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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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Is there anything good for this thing?
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>>5596763
Yes. There is.
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>>5596763
Yes. Look up /v/ recommend for a good start. There is a lot of gold on GBC.
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>>5596783
Please name some games.
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>>5596792
Wario Land 3
>>
Yes.

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Hi again anons. The last thread got archived due to reaching the bump limit. For those who have not seen, or are seeing this for the first time, I am organizing a small (36 exit) collab hack of Super Mario World with the other anons here, much like the VIP collabs by sister site 5chan and the ever-great JUMP hacks.

Some things I did want to discuss, along with the levels themselves this time, are moreso the other aspects of the hack. This includes it's title and minor cosmetic or asm changes here and there. Included in the current baserom are a few ASM changes to provide a more complete experience to designers. A title is also fairly important to give the hack it's identity and help it stand out.

In terms of the content needed to start hacking itself, I'll detail the first few things below:
> For the actual general usage SMW Editor, you'll need Lunar Magic - https://fusoya.eludevisibility.org/lm/
> You'll also need an emulator...I recommend ZMZ - https://www.smwcentral.net/?p=section&a=details&id=5681
> If you wish, you will also need the Baserom to design your levels. The rom currently has 10 levels complete, with the QoL patches mentioned too - https://drive.google.com/open?id=1YvfIi5nyqXUL_pclprK7W4olaikq2srz
> You'll also have to claim a level, which can be done by using the spreadsheet set up below - https://drive.google.com/drive/folders/1fsLIZscU3EpfmgBqfxEpKe6__ZLAQDl0

Happy claiming and level making once again!
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>>5595840
Would be nice to have ALL of them in one romhack though. Even if just as cosmetic background stuff.
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>>5595854
Everything else would be feasible imo. I just don't know where the placeholder circle or square would go.
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>>5595837
>>5595840
My guess would be that the round one would act as a bumper, kinda like what the triangle block does if you're on Yoshi, but from all directions. The square one I don't know, maybe that's what would've been used for the snake blocks at some point?
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>>5595895
A bumper would be really cool, but that goes into ASM territory and I'm ultimately unsure how gimmicky we want the game to become. My plan was to go semi-vanilla for our first project, and then become more asm-like, like the VIP games if it takes off and we do future entries.
>>
Bump

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Bubsy 3D was unironically one of the best games of the 5th generation. It's one the most ground breaking games for the ps1, and broke new boundaries, but critics couldn't understand, and people followed the critics opinions like sheep.
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>>5596250
This is how I always felt. Mario's controls are slippery and unsatisfying. Bubsy 3D was actually predictable and precise. I know it's the cool contrarian thing to hate Bubsy 3D with a passion but it'll always be a gem to me.
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>>5596209
How did they get away with putting a fabricated quote on the cover?
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>>5596257
>it's the cool contrarian thing to hate Bubsy 3D with a passion
What? That's the standard. Praising it is the contrarian stance.

>>5596250
You're not wrong about SM64, but have you played Bubsy 3D since then? Even with the things it does better than SM64, it's still overall a profoundly worse game.
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>>5596209
>that one faggot who gave the ps1 doom port a 5
i hope he fucking died
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>>5596385
The quote wasn’t from their review it was from a preview they did earlier.

This game fucking sucks. Ugly graphics, shitty compressed music, boring, sluggish level design, and you have to consciously avoid bonus stages because anyway becoming Super Sonic ruins the game even more.
Sonic 1 is perfect and no other Sonic game ever came close to it.
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>>5595081
Nah, the speed-cap kills the momentum along with the level design.
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>>5596348
>Imagine nitpicking this much
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>>5594950
Are you stupid? Sonic 1 is all about momentum, even more than its sequels.
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>>5596323
Sonic 3 & Knuckles is hands-down the easiest retro game ever made. It's hard compared to most modern games, because modern games are babbified pieces of shit. But even stuff like DuckTales or Chip 'n Dale Rescue Rangers require a certain amount of skill before you get good at them. Sonic 3 requires zero skill. The true test of skill in completing Sonic 3 is preventing yourself from becoming bored out of your mind while playing it.
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>>5596778
>speed-cap

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>The game is set in a world where people have been taken over by a virus, altering their behavior. Two siblings, a man named Blow and a hermaphrodite Falla are immune to the virus and set off to fight it.[4] The characters exchange dialog during gameplay to progress the story.[3] The bosses at the end of each stage are mecha piloted by scantily clad women including catgirls. After each boss is defeated, Blow and Falla interact with the women through erotic cutscenes.[1][3] Blow ejaculates into the boss character to cure them from the virus.[2]

https://en.wikipedia.org/wiki/Steam-Heart%27s

wtf!
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>>5595780
4chan is aggressively anti-japanese and anti-weeb. It's funny that you think this is a otaku site when in fact it's much more a right wing political project.
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>>5596314
It's full of losers who fap to anime, like in this thread. /v/ is long lost to waifu threads and rolling, /vr/ is quickly turning to retro waifu threads and trolling. Exactly what you'd expect of an otaku site.
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>>5596314
Is this what 2016 election tourists really believe?
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>>5596314
I'm gonna pay you $100 to fuck off back to plebbit
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>>5590098
>Up the back end.
Why didnt I notice that as a kid?
Wonder what games the other pictures are from?

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What's the best western-developed scotformer?
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Imagine you're this autistic person that gets so mad at the mention of the term "metroidvania" that he starts making up random fucking genres
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>>5596768
both are objectively AIDS
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>>5596772
What would you suggest we call games like SoTN
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>>5596780
jetsettansakubeltscottroidvanias.
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>>5596780
Metroid-likes or Metroid-esques. If you want to say something directly inspired by the gameplay of SoTN: SoTN-like or SoTN-esque. It's not this hard. Metroid invented/popularized the genre.

Is it really so bad to play metal Gear Solid on the directional pad instead of dualshock sticks? I never thought doing it with the directional pad was so bad
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>>5595403
>isn't retro
remakes are permitted. Go back to /v/.
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>>5595352
great game, but it's a different game
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>>5595265
it sucks on dpad to be honest. twin snakes is an incredible game, don't listen to people here its just shilling. if you are going to play it on ps1 i highly suggest stick and if you are going to play it at all non-twin snakes play it on pc for its updated graphics. their life altering to say the least considering snakes face is a block and two pixels on ps1. the only thing i have to say about the ps1 version is somehow the shitty graphics and primitive texture quality is somehow 'cozy' like the graphics nor presentation were the point of the game but rather the mission itself. sounds cliche but the game is one of the greatest experience of a gamers lifetime in my opinion. i cant think of any other series that actually makes me feel like im in the shoes of the character im playing as besides maybe ninja gaiden black on xbox/ps2 but thats not retro so i won't get into it. enjoy the game anon.
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>>5595350
What did it use rumble for besides Psycho Mantis?
>>
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>>5595265
>USING D-PAD
+ direct, precise movements
+ without autoaim, it helps a lot with shooting far away enemies if your positioning is right (especially in VR missions)
+ allows you to maintain maximum momentum in a situation where you have to hug (literally and figuratively) a wall
- manouverability is limited
- using the PSG1/Stinger is a bitch
- cannot spray FAMAS with the same degree of accuracy

>USING STICK
+ snake can now walk in 256 directions
+ nikita missiles are far easier to cook without them colliding with stairs or walls
+ the way PSG1/Stinger were meant to be used
+ can pull off all sorts of wierd distance wallhugging CQB
+ helps manouverability against corners which is a time saver (especially in VR mode)

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What are the best Japanese exclusive SNES games that don't require a translation patch?
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Macross scrambled valkyrie

One of the best shmups made for snes
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>>5595905
Nice, I'll give it a try.
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>>5595885
>Magical Pop'n
How is this game? Is it a linear platformer or more like super metroid?
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>>5596740
It has levels, but the levels are spread out and fairly non-linear, the game encourages going off the beaten path and finding secrets.
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>>5596753
I like the way this game looks. Is the actual game good gameplay-wise?

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Give me a better pixel art (impossible)
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>>5596582
it looks noisy, I don't like it
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>>5596582
Congratulations you have created a strawman.
>>
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>>5582241
Super Ghouls'nGhosts R
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>>5596582
Not how it works.
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>>5582892
>Pixel art has no aliasing by definition (any stair-stepping is an intended part of the artwork).
most of it does though?? it's called anti-aliasing and you can see examples of it 99% of games with pixel art sprites
>>5582989
>stray pixels
those were obviously put there on purpose to make the character's fur stand out please stop spreading misinformation
>>5585235
reminds me of huitzil from darkstalkers, but i can't remember if they used a 3D model for him or drew the frames on paper like they usually do
>>5585270
>that
>on grid paper
by the end of the NES' lifespan literally no one would use grid paper anymore, let alone for a sprite this big
>>5589546
>>5589650
still counts as pixel art lmao

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Is this the most bullshit game of all time?
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>>5596508
100% of geneticists disagree with you
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>>5596529
We are not Chinese filth, never will be.
>>
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>tfw the only /vr/ games that I actually enjoy from my home county are DKC1 and 2.
>tfw I have to admit that the yanks beat us in one aspect.
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>>5591252
yeah if I had looked over the shoulder of someone playing that in 1989 I would have been impressed. But no so impressed that I'd have actually wanted to play it more than 5 minutes before going back to The Legend of Zelda and Mega Man
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>>5596771
console peasant

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>tfw you run out of new retro videogames to play
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>>5579282
The whole video is gold. The most hilarious thing is how uncomfortable Mike looks, like he has performance anxiety or something.
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>>5596319
Just wait for the technology to get better. At one point ps1 emulation was just as hard. You're going to look really silly years from now when everyone is emulating ps2 games out the ass.

I'm sure there was some jackass somewhere saying the same thing about ps1 emulation 20 years ago.
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>>5596460
This. Fucking watch some of his movie nerdery videos and see how much more enthusiastic he is about those.
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>>5596467
I'm just utterly baffled at your "PS1 is an emulation nightmare" statement.
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>>5596460
Hard to blame him. Games became shit right around the time James became an adult.

Maybe i am saying it too harshly, but, as someone who didn't grow up with the ZX Spectrum, i recently decided to try playing it since it was an important part of British gaming history and i like learning about it.

The problem is, that a lot of the supposed classics are ones i don't find very fun like Manic Miner or Jet Set Willy, or they tend to have some slow down, or little to no music.

It's not entirely bad and has some games i enjoy, but man, now going to Spectrum related videos and seeing people call it their favorite system of all time shocks me because my experience leads me to not consider that at all.
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>>5596048
Colecovision is at least a really good 2nd gen console. The ZX Spectrum has plenty of good games, but it was weak and weird even among it's contemporaries, which almost universally meant that multiplatform titles were at their worst on the Spectrum.
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And bear in mind how unusable and unfriendly IBM & MS-DOS based machines were to gaming in the 1980's - The ZX would be one of the first computers that gamers could use, rather primarily being for spreadsheets and whatnot.
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>>5595695
>tfw this is the only thing that britfag boomers cover in YT videos while zoomers are normalfags who fell for the "NIN10DOW IS SO INNOVAYTIV AND SAYVD THE GAYMING INDUHSTREE" meme.
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>>5596048
Why?
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I grew up with the ZX Spectrum, and I can confirm that it's 100% shit. There is not a single game worth playing in the entire library.

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"Conflex" aka "Gimme more HoMM memes" Edition

Previous Thread: >>5539113
HoMM3 pastebin: https://pastebin.com/6G9B1cMA
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>>5594165
>Only first and last maps of that campaing are hard but boy are they fucking hard
They're not THAT hard. Hell, you can even beat Aine if you're lucky. Now, Crag Hack's campaign (specifically it's second and the fourth mission) can be a pain in the ass.
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>>5595338
>all those Necropolis towns behind borderwalls you can't cross
that was some next level bullshit
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>>5595338
The mission (probably the second) where you're facing a bunch of castles, with a border guard on the shortest road to reach them (and come back to defend your starting base) and a monolith one way exit right between your starting stronghold and the second you can conquer was the roughest start in the entire SoD campaign, seriously fuck that map
I probably lost and restarted it more than 10 times, was seriously considering dropping the game because I seemingly sucked at it
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>>5596494
>>5596609
Yeah, that's why I specifically mentioned those two - "Black Sheep" and "Grave Robber" - as being the most bullshitty out of the four starting SoD campaigns, especially when playing on Impossible difficulty. However, the only scenario where I think I had to lower the difficulty to Expert to beat it was Yog's "Harvest" simply because I had no money to build up my town and by the time I did so, the Necro player would overrun me.
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>>5590617
>Yog is holding a spellbook
Ain't nobody got time for that!

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What are some hidden gems for Virtual Boy?
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how is the virtualboy homebrew scene
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>>5589840
Jack Bros is actually a really cool dungeon crawler type game. All of the games are good, I even like Waterworld a lot. Can't wait for the VB flashcart that's being developed.
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>>5593849
He and his pals look and act almost too awful to be real. I watched one of his videos and he seemed to be every stereotype of an aging collector with no real knowledge about anything he owns. He was claiming that Donkey Kong Land was a Gameboy Color game, and that the Super Gameboy logo on some carts meant that they were Gameboy Color titles. His recommendations were all basically the most surface level stuff imaginable, and he sounded like he hadn't actually played a single game he was talking about.

When will he realize that his hair looks awful? Just cut that shit man. Between that and the circa 2002 "cool" forum name he uses for his channel the dude acts like he is in some kind of a timewarp, an ignorant boorish and manchild thawed out of a block of ice from a time when nerds had a lot less self awareness and unironically wore fedoras and silk-screened DBZ tees.
>>
What are the top 22 Virtual Boy games of all time you should play before you die?
>>
If Sega had released their vr headset would this have sparked a vr war between nintendo and Sega, thus prolonging the console lifespan?


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