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File: YU-NO.jpg (699 KB, 1656x1393)
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What does /vr/ think of her game?
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It's too complicated for me :(
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it's easily one of the best soundtracks for a game ever and i've listened to it probably hundreds of times
the game is surely fine but i can't be assed to read all that shit nigga, plus i'd hate to be let down by the experience and enjoy the soundtrack less for it
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>>10859342
It's a masterpiece that exists in an unfortunate niche that curses it to obscurity. It has too much gameplay for the visual novel crowd, and way too sparse for the gameplay crowd. Almost every time I've seen this game suggested it's also recommended with a walkthrough. A damn shame considering that the gameplay wants you to treat the routes like a puzzle to be solved, and most won't ever engage with that face of it.
In a two year span, the Kanno/Umemoto dream team codified almost every single unique visual novel trope and YU-NO was the culmination of that; it's no fluke that it even managed to draw the attention of academics at the time.
Oh, and the soundtrack is obviously fantastic.
>>
>>10859342
is there any link for an english patched + saturn ost ready to play for lazy fucks like me?
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>>10866323
nvmd, got it. This link has a zip which is pretty much perfect. Mount, install, patch and play. Pretty easy really.
https://archive.org/details/elf-classics

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I’m pretty sure that people doing those backlit IPS display mods for various Gameboys are just throwing the old still working LCDs away. I’m trying to find a regular OEM LCD for the Gameboy Pocket and there’s just nothing out there.
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I just threw away two original GBA screens and one GB Colour

They're so dark I couldn't imagine ever wanting to use them again
>>
my AGS101 has a problem with its speaker that I can't fix, I wish I could just find replacement motherboards for it from all the retards who gut the console for its screen, but I've never been able to find one.
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>>10858394
I'm waiting on my OLED for gbc. But if I find one with a broken screen I'll get it to reuse my old shell and screen. Can't stand seeing those Gameboy Macro DS abominations.
>>
bump
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>>10864250
>OLED
Why? I agree about the "Macro" shit though. After seeing tards gleefully breaking DS/DS Lites and a couple DSi's for some stupid reason they bother me something fierce.

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Ace Combat appreciation thread?

AC2 music has no right being this good. I appreciate 3 a lot stylistically and everything after but still love 2 today for leaning fully into the 90s Namco thing

https://www.youtube.com/watch?v=USnoVv8rs20
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>>10865124
>Music
>2 > 3 > 1
>>
The Japanese version of 3 is still the best Ace Combat game to this day.
The International release was heavily gimped.
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>>10865343
how so?
>>
namco made a lot of really good arcade styled music in the 90s/ early 2000s it seems like.
>>
ACE COMBAT
-NO RIGHTS-

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How come /vr/ doesn't enjoy gaming on rear-projection televisions?
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>>10864921
>Not much more than any typical CRT.
sauce?
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>>10859337
honestly rear projection TVs suck and sucked then, the two things they had going for them were that they were less bulky than CRTs and had giant screens
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>>10863146
You near Georgia?
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>>10865510
>less bulky than CRTs
They're bulkier in every sense. Are you referring to rear projection LCDs?
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>>10865590
>They're bulkier in every sense
NTA, but you're retarded. A direct view CRT TV with the same screen size as a rear projection CRT TV is going to be "bulkier in every sense". Unless you're talking about how a real car is "bulkier in every sense" compared to your hot wheels toy?

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Going to my first video game con tomorrow, gonna be a bunch of booths selling games and stuff. I'm on the lookout for sega genesis games. Only have a few so far, so I'm wondering what are some essential/must have sega games that arnt crazy expensive?
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>>10866389
Sonic games, Streets of Rage, Vectorman, Aladdin

Earthworm Jim and Cool Spot aren't really essential but they should be cheap
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>>10866392
right on have all of those except cool spot and streets of rage. i'll look into them.

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G-Police for the PS1.
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I remember it being eurojank but good desu much like Colony Wars it's also super difficult.
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>>10866069
that Psygnosis owl disturbs me
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>>10866192

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What are some good modern controlers for retro vidya emulation? I'm thinking of picking up an 8bitdo cause I hear good things but wanna know if anything has any suggestions. Preferably something with bluetooth and the dpad on top.
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>>10864321
OP here and I'm literally asking for alternatives to 8bitdo you fucking illiterate shitwit.
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>>10862897
https://www.manba.cc/products/manba-one-black
Does this look like it could end up being any good?
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>>10862897
get 8bitdo's GBros adapter, it lets you use wiimote compatible controllers on your pc (this means you can use the nes and snes classic mini controllers). It also lets you connect an original Gamecube controller (personally I use the recent Smash re-release on).
the Nintendo Switch online controllers are also great, using the n64 one on pc is objectively the best way to play n64 games besides original hardware
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>>10865984
You know I bought one of those ralphnet adapters and forgot about this one. Whoops I guess, I needed the classic to snes adapter and added the former on as an extra anyways.
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>>10862897
That one is good

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Previous Thread: >>10850851

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhacking.net
romhacks.org
smwcentral.net
metroidconstruction.com
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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Ninja Golf NES port when

Last Ninja 2 & 3 ports while we're at it
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I want to start programming for the pce/tgfx16 and I was wondering if anons had any suggestions. I've found some stuff and resources for some websites but I'm dumb. I was hoping there were some ez tuts with projects posted for 6502.
>found this and am starting it
>https://www.chrismcovell.com/PCEdev/index.html
>only video two right now
>https://pcengine.proboards.com/thread/218/elmers-engine-programming-resource-links
>haven't looked through it but still good to have
>right now doing the videos to start
>https://forums.atariage.com/topic/291066-any-tips-and-utilites-for-pc-enginetg-16-homebrew-programming/
>again haven't looked through it but I recognize
good to have
Besides these resources I need to digest is there anything else you can throw out there or point me in the direction of?
>>
>>10864663
>Anyone know of any Pac-Man romhacks? For any game, I don’t care. I just find it sad Mario has so much but PAC doesn’t
I’m also interested
>>
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>>10864669
Hilarious.
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>>10864807
I think Ninja Golf actually uses 7800's high 320x240 resolution mode.

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I've been playing dragon quest 1 through 3, and I also played Final Fantasy 1. Not to say the latter isn't good but I notice a big difference in charm, fun, accessibility and levels of monotony between them. How did Final Fantasy compete when Dragon Quest already existed? What did the Japanese audience think of FF1 when it hit? I'm aware it was a different time with different time with different expectations which is why I'm asking
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>>10865325
each game is it's own thing,none of them are connected in any way,the coincidence in names is just reusing names and nothing else.
>in one game you have the classic can copy of draquest.
>in other the game is broken beyond repair because stats are build up through damage,so you end up with immunity to elements,venom and so on early on the game.
>other is just drive with bros on open world
so you see is not the same and shouldn't be compared to a superior product like draquest.
>>
>>10865690
This art was cool as fuck when I was a kid. It was the reason I begged my mom to buy it for me. The only way I finished was because my friend gave me the cool Nintendo power guide that had awesome art as well
>>
>>10865325
Sakaguchi was quoted in 1989 as saying the game was "His final fantasy" as he expected the game to flop and didn't expect to remain long at Square. The game was an unexpected success and now we have a long legacy of games as a result.
>>
>>10865626
Mostly dungeon diving that stressed your resources. Phantasy Star II is old school with three bosses in the whole game, two of them in the final dungeon.
>>
>>10865690
>new!
What a miserable lie. It was 3 years old.

I've just played Chrono Cross for the first time and I'm gonna write my thoughts on it down (PS1 version bc im not a faget)
There's a lot of shit to get through here, if Chrono Trigger is a lean steak with all the fat cut off, Chrono Cross is like eating a jar of honey, its thick and gloopy and not always in a good way.

So onto probably the best part of this game, the aesthetics! This in my opinion is the most beautiful video game ever made. This is Square's cg prowess at it's peak. The tropical vistas, those late 90s green and blues which make you dream of endless clear skies. The CGI, the portraits, the backgrounds are all utterly stellar and I'm not afraid to say this game represents the artistic pinnacle of video game graphics.

The music is good and immersive but I felt it was weak compared to Chono Trigger. There are standout moving tracks like ''The Girl Who Stole The Stars'' and the opening theme. The music is quite atmospheric and the punchy 90s synths give it energy long lost from video game osts. However I didn't think the music was as outstanding as Chrono Trigger, it just felt weaker and often less evocative outside the best tracks. Still good however.

This is where things start to go wrong, the gameplay. The mechanics of the game while innovative and fairly stimulating when it comes to strategy at time fall pretty flat on the fun factor. The elemental system is interesting but the game feels so very slow compared to Chrono Trigger. Chrono Trigger's awesome quick battle system probably the reason it's endeared itself to so many normalfags in the first place. Chrono Cross's battles can feel like a real chore sometimes, so I'd possibly say the battle system was misplaced ambition, but overall pretty fine.
(Part 1/3)
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>>10865021
Man, those kids did whatever they fucking wanted. played with powers way beyond their understanding. its no surprise it came back and bit them in the ass.
>>
>>10865094
>>you get all these characters with basically no development

anyone why says this shit clearly never bothered to do the side quests.
>>
>>10865437
The development that happens during the sidequests is minimal. Not to mention that most characters don't have any substantial stake or involvement with the main villains
Despite having a great deal of interesting characters there ends up being little room for characterization during the main plot because it would be impossible to have a different scene ready for each possible party permutation
>>
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>>10855274
for me? its zoah
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>Solt and Peppor
>Salt and pepper

What makes The Strike Series so badass?
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>>10863814
I looked into it some more. Apparently, none of the D.C. landmarks can be destroyed by you in the SNES port, which unfortunately includes the IRS Building. Likely one of those weird censorship moments that all the SNES ports got.
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>>10857789
Did you ever play it with the action replay and just waste motherfuckers with missiles all day?
>>
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>>10865476
>Likely one of those weird censorship moments that all the SNES ports got.
hah, so its censored even worse than we already knew it was.

>shitty music
>no torture in the intro
>can't blow up American buildings
>>
>>10866026
There's also Urban Strike's SNES port removing the entire cutscene of Malone firing his superweapon on New York City.
>>
>>10857789
were these like the Call of Duty of their day?

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What do you think of ff mystic quest?
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>>10865775
There's a difference between not liking something and being ignorant of it.
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>>10859295
It was my first rpg, got at kay bee toys for like $20. Couldnt tell you much since i havent played it in atleast 20 years but i seem to remember a dinosaur? Glad i picked it instead of a dnd starter set that i didnt have friends to play with anyway.
>>
>>10865827
good thing i can do both
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>>10865879
>proud of ignorance
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>>10866304
It actually is kind of impressive to be ignorant of something so pervasive in popular culture in this era of information overload. You have to try to be ignorant of things like that.

how well received was this game back when it came out? was it optimized for hardware of the time? or did people kept complaining about performance like they do with starfield
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>>10864895
fifa 2008 on ps2 is allowed due to being released on 2007.
thing is XP isn't allowed in here due to being not retro since is a 2002 OS which by rules is discarded as not retro and go to >>>/v/
>>
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>>10866073
>bioshock isn't retro since is a dx10 game,to be retro would need to run on dx9
except it is a DX9 game, and no it obviously wont run on a pc from 2001 since the firsts DX9 card didnt come out till 2002 (radeon 9 series), the game only requires 128mb vram and theres a patch to get it running using SM2.0, making it possible to run it on a pc from 2002

git gud, or git lurnt
>>
This game isn't retro and you can easily look up the reviews and even archived forum discussion.
>>
>>10866212
Being able to run it in 640*480 with details set to the lowest and at 10 FPS isn't what matters, what matters are the intended minimum specs
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>>10862595
I don't know anything about these games. Should I give them a try on the Switch? It's 23 euros for all three.

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How does the PS2 version of DQV stack up to the DS remake and the original SFC release? I've been playing through the series and just beat IV on DS.
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>>10866032
Its original intended format was fucking Super Famicom chiptune.
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>>10866072
No it wasn't. Sugiyama always made the music with the intent of performing it live and orchestrated later. Its a running trend with the entire series.
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>>10866096
What he wants to do later means nothing. He had to make it in chiptune first because it's what he had at the time. Once the technology got better, he could afford to do it the way he wanted out the gate, but until then, he made do and created powerful music that sounded great regardless of format. Which is why orchestrated DQ music does not impress me.
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>>10866126
Okay so you like music better when it's more technologically impressive?
I much prefer hearing what the artist actual wanted me to hear in the first place.
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>>10866126
Were are you getting this from though? From all the DQ interviews I've seen, Sugiyama was never the one to actually transpose the music into game format. The programmers / sound programmers would do that.

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Metroid.
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>>10866260
Would a famiclone be equally valid? Those are significantly cheaper.
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>>10866260
the one bad thing about the AV Famicom is no controller mic so you can't use that in games where it's supported
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>>10866284
How common is microphone support in Famicom games?
>>
>>10866284
https://charismaticmegabytes.com/posts/famicom-microphone/

All 28 games that can use it. Note that it would be trivial to patch the ROM to read the controller 2 Select button instead since the mic is a just simple 1 bit flag that gets thrown up when you yell into it.
>>
>>10866284
Also it has a bit different audio mixing circuit so expansion sound is a bit off (only Famicoms made in 1988 and earlier handle expansion audio properly).


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