>>64167490 here again, I've now got a plan in place with the nearly-headshot character's player to use a 'fake' replacement character and to do a brief time skip to briefly convince the rest of the party that his character bit the dust. It's gonna be GREAT.
>>64205561 For the most part it's been easy. Just make sure you've got a clear picture of what you want to make before you start, a bit like making a PC in general. Of course, this is also a superhero game. I don't really need this huge variety of enemies, just a couple sorts of archetypal goons, that you can incidentally tweak very easily on the fly, and the named enemies that stand out.
Though now that I say that, it's hit me that you don't necessarily need a big super-specific creature list for a Fantasy campaign either. With the way attributes work it's easy enough to just reshuffle a couple numbers and decide, "This guy has a fly speed," or, "This monster is venomous, so it does a low-level Persistent Damage for free on a hit."
>>64206130 >>64206144 Yes, and? Beating 1 or 2 Force clans is not impossible if luck is on your side. Topping with an Accel is not impossible if the brackets gods blesses you with a tons of Protect and Accel matchups in your path and barely any Force clans. My point still stands : At large events, Accel is cucked by the sheer number of Force clans in the game and the huge playerbase the marker has. The only way for them to do good is to be in a contained environment like Worlds. Unfortunately, Worlds happens once a year whereas large events happens regularly. If you judge and compare clans by the amount they're able to top and do simple maths, then it's a no brainer that accel is complete shit.
>>64206387 >Beating 1 or 2 Force clans is not impossible if luck is on your side. The guys topping likely had to beat more than that. >whereas large events happens regularly. If you judge and compare clans by the amount they're able to top and do simple maths Numbers which you have yet to provide, so far all you've done is dismiss other people's evidence
>>64206387 How often do large events even occur? local events are small and worlds is small so that only leaves regional tournaments right? How many of those are you competing in? Unless you're willing to travel cross country more than 2 a year seems like a stretch. So accel is bad because of a couple tournaments a year even though its been proven that they're completely viable if not good at small tournaments which are by far the most common?
>>64206466 Large tournaments (100+ players) happens almost every week in Japan the same way it happened every week during BCS season for the english format. That is more than enough data to judge if a deck is bad or not.
>>64206427 Bro, just look at the results since they came out. NN, Angels and OTT were all dominating the meta since then (and still are btw). There's a reason why everyone was so surprised GN won. Because it was doing so fucking bad at every big events prior to Worlds.
>>64206607 >Just look at the results bruh Burden of proof is on your side, you're saying GN is bad and dismissing other results. Point out to a relevant sample of results post AoT that back you up or fuck off
Anonymous Warhammer 40k General - /40kg/01/22/19(Tue)20:05:15 No.64205034
Coming back with my Necrons to 8e, I hear they are not in the best spot though. Are there any units that stand out? I have about 40 Warriors, 2 Ghost Arks, 5 Immortals, 10 Lychguard, 1 Doomsday Ark, 2 Annihilation Barge, 3 Overlords, 3 Tombblades, 2 Monoliths, 2 Doom/Night Scythes, C'tan Shard of The Nightbringer, Imotekh the Stormlord, Orikan the Diviner, and Vargard Obyron. Was thinking about grabing a box of Tombblades to have a full unit and then another box or two of immortals or maybe make a box of them into Deathmarks.
>>64206579 Depends on the chapter. But generally GW's paint system for every colour goes: >base coat >wash >highlight >super-highlight >super-ultra highlight
If you like subtler highlights and are willing to mix your paints you can cut out the highlight colours and just mix all your colours with white to get lighter colours for the edge highlight. So you'd only need a base coat and a wash colour for each colour, and most dark washes overlap on many colours. It's only really metalics you can't get away with mixing so simply, but even then you can get away with just painting over the wash.
If you have a chapter/scheme in mind I could give you advice on which paints specifically you'd like. What you consider an unreasonable amount of paints too would be good to know.
>>64206656 One wonders how Hamura fucked up so bad with them. We know why his moon kids are retards, how negligent was he with the Kaguya that they started paying homage/worship towards grandma and the idea of wanton slaughter?
>>64206658 Yeah, exactly. They've got a visible lens, but without a pupil they'd be blind. So either the pupil looks like the iris and is huge, or it's indistinguishable from the iris, or something like that.
http://suptg.thisisnotatrueending.com/archive.html?tags=pushmi-pullyu It's been a while, why don't we have another thread about the bizarre yet endearing pushmi-pullyu? For those not in the know, it's a magical creature that looks like a centaur conjoined at the middle. Most have the lower "half" of a horse, but some have halves of other quadrupedal animals, such as deers & wolves. They all have a sort of singsongy voice, and their origins are vague & unknown, even to them. This thread is to discuss them and make oc.
I don't play EDH that much, but when I do I consistently get into games with 4+ players where someone inevitably try hards. In the most recent prerelease, not only did I get one, but I got two promo Rakdos. As a result, I have taken it as a sign to stir up as much shit as possible in my EDH games. My intent isn't to win, but to cause as much shenanigans while also holding someone hostage before being murdered. Does this look like a fun deck to play against from just the surface cards?
/AWG/ Alternative Wargame GeneralAnonymous01/19/19(Sat)08:58:58No.64139101[Reply]
Tiny Titties Edition.
What is /awg/? A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify https://en.wikipedia.org/wiki/List_of_miniature_wargames Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
>Places to get minis https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing
>The Novice Troves
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Drawthread - One Witchy Occultist EditionAnonymous01/21/19(Mon)23:10:22No.64188863[Reply]
>Requesters: • Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. • Reminder that nobody is entitled to a delivery under any circumstances within these threads. • Ignore the bait and stay on topic.
>Artists and Artists-to-Be: • Feel free to drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filing a request beforehand instead of just advertising.
Drawfags open for comissions: >https://docs.google.com/spreadsheets/d/16o7wGFpqs1EyQnxc1GZFOjywuXzspchXOJpCJXFMRO4/edit?usp=drivesdk
>>64201041 I've been running Ruinations in like, I guess what you'd call a "darker" Fallout type world.
Every Sullied PC that has obvious mutations is generally hated by most humans, non-human enemies are usually unique and horrific ala LotFP, and they're exploring the ruins of the Pacific Northwest to find the root of a mysterious telNet message that appeared on a crime-boss' battered, functioning computer.
>>64201041 Open table RC game at work. Players welcome to join during play but they will assume the role of a hireling but generate stats on the 3x5 card and get to 1st level if they survive the session.
Set in a weird mashup of Tekumel & pre-Islamic (fantasy Zoroastrian) Perisa.
I made a leader board that I've displayed in the breakroom corkboard with players, their character name and wealth brought back to a settlement.
>>64204043 It just means whatever their "Surprised AC" is (typically raw armor, no DEX or shield adjustments) with a +1 tacked on. So, if they have Leather Armor and a dexterity +2, they would have a 16 AC normally, and a 15 AC surprised, instead of 14 like others would have.
>>64206211 >>64206212 >>64206228 So having PCs get explicitly raped and sold into slavery is most likely a very bad idea (unless maybe the slavery thing was the starting premise of the campaign but I digress), alright now I feel dumb.
How do you feel about the following hypothetical scenarios: >PCs reach a ravaged village. It has been burned to the ground and there are dead bodies everywhere. It is clear that passing forces plundered it. Passing through, they spot an injured young woman with very tattered clothing, crying intensely in a fetal position. She never speaks of what happened to her, even if the PCs save her and she recovers. >A PC is captured. If the captured PC is saved by the party, the captured PC's player is informed that their character experienced horrible things. It is left at that, with no further elaboration.
>>64206459 Because Charisma isn't Perception? Because Wisdom isn't Perception? Hawks and Bloodhounds and Bats don't have high Charisma or Wisdom. You really can't repurpose any of the existing attributes (or skills) as Perception, which is an innate quality (attribute) that all sapient things have.
>>64206335 Ctually nevermind on me agreeing with this. People roll for things like prowl, making there no need for shit like perception checks. Unless you take one of the skills (intelligence maybe?) And make it a skill instead of a stat.