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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

What retro videogame magazines were your favorites?
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Even as a kid, Nintendo Power felt like a smarmy soulless advertisement to me. Not sure why so many people have warm fuzzies for it.
Diehard Gamefan. Their layouts were truly next level. I'd never describe a magazine as "immersive" but theirs sure was.

Wait, the thing cost money for you to buy?

In Yurop our Club Nintendo magazines were free to take in stores, after all it's advertising.
Nintendo Power and Club Nintendo were very different magazines. We had both here in Scandinavia, and Club Nintendo always felt much more like a product brochure than an actual magazine.

Is this /vr/ yet? It's 20 years old.
Your childhood will never be retro sport.
>If the Ford T part of the Renaissance yet? It's 100+ years old.

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>that one dude who INSISTS we call them belt scrollers because that's what some japs call them

Lmao, we will never call them that in the West.
Also they don't say "belt scroller" in Japan, they can't even pronounce 'L', they say "Berutokurosurōruakushongēmu" or "Berutokurosu"

>one dude

Should we tell him lads?
You didn't even get the japanese right, stay EOP shitter
英語圏でBeat 'em up(ビートエムアップ)と呼称されるジャン

Eigo-ken de Beat' em up (bītoemuappu) to koshō sa reru Jan
Anglos aren't important

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how about you calm down you reddit spacing faggot
>Muh Reddit spacing

We knew how to use the space bar before Reddit you fucking newfags.
Yeah the keyboard was invented before Reddit, big fucking insight. I don't give a shit about meme definitions, it's shit text formatting and looks like it has been written by a retard.
Whatever, keep defending your dysgraphia but at least do it in silent. We're here to enjoy Diablo, not your mental impediments.
What kinds of drugs did you do to make your IQ drop 80 point in a single year?
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>What kinds of drugs did you do to make your IQ drop 80 point in a single year?

Why are Retro games so much better than Modern games?
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Diversity, modern games on the three big consoles are walking simulators or First Person shooties
Yes. Nobody remembers the bad or blaisé, hell, most mediocre stuff is forgotten (though just being very slightly above average can make something memorable enough to some).
Unless it was something that was legendarily shitty, it'll likely be forgotten too.

Sometimes something pretty good slips under the radar though, and might be more appreciated in the future than back in its day.
There was some of that in the years of olde, in that near everything used to be a sidescroller once, but yeah, genres are not as diverse these days.
This is why I want the AAA industry to deflate a bit, not entirely, but enough that they're willing to throw some money at the occasional AA or A project that isn't just like their biggest trend chasers.
this happens but just because it happens doesn't mean it's always the explanation and only brainlets post shit like this thinking that it adds to the discussion.
Did somebody say...


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Super Mario Bros.
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the console is obviously on or else he wouldn't be playing it, dumbass

I'm happy you're contributing but this is a horrible post
>Super Mario Advance 3: Yoshi's Island 1: Super Mario World 2: Super Mario Bros 5: Mario Bros 6: Donkey Kong 9
>this is a horrible post
But is he wrong?
"Mario 2" always refers to Super Mario Bros. 2 (USA). This is non-negotiable.
Even if you wanted to go by their system, they left out the Game & Watch Mario Bros., which would be the actual Mario 1. The system is already flawed. Then, the arcade Mario Bros. would be Mario 2, but we've already established that Mario 2 refers to Super Mario Bros. 2 (USA). That post was written by a caveman who bonks big game over the head with a wooden club to feed his family. He is wrong, and he also makes paintings on cave walls and throws rocks at small animals.
The acceptable multi-contextual nomenclature is SMB(J) and SMB(USA).

what are some /vr/ games with emergent gameplay?
pic not related
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I don't wholly disagree but at the same time if I can make fun outside the scope of the game I can probably do so outside the actual game itself
"Emergent gameplay" is just saying "a deep metagame" in a more singleplayer compatible way. Am I wrong?
What I'm trying to say is that provided a game has enough depth, it will always have room for emergent gameplay, it's a natural part of games. Because of how common emergent gameplay in the general sense is, the use of the term has been synonymous with very specific types of emergent gameplay usually driven by AI and within the context of realistic worlds, inspired by RPG's. Very few people outside of game design circles describe a game of pool as having emergent gameplay as a selling point even though it does. Also, the definition has nothing to do with developer intent, that's a terrible definition that even idiots like icycalm could pick apart. It's simple rules, mechanics or systems that create complex situations or gameplay through interaction.
Forget the developer intent nonsense. The core aspect of emergent gameplay is that the mechanics or systems can provide a lot of different outcomes based on small differences in input, how they interact, or whatever. Because there's so many possible variations in how things can play out, developers can't really predict all the possible outcomes and can't carefully structure the games. This leads to them focusing more on vague goals that can be achieved in a lot of different ways, and giving players tools to do so. Mega Man would be an example of a very structured platformer, where every screen demands specific strategies to succeed without much room for variation. Umihara Kawase is on the opposite end of the spectrum as far as platformers go, it gives you a general goal which is to reach a door and a bunch of mechanics/techniques to play around with, without any obvious clear solution you have to follow most of the time. The term is very vague and almost synonymous with game depth.
I don't know of a better example of emergent gameplay than SMW (and to a lesser extent, SMB3).

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ITT: post shit in retro games that grinds your gears.

>when a PSX game doesn't use O for confirm and X for cancel
Fucking weeb
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>triangle for cancel
>analog stick has a slight tilt to it
>side scrollers with impossible patterns, patterns that will kill you without foreknowledge(see recent games like Dark Souls ( haha you didn't know that enemy would pop out and kill you? casual! ))
>PC game ported to console, mouse cursor controlled by joystick
>two paths to take, no backtracking
>real ending hid behind secrets, no going back
>game hands you OP powerups, never use them because the entire game is easy
>friend/family saves over your game
>someone rents the same game from Blockbuster/reserves it before you can rent it again, deleting your save
>rental game disc is scratched and won't play
>16/32mb memory cards, game saves take up 4-8mb each
>"You're cheating! You can't pick that character/weapon whatever!"
>friend gets right in front of the TV during intense moment, can't see/play
>Here's your controller bro
>Rent game, it's complete shit, stuck with it

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not OP but this actually annoyed the shit out of me just because I'd played games in the late 80s and 90s where A was always confirm and B was always cancel. Even Final Fantasy VII still had that layout. Now I have to constantly switch depending on the game just because a bunch of dumbfuck faggots couldn't just go with established conventions and had to change it up just to be assholes.
>PC game ported to console, mouse cursor controlled by joystick
that's your fault for playing a PC game on the fucking console.
Though in some cases the control scheme is still better than modern shit. Eye of the Beholder for SNES has a "controller-controlled cursor" but it also is able to be played almost entirely without the pointer. You can do all the combat stuff just with the gamepad and buttons. Meanwhile Legend of Grimrock devs didn't bother to make their interface keyboard friendly and has absolute requirement on needing the mouse.

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The great debate. Obviously both are great, but which do you prefer?
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It's not that hard to make it past the Cazadors that are intended to block you from going north, you just need to head a bit south briefly to pick up some supplies, and make a few levels.
The AI is kind of exploitable and if you can make sure to lure them one at a time they can be managed.
I know, but I look at it as Deus Ex in that way.
Tactics is a spin-off. I don't think it even fits in with the question "what is your best fallout game". Imagine if Warcraft Adventures came out and that'd be a contrarian answer to "what's the best Warcraft game"
If FO 1/2 could have the combat from tactics they’d both be fucking GOAT.
FO 1/2 Combat is a slow crawling snore after the first few hours. I skilled up speech so I can talk around combats because Combat was so fucking boring.
Tactics however, while a cheesy and not exactly “great game”, nails the combat formula for those games.
Let's go with Fallout 1. It seems more coherent as a game. My biggest problem with it is how criminally short it is - it can be 100% in one or two sittings. Also, can't fuck Katja. Nor Vree.
Fallout 2 seemed bigger and meaner and the scope of the story was much grander, but the tone was sometimes all over the place. Also, no female companions whatsoever.

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Open topic for discussion. How would you go about it?
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Silent and fast booting, to me, would probably be fanless for silence. For that would require low power PC that comsumes very little electricity and a massive passively cooled heatsink. Probably server grade processors will do the job. There are some passively cooled power sources and graphics cards too, but the chasis case must be large and open in a very well cooled room to avoid usage of fans. For the fast booting part, maybe choose a distribution of GNU/Linux that suits your needs best. How I went about it, I had to sacrifice performance, because I had no budget, so I settled on a thrown out thin-clientm it works well enough for me on emulating the good old stuff. If I had any money I would not mind some noise for fans and build a regular computer.
Doesn't MAME have a windows-only scanline filter? Think it only works with DirectX
>a AMD ryzen based computer with integrated graphics,
AMD GPUs suck for emulation on Windows.
Why specifically Windows?

Why do people like this piece of shit game?
>muh crucified mechs and chuchu
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So is xenogears just like evangelion for people who think theyre deep?
Not sure, I have a healthy digestive system and don't relate to your analogy.
It may be stupid as fuck and have endless cutscenes that are semeingly written by 16-year-olds, but as a 13-year-old msyelf I was absolutely floored by exactly this kind of shit.
Who knows what neofans say, but back in the day the common understanding was that the studio ran out of budget and the TRUE Xenogears experience will happen in the next games (Xenogears was supposed to be expisode whatever, whereas the true epic shit was suppsoed to happen in episodes somesuch and whatnot).
That be fine If the gameplay wasn't an 80 hour linear slog of slowly walking through hallways and repeating the same battles over and over again. It is nice how early in the game they give you a break from that for what has to be longest prison stay in rpg history. It's so fucking boring.

inb4 all RPG are a repetitive linear slog, they really aren't, and there are different degrees to how sluggish, repetitive, and devoid of anything outside of the main storyline (until a zillion hours in) that a game can be. Xenogears ramps it up to the highest degree.

Also the dungeon design is absolute ass, that platforming where you have to jump onto the rope is laughably stupid. The rest are simply linear grey hallways most of the time, with none of the beautiful backdrops of a game like SO2. It's a 3/10 game with an intriguing story.

Why did God create people who think this is better than Ocarina of Time?
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Ocarina is the worst game I've ever seen.
You know how I know you haven't played alttp?
you don't have to like Alttp more than OoT but to see them as fundamentally the same game except that OoT is improved, just means that you are a complete fucking idiot who can't tell the difference between things that are obviously different.
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Popularity and quality are positively correlated.

Lads, what’s your party of choice in Final Fantasy I? For me, it’s a fighter, thief, black mage and white mage party. Red mages are fedora tipping tier and no one likes monks.
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8BT party, Fighter, Thief, Red Mage, and Black Mage, but it's mostly because I rolled that party for my first real playthrough. I think 2x Fighter, 2x Red Mage is pretty great, Red Mages can both cast life, fast, temper if it's a bugfixed ROM, and exit, and the entire party deals respectable physical damage until the late game.

Black Belts get an honorable mention since they have massive HP pools and their fists are the strongest weapon in the game after level 34. White Mages are also cool for casting HARM on everything undead at lower levels since undead often lock everyone down with paralyze touch.
Fighter. White mage. 2 reds. I can kill anything with 0 grinding
Fighter/Fighter/Red Mage/Red Mage
Fighter/Red Mage/Thief/White Mage

However, I just finished the game a couple of months ago with a Thief/Monk/Red Mage/Red Mage and had a fucking blast.
>black mage

A three character challenge, huh? I can respect that.

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Was EA ever good?

Where did it go wrong?
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Ever since they've been shit.
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>Was EA ever good?
I like a lot of their games. Ultima, Legend of Kyrandia, SimCitry 2000, Soukyugurentai, Syndicate, Wing Commander, Command & Conquer, Rabbit, Theme Park, etc.

>Where did it go wrong?
I don't know, I guess shady business practices like reverse engineering Sega's system protections to not pay for any licensing fees. They do like to swing around their money and engineering expertise to strongarm their way around has some bad optics. I think it is mostly that there are a lot of contrarians that they release the most popular games.
>humble computer game publisher gets the first taste of console money and goes on a warpath of greed

Why is this so common?
You are completely ignoring the fact that EA killed all those series you mention.
Half of those games in your picture were published by Origin when they were still independent.
Because of how we are as a species.

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