lesscthan state of the art equipment and techniques->A lot of professional companies like Grass Valley would pooh-pooh the Toaster, but you couldn’t beat it on the quality...>If you didn’t use the built-in Toaster effects, nobody could tell you were using a $5,000 Amiga system over a $50,000 to $75,000 system. You really couldn’t tell the difference in quality.This is pretty awesome, keep in mind that all all the editing/compositing and rendering required three videotape machines; there was no hard drive and max 18 MB of RAM-Comment too long. Click here to view the full text.
>>448911Also, if the narrator sounds familiar to some of you hep cats and beatnicks it's because its the legendary Ken Nordine who knows a thing or two about art-https://m.youtube.com/watch?v=HIrCizE_678
I'm a graphic design student planning to get into figma for companies and enterprises. I know Figma is highly required and people pay a lot for designing landing pages and websites in general.What are some good designers on Figma I can follow to use as inspiration and learning?
>>447626This>>448337Nobody will pay you to make artsy posters. grow up.
>>448341no i have a job in 3D, i just like making posters like these
Am I the only one who finds the “live collaboration” function on Figma to be annoying?Maybe it’s just the people I work with but it’s starting to get really frustrating when I find out someone else had made edits to my assets without telling me.
>>448341Lullz, this is a 9 year old pretendign to be a jaded 40 year old online
>>447510this desu senpai
Can anyone with experience explain the optimal steps one should take to making a career out of editing? I have extreme doubts that college is the best course for this career path considering how many film students wind up working at KFC.
how do i get jobs anons
>>448224go to job openings
>>447532>step 1>download the software>step 2>use it
In terms of job opportunities, what do you think about Da Vinci Resolve? Or should I stick with Adobe?
>>447532you better get your ass down to AFI get some skills meet some people work enough to get into the unions and have people like working with you to get more gigs.know who my biggest client is? someone i went to school with.guy i know in la whos an editing professional making a living? went to AFI. there ya go lad.
how can i fix the legs? they look autistic and the endings of the cloak need to be more well-rounded as well
>>447736dont fix it, it describe it well,both of countries are stinky shitholes. The funniest thing to me is when you shitholes argue who is better nation
>>448000it ain't that deep fuckface
>>447924chkoun hadik? mouk aweld l9hba?
>>447736
>>448724how did you do that sir
can anyone analyze this logo? it was used for a presidential campaing. it worked, the guy won. i find it striking too but cant analyze it properly. anyone can lay down its elements? why is the font like that like far west saloon or circus? is it fused with something else? why the bent bar as base? is it alluding at the sun rising?
The bent bar at the base alludes to this guy's moustache
>>447550he won because the other guy was shit, but theyre both shit, so it was voting who was the least shittiest.He's playful, cheerful, name is solid, the line is just to emphasize.Chile in my GD? no way
>>447550>Puts a white logo on a white backgroundCongratulations it now reads as BO IC. They could have easily put the logo down a little bit and it would have red just fine.God damn these /pol/ design fags.
>>447550>el merluzo
>>448371>el merluzoI seriously can't believe people think this shit sounds offensive in the slightest. I more often see people mocking them for using that shit lol>>447550I have absolutely no idea about the logo, but imo Boric's victory was 100% about Kast being considered a disgusting piece of shit for most people
Why do most FMV games suck?
Hey /gd/I have a question, if I produce images using illegal versions of Photoshop, Illustrator, and InDesign, do these images have any metadata that can be tracked to see if they were illegally produced?and how do I remove such metadata, I tried googling this shit but it doesn't come up with any real answers on this topicI'm just getting to the point of completing my 4th as well as 5th gd project for my portfolio and want to upload them all to Behance but also still not cause any problems for potential employers.thanksAlso post your questions/queries
>tl;drHow to make an image "lighting neutral", so how do I remove lights and shadows?---Been using Photoshop Elements 10 for a decade for casual drawing, but only now have been learning its more technical features as I'm using the program for texturing 3D objects.Noob question: what's the proper way to eliminate light and dark gradients from a photo, "neutralize" it in a way? For doing my texturing work I'd rather my image not have any light information as a base, I wanna add it myself later on.Picrel is an image I took myself and trying to clean up for future texturing use.The technique I used thus far involves me using Replace Color on the darker and lighter areas to match the color of the image that's the middle ground between them, but I got the feeling this is the wrong way of doing it. I mean it works, but I'm always looking for ways to get better results
Highpass filter in photoshop.
>>444142Where can i find graphic designers to commision for a logo, and what is the rightful price to pay for one?
>>448848>and what is the rightful price to pay for one?What designer say it is
>>444142I'm new to photoshop and /gd/. I want to make an egg into a rectangular prism while keeping its lighting/shadows, texture, color. I have no idea how difficult of a task this is. Any guidance would be appreciated.