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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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With the recent reveal of the Sonic face from the sonic movie, the obvious course of action for /3/ is to be making the movie model for animations. So, i´ll be using 3dsmax an Zbrush to sculpt him, as he is... well, curiously similar to the models i usually make.
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Jesus that's fucking horrible. Who the fuck is this movie for? If it's for people that actually like Sonic, they're gonna fucking hate it, if it's for kids, this is just gonna terrify them.
Why the fuck does he have such small, beady eyes? Why the fuck is is head and spikes one solid mass? Who the fuck okayed this? Are these people genuinely retarded, I can't imagine anyone who does the 3d for this film looked at Sonic and said "yep, I'm proud of that".
I enjoy tits. I can't wait to see how this turns out without pictured tits.
O-kay, enough preparations, let´s do this.
Under the DRAW option, click snapshot to grid - program will make six plane projections of the ball model, which you will promptly replace by my drawings. Of course, there´s only two drawings so erase the rest. And stretch the ball until it gets 4 heads in size (character scale according to Hollywood) and re-snapshot and re-apply the images again until you get the first blob in scale.
If you finish this we have like 8 or 11 months, depending on which date format that is, to make horrible sonic porn before the movie even comes out.

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>still no crack
>still not in CGPeers
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>Sidefx is a very generous company driven by the desire to improve the state of the art
it does basically say it though.
A few steps that any simpleton can follow:
What do you mean? i cracked houdini 17 and its working fine. just used side fxs own installer and found a random keygen that worked, didint have to do anything else
Pirates are the most entitled losers on this board and somehow they think they are all better than blender users, both as far as skill level and as far as posts.

I would rather sit in a room with a bunch of blendlets and work on a project with them than the same amount of piratefags.

Exactly how old are the younger Daz characters supposed to be?

What age is Olivette?
What age is Julie?
What age is Josie/Kaylee etc?

Its all fairly ambiguous
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Why would u even care how old is a character that doesn't exist?
i like young girls as much as any straight white american, but all those daz younglings are seriously ugly faced
Like good wine, also women need to mature.
I always say: "The older the better!"
based and redpilled
so true

how do I learn to make this?
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>fully answers OP question and deliver complete 3D model
>declares end of thread
>idjots can´t stop posting
Congratulations, 3DGuy. You are the greatest, this thread was the best, and everyone now is raving mad.
Well played, sir. Glorious. Truly glorious.
by killing yourself
> That texture
Holy fuckin shit hahahahahaha
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What a thread, Mark
omg this needs to be pinned, I laughed and cringed at this crap

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Like holy shit %70 of the C4D users are just beeple wannabe instagram cucks that can't do a shit without their kitbash sets and "if it looks bad just add more bloom" Octane renderer. Oh and also what kind of a retarded nigger pays for a plugin that solely adds reflections to materials? Man I miss XSI..
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I didn't say shit about the effectiveness of C4D. Only the people using it. I actually said it was a decent program. The way people use it and the stuff that comes out of it is boring to me. For some reason though you've got it in their head that I was shitting on the program. I don't give a fuck about what someone uses, just use it effectively and don't settle for what everyone else is doing. Which is what I was complaining about, on Instagram all you see is the same stuff by people using C4D, and it's shallow and boring to me. I just want to see something more than mocap data on bald people pretending it's "deep".

This guy >>655234 , isn't me.
"It looks bad" is subjective, "If you change [this, this, this, this, and this] you will get a result that more closely conforms to your goal" is objective

Subjective "lmao it's shit!" opinions are absolutely worthless, you aren't helping the guy get better (incidentally, this goes both ways: subjective praise like what you get from friends and family is also shit)

Objective "If you change [these render settings], and [add a 3 point lighting system], and [adjust the camera settings] and [arrange the objects in the scene in a deliberate way], it'll be more effective [as archviz / animation / a still render / whatever]"

Technical flaws are fixable, subjective "I don't like this, it doesn't appeal to my tastes" can't be fixed
Blender is free and popular, so naturally it has a metric fuckton of users. Of course you're gonna come across idiots more often than in pricey industry standard software because the audience is bigger and more amateur.
I'm a graphic designer who decided to stuck with C4D after trying out Maya and 3DSMax. It has an easier to understand UI/UX compared to the other 2.

And yes, I suck beeples dick and try to emulate his dailies from time to time.
If he had built the tower on better foundation it wouldn't be leaning. That's an objective fact. I don't need to explain to you that I don't need to show the buildings I have built to show that I know he should have used better foundation.

What's the point of your post?

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So I've been working with c4d and vray for 7 years. I got a new job and need to migrate to max asap. Do you think I can do it in 4 weeks? What awaits me?
subject is migrating from c4d to max.
What does your job require you to do?
Max is a bit odd in some ways but all dcc's are really the same. Just watch some tutorials.
>migrating from max to c4d
>So I've been working with c4d and vray for 7 years.
>subject is migrating from c4d to max.

Are you retarded or what?
You even drew the arrows wrong... It might be hard for you

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2013 edition

precious: >>>651287

This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
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And out of curiosity, would anyone know hot to make a Path Array let each individual copy rotate slightly? I know I can do this with Blender by adding additional shit in order. But I could not figure anything out that would work like this in AC18.
Holy fuck. Do yourself a favor and just move onto Blender as soon as you can. I wasted a year and a half of my life on SketchUp and for absolutely no reason at all. There's literally no reason to use SketchUp for anything, period.
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i dont disagree with your advice but lots of professionals use sketchup in the mockup stage when making buildings because it's extremely fast and tapology isn't an issue
Yeah sorry for not being specific, dynamic bone is a aftermarket unity asset. You attach it at the base of a bone chain and you can tweak settings to have the children bones wobble jiggle or flows to your heart's content. Good for hair, bone based cloth sim, breasts, tails, ears, also has options for exclusion and collision. For this particular plugin you don't really need to worry about how its rigged or animated, it just needs a bone that is weighted to something. It dynamically calculates the rapprochement physics based on both the character world space movement and movement imparted from animation.

last one hit the bump limit >>650439
got a question? ask us
got a cool render you just made? show us
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Triangles reeeeee
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Hey witchdev, how in the world is the fingers following the curve on that nicely shaped object, what sort of sorcery is this?
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Then I guess >>655225 is the way to go. But it will involve a little bit of post processing afterward.
Using the render layer panel you can chose to render several image for each frame of your animation. Here I have the cube on the first layer, and the head on the second one. So I set one render layer to render only the cube and the other one for the head, you can then use the compositing nodes to mix the two using the alpha channel of the head as the factor.

Honestly just google it a little bit, I've never used render layer before and it took me 30 seconds to find how they work (https://docs.blender.org/manual/en/latest/render/post_process/layers.html)
It's important to really get what you're doing first instead of blindly following instruction. Once you get the basic you'll be able to come up with your own solution :)
Works fine on my machine. Are you working on 5 million vertices or something like that?
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Thanks desu sempai I'll look into this tomorrow.

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low effort, low resolution HDRI, thrown together in minutes edition.
Prior thread:
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Please continue posting. This guy >>655253 is butthurt because I make 4500$/month on Patreon for two hours of posing dolls per day, while he tolls for 800$/month doing ````true modelling'''''' after a five years course.

He has a lot of pent-up frustration and rage, but instead of growing up and using the best software he shitposts. Pay him no mind.
what a story
Can you zoom in on the back there Jamie?
Ay, dios mío

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here you go unity bois https://cdn.discordapp.com/attachments/519671845796970507/519672846524350465/RipComputerPlsDontUseOnAnyoneButAvatarStealers.shader
As a leader in the free avatar distribution movement, I plan to use this to great effect against people who think they're safe.
What is it effect?
nice this works with latest chat update?
yep i also have one that bypasses safety settings if you want it can melt gpus if its up too high
nice, now that finals are done I might have time to actually make something

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Good day!
I am modelling for several weeks now and after I created some hard-surfaced models (houses, barrels, tools, ...) I wanted to get into human modelling.

I am looking forward to model low-poly humans like the old WoW characters, but idk how to start.
I looked at sculping, but it looks like it's more for high-poly characters.

Should I get one of these dolls (pic related) and create blueprints to model my character?
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OP posted a pic of 8 € dolls from Aliexpress.
I think he will buy one of these.
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Nah, OP wants to make realistic anatomic anime models, not DAZ models.
What are DAZ models?
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Can I make a request about getting NSFW Overwatch's Ashe model for Blender and SFM? I've seen many animators used it but I don't know where did they get the model from. Many thanks!
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>Anime = Pathetic
www.reddit.com/r/the_donald is that way
I'll do it. I've figured up the time it'll take to make it. Time and resources come up to about 2000 dollars. That's rounded. I expect a quarter of that before I complete the task and the rest upon completion. Also it'll be another 200 added dollars if you want live updates during progress and support for use of the model afterwards.
Also it'll be another 2 grand if you want full rights to the model beyond private use as a commission is not you buying the model but paying for me to make the model and unless you acquire said rights it will be released online for a small fee.

That's a fair price for a fully rigged model. I assume you want the vagina and ass hole rigged. This isn't a small undertaking.
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Finally, some truth
Dial that SSS to eleven, and skip the micro texturing. Ain't no one got time for that.

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I like weed
I also like blender
Hey good for you, but we already have a thread for that.
nice work anon.

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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free


Also free resources thread (not only Blender)
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Bumping because I can.

Textures for interior or exterior only. Free accounts can download 15 textures per day and only diffuse, but you can combine it with Materialize (the texture2material software posted in this thread) to make the normal, AO, edge and other maps.
I miss CGtextures.com
Free of charge but not open source.

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