>>64738957 Orion's Arm is a setting set 10.000 years into the future. A posthuman future in which except wormholes FTL is impossible. The main focus are the various powers inside the Terragen Sphere who are led by superintelligent AI. OP's pic are what bio human look like in that future. Digital humans outnumber bio humans millionfolds though.
Why does nobody want to play fighters anymore?Anonymous02/19/19(Tue)14:38:10No.64726902[Reply]
I see these infographics posted that say human fighters are the most common character type in D&D 5e. Yet this does not match up at all with what I see. And honestly I just think it's because human, while the most common race, is not the majority like it should be. I just don't understand why people are so eager to not player a fighter. Especially in 5e where you can pick fighting styles to be basically whatever fighter you want. They should have added more fighting styles in Xanathar's Guide but that's not my choice. I'm so sick of people saying "fighters are boring," like that stupid "Crap Guide to D&D" video, which is basically "hey I'm a nu male with a tranny girlfriend who does shitty line-art so I'm gonna make this super-ironic fast-talking video series" and all the nu-males I play with shared it around. And he calls fighters boring. Ignoring that wizards are generally boring as fuck. "Oh what particular attack spell should I use this turn? Whichever one deals damage that this guy isn't resistant to." Wow, such deep and complex strategy! "I want to open this locked door. Okay, I'll cast knock." It's just peg-fits-hole. A trained monkey could do it. I cannot understand how people find it "interesting." Almost all the greatest heroes in fantasy are male human fighters. Conan. Aragorn. Boromir. Fafhrd. They are all bold warriors. Only some post-modern ironic nu male would call it "boring." What the fuck is interesting about your tiefling warlock? There are loads of those. Oh, I'm so clever, I picked a tabaxi paladin. No, it's fucking stupid. It's not interesting at all. All these retards who play quirky meme characters that are boring and obnoxious as fuck, I would trade them in an instant for some grognard playing a vanilla human male fighter who does a deep voice and speaks medievalese in-character and actually engages in the story instead of running around being oh-so-ironic playing a dwarf cleric of the god of beer.
>>64738943 You're forgetting Action Surge, but yes, the 5E Fighter sucks at killing compared to basically every other Fighter because they have to blow two different pools of resources all at once to catch up and then they're garbage until the next short rest.
>>64739059 I purposely left that out, because then they'd need to burn two pools of resources just to really hurt someone. Of course in that case, since they can take two actions they're capable of doing 176 damage if they max every single attack out. But then they'll be out of superiority die and down one action surge.
The most damage fighter can theoretically do in one round, is by using an action surge, hitting with all their attacks, burning all their superiority die and maxing all their rolls, having great weapon master, 20 STR and hitting with a -5 penalty is 288 damage. Which means they actually can kill that adult red dragon in one round, by expending most of their resources, leaving them dry until they get to a short rest.
This leaves fighters in a position of being spectacular finishers, while being mostly lame in general use. With a longsword and no burning of resources, in order to one round a direwolf, a CR 1 creature, they need to hit 4 times and deal 9 damage with at least three rolls (rolling a 4 at least on the d8) and 10 (a 5 on the d10) with another, for a total of 37. So unless a fighter burns an extremely limited resource or accepts a hefty penalty with a two handed weapon, they're barely capable of ending a single creature in one turn, using every single one of their attacks. A wizard's fire ball costs 1 action and hits everything in a 20 foot radius. On an average roll (assuming the creature fails the dexterity save) they take 28 damage at 3rd level. Which is enough to take out weaker CR 1 creatures. To kill the aforementioned direwolf with a single fireball, the Wizard can cast it as a level 5 spell (though the average for that is 36) or as a level 6 spell for an average of 38.5, which is just enough to put down a direwolf.
>>64739252 This is a level 20 fighter vs a single CR 1 creature. Compared to a level 20 wizard who has at least 4 level 6 spell slots and a 20 ft radius fireball. This means the wizard can kill several direwolves with a single expenditure of resources. The fighter needs a good amount of luck to kill a single direwolf in one round. He has a 50/50 shot per roll of rolling a 9 or higher with a d8. If he splits this damage at all, he's going to have a much harder time with killing the wolf. If he reduces his attacks to 3 hits on one, then 1 on another, he needs to do 12 damage twice, then 13 on the last hit. Which are maxed out rolls.
My argument is that "A level 20 fighter is capable of offing a couple enemies in one round" is false unless he begins burning his resources that are even more limited than a pure wizard, and even then it's only the potential to do so. If he's fighting against a bunch of CR 1/2 hobgobins, then he has a fair chance of killing two per round and that's if he's surrounded by them. But anything beyond that he's almost entirely incapable of doing so. While a wizard burns 1 spell slot and he can kill pretty much any monster within a 20ft radius. If you want to go ALL out he can drop meteor storm and almost guarantee the death of everything in 40 ft, and he gets to point at 4 points within a mile. Everything within these points take an average of 70 damage on a passed save and 140 on a failure. This utterly decimates every example I've used except the red dragon.
>>64739264 Because you intially had three options, all of them having 33% probaility of being the correct one. If you remove one of the other ones from the equation afterwards, there's still only a 33% chance that you were correct initially. You didn't choose between the two remaining doors, after all. You choose between all three.
>>64739293 >Okay seriously how is choosing from two options not 50/50. This is literally the basis of probability, m8. Not all outcomes are necessarily equally likely. Otherwise the entire field could be reduced to "either it happens or it doesn't, it's 50/50".
Zeitgeist simply has better writing quality than most of Paizo's adventure path work, but there are three specific points wherein it stands out.
• Zeitgeist has a setting tailor-made for the adventure path. ~80% of the setting locations, important NPCs, setting lore, and history actually matter. They have been woven all throughout the adventure path, so if you read about something in the setting, there is a good chance that it will matter in some way. The other ~20% is, sadly, forgotten about, but that is still a far better ratio than Paizo adventure paths being self-contained microcosm wherein the rest of the setting is irrelevant.
• There is a distinct lack of dungeon-crawling. As my GM says, Zeitgeist "is almost skillful in how it maneuvers the players fairly naturally into set-piece encounters, and how it turns what maps they do have into big battles rather than scattered small battles."
• There is actual investigation, infiltration, and intrigue. Not "political intrigue" in the War for the Crown sense of "the dungeons are urban and you receive your quests from nobles," but actual intrigue, as in entreating important personages, maneuvering around sly machinations, and creating subtle schemes yourself. PCs gain political power, prestige, and influence throughout the adventure path. Right from book #1 (out of 13!), engaging in international diplomacy with major nations becomes the order of the day, and the PCs save kings and stop wars.
• It is tough to explain without spoiling the adventure path, but Zeitgeist is not just about preserving the status quo against the villain. No, it is also about the party radically changing the status quo themselves. The world is problematic, the villain has one vision for how to change the world, the PCs have their own vision for how to change the world (this vision is highly customizable with dozens of different permutations for the ideal utopia), and the villain and the PCs oppose one another for it.
Apparently, I cannot count, because that is four points rather than three. I may as well go for a fifth:
• While there are so, so, *so* many undeveloped and dropped plot threads in Zeitgeist (mostly because there are myriads of different plot threads scattered all throughout the world), those that *are* fleshed out carry a certain sense of nuance and complexity to them.
For example, it is tough to explain due to the heavy context, but during book #8, there is a situation wherein a major NPC is outraged by a national institution that is a brothel for elf girls who are expected to breed as many children as they can. In a Paizo adventure path, this would be handled in a fairly tasteless and purely fetishistic fashion, but Zeitgeist manages to convey this in a tasteful and reasonable manner that actually spurs some genuine thinking on the matter.
Zeitgeist is best described as "steampunk-esque." There is obviously some mad science going on, with robotic guardians and steel-clad dreadnoughts on the sea, but it is not as if people are carrying around death ray guns with gears on them. There are plenty of firearms, but very few revolvers and the like.
Occult, magic, and mysticism play a heavy role in the adventure path. Fey courts, ancient ghosts, alien invaders, and strange demons and devils all make regular appearances, but the focus of the adventure path is squarely on how the mortal human(oid)s of the world interact with the magical reality around them. There is an *extremely* strong planar theme in the adventure path, and the existence of other worlds is very important, though once again, the mortal world and its struggles are ultimately the most important of them all.
I say "steampunk-esque" because there are clearly some steampunk influences, but it is not exactly a "gears, cogs, and actual steam engines everywhere" sort of setting. Indeed, magitech is more common all throughout Zeitgeist, down to it being a major plot point.
>Hates Chaos and wants to shut the Eye of Terror >Does not go about exterminating everyone all the time >Once served dark materium gods which are now broken up into Pokemans. Why are these guys bad guys again? I mean they're a bit spooky but the Imperium's all skulls and shit anyway.
Yes, I know. 41st millenium grimdark only war bla bla bla. But i'd much rather lose to the Necrons than Chaos or the Deldar or even the Imperium.
>>64739245 >The text is clear And you're clearly misinterpreting it. How is a race of psychic blunts going to be empowered by the Greater Good as if it was a Warp God? >Xenology >ever being canon lolno If you read Xenology then you know that there are non-canon details like Orks having black blood.
>>64739307 A mixture of "WHAT HAVE I DONE" and "THIS WASN'T WHAT I THOUGHT IT WOULD BE". The text says that the C'tan delivered everything that was promised. But the pain of being a soulless abomination frustrated the Silent King and enraged him.
>>64739303 You have to decide. Either they maintained their intellect but the only thing left was a shadow of they former selves able to feel only hatred, like the codex states, or you can use a BL book that came after the codex to claim that they maintained their whole mind. The two things are both stated in books but are not the same thing nor they are compatible. This implies that either Xenology is not canon or there was a retcon.
>>64739318 >And you're clearly misinterpreting it.
I am not.
>How is a race of psychic blunts going to be empowered by the Greater Good as if it was a Warp God?
Extreme belief in the Greater Good translates in the table as the T'au sacrificing themselves for their comrades willingly. That's the flavor text, If you don't like tough.
>>ever being canon
Provide evidence isn't not canon. An insane in-verse guy getting things wrong doesn't mean it's not canon. And by the way, Ork blood as shown in the novels is said to be dark red. So dark it appears as if it's black.
>>64739270 On no they only reproduce via murder, that's fine. And never mind all the needless tape that happens elsewhere. The Wildlings rape, the nobles rape, the commoners rape. Hell, scenes that weren't supposed to be rape are now rape for no reason at all.
I don't care if you don't like a show, I don't care if you're a massive fag about sensitive topics, but don't try and pretend GoT is any better
Anonymous Player Hate Thread02/17/19(Sun)22:46:28 No.64697182
>organise game for a week >when the day finally rolls around one of the players tells me he can't come because he's been planning a trip with his girlfriend >disgruntled this faggot didn't tell me sooner but a 1 week hiatus isn't that big of a deal >since we aren't playing on our usual game day take that time to organise when we can next play and check with everyone that a week from now is good >next week on game day someone tells me they're going to a festival >they obviously had to buy the tickets in advance so I have no clue why they didn't fucking tell me when I asked them if they'd be good to play today >rage simmers beneath a veneer of uncaring >ask if everyone can play a few days from now >everyone agrees >a few days later someone said they forgot we were playing tonight and they made new plans they can't get out of >ask if everyone can play in a couple of days >no responses in a day and a half so I cancel the game altogether and delete our group >these pieces of shit have the audacity to ask me why I would cancel their game when they were having so much fun with it >maddest I've been in like 5 years
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>>64736486 >I think it's silly to be obnoxious about punctuality when it comes to play, but I understand what you're saying. Still, my group is lucky to play twice in a month. Some months go by where because of the way schedules work out, we don't get to play at all. We never start on time because someone is always late. We still have a ton of fun when we do play. I get if your friends are flaking for no apparent reason. That's frustrating. But if they have legitimate reasons they're unable to play, that's fine. This isn't a job. This is a hobby people have for fun. It's not fun to have to wait for ages to play because someone decided to come really late.
Fortunately, I have the solution; you run without the guy, and the guy can hop in when he gets there. It really does wonders for people's punctuality if they find out you're not going to wait for them to arrive to start having fun.
>>64735787 Probably because it never gets mentioned in greentext bitchfests. But I think that's because either the events never happened or no one can talk like adults. Let's face it, when your week revolves around the few hours on a Saturday that your genderfluid kitsune druid gets to shine, actual human interaction is obviously not in your skillset.
>>64737908 Same here, except my wife just takes the baby has a get together with all her mom friends. She has no interest in any games, let alone ttrpg. She listened in on me gm-ing a session and thought it was really interesting how the games work and asked me a lot about my world, but she'd never get involved. Which is great because she can't cook for shit and she has a dry sense of humor.
Anonymous /osrg/ Old School Renaissance (...)02/19/19(Tue)21:40:42 No.64733960
I’d counter that the much of the arthaus hipster shit is a merely reimagining/restatements if not blatant copies of shit TSR and Judges Guild and others already did. Most of which is in the Trove fo’ free. Since you guys are 25 years old you don’t realize this Alas Nothing is new under the sun.
TSR had such a large and deep catalog of material. It’s like how DCC popularized the concept of character funnels and all our young newfriends think that’s who invented the idea. When in fact it was invented in a D&D module 20 years prior. The past is truly a forgien country to those that didn’t live in it and hipster nerds are exploiting you young folk by stealing from obscure PDFs of material from 1980 and having some shit scenester artist like Scrap Princess illustrate it and gussying it up with improved layout and organization.
Mfw at age 39 these threads make me feel like the biggest grognard ever. But alas even I am a phony in the eyes of the true grognards because I started with 2nd Edition. Play mostly B/X these days and it’s all online. People reading rule books & modules and never playing isn’t a new phenomenon by any means. These armchair nonplayers are some of the most vocal too.
>>64739282 For sure. There's more of an artistic focus in the hipster scene, which can do without playing as long as it contemplates and is aware of medium specificities (which it doesn't always do). I guess my defense stems from preferring dreamscapes where weird and gonzo reigns, which is the artpunk playground. What would you say the future could hold for the grognard player and creator? More of the same? I admit I'm not very aware of this niche of the niche's niche we're already discussing, so any informed opinion would be great.
Anonymous Age of Sigmar General - /aosg/02/19/19(Tue)22:27:20 No.64734545
>>64737424 can you sculpt big fat serpentine tails from putty and greenstuff? if you can i would use gryph chargers and the lord aquilor, cut off everything from barding to butt, sculpt the tails and find some wings to glue in place of lower limbs. lord of change heads could give a more chaotic look too.
the jabber you could approach in very different ways from converting a warpfire dragon to a mawcrusha, but I think removing the technological bits from a hellpit abomination, adding fur to cover some stuff and making wings out of tree branches could create a good jabberslythe.
>>64739231 A couple months back someone reported on trying something similar and said they had fun, and gave a detailed overview of all the things they took from HoR and applied to KT. If you dig long enough you'll find it.
I personally haven't given the latest version of HoR a go yet. Since KT came out it's just been far easier to find people to play that with. From what I hear current HoR has balance issues that make Kill Teams look like practically nothing - the fact that all the HoR players at my LGS jumped ship to KT and haven't looked back speaks volumes to me (though to be fair that was only like 4-5 people)
Anonymous /bgg/ Board Games General: No (...)02/17/19(Sun)17:39:59 No.64692044
>>64739166 Oh no, an entire army of 3, maybe 4, units of terminators is fearless.
>>64739135 Obviously, any Deathwing RoW that's ever going to get made will look like this, more or less. The entire thing hinges on how good Deathwing really are so this is pretty much a futile experiment imo.
>>64739190 It's broken as fuck to have an entire army be immune to morale, no matter how elite it might be. Immunity to fear & pinning (and any other similar Ld effect) is okay, but not army-wide fearless. That makes a pure sisters of silence list broken and incredibly obnoxious to face, and a pure sisters of silence list is generally pretty shit.
> Terminators and Vets must be Comp Troops > Terminators and Veteran units get Stubborn > Any Terminator unit/IC can purchase Teleportation Transponders for +25/10pts > Any Power Sword can be replaced with a Caliban Blade for +3pts
> No allies or forts > Termies and Vets, Dreads and Raiders/Spartans only