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I'm surprised how well the models held up for Jetforce Gemini. On a crt it could pass as early PS2 in some areas.
31 replies and 7 images omitted. Click here to view.
conkers bad fur day was great on n64

on xbox it was utter trash unfortunately, especially the fact they replaced multiplayer with another multiplayer game entirely
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never played this game or even saw it, but that reflecting blue floor that must have been some person at Rare 's thing, is like my favourite thing so glad to see it got another go
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Took me 5 seconds. Just pointing out this is the point RARE lost their fucking minds on game aesthetics.

Like this screen from Conker's Bad Fur day.
RARE: "Let's make the rock walls purple, then paint a dirt path radioactive green for no reason."

Looks like shit. Like they hired and actual toddler for the art design position.
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>shitting on N64 games being blurry
>while fucking posting Ico, the PS2 game that uses insanely heavy post processing and runs at a crisp 512x224
honestly this was pretty cool at the time for the era

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It's bout that time. Post 'em.
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>glass cabinets
>I never use my stuff

Looks really nice and clean though. And a good photo.
It's good.
It'd be better if it had something to decorate the walls though.
Also I note a distinct lack of 8-bit systems.
respectable setup
i wish i had enough room to use my glass cabinet

Chad setup, didn't fall for the PVMeme
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What is /vr/'s favorite RTS game from the 90s?
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Star Wars: Galactic Battlegrounds
It looks like a AOE2 mod.
sweet will try it.
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I know it is a later entry, but no Starcraft?
It may as well be an official mod desu
Interestin ideas though
what game is that????

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Metal Jesus gets his mind blown! Actual real hidden gems!!
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You actually got two gimped games since most of the cast was cut.
>no minmin in sd mode
>no yuka in virtual mode
it has some of the best track design of any racer i've ever played
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Hello /vr/ethren,

I recently acquired a GDEMU and whist I was very pleased with the convenience I was constantly having panic attacks thinking the game had hung when in fact it was merely loading.

Without the sound of the spindle motor whirring and the mechanism gears grinding It's impossible to know anything's happening.

After testing just a few games I was literally shaking and knew I needed a solution to experience the noises the developers originally intended.

So I created this mod, the AEEMU (Authentic Experience Emulator).

It uses an ATTiny to read the spin and seek signals from the Dreamcast and generate corresponding sound through a PC speaker using the builtin PWM outputs.

It's not quite as loud as the original, only about 120db, but is still loud enough to hear from across the room and definitely improves the aesthetic of the whole experience.

Should I do a kickstarter for this?
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>was said by a tard who didn't know what he was talking about
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I managed to synthesize a few sounds pretty well but in the end I decided to give up an use samples. There's many advantages to this. Not only is it easier but you can customize them. For example, if you want the authentic experience of playing a bad coolrom rip burned at the lowest speed possible on a clapped out old burner you can just replace the standard sample of a drive reading with one that has the drive spinning up and down and the head seeking all over the place. Or, if the DC drive just isn't loud enough for you, you could use samples from an Amiga floppy drive. I haven't written the code for it yet but there will be an option in the X7 Pro to store samples in folders by year. That way, using the RTC, your drive can gradually get noisier and and sound more unreliable in a truly authentic way.

I also have a battery mod that let's use use a CR2032 instead of the internal rechargable battery. This is convenient since every DC owner has thousands of these to feed their VMUs three square meals a day. The Pro version has a low battery sensor that uses that exact same sound. A bargain at a mere $75 more (+$85 shipping)
More like Autistic Experience Emulator
I haven't had any alcohol in a month and I shake like that.
I've had five drinks in the last three years.

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What are your favourite games to play during this period? Something that makes you glad to be inside in the warm.

Anything with winter/icey themed levels is good, but recommendations for games which are just naturally comfy and great for playing with a cup of hot chocolate would be appreciated.

Pic related. Am also planning on stating up some older CRPGs soon as I feel their slower vibe is perfect for this sort of thing.
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You're a bad loser, anon. Learn to shut up.
FFVI. This was the time of year as a kid I got it.

I just remember that weekend getting absolutely blasted by a blizzard and I just hunkered down in my room and played from Friday morning until Monday night thanks to two snow days.
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Reboot when?
It's an easy game for children, Anon There's no point in being an elitist about it.
Nobody was being elitist. Precisely because it's a children's game that's easy is because I was making fun of the other anon for not having made it to Awesome.
Also, newsflash: all games are easy and for children. Real life is the hard game for adults.
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Golden Sun 1/2
Legend of Dragoon
WC3: Custom Maps
Ogre Battle 64

I suppose something that has nostalgic feels and takes awhile while it's honestly fucking cold outside. Super Mario World is nice, but I can beat it in a lazy 4 hours with some good alcohol.

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X-COM tips and advice anyone?
Get OpenXcom.

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Do you use noise canceling headphones, or have any recommendations? I know people recommend speakers for retro gaming but a few of my consoles like my dc can get really loud so I realized I could use something like these Bose headphones to block all the noise.
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It's hard to describe because it's all in your mind. People who can into actually into science instead of just imagining they are don't imagine this imaginary pressure.
>It's hard to describe because it's all in your mind. People who can into actually into science

>Office for Science and Society
>Separating Sense from Nonsense
>You may notice a pressure-like feeling in your ears when you first put noise-cancelling headphones on, like when you want to 'pop' your ears. This is caused by your brain perceiving the lack of low low-frequency sound as a pressure differential between your inner and outer ear, just like when you ascend in an airplane.

I noticed this and had to stop using them, just felt like something was wrong and started making me anxious to have them on.
Don't you get used to it after wearing them for a while?
I guess most people can or they just don't notice it much to begin with. Not sure why but for me I had already been using them for a year or two without really having an issue, but once I noticed that pressure feeling it made it impossible to wear them comfortably again.
IMHO there is no reason to use noise canceling headphones for anything except use on a Firing Range where the decibel range is from 60 to 120+ and the sonic crack is a painful issue. Perhaps it's better not to have your normal hearing range messed with and just stick with regular headphones.

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>The Chinese and Italians hate you and attack you in their areas in GTA3 when you complete missions that fuck their shit, so to speak.
Not just the Triads and the Mafia, but every gang except the Southside Hoods eventually hates you, to the point that "Espresso-2-Go!" actually downgrades the Mafia's weapons so you can complete the mission. You'd be fucked otherwise.

I'm glad that aspect was never really carried over to the other games.
It was a real bitch, real soon. Going back to Portland from Staunton Island and later Shoreside Vale, you'd have to worry about where you'd go lest you'd start catching buckshot from Italians in suits.
Two full hits from a shotgun would reliably destroy most regular cars in the game, you'd plan your routes and try to avoid the Italians as much as you could (Triads and Diablos weren't as well armed), optionally you try to get a Rhino tank, or you saved Ray Machowski's armored Patriot and use that, then pray you don't flip it, because you don't get another another one of those.

I like the idea of gang rivalry and becoming a sworn enemy like that, but as you say it piles up too much, and it kinda gets just too fucking bothersome.
Oh god, don't remind me.

>drive through top of Saint Mark's
>suddenly shotgun bullets from nowhere

Made even worse if you wanted to complete the game 100% and you'd forgotten to do anything Rampage/Package related in that area. You were basically screwed.
That could be worse with mods.
>weapon mod that replaces the pumpgun with a one handed auto shotgun
>can't even hope to ram through with anything but a tank because they chase you down spraying buckshot
Had to make some alterations to the weapons after that.
>when /vr/ allows GTA3/Vice City/San Andreas general threads

Yeah, keep dreaming about that

Thief was released November 30, 1998. Happy 21st anniversary!
40 replies and 5 images omitted. Click here to view.
While most of your points are complete bullshut, there's only two I want to address.
>recycled storyline that deals yet again with garrett saving the world by restoring balance to the city.
Except that the flow and the pacing of the story is different in a good way, the story isn't nearly as obvious as in the previous games.
>shit like keepers being turned into a bunch of buffoons that couldn't wipe their own asses without "glyph magic"
That's the point, as I already said in this thread before, Gamall's presence disturbs the Keeper's balance
And while I agree that Thief 3 isn't flawless, you're so irremediably blinded by nostalgia that you don't see the objective improvements, and there's a lot of them.
>your decisions have small effects on later parts of the game.
>AI is much more intelligent and less forgiving
>dynamic light and shadow system that you need to watch out for gameplay-wise
>guards carrying torches
>loot glint (it is an improvement over the loot objects from the previous games that often looked almost the same as other objects, making you constantly pick up objects and then throwing them)
>guards notice missing valuables
>better soundtrack, story and art style
>it is an improvement over the loot objects from the previous games that often looked almost the same as other objects, making you constantly pick up objects and then throwing them
this is the most zoomer thing I have ever seen, no irony here
I bet you also don't know about the existence of a 'drop' button?
Yes I have, but it still unequips your weapon for that time
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Better AI and improved visuals/lighting are a given, the shit >>6052936 said is still true for the most part. TDS was a bad Thief game due to focus on consoles and shitty engine, deal with it.
Imagine having your weapon out when you don't need it. What a pleb.
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One day while Garrett was infiltrating a Cragscleft Prison, Cutty got wood. He could no longer help himself! He watched as Garrett stroked his juicy kawaii blackjack. He approached Garrett which startled him and make him spill healing potion everywhere on the floor and on Cutty too.
Being drenched in his potion made him harder than ever!
Cutty: "Garrett Senpai! I'm alive and I want to be INSIDE OF YOU, you taffer."
Garrett: "Oh Cutty Chan! I always knew you were alive! I want to stuff you up my kawaii quiver!"
Cutty grabbed a bunch of flavored lube and rubbed it all over his rope arrow.
Cutty: "Oh my! It's plumsie flavored lube! Plumsie is my favorite!"
Cutty then stuffed his rope arrow up into Garrett's tight quiver! Hammerites around the room watched intently as Cutty shoved his rope arrow back and forth into Garrett's nice quiver, continuously making a *THUMP, SWOSH* noise. Hammerites also became aroused and they all gathered around Cutty and Garrett and started to spill healing potions all over them, and then they started to quote The Hammer Book of Tenets.
Garrett: "Oh my goodness, Cutty Chan! You are churning my quiver up so well! Your arrow is stimulating my back! OH YES!"
All the Hammerites became so aroused by this, that they could not help themselves anymore! They pushed Cutty completely inside, and they all went inside. All of them wanted to be inside Garrett's nice round quiver.
Garrett: "No wait guys! My quiver cannot hold this much! It's getting so full!"
All the Hammerites went inside of poor squirming Garrett's quiver and pretty much, he was beyond full, and died from having his quiver completely damaged.
The Keeper came inside and found Garrett, dead with a huge taffing hemorrhage of his starting equipment, with a HUGE quiver full of Hammerites.

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>no sound
>paper-thin plot
>Player sprite is a fixed icon with no legs
How is it so fucking addictive, retro-bros? I spent 7 hours, yesterday, playing the shit outta it and still want more
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oh my god. this was one of the first games I played. nostalgia bomb.
wish there was an easy way to play this still
Again, there is: dosbox + windows 3.11
see >>6048279
Does wine works on Windows? It runs the game perfectly without doing anything special.
>does wine work on windows
just pour it on and find out! :D

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*blocks your 3-heart run*
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How the heck did I miss this? Weird.
Maybe you never really beat the game? It's a pretty memorable final boss.
>Arin from game grumps couldn't even reach Majora's Mask's final boss
Helping the villagers was the reward, the temples are actually the weak part of the game.
Unpopular opinion here:
Majoras fight was better than Ganondorfs fight in OOT.

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In behalf of the recent tragedy that struck the studio, let's have a thread celebrating the software Gainax has produced during retro years.
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Anime was made for pedophiles by pedophiles
gainax is a shell of former self just like atari, they only exist to hoard intellectual properties that would be better used anywhere else and give empty promises impossible to do with their skeleton crew
Higher ups abusing their power, what a surprise.
Did you faggots forget that Hollywood does this shit every fucking day?
n-noooooo but it doesn't count!! based west is always right! you're a weeaboo if you don't like hollywood!!11!

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With the release of Goldfinger 64 last year what are the odds of another classic bond game coming out?

I think Die Another Day 64 would be quite good.
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Dr. No 64 is the only way forward
the new 007 movie so we can play as the stronk black woman
wtf is up with bond’s mouth?
Goldfinger 64 took something in the neighborhood of 6 or 7 years, so it will likely be a few more at minimum before we get another. That being said, we could definitely use a new one that learns some of the lessons from Goldfinger 64, particularly with regards to how huge and empty some of the levels are.
Came here to post this.

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If Street Fighter was real who would win? My money is on Zangief. He's basically Fedor Emelianenko except he's 7'0" and 256 lbs.
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You might be right about power levels but everyone is leaner in SF2. Especially Sagat holy shit. Alpha is when Capcom rolled out their extremely exaggerated physique anime art style that they've more or less stuck to since.

Sagat is 7'1. Zangief is like 6'4
>tfw no person in real life is as cute and pretty as Chun Li
Why live
>Stage Select: Vietnam
>Ooh, a penny.

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