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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: T2xDVDcase.jpg (2.91 MB, 3300x2250)
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After playing both this year, I have concluded that T2X is better than TBP.
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>>10867342
i used to ghost because of a very dumb reason so i would always reload when spotted, at some point i told myself that's dumb and stopped reloading unless the situation was truly hopeless and i realized that in my 300+ hours on thief i missed most of the voicelines and even cool mechanics like guards warning each other that an intruder is lurking about
i have no problem playing without a blackjack but it's better to let the player decide for themselves
for example the no kill objective was always a bit silly to me, if i were cornered why would i let myself be killed out of "professionalism"?
>>10877651
it's not just you, in fact, i often got angry at the game not letting me do the simplest shit: the devs really put a pipe connecting point A to point B but wont let you walk over it forcing you to face the "stealth arena" down below
the consensus seems to be "its an ok game if you forget the ones that came before it" which is rather dumb, imagine half life 3 came out tomorrow and it's just CoD with the most generic and bland story, no cool gimmicks or mechanics, would the steam store page be filled with thubs up and "its a good game if you forget hl1 and hl2 ever existed"?
also thief 4 is not a good game even by itself but that's just my opinion
>>
For someone that hates and despises small facehugging spiders, is this game playable? I have no problem with horror elements or larger spooders, but I want to know how frequent the little jump scary pieces.of shit are.
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>>10878761
They're fine, you can kill them with one broadhead arrow if they are unaware and block their attacks with your sword.
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>>10877303
It’s enjoyable enough to revisit occasionally. I liked it much more on release but even back then I noticed how different it was and went right back to playing T2 when I was done with it. There’s nothing from T3 that I wish were in the previous games. Right now it’s part of my not-Thief stealth game rotation alongside Darkmod and whatever other stealth games I’m trying out. I used to find it surprising nobody made a suitable successor for T1/2, but after all this time I don’t think it can be done. Talk about original flavor.
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>>10868309
Katie, pull up that clip of my shtick getting extremely repetitive and then bring me a black bull to prep. *honk honk*

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A friend of mine is looking for a game from his childhood, and I've been scouring the internet to try and help.

Hopefully any of you can lend a hand.

DETAILS
- Red (Salmon-ish colored) Dragon boss that appears on the right side of the screen
- Game plays similar to Castlevania, as in, its a 2D platformer
- Has red eyeballs w/wings as monsters
- Has a ghost enemy in purple clothes that look like a robe
- Possibly on the SNES or PS1?


Games that fit the description, but weren't it:
- Super Ghouls 'N Goblins
- Legacy of Kain: Soul Reaver / Blood Omen

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>>10878728
but what if the wallussy has teeth
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>>10878728
I lived in one for 9 months, would recommend
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>>10878728
cleaning the fleshlight is the best part
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>>10878849
>lived
No, chuddy buddy. Life begins at birth (or up to three weeks after, depending on whether i get tired of it).
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>>10878861

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Do you like final fight 2 and 3?
I never see them being mentioned. They're a lot easier than 1 but the special moves are fun to use, 3 even has a super
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>>10874935
Thanks for the rec!
Gonna check this one out if i ever have a relapse.
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>>10875921
Isn't she afraid that people will get a whiff of ass stink whenever she lifts her leg?
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>>10876037
Must be what makes her so fast in alpha 3.
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>>10873356
It's funny how FF amd SOR ripped each other off. First, SOR2 had a knockoff Haggar (Max) and then FF3 had a knockoff Zan (Dean), both of whom are objectively shit.
I was autistic for FF3 as a kid. Loved the branching paths and super moves

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>>10866995
absolutely incredible find, anon
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>>10875173
That's a specific mode that PC releases never got. The console versions still have the sandbox mode as well.
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>>10858794
>>10858820
I feel the sovl drip off of these tracks, why don't the new games have tracks this good? All the new stuff is like bubblegum pop songs.
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>>10876117
the post says the PC version is more of a sandbox simulation, and that’s correct, as the console port is more of a story-based game focused on a single sim stuck in a single life stage as a selling point, since the sandbox gameplay had to be weaker for inferior hardware
>>
What the FUCK was his problem?

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Ok so years ago i setup and arcade machine that was run with a raspberry pi 3b model and a loaded microsd card i bought off ebay. Well fast-forward to now i only have the sd card, the cabinet but not the pi, i have no idea where it is. Can i buy a newer model pi and have the sdcard and the version of retro pie work on it or do i have but the same pi 3b? Im a layman to their architectures/ os so im really asking if the newer pi would be compatible with the older card/os/framework? Sorry if i cant articulate any better than that
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>>10874870
Ok thanks i figured id have to replace the pi with the exact model. Appreciate you extending your knowledge
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>>10874823
Just pay the extra $5 for an SD card configured and full of games when you buy your new memeberry
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Naw fug yall im just gonna buy a pi3 of ebay for cheap, crap advice
>>
/vr/ is gonna be so pissed at me after this weekend.
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>>10874823
They won't be compatible with a newer pi because of drivers but you can just grab a compatible image off arcadepunks and flash it into the card

Hint: every eBay SD card is just some random arcadepunks image

File: 20240201_121105.jpg (2.12 MB, 3264x2448)
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1: Design a game from the ground up based around the strengths and weaknesses and overall architecture of the hardware,

Or

2: Design a game concept first and then shave down and tweak ideas until they function properly on the intended hardware?

And does anyone have good examples of games released under both ideology?
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>>10877368
Starting on better hardware like in the arcade can be a way to experiment with gameplay ideas that you would never think of on the home system, I think they never would have attempted something like R-Type or Populous on the sms or Gradius 2 on nes if they just started trying to start thinking about system limitations.
Making a game while thinking about the system limitations is valid too like in Castle of Illusion on sms. An example is wonder boy 2 vs 3.
>>
>>10877368
Most programmers back then likely had a designer or their boss hand them a bunch of drawings and would have told them how they wanted the game to work and then it's up to the programmer to work out how to make it happen. To prevent running out of time with lots of half finished stuff you just want to focus on the most important parts first and if you have time and if the hardware will allow you can add more at the end
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>>10877731
I was curious because I recall an old interview from the Atari days when they were making the Raiders of the Lost Arc game. Something about how the head creator on it was walking through the halls of the HQ cracking a whip, trying to brainstorm a means to turn the film into a video game for the VCS.
>>
>>>/vg/
>>
>>10877368
3. Prototype first some rough solutions, and then just polish whatever works while slapping art on top.

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Shameful knockoff of Gunstar Heroes that manages to be less technically impressive and less fun at every step of the way.
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Better than SHITper Heroes
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>>10877652
More fun than cumfart heroes, better levels, more of them, mechanical switch ups aren't board games but jetpacks and roller blades, fun and cool looking bosses that have solid move sets to learn. Only weak point is the grapple hook is a little under used. It's clearly inspired but far from a ripoff.
>>
Just played it out of curiosity. It's way slower than Gunstar. How long is it?

Love treasure-style games so this might be up my alley
>>
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>>10877652
Try Terminator for SEGA CD or Dolphin Blue for Atomiswave/Dreamcast. Or I guess Metal Slug. Personally I like Rapid Reload but to each his own I guess
>>
>>10877652
I loved that game back in early ps1 days,its a shame company made a sequel and only rpgs.This game didnt get a release in America right?

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Speeding bullets...
Flashing their high beams...
Their intent to BATTLE...
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>>10878017
This became one of my favorite 5th gen games. Cheers to the translators.
>>10878349
It isn’t egregious once you realize that the game wants you to drift, like the memes about Jap street racing. There comes a point where you can’t progress without it. Of course, later races will be difficult, it’s a game. And you will have a very hard time if you don’t grind at all.
>>
>>10878480
Why should I care about this if the translation works?
>>
>>10878494
It doesn’t, it is cursed and will break your roms.
>>
>>10878504
The whole game is cursed in a good way. I love it.
>>
>>10878428
>DON'T check the guide for optimal parts and build because that way you will have absolutely broken op car that makes the races less interesting.
Doesn't take a high iq to figure out on your own. It's a japanese racing game, and japanese racing games always prioritize the lightest car. Not to mention the three events early on the require a light car vs like one heavy car race.

Tell me about when you first traveled to the digital world. For me, I ended up getting Gabumon. I tried my best to raise him right, but I made a lot of mistakes. He was often tired and I didn't realize he couldn't handle the stress. I sent him into some battles he couldn't win because I thought it didn't matter if he lost. The he digivolved into Numemon. I wasn't able to do much with him after that and he passed away before he could become an Ultimate. With his re-incarnations though, I would go on to save the entire island.
Anons, this game was magical.
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>>10876302
sounds like what someone who didn't beat the game would say
>>
>>10862161
I had some Digimon game, don't know if it was this one, but it would just hang on a loading screen at the start, bummer.
>>
>>10867154
>cat turns into this
>>
>>10876380
A cat was always fine, too.
>>
>>10862161
>digi-destined

Cringe, I am a TAMER.

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I acknowledge that this game is crap and significantly worse than its predecessor but I still enjoy it anyway.
There's something about the physics and gameplay flow that simply no other Sonic game managed to replicate. It almost has an arcade-ish feel to it with the same degree of replayability as Doom.
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>>10876397
i just dont find it that thrilling, especially by today's standards.
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>>10867191
The chao garden makes it worth playing
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>start replaying SA2 just for fun
>decide to try out mission 2 for once
>that wasn't too bad, how about 3
>3 was easy, 4 and 5
>4 was pointless but 5 was fun, I should try another stage
I'm gonna end up getting all A ranks I think.
>>
>>10878597
It's a great game anon. Enjoy
>>
>>10867191
>I acknowledge that this game is crap and significantly worse than its predecessor

Well how the fuck do I respond to that? Go away.

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How do you feel about antiquity-themed falling-block puzzle games?
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>>10877740
Geez I thought it said Cleopatra Torture in the thumbnail and thought I was about to see some evil shit
>>
>>10877740
Cool game but I suck at it.
Even when I've got a strategy, the blocks fall way too fast in some sections to execute it. I've tried focusing on the next shown piece, but even once it's in my hand I can't get it in place reliably and the next seven or so pieces are going to fall just as fast so there's not much time to think ahead
I did learn to do the 5-combo at the start, though, that was fun
>>
>>10877740
groovy
https://www.youtube.com/watch?v=49MH6AeFA2k
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>>10877851
slots are the worst game ever conceived.
>>
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>>10878576

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It's just Majora's Mask with more estrogen.
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>>10875753
Oh yeah, does the game take place in another reality, have a falling rock, and have indigenous chink themes?
Thought so faggot, now bend over.
>>
>>10875986
average Pokemania fag logic btw
>>
>>10877178
>babby first jappa action
>good
Back to /v/, gooner cunt.
>>
>>10875843
>X-2 is ultimately a linear game, you can't do ch 3 content in ch 1 no matter what stuff you've carried over in NG+, you HAVE to do ch 1 and 2 first

I really hate that about it. X had an incredibly freeform end game, so X-2 taking the same world and just making most of its content extremely strict was just frustrating and nowhere near as satisfying.

The biggest thing it has over X is having the better title theme by far
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>>10878310
die mad lul

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>good remaster of retro game
>stuck on some shitty arcade platform
I'm mildly annoyed
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>>10874054
>widescreen via cropping
into the trash it goes
>>
>>10875397
>>10875403
Wasnt she a kid in the OG?
>>
>>10877231
She still is you pedo.
>>
>>10874184
Tesse sexxe
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>>10875397
Erm?

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Zoomers will never understand how kino FF8's opening was...
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>>10874394
>>10874727
based
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>>10874379
True. Too bad the rest of the game was shit.
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>>10875974
Considering zoomers don't know what film grain is and seem to think a phone screen is the default standard of video, I'm going to say 'no'.
>>
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>>10877883
I prefer the young hag

File: N64-NSO_04-23-24.jpg (112 KB, 1280x720)
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Finally, an N64 release for the NSO that is truly representative of that system's library.
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>>10878243
Sometimes, if the game allows for it. Pilotwings 64 runs at something close to 60fps on Switch Online, but most games stick to their original framerate.
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>>10878243
I think the emulator up-rezes the polygons but not the textures or something like that. The controller is fucked for playing N64 games there too.
I get the NSO fairly cheap through a family pass and I actually use it a lot but it's an awful way to play N64 games.
>>
>>10878243
Besides OoT/Majora they all run at 30 with F-Zero X, Yoshi's Story and Pilotwings 64 running at 60 (though Pilotwings has an issue because of the higher framerate involving Birdman and F-Zero X has framerate drops that Nintendo still hasn't fixed to this day).
XG and Iggy's seems to run at locked 30fps.
>>
>>10878215
>not 2
Enjoy shit
>>
>>10878215
Very blurry and unfun games! Really captures the n64 experience.


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