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Happy Valentines Day!

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that replying to other posters is what keeps the thread alive, not dumping walls of text.

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Worldbuilding links: https://pastebin.com/JNnj79S5

Previous Thread: >>70877544

Setting Prompts

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>If magic or the Gods are involved then anything is possible.
I'm fine with the population believing this, but I'm trying to avoid this is a real reason for things happening in my setting. Thanks, though.
I was thinking of something like that, it will fit since switzerland also experienced religious wars.
Zealot anon back with some classifications of monsters.

>Convert: massive scale monsters which forcibly absorb and integrate low health enemies infected with zeal, gaining aspects of their physical appearance, some of their abilities or traits, and remaining health

>Prophet: zealot monsters which forcibly causes the geography of the world to change around it, pulling psychic terrain out of its world into ours. More advanced prophets can pull our world into its own, and even inflict nonsensical navigation on its adversaries such as altering gravity and subjecting lifeforms to non Euclid geometry

>seraphic: these creatures are invisible to other lifeforms unless they themselves are infected with zeal. Additionally, prolonged proximity to them can cause lifeforms to eventually go critical, transforming into lesser seraphic zealots under its control

>Heretics: possess all three greater zealot attributes
My boyfriend is an indigene, and anything that white washes colonialism is a huge no-go. Even just among him and his immediate family, centuries after colonization began, his grandfather had a sister that was taken from their family as a 9 year old and placed into adoption that they never saw again for 2 decades. His mother was raped by a white cop who got the case dropped in court and escaped any justice. His uncle, father, and grandfather on his mother's side all killed themselves due to years of depression along with substance abuse that they turned to due to having lived in poverty, one of his male cousins was shot when he was a teenager by a cop. Many of his relatives who lived on plantations don't have clean running water, and the Canadian government is building a pipeline through their territory that would disrupt the ecosystem and their way of life(the cause of the Wet'suwet'en protests you've been hearing about), outside of Canada America just destroyed sacred land and burial sites at the Mexican border that belonged to the matives to make room for their wall. Most native languages are endangered and have only a few hundred to a few thousand speakers, due to conversion to English/French being forced upon them(they would be beaten if they spoke a native language, and most schools taught only in those languages, along with many children being forcibly relocated to European Christian adopters), their religions are equally endangered, many of the information you find on Wikipedia or other websites isn't even accurate to what the actual religious beliefs and practices of the native people are.

They're reduced to stereotypes or savages in the media, including whitewashing of genocide and colonization or portraying the natives as 'the real bad guys' or having a white savior plot that doesn't actually represent the natives any more than as supports for the white protagonist.

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Cthulhu Dark Ages has been made available on PDF, a book release is to follow.
Anyway despite being the second most popular game on Roll20 and despite being 'the' most popular TTRPG in Japan every time I search the archive there is no Call of Cthulhu or Chaosium thread, why is that? Anyway, Call of Cthulhu thread.

guess I already did a thread question, but here's another one anyway:
How do you properly immerse a player in their character? I feel like that is something that is particularly hard to pull off in a horror game, because the player can't really relate to just how much the character's world is being turned upside down by the horrors they're witnessing, any tips?
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read module throughly, use ready made modules before designing your own
coc also has some rules concerning rerolls, missing clues etc do check them out
Yeah I'm running the 7th edition, it says it toned down the lethality which is good because ideally my players will get attached to their characters.
After being confused for years I finally got what is this «other CoC» people mention around those parts. Fucking call of cthulhu...
The only other CoC I know is Clash of Clans, what are you referring to?
Corruption of Champions, it's a game that came out in alpha in 2011, technically 2010 but it didn't have a name at that point.
It's a text porn game.

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Look, I don't normally make these, deal with it.

Previous Thread: >>70985279

Links for whatever: https://pastebin.com/h8Tz2ze8

>What are some habits of your gaming group that really irk you?

>What designer's games just piss you off?

>What games do you play to blow off your frustrations?
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Sounds pretty much exactly how I thought minus a few points I was afraid of. Thanks guys!
Stop posting. Are you an idiot? You add nothing to the thread but your shitty, biased opinion.
I really want to buy a Lacerda game even though I'm pretty sure I'm only intelectually interested in the kitchen sink design, but it'll actually be a pretty lukewarm gaming session, and my friends won't like it, and all that for the prices of 2, 3 great games.

...Kanban seems streamlined enough though

What's been your experience with uncle Vital?
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I would like to comment that I played a 3 player game of Spirit island and it was a slog, but playing solo is quite fun actually.

I am thinking about a better way to play the game with more players (no more than 3). The biggest issue we had is that we kept checking each others cards and possible moves and tried to work together.

Thinking about it again, I believe each one of us should have minded our own islands and limited ourselves to that most of the time to cut down the brain crunching issues that we had.

Nonetheless, I thoroughly enjoy the theme and the art of the game.
What are some good games that can be for 2 players? Doesn't matter about complexity or difficulty since we aren't retards.

>gets butthurt about being saved by a little girl

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face it, Soiboi and his Butthurtblueberry "marines" fell long ago. She Who Thirsts is merely sitting back, until the time to claim Her/His own comes.
Put your trip back on Bowen
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what in the fuckiest of fucks is GW writing, that every interpretation or even account of what happened is different?
are people that hellbent on trolling and just make this shit up, or is half the 40k fan base straight up illiterate?
or is the fault with GW/BL, because their people write convoluted bullshit?
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>mfw Bobby G is larping as Diocletian 43,000 years in the future

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Can Dark Sun be successfully sold to this new DnD trigger warning crowd that has taken over?

Or is it too much for them and that's why we haven't gotten 5e support for it yet?
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That's... Gross
>can't think about the things you enjoy without getting mad about how imaginary SJWs will feel about them
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>Can Dark Sun be successfully sold to this new DnD trigger warning crowd that has taken over?
The reason why dark sun or any other setting recieves little to no support is due to WOTC's policies which have nothing to do with SJWs.

Since 5e there were tons of new blood who had no loyalty or nostalgia for previous settings, so WOTC doesn't give a fuck about them. Why do anything when you can publish critical role or rick and morty book and sell it to far more people.
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holy shit you're obsessed.
They'd rather push things they KNOW will sell than gamble on "old" concepts. Hence Rick and Morty and other shit.

Kata Edition


The FF Beta:

5E Mantis stuff:

5E Character Generator:

FFG Fiction:

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The FFG bought L5R literally because AEG decided that if Onyx Edition wont work out they are gassing it.
Spoiler: they were about to gas it.
It depends, really. Their parent company could view it as competing with themselves if they license it out to another gaming company, but if it sells as well as you say, it would be tempting.
>FFG's RPG department dies the second a ronin supplement is put out for L5R
guys I think John Wick hexed the company
Crab: Steel / Rock (with Sturdy)
Crane: Flying / Water (with Dazzling)
Dragon: Dragon / Ground (with Forewarn)
Lion: Fighting / Fire (with Sheer Force)
Phoenix: Normal / Psychic (with Protean)
Scorpion: Dark / Poison (with Disguise)
Unicorn: Fairy / Grass (with Pixilate)
Mantis: Electric (with Water Absorb)
that's all that was said in that section aside from a further "i can't reveal more."

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Bushiroad Cardgames General #127

King of the Diceroll Format Edition

Come and discuss Vanguard, Buddyfight, Weiss, or any other games/properties Bushiroad owns.

Beginner guide, decklists and other info:
https://pastebin.com/QxKQRhrQ (embed)

Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games:
https://pastebin.com/7Fj8VqA2 (embed)

Release schedule (Vanguard):
【VGE-V-EB11】 Extra Booster 11: Crystal Melody: January 31th, 2020
【VGE-V-EB12】 Extra Booster 12: Team Dragon's Vanity!: March 6, 2020

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Highlander, although I wouldn't recommend it in Coral it could work because she returns a card from the drop. SC a sister, soulblast her, and bring it back to hand through Coral.
How about make murakumo and nubatama look more different from eachother. Most of their cards look too samey.
It's completely redundant in coral though since the whole point of that deck already is that your units hit with big numbers and 2 crit.
They did that a little bit by giving Nubatama actual dragons, but then they started giving murakumo dragons too. It's a mess
Narukami was a mistake.

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A master and an apprentice.


Is this an effective way of consolidating power?
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Funny how you can't even get people to talk about anything without having the MUH DND crowd crawling out of their moms asscrack
The Rule of Two works in theory, provided that
>The Master teaches his apprentice everything
>The Apprentice fairly defeats his master by being stronger and more powerful in the force than his Master

Given the conditions above, it would basically allow the Sith to continue growing exponentially in power as each Sith Master has to be stronger than the Master that came before him, and limiting the Sith to only two prevents sabotage, subterfuge and general in-fighting that would prevent the Sith from becoming stronger. The only issue is that when applied in practice, the Master will end up either withholding his knowledge from his Apprentice in order to prolong his life, or the Apprentice will prematurely kill his Master to sieze power for himself.

As did Dooku by having Ventress under his wing, and Vader with his various apprentices, and also Sidious for training Maul before killing Plageius, and Maul for training his brother without killing Sidious first, and also Sidious again for killing his master in his sleep.

None of the Sith from the trilogy trilogy ever really treated the Rule of Two as anything more than a Rough Guideline of Two.
Selfishness and distrust are inherent drawbacks of the Dark Side, it seems.

The greatest strength of the Sith is their greatest weakness: they are so singularly ambitious in consolidating power that they will take any opportunity to have it for themselves at any cost due to the incredible amount of paranoia that only builds up among 2 of them with every new discovery made. Many secrets are forever lost to future generations because even in death these are incredible spiteful, hateful beings.

The bottom line is that if you ever truly wish to be recognized as a Sith Lord among your own kind then you and you alone must be responsible for having done or created something that grants you a legacy transcending death itself. Anything less and you are nobody.
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This I never understood about the old and the new sith.
Nowhere in the sith code does it say that you must kill your friends and allies to become stronger. The point of the code is to achieve freedom through power, but you don't really need to destroy your close ones to get that, as it's your choice to be with them or fight for them.
In case of the Force, the strength is a choice. You can backstab and kill your way to power, but in the end it will be nothing but useless shit. A force user with a strong heart will still overcome any jedi or sith that trade their soul and heart for power of knowledge.
I guess what I'm trying to say is that the real Force is the loved ones we found along the way.

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Da Collage edition

>WIP Tutorial Images Mega

>New GW paints comparision

>Citadel Painting Guides:

>Figure painter magazine issues 1-36

>Weathering hobby magazines

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Mel is a nice place to start... even if his laugh does get on muh tits.
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How's my DP (magnetized arms options)
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noice, thanks mate
Looks like shit, so that means you've done a good job with it.

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Have you or anyone in your game ever been given a sentient, or emotional weapon? What was the result of this? Was it a corrupting influence? A sage adviser? A dear friend? What form did it take? Baring that, what weapons have you gotten attached too over the course of your ttrpg career?

In my last session of 5e, a whispering sword turned into shadows and bonded to my weapons, forming something new. Now i'm left on a cliffhanger for next week and hungering for stories.
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I cum during my posts
I just found one manga about a has-been middle aged adventurer getting a magic sword. Said sword was made by the goddess of love and war, and is a total horndog that gets more powerful the more women in his harem and talks like a dirty old man (and I choose to read it’s voice with that of a cute girls). The protag doesn’t really care for destiny though and more just wants to relive his youth, and maybe bone some chicks if he’s in the mood.
My current campaign is set in the same world as the last one. The party is currently in possession of a dagger with the soul of a NPC from the last campaign trapped inside. Finding him a body is our secondary objective
Ive done it a few times. Usually i just have the sword give off its raw emotion and move itself around limitidly. But there was one campaign where i gave the rogue a sentient rapier, it was a bard who had an ego so great that he made his sword trap his soul so he may expose himself for all eternity in the company of (preferably) female wielders. He was was a showman so when you drew him from his shearh youd gain a nonus to your crits
this but you

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Paizo Games General /pgg/

What does your character like to read?

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/7X72Scnc
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/ri7WTyr2
/sfg/ (starfinder) link repository: https://pastebin.com/r8DuiE7f

Previous Thread: >>70998553
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You’ll need to spend quite the pretty penny to afford all those things! This Icon must be a high-class hussy to wear specially-tailored sex scents. Don’t forget your Clothing (Professional) to get that +1 for Profession (Courtesan!)
>Pheromonal perfume
>Not society approved
Colour me fucking surprised.
How would Golarion look like if you applied Eberron's NPCs actually being NPC classes thing to it?
PM them
Tell me more about these
>Mech rules

"If you answer my questions within the next 60 seconds I can revivify you."

Clerics are badass
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>They die
>They go to heaven
What now retard
Way to show you don't play ttrpgs
You do realize they don't have to tell the truth, right? And unless you're a cleric of an evil deity, you've just lost your powers with all the throat slitting.
doesn't seem like a very different proposition from saying "if you answer my questions within the next 60 seconds I *won't* slit your throat", does it?
Stolen from a reddit thread.

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How would your party fare in the Dogscape?
I would set it on fire and kill myself if that didn't work.
Dog has many layers ed-boy.

Hey /tg/,
I'm running a campaign soon and sent out a consent sheet. Turns out more than one of my players are not okay with basically anything. Self-harm? No, Miscarriage? No, Too much gore? No. I can understand some of them but no gore? How am I supposed to kill creatures? "He is now dead, collapsed in a pile of flowers and chai"? Luckily it's only 2 of 6 players so I could kick them. Idk though. What normally happens with you guys?
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Simple. Expand the sexual assault section to include graphic descriptions of the sexual assault being rated instead of just being one question.
Cops? Alright I'm guessing 'muricca but what if one of the players turns out to be police?
Also, get fucked you're not getting away with your crime spree that easily. I see what you're trying to do...
>No Cops
leftypol's thataway newfriend
You don’t know what censorship means, do you?

..Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to AuschwitzNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>71002509

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First for loli infiltrators.

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