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Game Finder General - I have no idea what I'm doing edition / Find frens here!
>GM or Player
>Contact Information
>Additional Info
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>GM or Player
Any, will learn whatever I'm given
Tuesday or Thursday evenings (CDT)
>Contact Information
>Additional Info
>GM or Player
Most familiar with 5e and Savage Worlds. More than willing to learn other systems though.
>Contact Information
>Method of play
Roll 20/Discord
>Voice or Text
>Additional Info
Looking for a comfy fantasy adventure with a pseudo-JRPG feel to it.
>GM or Player
Dark heresy, 1st edition
5 PM PST on saturdays
>Contact Information
Cube#0066 on discord
>Additional Info
Game will be run on discord, text-only. I only need one player, as one of my guys dropped out. Noob friendly.
I should also clarify that this is a game that's been going on for a few weeks now. Inserting a new character will be easy due to narrative circumstances.
Bumping for hope!

The /btg/ is dead - long live the /btg/!

Whose claws are bigger, mine or a Kodiak’s? edition

Last thread: >>65191170

Battletech vidya 2018

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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Thanks, mate.
Alright /btg/ I'm gonna shill for a second please don't hate me to much.

So there are a few servers of so called "Mekwars" of battletech using megamek. Pretty neat in that's its all persistent, your roster, salvage, pilots etc etc.

It would be a pretty neat way to get some battletech going (and I'm a bit starved on that front now a days) main problem is that they are fairly close to death with something like 5-10 people (there are currently 3 servers, a 3025 introtech, 2750's and a jihad one that's not working for me at all. Can really recommend the 2750's Dominion server tho since it recently refreshed to start a new "season")
NEW THREAD- beat him to it edition
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Talk about the streaks reminded me, it seems that lower rating ACs are held in low regard here. But then how's the case for their variants? Like LB-X/Ultra/HyperVelocity/Light/Rotary and such. I recall seeing a clan version rifleman with four AC2s of some variant so it must be at least somewhat effective.
Pic unrelated I guess

What system would be best to play a Soul Eater based campaign in? How would you handle the rules for both weapons and meisters? Witches and Kishin eggs? Souls? Etc.?
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Amazing, we will reach 100 posts with no actual content
It's a beautiful thing, post-2016 /tg/
I though /g/ tutorials are mostly about crossdressing to improve your programming abilities.
Cute fairy.

Thank you.
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Are you honestly retarded? What kind of brainlet draws that kind of comparison? Should we start a war against memesters over this terrorist attack too?
I'm sure the fucking toddlers that got shot were full on Sharia enforcers
People who watch critical role are usually terrible players, although there are exceptions
It's not the time spent not adventuring, it's that they waste so much of it. Last week (I think) one of the characters had a dream. The DM sucked himself off for ten minutes (god forbid he just hand the player a note instead of broadcasting something the player might want to keep private to the whole table) describing some generic symbolism in overwrought prose and then when someone else woke up there was a five minute conversation about the dream. After everyone else woke up a few hours later it took them 20 minutes to hear the dream and break camp. There is absolutely no fucking excuse for a bad dream and breakfast to take up the better part of an hour, even for a party as large as theirs. If you're on the outside looking in then whatever but if you've ever played PnP RPGs then watching the death-proof chaotic stupid chucklefucks on CR blather and fudge their way through a game with no fail state and a feckless DM is like a root canal.
The only thing worse than a critical role fan is someone who doesn't like something just because it's popular.

and reminds you about it constantly
Not him, but foreigners getting into TTRPGs is about on the same level as Western civilization making and eating sushi. The TTRPG/sushi aficionado may be frustrated that newcomers are treating a beloved thing 'improperly' and approaching it with a lot of ignorant misconceptions, sure. Those feelings of having your territory intruded on are understandable and profoundly human, but they're still not appropriate to act on.

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What the hell do adventures for Transformers on Earth look like? My friends want me to run a game with PCs as Autobots, and I can't work it out.
* Do recon by driving vaguely near buildings
* Sick car chases (fun but surely limited)
* Turn into giant robots and wreck a city street fighting Decepticons
That's it. That's all I've got. I'll run out of material in about two hours.
Help me, Op/tg/us Prime!
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In fairness, Mechamorphosis literally handled being Transformers D20 by using the "basic size array" but changing the underlying assumptions. So, by Mechamorph standards, being 20 feet tall and needing a DC 5 Str check to break human-sized chains is Medium, whereas humans are Tiny sized by comparison.
>Then I have no suggestions, since you seem to prefer to balance by making everything the same
All races should have around the same stat bonuses; otherwise, why even play as a human at all? Every race should be viable, and considering humans have single-handedly killed transformers in some continuities (Spike killed Scrapper in the IDW comics, which lead to the eventual appearance of Prowlistator), the power gap doesn't have to be as wide as you make it. Adding a +2 to any 2 stats would be just fine.
>I certainly couldn't play a game where the thirty foot metal robot is seriously represented by a two point difference from a fleshy human of six feet
When the cap is 20 (22 given the variations on the capstones I'm using from Star Wars 5e and 24 for Combiners) a 2 point difference is absolutely massive; +1 differs from +3 in-universe in a massive way. It's the difference between being able to lift 2 pounds and being able to lift 40 pounds, it's the difference from being able to add 2 and 2 to being able to do physics problems, it's the difference between barely being able to dodge anything to being so nimble your cat would blush.

Furthermore, as mentioned, Humans kill transformers all the time in some continuities; the bayformers had transformers dying to jets and grenades left and right, while the comics have had humans take out full-sized transformers before as mentioned above, so again, the disparity isn't that great canonically speaking.

What page is that on, because I'm probably going to adapt those in the long run too, certain skill checks are easier for certain races to make. Example opposite of what you used for instance, a human can slip into a smell crevasse that a Transformer cannot. For a Transformer, the DC would be something like 35 to impossible, while for a human it would be something like a DC 10 dexterity/acrobatics check or something.
Character Strength and Character Scale are on Page 5 and Page 6 respectively.

I was somewhat wrong, in that Large is basically the new Medium in Mechamorphosis, I think. I may be reading it wrong.
Alright, I'll read it over and adapt it accordingly, I'm just trying to get the groundwork laid out at the moment; races, classes, alt-mode mechanics, items and their usages, weapons, armor (i have a vague idea on how this works, cybertronians get 11 + DEX default armor and can add "plating" which alters this formula, while Humans and other fleshy races have to get full armor), then I can go back and run some more passes to refine it. I've already been at this shit for 2 or so days now, it's probably going to be done by sometime next week at this rate.
So Combiners are Scranble City types where the player is Onslaught or Motormaster and the rest of the team is NPC followers?

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>Removes two of your strongest buffs
Does anyone even still play Lightseekers? I was playing on the app for a few months, but when they added those weekly challenges where the cpu decks had non-existent exclusive cards, I got really pissed and left. I also know a lot of people left when they announced the first set was rotating out.
It's a neat little time-waster, but there's a huge lack of interaction between players. You both just kind of sit there, rotating your cards until someone wins.
I just started playing, but I find it fun. Also it's on steam now.
>but there's a huge lack of interaction between players. You both just kind of sit there, rotating your cards until someone wins.
This has been a problem from Day one. I played a demo just after it first launched, and the lack of interactive effects stuck out from that one game I played.
As a first impression, it failed to impress a lot of people.

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Does /tg/ play koi koi?
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>Thinks it's onions
>Doesn't know the Yakuza get their name from these hanafuda card games.
Hanafuda? I've played it once or twice, never heard of "koi koi". Is it the same game different name?
Hanafuda is the name of the actual cards.
koi koi is just one of the games you can play with them.
I see. I've only played it digitally, so that's news.
Only strayans play it

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Taking My Ball And Going Home Edition

Previous Thread: >>65216333

>Official Site: Contains deck building rules and the current ban list.

>Deck List Site: You can search for decks that other people have made. Penis penis nobody reads this. Authors often have comments that explain their decks strategy and card choices.

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commanders color identity.

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He might not be, bonus round is a fucking gross card without conspire.
>cast bonus round, and conspire
>cast reverberate while bonus round on stack, conspire reverberate
>cast wildest dreams x=1
>repeat steps 1 and 2
>cast treacherous terrain
Even if it didn't end up being 40 and was around 15 copies or so it still was enough to wipe everyone and win me the game
Is there a way to make a Grenzo, Dungeon Warden deckthat's not just a pile of goodstuff?

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How are Adventurers perceived in your setting? Do they get a lot of respect, no respect, or does it depend? Is it a sanctioned occupation, illegal, freelance? Do guilds exist, or are groups the best organization you get? How do the religious see them? And do they have any special names aside from just being "Adventurers", like "Heroes" or "Campaigners"?

In my setting, adventurers are kind of like S.T.A.L.K.E.R. Civilization is split into isolated towns, and the people who go out into "The Frontier" for a living are known as "Rangers". People don't think highly of them, thinking them madmen, desperate, brigands, killers, and scoundrels. But overall, society accepts them as ultimately necessary. They kill the bigger monsters that would endanger towns, weed out brigands and other Rangers, benefit the economy by bringing in natural artifacts and lost treasure that would otherwise rot, and are also expendable muscle for hire for those who want to keep things low-key.

What about you guys?
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"Adventurers" aren't a social class with a distinct name. Mercenary, warlord, warlock and tomb robber are all occupations people take up, but they don't form a cohesive class under the umbrella name adventurer, or any synonym thereof.
Towards what you're getting at though, my campaign is semi-feudal and set in what I think of as fairy tale D&D-land. So before all else the minor nobility are monster slayers, for the same reason that European nobility grew out of knights defending their lands from barbarians, slave raiders and other knights. And to be an upstart monster slayer is to at least have your hand on the bottom rung of that ladder, even if you haven't claimed or been granted a territory to defend yet. Peasants will call you lord, master or sir and mean it, there's none of the taking crap from the innkeeper that seems to creep in with some GMs. (They may mark up prices if they know you're coming up back with sacks of gold, but they won't give you shit while doing it.)
In my setting the two most relevant world powers are caught in a massive war, so adventurer's are an oddity because most people with the usual skills that adventuring implies are making a name for themselves in their nation's respective military.

If anything being an adventurer is frowned on slightly because it seems selfish to devote your self to more individualistic pursuits while less qualified men are out dying for their country, but this is obviously not as true when the party in question is questing on behalf of a country.
The adventurers themselves are a range: bored rich people, down on their luck desperate poor people, conspiracy theorists, glory seekers, sociopaths, thieves, exploration agencies, often misguided would-be-dogooders too. They look into repressed secrets, scour the wasteland ruins, seek out a potential threats to nearby lands. Very few do it out of any moral compass. Boredom, fame, stability, curiosity, etc. Mostly self-centered motivation.

Adventurers in my world tend to be outsiders from the status quo. Beyond civilized borders, the world is a bombed out hellscape. Powerful seats of civilization are too busy with their own problems to notice. That said, life within that status quo isn't all bad... mostly mediocre and dull. The world itself is a science-fantasy setting that takes hints from sword & sorcery, new wave sci-fi, heavy metal magazine and a lot of crazy sci-fi/fantasy animated shows from over the years.
In my setting, "Adventurer" isn't a common profession. Most people are farmers, carpenters, traders, ect. There are traveling bards and traveling traders and map markers. Rare people do just go out for adventure.

The players don't have any fancy common titles, they are just people on their own path, one that will lead to adventure.

There are a number of guilds, but non for "adventure". There are a few mercenary groups, selling protection to shops and travellers, ect.

The churches are all building up for a civil war/or a crusade, focusing their attention to politics, hurting the spirit of the people.

I suppose there is an dig sight deep in the desert, where a lost kingdom has been found burried in sand. A lot of nerds, and a few mercenaries. (Of course when they dig up the plot, they will need to immediately need bigger mucle.)
Pretty much the same way the Empire treats Bounty hunters in Star Wars.

>Empires/kingdoms: "Bounty hunters. We don't need their scum."
>Everybody else: "Useful, but you don't want to live next to one."

Making up a post-apoc brazilian setting. Gimme ideas to steal, please.

So it's not one sided, I already have:

-Hydras which are mutant multi-headed eletric eels.

-A community of chinese mutants living on the top of skyscrapers which use their metabolisms as alchemical laboratories.

-An untouched arcology defended by automated systems which is seen as a sort of Forbidden Heaven.

-Secret assassins which seek sinners to kill. They believe their sacred way of killing washes away said sins and so helps the person's karma in their next life.

-Legion is a collective mind based on radio/sound/magnetic implants which survived the Collapse but went insane because of it. No one knows who they are or how many, the only clue is that they always have long hair, actually disguised micro-antennae. They can use their implants to induce fear and hallucinations on people, among other things.
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>post-apoc brazilian setting

You mean normal Brazil.

I'm actually brazilian, just end my pain anons
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>Marsupial rat-pig thing
>It got hands and can climb through pretty much any wall
>It has a croc mouth and bulging eyes
Possums are pretty much a vidya mutant critter just make them bigger.
There are even pallet swaps (They can be black and white, or have a black and tan pattern that looks like a balding hyena)
Look into Vale Tudo, my dude.



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How much more time does wh40k realistically have? Obviously the game wont be around forever, but how long are we taking? Ten years? A hundered? Will it be around for our great grandkids to get bored of, or will we look back on the present in a couple of years and think of now as the beginning of the end of that one hobby we used to enjoy.

And what do you think will bw the final nail in the coffin? Rules bloat? $200 per guardsman prices? Perhaps it will die due to corporate mismanagement, or maybe an outside factor such as economic collapse or political censorship. My personal theory is player loss of confidence in their armys after GW repeatedly pulls AoS/Primaris schemes to increase sales.

What are your thoughts?
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>being so buttblasted the government can't implement your ill-informed decision that you resort to telling strangers on 4chan to move to NK
Cheer up mate we'll be buying misshapen bananas sooner than you can say "immigration".

We were sold a massive lie.
until 3d printing becomes affordable
Come now you know that's untrue.
>Being such a shit country that you need a bunch of other shit countries to prop you up and make you/them relevant.

Europe was a mistake

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Post warbands

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Hello /tg/. I have been working on a Mecha setting focused on adventuring and exploration. the final goal is to play this setting as a hex-crawling game, and a lot of the setting's lore is focused towards enabling that style of play.

players start by creating a custom walled city called "garden", defining the inhabitant species, and other aspects and then they start exploring, looking for old world ruins, and treasure.

Anyways I am looking for feedback and ideas. English is not my native language, so any proofreading would be appreciated as well.
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>Anything else is basically just masturbatory fluff

what can I say I love masturbation. I did the world building for myself because i like to have answers ready when they are asked and I dont like running premade settings. I am not expecting many players, and after GMing some games online I have started to enjoy game more if they have less players. I would even be happy with 2 active players than 4 D&Doormats.

The system I will use is Silhouette Core (the one used on heavy gear) as for publishing I dont know if i have the writing or artistic skill to publish. maybe in the future, since I have chosen this as the homebrew setting I will dedicate most of my GM time.
Thanks for the info and best of luck. Even if you don't publish I hope your table has a great time with it!
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last bump of the night.
Have a bump and maybe a wilds critter
Go away.
Silcore? Nice, it would be easy to make it for a simple d6.

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Infect edition.

What Deck Do You
>Try to make work

TQ: Do you play FNM?

Previous thread >>65205906
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>if it can be bolted or countered, it's unplayable
Printing so much accessible bullshit removal/counters has almost ruined this game.
Seems like it would be great. Make them play slow while you hit curve and beyond.
>brother ordered a playset of scalding tarns
feelsgoodman, the door has been opened for a lot of decks now
N E W ?
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Reprint it

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Would you set a game in the second american civil war of Kaiserreich?
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>Power projection is not needed in any respect even close to what is currently maintained by the US, for any reason.
Not even American, but I'd think that exchanging a paltry 3% of the national GDP (that's only 1% above the NATO limit by the way) in exchange for a military that's so overwhelmingly strong nobody in their right mind would even dream about opposing it (even in foreign affairs on the other side of the world, ever heard of a place called Taiwan?) is a pretty sweet deal. In fact, you'd have to be retarded to NOT change so little for so much. The only ones who oppose this either fell for the meme that America spends way too much on its military (as if it's Saudi-Arabia with its 10% military spending or something) or they're lefties who believe shaving half a percent off America's military spending will somehow save America's already incredibly expensive and inefficient welfare state.
we /pol/ now
America's welfare state could save so much money if everyone stop being so political about it.

Almost everything is either half-done or over-done. Simply because the politics of spending seems so fraught.
The welfare state is bankrupt everywhere. Even countries that are formally running a surplus have bankrupt welfare systems because those annual accounts don't take future spending into account, which will increase while the number of net taxpayers decreases. Everyone being "political" about it is because nobody wants to abolish it, especially the openly ponzi scheme that is the pension system. Especially the elderly feel entitled because they "paid for it". Except they didn't, they paid for the pensions of a generation that's now dead and they want us to foot the bill for them. No generation wants to be the first generation without pensions, so the can is kicked down the road until the the welfare system collapses and anyone dependent on it starves in the streets.

Using the state to replace the family and the church was a mistake.
>muh Dresden
Was a legitimate target stop using that shitty example.

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