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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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>>
Click here to open this thread.

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Did you hate it too?
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>>667235
My professor uses Maya, and he made this game:
https://store.steampowered.com/app/763810/Jingle/

I guess that proves Maya is useless trash?
>>
>>667573

my profs were Blender fans and two of them even told me to learn from Blender Guru because Andrew actually is good teacher. So why not?
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>>667598
>my profs were Blender fans
That should raise some alarms.
>>
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Finished mine
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>>667683
Im thinking of starting, did you make it in 2.8? If you did how hard was it to follow along with the different userface?

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Last thread: >>660707
Chacter creator 3 help (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)
resource pack (https://mega.nz/#!OpE0XYKK!7wq_eI8OK1Xdvu6KHlUNu5FR7SUihrMHbNMcbia-QCA)

Vroid and the blender vrm importer https://studio.vroid.com/download.html https://github.com/iCyP/VRM_IMPORTER_for_Blender2_79

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje (QUIDAM)

Hair creation:https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference https://play.google.com/store/apps/details?id=com.agascreative.elposer3d https://play.google.com/store/apps/details?id=com.madcat.easyposer

Install Manager Package Maker (https://www.sharecg.com/v/88851/browse/10/Software-and-Tools/Install-Manager-Package-Maker)

For posting nsfw images, post them in the /aco/ general here >>>/aco/daz/
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>>667672
why the fuck does every new character have syphilatic sores all over their face.
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>>667678
it's REALISTIC!!! No one in reality has a perfect complexion! God bless Daz for showing us the flaws in humanity!
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>>667678
waa wahh every human face must be perfect waah wahh
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>>667678
You know you can clean them up in Photoshop if you want, don't you?
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>>667672
why is there doodoo on her nose??

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give me a plausible reason not to use sketchup
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>>667675
>>
smayo tastes better
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>>667675
I dis better on paint...
>>
>>667695
Did*

Why would anyone think it was a good idea? The whole advantage of non-live-action is that your characters are built from the ground up, they can look exactly like their creator envisioned. They aren't just another actor playing a different role, but the character at its purest.
But, yeah fuck that, let's constrain ourselves by reusing the same character models.
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ITT whiny faggots
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>>667356

Well I actually like it. Now, characters in capcom games don't look like shonen characters anymore.
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>>667665
>Because you're forgetting the appeal of actors.
So, how come 3D hentais made by the same studios do not do it? Even in 2D ero-animes, it's very rare (the only example I know, being the pic related).
>>
>>667630
Daz: Origins.
>>
>>667689
All anime characters look the same. Your point is moot.

Is cartoon porn parodies a lucrative industry? I think I’ve got some pretty good ideas. I’ve been doing a lot of tutorials from this guy called
Blender guru and I’m ready to take the next step in my career
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>>664773
Nah, it's possible. You show the cash first, take her out to cool places and events, and only then reveal how you make that money. If you are lucky, she'll even find it naughty in a good way, and that's when you know you got it.
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>>664776
Make sure you show her OPs pic, ideally at the restaurant the instant the food's arrived.
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>>664095
Bump
>>
sure if you get into patreon
you can even grab a free marge simpson off of that one acee site and start cranking out more mediocre simpsons porn
>>
I wouldn't say in porn parodies, no. I'd say original, weird porn in a unique cartoon kind of style would work out.
I've been trying to do just that for awhile. I have characters, just not so great at the actual animation part.

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previous: >>662167

Reminder!
This thread is for any simple and/or stupid questions about techniques/software. If you think you have a question that deserves its own thread, such as thoughts on [new technology], etc., by all means go ahead and create your own! Otherwise, please post in this thread.

Also, please do head over to the previous thread and help to answer any unanswered questions!
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I'm so afraid of learning zbrush
send help pls
>>
>>667590
Watch this guy's free "Intro to Zbrush" https://gumroad.com/pavlovich
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>>667556
>start with a plane, and add thickness with solidify modifier
I actually did start doing that before I stopped, but it didn't look like it was going anywhere.
I'll give it another go and see what happens.
Thanks

Is there any particular sculpting tool I should be using? I tried using the grab tool, but it just seems like a mess and relies on the view angle so you can never grab things properly.
>>
>>667636
i usually get the entire shape down before i sculpt.
i add some thickness, then i turn on dynatopo to about 20 res on constant detail and i coat the hair piece with the brush until it no longer has the original geo
>>
Anybody has a good tutorial on sculpting anime-like hair?

Hair is the only thing that keeps me from sla-printing my own sexy tomboy figurines.

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How do they keep getting away with it????? This entire movie is shit babby tier cg. Why do we even try anymore when this is what gets released into theaters?

https://youtu.be/cislZ9S0ocA
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>>666405
Nova is in it.

>>666410
No. Go into it with that attitude and you'll see what I mean. I had zero expectations and was blown Away. Watch it in 3d
>>
saw it few days ago- as a fan (mostly ova- not read all manga) and left hungry for part 2-3. eyes weren't a fail- shes full mech. my bro is not into anime but saw enough of his stuff to drag him in and he liked it too. if it was ghost in the shell i'm sure he would have given it a pass (can't blame, for me the action pieces were done to death anyway). lets apreesh that camerons tech cam-tech was patiantly built up to this point before it was made, it could have look like that live-action fist of the north star. that movie was pretty awsome.
>>
I just saw it.
>eyes
didn't care
there are other things to look at in the films.
the only times the eyes are really noticeable is when they want you to notice them. which you will.
>>651618
>super-violent super-edgy
>PG-13
It was super violent, they threw a guy into a meat grinder on screen.
This is "transformers PG-13". Everything's OK as long as it doesn't show blood, even though you're pulling out robot spines and throwing people into meat grinders.

>>666405
The defense rings show up.
>>
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>>650646
Ameritoids ruin everything they touch.
>>
>>667682

Everyone who's seen it enjoyed it. Why are you still trying?

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where do i go for quality anime modeling
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>>666862
not anon you replied to but the picture you sent still looks good. Same with pic related
>>
>>667278
I can't imagine having taste this bad
>>
>>667334
Ask your dad, he'll be able to show you.
>>
>>666817
Different situation. Western toons actually make sense.
>>
>>666314
learn to draw first, its more easier.

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not the questions thread edition

previous: >>664455

Reminder!
This thread is for comments & critique on whatever project you’re working on / have completed.
QUESTIONS GO IN THE /questions/ GENERAL: >>>/3/questions/

List of free resources (textures, assets, etc.): https://pastebin.com/vU7P8Vmi
If you’d like to add more links, post them here: >>637415
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sounds like substance is on the menu boys
and fireflies, lots of fireflies
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>Using blender
>Inset face
>Extrude face on the inside
>Fiddle around
>Messed something up
>Ctrl + Z
>CRASHED without warning.

Fuckin' L. BTW, this is a simple low-poly baja/trophy truck I'm working on. Why does the inset face prone to crash?
>>
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Using Blender 2.8:
Last week we finished a cluster of instrument panels for NCC-Viking. Turns out we had to go back and separate each panel and clean up the orientations so we can snap linked copies anywhere needed.

Well folks, I mean faggos, we are gutting the bridge. Tonight we are working on basic stuff like getting the colors and values something a bit more brighter. Like in ancient Greek theater they performed their plays in the broad light of day so that spectators could clearly see, and understand the message.

From here on out it is artistic license. All right, good night and fuck off.
>>
>>667643
https://www.youtube.com/channel/UCsv9mHnd5B2_sAeXrNtI0cA - For now it is just a tutorial channel but you can expect more stuff after the summer ends - gameplay and other stuff.
>>
>>667661
you still need it for substance

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Rate my low poly model. Also general low poly thread. I am gonna post some.
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>>660285
How can I learn to make textures like this?
>>
>>667515
Those are just flat lit textures, you just paint them with values exactly as you see in that picture.

If you don't understand what colors goes where and why you can check out people painting miniature figures like warhammer etc, they shade and highlight following the same basic formula.
>>
>>662693
Rock textures I'm guessing
>>
>>665534
IMO, it needs to be connected when it makes sense that it would be seamless transition AND it is seen, if they can't see/aren't shown the transition why waste poly connecting geometry?
>>
>>667565
That makes sense but wouldn't you run into problems if you tried to animate it?

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Hey /3/
Any advice on how to get started as a noobie in Blender? I tried watching tutorials but my eyes started bleeding. Tips and references would be nice. Thanks!
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>>
SIMULATIONS AND EFFECTS :
BLENDERGURU FIRE
https://www.youtube.com/watch?v=u-zK7Bu8cAI
CANDLE
https://www.youtube.com/watch?v=I6F5C6JX3s0
FLAMETROWER BLENDERGURU
https://www.youtube.com/watch?v=2mrsCYvMJFE
EXPLOSIONS
https://www.youtube.com/watch?v=UGFtMEA2LYI
MUZZLE FLASH BLENDERGURU
https://www.youtube.com/watch?v=yKc8WNNV4Bw
SPLASH
https://www.youtube.com/watch?v=qVwfEHtLiyI
SPLASH BLENDERGURU
https://www.youtube.com/watch?v=d0uS7T0AMVw

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PARTICLES SMOKE
https://www.youtube.com/watch?v=tL0G5oOjdtk
TEXTURE SMOKE
https://www.youtube.com/watch?v=li3sL7gbXY0
TOON FLAMES
https://www.youtube.com/watch?t=89&v=DCIBqmFuKKI
FLUID PARTICLES use it with cubesurfer add-on if you want a fluid effect
https://www.youtube.com/watch?v=nxnagkrLzJY
CUBESURFER ADD-ON http://pyroevil.com/cubesurfer-addon-download/
https://www.youtube.com/watch?v=ArVXkfXHDWg
9 WAYS TO DESTROY THINGS
https://www.youtube.com/watch?v=wJFE2pb0Ri4
FRACTURE MODIFIER (fracture build) http://df-vfx.de/fracturemodifier/
https://www.youtube.com/watch?v=9E0Nn_a6wCs
INNER FACE SMOKE (fracture build)

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lately i've been trying to get an idea out of my brain and onto... paper idk
a transforming mech built to harvest fluids, in the shape of a kind of pill form. thing is i have no idea where to start plotting out its limbs and such.
are there any resources that help design mechs and transformations? because i've been trying to make this for ages but cant ever get anywhere
>>
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here it is
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ok i have 2 questions
1) how do i hide the grease pensil/annotation?
2) why isnt the pivot point following my selection?

I'm doing the cover for an album, need to do the 3d design for a creature and then some graphic design (probably illustration) on top.
How much should I charge my client considering this is the first commissionI take?
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>>667192
fuck off retard
>>
>>667468
>>667467
probably means materials that already have several maps on them, basic materials just alter the metalness,roughness ect, smart materials have textures and other stuff that control the textures especially bump maps
>>
their daughter's virginity
>>
>>667478
>YES
>You may end up broke,but you'll be knee deep in promised organs.
kek

>>667467
have you tried making the tongue longer and thicker? i feel like it'd look cool
>>
>>667306
thisthisthisthis

here's a fun Twitter follow https://twitter.com/forexposure_txt

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I want to start modelling and UVing in 2.8. /r/ a list of the required addons to make this doable, and if paid, where to find the free versions.
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>>667355
Export the mesh, import it in the latest version working with Retopoflow, and do the work there.
>>
>>667357
thats like 86 dollars
>>
>>667366
It's free on GitHub.
>>
>>667355
Just like retopo it? What do you need an addon for?
>>
is there a way to have the orientation follow my selection like in previous versions instead of being locked to my cursor?

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>n-no ngones and t-triangles
https://graphics.pixar.com/opensubdiv/docs/mod_notes.html#triangles-and-n-gons
How can quad fanatics even recover from this? Boys who made the very algorithm you model for tell you it's o.k. to put them strategically if you have no other choice
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>>667532

>trying to convince yourself you have a valid excuse to not bother learning basic 3D skills.

I work in the industry as a hard surface artist. I'm just tired of that guy hating on sculpting. A real 3d artist should be well versed in both sculpting and hard surface modeling.
>>
>>667008
They model them in quads then convert them to tris, dumbass.
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>>667002
>it's o.k. to put them strategically if you have no other choice
it's either you have no other choice or you put them strategically
also you always have the choice
>>
>>667605
yeah if you can leave an ngon you sure as fuck can leave triangles then
triangles are harder though, because in some fringe cases you'd have to fuck up the shape and/or complicate the topology to eliminate them all
>>
>>667532

this reply is fucking legendary


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