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File: sketch-mac-icon@2x.png (221 KB, 1024x1024)
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sorry Figma and XD

Sketch is still superior
7 replies omitted. Click here to view.
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i don't know how sketch managed to dethrone adobe in the ui world only to end up falling so far behind after they released xd

you can still do good work in sketch and if that's what you want to use that's fine, but figma and xd are clowning on sketch atm.
>>
>>371342
Figma is so overrated.

The only good thing about it is collaboration, the rest are second tier compare to Sketch or XD.

XD is getting there but Sketch is still king.

Figma fan bois are delusional
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>>371216
For now.. but XD will catch up and surpass eventually.
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>>371216
Figma got them plugins now, shuuushhhh
>>
i just hate sketch so much, it feels like working in keynote or something.

File: wowzers.png (98 KB, 710x788)
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>be a computer scientist working on photoshop for >20 years
>unironically have this opinion

This has to be a joke, right? I've been using Photoshop for about 12 years now, but recently learned to use programs that use nodes, like Maya, Blender, Substance Painter and Unreal. So many things are more convenient now and make sense still. Photoshop is still great, but feels primitive in comparison. There is just no excuse.

Also, if anyone knows any node-based image editing tools, post them here.
1 reply omitted. Click here to view.
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>>370794
>t. brainlet
>>
blender has a node-based compositor with some image touchup options.

chris cox sounds like a knob
>>
I'm all for nodes in photoshop, but that image is not the best example. that looks terrible, and gives some credence to what crispy cocks says - that it's not user friendly.
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>>370788
What the fuck is this node shit
Can someone explain what these purported "scientists" and "engineers" are arguing
>>
>>371411
Instead of using linear layers that stack on top of each other, you use a node based system to connect whichever layer you want to any other layer regardless of their order. I don't think it offers anything new in terms of creation, you can already achieve the same things with the layer system by duplicating and using layer masks, it's just more convenient.

File: OpenInMSExcel.jpg (90 KB, 574x544)
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How would you make spreadsheets aesthetic?
>>
>use a good-looking font
>make row background colors alternating
>if the spreadsheet isn't meant to be printed, consider going beyond the restrictions imposed for printing purposes, i.e. use dark background colors and light text
>>
You don't.
Spreadshits are meant to convey information/statistics.
If you're going to fuck about with distracting colours/styles it'll become confusing for the end-user to read, mostly because they're all used to the stock font/size.
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>>370463
>How would you make spreadsheets aesthetic?
whatever you do, do it with the intention to maximize readability. not distract from it.

Honest question. Is this a good mascot for my website? I’m not sure about it.
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>>371174
lmao wtf is your website about dude
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>>371174
Use this. It does the job
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Absolutely
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>>371174
Awesome mascot 10/10
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>>371174
put hanging balls

File: Comp 1D.png (1010 KB, 1500x500)
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I posted my first attempt at compositing here a couple weeks ago. It was bad and I knew it, but wanted opinions and ideas.

Came back to it last night and tried to implement the suggestions I received.

I'll post my first attempt below.
>>
File: 3c.png (1.12 MB, 1500x500)
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>first attempt
>>
that guy sticks out like a sore thumb
>>
well, the jump from semi real to graphics is jarring. and I don't think you've got either the perspective nor the scale correct between the scene and the rider. and youre killing yourself putting it over a puddle and having no reflection nor shadow.

but, really, depends on your aim - anything that at least seems to follow the basic laws of perspective can be more or less acceptable to a basic glance.
>>
>>370378
match the perspective
match the grain
good luck painting the light color refraction and reflection on the bike and suit
good luck adding road frction interaction with the tires and the light and the water reflection in the road
find a more homogeneous project in color and motion wise
lurk moar and practice
>>
>>370378
no shadows or light reflection on this biker.
Also why so much garbage in the background, do you have autism?

File: how2.jpg (617 KB, 919x1275)
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Hello, /gd/.

I'm new to Photoshop and I want to try some easy effects.

Looking for something easy to start with, I tried the "turn to stone" effect, thinking it would work well.

This is as far as I've gone, but the hair, eyes and eyebrows look awful.

How can I work with that to create a real petrification effect?

Any ideas/tips?

Source pics in the next posts, in case you want to show something with my picture.
240 replies and 40 images omitted. Click here to view.
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>>369913
This thread is terrible.
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>>365148
Gay on period
>>
A whole fucking year. Goddamn, this board sucks
>>
>>364372
Give me back my dog you bitch
>>
No, seriously, how do you turn pitch-black pixels into stone without it looking like shit?

I get you can modify the levels for the mid tones, but what do you do with total blacks (and whites)?

File: 1565254633130.png (85 KB, 300x300)
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How simple is too simple?
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File: 1565426886880.jpg (209 KB, 2000x1193)
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No such thing

>left is a logo for fintech company by Character
>right is a logo for the Facebook cryptocurrency also by Character
>>
>>371379
>No such thing
I agree with this to a point. Nothing can be too simple in and of itself, but it still have to give the visual clues important to the piece. If you simplify it to the point of removing those you have fucked yourself.

File: razor.png (6 KB, 225x225)
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Hi all

Redesign this logo. It's gaudy.

Do your best!
7 replies and 4 images omitted. Click here to view.
>>
File: Untitled-2.jpg (63 KB, 500x470)
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Gave it a shot in-between league matches. Ended up more generic than I first set out for, might give it another shot later to flesh out the mark much more to give it a more agressive look and a bit more flare. Wanted to do something with the, in my opinion, most visually striking part of the orginal mark, where the snakes connect.

If I were doing this for real I'd obviously make the type from scratch to make it more unique, but fuck doing that for free.

>>371347
>anyone ITT who redesigned it without the 3 snakes is a mouthbreathing tard who'd suggest to Apple to ditch the Apple logo and just write "APPLE" on shit in helvetica
>anyone who doesn't think and work the same way I would in a purely theoretical design excercise is a retard
You ok there bud? Let's see you give it a shot then. Go on, we are all waiting.
>>
>>371362
Oh boy, forgot to set the colors correctly before saving it apparently. You get the concept at least, just imagine a better green color, closer to that of this post >>371331
>>
>>371362
>in-between league matches
League of Legends? Carry me I suck lmao
>>
>>371364
Ye LoL, not very good myself. Just started playing 2-3 months ago, only just reached D3. And sry bro, I only soloQ never duo
>>
>>371347
this, it's a good clever logo.

File: 20171001_134954.jpg (51 KB, 600x448)
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>>
>>
>>
>>371378
clicklovers is from GTA V and meant to look like dick lovers, hence the phallic mouse

working on a shirt design, do you guys have any idea how graphic artists used to remove all the black out of a photo and use the tshirt's black color to fill the negative space like pic related (and a lot of other old band shirts? i can't seem to do it in a way that doesnt seem like it would print terribly.
5 replies omitted. Click here to view.
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>>371318
Just create a black layer, then create your design on a transparent layer group above this one. When you export it, whatever is transparent will be black as long as it's printed on a black surface.
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>>371336
the problem with that is im working with a photo not just doing a design from scratch, like the shirt in my OP pic. notice how the bands shirts as well as the black parts in their pants and even the shadowed parts of their face is all just the shirt color and everything else is the actual print
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>>371346
use color range to select the blacks in the photo and delete them, then fill whats left with white.
>>
File: choppy.png (118 KB, 645x593)
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>>371353
tried that, comes out kinda choppy like pic related. would that still print ok? i feel like modern printing would just make it also choppy and pixelated.
>>
>>371373
You can feather the selection in the tool options to not have such sharp edges. Also play with the selection area using the + and - settings (usually shift/alt/ctrl). You'll probably have to end up masking areas off into separate layers to clean the blacks up the way you want them.

Post your logos.
23 replies and 15 images omitted. Click here to view.
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>>371238
try a single gradient for the whole plane instead of a different one for each part
maybe add windows and center it properly
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>>371244
thanks for the feedback, but your first comment was obviously tried. It loses visual interest and a lot of uniqueness. windows? what is the purpose of that. and it is centered. You probably mean offset it to the right so that it looks visually balanced. that's not a bad tip
>>
>>371250
yeah forget about the windows, still, multiple gradients don't necessarely make your icon more "visually interesting"
>>
>>369304
What the fuck kind of logos are those? Kill yourself.
>>
>>371349
It’s a meme

File: ob_752aec_dscn1460.jpg (501 KB, 1600x1126)
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Hey all , I'm live in a small village and in France each commune ( village or city ) can have a flag to represent it and my commune don't have one so I wanted to do one bit I suck at drawing and having imagination in thing like this can you help ? I was thinking that just next to my village the is an old military fort called the same as my village so it can be in the emblem ( similar to pic ) and there is also a big canal passing next to my village (these are just ideas ) please help if you want
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>>369381
It's a star fort. It's in the shape of a star so that the enemy sappers can't just stand directly in front of I've of the walls and be in a blind spot, as all the walls face wash other at an angle. Also, positioning their cabins perpendicular to one wall for maximum damage would get them focused down by the defenders on the adjacent "point" of the star. It is a marvel of modern military engineering.
>>
>>369141
>Arguing about history with retards
You got nothing to prove, his word is worthless and anyone who is even mildly informed will realize how much of a retard he is. Either way it doesn't matter
>>
>>369133
I really like the ratios on this one
very cool job mate!
>>
>was Spanish
>>
boy, I think it needs a Phrygian cap, if the translate was well done.
Now that i'm thinking, you could add the coat of arms inside the trace italienne, btw it's not just any fort, i reckon it was a frontier castle but later upgraded to the before mentioned. This type of military engineering came along around 15-16 century

File: WaWC3.gif (50 KB, 133x130)
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Hi! Any advice on how I should remove the black background on this gif to make it transparent? Thanks!
>>
>>371332
search for tutorials on after effects key out, though you might want to learn about masks as well
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>>371332
12frames, just mask the character and redo the auras faggot.
>>
>>371332
No easy way of doing it. Either recapture the model's animations yourself with a proper background you can edit out or go through manually. The easiest solution would be to put a circular border around it so you have a clear definite edge without doing too much work.

File: creativedirector.jpg (97 KB, 1280x720)
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They make the most money in GD

How do I become one?

Books to read? Courses to take?
Videos to watch?

Or is it just talking to people and relationships?
3 replies omitted. Click here to view.
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>>370871
become art director learn under current CD
>>370888 like this but don't be waiting around leave or start your own biz
>>
>>370890
>Must I really become a bullshit artist just to make a good living?
Welcome to the real world, zoomer.

Working your way up in the real world is all about building relationships with the influential people around you.

"networking" might seem like this months buzzword, but it's crucial to your worklife.
>>
>>370931
Fuck this gey earth
>>
>>370931
This. You're never gonna make it by being a designer neet. You need to go out and network with influential people or you're ever gonna make it. Read:
https://qz.com/quartzy/1564122/for-artists-fame-is-more-about-social-networks-than-creativity/
>>
You're an idiot.

Designing a logo/invitation for a massive wine event!

Critique/Redesigns are greatly appreciated
1 reply and 1 image omitted. Click here to view.
>>
File: gwe logo png black.png (103 KB, 1868x1032)
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here's the base logo
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File: gwe logo png.png (114 KB, 1868x1032)
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in white!
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File: Nice_Try.gif (492 KB, 480x200)
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>>371282
>Redesigns are greatly appreciated
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>>371300
:)
>>
The line going through the tree tops, throws off the eyes perspective of where the balance for the bottom of the tree is. It's a cute visual game for personal use, but ineffective and puzzling as an event invitation.

Also if this is for a wine event, what is it visually that tells me it is? If there weren't any type on the page, what tells me the purpose of the invitation? The trailer to the movie.


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