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Archives and other resources: https://pastebin.com/vrqYhnpu
Previous thread: >>63486469
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Am I BLIND or is it missing where it says how much gold you start with?
>you have nothing but the common clothes you so adore, the 100 gold you have inherited
at the bottom of the first text box, it's honestly kinda hidden
>Fasad Hajjar
Either his dad is Ganondorf, or he really hated him.
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Welcome to Nobledark Imperium: a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.

https://1d4chan.org/wiki/Nobledark_Imperium_Notes(oh god somebody please help)

>Spirit of Integrity
>More on Hubworlders, Vespid, and Tarellians
>Amallyn Shadowguide

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Very much appreciated, thanks.

>Is that a pun on something?
I believe it's from hentai.
We've been saying the heart of Shaa-dome bleeds right into Slaanesh's palace since the concept first came up, and we could have that be the case even if the heart of the eye actually is geometrically the thing the shellworld orbits. having Shaa-dome's home star be a black hole also presents an interesting possibility for an event in the history of the Old Empire.
Or the Blackhole was the star and now just represents ravenous hunger.

Only thing I would change is have the black hole orbit the shellworld. Eldar are the centre or the universe, their cosmology unbound by strict physics should represent that.
Between Nobledark and Roboutian Heresy I've had more fun with 40k recently than in years.
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Big tiddy nuns and shit.


Croneworlder and Dark Eldar date night.

have pic

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Move 6
Def 4
Hits 3
Str 3
Agi 4
Int 10
Morale 9

Special: Invent, Leader (2), Luck (6), Repair, Resist Vacuum (3+), Time Lord
Sonic Screwdriver, Surprise/Confuse

Sonic Screwdriver
Range 6"
Hit 4+

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minus fou-
STR 7 (-2)
DEX 9 (-1)
CON 30 (+10)
INT 30 (+10)
WIS 6 (-2)
CHA 19 (+4) but makes all rolls with disadvantage.
extremely clever player/GM out of 10

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Stat him.
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>Coercion +5
>Politics +5
>Logical Debate +4
>Speech +4
>Tactics and Strategy +4
>4D chess +3
>Sword Defense +2

>Courage -1
>Avoid Distraction -2

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>Space parted as though cut open by the sharpest edge. Amber light spilled out, brighter than a thousand suns and simultaneously existing in many realms of perception. The blade that cut the void open slid through the passage it had made. But this was no blade, this was a void-born colossus of gold and marble, a warship of inhuman proportions. Its prow was eagle-winged and magnificent, its length studded with vast cities of statuary and palaces of war. It was a starship, but a starship unlike any other. Built for the most peerless individual the galaxy had ever known. This was the flagship of the Emperor himself. The Imperator Somnium. Flocks of battleships attended the Master of Mankind. Each was a titanic engine of void-war, but the immensity of their master’s vessel rendered them ordinary.
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>but what happened to this bad boy?

Probably destroyed as the traitors destroyed Luna's defenses, scattered Terra's defensive fleets and began making planetfall. If it survived, it's probably on a permanent, and largely ceremonial, defensive station around Tera.
I'm tempted to go drag out that Star Wars copypasta with a ship so big the 3km tall bridge windows cause the bridge crew to develop uncurable vertigo and a right hand turn accidentally wipes out half the fleet escorting it over the course of an hour when the thrust regulator fails or some shit.
I think they were going for 'dream of the emperor' or something, but it just translates as 'emperor dream'.
I love the one where the system chiefs start civil wars from engineering to cooks etc.
>HMS DimmaDong
This is awesome, bullshit like this is exactly why I love 40k so much.

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Shouldn't adventurers basically be the celebrities of the fantasy world?
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Depends on so many fucking factors that it is a pointless question.

I would never kick a dog.
it's all lies and slan...
mostly lies and slander
Depends on how they came to their fame.
Killing a red dragon that's been terrorizing the capital and saving many lives would certainly make you talk of the kingdom, maybe even a couple kingdoms over as the "good heroes."
But, as we all know, not every adventure ends up with the party NOT blowing up half the town, killing the archmage in a gunpowder related accident, and stealing some of the king's treasure.
However, it's probably better to be unknown adventurers than known.
Having assassins try to kill you and every single dumb ass commoner in the world trying to get you to help them with their stupid shit gets annoying.
Naturally, if you don't help every single fucking person, they'll start to regard you as evil, just because you wouldn't help Old Man Withers get his sheep back.

Adventurers are assholes who care only for themselves once they taste gold.
Depends how many bards are working in their favour

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Storythread: because why not?

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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So where do you post original works online?
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best boy/10
1/2 eyes
100% heat

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Stronghold Edition

>Unearthed Arcana: Of Ships and the Sea

>5e Trove


>Stable releases


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Concentration spells should last duration or be no concentration and save eot.
Players already have a hard enough time taking their turn, without having to add more numbers and work out more shit and without them all having to come up with what they're doing all at once.

Get used to it, fuckboy.
>Fail save
>Well, looks like you've lost the fight
lets see you keep laughing when I cast haste on the boss. And then immediately cancel it to stop him from taking an action
The boss has to be willing.

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There seems to be nearly none around, and I wanna do a githzerai char (alongside just liking their look).
Would /tg/ help a fellow in need?
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didn't they get fucked over by time travelling mindflayers or something who split them in half and that's why theirs zerais and tankis?
Technically the illithids time travelled from the distant future to the distant path, enslaved and bred the giths as a slave/food supply, but the gith ultimately rebelled and ended the first great illithid empire, but the yankis wanted to form their own empire to conquer the prime material worlds, while the zerai wanted to just be free, and when the two groups fought they split into the yankis ended up fleeing to the astral plane while the zerai went to limbo.
>in Limbo
Living on a rock
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In Zerthimon's name I shall not let this thread die.

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The 9th Age General

Why aren't you playing The 9th Age?

Old Thread >>63445264

>The game takes place on a 4 by 6 foot battlefield (1,22 m x 1,83 m) where your miniature armies move to engage and fight each other.
>Turn after turn, each player moves its models, casts spells, shoots and fights in bloody combat, rolling dice to determine the outcome along the way.
>Then the next player does the same, for six turns each. A normal-sized game usually takes 2-3 hours to play but you and your opponent can agree on scaling up or down to meet your own desires.
>The 9th Age is a game made to be enjoyed and customized so that everyone can find something to their liking, whether you’re into large epic battles, small skirmishes played on much smaller battlefields, or narrative-driven campaigns spanning multiple battles played over several days with your friends.
>If you have models on round bases, dont worry, there are multiple ways you can still play. One way is for a round base tray that can keep them in rank and file. You can also simple place the figures on top of the correct size square bases in order to simply create a frontage of the models
>There are also no model restrictions when it comes to companies. As long as the model reflects the army in an obvious way, it is good to go.
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poor thing was the warriors cost as much as the heroes. about fucking 8$ each. 80$ for a unit of 10 dudes. but hey, the driarch has 3 head options :)
>80$ for a unit of 10 dudes
Still cheaper than modern GW.
Stupid sexy melusai.
Raging heroes has some snek ladies. Theyre working on a unit in the future im sure

The all Bardsman Party*

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Exatly as the subject states, how do you incorporate creating a character in session 0 in play as the first thing that happens in the story
>Pull sword from stone.
>character rolls, they can only pull the sword out on a max roll but whatever their roll is now their STR stat.
>Hop across these bamboo sticks. And unlock the chest on the other end.
>Only players who roll max get whats in the chest. their roll is also now their DEX.
>Characters have to endure a beating from multiple strong men.
>If they roll a max they outlast the attackers and are still not conscious. If not they pass out from the pain and the roll will be their con.
>Players most read specific books in a library to solve a room puzzle and unlock a secret door.
>If they roll max they find the other other secret passage which rewards them, if not they just find the normal path or dont if they roll to low. this will determine their int.
>Players have to play the shell game.
>Max roll beats the shell gamer and rewards them with what was underneath the shell. lower rolls get stumped as the games go on depending on how good they roll. this determines their WIS.
>Players have to give a speech to a crowd of people they never met before.
>If the roll is max they are rewarded some gold. Every other roll just determines their CHA stat.

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>be me
>be DM
>bard is constantly begging for glow worms so he can cast dancing lights
>pester him by not giving him glow worms
>arrive in town
>town has glow worms but the glow worms only appear in the cemetery
>cemetery is guarded by too many zombies that just reappear the next night
>zombies won't attack past the cemetery
>local edgelord necromancer cursed the cemetery because he was mad or something

what would the edgelord necromancer be mad about and how do I generally make this edgelord /tg/?
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Zombies could be mobile glow wirm incubators to avoid having to dig the corpses up.
Why are you so invested in stopping him from casting dancing lights? Why doesn't he try to find phosphorus instead?
>fucking with a player over the components of a shitty first level spell
You should just kys desu lad.
His sister is buried there, and he won't let anyone in for fear of them desecrating her grave. [can replace sister with other close relation, such as child or spouse]

Also the flowers which grew on his sister's grave are the ones which attract glow-worms.

The necromancer doesn't believe that the PC would fight zombies over something so petty as a spell component, and thinks they're there to exploit his weakness by disrespecting the grave.
Get the bard to use his musical instrument as a magical focus and not worry about glow worms

Greetings! Call me a necromancer because im raising a long dead 4chan project back to life! Magic: The gathering: The RPG is an old project by Serberus that was dropped in 2012. most of the old documentation has been 404'd except for the main 1d4chan article (https://1d4chan.org/wiki/Magic:_the_Gathering_RPG).
After doing some playtesting last year ive decided to use my winter break to work on this and i thought asking for help from people here would be quite useful. The project is old and the mechanics are...less than polished and really could use some dusting off. Im working on a proper, wont-disapear-in-a-wiki PDF but for now i'll focus on the rules.
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Thats my notes for now but there's a lot of work that can be done on this and notes help to give a clear direction.
Also, my apologies for the tripfagging but i felt a modicum of professionality would help. Also wanted to try the feature.
you should try the feature of ignoring don't walk signals in busy traffic
Best of luck dude, things aren't quite the same around these parts anymore.
Yea. i have friends to help me out but i wanted to see what'd happen if i tried to gather some commentary/pointers from where it all started. b'sides if i get nothing atleast its funny so nothing lost other than time.
Hey there Op, I myself have been working on revamping the old idea for this tabletop it be awesome to bring it back better than before. I plan on making a discord that we can use to do so. If those people who also want to help with making a enjoyable game are welcome to join up and lets beat those kinks out.


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