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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
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Fate/Extracurricular Quest is a quest based on the Fate/EX subseries, with inspiration from various works in the Fateverse from the original Fate/Stay Night VN to stuff like Apocrypha. No former knowledge of anything Fate should be required to understand this quest, though I may suck at explaining some of the concepts. Please forgive the shitty logo, I can't into graphic design to save my life. I hope you enjoy!

>Master Login Code a24fkMll83746BpWER12c ERROR Detected
>Candidate Data [-------]
>Commencing Reevaluation Of [---------]
>Running [----------] Examination

>Atlantis City
>4:30 PM
You are seated at a roadside cafe, gazing at passersby while idly sipping at your beverage of choice. People and cars pass by you with blissful regularity, all just going about their business, whatever that business may be. This being the Spring District, you can bet that at least a few of them are simply out to enjoy the nice weather. But enough about background characters, there is cause for celebration! Today was the day you graduated from Atlantis Central Academy, leaving the day-to-day tedium of school life behind and entering an exciting new chapter of your life! Whatever you do now will be up to you.

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>Use Code Cast: brain_up (16), whatever that means.
It is not cheating if you don't get caught.
>You don't need cheap tricks to win, power on through with your sheer force of will.
It's a tie, going with the first result.

You focus on the feelings the [School Uniform] inspires in you, and the pinpricks of heat return. You once again feel as though you are engulfed in flame, but this time you realise that this energy is something you can draw upon. You bring your hand up to touch your temple and focus on drawing the energy from all around your body upwards into that specific point. There's a sudden flash of searing pain in your brain, gone as soon as it came. You blink, and suddenly the world around you seems clearer, cleaner, more comprehensible. Whatever you just did clearly improved you somehow.

The whistle is blown and you take off like a bullet. You leap across the hurdles, your sharpened reflexes eliminating any need to slow down. The rock climbing frame proves tough, but while hauling yourself upwards, you manage to figure out which handholds to take to minimise your time. The net similarly takes a bit, as all you can do is crawl under it. You rush over to the rope swing, grabbing the rope as you maintain your forward momentum by kicking off the edge of the platform. Releasing yourself at the optimal point of your swing, you soar over the pit and land on the other side without slowing. Finally, you reach the jigsaw puzzle. As you gaze at the puzzle, you instinctively see the final pattern they are supposed to fit into. You set about fitting everything together, and a few seconds later you've completed the picture. "Time!" calls the announcer, as they hit their stopwatch. They look somewhat surprised at your performance, and glance at the timekeeping device in their hand. "53 seconds, that's the fastest time so far! You must be in your school's track club." She winks at you before gesturing towards the starting point, where Rin is waiting. You nod to her and head back to your friend.

"You did it Alice! Those tickets are ours now for sure, all thanks to our great teamwork!" Rin showers you with queenly praise, grinning smugly from ear to ear as she counts down the seconds to 5PM. One more challenger tries to beat it, a boy with blonde hair and a determined face, but he falls just short of your time. He looks rather disappointed, and goes to sit on a nearby park bench. A member of the event staff hands you the tickets, one of which is quickly snatched by Rin. She starts you by the arm away from the park, back in the direction you came from. Now that you have the tickets, it's just a matter of deciding how to fill the rest of your time.

>Go shopping with Rin, now that school's over you're going to need a new regular outfit.
>Go talk to the boy on the bench, he might have won the tickets if you hadn't done... Whatever that was.
>Go to your secret training area and try to figure out what the bloody hell just happened at the start of the obstacle course.
>Go shopping with Rin, now that school's over you're going to need a new regular outfit.
Go shopping with rin

ask her to step on you

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Well, it's that time of the year again. Every spring the king sends mercenaries and adventurers to go and kill you. Sometimes they get close enough to stab you, but usually, they die from one of your minions. You're not that bad of a guy. I mean sure, every now and again you steal a person's soul for your phylactery, but does that really ruin your great personality? As many times as you've tried to talk with the king, he never listens, so here we are.
You look around, the sun finally rose. you leave your bed, refreshed from that night's staring at the ceiling. You grab a few things and try to tidy the place up a little bit.
Down by the "living" quarters, you ring a bell, all your goblin, orc, and other minions arise from their sleep. After some pep talking with your minions you go down and replace your old "DO NOT ENTER, I'M WARNING YOU IDIOTS RIGHT NOW! YOU WILL DIE IF YOU ENTER!" sign, this time it's written in red on WHITE. As you hammer it in front of the stub that was the last sign, you see in the distance a small procession of people. Earlier than usual, but it won't matter, you were preparing all winter with your mind flayer Steven. Taking this moment, you return to your castle, checking all your traps and getting the moral of your minions. 4
Finally reaching your small tower the band of misfits gets to your sign. There's a wizard, a cleric, a ranger and a fighter. The fighter just knocks the sign over.

Well, at least you can fix it this time.

One of the losers spots you and yells "LICH, WE'VE COME TO SLAY YOU! COME OUT AND FIGHT US LIKE A MAN!"

>"Ah, I've been expecting you. Sadly I can't leave my keep, perhaps you can come to me... IF YOU DARE! NYAHAHAHA"[Theatric lich, monologing +10]

>"Fuck off, can't you fucks read a sign. I'm not coming down and you'll never kill me. Just go home and stop wasting my time"[You are the disgruntled Lich, swearing +5]

>"Alright, let's get it over with, come on in."[Apathetic Lich, giving a shit -100](This will automatically open the front gate.)
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Got any beefy hobgoblins instead?
>Pick another race of minions


>Yeah, Pick the strongest/smartest


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>Somebody else joins the adventure


As if there's any other option
>>Goblin joins the journey
>Somebody else joins the adventure

cuck 'em golins the manlet brainlet of anything... Are the kobolds... the ones from F.A.T.A.L perchance? Cuz that would be nice, an upgrade even

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The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and colonel in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you finalized preparations and set out to begin the SECOND CHOSHU EXPEDITION.



Info Paste:
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Oh lawd

When the tree's start shouting "FOR QUEEN AND COUNTRY!"
I honestly don't know if Japan had military decorations yet. I'll have to research it.
I'm assuming there the 40 Pounder guns then. Which is a bit funny, since i think around 1865 the British decided to discontinue the Breechloader for rifled muzzle loaders.

Also besides the marines what other perks did we get for allowing observers and doing the scouting mission?

What can we do for the marines since their effectively a disbaled unit.
>Also besides the marines what other perks did we get for allowing observers and doing the scouting mission?
You gained the somewhat nebulous "Favor of the Consul General." Which could develop into a number of things. Also possibly expect more Marines in the near future.
oh hey, that's good though their equipment may be a bit outdated though.

Well i hope we can find some use to the surviving marines, maybe man the artillery on the hill.

Also i'm not entirely sure the British are backing the CHoshu,though they are sellign weapons to them as merchants. Though I do wonder how are the Choshu have the capital for it

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“Ah that sooths me.” You moan softly from inside your iron chamber as the techpriest, Diana, rubs the sacred oil into your stiff joints and creaking bolts. “How are you Enginseer Diana? I have not seen you in a while. Keeping well?”
Diana is not listening, chanting away at your machine spirit, calling for the Omnissiah to keep you safe and guide your metal body through the treacherous warzones. Benedictions against Failure, Rites of Protection, Worship of Sealing and a dozen more ceremonies are carried out by Diana, growing ever louder as you ask about her day, her family and if Magos Dominus Rho-mu was treating her alright.
sigh “Ok, I can tell you’re in a chatty mood today Great One. How may I be of service?”
You laugh, a tinny laugh that echoes off your metal walls. “Great One? Come now Enginseer. How long have you tended me? How long have you seen to my joints? Marcus will do just fine.”
“Ok Grea- Marcus. How may I be of service?”
“It has been a while young one, since I’ve spoken to anyone. They say it is a great honour to be enshrined in this weapon of war but is it? To be put away in tombs like this, only to be brought out to crush civilisations underfoot or tear down false idols? Bah Tis no life. No life at all.”
Diana stops scrubbing the tiny iota of rust that has flecked a single bolt, hidden deep within your chassis. She looks up at your visor, “How may I be of service?”
“You know, the Bulwark, a whole new chapter basically has been lifted up? I can’t even count on my fingers the brothers I know by name and face now. How many of them know me? How many of them know my story?”
“I, too, do not know your story Marcus. Might you tell it to me whilst I scrub your bolts?”
You halt midrant about your old battle brothers and how much better they were than the newer cohort.
“Would you really like to know Diana?”
“Of course. As long as you let me get back to work.”
“Its a deal…”
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Cool n calm gets it!
Give me a 3D20 fir attack
3d20 for defence
Attack DC: 10
Defence DC: 10
Rolled 18, 19, 10, 5, 1, 1 = 54 (6d20)

Oh gee double 1 for the D.
Is this how it ends?
Rolled 14, 11, 6, 8, 15, 19 = 73 (6d20)


damn dude, we haven't even reached the boss
Are dreadnoughts so smart or is this a Stephen Hawkins variant dreadnought? (weird because the great one is using phylosophy)
Also they shouldn`t be good at language

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Hello, welcome to Stand Quest Requiem, AKA we play as a stand with a character until said character dies, which in this case is Deku and his pal King Crimson, who is more of a mix between the original stand with some motes of Diavolo thrown in for good measure. Here are the previous parts.

FIRST: http://suptg.thisisnotatrueending.com/qstarchive/3082998/
SECOND: http://suptg.thisisnotatrueending.com/qstarchive/3115510/
THIRD: http://suptg.thisisnotatrueending.com/qstarchive/3156173/

You are King Crimson and you are at the precipice of fulfilling the Boss's dream, or at least one part of it. For you now stand in front of the strangely intimidating 'H' structure of U.A Highschool, small trickles of students slowly moving towards the entrance. Today is the day of U.A's infamous entrance exam. The Boss stands in awe at the sight of All Might's alma mater, a place that has educated an innumerable amount of heroes. With the sight of new possible heroes coming to this entrance exam, it's a wonder as to how the Boss hasn't exploded yet. Your training has paid off as the Boss does not seem to react to the intense amount of hero worship he feels currently.

The Boss is currently among one of the many hopefuls that have come to take the entrance exam, walking down in his current school uniform, his fractured pupils dilated in jubilation. Seeing as the Boss does not seem to be paying much attention to his surroundings, too busy looking around, which makes him unaware of a possible attack. Even in highly populated events like these, an attack could happen at any time, especially if the Boss's enemies are dedicated enough. What shall you do?

>Use Epitaph to read into the future, fixing it if the hand fate has for you is unfavorable

>Stay on guard around the Boss, as you may never know when an attack could happen

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>Quirks are genetic
>Pillar Men are master biomancers
You do the math.
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>King Crimson's full-power single strike can now burn with the force of a sun
nice, very nice
too bad that fucked up Izuku's arm thanks to Fate

>the final King Crimson encounter happened at the Rome Colosseum
>Part 2 shows Pillar Men were buried under the Colosseum

I bet you 100% that if we had gone Whitesnake into Izuku, Whitesnake would be all in on the canon pairing because her power of [Gravity] makes her an ideal candidate for "best friend" in regards to reaching Heaven again.

Isn't Kira himself immune to Killer Queen's explosions? The problem is that any KQ user taking on a Pillar Man would be suicidal – the explosions require physical contact to prime the objects, and Pillar Men absorb outside organic matter automatically and/or at will.

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Doesn't Hamon buff the user btw? I wonder if we could kill two birds with one stone here.
As far as I'm aware KQ's user doesn't need to physically touch the object he wants to prime, KQ does. So doing that wouldn't "theoretically" be suicidal as KQ has a small range around its user, so you wouldn't be absorbed just by doing it. Tomura however would be fucked as his quirk requires him to touch a Pillar man, so at the very least he'd be losing a hand in the process.
However it'd still be pretty fucking stupid as you'd have to get within a few meters of one, which I don't see anyone being able to do without taking a Divine Sandstorm head-on and getting Caesar'd.

I don't think it "buffs" them but it does increase their natural healing ability, as Jonathan healed up his partially broken arm after getting jabbed in the gut by Zeppeli. A hamon user does have an edge in combat though as they can use hamon-infused techniques against non-hamon users. Also being able to harm vampires and Pillar men is nice.

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Hope gives rise to faith, and faith takes form.

You are a nascent god! It's no easy thing however, as you try to tend to your flock of believers and handle your own business in the world. Guiding your people towards success while having to contend with threats, both mortal and immortal, can you and your people thrive through the hardships of the world?

>An open-ended quest where you play as a newly emerging god in a fantasy setting...
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Glad to see you're back, QM, but are we just starting back to where we were just after meeting the priests?
It has been some months since last so you've been minding your flock and guiding them to further prosper. Also a chance to consider your options since last time, and figure anew what your course of action will be from here.

Which as you say, one such situation was the meeting between priests of your faith and priests of another faith to air their grievances with your people. Another such was your search for a possible worthy mortal to seek for your own designs.

Well things remain at odds between your faith and the opposing one, but that was to be expected as there can be no peace while you remain a goddess of Nature and wild growth compared to their goddess of agriculture and domestication.
Oh so we haven't gone out looking for a 1-night stand yet. I don't remember what we were considering aside from looking for a mate so I hope the others anons see this thread, though I don't know why you labelled this chapter differently. It confused me.
Now that I think about it, are there any immediate concerns aside from the rivalling goddess because the city doesn't seem to be a significant threat.
I altered the name because by now at approaching four years, I don't think Vara would reasonably be called a nascent god really, anymore.

Not immediate ones, no. There is the prominent personal concern about your divinity and it being pulled in different directions because of the land/sea dichotomy of people's perception about you and what kind of deity you are.

But there's no other proper threats that you're currently worried about, for once in a long time some actual peace.

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With your face pressing up against the train window, you do your best to catch a glimpse of your destination in the distance, at the stone walls that sea batters against and the ruined castle rises above it all. The setting sun lights the sky ablaze and in the darkening sky, the behemoth that is the miraculously held-together centerpiece glows brighter with every passing minute. You are in awe, in part by its size but also by how ugly it is. Even a half-lidded glance would allow anyone to confidently assume it has, continuously for centuries, fallen apart to be carelessly patched together afterwards. With an angled terrace here and a jutting watchtower there, it’s plain haphazard. And yet, it’s misleading. It is, in a way, an ancient artifact.

There, it houses a prehistoric power that protects the land. This protection, and the egregious abuse of it, also happens to be the reason why the isle is a source of spectacle. By the simple excuse of fair, competitive sport, thaumaturges are free to race across the skies, wreaking havoc while boasting through garish displays. Those from distant lands, unaware of the details, might call it a harrowing gathering of witches.
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There are already plenty of quests with "straight" MCs. Don't ruin this one.
And every quest with adolescent witches doesn't need a queer MC.
>not every witch quest needs a queer MC
They just need queer players who want male romance, right?
I think I've written enough bad romance to last me a lifetime. Let's leave it off the table for this quest, okay?
Thinking about it, this is the best option. Media as it is is already oversaturated with romance.

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Sweet, I now have a purpose in life
i have yakuzas to feed
Logically speaking , if her life is linked to yours then wouldn't she die too if you die trying?
A ghark?
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In this quest you play as Wade Wakeman, a 15 year old boy with a heart of gold and the wielder of the Omnitrix. This story is being told in an alternate universe, in which there are no longer any remaining Tennysons. Characters from earlier seasons will appear, but not always in a way that you’d expect.


Last time: Wade teamed up with Dr. Viktor in order to combat an alien virus.

Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used. Crit successes and crit fails apply.

Aliens Unlocked:

Skills, Stats and Inventory:

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You kick back and reminisce about your past adventures with Kevin.

[Kevin]: So you've been trouncing alien bounty hunters, super-villains, robots and an alien virus?

[Wade]: I also learned how to box and how to use magic.

You create two floating purple fists and begin shadow boxing in order to show off. Kevin is absolutely loving the light show.

[Kevin]: Man, you think you can teach me how to do that?

[Wade]: I'm still a beginner, so I have no idea how I would go about teaching someone else.

[Kevin]: Fair enough. Still, it sounds like you've got it made back on Earth. Loving family, alien watch, magic spells, and a rock dog. What more could a boy want?

[Wade]: Oh believe me, I've got my fair share of problems.

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[Kevin]: Life's what you make it. I wasn't miserable so long as the Doc was there. Then came Malware. That miserable slime-ball.

You should probably hold off on telling him that you let Malware go.

[Wade]: Was it really that bad being bonded with him?

[Kevin]: He was always whispering in my ear, telling me that I'm worthless and that I should let him do all the work. He wanted to take control of my body, and he fought me 24/7 to make it happen. That went on for 3 months before you showed up. And they stopped letting the Doc visit me around that time. I've no idea where she went.

[Wade]: Hopefully she's still ok.

[Kevin]: Yeah, I wanna see her again. At least one more time.

Kevin goes silent as he swallows the rest of his blue beverage and slams the glass on the nightstand.

[Kevin]: So I gave you my dirt. Time for you to spill yours.

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A gentle, yet audible alarm wakes you up and signals you to start getting ready. The prison must be getting close. You change into your clothes and go to exit your room, only to be stopped by Slate. You forgot he was sleeping at your feet. He seems to be eager to play with you.

[Wade]: Sorry Slate. It's an important mission, and I don't think I'm allowed to bring you.

He seems to understand you, since he whines and curls up into a corner. You walk into the cockpit and inspect the prison coming into view. It's a massive ship that makes the Lovely Duck(Rad's ship) look like ant in comparison. It's only obscured by the incredible amount of scrap floating around. You're pretty sure they're the remains of other ships.

[Wade]: Man that thing's huge.

[Argit]: And armed with sensors that can pick up any unauthorized spacecraft that comes within 500 clicks of it. Not to mention the anti-material artillery guns that track with a two percent margin of error. Two! TWO PERCENT!

Argit gets up in Kevin's face, only to be shoved back int his seat.

[Rad]: Don't worry, Rat. They can't track us if we go into low power mode, open up the heat sinks, and shut off our sensors.

[Argit]: But then we'll be flying blind! That's crazy!

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Forgot pic.
>>Hold off on transforming for now. Just work with Kevin and Argit in order to get in without being detected.(Roll required.)

Previous Thread: >>3180375

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://pastebin.com/A5MA9zeY

* * * * *

Your name is Shu, and though you’re reluctant to admit it, you’re starting to warm up to the end of the world. It’s not that you’ve gotten used to the fields, trees, and people you knew being replaced by hills of shifting skin, ashen forests of brittle bone, and horrors that stalk the pulsing wastes. Your daily struggle for survival against other girls that have succumbed to the obsession and hunger that comes with their twisted bodies weighs on you, but it's made a significantly easier burden to bear by the friends you’ve made in these violent times.

Though your journey is still in its early stages, you have stared death in the face at least once with each of these three girls by your side. B'ni, Gina, and Rath are the greatest allies you could ask for, and as you run along cracked concrete in long-abandoned streets, you know that you owe your life and sanity to each other several times over.

Now, in a town of rusted buildings and budding hopes, the four of you race to defend what little you have left…

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I guess. In that case I'll support >>3198695

>HEALTH (Lvl 1)
>BIOMASS (Lvl 4)

>HEALTH (Lvl 1)
>BIOMASS (Lvl 1)

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then I’ll give the final point to
Rath and add it to tensile strands. it seems really useful if that ability gets leveled up.
That... is actually quite useful.
It really displays the power curve well as well as giving us a tl;dr version of the Bio-Arsenal pastebin.

Previous Thread: >>3151782

Your master, Vivi D'Roix, had just completed her second day at the academy, starting the first day of education off in a less than messy note. Through such, she managed to net herself a few acquaintances: the baronetess Caren Seneiybra, the Marquess - and by extension, the Prime Minister's son - Charles Lorensol, and the unlikely magician Mercedes. The last of the aforementioned personages agreed to teach you and your master a bit of her unique magic, things driving itself into an interesting turn from where we left off.

In the last thread you tricked the younger prince & Czesara that Vivi had a sister named "Doremy D'Roix" who was a much taller and bustier version.



"Ah, Miss Caren, allow me to introduce you to the third D'Roix sister, Marie," you say, pointing to Mercedes. Caren's questioning glare intensifies, trying to understand as the lines that connect between the two women become more and more believable. Too bad that her display couldn't last long, clearing up the joke you made when you had your fun. "I jest, I jest. Please, her real name is Mercedes, she and my mistress met yesterday at dinner and we hoped that you could meet her too," then turning to address said girl, "Miss Mercedes, this is Caren Seneiybra."

Clumsily does Caren shake Mercedes' hand, defeat weakening her strength. "N-Nice to meet you. I do ask forgiveness for my silence, considering how your appearances truly baffled me. Saul's joke does entail a real similarity with you and Madame D'Roix."

"He himself has made that fact clear to me, Darling. Nonetheless, your face was priceless, actually believing that we are sisters. having said that, it's all for a good chuckle," leading the group deeper into the field.

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>I think you should scrub off the keys and go back to your normal self
>>Let’s keep the keys on a few more days and see how it goes

I'll see about making some more support for your gym clothes, so that you're more comfortable when you go back.
>Let’s keep the keys on a few more days and see how it goes
You don't have P.E. every day after all.
>>I think you should scrub off the keys and go back to your normal self
Maybe use the keys later on, but for now we should get her used to school as herself.
>Let’s keep the keys on a few more days and see how it goes

At least long enough for Vivi and Mercedes to do this to Caren...

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Create a nation/civilization and RP in the fantasy-themed world.
Each player starts with 7 tiles and a capital. Choose a location to start and your color. You may post immediately.
New players are welcome and may join at any time.

The goal of this is to create an enjoyable story through gameplay and RP, remember that "losing" isn't a bad thing, and improve the end result.

Be reasonable.

All players may post 2 actions per day, or two actions after everyone has posted after their turn.
Diplomacy does not count as an action.

Claimed hexes signify the land occupied and patrolled/controlled, farms/cabins/scouts/etc (Varies by player)

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"Provencal leaders will not have the power to accomplish what I will ask. I need to speak with federal Representatives." Her voice is one used to being obeyed, with an undercurrent of holy power.
She also visits the sun elves, intending the same crusade.
Phew, I thought this would be an easy fight.

The gate bursts open, it’s sturdy reinforcements given way to the freshly cut ram utilized by the northmen.

As the gate bursts open a pair of archers simultaneously cut a rope, letting loose a log Covered in a variety of different lengths of spikes, pushing back the northmen and killing some on their way in.

Giving the archers a little bit more time to fire upon the northmen right outside of the gate.

At last the northmen enter, a steady stream finally being able to set foot upon the village, and as the stairs leading to the top of the wall become compromised the archers take up flasks filled with blood, consuming the blood becoming filled and permeated by its touch, they then take up massive slabs of obsidian, and while singing holy chants they leap down on to the battlefield, each one catching a few northmen by surprise, and aiming low they shatter the legs of those unlucky warriors, leaving them writhing in pain in the soft mud.

As the raiders continue through the camp they come across empty houses, though devoid of fights they are filled with lesser riches not able to have been taken during the hasty flight of the civilians, luxurious foods many times more tasteful than the meat they would occasionally get their hands on up north.

The final berserkers fall, the defenders apearantly having been only 20 strong, though 100 northmen lay dead or near death the bounty brought is enourmous, though this bothers a few warriors of the north.

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One last mesian pulled himself from the corpses, ignoring the axeman he layed himself in front of the beast, and while the beasts head pulled back the axeman swung, penetrating the thick skull of the creatures head, it screamed in pain, and in its panic it started to rise.

It flew towards the ceiling of the chasm, and in one fell swoop flew down and ate every living person in that room.

It then rushed towards the exit, breaking rock and fortification as it went, collapsing the hidden place under mud and stone.

It then rose from the cellar, terrifying the northmen, who started to panic, not only that but several mesian boats appeared in the night, an army began to dock in, further terrifying the northmen, causing them to flee in a single direction, in the chaos the serpent consumed even more northmen until 100 northmen were within its belly.

It then flew off towards Hytza, hurling inhuman curses into the night.

Now that only 1500 northmen remain, it must be decided which way they went, did they go east, west, or perhaps north, towards non-mesian territory?
Study the armour of fallen northmen in order to learn from their effective armour

By his decree, a formalized mesian army shall be drafted up, with new tactics and armour to be developed using the iron of the Iron Mountains of Nahuzan.
Had to be vore

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You are Kojo Reyes, mutant Kingpin of Crime.

Today you've recruited most of Kingpin's enforcers/assassins, convinced a tiny genius old man with almost no friends to serve you, figured out your underboss had some profound issues, brushed off the rust on some of your fighting skills, united Lower Manhattan under a Tong tributary of yours with spies in his midsts, met a strange magic man calling himself a 'Sorcerer Supreme', and had a long conversation with yourself.

You're pretty fucked in the head and in general.

For about eleven or twelve hours, you've been waiting for your inner circle to come home after you sent them off along with most of your men to put all of New York City under your control.

Bullseye, the deceased Wilson Fisk's top assassin and the man standing right in front of you, called in the meantime about payment for the jobs you hired him for.

You came here to honor your side of the deal, as any practical person would with a useful asset, but remembered that most of your money bags are filled with unbundled one, five, ten, and twenty dollar bills.

Needless to say, you are very much ashamed right now.

>[ ] "Hey, did you grow up in the streets where cops would beat your ass if they found you walking around with a wallet out, especially if you had hundred dollar bills in it?"

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>Looks like a clear night, I'll sleep on the roof
Let's look at the stars again with our Eye
this >>3198683 but maybe invite Marcus too?
Is that a maybe or for sure?
yes, for sure
we got blankets and shit, Marcus won't catch a cold
Alright then.

Voting closed; writing now.

It is time.
The pre-dawn morning was cold, even inside your home. It is worse yet in the city square; frost gleams with the first tinges of the coming sun, the road through the city a corridor of muted copper light. Your trunk weighs more than you thought you could ever need. Boots and books, socks and sacraments filling it’s oaken walls until they began to creak. Your packing list for Farhold said it had been the “bare minimum.” It feels more like everything you own.
A wagon train appeared in the distance, silhouetted by the rising sun. Three, no four, no six wagons lined one after the other rumble towards you, attended by several riders. The baker across the street from you stops to stare as they roll in time with the break of day. Finally the wagons stop in front of you, a figure disembarking from the foremost wagon.
“Are you an incoming student of Farhold College?” The figure asks, his reedy tone cutting through the morning air.
“I am.”
“State your name, sex, type of enrollment, and reason for enrollment. Quickly now, before I catch a cold.”
>Morgan Huxley, M; punitive enrollment. Illicit manufacture of a Class-II substance.
>>Skills: Alchemy, Knife-Fighting
>>>Motto: An authority of one's own.

>Orestes Oldstar, M; protective enrollment. Unsupervised contact with an unknown entity.
>>Skills: Augmentation, Divination
>>>Motto: It is as it is seen.

>Lucius Bright, M; meritorious enrollment. Commended by the Captain of the Guard.

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“The college- what- no- it can’t-”
“How about we start with what happened to Firstlight?” Lucius asks, saving you from further embarrassment.
“ELVES.” Composer of Steel says, speaking with the voice of a rockslide.
“Could we maybe have some specifics?”
“Wait a second,” you say, thinking back to what Lucius said earlier. “What do you mean ‘or out?’ Most of the town is evacuated.”
“That’s good, then. We can just teleport out too, yeah?” Lucius asks, tentatively hopeful.
“So we’re stuck here until the elves break the siege or we break their enchantment?”
“What is it?” You know it’s a shot in the dark, but maybe there’s still a way out of here.
“THE ELVES ASSAULT AND CAPTURE FIRSTLIGHT, PUTTING YOU ALL TO THE STAKE.” Composer’s lack of hollow tone makes the sentence more eerie than frightening. He could be giving a weather report. You on the other hand are beginning to panic, and a look at Lucius lets you know he’s doing the same.
“YOU SHOULD RETURN TO YOUR GROUP,” Composer says, turning to walk away. “YOU REQUIRE SLEEP.” A few more steps and the sentient giant is gone, lost in the shapes of his fellow golems.
>You don’t want sleep, you want answers. Head to the church. Maybe you’ll find more information there.

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>>Sleep sounds great. Besides, you’ve left your belongings alone for too long.
Calling in favor of sleep, writing.
“You heard the man,” Lucius says, turning to leave.
“Golem,” you correct him.
The walk back is less eventful than the walk to the northern wall was. For one, you actually know the way. Two, the city seems relatively safe, so you aren’t jumping at every shadow. Sure you’re technically in a warzone and all, but there’s enough armed men around to handle most of the mundane nighttime threats that come with life in the city. Above you, the stars shine. There’s Juniper’s Brow. And there’s The Forge, its sparks showering the sky. Here and there columns of smoke mar the tapestry, but in the darkness they aren’t half so prominent.

When you get back, the wagons are drawn in a circle around an old blockhouse. Once it might have served as the town’s courthouse- centuries ago, likely. At some point in the interim it was turned into a series of apartments. For the immediate future, looks like it’ll be your home.
“Ah, you’re back!” Harris grins at you from the doorway. “Thought you’d gotten lost.”
“Just meeting the locals,” you explan. “Where are our quarters?”
“You’ll be upstairs, miss. Trunk’s already unloaded. And you, sir, you’re on the first floor.”
Smiling your thanks you both step into the building, where you’re immediately underwhelmed. It’s nice and all, really. A fireplace is going, fighting off the winter chill. And the furnishings are sufficient. For a city under siege, it’s a good place. Yet you can’t help but feel as if long ago this place had looked so much more… grand.
Your trunk is upstairs as Harris had promised, set at the foot of a small bed. A small window spills moonlight into the otherwise dark room. A boon for now, but potentially a liability if the elves do attack the city. Putting aside those thoughts you close the door and pad over to your trunk. You’ll get some sleep soon, but first you want to make sure your insurance policy wasn’t damaged in transit. Rummaging inside your trunk, you grab hold of it. You examine it in the dim light; luckily, it seems undamaged.
>An enchanted bracelet, one of the last reminders of your parents. It looks perfectly normal, but when activated its enchantment produces a small shield.
>A scrying mirror. Took you an age and a half to procure, but utterly invaluable.
>A mythril key, capable of opening any mundane lock. Always handy to have in unfamiliar territory.
>An enchanted bracelet, one of the last reminders of your parents. It looks perfectly normal, but when activated its enchantment produces a small shield.

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