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Working Designs
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>>
>>5445486
Again, Robert Greene hated Billy Jigglelance.
>>
>>5447941
>exile 2
Garbage changes.
>Silhouette Mirage
Honestly, I liked the changes. The addition of a Campbell's soup reference, however, I disliked. Mostly because the used the same fucking one in Popful Mail.
>>
>>5448643
How could you like the changes to SM? All they did was take a fast paced action game and make it grindy.
>>
>>5448650
I'm sorry... What are you grinding in SM? There're no levels to gain. You mean farming green circle things and triangles?
>>
>>5448659
They lowered the amount of energy you drain doing a same element attack and then jacked up the prices of everything. So instead of running through the levels attacking things organically, sometimes draining, other times killing and cash bashing when it's convenient, if you want decent weapons you have to cadh bash most enemies as well as usually means draining them first. You end up attacking them all three times and it reduces the whole game to a boring crawl. If you you play the WD version and then the original It's like two totally different games, obe a fast paced action platformer and the other a tedious mess.

bonus points for japanese stuff!

source is the commercial for Guardian Recall

https://www.youtube.com/watch?v=KBTt8LhpCbA
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C-C-C-C-CUM LOAD MAKER!!
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>>5449856
Why is Orchid 8 feet tall?
>>
>>5440438
The art is similar but I don't think Range Murata drew the images in your link. If he did that's a first I'm hearing about it.
>>
>>5439931
Ex has lolis, great reason to use.
>>
>>5449856
I used to call her Porkid for obvious reasons

Why is that people never mention Alpha 3 when talking about SF in general?
It's always about 3rd Strike or Super Turbo, hell, even Alpha 2 gets more recognition.
Do people don't like it or what?
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>>
Just ban V-ism, problem solved.
>>
>>5448661
>Just ban V-ism, problem solved.
that's just a band-aid
the arcade version still has universal crouch cancel infinites
>>
>>5447591
Not only can you parry in the air, but in the pre-Third Strike versions of SF3 you even had two types of midair parries. One that kept you close to the opponent, and one that pushed you away.
>>
>>5448343
It's fucked, AFAIK. I can't think of a game that outputs in anything other than 640x480, and the KOF games were likely either filtered or upscaled.
>>
>>5446852
It's that one shit SF game from the CPS2/3 era.

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Previous thread: >>5408415

>Try to keep things /vr/ related: Focus should be on 5th Gen (+Dreamcast) games on back. Slight off topic is fine so long as it's related to CRTs, such as later 16:9 models, HD models, etc. Systems with backwards compatibility are also safe territory, as are re-releases on newer hardware. PC CRTs are also welcome and appreciated.
>Produce OC! Bust out your camera and take photos of your CRTs displaying all sorts of games, featuring all sorts of tubes, using all sorts of signals. Getting good shots can be hard, but if you take enough, at least a few will turn out alright. Tips'n'Tricks™ coming soon.
>Try and give as much information as possible when asking for info on a specific set, or troubleshooting an issue to expedite and help you may receive. As always, Google is your friend and we are your friends with benefits. Older archived threads aren't a bad place to look either; Seriously, there's literally 6 years of backlog at this point.
>Share appreciation for other's choice of technology and personal philosophy of gaming. Always remember to show courtesy in your discussion and moderate yourselves first.

Limited discussion of video processing and scaling devices is alright, but remember to keep the focus on CRTs and CRT accessories.

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J

Comment too long. Click here to view the full text.
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>>5449083
Well this one looks identical to my BVM-20F1U, so if you really got it for free, that's a wild deal. Did they give you the control unit too?
>>
>>5448550
If it's not a 100hz model then honestly, go for it. The sets with this sound setup aren't too easy to come by and generally are in shitty condition for whatever reason.
>>
>>5445365
What game is that?
>>
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>>5445360
Is there a lag with these? Because I've been looking into those as well.

I think this game feels very half baked and not cohesive at all. I think the developers just loaded the game with a bunch of superfluities to give the illusion of content and depth instead of focusing on making a tight-knit, smart game like Super Metroid.
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>>5448596
SotN can be a great game despite not nailing the formula yet.
>>
>>5448596
Ocarina of time is a great game.
>>
>>5449698
It will never happen. He has narcissistic personality disorder. He is obsessed with the attention and control that comes with the project being "in the works" and to ever release it to the public would mean it would be out of his hands and other people would be making projects with it that could possibly surpass his own. Again, never going to happen.

This is an unfortunate thing that happens from time to time in the hacking community, and a shame it happened to a game so well-liked by so many people.
>>
>>5449168

You get the demon in the area he presses the switch. Back in the day I had him on to try him out so it was pretty quick to find the secret.
>>
>>5449168
>"lol just immediately backtrack"
>doesn't immediately try the demon familiar
little excuse indeed

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Today was Mana-sama's birthday.
What LCD handheld game did you play in his honor?
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>>5449583
Oh, cool beans. I think LCD games own.
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>>5449583
He's actually a huge collector of vr games in general. Probably has a better collection than most here.

A translation of his game collection columns:
http://www.mana-sama.net/info.html
>>
>>5449583
>Malice Mizer
Is it true that this song is a Castlevania reference? I remember I first heard of this band when I was doing a bit of research on Castlevania in the first place.
https://youtu.be/fZ7WOV3Vpd8
>>
>>5449645
that's awesome! I definitely did not know that, my appreciation for mana grows.

>>5449708
I have no idea honestly, but considering this new info, it doesn't seem entirely impossible. Do you remember where you read that?
>>
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>>5449708
>>5449930
The title of that song, "Gekka no yasoukyoku" (Nocturne in moonlight) is the same as the japanese title of Symphony of the Night.
Also Mana did actually collaborate with Konami for Harmony of Dissonance, he composed a ringtone released exclusively for japanese cell phones, called "La nuit blance", as a promotion for the game. Sadly, that ringtone seems to be lost forever now.

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Atari 2600: Lifespan 1977–1992.
How is that even possible? There will never be any console with that long life span. Why did Atari suck so much? I can't have nostalgia goggles when it is about Atari, ANY Atari sucked in my opinion and I already hated it back in the day. How do you feel? Where you amazed by the Atari or already like
>yeh that sucks but that's the only thing we have
Is there anything GOOD by Atari? Blue pill me.
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>>
>>5449596
Looks like you'll find your career satisfying
>>
>>5449596
>>5449786
>playing Pressure Cooker on gameboy while on break at McDonalds
livin' the dream
>>
>>5449825
>Invent a catapult system that slings ingredients and condiments towards you, so you can play real life Pressure Cooker
>Has an unexpected fringe benefit of increasing productivity and drive through wait times
>System is applauded by upper management and sent through to corporate, who decide to implement the system in all franchise locations
>Promoted to Chief Brand Officer for your groundbreaking advancements in service
>MCWORLD!
>...Hey, it could happen!
>>
>>5449548
>He seems much nicer, even if seems like he could go on on a chainsaw rampage and keep that jolly grin on his face the entire time.
Glad I am not the only person to see that potential from John Hancock.
>>
I called this atari General so anything atari so why do we have atari copy cat threads on here now? People could have just posted in here. That was the idea.

How the fuck do I beat this nigga
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>>
>>5444487
Or Moon Rod.
Or Crissaegrim.
Or Mourneblade.

>>5444591
>then go wild on his legs.
Make sure to use the Funky Cold Medina first.

>>5444594
God this game needed a hardmode.
>>
>>5446252
Well, it's possible to luck into it, theoretically, someone out there lucked into two of them.
Yes, I know that's farfetched as shit.
>>
>>5449913
>God this game needed a hardmode.
It has one. The faster you play through it the harder it is.
>>
>>5444485
Monotheism.
>>
>>5445775
>SOTN is piss easy
This seems to be a consistent problem with all Metroidvanias. I haven't played one that rally punished me for sloppy playing.

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For anyone interested in some oldskool TM2 online battles, we have a discord group up and running now with all the needed files and instructions to battle it out over the internet. Feel free to stop in.

INVITE LINK: https://discord.gg/ksk5EMX
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>>
>>5448441
I don't think it does actually. I'll have to check later.
>>
>>
>>
>>5440607
I'd forgotten how challenging this game was until I played it recently and was pinned against the eiffel tower being mercilessly raped by bouncing pink balls all while hearing huehuehuehue
>>
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I am Calypso, and I thank you for playing Twisted Metal!

Why do easy games upset people so badly on this board?
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>>
>>5449813
That's why most who complain about a lack of challenge in easy games want optional difficulty modes rather than changes to base difficulty. It's good to have options, and very frustrating when you get bored with a game not because its mechanics and design are bad but because the devs couldn't be bothered to tune some health and damage values/timers for a hard mode.
>>
>>5449832
>>5449859
Maybe some people play games for the experience instead of the “challenge”?
>>
>>5449876
And? Doesn't have anything to do with what I said. Easy modes let you turn any game into "an experience" while hard modes potentially let you turn any game into a fun challenge. Also consider Naughty Dog's cinematic experiences fag
>>
>>5448423
cuz normies beat easy games and act proud of it, like they accomplished something, but they probably can't even beat one actually challenging game.
>>
Walking simulators are a totally legit genre guys. No need to hate on Kirby for being one.

What games would you add to the Dreamcast Collection?
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>>
Illbleed
Power Stone 1 & 2
Alien Front Online
Phantasy Star Online
>>
Skies of Arcadia
>>
A better version of Sonic Adventure since Adventure DX is built on an older, broken version of SA1 than what was released on the Dreamcast and the PC port is based on that shit Gamecube version.
>>
>>5448245
i was talking about sonic you retard
>>
Shen fucking mu 1 and 2.
The only reason to get a Dreamcast. Also no House of the Dead? Seriously fuck that list.

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I wish they tried to make a game like this again
>>
>>5449048
Wasn't Mystic Arc supposed to be a sort of sequel?
>>
>>5449501
It was kinda like Secret of Evermore, same code base or engine or whatever you want to call it, different game though
>>
It was a mediocre game. Why did you like it?
>>
I do like how every playthrough of the game ends up being somewhat unique, mostly due to the character choices available and the unpredictability of the other disciples. The combat isn't especially deep, but the high difficulty forces you to master what's there, and good planning can often remove the need for grinding. I also really like the music and art style.

It is a shame that good planning doesn't always remove the need for grinding, though. A few areas have pretty absurd spikes in enemy power, and this can be aggravated further by how some characters drop off in strength and utility as the game progresses. Sometimes there really is no way to avoid spending time gaining levels in the hopes that you'll be able to survive a single attack. I really like the game otherwise, but I don't have much tolerance for mandatory grinding these days.
>>
>>5449048

I fukken loved this game back in the day. And yes it feels unique. There is a direct sequel called 7th saga 2 for the super famicom. I don't think that one came out in amerifat land though.

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Hey fellas, my in law's were just gonna throw this away and I recall seeing some people saying a working crt is valuable to retro vidya collectors. Is this worth selling and where should I sell it?
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>>5446890
We get cheap china shit here all the time and yet I see CRTs being sold for cheap. They're marketed as "flat screen" though but they're cleaely CRTs.
>>
>>5449731
You're marketed as old enough to post here but you're cleaely too young to have learned basic vocabulary, like the meaning of "flat". Spoiler alert. When you get to first grade they teach geography and you'll learn that the earth isn't flat.
>>
OP may be too young to know that RCA CRTs of that era were ghetto-tier to begin with. Anyhow, a quick perusal of your local craigslist will show well enough that the TV isn't worth the time it takes to list it (unless giving away, and even that is not a sure thing). Better models are going for 15 bucks or free. Either keep it for yourself (it'll work fine for light gun gaming), give it away, or dump it.
>>
Test
>>
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>>5449282
I hate to be the obnoxious ketoposter, but consider keto or at the very least cut the amount of carbs you normally eat. I guarantee you'll feel full for longer periods of time, the weight will come off quicker and your risk of diabetes will shrink.

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Did any of you own this?
What do you think of it?
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>>5446268
This is the only reason to go back to play it.
>>
Didn't own one, but I did play some Warioland once, was pretty good.
The impression I get is that most of the games are pretty alright, some even good, but that the system is just poorly suited for human anatomy.
People complain about headaches, and blame eyestrain, but more likely the cause is neckstrain, because it's really hard to find a good and comfortable position to play in, most putting it on a table or desk and lurching forward with their neck at an unpleasant angle, to look into it.

>>5446108
That's funny as shit.
Did anyone actually ever go blind from one?

>>5446268
I never played that one, but the footage I've seen looks really rad.
>>
>>5446865
>cheeto dust on the eyepiece
"I feared for my life and property, your honor."
>>
>>5447834
They never released the link cable for the VB, right? Is it possible to fashion a suitable stand-in, would it work, were any of the games programmed for it?
>>
>>5446072
Am I wrong but I always believed the legs were supposed to go the other way?

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Did you know Mario isn't human?
>>
YOSHI wears a saddle, not a shell!
Sonic's arms ain't blue!
>>
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