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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=One%20Piece%20Bounty%20Photographer%20Quest
MC Pastebin: https://pastebin.com/XGUgpV79

Cover-art kindly provided by our noble artiste, Draw-anon, who generously took time off repainting the Sistine Chapel for us. Look upon our prettyboy protagonist. Look upon his devilish smile and despair.

In last thread’s episode of FLASHY: THE DUMBASS YEARS, the handsome and mysterious Karasu cawntinued on his cawest to become the King of Crows, gaining Wado from the trash-humans, pissing off his beloved Cawptain, and devouring some sugar that allowed him to becawm a temporary GOD OF TRAINING. He also learned some weird human kick-y skill, called Rancawyaku, although he isn’t that good at it (although still better than any weakling human cawld be, naturally). He also had a stunning revelation regarding Armament and flying splashes, which means he now understands that blatantly obvious fact that they’re the same thing, caw. So smart! But where could that devilish rogue, the also-mysterious but not as handsome Flashman be...?
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>~ mystery box book uwu ~ (a regrettable option)
Weapons kill and unarmed we can pretty much work on in our own time anywhere.
>>~ mystery box book uwu ~
>you WILL regret it if you pick the mystery box

That sounds like a challenge.

Mystery box
I know you're a spider and all, but you should know better than to tempt the 4chan hivemind that is Flashy's (currently corvid) subconscious with a Mystery Box. Did you really expect anything else to win?
>Weapon improvement book (+5 skill to Weapon)

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"...keep your guard up. There's humans ahead."

You are Father Richard Anscham, leader of the Church of Mercy. The year is 605, and in your home- the country of Corcaea- the souls of mankind belong to demons.

Having traveled far from your church, far from civilization, you are now deep within the ruins that cover the land. You initially sought a cure for humanity: a cure for the Catalyst. Beset by demons most foul, you were taken from the clutches of death and into the welcome embrace of Mercy. The Goddess has asked you to postpone your search, professing that the only cure to the Catalyst is death. Rather than leave you in the darkness, She has entrusted you with a divine mission: to obtain a Relic that will heal your pain, and the pain of so many others.

Mercy has not been your only ally in your journey. The Gods are with you, Father Anscham, and you are accompanied, as always, by your faithful mastiff, Ray. The two women who have saved your life now travel with you as well. Ofelia and Celegwen seek both fortune and knowledge as they journey with you, but they have not yet faltered in aiding your divine calling.

You and your companions now approach a font of answers, in a towering underground library. Humanity lurks within the darkness. How will you mend the wound within the souls of mankind? Will you find reason through the impending madness?

Archive (First and Second Thread): http://suptg.thisisnotatrueending.com/archive.html?tags=catalyst+quest
Discord (Update notifications, art, music, etc.): https://discord.gg/24cmNWp
Father Anscham's Journal (Inventory and Observations in Prayer): https://postimg.cc/XGDnGQWp
Thread Theme: https://youtu.be/w7Go8dmREhM
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>give voters 7 options
>get a write-in with a complete battleplan
You fucking lunatics.

As cool as this is, going to go with the majority on this one to avoid conflicting actions. Thank you, though!

Vote is locked. Writing now.
Turning back to Ofelia, you gesture for her to sneak around and get the jump on the demon. As quietly as you can, you whisper, "it looks to be shifting between forms. Only strike it when it's assumed a solid shape. I'll give you a signal."

She nods, pulling her hood up further and slinking away. She seems to disappear entirely into the shadows, vanishing from your sight as quickly as she appeared. You can't hear her footsteps- you'll have to trust her to listen to your instruction.

Celegwen tightens her grip around her staff, making no motion to take out a blade. You nod to her, wordlessly agreeing to have her target the demon when it's incorporeal.

Your long, scarred fingers tense around your mace, whispering once again, "I'll be right behind you."

The elf steps out boldly into the room. You watch intently from your hiding place. The library's shelves are soaked from the streams running through them. The steady running water would be soothing, were it not for the demon rapidly approaching your friend. You brace yourself, bringing your shield up over you and Ray, and charge.

"Ray- behind me!"

Your shout immediately grabs the demon's attention as you rush forward. Celegwen doesn't hesitate, rapidly uttering an incantation that discharges a beam of darkness out and into the demon. She's nearly knocked backwards from the force of the blast.

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Confused, you glance over to the elf. Her form is fuzzy- the outlines of her body seem to be intangible.

Your voice doesn't sound quite right, phasing in and out as you ask, "Celegwen?"

It's as if there's static on the edges of everything. You look down to Ray, and see that he, too, seems distorted. You keep your shield up, backing up towards a nearby wall to grant yourself better protection.

Something- someone- materializes next to you. It's not the demon.

It's you.

All of the color drains from your face, as panic drenches your body. You can feel the Catalyst tugging at the edges of your mind from the sharp emotion, and try your best to calm down. It's a losing battle.

The imitator looks exactly like you, from the blood stains on his robes, to his crooked nose, to the last scar on his concerned face and hands. His form is still grainy, and you're deeply disturbed by the sight. The demon flashes a toothy grin at you, green eyes coyly dragging over your shaking form. He whispers in your own voice, "want to have some fuuun, Father?"

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Don't try to convince them, just say it so they hold off on attacking either one of you. Then

Demons cant invoke the gods, Say a litany so that the girls know who the true man of the gods is.
invoke mercy if we can with an elaborate prayer.

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You are Noel Tiberius di Hazaran, a half-blooded warrior formerly ranked Thirteenth by the shadowy Organization which gave you the powers which you currently possess. Those days are behind you now, however, as you were finally faced with a situation which you could not ignore. That very same Organization sent not just you, but several other warriors it considered either ‘troublesome’ or ‘interesting’ on a mission they plainly did not intend for you to survive.

That mission saw you taking on a genuine monster in the form of an Abyssal One, named Constanzia… as well as her twin sister, Rafaela. Those two form an almost unbeatable pair, one being the brawns and the other the brains, each individually beyond your ability to fight even in your peak form. But with both together it took having another monster on your own side just to survive.

The only reason you survived was because your mother happens to be another Abyssal One, Sabela, and from what you can tell every cell in her body is capable of the sort of rapid regeneration many of your peers can use. That makes her not only stronger and faster than you, but practically unkillable.

But that’s way above your reach for the time being.

Right now you have to concern yourself with the tenuous situation you and your fellow survivors have found yourselves in. That means taking yōma-slaying work on the cheap, spreading rumor of your presence in Hazaran, and building enough of a reputation to ensure that eradication requests come to you instead of always going to the Organization.

To that end, you have to clear the sheep village of Nain of any yōma presence.

“Guess I have to do that,” you mutter to yourself, deciding to tap into a little of your so-far suppressed yōki. Without it, you’d have a hard time sensing the presence of actual yōma here.

As it turns out, even with your yōki sensing at the bare minimum you’re having a lot of trouble.

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>>Insist, truthfully, that you can heal this wound. Do so slowly.
>>Insist, truthfully, that you can heal this wound. Do so slowly.
>Insist that you can heal this wound, you just need a few hours.

Wow the one time people are actually concerned about a claymore and we don't even want it.
>>Insist, truthfully, that you can heal this wound. Do so slowly.
>Insist, truthfully, that you can heal this wound. Do so slowly.

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The first settlement has a population limit of 40 and food production limit of 80. Each new settlement has a population limit of 2d20 and food production limit of 4d20 (roll 6d20 when creating it).
1 population can be turned into 1 settler to create a new settlement. You begin with 10 population.
Each 1 population can produce 2 gold, 2 food or 2 production per turn. You can make a building to improve this rate to 3 per turn (markets, granaries, guildhouses). At first all your population is assigned to food production but you can change it at will.
Each 1 population consumes 1 food per turn.
Each 1 population can be turned into 1 basic army per turn if you have Barracks. You begin with 1 army.
Settlements with a City Wall give +2 on combat rolls to all armies defending it.
You can improve your army with a Blacksmith. Upgrades cost gold, usually 100 gold for a +1 upgrade, then 200 gold for a +2, then 400 gold for a +3 and so on.
You can build Shrines or Temples to generate magic. Once you have Shrines each 1 population can produce 1 magic per turn, 2 magic per turn with Temples.
Once you have magic you can build an Alchemist Guild for 200 gold and 50 magic. Alchemists can turn 2 gold into 1 magic, or 2 magic into 1 gold. Alchemists can turn the weapons of one army magical - 10 magic for +1 weapons, 20 magic for +2 weapons and 40 magic for +3 weapons and so on.
Basic buildings (market, granaries, guildhouses, barracks, blacksmith, shrines, city walls) take 100 production to build. Temples take 200 production to build and require Shrines. Alchemist Guild takes 100 production to build on top of its cost of 200 gold and 50 magic.
Every time you get 100 surplus food, you gain 1 extra population.
Combat is resolved rolling 1d10 for each army you have against each army your opponent has adding any bonus you have. An army that rolls higher destroys an army that rolls lower; however if it won by 4 points or less the army suffer a -4 on all rolls until it spends two turns recovering back at a friendly population center, to represent the losses it suffered in battle. If there's a tie, both armies suffer this penalty.
You can spend magic to increase the rate a resource is generated, 1 magic per 1 population doubles the rate, 2 magic per 1 populate triples the rate, 4 magic per 1 population quadruples the rate and so on.
You can spend magic to change the outcome of combat - if you were going to lose a battle you can spend 1+...+x magic x being the difference in points between the rolls to make it a tie instead, example, if after all bonuses you rolled a 4 and your opponent rolled a 10, you could pay 10-4=6, 1+2+3+4+5+6=21 magic to make the combat a tie instead of losing your army.
If you defeat all the armies defending a settlement you capture it and you can choose if you want to incorporate it to your domains or raze it. If you raze it you gain 50 gold for every building and population it had. If you lose all your settlements you're out of the game.


Civilization Name:


Settlement Name:
Population: 10
Food: 0 +20 -10
Army: 1 (+0)
Buildings: None

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Hold on fertile is too OP, needs nerf.

Fertile - you get 1 population for 75 food instead of 100

There you go.
Is this a single player game or a multiplayer one?
It was supposed to be multiplayer.

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The year was 2119. Intelligent, efficient robots had replaced human workers, who were neither of those things. The great unemployed masses were left to while away their lives on lavish state benefits, dedicating their time to relaxation and enjoyment. Enormous palaces of leisure rose up to supply anything the modern holidaymaker desired, whenever he or she wanted it. The latest of these was Ibiza, which grew into a sprawling megacity that hosted in the summer season (which, thanks to rampant global warming, lasted from March to November) over 90% of the British population. All good things, however, come to an end: after a heated debate about the status of Gibraltar in ongoing Brexit negotiations, the Overlord of Spain had it carpet bombed out of spite.

And so we come to the tale in hand, that of the CheapStar travel company and its customers. CheapStar, exposed in the late 2100s as an elaborate front for smuggling hippo ivory, introduced in the dying years of the 20th Century an ambitious new scheme. Its slogan ran:

"CheapStar brings you all the space... of outer space! Get away from all that stuff dragging you down -- like gravity!"

The bold offer caught on massively in desolate post-Ibiza Britain, where people were already amputating each other's appendages out of sheer boredom, and one poor soul had even bought a TV license.

"LEMURDOME!!" ran the advert (on the customary Nightmare Ray nocturnal promotion system used by all savvy advertisers).
"The ONLY destination for the fashionable person! Six weeks in a JUNGLE PARADISE surrounded by MOUTH-WATERING and EXOTIC fruits proven to be DELICIOUS in over four million clinical trials! BUT THAT'S NOT ALL!!!! On your DELECTOGASMIC sumptujourn you will be served NIGHT AND DAY with REFRESHING and INTOXICATING beverages until your stomachs rupture by EXPERTLY TRAINED LEMUUUUUUUUURS!!!!!!!!!"


And yet, it was not to be. Indeed, the CheapStar MegaFast liner, constructed beneath the ground by hordes of starving "interns", successfully left the Earth on a journey of millenia to the moon world FLUPH-3-TAIL with its two thousand passengers soundly asleep in cryogenesis. Beside each man and woman lay, perfectly chilled, a four-pack of lager ready for when its owner awoke. But awake they never did -- instead, though the ship docked in the vast 100km dome, they slept; as the clouds glided above them through the warm, Earth-mixture atmosphere, and the rain fell on lush tree-canopies, they slept; and as the lemurs (who, in fact, had never been trained) feasted on the mouth-watering and exotic fruits, they slept. Perhaps to wake once more.
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they are gossipy social fuckers (recognize individuals and spread information about them) that can groom you if you are nice enough but if you scare or bully them they try to scare you away and that can end up with them scattering or swarming you like bitty furbies
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The cannibalistic and sociopathic Leburs use heavy bits of metallic debris to bash open both delicious coconuts and equally delicious enemy skulls.
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In response to the presence of Leburs, the Felemur begins to undergo some changes. First and foremost is that they display increased aggressiveness even to other Felemurs, this is used to establish a sort of pecking order within the colony and keep their members always vigilant. they also become highly territorial, with Felemur colonies fighting over territory being a common sight (however, injuries are more common a result than death). They also seem to begin preferring hunting in darkness over light, leading to their pupils to change shape from circular to more oblong, allowing them to vary the amount of light allowed into their eye depending on the conditions around them.
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The Felemurs have turned the hair on the tips of their tails into pangolin-like scales, the one at the end forming into a formidable blade, used for fighting and intimidation.
What do you get when you cross a mentally ill lemur...

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Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. He currently serves as Lady Elleanor Reynold’s sword shield, and in the murky depths of in-house politics he will attempt to rise high despite coming from such humble origins. These waters are treacherous however. Lady Elleanor has not forgotten her once betrothed, the late Reynard Reyne, and while she attempts to keep control of her house, her husband Lord Titus has the backing of Lord Tywin himself, and has a strong influence over the Reynold Military. The Mad King grows more and more erratic, and there are rumours that the relationship between Lord Tywin and King Aerys grow strained. Will you remain Lady Elleanors right hand, or will you strike out on your own in your pursuit of position and power? Let’s get going /qst/.

Character Sheet: https://1drv.ms/x/s!Am-XCwIRrb9HgwmwnloQ1bkNeh0j

House History: https://drive.google.com/file/d/1Iv-MYkYmv9CTm9tgAPIGziluZvO3wl0x/view?usp=sharing

If you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
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>So what do we do then, just allow ourselves to get fucked?
I am thinking a death by inaction than by action will be an easier sell. The farman heir dying while we were trying to protect the heir to Ember Peak (and take a wound?)? Sounds tragic but noble. Unwitting witnesses would solidify our act. Ser Gareth would be perfect.

Overall, this is something to take shape in Tygon's brain, not Mervyn's.
I'll back taking a wound and protecting Tygon, but how would we guarantee Sebaston's death? I would be down to meet the pirate lord in advance, tell him he's about to get fucked, but we'll let him leave (and have a bigger share of the loot if more of his crew is dead) if he agrees to axe farman. He kills farman, tygon sound a retreat to protect the heir, then the pirates fuck off.
> but we'll let him leave
More loose ends: he will talk.
Chasing a pirate while on duty as master of arms? Hard pass.

We'll ask Tygon after the hunt what kind of plan he has in mind.
You would trust Ir*nborn to not make an even bigger mess of this? The first mistake was making such a point of shitting on Tygett. He could've been a go-between for Tywin, but why not burn bridges instead? I guess it was at least in character... bottom line is this isn't a clever intrigue character and now he's wrapped up in conflicting plots. Maybe he will continue failing up, but I wouldn't be too surprised to see some real failure in his future.

>Previous Thread

Some men and women are called to a bloodier purpose in life. They are predators, warriors, slayers, hunters of the most dangerous prey. Some choose to hunt those who break the laws of men, seeking out the brigand and the witch. Some seek out those who insult the gods or consort with demons, banishing them to the seven hells. Some hunt down dangerous beasts, bringing them low, trading pelt and bone for coin. They all share the same Hunters spirit, the drive to bring down their prey no matter the cost.

You had just returned to the normally sleepy village, the nameless hamlet having had a child snatched into the forest by a foul creature, a Vargwulf, the twisted beast seeking to make a gift of her to its mate. You had pursued the monster through the ancient trees, following its trail to the lair of its would-be mate. Falling upon the male with your blade, you quickly dispatched the horror and carried the little girl to safety. Correctly assuming the female would follow you to reclaim her prize and feast on your flesh, you dealt it a mortal wound, sinking a poisoned dagger into its flesh and bleeding the beast until it was weak and desperate. Taking advantage of its fury, you dealt the creature a fatal blow and struck its head from its shoulders.

After tending to the girls wounds, you carried her back to the village, telling her stories of your homeland to cheer her spirits. Passing her off to her father and mother to be fussed over, you accepted your prize of one hundred and fifty crowns and a free stay in the village inn. After thoroughly relaxing in the comforting embrace of a pair of barmaids, you spent your first night in weeks in an actual bed. After waking, you decided to visit the village healer, selling your harvest organs from the male Vargwulf, the heart and liver being useful in various potions. After trading flesh for coin and coin for medical supplies, you asked after alchemical supplies, the potent agents being useful for dangerous situations.

>Skill list and inventory incoming
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I'm in for the cloak

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Pick race and location.
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Will back.

We set up a target practice range for the barracks and make up a new policy that all grunts should carry a pilum and become good at throwing it at various ranges.

We train 20 archers and 20 javelin skirmishers. We give the javelinmen hide shields from our leatherworking.

We consider equipping our grunts with shields as well but they currently wield battleaxes that are two handed weapons. They might try to use the battleaxes one handed to use it with a shield, we could give them smaller axes, or we could just issue them the shields for them to carry without really expecting them to put them to use.
> Keep the grunts shieldless
> Have the grunts carry the shields strapped to their backs anyway
> Issue smaller axes for the grunts to use with shields
> Have the grunts train to use the battleaxes one handed

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>brandishes the staff at us
>tells us it's a raise dead staff

Pretend to help them, earn their trust, wait til they're vulnerable and hit em with pila/axes. Test the staff on one of their corpses, and collect the rest of the herbs they were looking for. Have our shamans research them instead, they must be useful.

For the military, have grunts continue with pila and 2h axe, but have our war researchers think of how we can better armor them.

We decide to pretend to help the humans then betray them.

"We accept the deal humans, we'll look for the herbs for you."

"Great! These herbs are really rare so you'll probably take a few months to find them all. Might be faster if you send a lot of people to cover a larger area. When you do find them all bring them to the old temple in the south and we'll give you your reward."

Well, it might be a little trickier than expected to betray them and take their stuff.

What do you wanna do?
> Attack the cultists and take their stuff right now
> Accept their deal for real
> Just forget about their deal
> Write in

Seventeen years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have more than earned their title of warrior race. After the now-legendary Siege of New Salda broke the might of the Covenant’s empire, no other empire has dared to openly challenge the PTO’s military superiority, or the mighty Saiyans in battle. Entire systems have surrendered without a fight, thanks in part to the battle being spread far and wide through the Vox media empire. But how long can the might of the Saiyans remain unchallenged?

Welcome to Saiyan Conqueror Quest, currently Age 748. You the players control Karn, a Saiyan with a last-recorded powerlevel of 14,139,700, a general in Lord Freeza’s army, husband and mate to Meloka, father of many, champion of New Salda, wielder of the Stand Dragon Force, and as “The Dragon of New Salda” you are the unbroken symbol of the PTO’s might across the stars. The Saiyan race has enjoyed an unprecedented time of peace, but it seems that peace may br coming to an end.

Character Sheet, powerlevels, and other pastebins: https://pastebin.com/u/GrandDragonQM
Archive link: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest

Quest rules:
>PICK ONE option when voting, unless otherwise stated
>20 minute votes, 3 votes minimum to proceed
>Only first 3 correctly rolled die count, best of 3 wins
>If any two roll posts are within the same second, they will be counted as one roll and I’ll take the higher number(s)
>Crits are nat 100, unless otherwise noted(a 99 may net you an extra bonus)
>Crit fails will count ONLY if a 1 is rolled and no roll passes the DC, OR two 1s are rolled
>Two 1s will OVERRIDE a 100, resulting in a catastrophic crit failure

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Biden, don’t sniff the little girls.
Not quite. He’s not risking getting found now, while he’s only half a man.
Vader still one of the best characters
>tfw sat through Rogue One just for Vader, and his slaughter was a 10/10
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He STILL hasn't replaced his legs? What the fuck is this bitch waiting for? Does he not know healing magic, or is he trying to order the deluxe model of cybernetic replacement legs so he can finally be tall?
Don’t forget, he still has to hide himself. If the Supreme Kai or King Cold find him, he’s most likely done for. And they both now know he’s still alive, and are actively searching.
So when are we killing being x?
Man remember when Vader was just a straight badass and not a cartoonish marketing tool?
I miss the days when he was just a fucking menace to the Galaxy at large.

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The boy actually did it.
Well... not like you were expecting anything else.
But the fact that he not only won but did so by staying true to your instructions fills you with pride.
Rather than using his obvious advantage in strength, he used only the bare minimum needed to win and used it well.

And as Pier carries the little guy off on his shoulder and as the crowd goes wild for this pure display of sportsmanship, you run down the stairs to meet the two of them as they leave the arena.
Cutting Big Pier off you ask him to kindly put down your boy and he complies.
Stepping over to him, you start affectionately patting his head while also ruffling his hair a bit.
"Good job sport!"


As you continue to mess up his hair and make him look like a dumb little kid, so he doesn't get too cocky from all those ladies calling him cute, you turn briefly to Donia and smile at him.
"Sorry about that. I hope my boy didn't hurt your pride too hard."

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Only to outsiders.
The people in modern day Wallaccia regard him as a hero to this very day.
He may have been... cruel but he had a very good reason. To stop the even worse Turks. And he succeeded.
He managed to make an invading army much larger than his own shit itself in fear of him, to the point where they refused to obey orders

In fact many of the myths surrounding him were likely cultivated by him.
Like Commisar Yarrick

Anyway, here's a good game
Come up with Halloween costume ideas for the crew. Whether fitting or not fitting doesn't matter. Goofy is just as good as kino this time.

The main two are Caulifla and Kale.
But you can give ideas for any of the regular "guests" of Champas realm
>Eric as Ash Williams (Evil Dead)
>Caulifla as Nathan Algren (The Last Samurai) because nothing is scarier than the decline of your culture.
>Kale as King Kong, completely oblivious to the irony of it
>Kamin as the T-1000 (Terminator 2: Judgement Day)
>Oren as Rachel Tyrell (Blade Runner)
>Lyn as a spooky ghost oooooooooohhhhhhhhh
>Vados as Meiko Shiraki (Prison School) because she thought the design was neat
>Champa as Garfield because Lyn picked his costume
And the rest of the residents probably don't celebrate our Pagan holidays, so they can just go as furries and deviantart OC's if anybody asks.
You forgot
>Hit as King Crimson
Oh I forgot
>Elena and Cabba in some bullshit couple's costume (he's later murdered depending on how inappropriate Elena's half is)
>Hit as Judge Holden (Blood Meridian) because he's probably menacing enough for Hit to actually find disturbing

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The kingdom of Rosko is facing a great crisis. The neighbouring kingdom Degar has fallen to a demonic infestation - portals to a hellish dimension were opened there by cultists and hordes of otherwordly creatures poured in and started slaughtering and enslaving the population. The beasts soon turned their eyes to Rosko and began slowly advancing towards there.

The king of Rosko, Meneslau III, raised the whole army and militia and sent them to fight the demons.

As the fight rages on in the frontier, smaller demons seep through the main battle lines to ravage the unprotected villages and cause mayhem.

You're a young teenager, too young to be conscripted in the militia, but already old enough to fight on your own.

Your village has been attacked by a small horde of demons, old men, women and children were slaughtered or fled.

You managed to survive because you fled into the woods.

You are

> A wizard apprentice. You can cast a continuous bolt of blue energy from your hands or wand/staff for a few minutes a day before you get too tired. You can recharge a few charges of magical wands/staffs per day sacrificing your daily spell usage. You can learn new spells from magical scrolls. You're weak and sickly and can't stand much physical exertion or damage. You don't start with any special equipment.

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Sounds good, unless somebody has a better plan?

You start to blast the small demons, aiming for the potions they are carrying! They explode and engulf the little beasts in flames.

MP 76/100

As you're halfway done blasting the small demons, the octopode demon bridged the distance between the two of you. It slams against your horse, making you lose your balance and fall from it and the horse flee.
The octopode then moves closer to you and is about to pierce you with its tail.

What do you do?
> Blast the octopode's tail
> Blast the octopode's head
> Blast the octopode's feet
> Blast the octopode's claws

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>Blast the octopode's torso
>Blast the octopode's torso

You blast the octopode's torso with your magic! The creature flinches and is pushed back a little; you continue blasting, putting pressure on it. After awhile you see the thick carapace of the octopode melting under the power of your continuous blast! The wounded octopode screeches loudly then turns around and flee into the forest!

MP 67/100

Five small demons continue running towards you with weapons in hand.

The demon brute caught sight of you and decided that you're a good target and began to run towards you.

What do you do?
> Run into the forest looking for your horse
> Blast the small demons
> Blast the brute demon

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You're a soldier of Fauland's military. Yesterday, you were wounded in combat, and scrambled back to town barely surviving a stab wound to the stomach. As the blood continued to pour out. You begged and pleased the townsfolk to help, but none would hear you.

You slumped against a brick building. Surely doomed to die as the snow continued to fall. But as your consciousness began to fade, a woman came into view. You woke up some number of hours later with your wounds dressed. And here you are now in that room. Your wound seems to have healed significantly, but there is still pain. You appear to be in the back room of some building. There's a bed back here, and a bookshelf with some religious texts..

This must be the church.. You've never been here before. You exit the room and see the woman that rescued you. A tall regal, dignified priest woman. She has serious eyes but maintains a gentle smile. She also has rabbit ears.. You've heard of beastfolk before, though not very often. And this is your first time actually seeing one. Weirdly enough she seems to be in charge of this church here..
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>3. Change has to come from within. If that person wants to make a change, they have to do it themselves.

3. Change has to come from within. If that person wants to make a change, they have to do it themselves.
Forceing someone argest there will is bad
Cant wait for this bunny num to turn out to be evil as this all seems fishy and her asking that question as well...
Just look at the formatting and how he writes the conversation

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When in doubt of your surface, bare feet are best.

The words of your uncle echo within your mindspace, a protective verbal instruction-charm that calms your nerves and hones them to a knife's edge, bringing much-needed order in your mind. Cool earth slip beneath your naked feet without a sound as you run into the confusion of dense huts and homes. Shadow-black figures move here and there, fighting, dying, running.

They attacked your home at the zenith of the feast-night. An unforgivable breech of customs, even among the practical Nordmenn.

Touko seethes with the wild abandon of a young man facing injustice, matching your run, stride for stride with his longer legs - but only just. "They will die the many deaths of the craven," he vows as you run. He is the bolder of the Twins, more accomplished in the way of battle. A reckless youth who does not think twice before jumping into the metaphorical fire, as his bandaged face attests.

A fool, like any man willing to throw his life away. But a useful fool nevertheless. You save your breath from making a retort. Silence is your ally, and your legs fly over the loamy earth with none but your lone companion to heed their passage. It is well that this is so, for there are many enemies scattered throughout the narrow streets. And the road is made more dangerous by collapsing woodframes of buildings exhausted by fire.

Growing conflagration marks the night. The wooden fort-cum-village is painted alight with angry red of the flames. The cool dark of the night keeps watch in the periphery, watching, waiting. Shadows shake in an eery dance in cadence to the writhing pavane of the inferno loosed by the invaders, a stark contrast that hides as much as it marks individuals in the confusion of the night. A classic vikingar tactic, a part of your mind notes in a detached fashion. Fire is the family around the hearth, but also the fear of the burning death. Enflamed houses cause much distraction and concern for the unfortunate defenders.

They came upon you in the darkest hours of the Midsommar. What powerful will, what overriding force, dragged these men through the fae-touched woods of the night?
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>You launch yourself at the leg of the foeman, attempt to wrestle him down to the ground. [1 Success, +1 Exhaustion]
>>Your primary goal to distract the giant is attained. Now you take a moment's breather, calm yourself for the next attack. [No Success Cost]

we cannot hope to bring him down I think, but at least father may rise

>You launch yourself at the leg of the foeman, attempt to wrestle him down to the ground. [1 Success, +1 Exhaustion]
>Your primary goal to distract the giant is attained. Now you take a moment's breather, calm yourself for the next attack. [No Success Cost]
If we take his attention away from father, he may be able to caught the giant off guard
>>Your primary goal to distract the giant is attained. Now you take a moment's breather, calm yourself for the next attack. [No Success Cost]
makes most sense for me at least

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You are Kojo Reyes, mutant Kingpin of Crime and CEO of your own multi-billion dollar company.

This past month or so, you secured Fisk Industries and began running it as your own company, Ventura Reyes. The brand change from stiff and orderly to expressive and powerful halted the recovery of the business' networth a bit though nothing you can't get past. You got a new fitting trademark to fit the company even more into your image as well.

It's been a while, but it's going to take some more time for you to get used to your position. The job isn't really hard as it is bothersome. Real trouble is the more you work in the office, the more you feel and even think like Fisk did. While he is Oblivion, you would very much prefer it if he remained nothing more than a source of information.

But now you have bigger things to worry about in the form of two complete strangers representing an organization with gene-editing technology and knowhow looking for their escaped mutant super assassin, who's also being searched for by the X-men and SHIELD.

And you thought life was already crazy enough as a super-powered gang leader.

>[X] "Before I make a decision about anything, just who the fuck are you people?"


While neither choice is a right or wrong one to make, you would very much like to know who the hell these people even are. They haven't even given you their own names, much less the organization they represent. X-23 is the only one you know and her name's literally a designation on top of her being an escaped 'service.' Only thing that should remain unnamed in this world are miscarriages, abortions, most animals, and your true organization.

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Voting closed; writing now.

Into the rabbit-hole you go.
>[X] "...I'm in. Do you have something I can track her by or do you somehow expect me to bump into this chick by chance?"

Fuck it, this is your chance to kill two birds with one stone. No one can say no to getting a chance to improve your powers and add some new ones. Their agents in SHIELD could prove useful later when you're going head to head with them, if you don't get their attention by swiping X-23 away. It also gives you an opportunity to delve deeper into whatever the fuck life of the guy Phoenix had you vaguely experience.

A sigh escapes your lips as you look back down at the Facility duo. "...I'm in. Do you have something I can track her by or do you somehow expect me to bump into this chick by chance?"

"Bloodhound mutant, huh boy?" Kimura grins. "You and my little girl have that in common."

Turning to Harkins, you groan. "Do you or do you not?"

"We do have objects X-23 frequently interacted with, but we didn't think to bring them. Our organization's higher ups thought you'd have a sufficient enough network to gain significant leads to our asset's location on your own. How else would you have gotten into your predecessor's position?"

"Just tell me the location of the SHIELD safehouse, and I can work my way to her from there."

"Hollis Queens, 96-5 193rd street. There may still be agents in the safehouse itself scouring it for any DNA samples X-23 might have left behind."

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Going to go to my morning class soon. Will close voting and update when I get back.
>[ ] "I'm going to go gene baby clone hunting now. You two get the fuck out of my office; I'll escort you since we're all going out the same way you got in."
Voting closed; writing now.

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