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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

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>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
[TES 5E Conversion] https://uestrpg.wixsite.com/home
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/
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>>65806174
>le real life culture meme
Don't
>>
>>65806174
Because the people who side with stormcloaks are retarded.

Just like those who don't off parthy
>>
>>65806215
t. Delphine
>>
>>65804576
I believe that you start adopting their signature features, but you generally still retain your looks and all, which explains to me why the new Sheogorath has a swarthy skin and has no facial hair because the Hero of Kvatch is canonically an Imperial. That’s just my take on it, though.
>>65803785
I’ve found the Khajiit and Redguard lore to be really interesting, but if only Bethesda has kept Cyrodiil as a jungle and actually highlighted the cultural divide between the Colovians and Nibenese.
>>
>>65806238
Delphine can go fuck herself for trying to order us around, but killing Parthy is the right thing to do.

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Welcome to the OSR. Thread for True Scotsmen.

>pastebins
Are in old thread.
>old thread
>>65766399

>TQ
Can magic swords wear helms of opposite alignment?
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>>65805974
What if you gave fighters AD&D 2nd ed thac0 progression?
>>
>>65805416
That's an interesting idea. I like little tweaks like this to BX. Saving throws are a consistent scale to measure against.
>>
I'm loving LotFP but surely the summon spell is a joke, yeah?
>>
>>65799483
Been running a PbP for almost the last month, along playing in a few non OSR games on the side.
>>
>>65806186
Most LotFP material is a smug joke

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Do you have any stories about GM's that are particularly memorable or stand out?
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>>65805877
>The boss fight that plays out is actually fairly well designed.
>Vargheist surrounded by these flying vampire bats that the ranged characters have to shoot while the melee characters fight the big boss.
>My character uses his whip to pull bats out of the air so melee lads can kill them in between archer fire
>Finally, the last bat dies.
>Vargheist is on its last leg, GM says that it's definitely going to die this round.
>My elf has elf agility, so it rolls around to his turn first
>Decide that there's nothing else to do besides flick my whip at the boss
>GM sanely says this won't subdue the boss, but he'll let me roll for damage
>10
>10 explodes into another 10, into another 10.
>The Vargheist dies
>We immediately find a big epic treasure room full of out of place magic items
>Everyone gets multiple magic items
>Everyone except me and my one bro

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>>65805942
>After much discussion and the GM realizing I can be a much bigger faggot than him when he saw how I roleplayed my character after he was driven 'insane', he rolls it back to a randomly generated insanity on the insanities table.
>Roll gambling addict. Think "Eh, whatever, I'll make it work."
>GM also assures me I have an epic magic item coming my way, tries to explain it not being in the treasure horde as him wanting the location to make sense in-character
>Previous treasure horde had bretonnian treasure, kislev treasure, tilean treasure, imperial treasure, and elven treasure
>okay.jpg
>Proceed to get a plot hook at the slayer keep, some old dwarf engineer slayer who's actually a total bro is willing to give me his maserpiece, a real, true blue dwarven revolver if we help him seal a tunnel
>We help him seal the tunnel
>At one point, there's 3 minotaurs with a hobgoblin riding one
>Proceed to get another Grendel level chain of 10's going on the hobgoblin
>GM stops the session to openly accuse me of cheating
>Literally every other player rushes to my defense
>All 8 of them
>Oh yeah, there's 9 players + the GM
>GM backs down but passive-aggressively says the Hobgoblin is still alive at the end of the fight.

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>>65806034
>Enter my dwarf engineer, a 200-something middle aged boomer with a wife he hates, two kids he's distant from, and a penchant for adventure born of his desire to get away from his day to day problems with little adventures into the lands of the umgi.
>The problems with the campaign for the next stretch don't involve my personal battle with the GM
>Rather, they're him taking the most boring part of a campaign that is, theoretically, about exploring Cathay and the rest of the east, and stretching it out to be a year and a half affair.
>There is a new combat encounter almost every week.
>Thanks to the treasure trove of overpowered magic items that the GM has given us up to this point, we either trump these encounters or he cheeses mechanics to try and give us what he defines as 'challenge'.
>This includes instances of an orc chucking a yellow warhammer into the middle of the group and making it explode, knocking the entire party out
>This also includes copious encounters with Ogres
>Want to say Ogres of all shapes, sizes, and varieties, but no
>They were always just big, armored, stupid, hairy Ogres
>Ogres are near flavorless stat blocks which accost us at every turn
>The campaign fatigue begins to set in very hard at this point
>Aussie's girlfriend gets it particularly hard
>Is actually a good roleplayer, played with her on forums for the better part of half a decade prior to this campaign starting.
>Made a character that was interesting, in her own way

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>>65806102
>Aussie's girlfriend doesn't seem to be into this, but she has 0 investment in her own character at this point, so she says "fuck it" and her character quickly becomes a combat monster just like everyone else.
>Her character has a pet wolf
>The wolf was admittedly gained under pretty sketchy circumstances
>The party's amber wizard used a charm animal spell to placate it
>At this point, the Aussie's GF had passed out at her computer, as per usual
>Aussie rolled a charm animal check for her and she passed, declaring the wolf to be hers
>This clearly left a bad taste in the GM's mouth
>For once, rightfully so
>The problem was his solution to this simple problem
>One evening after the player passed out, the GM had her character volunteer to go scouting alone
>Cut to the beginning of the next session when he forces her to roleplay out getting back to camp, making it as hard as possible
>She gets ambushed by a pack of weird dire-tiger things, basically just fuckhuge mountain lions
>They proceed to blow her and her wolf the fuck out
>Aussie's GF is no fool, realizes what was going on almost immediately

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>>65806178
>Finally, after a year and a half of having almost no one to interact with besides our own party, we finally get to Pigbarter
>The entire town is like a living, breathing shitpost
>Town is literally covered in shit
>Think the GM has a shit fetish
>Every NPC proceeds to talk shit
>Every encounter where the people who want to have their characters actually do clever social things for money or whatever are shut down because he has the NPCs be stupid cookie cutter Monty Python
>He has things get slightly better when we complain
>Right as we think there's a silver lining, an army of ogres show up
>Like to imagine 3 of them posing like the pillarmen while the party's in tears
>Have to fight our way out of another Ogre encounter
>GM lets us avoid one single group of Ogres after one guy passed 3 charm checks and gave up an heirloom of his noble house
>Proceeds to give him 25 experience and no one else gets any
>When confronted about this, GM says "Avoiding combat should be its own reward. If you want experience, don't avoid fights."
>After Pigbarter and a trek through a haunted forest that was disappointing but boring, we end up shipwrecked on the Dragon Isles

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>65772600
>"Some punk fragged up my ride with graffiti".thread
>Primer_on_Pop.knwsft
>Misty_sights_at_Castle_Laidon.newsoft
>Hoshi_no_Kakera(2082_mix).trid


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>>65805356
>as I understand it
Maybe you should try looking things up before you waste post space. At least check with NSRCG.
>>
Should I be ashamed for liking instinctive hack?
>>
>>65805011
At this point any SR5 game session is held together by the pure goodwill or ignorance of the whole table
For the setting and the system as well
>>
Are there any qualities that make you better at doctoring other than Gifted Healer?
>>
>>65806167
Read the book

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The /btg/ is dead - long live the /btg/!

Roll Em Edition

Last thread: >>65787913

==================================
Battletech vidya 2018
http://battletechgame.com/
https://old.reddit.com/r/BattleTechMods/

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?

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>>65806045

>Partially true. The WOB Warships had no pre-existing hints of their construction, even though Warships were coming back in general.
They barely made shit. They were hauling things out of junkyards and we've known of the Terran fleet dump since OG The Star League. You can call bullshit on them jacking FWL and Comfleet ships and that's fair but ROM gonna ROM.

>True. WOB got to deploy WMDs all over the place.
False in how it's framed. It implies they got some special access when they didn't. It was an everyone thing. More were deployed against them than they deployed. Hell, the Dracs and the Davions are the only ones who didn't break them out in bulk. And the Dracs still had the Black Dragons doing it in their own place.

>True. Pwwata and Waneka and whatever.
False in how it's framed. We're told since Twilight of the Clans that Clanners can make full on Clantech LAM's whenever they feel like it but don't because of their rigid warrior classifications. It's not a skill special to them.

>they all defected without a fight
False. You even read about all the Eagles blowing the shit out of each other? It's why that 70% after everyone went home to their own states after Fake Tommy got outed and everyone started choosing sides wound up being more like 50%.

2/2
>>
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>>65805712
>Sues
That's not what a sue is. A sue is a group/person who has little to no flaws (and when they do, they are played off as actually amazingly good things), who can do literally anything with little to no consequences to their actions while being portrayed as the hero story wise by the author. Blakists are far off from sue territory, they're actually played off as "black hat" to such a degree that they actually become so ridiculous and over-the-top they become somewhat endearing. They're literally intended to be this fanatic apocalyptic (sometimes) planet cleansing hoard (Covenant, Flood, Tyrandis, Every 40k faction on a bad/good day, Zentradi, etc.) who's actions justify all of the previous antagonistic forces of the setting to come together and fight them. They are intended to be this "galaxy ending" big bad guy in the same way the clans used to be, except if their original vision of recreating the Star League was cranked up to x1000 with nukes. They are the Seraphim in Supreme Commander, the Borg in Star Trek, the Combine in Half-Life, the Reapers in Mass Effect, etc.. Are are they poorly written sometimes? Yes. Do some of the numbers not work out? Yes. But are they Sues? No, and they were never intended to be endearing, but ended up becoming that way because:
A) Their over-the-top framing/ideology/actions
and
B) The hypocrisy and actions of everyone else in the IS/Clans that in some strange unintended way end up validating them marginally for people who know the history of all the other factions.
When everyone's a mortal sinner, you can't blame some people for wanting God to bring the flood.
>>
I wanna build a Solahma unit for my first real unit. What do you all do to make it fluffy? I'm assuming minimal omnimechs, mostly IICs? I'm kind of new to the lore but I really like the idea of salty old farts using crappy hand-me-downs to fight.
>>
>>65806166
More combined arms than you'll find most clan places. Tanks plus conventional infantry and whatnot. It's not uncommon for Elementals not to even have real Battle Armor anymore when they get shuffled off to rot. Mechs will mostly be IIC's and Star League cache stuff from the Exodus. Omnis will likely be unpopular isorla or dying off Golden Century beasts. You might see a couple kickass things trialed and held by the best of the old farts.
>>
>>65806226
Awesome, that's kind of what I want. Anyone know any good Clan lore books featuring Solahma units? All the ones I see appear to be focused on the superstar big name mary sue characters.

For Fourth Edition D&D and all the other games inspired by D&D4e, such as Strike!, Valor, Heroes Against Darkness, etc.

Last thread was getting near bump limit.

Role Edition

>4e Trove
https://thetrove.net/Books/Dungeons%20&%20Dragons/AD&D%204th%20Edition/index.html

>Compendium
http://funin.space

>Pastebin (Expanded with more resources!)
https://pastebin.com/aHehiH58


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>>65806111
Did you run the patch as an admin?
>>
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>>65806123
>Did you run the patch as an admin?
that fixed it. in my defense its Friday night and i may or may not be drinking. Also is this the latest patch?
>>
>>65806181
>Also is this the latest patch?
No clue. Anyways, now you have to unzip the CBLoader into the directory that you installed the builder and then unzip and run it. I think you use CBLoader as your executable from then on.
>>
>>65805700

Oh, goodness, you are definitely in some trouble if you are trying to optimize a pure-classed paladin (blackguard) in the paragon tier. Dread Menace's failure to scale at levels 11 and 21 really hurts the class.

Consider a draconian or a pixie for a race, given the Charisma bonus and the "flight" (actually, due to the altitude limit mechanic, super-jumping that lets you ignore plenty of terrain and opportunity attacks, and that gives you a buffer against being knocked prone).

Try the Questing Knight for a paragon path for a Strength-dumped, Charisma-maxed build. If you are a dragonborn, the Mithral Arm is fairly good too, and as a human, it is hard to go wrong with the Adroit Explorer. Either of those two racial paragon paths will let you pick up Valorous Smite.

It is almost certainly possible to retrain your at-will powers, as well as your Servant of Vice, should you feel the need. It may not be possible in the offline character builder, but the online character builder supports such a thing, as does the RAW for retraining. You want Ardent Strike for divine sanctions and Virtuous Strike for a melee basic attack. Power of Strife can help bolster your Ardent Strike's damage.

Wintertouched and Lasting Frost with a Frost Weapon, Gloves of Ice, and a Siberys Shard of Merciless Cold are a fairly standard "frostcheese" combo, and they are particularly important for a combat-advantage-reliant class like a paladin (blackguard). Dread Smite also triggers the cold vulnerability.

Just in case, you probably want to be a Fey Beast Tamer with the usual trained owlbear for more combat advantage and damage. You could also try the Sohei theme for a minor action attack that can net extra damage with Dread Menace.
>>
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>>65806193
>No clue. Anyways, now you have to unzip the CBLoader into the directory that you installed the builder and then unzip and run it. I think you use CBLoader as your executable from then on.
i think i did it out of order but i just made a character and leveled them to 30 and it saved and worked so......

I think you know the drill. Every post adds a new fact about the setting that doesn't (directly) contradict prior posts. I'll start us off with three to lay the groundwork

>In the wake of a failed singularity, the Sol system is divided in two by cold war
>Sunward, the transhumanist Inner System Authority looks towards a brighter future where unimpeded technological progress will allow humanity to ascend to its rightful place as masters of the universe
>Rimward, the Jovian Federation takes a more cautious approach, wanting to build a future for humanity without destroying themselves in the fires of unchecked progress that left much of their prior glory in ruins
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>>65759207

A group of stone-faced Aliens called the Arkalon are actually powerful empaths who communicate through the transmission of feelings and never had a need for complex facial muscles and expressions or body language as they can just feel what the other is conveying, which makes all their verbal language pretty flat, conveying emotions through their empathic connections and leaving their spoken language for the direct transmission of non-emotional information.

As a consequence, humans seem to be overly emotional to them, and are distinctly aware when a human finds them distrubing or is actually insulting them.

They're also bad liars due to everyone being an empath and know when you're lying. The concept of concealing your feelings is foreign to them, and it makes contact with humanity very frustrating and confusing, since everyone seems to be lying at least a little bit all the time.
>>
>>65806118
GODDAMN IT, MORE ALIENS?!?
>>
>>65806135
I just ignore them
>>
>>65760676
The Netsphere while extremely advanced, is much like our internet today. The government watches over the thoughts, job performance, social medias, etc. of the citizens to discover crimes against the state and to control general opinion. the Netsphere also has levels of the service, with 2 of the 3 levels exclusive to the elite. The two levels of access are used by the nobles and their ilk to communicate their political advancements and plans, secure communication to other nobles without the public eye, and other features. the most restricted level of the Netsphere are the archives, which act as a bastion of human history and scientific prowess. Though this is only accessible via the Netsphere by the ISA, whilst the JF must rely on a copy of the archives created just one year after the schism.
>>65806118
stop.
>>
>>65806216
It's just annoying, especially considering how little they gel with the rest of the setting. It's like they didn't even read the thread

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With the full set spoiled and the prerelease exactly a week away, lets talk strategy and hopes.
>which two promos are you hoping to pull?
>which card do you fear going against most?
>what commons or uncommons do you think are sleeper cards?

Im hoping for kiora and tolsimir.
Kefnet seems like insane pressure and advantage.
I think hasty boi here is underrated.
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So how is Ravnica going to deal with the populace knowing planeswalkers exist? Are they supposed to just live under the thumb of these dumb lawless power trippers forever? Gas the sparks, guild war now?
>>
>>65790460
Is Banehound a little high powered for its cost? It's not format warping or anything, but lifelink and haste for 1 is pretty good.
>>
>>65805922
Not really, especially without Eternalize or something that makes it relevant late. Imagine drawing it on any turn that isn't t1 and it's just awful.
>>
>>65805997
Demonic Vigor and Banehound on turn 2 isn't bad, and infernal scarring and banehound on 3.
>>
>>65805554
All the guilds will probably start developing contingency plans for future extraplanar invasions. Except for Boros and Gruul, because the former is already a standing army and the latter is largely an unruly mob. The Gateless probably won't be able to do much aside from signing up for a guild or maybe forming militias. Honestly given the shit that goes on on a regular basis on Ravnica they won't really need to change much.

Night lords edition

>Community Survey:
https://www.warhammer-community.com/2019/04/15/big-community-survey-2019-english/

>WarhammerTV Tip of the Day:
https://youtu.be/R6EXnfxdjRU

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>3rd party 40kish sci-fi minis/bits
https://pastebin.com/LvCzmMc8


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Lore question: Can the power armor survive bing under water and do they have gadgets for ocean planets?
>>
>>65806142
Space marines are too heavy to swim, but their rebreather can work under water, not sure about their Reactor though
>>
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Reposting OC
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>>65806059
Dont forget about the other options too, mixed teams can be fun.
>Primaris Deathwatch team: 5 Autobolt Intercessors (+fist on sarge), 3 Frag Aggressors, 1 Assault Inceptor, 1 Reiver.
>Can advance and shoot without penalty, fallback and shoot, deny overwatch
>12 s4 ap0 shots (with SiA), 18+3d6 s4 ap0 shots (without SiA), 6 s5 ap-1 shots
>9 s8 ap-3 D3 attacks, 10 s4 ap0 d1 attacks
>replace the Reiver for another Inceptor and the unit gets t5
>>
>>65806169
could you post something funny instead?

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Color Spray Edition

>Unearthed Arcana: Artificer
https://media.wizards.com/2018/dnd/downloads/UA-Artificer-2019.pdf

>5e Trove
https://thetrove.net/Books/Dungeons%20&%20Dragons/D&D%205th%20Edition/

>5etools
https://5e.tools/

>Stable releases
https://get.5e.tools/

>Resources

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>>65806191
>>
If my subclass lets me learn certain spells, can I take those spells as spells for another class that I multiclass in?
>>
>>65806207
no
>>
>>65806191
LG paladins....in MY 5e? I don't think so, bud
>>
>>65806132
I liked how Shadow of the Demon Lord did insanity since it's possible to take a "quirk," which lowers your insanity, and it recommends you take something that fits what your character would reasonably start doing.
Some of the permanent "quirks" include becoming an addict, falling into depression, memory loss, a phobia of your choice, etc.
Alternatively, you "go mad," which has all sorts of horrible shit that could happen to you over the course of a short term.

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Archive & resources: https://pastebin.com/vrqYhnpu
Previous thread: >>65795803
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>>65804680
>>
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>>65804723
>>65804709
No, I just wanted to do it at least once. Trouble is, I usually reach the image limit before finishing it, so this double thread where everybody ran to the other thread was a boon.
Anyway, done now. Peace.
>>
>>65802476
Wow. Look at this actual nigger.
>>
CHOOSE A CLASS
>>
>>65804740
Chad

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We have waifus too edition

Previous thread: >>65626817

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>http://www.modiphius.com/star-trek.html
-PDF Collection
>https://www.mediafire.com/folder/0w33ywljd1pdt/Star_Trek_Adventures
-Homebrew Collection
>https://continuingmissionsta.com/

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>>65805914
That's just terrible; got your ops and helm up there with tiny consoles whilst everyone else has walls to deal with, there's pointless standing consoles, the one at the rear doesn't even have a seat and is clogging access to bridge.

Just because it's just a small crew doesn't mean they don't have to monitor the equivalent amount of systems as a much larger ship; a Miranda even with a lot more automation than the TMP era ones still has all the functions and capabilities of a starship. The only thing that should have so few crew spots is a runabout because it's a space van.

Defiant's is the only good, justified due to very focused capabilities, compact bridge.
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>>65806019
Was it ever established what all the seated stations were on the Defiant bridge?
>Conn/Ops
>Captain
>Weapons
>Communications
>Engineering
>Cloak?
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>>65805914
Ditch the station behind the captain for an MSD
bring the walls in so that the chairs to either side can reach both the freestanding stations and full-height displays

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>new thread who this edition
Previous thread: >>65793428

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often explain strategy and card choices.
http://www.tappedout.net

>Statistically see what everyone else is putting in their Commander decks.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on Commander color identity.
http://manabasecrafter.com/


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>>65806104
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How do I abuse her to the max?
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>>65806125
bee sting has better art
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>>65806147
massacre wurm and chain your own toughness creatures to wipe the board
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>>65805418
This just shows you dont play the formats. Also tryhard commander decks also win in couple of turns so.. lol


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