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I'm trying to get into JRPGs. What are some good games I should play?
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You know all those ones you've already heard of? Those.

In all seriousness though:
>final fantasy 6
>final fantasy 7
>final fantasy ix
>chrono trigger
>any of the "tales of..." series (even the newer ones)

Any of that is a fine starting point.
I heard your glasses will arrive in the mail next week.
Chrono trigger
Skies of Arcadia
Super Mario rpg
Paper mario 2
Yume Nikki (original one not the remake)
panzer dragoon saga is not an rpg
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Grandia, Skies of Arcadia and Breath of Fire 4 for a sense of adventure / exploring an interesting world.
Dragon Quest 7 3DS version and Bravely Default for a huge amount of separate vignettes where you end up experiencing and changing them all through multiple iterations (BD does this a bit repetively, mostly due to budget issues), maybe Chrono Trigger too for babby's first hyper-polished version of it.

Other classics with their own strengths include Final Fantasy 5 (most fun pure "gameplay"-centric FF title imo), Final Fantasy 7 (you either love it or hate it, it's very much not a forgettable game), Suikoden 2 (not-Water Margin the Game), Wild Arms (a competent early PS1 title that's more loveable than you'd think) and Tactics Ogre: Let's Cling Together (Yugoslav Wars with a fantasy tinge).

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What's the verdict on the PlayStation Classic?
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When will this meme die.
You bought a Playstation Classic, didn't you?

I did own both systems, that's why I know it's better. Not saying it's still not shit tho.
>that's why I know it's better.
Run many tests on them?

Silent hill used to suffer slowdown on snes and doesn't on psc with the mods. Most 3d games would frameskip. Did they release an update that made it better or something.

This is unironically the best 2D mario
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Top 5 2D Mario for sure, but Mario World, Yoshi's Island, and Mario 3 are better.
Today, OP was not gay
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The GB library offers better platformers.
Vs. Super Mario Bros. is best. All the best parts of SMB1 and SMB2J combined, with the infinite 1up exploits removed.

And SML2 is the first Mario game I completed, and it's trash. SML1 is superior.
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>This is unironically the best 2D mario
Excuse me?

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>boring gameplay
>muh story telling revolution cancer which lead to nowadays interactive movie games bullshit
>boring gameplay
>cs was the only think good that came from the good enough engine

carmack should have killed gabe and made "gameplay first, fuck game history faggotry" law
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neck yourself nigger
Refute the posts hlbabby
>refute my shitpost opinions, person who likes thing i don't like
you do not even deserve a (You)
what exactly is there to refute? you're just a spamming contrarian cuck repeating the same shit every god damn thread
we get it, you're still butthurt after TWENTY FUCKING YEARS about how a game that you use as a strawman was "muh fps ruiner!11!!!1"
also this >>5375765

Are you guaranteed to lose in beat 'em ups?

I feel like there's no way to avoid damage no matter how good you are.
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It's been said here that Capcom beat'em-ups are the optimal ones to try to 1cc, but using that recent collection and the D&D games as a metric, which ones are the easiest and which ones are the hardest to 1cc?
Depends on the characters because the difficulty varies a lot, but Shadow Over Mystara, Punisher and King of Dragons, Cadillacs and Dinosaurs (as long as you play Mustapha) and Battle Circuit are the easiest. Final Fight is the hardest
Keep in mind that even easy Capcom beat em ups are still hard compared to other easy arcade games. Mystara and Punisher aren't like Batsugun Special and other entry level shmups, where you can play without thinking and just rely on dodging reflexes. They will be much harder if you just play with intuition. You have to plan and find exploits/cheese to truly understand why they are easy. The only game that's kind of an exception is King of Dragons, which is so simple you can get by on intuition and fundamentals.
>improve yourself
caring this much about video games is the exact opposite of improving yourself
c n d is pretty hard compared to the easiest.

then be consistent and dont play any at all? the irony is i'll bet i play much less than you because when a game is a longer term thing you stick to you can play just an hr a day

ITT good educational games
>posts one of the most basic and boring games in the series

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>credits for Japanese game roll
>Director: Victor Ireland

Something doesn't seem right...
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Magic Knight Rayearth's production was a mess and I remember hearing that all the copies sold at a loss.
I heard your mom sold at a loss, is that true?
How much did they change about Alundra apart from the script? Did they make it unreasonably hard for rentals too?
Literally the only positive thing about Working Designs butcherings is that they weren't located in LA so it's a lot more shit-tioer humour instead of smug eye-rolling snark shit we see in modern localizations.
Intro was changed, some puzzles were made slightly easier, enemy HP and damage values were increased across the board.

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Hey! this is my first post in this board.
I recently finished a game called Terranigma, it was the first real RPG game that i played from start to finish.

And i have to say, it's probably the best game i ever played. i have been missing out on RPGs all of this years, but i'm not too upset about it because i will get to experience them now using emulators
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>I can't imagine what he is trying to convey to me with this message.
It's telling you in a very unsubtle way that this guy is not trustworthy, I think.
Speaking of lines that make you laugh out loud
>I do not know who you are, but I thank you for arousing me
oh no cyber bullying is real
lol. I just mumbled out loud "HuHuHuHu" which sounds stupid compared to "HaHaHaHa" it's almost like he's retarded in some way.

Is there a translation issue with this game? I noticed the plant area is called EveGreen instead of EverGreen which would make more sense to me but maybe it's intentional.
>EveGreen instead of EverGreen
Wait, what? Never noticed that.
Anyway, many names are cut short or abbreviated, especially for overworld locations because of a character limit. So you'll see Grecliff instead of Great Cliff, or go through the Taklama desert instead of the Taklamakan desert.
Apart from that the translation is mostly very literal from what I hear.
Okay this makes more sense. I just thought it looked like they could fit that 'R' in there but it might have been too tight to do it. I also didn't think anything of GreCliff and thought maybe at most it was Grey Cliff because it's a rock and it's grey/gray. Interesting.

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Have been stuck against this guy for two days now. that's really hard.
Are people intentionally using filters like that so the game looks like blurry trash?
He repeats his pattern and never randomizes his moves. Figure it out pleb.
are you sure about that? some times he throws a very fast combo and it seems to be randomized.
Yes, he starts the fight with the same attack pattern and repeats the same patterns every time you fight him.

Has anybody played this? I don't know how but I remember playing it when I was like 5 years
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The only good bonk game is the arcade game by kaneko.
it's so easy it literally plays itself, but it's a fun timekiller
don't get fooled into spending money on it though
>when I was like 5 years
So on VC
>no save feature
Is that really a deal-breaker for you casuals?
pretty fun, but feels like poor man's cross between adventure island and mario bros

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did the soundtrack age well?
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All I know is that I really like Back in Time, Living in the City, Supersonic Racing, and Can you feel the Sunshine.
Anyone who doesn’t like the soundtrack just can’t feel the sunshine. The game itself is absolute shit though.
it's the only good 3D sonic game IMO. And turning is easier if you press L or R.
Instantly feel-good vibes.

t. Zoomer who can't code.

Jon Burton is a living god among Saturn devs.

Didn't the guy write the lyrics on the bottom of a coaster in a pub.

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Fantastically dogshit old covers thread?
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This is a good example of that.
I want to put my cock'in if you know what I mean
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I was thinking specifically of PAL Mega Man 1. Apparently in-house Capcom artist drew this artwork.
Rob Liefeld tier
that looks really cool and would have done well with 80s and 90s kids in Burgerland I think

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Yes, SMB2 USA is a platforming masterpiece.
Both suck imo.
All hail the bowtie.
>Green Mario with different physics
>Poison Mushrooms
>Floating Bloopers and "Scared" Piranha Plants
>Some different ground tile-sets and sprites for background objects
>Wind in a few levels
>Peach has a better sprite
>Hidden World 9
Am I missing anything? Because yearly Madden roster updates are better sequels than Mario 2 J, so yes. It was a glorified expansion pack.
>The original SMB2 wasn't developed by the same team that did the original game and Shiggy had nothing to do with it, in fact he had more to do with developing DDP.
[citation needed]

Pretty sure the idea of Lost Levels came from Miyamoto coming up with ways to make Vs. Super Mario Bros. harder for arcade play.

This is the best home console beat 'em up of the 16 bit era. Other games might have better visual/audio aesthetics or more interesting settings/characters, but all of that is irrelevant to what truly rules the day, gameplay.
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Who are you talking to, speedrunners or pro players?
both & more
Hey, it is just a hobby for me really, but you're kind of wrong saying it is a waste. People are making lots of money off of it, sorry. Lol, if I could sit on my butt all day and play video games for money I would.
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Anyone else here end up liking the first game better?

I personally prefer the more minimalistic sprite designs, the (more consistent) sprite proportions, the characters, and the soundtrack of SoR.

Sure, the movesets are a bit more limited, but I find myself having fun trying to do more with less, and less moves != easier to learn.
The first one looks really ugly.

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A while back some dude on Lemon64 was working on a port of Metroid to the C64 and...yeah, he didn't have the coding skills or the time along with his day job+family so he gave up.

Lesson learned: Don't take on retro projects that are over your head, especially considering back in the day that games of this scale were usually coded by a couple of people instead of just one guy.

Failing that, try doing a smaller, less complex NES conversion like Hydlide or some other NROM game first.
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A couple hours ago some aspie posted about another aspie who posted about a fantasy somwhere

He then reddit spaced and gave same sage wise advice

Everyone laughed at him

>using autistic phrasing
You know some people did a remastered Super Pitfall for the NES a while back. They weren't quitters though.
Designing a game engine is the most fun part though.
>some people
One guy did most of the work, the other just did music. And you can tell that guy enjoys it, due to his numerous posts in his blog about small technical details he discovered in the rom.
Did you really need to make a thread about this? Maybe hmmmm nah you're not worth it.
*looks at katana*
Sorry father I promise to find a worthy opponent someday...

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