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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

I've wanted to play this game since I've seen it on a TV show in 1999. I finally gave it a go, and it was a tons of fun but.... 5 tracks? That's it? Seriously? I know the tracks are long and full of multi paths but still, this is really light.
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>>10886407
Japs did the same by rereleasing Advan Racing with Toyota branding. Though this version was given away for free to people who test drove Toyota cars, as a promo.
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>>10880917
Wtf
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>>10886407
Well what does “promo” mean in this instance?
You could only buy it from HSV dealerships? Was it exclusive to a certain retailer? A catalogue?
I fucking DEMAND answers from you Aussie.
This is your domain. This is YOUR bullshit.

Surely there must have been an ad for it, some proof of where and how you could purchase it. Some evidence it was on store shelves or special ordered, something.

A good condition boxed copy on eBay is going for about 350 bucks, so it’s rare but not giga-rare. That leads me to believe this was sold in stores, but I’m going to research it. This is definitely one of the most obscure N64 games and nobody ever talks about it, it’s worth looking into.
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>>10886571
i've told you everything i know. Except I can tell you Holden, the company that made "HSV" cars, doesn't exist any more. They have one woman doing work from home who answers the company phone numbers, who has some binders of IDs of parts which got safety recalled, etc. I don't think she'll have any info about that game. Oh I can also tell you that another reason it's not likely that this was made to make the game sell better in Australia is that "HSV" cars were not some kind of beloved car for the whole population. It's like a subset of working class people only who cared for this kind of car, and within that subset was a blood feud between Ford fans and Holden fans. So by making a game with that car you would be appealing to like half of half of one quarter of families. Roughly as many as would have thought that the new beetle was cool
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>>10886571
here you go, though,
>exchanges only available on Target sealed....
so, looks like it was released retail. Target here is a cheap dept store

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Could going with an x86 processor save the Amiga?
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>>10884507
Nope.
The Amiga was a nice system because of its custom chips for graphics and sound.
Commodore did not invest in upgrading those chips, instead they fucked over the engineers and went with laughable stop gaps.
What are you gonna do with a fast cpu, when your custom chips are still from 1984, just upgraded to use more ram and colors? Not much, is what.
What if you put in a fast x86 CPU, a graphics card and a sound card? Might as well use a PC then.

A nice all-in-one system with hardware-accelerated graphics and good sound built in, that could compete with the PC in the 90s? That could have worked.
But that didn't happen. The Amiga was a mid-80s computer and it was good at that.
Then Commodore missed the bus going into the 90s. And that's all she told.
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>>10884507
all the engineers that made the amiga great were already left or got fired after the amiga 500
commodore died because it was just run by out of touch businessmen whose big idea to save the amiga was the cd32
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I've wondered how Amiga would have fared if Tramiel's Atari had gotten the tech. My belief is it would have been more successful. The ST form factor and price at the time made for a more successful system, it had a ton of games and was targeted by publishers, it was way more affordable than the Amiga 1000 too. While the AmigaOS was nice, there was little commercial value to it at the time and those who were after workstation OS were buying Unix.

So in my alternate universe, Atari launches the Amiga based ST with GEM-based OS. Commodore manages to get out their Unix workstation but like everyone else they make their money from PC clones.
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>>10885839
AKA: Amiga 500, but released in 1985? That would have made it more popular. Not a C64 Killer, but maybe closer; like eight to ten million units sold, intead of five.
Now imagine, the engineers got their wish and updgraded the custom chips according to plan: small steps in 1987/1988 = AGA chipset, big steps in 1991/1992 = AAA chipset. It would have murdered the early 5th gen likes of 3DO and Jaguar.
But then the Playstation and 3d accelarators on PC would have steamrolled it anyway. I would give the best case scenario an extended life expectancy of 2-4 years and double sales for the Amiga. But it wouldn't have changed its fate.
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>>10886514
The ST was pretty popular at the time, the A1000 didn't really sell too well, the A500 definitely did and it could have been released many years earlier if Atari had the rights. I'm not sure how much Atari would have improved it in the future though but to be fair they did do some incremental updates to the ST. In many ways Commodore was hamstrung by their increasingly crusty in-house silicon fab and design where Atari had the advantage of using the market.

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Does this interview finally settle all debates about the Sega Saturn? This board has some ridiculous arguments about the console, but it seems like we finally have all the answers from Hideki Sato

>Was the Saturn originally intended to be a 2D console? Or a 3D one?

>Sato: To be honest, in the beginning, I wasn’t thinking of 3D capabilities for the Saturn at all. This was partially my fault, but additionally, the game developers at Sega at the time had basically no knowledge of 3D game development. They had all been raised in the environment of 2D sprites and backgrounds, and the only developers who had any real experience with 3D were Yu Suzuki and AM2 with the Virtua series. >Actually, all of the other developers wanted to continue developing using the same system they were used to. If you looked at every single Sega employee within the home console division, there were practically no programmers or designers who had any knowledge of polygon technology.
>I had taken a look at Sega’s development teams at the time and concluded, “It’s going to be impossible for them to do 3D games.”
>I concluded that there was no way Sega’s development assets would be able to do 3D.
>However, the PlayStation completely embraced polygons.
>When we found out about that, we realized we were in trouble.
>Thankfully, the (Saturn) SH-2s could be linked in a cascade connection. A large amount of geometry calculations are required to do polygon graphics, and a single Saturn SH-2 was completely insufficient.
>With all the CPUs in the Saturn, only a tiny fraction of developers at Sega were able to make sense of them all and actually put them to use. For third parties… well, there was no way.
>I’m not sure if you call it a memory, but a regret I have is not going with one of our options to use the arcade system Model 1 as the base for the Saturn.
>We could have gone with 3D polygons with that kind of force.

-December 2021

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>>10885805
That's exactly what Sega did with Dreamcast and Naomi arcade boards. Sega Saturn was the only outlier.
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Sega's business model was bringing the arcades home but Japanese didn't really care about that; they want casual, low effort home system games.
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>>10885862
Based nips. Leave arcade to the arcade.
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>>10885862
Sega wasn't very good at making RPG games. It's their big weakness.
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>>10885856
Naomi was always parallel to Dreamcast except for an upgrade it got later on. It’s the equivalent to ST-V with Saturn

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DOOM THREAD / RETRO FPS THREAD - Last thread: >>10877520

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:

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>>10886496
...any screenshots? webms? how the fuck do you people expect anyone to regularly join
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Eric I am not. Can't beat this damn map in sequence for ages now.
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>>10886584
PINK'D.com
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>>10885416
>picrel
i like how that thing screams, even if it also nukes my frames while doing so
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Goddamn JPCP can get brutal. Just got to map18 and I hate that most of the fights take place inside the building where you can't see shit.
>>10886584
How does one start to enjoy HD?

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Genuinely, why do people hate it?

The lack of an item box and having to command a second character makes the game more busy, which after playing REmake on autopilot for years, is a nice change of pace, and it's sort of why I suspect people who only ever play Jill in RE1 with her 8 inventory slots instead of suffering as Chris with his 6.

Really, my only problem was how difficult some of the puzzles were, which only were difficult because I'm trying to rush the game and not spending 10 hours on finding a single solution. (For example the animal puzzle I'm sure I could have figured out if I gave it a good crack)
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>>10886310
>The lack of an item box
There's a mod that allows the typewriter to also function as a item box.
https://www.nexusmods.com/residentevil0biohazard0hdremaster/mods/39
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>Would you recommend this game to other players?
>No

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is go
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>>10882513
Ermmm actually I wont be alone I will have your mother with me.
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>>10885297
this looks like a rape dungeon
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>>10883961
What game?
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I keep mine in a closet. I took the sliding doors off for this pic, normally only one half is visible at a time because of the doors. I usually close the curtains and then set the doors in the middle to prevent mold (just in case).
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>>10886564
is it Bay City Elegy

I'm looking all over for it but I cannot find it. It is scrubbed off the internet. It would be amazing to actually find it again.
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qrd?
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>>10886482
first off, aware /vr/ on why this version is sought after
>>
hi guys, thanks for both of your replies. possibly i cannot convince you to go on a hunt for this copy, but i will explain, that back in 2001 there was a cracker/warez group named KALISTO and they released this way back on release day for GTA 3, the very day. they were pro in what they did.

how they did it though is very intriguing, they removed some radio stations off the game and squished them in other stations, and removed a lot of clutter files to put the entire game on a CD. its so effing awesome, i just wish i could get my hands on an ISO of it. not even a disc, just an iso for the pcsx2 emulator.

again, i probably cannot convince anyone, its a big deal for me because of what it was at the time and still is. it means a lot to me, i wish i could find it. it matters a ton
>>
I have a 2 pirated GTA3 copies, i remember them looking different than each other. I’ll update later when im near them

How do you take this game seriously with its horrible english dub? I was excited to start it tonight but it was truly another level of immersion shattering. Not only do the explicitly Japanese characters speak in thick british accents, but the voice actors were clearly random employees they got to do voiceover.

Please let me know if it's just the first guy who's particularly bad. I can't find anything about an undub anywhere, so I'll probably put this game off until somebody makes one or my Japanese is good enough.
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>>10883628
You get used to the voices quickly. It was a shock to me at first, but then I didn't care at all. Grew to enjoy it. The gameplay is, however, bad. This is one of the few times I would recommend watching a full walkthrough. Because you need to follow one anyways to know what fucking obscure thing to do.
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>>10883645
This. I don't remember being that upset at the VA. But the kind of person playing Siren in 2024 is that kind of weeb who would complain about it.
Buddy it's not the localization that made the game bad. It's the fucking game that's bad
>>
I was kinda mindblown how in this game there's dudes with guns. It's kinda weird but at the same it's terrifying so it kinda works. I think there's a lot of cool ideas in Siren, sadly it's pretty shite game
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This game looks cool as fuck and has unique atmosphere, why couldn't those fags just make it play like a regular survival horror game. The sad thing is that there are still NO games with the same setting
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>>10883628
This game was so hyped up before it came out in the states and the dub absolutely ruined it. Demolished it. One of the worst ever.

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Fuck space furfags.
Fuck magical crossdressers.
Fuck effeminate swordboys.
And most especially, fuck stupid gay balloons with eyes.
Link is the most fun character to play in Melee, and that's a fucking FACT. This is a hill I'm willing to die on.
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>>10883620
>Fuck effeminate swordboys.
Then why did you post the textbook example of one?
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>>10883620
>Link is the most fun character

>Fuck effeminate swordboys.

Anon? they didn't even use the good Link.
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>>10885103
Nah I love Zelda and I'm straight but some of my bros are gay as fuck and they like Zelda too it's a bit disturbing to imagine how they experience the game to be honest
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>>10883648
>>10883737
>>10883875
>the archetypical heroic young boy who comes of age on a bildungsroman becoming subverted, emasculated and sodomised by pederasts and women
Think about the broader cultural implications of this. It's absolutely being done on purpose.
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>>10883620
>Fuck effeminate swordboys
If you insist...

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What's that? Yes it's Altered Beast for Famicom, back when Sega had no choice but to port their arcade games to Famicom and PCE for extra revenue because their home console sales in Japan were so meager. Apparently this cartridge is quite rare; there aren't a lot of photos of it online or screenshots of the game and it's listed as Missing on Bootgod's site.
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WISE FROM YOUR GWABE
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>>10885065
>>10885073
Also don’t forget shinobi
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>>10885075
There were plenty of good rail shooters for the famicom, to utilise the 3d glasses. Like falsion and tetra star
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>>10885057
Sega didn’t make or publish this, they licensed it. Free money. The MD version had nothing to fear from this version (PCE version was a different story)
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>>10885057
They look like wojack edits.

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>Temple of Apshai Trilogy
not sure to put this in /vr/ or /vrpg/ but they'll probably scream its not an RPG over there.

whats the best machine version to play this on? looks like the Amiga but correct me if I'm wrong.
https://youtu.be/oouUI13Xhcg?feature=shared

it seems to be on some obscure systems like the Thomson.

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So here's the problem /vr/. I want to play Secret of Evermore, but I found out there's a bunch of bugs with it. There's fixes for it, which I got from here http://assassin17.brinkster.net/soe_patches.htm to IPS patch myself. Problem is doing more than one of these to the same rom causes Snes9x to crash immediately after the Squaresoft intro ends, without fail. So I looked up and found this site https://greg-kennedy.com/SecretOfEvermore/index.php here. When I use the .sfc for the Secret of Evermore (USA) on this site, it says this
>Error patching the uploaded file.
>Exceeded filesize limit (expected 3145728 or 3146240 bytes).
>Please return to the index and try again.
However, when I go to right click -> properties check the .sfc file, it says
>3.00 MB (3,145,728 bytes)
I have no idea what the fuck is going on. I'm using the USA rom from vimm. Fails. I'm using the rom from CDRomance. Fails. I'm using the rom from wowroms. Fails. I have no clue what the fuck I'm doing wrong; can somebody please help me? I want to fucking play this game but this shit keeps failing me no matter what
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Further data: I downloaded some SNES ROM editing/analysis tool and used it to add a header (empty I guess? I dunno how ROM headers work or what they mean) to the file. This gave it the size of 3146240 bytes, as the patching site suggests it should. I submitted it to the patching site. The same error was produced.
>>
Oh, and... maybe your manually patched game was crashing because you used an unheadered ROM? The patching site claims the patches are for a headered ROM, after all. I suggest trying those patches after adding a header yourself. Here is the tool I used to do that:
https://www.romhacking.net/utilities/1638/
It's very easy to use.

I have no idea whether this would work. I have run out of motivation for this and no longer care enough to try it myself.
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>>10886023
Apply them manually using a multi-IPS patcher like flips or whatever is newer.

The guy even mentions it on his blogpost that links the patchsite but assumes people are retarded and can't search "multi-ips patcher" in a search engine. He's also nice enough to link the page he jacked the patches from. Grab the patches and do it yourself, it's gui operated anyway.
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>>10886023
just play the original cart.
>>
I played this last year with no problems. I wouldn't obsess over bugs and just play the game.

I'm looking to collect maps of old 8 & 16 bit classic, as I will soon be going somewhere with terrible cell phone reception and no fiber for a week. help me out here fellas. shoutout to the anon that posted this zelda map the other day. also discuss what games have the best maps or something
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This game is technically 32-bit, but the map is made by joining tiles, just like the other ones, so I'll post it anyway

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Why is 3 considered by so many to be the best one?
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>>10878649
5 is actually pretty fun if you like collecting weapons and vehicles
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>>10878558
Then I guess I'm a 40 year old zoomer.
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>>10878528
Atmosphere
Variety
Survival elements
Amazing Graphics
Lots of replayability alongside different playstyles
Very satisfying hardcore mode (aka European Extreme)
Fun online play
Very fun boss battles

Kojima at its peak
>>
>>10878926
>MGS1 has the worst gameplay in the series.
Are you including the MSX games in that statement?
>>
>>10886198
No, MG1 is certainly worse. Not sure about MG2.


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