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File: virtue.jpg (3.4 MB, 4032x3024)
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Previous thread: >>5855419

>Try to keep things /vr/ related: Focus should be on 5th Gen (+Dreamcast) games on back. Slight off topic is fine so long as it's related to CRTs, such as later 16:9 models, HD models, etc. Systems with backwards compatibility are also safe territory, as are re-releases on newer hardware. PC CRTs are also welcome and appreciated.
>Produce OC! Bust out your camera and take photos of your CRTs displaying all sorts of games, featuring all sorts of tubes, using all sorts of signals. Getting good shots can be hard, but if you take enough, at least a few will turn out alright. Tips'n'Tricks™ coming soon.
>Try and give as much information as possible when asking for info on a specific set, or troubleshooting an issue to expedite and help you may receive. As always, Google is your friend and we are your friends with benefits. Older archived threads aren't a bad place to look either; Seriously, there's literally 6 years of backlog at this point.
>Share appreciation for other's choice of technology and personal philosophy of gaming. Always remember to show courtesy in your discussion and moderate yourselves first.

Limited discussion of video processing and scaling devices is alright, but remember to keep the focus on CRTs and CRT accessories.

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J

Comment too long. Click here to view the full text.
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>>
>>5895030
>>5895027
>>5895024
>>5894032
>>5893979
>>5894001
Okay, I'm a bit closer. I'm getting picture and sound but everything is dark as fuck and tinted red, i think.
>>
>>5896049
It looks like I'm missing green somehow. Oh well, I can still play via scart on a couple other monitors for now.
>>
>>5896021
>chroma subsampling
>flawless
And it's not "what people believe", the external frame buffer is literally YUY2. And the official cable doesn't even interpolate the chroma (which turns out to be a good thing for GBI, but bad for everything else).
>>
>>5893905
Holy fuck yes, goddam boomers gatekeeping all the nice arcade tubes.
>>
>>5896898
>>5893905
redpill me on this

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*IS RESPONSIBLE FOR MAKING EVERYONE BELIEVE CRTS LOOKED LIKE SHIT*
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>s-video
>>
>>5896470
>Is this from robot jox?
Yup!
>>
>>5896470
Tomorrow is going to be a Happy Monday ;)
>>
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>falls out of the socket
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>>5896854
Don't pull the cable you colossal retard

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Let's discuss tone and atmosphere.
Mother 1 feels like a classic 80s comic of age adventure movie, it's no secret that movies like The Goonies or Stand By Me were influential for Itoi's vision and I think the first game captures that same feeling of kids going through really dangerous places and situations, in a way Mother 1 feels the most realistic, while still having its magic or cartoonish moments.
Mother 2 is the 90s sequel and it shows. It's very "Nickelodeon" in terms of aesthetics, can't help but get reminded of stuff like Rocko's Modern Life or Ren and Stimpy with Mother 2's art style and even music, as opposed to Mother 1 which made me think more of 50s and 60s cartoons, like Peanuts or even Iron Man 28.
Mother 3 deviates a lot, it started as a 3D game for N64 and had a really unique aesthetic, in a way it reminds me of european classic comics, stuff like Lucky Luke or Asterix, I get that sort of vibe from the 3D character models and general aesthetic of what we could see of that version of the game.
With the GBA release of it, they just went back to the classic Mother 2 spritework in 2D.
Mother 3 is inspired more directly by literature than its predecessor titles, which were more inspired by movies, and it shows in the narrative and structure of the game. The actual book this game was inspired by was The Notebook, the first in the Claus and Lucas trilogy of novels by Agota Kristof. Itoi mentioned he actually tamed the plot a lot for the GBA game compared to the N64 original. Mother 3 still has its dark moments, but it doesn't come close to the levels of darkness in the Kristof novel.
However I also think Mother 3 has elements of classic 19th century novels, such as Heidi (the girl of the alps), which also reminds me of the anime Heidi, directed by Hayao Miyazaki. I've seen many people say Mother 3 has a Ghibli feel and I guess it does, in a way.
What's your take on each game? Do you agree with me?
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>>5891347
No, that's a solo Dixie cup with the Jazz pattern (unofficially known as the Solo Jazz) on it, designed by Gina Ekiss in the late 80s or 90s before 1992. Produced by the Sweetheart Cup company, cups hit the shelves in the late 1992. The pattern became an instant success.
>>
why does earthbound have so much superfluous stuff in it? snakes, seasonings even some weapons.
>>
>>5895475
Why not
>>
>>5895475
Just extra flavor for the world. Even if you never use the snakes or seasonings, it's the idea that they're there for you to use anyway that's fun. I mean there quickly comes a point where you'd almost never need to eat a pizza, but still *you can order pizza in the game*! It's all those little touches that make EarthBound feel so quirky, so whimsical, so... "EarthBound".
>>
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Paula!

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How do I improve my pixel art? Used Strider as a reference.
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>>
reposting from /ic/ just in case:
>proportions are actually okay for the most part
>chest is a shapeless blob
>cape is stiff and doesn't look like cloth at all
>lack of consistency, some parts have outlines but others don't?
overall it needs a lot of work but you're definitely on the right track. i suggest you take a look at sprites from games like street fighter and mark of the wolves since you seem to be going for a similar style to them. pixel art is just a medium so you can grind your fundies like perspective and anatomy any way you want to as long as you're making sure you do it consciously. honestly if i were you i'd join a discord server or a forum with people who know what they're talking about so you can get a constant stream of advice and criticism to improve with
>>5892345
most people use either mice or tablets, just pick whatever you feel comfortable with
>>5892373
that's actually a good technique but it's not going to be of much use in OP's case
>>5893906
wrong. the fundamentals are what's in your brain and have nothing to do with the medium you're working with. just because some people have some warped idea that pixel art is dumbed down doesn't mean it's true
>>
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>>5892325
Back in the early days of NES emulation I honed my pixel art/sprite editing skills by editing on-screen NES graphics directly inside Nesticle using its Pattern Table feature. Nowadays you'd be lucky if you even get one of those old DOS emus to run, so your best bet is to study the classics and see what worked and what didn't. There's a fine art to making things look square pixels look smooth, and your sprite here commits several cardinal sins. Study, study, study and practice, practice, practice.

Pic related is a Mega Man sprite I drew a few weeks ago. I started off drawing him from memory, but as much MM as I've played in my lifetime I still had to use the original sprite as a reference. And that's really all it comes down to. If you get to a point where you understand what works and why and you can edit existing sprites into something new, then you're all set to be making original work from scratch.
>>
>>5894472
>weebshit
On a retro video game board, oh noes!
>>
>>5893906
>Practice art with a regular medium first. You can’t get good at pixel art without a good foundation in the fundamentals.
There are sprite artists who can't draw squat with a pencil and paper. It's completely different when you're drawing pixel by pixel instead of in continuous lines.
>>
>>5896334
>that pillowshading and highlights
bruh where the heck is your light source coming from
>>5896752
almost no one draws pixel-by-pixel unless it's something really small, but you're mostly right about the rest. pixel art can actually feel closer to sculpting than drawing traditionally depending on how you do it

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What's our definitive version, PC or PS1?
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>>
>>5888969
MGS1 being built around the limitations of the hardware when TTS was closer to MGS2 leading to shit like being able to beat Ocelot in first person view without moving an inch is enough of a reason for me to recommend MGS1 over TTS.

On top of that yeah fuck Kojima suddenly caring about the script when Snake now leap frogs off missiles
>>
>>5896431
That's the stupidest complaint about TTS. You don't HAVE to use the first person shooting if you wish.
>>
>>5887486
Having played Rainbow 6, this seemed like a step backwards.
>>
>>5896464
They are different games.
>>
>>5896439
It doesn't matter. Except for the Sniper Wolf fight, none of the others were redesigned with the MGS2 controls in mind. Even the devs themselves saw how stupid it would be to defeat Sniper Wolf with a pistol, so they tripled the length of the corridor. Too bad they didn't do the same for the others.

bless the lad that discovered using a nice gritty pencil eraser for cleaning those pins
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>>
>>5895592
you know that WHO GIVES A FUCK YOU FAGGOT
>>
>>5895592
This, you have to be careful with that shit. You're using it as an abrasive and literally trying to scrape the corrosion/dirt/whatever away. Go too hard with it and you take the gold plating off the contacts and fuck your shit up.
>>
>>5895592
huh good tip, curious if a kneadable eraser would be even better if you're after something softer
>>
I usually try an eraser first, then alcohol. If neither works, I’ve found some success simply scraping off corrosion with a thumb tack.
>>
>>5895631
Don't use any erasers that are 'colored' only plain soft white erasers. I think that's the most important part.

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I miss this lil nigga like you wouldn't believe
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>>
>>
>>5896549
>>
>>5895458
I always liked 'em. They seemed like they wanted to be up there with Capcom and Konami, but never had the budget or talent to reach that level. Didn't stop them from making some legit fun stuff, though. I love Burgertime, Two Crude and Sly Spy in particular.
>>
>>5895514
everything was shit on nes, who gives a fuck.
>>
>>5896879
Pathetic cope.

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Are there any procedurally generated native retro games, ie ones that randomize themselves and are different with every play?
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>>
>>5896746
It's pretty much just a bite-sized roguelike. It's pretty good. There's a fan translation but you could probably get by without it if you really wanted to.
>>
>>5896746
It's just a shitty clone of the classic Cave Wonders for the Supervision. Too bad the Supervision flopped so not many people have played Cave Wonders but you really should.
>>
>>5896760
Lmao
procedure -> procedural, i.e. made by recipe
random -> outcomes are not deterministic
pseudorandom -> outcomes 'appear' random but arent

all roguelikes are procedural, and as far as I know pseudorandom
>>
>>5896676
All the old roguelikes and those before rogue (like plato DND) and likely many strategy games with custom scenarios
>>
>>5896676
Burning Rangers after beating th game the first time then you can play again where the stages are "randomized" and different every time.

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Jazz Jackrabbit thread
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>>
Jizz Jackoffbit
>>
I've only played 2. Is 1 worth playing?
>>
>>5896529
Personally I enjoyed 1 more than 2.
>>
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Furry kissing
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>>5896453
https://youtu.be/GeuDdE6GBlQ

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is it possible to remove the rainbow banding on a genesis?

mine has this ugly effect on dark or blue screens and also on sonic 1 waterfall
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>>
>someone mentioned the encoder
>nah, the CXA1145 is fine, ignore the fact it's known to introduce noise
Upgrade to a CXA1645 or CXA2075. No more bars on blue screens.
>>
>>5895839
most of the blue jailbars are because of the blue line being next to the subcarrier line on the genesis motherboard. They even appear (slightly) in RGB.
Though it is true that the 1645 is a better chip.
>>
>>5893047
Soul
>>
>>5893135
>paying more for the games yanks get at standard price
>can’t bring games over to friends’ houses or borrow friends’ games because you’re the only autist who imports their shit from another region
>probably doesn’t matter since you didn’t have friends
Truly, the superior experience.
>>
>>5893135
imagine bragging that your vidya is so trash that you have to pay out the ass to get proper games imported from across the world instead.

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>Everyone brings up how superior EWJ is on the Genesis
>Nobody brings up how superior EWJ2 is on the SNES

Why is that?
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>>
>>5893150
Personally I could never get into the games. The controls are too floaty, you seem to fall straight through platforms all the time and the level design is all over the place. I want to get into it because it's Earthworm Jim but it's just not at all satisfying to play.
>>
>>5893169
if you think doc stages are improvement then you're hopeless
>>
>>5895929
Why doesn't your poll include Menace 2 the Galaxy?
>>
>>5888437
Yep
>>
>>5888741
>Down the Tubes
Casual detected.

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It's that time again /vr/.
I'm here to spam Sanitarium (PC) as my recommendation for spooky vibes.
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>>5896062
Ok
>>
>>5895883
It’s just Laura getting fucked by a dog, hardly illegal.
>>
>>5896805
Wow really?
>tries to verify using google
>game name too generic to find anything meaningful
I guess I'll have to take your word for it
>>
Obligatory.
>>

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Apparently this game doesn't work in any emulator? I'm in PAL shitland so I can't even play it on real hardware.
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>>
Nice to see someone posting this. As mentioned by others, it didn't work on the PS2, either.

I had a long demo of this game on a demo disc and my friend and I played it to death, but we could never find the full game. This was in a small town in England and of course was before Amazon took off, so if we couldn't find a game in the local shops we assumed it was unattainable.

A few years later my friend found a copy somewhere and we were so excited to finally play the full game and eagerly went to play it. By then we both had PS2s and of course due to the supposed backward compatibility, we hadn't keep our PS1s.

At first we assumed it was a faulty disc. When we got to the menu screen it was glitched out and the game was totally unplayable. Only later on did we realise what the real problem was.

Yeah it's a clunky Zelda clone, but it's a very nostaligiac feeling game and I loved the music.
>>
>>5895574
I found my copy in a bargain bin in morrisons around 2000
>>
>>5893713
What the fuck are you on? This game was realesed in Europe
>>
>>5896642
I'm not playing it at half speed.
>>
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>>5893713

It's one of the four known games that don't work at all in Mednafen.

This is the forum to ask about it:
https://forum.fobby.net/

I'm about to buy one of these, /vr/. I had the original one when I was a kid, but I heard this model have the chip with the best quality image. I plan to RGB mod it and play it on a CRT. Talk me out of it by convincing me that I already can play everything on emulators.
>>
>>5896749
Just buy a super nt
>>
>>5896749
Buy model 1
>>
>>5896749
Maybe this is just me, but I don't think it's worth it. It shouldn't really matter, but the aesthetics of a console's hardware matters to me, and the (non-american) SNES looks beautiful whereas the SNES Jr. has a really terrible look to it.
>>
What a waste

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What did Ed Boon mean by this?
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>>5895825
>how much they hate lgbt people, minorities and jews
It's as much full of BLM faggots, Jewish faggots, Commie faggots, and faggot faggots as it is white nat. faggots. They shit on all of each other all the time. There are no oppressed groups there. Everyone gets the stick, so quit with the bullshitting, ultra 'tard.
>>
>>5896265
Saving this copy pasta. Its good bait.
>>
>>5896380
Not true. I frequent /pol/ often and I have a master's degree in counseling.
>>
>>5896389
https://twitter.com/chrisdummitt1/status/1174003348204326915
https://quillette.com/2019/09/17/i-basically-just-made-it-up-confessions-of-a-social-constructionist/
>>
>>5894995
We definitely would if they wouldn't constantly bring up their fucking gender in a video-games board.


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