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File: JimmyT(WWMMG).jpg (37 KB, 225x376)
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Post a game
You have to play the game posted after yours
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>>10922272
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Old vidya renders like this
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>>
the point


>>10919663
>>10919709
>>10919780
>>
>>10903074
hot
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>>10919767
kek
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>>10903089
sovl
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>>10903139
I guess it has something to do with their own and their target's homosexuality

Play any litty mario romhacks lately bros?

https://youtu.be/Yc7vjB0FtY4?si=r5Lg7AbaGffot804
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>>10921342
I like the sonic model. Super Sonic 64
>>
>>10918668
I just played Peach's Fury and it was great. Single large level, 25 stars. Pretty forgiving difficulty while still presenting some interesting challenges. tons of fun!
>>
>>10921676
I've had that one downloaded for ages but haven't gotten around to playing it yet. Sounds a bit like vacation course. I hear it's technically impressive on original hardware too.
>>
>>10921683
I haven't tried too many romhacks, but it was the most fun, and had the most consistent quality of anything I'd tried. Working through Star Road right now, but I kind of suck at it.
>>
>>10918668
I played a weird hack a few months ago that I don't remember the name of. It had a tumblr sexyman, some shitty level where you jump across trucks, and Bowser saying some edgy fanfiction shit. It was so cringey, it was hilarious

ITT we post most egregious uses of SPC700 echo
>>
No
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>>10920601
>trumpet pitch suddenly slides up
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>>10920601
soul

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Was the Xbox the successor of the Dreamcast?

>OG Xbox was an upgraded version of the BlackBelt (Sega of America) Dreamcast Prototype (lost to Sega of Japan's Katana console which went on to become the dreamcast, even though it was slower, harder to develop for and would cost more)

>MS insisted on replacing the PowerPC 604e with an x86 chip (for obvious reasons, MS was an Intel shop) and 3Dfx was gone by then, but the engineers all worked for nVidia so that sorted the GPU, otherwise the OS was very different (BlackBelt not actually having an OS, everything was coded to the hardware)

>Later after lessons learned with the OG Xbox, MS decided to go back to the original PPC idea (but a far newer chip) and moved to ATi/AMD for graphics as nVidia royally screwed them (issues relating to die shrinks and asic integration)

>Xbox division was headed up by former Sega of America personnel, including their head, Peter Moore.

>Xbox IS the continuation of SEGA (of America)

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>released almost 25 years ago
>still getting regular balance patches, content updates, and even expansion packs
>and on top of that, it's one of the few remakes that just completely mogs the original game in every aspect
Astonishing to see.
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>>10919831
Balance patches are cancer
>>
>>10921479
that is how RTS games work if you aren't playing vs a disabled person. it will always feel like you are struggling to do things fast enough because there is too much for a human to manage perfectly in a good RTS
>>
>>10921542
This is true, but it’s also true that the comfiest campaign levels in a lot of classic rts games are the ones where you get some breathing room to just build a base, explore, and wreck your opponent(s) when you want to. Some of the best mp maps do this, too. The best rts games are the ones that balance the mission types properly. Big reason why something like WC3 has more replay value than WC2. AoE2 is more formulaic than those, though. Part of AoE is the thrill of feeling like you’re playing the history, it’s weird.
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>>10922070
>it’s also true that the comfiest campaign levels in a lot of classic rts games are the ones where you get some breathing room
This is a major reason I enjoy the Command and Conquer games. Especially Red Alert 2 (not YR) since most of that game is basically played at your own pace weather you are a elite schizo who can beat a level in 3 minutes or a noob who takes 3 hours.
My personal favorite mission is the one where you need to defend the pentagon while also taking back the white house. It has just the right amount of challenge while still giving you enough room to breath and unlike most defensive missions you aren't just waiting a timer to run out you actually have an objective to do.
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>>10920401
>e-sports cred
>AoE2

>>
>>10921656
Not normal Harry Potter NPCs?
>Mummy Kangaroo Muslims from Rayman
>>
>>10921656
Bump.

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>bullets cause water ripples
>bullets can ricochet off walls
>underwater explosions cause bubbles
>trees can be knocked with explosions
>enemies have detailed motion captured animations
This was the most immersive FPS game at the time. And it ran on a console with 4MB of RAM. I do prefer the 90s PC port overall though.
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>>10920804
seems like it changed after a certain crytek game of this philosophy >>10906394 being complained about as a 'tech demo' and not making enough money
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>>10920708
Is 3 actually a good game? I really liked the Turok 1 but haven't tried 2 since I remember the maps being way too big and kind of boring when I was a kid. I don't know anything about 3, though.
>>
>>10922371
Not really. It's ok for a playthrough at least but it's not very good. All the talent left before 3. The games very rushed , super unfinished and short.

I think you would be hard pressed to find a single person that unironically believes 3 is better than 1/2.
>>
>>10920708
Turok 2 is good but they changed the lighting and made it brighter. in some places it makes zero sense like sunny looking lighting while it's foggy with heavy clouds.
the arrows to death animation physics however are broken and arrows don't rotate when enemies roll, arrows are in are also fullbright but this last one might be to facilitate recollecting them for casuls.
it's the worst of the 3 when it comes to the port but it's not too bad.
>>
>>10922371
It is, but it's short.
Chapters 1, 2, 3 and 5 were clearly rushed and only chapter 4 is the one fully fleshed out.

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I just got this little guy and I absolutely love it.
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>>
Clickey stick. Clickey stick. I love you little clickey stick.
>>
>>10921105
Put the NGPC thumbstick and the Vita d-pad on a controller and I will buy over 9000 copies
>>
>>10922217
I'll never understand people who like the Vita d-pad. That thing sucks fucking ass.

I got that 8bitdo NGCD pad a while back. It's pretty good.
>>
>>10921105
>the click stick should have replaced the d-pad 30 years ago.
No
>>
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>>10920162
there is a clone but it's $50 from china and even more expensive from resellers than the real one

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Previous Thread: >>10861021

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhacking.net
romhacks.org
smwcentral.net
metroidconstruction.com
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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https://youtu.be/zNnq1ioYZy4
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>>10921719
this looks rad
>>
>>10921719
I was waiting on that Quest for Kurkoins one, but I guess he put it on the back burner for this one.
>>
https://twitter.com/Karu_gamo/status/1786742487316636018
>>
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>>10921645
I think it looks cool

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What are you playing?
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>>10901362
My waifu
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>>10916202
Point or Click Adventure is my favorite genre
>>
>>10916202
A touch-controlled game like on a phone would be a game where you only point.
>>
bump
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>>10917924
i can't agree darkseed is so obscure

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>rgbfags think this is better than composite
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>>10921182
The light coronas are also broken on PS2 (some alpha gradient issue, you also see it on the moon in SotN in Olrok's Quarters)
>>
>>10921182
Is it all ps2's or just the later ones? Didn't the slims remove the audio chip or something like that?
>>
>>10921954
I have a PS2 phat 50001 that has the problems described.
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>>10921830
>The light coronas are also broken
No worries, I got you some new ones.
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>>10921156
NTA but it's like 1990 and 2035 America at the same time

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Did this Russian version of Sonic Spinball really exist or is it fake? I have never seen a physical copy on the internet.
>>
it says right there on the box "official sega seal of quality"
>>
>>10921670
My 7-year-old cousin may have done that with Gimp.
>>
>>10921726
can he get me a job at sega (or sammy or whatever they're called now)
>>
>>10921606
Russian here. What you posted looks like an average Russian pirate cart for Mega Drive. I assume it's not even in Russian, since the screenshot shows English text. All they did was print the cover with the Russian description. Last time I checked, no games for Mega Drive were ever officially released in Russia, it was all piracy.
>>
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https://segaretro.org/History_of_Sega_in_Russia
>the whole world: man! did you know there was a Half-Life prototype for the Dreamcast??? I'd like to play that!
>Russia in 2000:

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dkc 3's haters are full of shit. the game is far from being even bad
played it years ago and had lot of fun, the stages were unique (just like previous dkcs) but so were the bosses, way more challenging, and the bonus stages, way more fun. the extras were very cool, not only there was your typical extra world (and a hard one) but also there were these things called banana birds, all super fresh and cool. Collecting them all felt solemn
now I'm play the gba because I wanted to hear the new music, and fuck, it even has more mini-games and stuff than the snes version!!
both are gorgeous game, they offer more replayability, challenge, and aren't linear

there is literally nothing bad with this game. it is childish compared to the serious ones? perhaps, and it's also more fun, lively and charmful. that doesn't mean it doesn't have creepy, dark, majestic things
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https://youtu.be/95HuSMQSUVo?si=wi9B7oWRGYhcfhVS
https://youtu.be/gEUv22jBUtY?si=urfl7nKWaTjbnm7a
>>
From someone who would rank DKC2 as one of the best 2d platformers of all time, DKC 3 is average at best and definitely the worst of the original series. It’s not the worst game I’ce ever played but its a noticeable step down in a lot of ways. The level design taking a big hit is the biggest factor. Its kinda sloppy. Feels like they were learning. Whoever made these levels just wasn’t quite as talented as the peson or people who designed them in DKC1 and especially DKC2. Probably Greg Mayles, who was busy making Banjo at the time.

In DKC2 almost every level had a gimmick or a twist to it. DKC3 tries to be the same way but the gimmicks are less engaging in my opinion. Less creative and more annoying. If you read the credits it becomes obvious that Rare put the B-team on this project while the A-team was working on n64 titles.

Kiddy Kong is a terrible character. One of the all-time worst and cringiest. The whole 90s baby thing never really worked ever in my opinion. Dixie’s still cool though. Changing the enemy designs to all look stupider was a bad move. They switched out Rambi for a stupid fucking elephant. This art and character stuff is subjective, but I did not like it.

Canada is an ok setting, but a lot of the levels looked the same. In DKC2 you could go from a castle to a beehive to a bayou, while 3 was mostly Canada forest or snow.

The new open world concept level select was fine, I could take it or leave it. The Simon Says game is the blandest of bland filler. Of course any composer that isn’t David Wise is gonna sound really bad in comparison, the DKC2 soundtrack is one of the best ever.

The saving grace of DKC3 would be that it has the best boss fights of the original series. Most of them are pretty fun and a few feel inventive in the way DKC2 levels felt.

I’d recommend the Donkey Kong Land games. They’re surprisingly good. I liked the precise and sometimes diffiucult platforming of DKL1 enough that I’d rank it higher than DKC3.
>>
>>10912927
that's because you're good at it now
>>
>>10922420
nah, i played it 2 or 3 times, along with dkc 2 and 3. last time, dkc 1 took 1 afternoon and a half, and the later took about a week. I play them all as I play any of them. if it took me less then yeah, it's short
of course, I'm not counting the bonus levels. in dkc1, bonus levels are irrelevant so I don't bother with them. you gain nothing relevant from them so they don't count and the game is over the moment you beat the final boss, no extra world no nothing, the game ends there
and it's not as hard as later games. I just run, jump jump, run, jump here, jump there, continue running, and boom, already at the final world in mere hours
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>>10908986
The Internet including 4chan (especially 4chan actually) is a place of extremes. People here are braindead enough to think unless something is the peak of the genre or series then it's worthless

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Apparently this is actually the closest to a 3D Zelda on PS1

Decent review if anyone is interested:
https://www.youtube.com/watch?v=UvuB0OuiPmY
>>
Why do the NPCs literally look like Spongebob characters?


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