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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

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Why mongols? Why no japanese space marines? Or even China? Mongols are literal whos now.
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>>92197474
>You should be careful about throwing around terms like "retard" and "stupid" too.
Don't want to be that guy but this is 4ch it's best not to have retarded expectations of people's language. It's true people shouldn't be complete assholes but where do you get off language policing? Faggot.
>>
>>92197360
They had rules for wfb2 and partial rules for wfb3 though?
>>
>>92197897
>Japan's booming economy in the 80s
You're also forgetting about the fact that it was a concerted effort to rehabilitate Japan after WW2. The place is nothing more than an aircraft carrier (America would sanction Japan so their economy didn't boom too much in the wrong places). As a result, yeah, Japanese media pierces into the West and there is a lot of push and pull in both directions. Korea is trying but it's a cope. China genuinely doesn't give a fuck about the foreign market consuming their media which I actually respect.
>>
>>92196615
I like em.

>>92196721
Mongols just don't like paperwork, that's why they swept thru and didn't last plus you try having hundreds of sons and trying to get them to agree on anything jeez.
>>
>>92219649
>China genuinely doesn't give a fuck about the foreign market consuming their media
Because they're too busy consuming Japanese media. The biggest weebs on the planet and the craziest otaku are all chinks, made even worse since lmao one child policy means there's MILLIONS of chink men who will never be able to find a wife because so many female infants were killed under the commies. Anime titties are all they have.

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Previous: >>92210612

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net

>CARD SEARCH

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>>92219838
It's beyond retarded in Arjun
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>>92219787
I'm apologize for mentioning him again, but Rocco, Street Chef is probably up there. Impulse draw, cascade, discover, burn, fatties, weenies, artifact scaling, life gain, food/token/artifact ramp storm, +1/+1 counters, lifegain etc. You can build him completely unfocused and shove a bunch of those mechanics into the deck and he will still carry it.
>>
>>92219852
I always wanted to make a sphinx themed set. I love chaos and never played Izzet before, I think I'm gonna try this guy.
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>>92219786
Hmm oki I think I could make that work!
>>
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>>92219683
Krrik.
Enjoy winning in turn 1-3.
Possible one of the coolest turbo storm decks. Unfortunately his win rate ain't the best, but still fun to play.

What's the single most wasteful war ever waged in Warhammer 40k?
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>>92197690
The destruction of the Diasporex, a completely pacifistic civilization literally incapable of spreading outside of the single star system they occupied because they were utterly dependent on orbital resupply stations and had lost the technology to build more of them and couldn't move them, was pretty d amn wasteful.
>>
>>92219489
No I mean, what is he even talking about? What are "Emperor's army of glowing gold good daemons" and why are them and Ynnead red herrings? My W40K lore-fu is weak, but I wanna know more
>>
>>92214399
The correct answer, languishing for 12 hours while Tau fags fight over the Damocles crusade where the casualty numbers were a rounding error on the imperiums overall daily loses.
This board is lost.
>>
>>92219874
Tbf 30 chapters is also a rounding error to the Imperium.
>>
>>92199503
My tau models are older than you.

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Fallen Paris Skyline Edition

>What is this?
/TG/ DEVELOPED GAME
IT IS PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~75% done. Campaign system is developed here.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?

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>>92219863
> The Cobras continue to Crit/Hit Garde 1, however the Garde replies by killing one Cobras with a Crit himself.
> Ordnance Sergeant builds an Infirmary.
> Overclocked Chevalier decides to risk it since he's got a boiler full, and charges the Hiker, kills him which again bumps Dread by 2 for the USA. Some Cobras are Shaken! He then books it for the other side of the map.
> Grant continues to advance toward him. Cobras are spawned and run in the back of the Chevalier carrying the Titanium Bars.
> The Chevalier who go wounded by the Traps nevertheless joins the Garde in the melee against the Cobras and IJ in the middle.
> The Survivant who did nothing until now except find some Iron moves in, possibly to repair the Chevalier/Knights, possibly to take their place should they fall.
> The Guillotine Garde continue to get pincushionned by bayonets but still holds on.
>>
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>>92219891
Got few pictures as things develop but
> 2 Cobras are spawned to block Eiffel
> Characters start spending AP and LD to lower Dread, this is a really cool mechanic I think.
> In the middle 2 cobras are killed, while the Garde also gets taken down (he tough tho so that's why he's still there), bringing back the Dread.
> IJ takes on the Survivant
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>>92219919
> Grant shoots Eiffel, hits, but the bullet ricochet.
> Eiffel Charges Grant, hits him once and fails one.
>>
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>>92219928
> Grant, unsure of himself, spawns some more Cobras to come and help him, and uses his ability to give them additional AP.
>>
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>>92219932
> The Cobras that managed to run past Eiffel luckily doesn't manage to kill the Chevalier carrying the Loot, however I'm unable to affect much change in the melee in the middle, Dread is too high for the Moblot to act even tho he wouldn't do much.

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Have you ever made weapons off the tarrasque body? I know it regenerates but there's teeth, scales, shell pieces, nails and even skin left behind during a combat

I think I read once about a blowing horn made out of the tip of the tarrasque horn. I think it was supposed to be able to call the beast

What properties would a sword made out of tarrasque claw possess? Is the flesh edible? Tarrasque blood potions maybe?
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>>92209524
Neat. My players are going to the "mongolia" equivalent on my setting. There the tarrasque was slain thousands of years ago, heroes (their previous characters) made weapons out of it and the ribcage and skull are still somewhere around.

The thing is. Their previous characters did this "off screen" it was a plan to hunt and slay the tarrasque but we never played that part. So when the setting came to an end I added that part to make them more epic in the new setting. I actually never thought on what weapons and stuff they could've crafted out the monster
>>
>>92207315
Isn't Tarrasque female making that whole... contraption rather questionable?
>>
>>92207047
No one that plays D&D ever fought the Tarrasque outside of one shots made just for that.
>>
>>92207047
An actual Tarrasque
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>>92219934
Dumbass site took the image off my post.

Tis but a flesh wound edition

>Previously in the Mortal Realms:
>>92206352

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools:
warhammer-community.com/warscroll-builder/
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/

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So I’m working on a rabblerowza. The robe is probably going to have some dark reaper highlights or dry brush. Skin is a just orruk flesh with biel tan green later on. and I’m thinking of a dark grey for the stoney cave base.

What color for the squid bats? I’m having second thoughts. Any suggestions? I partially painted the skull in zandri dust the other. I think I’m overthinking this and should just do the standard “realistic” box art colors to get it down but I feel like GSG look way better when you try to have fun with them. I don’t even play. I just love this model line more than any other in AoS or 40K
>>
>>92218856
Wasn’t there some set of rules that gave you a bonus to charge or wound if you shouted “For Sigmar!” before you rolled your dice or some shit? Is that the wacky stuff you guys mean? Idk I never played this game but I heard stories about these weird Munchkin-esque rules

>>92218258
One of the teaser videos said “sigmar lied..” so I’m guessing this is some kind of rogue or renegade stormcast that hunts down regular SCE or is hunted by them as he tries to bring them down or w/e. Maybe there is internal strife or factionalism within the SCE
>>
>>92219736
Give him a off white heart shape over the face with purple black body and a few orange reds spots in random places. Make the wings dark with lighter wing membranes.
>>
>>92219834
Like half the units in launch sigmar had some silly rule like that, IIRC there was a FEC one where you got a bonus if you talked to an imaginary horse.
>>
>>92219834
1e was full of silly shit like that at launch, but it'd been basically indistinguishable from 2e for a while by the time it ended. I think people overestimate how long the insane no-rules phase of 1e lasted

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Tremere Edition

>Previous Thread
>>92167474
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>92218347
Contested Extended actions are contested each turn. If the defending character succeeds the ritualist makes no progress, if they fail the ritualist makes progress as normal.
>>
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>>92218337
Jesus mate what the hell is that thing
>>
>>92193864
Trying to think of some fun setting ideas for my Mage The Ascension game

Right now all I have is

- All The Portlands in America are connected to each other and can easily warp between them without incurring paradox as long as you're unseen

- Mages can go to a certain bookstore chain and meet with other mages at another bookstore by both entering the shared micro consensus realm of a work of fiction

- Almost all non technomages, especially the older and more esoteric ones are completely tech illiterate. Wanting to avoid being watched and tracked by The Technocracy they never attempted to learn how to use a smart phone or use an OS more advanced then Windows 95

-Mages are usually highly eccentric individuals, having strong enough will to break from consensual reality. This is usually reflected in certain mannerisms they pick up and especially how they dress, often wanting to differentiate and flex on Sleepers. With the Technocracy putting cameras everywhere, many mages have custom masks they can wear when using magic in an urban enviorment

- The Technocracy is currently running tests on human obedience from machine orders through self check out sections on the chain grocery stores they own, having the machines purposefully annoy customers to see how much they're willing to take


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>>92219719
>>92218959
I see. So if the ritualist gets 3 successes and the target gets 2, the ritualist gains all three? And if the ritualist gets 4 successes but the target gets 5, the ritualist gets hard stopped?

Just making sure I'm clear on this, it seems weird that some rituals are only resisted and others are contested. Since rituals always require multiple successes, it's interesting that they didn't go for just one type of defense. Thanks for the response.
>>
>>92219689
No I couldn't, because I didn't realize one was being made.

>>92219886
>I see. So if the ritualist gets 3 successes and the target gets 2, the ritualist gains all three? And if the ritualist gets 4 successes but the target gets 5, the ritualist gets hard stopped?
Yes

Can I get some opinions on megadungeons? Ever explored one? Any fun experiences to share? Any interesting ones youd recommend, just to read even? Always wanted to try one, but never got the chance.
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>>92210882
>get called out for being an energy vampire
>sperg out
>>
>>92214914
How much cargo can they carry with them? Does their teleport extend to a vehicle they are driving?
>>
>>92210882
Questions that don't have anything to do with gameplay don't apply to the game.
That's what "it's a game" is about.
Play the game, or go play something else.
>>
>>92208846
I've never personally played one in tabletop but The Immortal on NES is set in one and that makes them look really cool.
>>
I once lurked a campaign of The World's Biggest Dungeon. The party was led by an elf paladin with maxed out charisma, who had a knack for recruiting everyone he met, and every now and then they'd have to split the party and send off the NPCs, who would continue adventuring on their own according to his philosophies and methodologies. It was kind of like adventuring by pyramid scheme, one of the NPC parties ended up showing up all levelled up and saving the original party...

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Is lancer any good?
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>>92210641

>He thinks Raytheon is right-leaning, or Amazon, or even the human traffickers
Leave it to the liberal to try and box their poison as palatable to hesitant audiences,
>No, no! This group is actually based!
>>
>>92212294
Good job proving my point
>>
>>92217432
Not to mention how boring the setting is, I rather play the Palladium Robotech.
>>
>>92217432
The game is basically where you play as Liberal Progressive glowies who go out and take the evil chuds, and spread gay communism across the stars.yeah it sucks
>>
>>92217060
K6BD is Tom's (failed) attempt to outdo the hell artwork of Wayne Barlowe.

Post art!
Art of characters!
Characters for cool fantasy and sci-fi games!
You have great art - show it off! Do it now!
Last thread: >>92153064
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Know any "Magical Girl" TTRPG?

A quick search brought up this pic
And stuff with bizarre description
https://acoupleofdrakes.itch.io/disasterpeace
https://evilhat.com/product/girl-by-moonlight/
https://gleather.itch.io/glitter-hearts

I was thinking the cultured anon here might know more.
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This thread reminds me I really need to get back to work on trying to bash together the rules and such for the mahou shoujo skirmish wargame I dreamt up (working title "Puella Magi Necromunda Magica").
>>
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>>92202662
>>92216384
>GURPS Formatting
>>
>>92211052
>All Out Attack
...okay, yeah. You have my attention on that one. I couldn't finish the PDF before but I might give it a second try.
>>
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>>92218044
It's a fun enough system.
>>
>>92216235
Symphogears honestly best to be played on Fate Core. I just felt that mechanic while watching, where everyone were throwing their special-attack bullshit which differs only in color and name.
Actually, that can be said about most of mahou titles. That's why I like MGRP. But it would be ass as much as with JJBA to make it into TTRPG.

This is your Field Kitchen. It usually burns promethium, but any flammable biomass will do in a pinch. It has three pots. Usually we boil space potatoes in one, grox stew in the other and the other for reconstituting powdered basedlens Viridians. Even so, it won't all be good times. Don't be surprised if all you get for a month all you get is Basedlens powder, or that sometimes an Ork Leg will end up going in. The difference between a good cook that the rest of the grunts like and a bad one everyone hates is their ability to improvise.

That said you will keep the kitchen knives sharp and things clean. Commissars have executed idiot Slop Jockeys who did not and frankly that's a mercy to what i'll do to the idiots which neglect that part of their duties.
>>
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>>92217037
>outdated 30k design
looks like your local munitorium branch has been lazy in keeping up with the latest in field kitchen technology
>>
>>92217037
>reconstituting powdered basedlens Viridians
how new are you?
>>
Is it even safe to eat Ork? They're full of spores, I don't want a fracking squig bursting out of my chest like a Tyrranid because the cook undercooked the meat. Or fracking Snotlings growing in the latrines!

Au revoir aboleths

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<<

previous thread: >>92134765

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2m

The T̶r̶o̶v̶e̶ Vault (seed, please!):
bit<dot>ly/2Y1w4Md

TQ: What are good questions to ask for RK?
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>>
Making the SF2 classes just PF2 classes IN SPACE would be rather pointless, so I like giving them their own niche.
Hopefully, we'll also get some options for PF2 classes to make them more viable for SF2, like a energy weapon focussed Gunslinger way.
I'd like to run Iron Gods for PF2.
>>
>>92218703

>Is really focusing on Intimidation worth anything as well?

At super low levels, Intimidation is fine as an action filler when you have nothing better to do, but it is absolutely not worth any feat or stat investment. You want to max your STR as Ruffian, put a bit into DEX to max out your medium armor + DEX bonus and all the rest of your stat increases should go into CON + WIS. With lvlups, you can increase CHA, if all those other stats are sufficiently covered, but as mentioned, its not worth focusing on.

>How easy/hard is it to get opponents Off-guard/Flat-footed?

Flanking is your best friend and Gang Up at lvl 6 is one of the strongest feats in the entire game.

>If I did use the katana for the extra damage on crit, when would it be ever worth two handing it, since I’ve no clue if any sort of enemy out there would be ever immune to sneak attacks?

You almost never want to 2hand your katana, since while doing it you lose your sneak attack damage. So the only application for 2handing it is when fighting precision damage immune enemies such as ghosts.
>>
>>92202475
Aura vore aboleths?
>>
>>92219640
>Where did they state this, we haven't gotten the operative playtest yet
They've done public playtests at conventions. Operative was shown off at PAX a few months ago.
>>
>>92219704
>Making the SF2 classes just PF2 classes IN SPACE would be rather pointless, so I like giving them their own niche.
Well that's the exact fucking opposite of what they're doing. They took all the unique theming and role of Starfinder classes and are turning them into shittier versions of 2e classes with explicitly nerfed and intentionally weaker class abilities so as to not "power creep" 2e classes.

Mystic have a focus spell that costs a focus point to just give people nearby a single round of Inspire Courage. When it's a composition cantrip for actual bards. SF2E is literally being kneecapped by being shackled to 2e's design.


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