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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
Click here to open this thread.

Here is an animation I made, it features a Spider-Man and Venom team up against Carnage, as well as a fight between Venom and Carnage at the start. Everything you see I created entirely on my own from scratch, all modeling, rigging, lighting, animation, ncloth, simulations and rendering. The project was rendered using Vray. The voice of Spider-Man and Carnage are my own and my brother voices Venom. Hope you all like it!

12 replies omitted. Click here to view.
>watching a spiderman video on yt

OP, it's probably preddy cool but if one clicks anything like this, literally all spiderman yt hell will go down over the user and the site won't shut up about it in the recommendations
I'll take that over an endless stream of Andrew Price recommendations.

In fact, I'll be opening OP's video a dozen times right now. Hopefully this will be the end of my personal struggle against BlenderGuru.
you know you can just block his channel right
>what is the "pause watch history" button
Not bad anon, keep up the good work.

Give it to me straight /3/, becoming a 3D animator isn’t a realistic job isn’t it?
22 replies and 5 images omitted. Click here to view.
shut up wage slave

Post your stupid questions here instead of clogging up the board with single-question posts.

Wtf why don't you already have one of these.

I don't have sticky text someone add it.
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Have you checked out this course? https://www.udemy.com/course/learning-sculpting-from-beginner-to-advanced-in-cinema-4d/
I actually haven't thought of a paid course, desu. Although I was starting to think that'd be the best course of action for me. I know I can't have someone just magically explain how to do it, but I want to know a good workflow for achieving this, so I can do it myself. Just simple stuff like
>what shape do I start out with
>where to make loop cuts
>which pieces need to be separate
Just stuff like that. I've been doing 3D modeling for 3 years and I've gotten pretty fucking good at hard surface modeling, and I feel like I'm truly plateau'd since I can't create any characters.
Thanks for pointing me towards this course, anon. I'll check it out.
>Thanks for pointing me towards this course, anon. I'll check it out.
Lol, please don't. There are good courses out there, but that one ain't one of them.
The proper workflow is to get Zbrush lmao
This one is good. It uses Maya though, but the principles work everywhere: https://create3dcharacters.com/

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It's here! inb4 the one seething blendlet.
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Still not spending 2 grand for your software named after some freemason jew, shill. Better luck next time.
No worries, your prospective employer would pay for it if you had the skills.
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Yeah, I'm sure you get a lot of prospective buyers buddy. Especially when you have to aggressively shill for your products even on weeb imageboards.
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Honestly, do you think Houdini is not a popular tool?
It's less than 20 bucks a month you retard. Why are all Blendlets so touchy?

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After watching a bunch of blender tutorials and downloading it, I spent the day learning how to use it and sculpted this. Feedback appreciated.
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Amazingly useful. I love Remesh now. Thank you.
What's so special about the remesher? It doesn't very seem different from ZBrush's DynaMesh. Maybe the fact that it's volume based makes it more robust (re: holes, open surfaces, etc.)?
Dynamesh is volume based as well
>makes it more robust
Yep you got it.
>holes, open surfaces,
For that you have to use the 3D print tools it literally has a "fix non manifold" button there this fixes most holes. Remember to enable 3D print tools in the plugin options (its a build in plugin).

>What's so special about the remesher
it explains everything, fixes meshes who mess themselves up. Better for joining boolled together objects.

> It doesn't very seem different from ZBrush's DynaMesh
>My god blender getting things that Zbrush has ! Why are people who use blender excited about that?! If Zbrush has things like this?
You think about that one big boy.

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It's no different from Dynamesh. Now Blender has a copy of the functionality.

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He is a model I created while experimenting with SculptGL
wip thread anon
A chain of commentary stopped being interactive due to this recent addition to this website
the shittiest john I've ever seen

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nobody here is a professional, so why do u care about blender vs professional tools.

The last movie spring, looked like profesional shit to me and 99% of clients will be impressed by it.

>but muh industry
nobody here works in the industry since nobody here beyond blendlets post any kind of OC and I've never seen any professional render here.

>but muh money I'll make with top tools
like I said, spring is good enough to make money doing some comercial or arch visualization or any client work.

>but I need to work in the industry
again, you don't have the skills because you're a fat neckbeard who doesn't post your work.
there are some who you could call industry professionals.
The programs have differences you can make a decent product with any of them.
To make 50k a month all you need is blender a bit of skill and a stomach to make gay furry inflation porn.
And they are seething because the chad 3d porn artists work less and make more.
your standards are low, cris
please stop posting here. You have 5+ threads up. Mods please do something about it for fucks sake.
nobody fucking needs another X vs blender thread
fuck off the board already frogshitter, you sink thread after thread with your inane bullshit

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Last thread: >>706096

Character Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)


Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Magic poser: https://play.google.com/store/apps/details?id=com.magicposernew

mobile XNALara:https://play.google.com/store/apps/details?id=rendering.engine.cloak

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Theres some face posing stuff but its not a huge difference. I just got some 3>4 transfer options for morphs/clothes and moved on.
Do those morph / pose transfer utilities work? I just assumed it would be jank to the highest degree
There was a free script for it but Daz shut it down. Now there are paid addons to do the same thing.
I add, that was for morphs. Poses work fine, just need to adjust arms/legs. The pose corrector tool works well.
It still works after filtering those, but I don't know if that does away with the telemetry. Probably not.

I haven't found any information by OTOY on which sorts of data they retrieve, which is a bit suspicious.

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Please discuss.
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Somebody thought this was a good idea and spent time altering the original...
3ds max is from Autodesk.
Check the right upper corner.
if you had a counter argument, you'd make it, instead of the typical lefty "liar, liar, I don't want to believe it, you are wrong, cause I deny reality"
All these leftist anarchist groups try to "eradicate hierarchy" by getting rid of property. It's stated in their fucking manifestos and on their sites.
What do you think will happen, if someone don't want to give away their stuff after a lefty takeover?
Do you think they'll just be "that's fine, we'll try to convince you with a performative lesbian dance"? Or will it be like every fucking time in history: Some revolutionary thugs will come over, take your stuff by force and if you resist, they'll murder you and your family on the spot for being "evil fascist capitalist reactionary counter revolutionaries".
Grow up you mongrel and read some history instead of advocating for a tyrannical cult based on "give me free stuff, cause I'm the greater good".
>if you had a counter argument
In order to have a counter argument, you need to have an argument first. "Dude trust me" is NOT an argument.

>All these leftist anarchist groups try to "eradicate hierarchy" by getting rid of property. It's stated in their fucking manifestos and on their sites.
Curious, because I have read almost all of them and literally not a single time I have found what you just claimed.
Mind sharing some actual quotes?

>read some history
If you actually practiced what you preached maybe you'd know that "every fucking time in history" an actual anarchist society was about to be born, it was always immediately taken down on the spot by *external force*; i.e.: precisely by *fascist capitalists reactionary counter revolutionaries*

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Is making 3d porn a good and profitable idea?
also how not to fap to it ?
18 replies and 1 image omitted. Click here to view.
is it from a generator or where did you get the base mesh from?
Depends. If by making 3D porn you mean designing a character from scratch, 3D model it and then lewdnimate it, then no.
Unless your character design is godlike or you go full niche fetish, no one cares really. On the other hand, if you take an already existing character from a videogame and grab a nude 3d model/nudeify it yourself from a vanilla version/extract it yourself from the game, then yes. It's worth it.
Making any decent sort of porn of a trending videogame character is extremely worth it.
I take that as a compliment. Sculpted from scratch. It still has a lot of problems though.
I worked for an animator flash studio for flash pron games.
If you have no self dignity and have no penis left in you, go for it.
How do sfm artists make their money?
Do they sell a video individually to whoever buys, or do they put a high price point and buyers collectively put the money together?
Asking for me.

Am I crazy to wonder if there’s anyone out there that could possibly replicate this for 3D printing? These figures never got produced. Huge missed opportunity in my opinion
17 replies omitted. Click here to view.
What a retarded thread
Freeloader detected.

DIdnt ask for it’s for free. You know gown to read faggot? I’ve been asking for a quote. You guys bitch and moan but I have yet to hear anyone actually come up with an offer. Proves you guys are all fucking morons
if you are serious you would have posted an offer up front
me? I'd do it for 2.2k
kill yourself. You literally just did what I said you would
>say he could get someone he knows to do it for even less.
>I’ve already checked with other artists

What are you still doing here?

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Which modeling software Terry A Davis would have used and why?
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>isnt that the retarded sub-newgrounds flash animation starring literal wojak OCs in nazi uniforms
sounds fucking based
>using someone elses software
you know nothing about this man
Lmao the female voice actor is a fucking land whale 0 self control
Clearly you know nothing about Terry. He would have made one to God's exact specifications.
are you fat shaming?

Previous thread: >>708628
205 replies and 44 images omitted. Click here to view.
My dad is learning Blender and he showed me this. He's too insecure to post stuff to forums to get feedback but something about this just seems artificial to me and I can't put my finger on it. Ignore the trees and stuff, more on the pool itself. Any suggestions on how to make it look more realistic?
bruh, ANATOMY. You can't just be making up muscles or, if you do, you need to go all out the other direction.
The water doesn't look right to me, but I also think the metal bar needs texturing. It's too clean, it doesn't have any visible imperfections from wear or anything. Also, the texture for the patio is too flat to my eyes, it should be more pronounced and uneven and I think the shade like in the part that's in the foreground is either too light or too saturated.

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What does Blender need in order to finally kill paid/licensed 3D software?
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Most of the code in Blender is copyrighted by the Foundation. The argument could be made that developers are contributing under the Foundation's copyright. They have no further say.

If Blender were sold to Autodesk and made proprietary, the GPL version would increasingly lag behind with every new version. Good luck trying to fight with open source a corporation with enough funds and determined to sink a competitor.
Auto retopology
painting textures need to improve - their new sculpt dev wants to make blender equivalent to krita and substance painter and he is capable of doing this, so it's handled
baking textures needs to improve - which they plan to do soon
rigging/animation needs to improve - which they plan to do this year
procedural geometry would be nice - which everything nodes is for
content manager - which is still being made
CAD TOOLS for precision modelling

better retopo/uv tools could be nice, but the new polybuild tool is great for retopo

blender's future is looking really good, though a better video editor and better cloth tools would be nice too

>one click solution to bake normals
could be done by scripts

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>proper fbx support isn't coming because autodesk wont share
FYI there's already an fbx add-on on Blender Market. It's 25 USD though.
>Good luck trying to fight with open source a corporation with enough funds and determined to sink a competitor.

Someone could (doesn't mean would but could) step in and establish what is essentially a new Blender Foundation to then hire the same people that the current Foundation already hires to contribute code to Blender.
Those people aren't employees, they're more like freelance contractors (though structurally it sounds almost more like grants, but legally it's probably closer to freelancing) so those people wouldn't have employment contracts that automatically go to Autodesk.
What they've contributed so far might become Autodesk's property, but I don't believe you can retroactively remove the GPL protection on anything that's already been done so Autodesk couldn't do anything to stop those developers from working on what they've already been working on (unlike in other corporate asset situations).

So COULD there be a lag? Yes, if no one stepped up to continue the Foundation.
But unless everyone at the foundation got paid off by Autodesk and then also someone continued to be paid to NOT establish a new Foundation (and their motive for doing so is that the Foundation is lucrative and they already have the skills to do it) or an entity like it, I just don't think it would work for Autodesk.
I'm a bit sleepy and I don't feel like structuring my points in a rigorous way but I hope you get what I'm saying.

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