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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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>>
Click here to open this thread.

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PLEASE IGNORE LOW-QUALITY AND BAIT POSTS.
>posts that are directed to the artist and not the work ("stop posting", "stop spamming", "you're shit", etc.)
>posts that do not elaborate (stopping at "it's ugly", "disgusting" without actually saying WHY)
>posts written intentionally to incite responses (nonsensically incorrect posts, anything that makes you irrationally upset)
We can't stop the posters, but we can discourage them by simply not acknowledging them.

we broke the streak edition

previous: >>670679

Reminder!
This thread is for comments & critique on whatever project you’re working on / have completed.

THIS IS NOT THE THREAD TO ASK FOR HELP. If you need any assistance in your work, visit: >>>/3/questions/


Comment too long. Click here to view the full text.
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A little composition i've been working on, don't really know where I wanna go with it right now, just have always been interested in crashed space ships in deserts, stranded boats etc.
>>
>>672682
Yeah, you're probably right. Will increase the brightness next time. Thanks for the feedback, lad!
>>
Anyone know the best topology for the corners of lips? The mouth wont be opening. It's just a bust/likeness study.
>>
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Any thoughts on this, struggling a bit to add clutter
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>>672722
add some small water splashes/drips to the area under the water fountain.

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Anyone know the model ?

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You are all so fucking pathetic I swear. Constantly bitching about material designed to teach newbies and echoing the same dead memes about donuts and shitting on industry level work you wish you could have been a part of.

How about this. One of you, please humor me and post some actually good 3D work of YOUR OWN. I am not talking the usual WIP stuff, I want to see some production ready assets, animations, custom materials, python scripts. Let's see some fucking work.

And with that work of yours, I would love to see at least one bit of positive advice for the newbies here based on your work.

I wonder how many of you can actually do this. Willing to bet this thread will die like the last thread I made calling you faggots out for how pathetic you all are.
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>>672607
It's okay sweetie. Just because you're too dumb and retarded doesn't mean we still don't love you.
>>
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>>672590
Yeah I miss the collabs. I remember the last big ones were that one wallpaper that only got partway finished (pic related) and the game like you said. It's been a long while since then though, but I remember it being about space or being on mars or something. At least initially. I didn't really feel like I had the skills to really help with either back then.

Now though I'd wish we did have something like that to bring the board together a bit. I remember the fun with the duk threads. Maybe starting small and doing something like a collage would be fun. Where we all "agree" on a piece to recreate as a whole, and we each do a different part on our own in our own style. Less of a serious project, and more something like they do on /v/ where they recreate game covers via grid sections.
>>
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>Constantly bitching about
4chan, in general, does this all the time
>stop being a hater, post ur work, your all so toxic
anyone can say anything about everything. that's how it works. either all of it is okay or none of it is okay.
>but everyone working to get gud is okay keep up good work :), also did you know that the sky is blue?

Why the fuck did you even make this thread in the first place? Venting? We have a thread for that in /ic/, but I doubt you even care enough to lurk. I can't really say anything because I don't know what your fucking message is OP, even a shitty /v/ meme thread with a dumb ass wojak/pepe has more meaning than yours.

I'm going to assume that you want this community to be 'productive' judging by your last post. No one is obligated to do things for you, people don't owe you shit. If you hate this community so much, then go to reddit or somewhere else.
>>
I'm seeing 0 work posted in this thread. What a surprise.
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>>672718
We have the /wip/ thread for that.

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Last thread: >>665682
Chacter creator 3 help (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)
resource pack (https://mega.nz/#!OpE0XYKK!7wq_eI8OK1Xdvu6KHlUNu5FR7SUihrMHbNMcbia-QCA)

Vroid and the blender vrm importer https://studio.vroid.com/download.html https://github.com/iCyP/VRM_IMPORTER_for_Blender2_79

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje (QUIDAM)

Hair creation:https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference https://play.google.com/store/apps/details?id=com.agascreative.elposer3d https://play.google.com/store/apps/details?id=com.madcat.easyposer

Install Manager Package Maker (https://www.sharecg.com/v/88851/browse/10/Software-and-Tools/Install-Manager-Package-Maker)
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>>
I liked the burly lesbian OPs or the poorly thrown together meme ones.
>>
>>672654
No, that's a retarded suggestion.
>>
>>672704
>Cope status: failed.
>>
>>672672
DON'T POST THESE LINKS YOU RETARD
>>
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Another shit start to a shit thread.

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Orthagraphics, model sheet, character sheets, turn-arounds, references

What ever you call them, post them in this thread
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>>671954
Nigga, this is art, not porn.
Fuckin' moralfaggots, I swear.
>>
>>672670
Not an argument. This is a blue board. Link externally or be reported.
>>
>>672714
Those are suitable for work, you mongoloid.
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>>672715
Not here.
>>
>>672714
>>672716
fuck off

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i'll make some interesting op images soon enough edition

previous: >>669725

Reminder!
This thread is for any help you need with your work, regarding technique and/or software. All simple and/or stupid questions should go in here too.

Also, please do head over to the previous thread and help to answer any unanswered questions!
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>>
>>672501
>>672503
>>672508

This is called optomization, and it's generally good practice to do this after you've finalized everything else.

>Can be a real pain to go back and find out you didn't size it properly, or need a new res, or changed the geometry and now you unpack but your new texture wont fit with the other you packed in there for optomization.
>>
damn it so close to getting the rig right, watched a tutorial on how to handle sfm skeletons, and now the head parts wont deform together because my replacement skeleton's head bone was "head" instead of the original's "Head" and now i feel like deleting the system32 of my life.
>>
>>672627
gloria gloria the blender source tools have a 2.8 beta and i was able to get an unsullied head mesh and now everything is golden blossom
>>
Is there a good tut on painting weights in hard to reach places? Lots of folds, lots of thickness, double side, very dense topo cramped in small detail. How do you typically approach such task? Do you just isolate per verts? Or use simplified geo?
>>
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i have some weird problem that started happening today in 3ds max, when import obj (drag and drop into the scene) im getting pick related, its like im trying to close the scene and open a new one. No matter what i click the scene im working closes and the only thing i have is the imported obj.
the problem started happening today and its not because of one particualr obj. i tried it with different files and the result is the same, i also tried obj files that i made last week and they worked fine when importing.
whatever is causing it started happening today, how can i fix it?

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Where the hell are Kingdom Hearts 3 models bros? Rapunzel, Elsa etc? What the hell are you doing?
>>
dat wrist
>>
>>672286
these things, they take time
>>
>>672286
KH3 can't be datamined yet since the current PS4 firmware isn't broken into.

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I haven't modelled in close to 10 years, I was a simple poly artist for vehicles and games.

What do you think has been the biggest game changer and what is essential to learn? Whether workflow changes or software that's come along?

I am getting back into the flow of it again but its taking time.
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>>
>>671767
Zbrush was the biggest game changer.
And it´s exports almost flawless to 3dsmax in realtime thanks to the GOZ system it has built in.
Model a very heavy organic in Zbrush (10 million poly and the thing keeps running at top speed), paint it, make a copy of the model and z-remesh it to make a perfect duplicate with less than 20k polys, realtime, and all in an automatic process that take less than a minute.
After that, the UV master plugin will make the better unwrap an automatic process could ever do, and tesselating/projecting the original model in the copy will add all the painting details and deformations to the decimated copy... and clicking on abutton will export the model to 3dsmax with no errors or changes.
I like to convert the maps to .dds, since the actors usually go to very heavy scenes and MAPS are the biggest memory eaters.
3dsmax 2016 was the last i pir..., ahem, got, but the changes in the menus are always the biggest annoyance from one version to another. 3dsmax BIPED system is still boss when rigging characters for animations and keeps unchallenged from almost 20 years.
>>
>>672347
let LW die
>>
>>671810
Blender isn't as bad as the college cucks ITT who wasted their money say it is but it's definitely not on par, a bit off.
>>
>>672666
cursed trips and that image... omfg anon, why...
>>
>>672687
Never. :^)

Can I get legit reasons why I should learn Maya instead of Blender 2.8 for modeling?

I already know blender is shit compare to ZBrush in sculpting
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>>
>>672619
>>672674

I love Houdini and would say it is the only truly great DCC, but yeah it crashes like a motherfucker and way more often than Maya. New versions of Maya (2018/2019) feel comparable to Zbrush in terms of stability. Frequent enough to be annoying, but not my #1 complaint like it used to be.
>>
>>672685
>or pop up menus
never felt a need for those
you must be a fgt
>>
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>Use Blender first because everyone, including the sticky, told me so. (Because its better to test your waters of 3d before getting into the big parts. Plus Blender is easier to install/load and overall good to learn the basics of 3d)
>get comfy with the UI/shortcuts after a couple of months, making a crapton of crappy models, learn from them and other 3d basics.
>get to that 'mediocre at best' point after a year
>okay I think I'm ready to learn to learn the softwares most pros use
>watch through Maya tutorial and learn some of the basic UI
>after a month, still can't get used to it- in fact I hate it
>even tried 3dsmax and I still can't through the fuckery of autodesk
>tfw still on Blender to this day
Oddly enough, I was able to switch to Zbrush just fine despite being the most unorthodox UI out there.

So yeah, OP you can use Blender- but be sure to learn bits of Maya on the side so you won't be sucked into the doughnut black hole. Or you can use Maya entirely.
>>
>>672708
*to learn the software
fuck I'm tired
>>
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>>672685
>Homie, i'm using blender full time right now.
>No disrespect, but the blender UI team intentionally makes the software arbitrarily difficult as a form of job security.
>Programmers like to write obfuscating code [...] same thing with blender's UI.

shit son, you dug way too many times in the chromosomes bucket

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OP of the UE4 general here - yep, I was pissed the thread didn't survive for the full year. I was planning to update it in 2019, but didn't really pay attention in the last few months to notice that it has actually been killed by all the new garbage threads that got opened in the meantime.

Opening a new one, but this time let's add Unity here as well. It keeps getting better and better and it has actually been my main engine for the last few months (still prefer UE4 though).

Hopefully these threads will be more active this year.
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>>672371
make way
https://www.youtube.com/watch?v=IPCv6F-IgXU
>>
https://www.youtube.com/watch?v=AG7DDXwYpD0

I CAN ONLY GET SO ERECT
>>
>>672589
https://www.youtube.com/watch?v=34K8YJOMDRY
DOUBLE KILL
>>
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>>672660
I think I'm going to have to start learning UNITY for MOTION GRAPHICS
The FUTURE demands it.

What's the best A-Z course to follow??
>>
>>672458

Seriously? Godot is still complete trash for 3d and there's nothing ground breaking about 3.1. Where is occlusion culling? Foliage shading? LOD support? Performance is absolute trash.

Godot is for 2d and there's no way it will ever become close as good as Cryengine/Unreal/Unity for 3d. They don't have the necessary funds and are way too behind the curve.

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Hey /3/
Any advice on how to get started as a noobie in Blender? I tried watching tutorials but my eyes started bleeding. Tips and references would be nice. Thanks!
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>>
>>666312
>>666311
Andrew, you fucking suck. Stop shilling your terrible, stolen tutorials here.
>>
https://www.youtube.com/watch?v=utbypVvsi6U&t=1156s
This is amazing!!
>>
>>672539
Lolwat, no?
>>
>>664321
https://www.youtube.com/playlist?list=PLjyuVPBuorqIhlqZtoIvnAVQ3x18sNev4
>>
The most efficient way to learn any new skill is to:

1. Determine what kind of project you would ENJOY working on.

2. Google things along the way.

It's that simple.

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How do they keep getting away with it????? This entire movie is shit babby tier cg. Why do we even try anymore when this is what gets released into theaters?

https://youtu.be/cislZ9S0ocA
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>>672053
I cant believe I was on OP's side before watching it :/
>>
>>672001
Yes because he looked like a cute disney character not a gross frog man. It's all in the eyes.
>>
>>650519
Spy kids one is the only good one and he does suck.
He makes kids movies as bad as he USED to make good movies. Now he's a old man with no fucking talent and 4 grown ass kids with alliterative names. Fuck him.
>>
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>>650519
>>672679
To be fair I used to really love Rodriguez, but in retrospect his best film is Sin City.. and it's a 1:1 copy of the graphic novel and Miller was working with him, soo.. not much original direction/storytelling to come up with.

That makes him on par with Zach Snyder and Watchmen; same situation. It's a sad conclusion...

(I still have to see Alita btw, maybe that'll help his case.. or doom it forever)
>>
>>672698
One more thing, his band is better than any movie he ever did. I'll die on that hill.
https://www.youtube.com/watch?v=n9s4pk-l0E8

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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

https://gumroad.com/l/onelvxe-material-pipeline

Also free resources thread (not only Blender)
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>>
>>670673
Good material, though what the topic at hand is asking about. We should really collate a new list of tutorial/reference material, shame >>663033 derailed basically instantly. Guess it's time to start discouraging guruposting.
>>
>>670673
what a dumb workaround. you can just bridge the thing up faster than that and just apply an inset and it would do the exact same thing but faster
>>
>>670690
It's probably from a time when "fill with quads" was not available in many software packages.
>>
>>637415
>>670685
how's this then?

Blender Material Database

https://blendermada.com/
>>
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https://gumroad.com/l/FS4MP (Free 4K materials pack)

https://gumroad.com/l/BlgPW (4K farm ground material)

https://gumroad.com/l/HfMIW (4K forest dirty ground material)

https://gumroad.com/l/iRDFe (4K stone ground material)

https://gumroad.com/l/yLbWs (4K gravel cobble material)

https://gumroad.com/l/QlAmk (4K forest rocky ground material)

https://gumroad.com/l/nFTBI (4K leather material)

https://gumroad.com/l/UysD (4K Highway road material)

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gcpeers has got fucking registration that i always forget to do in time.
I used gfxpeers.net but now it has the same shit.
Is there any registration free sites?
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>>
Its not that hard to set a reminder
>>
>>672348
>you can't use a fucking calendar?
not him, but i forget calendars exist all the time.
>>
>>672280
gfxdomain can be the one
>>
>>672391
You are aware they have notifications right?
>>
>>672655
Don't help or argue with retards.


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