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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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DOOM THREAD / RETRO FPS THREAD - Last thread >>6137421

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

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In the meantime I'm messing around with the text.
Does this look good or should I remove the strip?
Checked out a gameplay mod called Slayer's Rampage and it has a textbook example of my complaint with gameplay.
It has a minigun with a primary fire that starts shooting right away but is kind of slow and an alt fire where it has to spool up but is way faster. Sounds nice and all, but it also has a heavy machine gun that uses the same ammo plus it has an underbarrel rocket launcher for the alt fire. There's practically no reason to not use the machine gun over the minigun, especially since the mod's shotgun comes with an underbarrel grenade launcher that uses the same ammo for the rocket launcher, meaning any shotgunner I kill is more ammo for the rocket launcher.
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Should I feel bad that I also use Vegas, and even bought a legit, legal copy off of a Black Friday sale?
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They never did this, short of Kevin Cloud scraping his knee on the way to work and going "Hey, this could be a texture!"

It was 1993, immature 20 year olds calling each other fags wasn't exactly out of the ordinary. Hell, on 4chan fag is practically an honorific, a term of endearment at times.

Citation, also considering that it's a literal glob of slime/goo, it wouldn't necessarily be out of place. Perhaps the Spawn consists of a kind of tar.
Id say the strip Makes it easier to read the text
so keep it

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Nintendo had all kinds of awesome games.
Sega only had Sonic and icehockey.
No wonder Nintendo won.
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Add in Phantasy Star II, III, IV
It was my baby sitter's Genesis, not mine, and idk why she didn't return it, maybe she was like you guys and liked the system in spite of it's flaws.
You can like a system and still take it back and get a replacement if it's faulty. I think you're story is bullshit.
Haha, you're funny. You do know that Nintendo never won the 16bit generation right? The Mega Drive dominated from 1988 to 1994 globally except for Japan and the 32bit generation started in 1995. The Snes eventually won in sales because it was fully supported for a lot longer. Those are just facts. The Mega Drive had lots of great games in my opinion. You really should find something better to do than just bait people.
MD and SNES are both great consoles, just play games from them both.

Are the mini consoles the best option if you want to retro but experience the original controllers or is a MiSTer with 8bitdo a better option?

I'm trying to get the most bang for my buck. Not interested in original hardware, but the Super NT is a compelling option, just very expensive.
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If you're willing to spend an entire mid-range desktop build's budget, yes. https://www.amazon.com/Intel-NUC-Performance-G-Mini-NUC8i7HVKVA/dp/B07H8M3TJY?th=1

If you could fit something like https://www.amazon.com/Fractal-Design-Mini-ITX-Computer-FD-CA-NODE-304-BL/dp/B009LHF4FO?th=1 you could spend less and build a significantly faster mini pc.
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>I find these mini consoles fascinating.
What's so fascinating about a shitty, underpowered commercial appliance designed to extract money from people who do not know any better.
>Other than that I am hacking these mini consoles to play NES(on the NES mini), Genesis(on the Genesis mini), SNES(on the SNES mini) and PS1(on the PS1 mini) games.
Why not use, say, a raspberry pi 4. They're more powerful than shitty emu appliances.
I'd still go with a miSTer, because at least the approach is fundamentally different.
If I wanted to run emu software, I'd just use my pc, much better than these mini consoles. Raw power + running the version I want of the emu of my choice vs some shit that happens to run well on some lowcost mips trash thanks to dramaticallyinnacurate emulation.
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>>6145042 >>6145068
Yes, although I'd go AMD (like. a 3400G or some small case that supports pcie GPUs then Ryzen 3600+RX5600xt outright) rather than some Intel nuc.
Intel gfx is the absolute worst according to emu devs.
>SJW Incel
Aren't those complete opposites?
The mini consoles are nice if you enjoy having the shell that looks just like the old consoles, but you can do better. I'd recommend building a raspberry pi and loading it up with emulators that run the games much more accurately.

Hell, you can even remove the hardware from one of those mini consoles and replace them with the components for a raspberry pi if you really wanted to. Also comes with the benefit of loading more roms onto it.

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Old school Zelda art is so comfy, they look like screen caps from an animated movie that was never released.
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It certainly could be done. Shaders are fucking magic.
>as early as their SMB2
He actually did illustrations for the original SMB so basically Kotabe is the designer of fucking Mario himself
Aghanim was cool as fuck, I'd love him to return in some form.
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>so basically Kotabe is the designer of fucking Mario himself
this is art done by shigeru miyamoto himself. he is the designer of what's in here. kotabe just modernized everything.
Aghanim is basically Ganondorf's precursor. Same role, just that in-game people thought they were different people.

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If I'm kinda bad at games but I play this a little every other day, do you think I can get through it without continuing some time this year? Do you believe in me?
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Maybe. You might have to put the difficulty down in the dip switch settings. Midway arcade games are notoriously bullshit in terms of their AI/difficulty.
Someone should make a large cash bounty for anyone who can get though the entire game without losing a life.
My explanation was that you have to put yourself in harms way to attack and you can't dodge out of the way even with perfect reaction time, and since it's random there's no "safe" cycle to wait for. Are you one of these people who thinks that doing it over and over again until the stars and planets all align just right to give you that perfect RNG is "skill"?
>Are you one of these people who thinks that doing it over and over again until the stars and planets all align just right to give you that perfect RNG is "skill"?
Yes. I discovered that if you go through Ninja Gaiden twice in a row, it's possible to get a no-hit run. Yeah, luck is involved with Smash TV, but my point is that the dedication to accomplishing a video game feat is partially skill.

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I feel like talking about Twisted Metal for some reason. What do you guys think of the series?
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Alan Strikerrr!
I like the first vigilante 8 way more than the second
I'm sure someone on Kickstarter will show up with another Vehicle Combat game someday.
Does Small Brawl counts as retro?
>Released 2001
Eh, we talked about the reboot a bit, why not.

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what do you guys use for n64 emulation? Im using a DS4 as a controller and the only one that I can get to work with it properly is 1964. The problem is that the game im playing freezes just a little way in for no reason. Retroarch has a shitty interface that is terrible for setting up n64 controllers (or I just don't know how to do it) any suggestions?
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pj64 2.3 with GLideN64 4.0 + ps2 controller

There is much debate over when video games stopped being good, but when did they start? I mean surely we can all agree Pong clones were nothing more than a novelty that would get old fast. But then games gradually got more complex and interesting. At what point did video games become good?
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That game is unfair.
>game newer than ultima 3
Honestly they didn't get good until like 2008 or so. Before that I played almost nothing but MAME for like 10 fucking years.
The really old ones like Battlezone have a certain minimalist charm to them but I wouldn't call those "good" graphics.
>3D graphics didn't get decent until the PS2
But Silent Hill 1 looks better than Silent Hill 2.
I played 80s Hack/Nethack/Larn/Omega for ages.
I fucking loved "Adventure" on the Atari 2600. Played the shit out of those combo packs on Intellivision.
Colecovision Smurfs was kinda shit, though.
Early Sierra adventures and the Ultima games were some of the most defining of my life.
OF course zoomers will rail against them and beat their pitiful fists against the wall now over them.
>They're too haaaard!
>You need a guide to win them!!
>The deaths are too unfaaaiir!
This not nostalgia when I say it was literally a different time and we appreciated such things more.

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What's the retro Tomb raider with the best level design?
And the worst?

For me the best it's 2, the worst 3
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ok zoomer
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>best level design
4 was the worst for me. Having access to such a ridiculously huge area spanning multiple levels was cool but executed poorly.
>t. got lost in Karnak and never played pass it
Ok, fag
Playstation load times dude, you weren't there.

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Why did the genre die? Can we bring it back?
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as a kid point and click adventure was my fucking jam, nothing was better. the narration that was context sensitive to each game and exploration was so unique and full of life.

I tried 2 monkey island games in the last 4 or 5 years and I gotta say they're tough man. I really don't even get it. Like am I bad at dialogue or do I need to revisit literally everywhere after I do one thing? I found MI1 and 2 just unbearably 'wut' in the intuition department.
I think you nailed it dude. They don't require thought its morel like fake trial and error.
The focus in point & clicks is not, in general, the storytelling.
It is the exploration of a world with a specific set of actions that can be applied to everything for some reaction. Combined with obstructions (puzzles) and a story that's often just an excuse as to why you're doing that.
Most point & clicks give proper reactions to actions that fail. A couple of older ones like the infamous Discworld 1 is guilty of doing that shit constantly though.
People who wanted story went to JRPGs, and people that wanted puzzles went off to those puzzle compilation cd-roms that were cheap in those days. But really it was an inability to evolve and mix things up more than just on surface level things like controls (ooooOOooo, now clicking brings a menu rather than having it at the bottom all the time, amazing!). Resident Evil is basically as much as an adventure game as any of the point and clicks, but the context it takes place in is totally different. Basically they killed themselves from their own lack of ambition and imagination, hoping awful live-action capture (everyone forgets those multiple-CD games like Black Dhalia) and primitive 3D could give an impression of modernity without actually shaking things up. Over time JRPGs would try to limit the aspects people complained about (random battles, grinding beating strategy, etc.) or get rid of them outright, while adventure games just revelled in it, and acted as if everyone was too dumb to understand how smart they are.
Basically the moment the industry realized you can make story-rich games in other genres than RPG and point'n'click it was the final nail in the coffin.RPG's had other things going for them so they limped along.

God damn there is no reason to use an N64 controller ever again
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It's mapped to digital so it acts like a dpad. As for why, maybe they had a surplus of xbone sticks and needed to stick them somewhere.
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Is there any controller out there with a D-pad more comfortable than this thing?
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Is this on par with or worse than what op has?
Is trash


Splatterhouse, anon. Splatterhouse.
Indeed, Splatterhouse. Top Splatterhouse, even. But Splatterhouse nonetheless.
Been a while since we last had a Splatterhouse thread.
Splatterhouse thread? Splatterhouse thread!

Just finished the original RE2, what should I expect from pic related? Also are you excited for the remake?
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I forgot to mention the Dreamcast and PC versions have the PS1 wobbling models issue. However, if Gemini ever gets to modding the PC version of 3, that probably will end up being a non-issue considering what he's done for Dino Crisis.
REmake 2 is better than the original though, just like REmake 1 is better than the original. If the trend continues....
I loved the RE2make, but personally I'm a little wary of RE3make. It looks like it's skewing too much towards actions for me (following in RE3's footsteps, I guess). I thought RE2make walked the knife's edge between survival horror and action perfectly. More dynamic and quicker-paced than the classic formula but still heavy on atmosphere and dread. Personally I think the series shat the bed with RE4 so I hope this doesn't go too much into that direction, but the new trailer was kind of giving me the vibe they were sacrificing too much of the horror aspects.
Not him, but Metroid is a more casual game in general. It didn't bother me, though.
t. zoomer

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This general is for all "falling block"-like puzzle games.
Discuss and share anything you wish that pertains to them.

Popular Stamps:
>Nullpomino (highly customisable Tetris program)

>Puyo Puyo VS (supports both Tsuu and Fever)

>Panel Attack (Nintendo's Puzzle League)

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there's no touhou shit there, just quality games with glorious early anime aesthetics
It seems these days old gameplay may have to pair up with another successful franchise to help bolster an audience, as I have seen the olf Virtual On I like pair up with the To Aru series. The pairing may add flair and personality to the games, as it is with Konami's puzzledama series has cross-promoted with Tokimeki Memorial, Castlevania, Chibi Marukochan, Twinbee, and a few others.

Yeah. Thee cool thing is that these kinds of games can be played in short bursts. I think modern systems even resume a state you left things off on too.
Hello friends. Been wanting to get into puyo puyo, and was wondering if there's any of the games has a "endless" mode where it's just trying to make chains without going up against an opponent? A practice mode, if you will. I like the vs gameplay just fine, but would enjoy a chiller experience at times.
Puyo Puyo Tetris and Champions have a mode exactly like that.
A lot of Puyo have that actually, but I'm not too sure since I've not done a lot digging with them.
SNES and Saturn ports of Tsuu have Endless but Megadrive does not.

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