>>70535133 Mechanically it works, but it opens up a huge can of worms you really don't want to deal with.
Eg your Manawankers starting to buy huge optical telescopes so they can fuck people from far away. Which incurs the question why huge flying blimps manned by corp mages and equipped with strong optical equipment to snipe runners from 4 kilometers in the sky aren't a thing.
I'd advise to ignore the "mages can cast through optical gear" part.
>>70535591 >Which incurs the question why huge flying blimps manned by corp mages and equipped with strong optical equipment to snipe runners from 4 kilometers in the sky aren't a thing. two reasons: Blimp height is determined by the gas they use, but is usually between 700 and 2200m. And second: If that starts, others just start shooting down any blimp they see.
>>70535591 >why huge flying blimps manned by corp mages and equipped with strong optical equipment to snipe runners from 4 kilometers in the sky aren't a thing. Good luck getting a clear shot when there's a couple hundred skyscrapers blocking your way and something as simple as closing the blinds blocks your shenanigans. You pay all this money for the blimp and the telescope and for what? The hope a runner is out in the open with no easy cover? Or that other megacorps won't tell you to fuck off around their airspace and have much cheaper drones warm and block your view >but what if every megacorp has a magic blimp and they work out all the rules and all the buildings are clear basement runs. Warehouse runs. Secret floor runs. The cap on mage shenanigans has always been "but mages are rare in shadowrun for corps" to prevent every single office room from having a mage astrally projecting and zapping your balls off the second you even think about getting close
>>70533580 What would you prefer they use as a service weapon? I'm not using a sword if I'm fighting people that toss lightning around like fucking baseballs. I'm getting a shotgun the first moment I hear "fire bolt."
Anonymous Paizo Games General /pgg/01/16/20(Thu)11:11:51 No.70494188
>>70523100 I use to print proxy MTG cards with Pathfinder spells I added to them, but there's just too much text to fit in such a small box on most spells. It's a shame because I really liked the idea of having physical cards to throw down on the table as I cast spells.
>>70535491 >His player, out-of-character: 'Oh my god, it's Himdall!' Still stuck on the Kastor Lieberung episode? Although it would be funny to have the party just keep stumbling on dead clones of themselves. Plus it foreshadows later events somewhat.
>>70534136 It depends a bit on the rest of your army. That being said the chimera is probably the best choice, especially if you got a fast moving General that can keep up with it since its Ld is atrocious. However, the Hellcannon would give you some helpful artillery support that works wonders together with the Lore of Death. Its cc capacity is also pretty darn great. I personally would go for a Giant though, since they're surprisingly effective in combat against everything that isn't Monstrous Infantry and sturdy enough to take a cannonball to the face and likely survive. >>70534160 Thanks! >>70535174 >I like the skin of the second one more, must be due to its warmer tone. Me too. The treeless one's skin was also one of my first tries at the contrast paint Darkoath Flesh and as such it was quite sloppy. It did turn out a quite swanky mix of rot and the grey paleness of a corpse though which will definitely come in handy for my nurgly needs in the future. >So, whats next? Painting-wise it's probably going to be my knight unit. I started working on them ages ago but didn't come more than halfway. Since they're mostly going to be rusty metal it likely won't take too long to complete them.
The Atalan Jackal box is also something of a clusterfuck, the whole squad can be armed with shotguns which are a popular choice for a unit that's going to spend a lot of time advancing, but the box gives you 2 actual shotgun arms, and you can sort of fake a third because there's a saddlebag with a sawed off tucked in there (so I had the rider brandishing a knife instead), but that leaves two without shotguns.
Fortunately the neophyte kit has shotguns galore, though swaps weren't completely straightforward as all those have a hand on the barrel grip that had to be carved off. I also didn't really care for the pose that had to be made with those arms, so the pipe-style grenade launcher the Jackal kit comes with had to be chopped off to accommodate.
>1-3 start a tyranid project >4-6 get dark eldar stuff for a small army and use their bits with spare eldar to make corsairs as well >7-9 start a skaven warband after I find a metal current snikch at a decent price >0 fuck it all and buy necrons because I only miss them and nids to have a small force of all armies in 5th ed
>>70534977 I love Morrowind/1st Ed pocket Guide era lore, but I find MK to be a conceited asshole and I'm uninterested in his mystical shenaningans and Vivec Mary Sue self-insert. Plus everyone jerks off to MK, lolCHIm and muh 36 Lessons but they all forget about based Peterson. Turns out I loathe ESO because it turns Tamriel into a fucking theme park filled with unimaginative gimmicky shit, all of it justified with the same infuriating "It was a transcription error guys :^)". I also don't enjoy/dont have time for MMOs.
what the fuck happened to heart of lorkhan after neravine poked it?
It is believed that the dwemer disapeared after poking the heart and became attached to numidium. If so did the heart get destroyed or did get attached to something like red mountain and cause the eruption ? or did it get attached to nerevar and it removal from red tower caused it to erupt?
>City builder is an interesting change of pace if you ask me. >Given that a number of the categories have restrictions based on your scores, I'd suggest switching up the order a bit. Putting the companions before the facilities section still makes narrative sense (I think) and it would help to reduce the need for backtracking. >Personally, I'm not so keen on the "points determine outcome" format as it puts the story a bit too much on rails for my taste. I like the open ended "give the player tools and see what they make" model.
>>70535614 No, I weakened it with poison, then I wrestled it and won. It spends its life in servitude to the alpha that is me, and everyone fears the bear wrestler.
>>70535662 >immune to poison It would state that in the CYOA. I'd use drugs instead. >What if poison isnt an option available to the player of the cyoa I'll find an available option, or create one with an available skill. >getting Strength X requires cutting corners elsewhere I'm sorry, I thought that strength X was less than what I needed to fight the bear fair and square, which usually means I put all the excess points in other areas, including poison mastery or endurance.
>>70535682 Not Aro, but resolving the starting troubles was initially the start of page two. It was supposed to be the bridge towards constructing defenses, showing that security is required and why people prioritize it. I think we forgot about it when we switched the layout around. And the Haven thing I mentioned as well. Because I came up with the initial name but hadn't read Eigenweapon with much care before, so I didn't know there was that place called Haven.
Anonymous SWG/ Star Wars General01/18/20(Sat)09:43:31 No.70528766
>>70535677 Mace Dindu would be an awful Master for Anakin, because he's too inflexible.
>>70535608 I agree on Dooku. It would also prevent Dooku from leaving Jedi, and he has enough knowledge to keep up with Anakin's fast growth. Even if Qui-Gon wouldn't die, Dooku would be fine influence on Anakin's training, especially when it comes to lightsaber combat. >Anakin using Djem So with curved-hilt lightsaber Dooku would create Light Side Bane without even knowing it.
>>70535198 What an odd reading of what I said. Lets go back a step. > If you think Thats not what I think is currently possible, but you seem to think thats the case, so its neither here-nor-there. However even if thats true its an unrelated issue to sorting out disciplines. As >>70534902 says, they are about creating a cohesive theme rather than mandating people write out each individual move.
>>70535291 Martial skills currently allow people to make a martial skill that is the same as a class feature, custom or otherwise >they are about creating a cohesive theme rather than mandating people write out each individual move. We do not need such a system These things are already implied by their class A boxer punches you A wrestler throws you A monk don't want no trouble
>>70535515 >We do not need such a system You dont need to use it, its an alternative so people who don't want to write up 50, 100, 150, 500 different skills can still effectively convey to everyone how THEIR combat-style works. >a boxer punches you what about, the contrast in fighting styles that come from Brawlers, swarmers, technical fighters, southpaws, unorthodox, classic, counter punchers, switch hitters.
In that 1 class OF THE TOP OF MY HEAD, I came up with 8 different disciplines that fit and thats before we move the setting to fantasy mmo, where you can add in shit like "Inferno Fist, Giant Fists, Heaven Breaker" and whatever else you use your imagination to come up with
>Martial skills currently allow people to make a martial skill that is the same as a class feature, custom or otherwise A different topic im not interested in pursuing right now. Im focusing on the disciplines.
>>70535666 Different person. Then why bind it to classes? There certainly are skills that are unlocked by things other than class unlocks. Maybe having Intimidation at +60 gives you a mass Fear ability, or having a innate x2 Strength unlocks some physical damage skills.
>>70535666 >You dont need to use it, its an alternative so people who don't want to write up 50, 100, 150, 500 different skills can still effectively convey to everyone how THEIR combat-style works. They do not need such a system They can already just describe how their character fights We do not need to make a system for this These kinds of ideas add nothing and just end up becoming further restrictions on characters and people wanting to make a character Pancake Emperor does not need a system to create descriptions of attacks Woshou does not need a system to write out pages of skills inspired by their interests A person new to the thread that wants to write out video game skills does not need this system It all becomes moot in the New World anyway