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File: capsule_616x353.jpg (99 KB, 616x353)
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I just started the game up, playing with the default party. I've played maybe an hour of it before, but I got my ass handed to me when I tried to leave the city. What should I do to start out?
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>>5823205
>>5822767
>>
>>5823205
Yeah I started making sure to tip the monks. Went back out and got more rep in the city . I was able to get the option to reappear and was able to see what saints they teach.
It's been a pain in the arse finding a temple that teaches the saint I'm looking for. The Wild Hunt encounter rate us starting to get ridiculous. I can beat the guy but I just want to travel in peace
>>
>>5824279
It's a rare saint, the game only spawns one teacher per game. It's just a pain in the ass


>>5820030
If you want a spoiler? Sort of? It's in the manual but isnt stated well.

Weapon quality is about like a +1 for every 10. A 25 is normal 35 is +1 45 is +2. And 45 is the best you can buy, it's only in one town. It's a static town so you could head there any game and buy the best purchasable gear. You can google it like darklands quality city guide or something should get you close
>>
>>5824325
Yup hours later and I'm still trying to find the saint. It's still pretty fun tho, I'm just going town to town, only staying if there's a robber knight castle to make money. I actually got away with 3 months of travel with no wild Hunt & then got hit by 2 back to back wild Hunt encounters lol
>>
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>>5824325
>https://darklands.fandom.com/wiki/Locations
105 map locations have libraries
4 saints per library
136 saints in the canon
I pray for your eventual statistical success desu

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What the hell is this?

worth anything?
>>
Thats looks extremely high quality and is probably worth a lot... maybe thousands of dollars!
>>
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Portable super/famiclone. Pretty cool if nothing else. Where'dja find it?
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>>5824372
>Find weird old game console
>First thought is "can I make money off of this?"
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>>5824372
>What the hell is this?
A Super Famiclone. A literal piece of shit.
>worth anything?
Maybe to a bugman looking for something that's slightly uncommon because it's such shit no one bought it. Otherwise, no.
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>>5824372
>worth anything?
Fuck you.

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whats the best age of wonders game?
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shadow magic

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Why are Atari 2600 sound effects so amazing? When I had a kid, most of my friends had NES consoles, my parents had an Atari 2600 Jr. with like 30-something cartridges. The games were very primitive for this machine. But the one thing that always stood out to me about this machine was the audio chip. It was very primitive, but it could produce some insane sound effects. Explosions in general.
https://www.youtube.com/watch?v=uJijGLGHRTE&t=25s
https://www.youtube.com/watch?v=edwrFYSnI3I&t=36s
https://www.youtube.com/watch?v=FIH3qE7jUUs&t=13s
https://www.youtube.com/watch?v=NcWGvwYWHgY
Even the shitty games on the 2600 could sound epic. The system has a bass-y sound to it. You can all post your favorite retro sound effects.
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>>5818784
>I think because the 2600 generates a lot of graphics and sound using a partial analog implementation so rather than using binary instead using a more primitive way

Interesting. yeah, the VCS really has a organic sound to everything. The TIA chip itself is incredibly simplistic, as it handles graphics, audio and controller inputs in one chip. It is an incredibly basic 8bit system. The audio chip doesn't even really have the full range to produce music.

>>5820490
>i agree op, it's weird how atari sounds aren't as popular as nes,gb, etc

It's one of those things that you really have to experience on a old school CRT TV. As bad as a port of Pac-Man was on the 2600 , the sound effects for this game are burned into my brain:

https://www.youtube.com/watch?v=nCPpgt0s70U
>>
I think the chip being able to produce only square waves is one of the main defining factors for the "Atari sound". I'd say the POKEY from the 800/600 home computers is the proper successor to the TIA chip:

https://www.youtube.com/watch?v=z3T3389PY8c
>>
>>5818723
I remember either purposely glitching games or turning the system on with no game to get it to make random sound effects. It does have a cool unique sound to it.
>>
>>5822079
>I think the chip being able to produce only square waves is one of the main defining factors for the "Atari sound". I'd say the POKEY from the 800/600 home computers is the proper successor to the TIA chip:

the 800/600 line really had an underrated sound chip.
>>
is there any lsdj equivalent for atari

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Whole adventure set in Egypt makes a lot of sense - no more random jumps all around the world. There's less gunfight and much more exploration. Non-linear levels requiring backtracking and puzzle often based on Egyptian mythology give an unforgettable experience.
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>>5821154
Tried it, didn't work. Trying all the compatibility settings didn't work either.
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>>5796012
Thanks. But from TR4, the second .rar file doesn't even open, gives an error. Game seems to work fine though with only the first .rar, which makes me wonder what's inside the second? You could have cut down alot on size by removing the FMVs (300mb).
>>
>>5824971
>gives an error
?
>>
>>5823761
I like it too.
>>
Installed and played through The Lost Artifact today. I only had played the first maps demo before.
The whole thing took some 8 hours with all reloads and secrets searching.

Maps were pretty interesting and cool. Scotland was super comfy and the secret areas were worth looking for. The sword wielding scots and rusty submarine were awesome to find.

The lack of /any/ story telling at all was odd. Yeah you could follow the plot somewhat, but it gets confusing towards the end.

Plot summary how I remember it
>Lara breaks into private property, kills guards and dogs, while searching for artifact.
>artifact is gone already, only radioactive goo that it makes is left behind

>In London Lara heads to the metro construction area, slaughtering workers and guards on her way to find goo spewing artifact.
>walks on, and later swims in middle of radioactive cancer goo
>sees once again human experiments, this time, cancer goo is used on humans to turn them into fish-people things?
>proceed to stuff the radioactive, cancer goo artifact in her swimsuit

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Can anyone find out what hardware and/or software that Hajime Hirasawa used when creating the soundtrack for Star Fox on the SNES/Super Famicom? Thank you!
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This is a Star Fox threads so I'm posting this here.
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>>5821549
Holy shit Tony Kemp is now my new favorite baseball player, wish he stayed in Houston.
>>
Music on SNES's Star Fox is dope. One of the best on the system for sure.
>>
>>5821148
S-SMP
Nintendo's internal sound tools.
>>
>>5821549
>CUBS

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Any /vr/ games that I can play in short bursts?

I want a game in which I can do some progress in a short amount of time. (except roguelikes)
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>>5822571
Because they're shitty to the point of barely being worth playing in single player mode. OP presumably wants good games.
>>
>>5822683
No they're good
>>
>>5822691
Lol
>>
>>5820039
arcade games like outrun, hang-on and so on. You gitting gud is the progress.
>>
Arcade games are designed for this. Psikyo games are like <15 minutes per loop, try that. Or any racing game, Daytona, Sega Rally and Outrun 2 are great.

...i did play a lot over the course of last weekend. Say something nice about it. It is a great fun action game with pseudo RPG elements (aka my cup of tea). In case you got a pro-retro friend i recommend to play it with 2 players. Really fine arcade fun. <3
>>
Next time try not wording your OP like an autist.

File: Atari_1040STf.jpg (840 KB, 2807x1908)
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What can /vr/ tell me about this thing?
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>>5823208
Retro tool for musicians.
>>
Yeah I agree. Like the Amiga, its creative uses were more interesting than the piles of shovelware games it was flooded with.
>>
>>5824217
KLF and the Prodigy used one.
>>
>>5823318
>It's a lot like an Amiga
a little. but the graphics and audio hardware in the amiga was far more advanced. i liked gem but sadly nowhere near as flexible as workbench 2 or later. wish i got an atari falcon before they become unobtanium. they were cool.
>>
Fatboy Slim uses one

https://youtu.be/eFIzWVoTz1M?t=124

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Trying to play Doom 1 on ChocolateDoom but no matter what iwad I use it opens up Doom II. What the fuck is going on someone hook me up, thanks. PS to open the iwad I'm just dragging onto the exe, not sure if there's another way
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>>5824432
>t. brainlet
>>
>>5824409
Windows babbies are absolutely sad.
>>
>>5824432
'Cause typing a simple command is so much more difficult than making 4 seprate installs. How retarded is that solution.

>>5824409
OP, the solution is real bloody simple.
>chocolate-doom -iwad doom.wad
>>
>>5824514
But right clicking properties and changing the target directory is soooo much more difficult than taking up more disk space. Bruuuuuuh.
>>
>>5824514
Yeah, you can also make a shortcut with a command line pre-set, so you would not have to mess with the console more than necessary. https://www.makeuseof.com/tag/run-command-prompt-commands-desktop-shortcut/

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What was the point of these coins in the entry hall?
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>>5815971
>>5815971
Blood
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>>5815674
Because its nintendo, not microsoft, ba dum tiss.
>>
>>5815548
Yes! God damn that was what was going through my mind before I even opened the thread.

Just think how more sterile that space would be without those coins. Little details, big payoff.
>>
>>5823086
Don't know if you're being sarcastic but I agree, the coins and the ledge do carry a degree of entertainment.
>>
>>5815543
Probably aesthetics. That said I used to get hurt from jumping around while trying to find secrets so the heal there was handy.

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do you miss the N64? the clunky controls, the shit analog controller which didn't last more than 3 months, the expensive cartridges, the mono sound, the fog...? There isn't a single game on the N64 that is still fun to play today except F-zero X even with its glorious 32kbps sub-mp3 mono soundtrack
7 replies omitted. Click here to view.
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>>5822709
This. The ps1 and N64 had some great games but it really paled in comparison to what we got in 6th gen.

>>5822719
Not really. 6th gen had the best combo of advanced graphics and ai with traditional gameplay. 5th gen sorts sucked on both.
>>
>>5822726
It's just like how on the PC elite II and flight simulator 4 looked great but FFE and FS5 looked like vomit.
>>
unga bunga n64 bad
>>
>>5822606
Mono sound? What the fuck are you talking about, faggot?
>>
>>5822606
Why would I miss the N64? I have like a dozen of them. I have dozens of controllers that still work great. I've been playing without cartridges since 97. It sounds like you might be retarded kiddo.

was it really that good?
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>>5824334
>really imprecise n64 analog
>>
>>5800334
i think it controls really well
>>
>>5824341
It made shooting in Banjo-Tooie harder than it needed to be.
>>
no, it was ok.
>>
>>5824334
>High ranked floor sim grinder.

Just out yourself.

Top Ten Reasons Why Final Fantasy III Would Be Better On Genesis

10. The Espers could do cool things with the Sega logo.
9. Strippers in towns.
8. That stupid mine scene would rule with Blast Processing.
7. A blood code would show the battles the way they were meant to be
seen!
6. Strippers in inns.
5. The characters would have "attitude."
4. Sports Talk Kefka makes you feel like you're really face-to-face
with the ultimate evil!
3. Better translation: "Son of a submariner!" becomes "Son of a
WHORE!"; "Loaded for bear"
becomes "Powerful as fuck."
2. Secret characters such as Kappa and Leo available through patented

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2 replies omitted. Click here to view.
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11. It would be properly labeled as Final Fantasy VI
>>
final fantasy iii? more like final fantasy pee!
>>
>>5823167
If I were your dad I would fucking kill myself.
>>
>>5822781
There's a dancer in the first town that strips down to her underwear before dancing for you.
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>>5822742
Feel free to port it then

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Are there any good exclusive Game Gear games? Or is Game Gear all junk?
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>>5824508
Coca Cola Kid
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>>5824532
Gameboy is for manchildren. Gamehear is for men.
>>
>>5824535
Fight me irl pussy
>>
>>5824579
Bring it on bitch Ill smack you with my sack full of batteries
>>
>>5824535


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