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are [stand powers] a good way to solve a summoner-type class?
>doesnt just put another creature on the field that bogs down combat, but rather a semi-autonomous extension of one's own body with limited range
>linked hp pools, has better/worse defenses than the caster and comes with some possibly crazy effects
>needs to be cancelled to use another creature
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Summons should be zones, equipment, a big fuckoff attack, a group of hostile mobs or replace the summoners actions.

My favorite type of Summoner is the Power Ranger type, who's summon serves as a suit of armor to bolster their combat abilities.
This is literally the Synthesist class in Pathfinder, and it's honestly not that good. It's more like Shaman King than JoJo. Makes you a total HP sack though.
Yeah, it's very cool.

This also, a summoner's low level spells should be conjuring things that last for one action; or just a skeletal hand instead of a whole skeleton. I wouldn't be opposed to late game summoners being able to summon a few permanent beings, but it should be late game and these should be their weak bodyguards and little more.
Summoners (as most things in RPGs) are the fusion of two things: optics and mechanics (or fluff and crunch I guess).

The summoner optics can be things like summoning a knife or a power armor, or having a stand, but those are not summoner mechanics; that explicitly refers to putting more bodies on the field. Using non-summoner mechanics with summoner optics is a way to fix it, but removing it mechanically entirely makes it lose lot of its identity.

4e's take on summoning (at least the later ones) is pretty good imo: a summon has an automatic action, some passive ability, and the summoner can direct it with his own action for bigger attacks.

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What are some RPGs or Boardgames I can play to get the same feeling as Dwarf Fortress where stupid and offputing shit happens all the time taking you offguard?
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>Kingdom Death Monster is pretty strange as fuck and sometimes you get a random hunt event that makes you say "But that's retarded."
Is there a text only copy of the rules? I don't want to download a 100mb file just to see what it's like.
Reading comprehension: zero
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Game was made by ayyys to demoralize humanity.
I doubt it. Just download the rules, they're actually really good and the tutorial is one of the best I've seen in board games.
>Runequest's myths and monsters are kinda inherently stupid yet frighting.
good ol runequest it popularized the d100 hit locations and inspired morrwind dark souls compared with D&D it goes mostly uncredited for the amount of influence it had

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>the party encounters Tiamat first session
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I haven't played 5e, but this trend already existed with 4e where dragonborn could get a bonus to CHA and STR (and a CON option for caster Paladins), making them a perfect race for almost any Paladin builds.
my favorite way of doing Bahamuth and Tiamat is to base them off the actual mythology.

So Bahamuth is now a giant fish that carries the world, and Paladins realy like this giant stupid fish
My very first D&D character was a cleric of Bahamut
Weirdest game I played, my guy was partnered to Tiamat, ironically enough.

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SOUL edition
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>all those seething horneyfags
music to my ears
i'm indifferent to cheesecake but seeing you cucks cry like whiney bitches makes me glad it got pruned
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Regrowth is sick desu


That thing is an old favourite
Oy vey pay up goy

Currently brainstorming notes for my next campaign. I think it will generally revolve around a wizard creating chimeras. So, what are some interesting types of chimeras that I could use as minor encounters on the way leading to him? What chimeras would make for good underlings? And what chimeras are good "failed experiments"?
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Any highly trained animals, dogs or horses would be good. This is if you want them to actually have some degree of loyalty or animal like motivations; if they're just dangerous monsters released then it doesn't matter as much.

>Wizard creating chimeras
What's the Wizard and/or the area's theme? This could be a big one. If the Wizard lives on a tropical island then mutated island creatures would be fitting, if the Wizard is all about muh evil magic snake cult then give him snake creatures and so on.
>failed experiments
How about a pegasus that can't properly fly, but only make very long jumps every hundred meters or so.

I'm also a fan of the tortoise that's a wandering hornet hive.
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A classic
If you want to play it a bit more gothic horror/tragic:
Wizard has a kid, or maybe an apprentice, who's significantly disabled in some way. Wizard devises to "fix" the kid by making them a chimera with some other animal that would replace the defective parts of the body. Maybe an ape if you want to go similar to a human. It goes horribly wrong and transforms them into a monstrosity.
The mother took refuge from the terrible reality in delusion. She dresses, "feeds," and raises an inanimate mannequin of her child, pretending that they're healthy and whole. In the attic of the same house, the mutant child is hidden away. The mother treats them as a "monster under the bed" from which she protects the mannequin.

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Seriously. I fucking hate anyone who plays one of these cheap-ass little decks that counter and kill everything you throw down, turning the match into a fucking staring contest to see which of you kill yourself out of boredom. There's no feasible way to counter them without fucking up your own deck too. You either get lucky and kill them in the first few turns, or you get to watch them melt everything you play for twenty minutes until they play some unkillable 12-mana behemoth, or some card that lets them shuffle their GY back into their deck, or that fucking nigger Teferi. I hate seeing that niggers face so fucking much! Anyone who plays his bitch ass needs to be gassed.
A thread died for this, perhaps not a good thread, but better than a blogpost
Tell me what is the difference in opponent countering your creature or if they just use a removal after it gets to the board? Control belongs to magic get over it kiddo
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Seriously. I fucking hate anyone who plays one of these cheap-ass little decks that burn and kill everything you throw down, turning the match into a fucking sprint to see which one of you can count to 20. There's no feasible way to counter them without fucking up your own deck too. You either get lucky and kill them in the first few turns, or you get to watch them melt everything you play for twenty seconds until they play some infinite value 2-mana creature, or some card that lets them turn over their whole deck, or that fucking cunt Chandra. I hate seeing that cunt's face so fucking much! Anyone who plays her bitch ass needs to be gassed.

Share your battlemaps.
I'm looking for orc encampments in desert areas if you got 'em.
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Something like this?
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Ever heard of photoshop mate? Its a pretty easy fix if you're that desperate.

how do you feel about PF2? thus far I like what I've seen from the playthrough, combining 3.5 with less bloat and the mechanical polish of actions from 4.0
most complaints I've heard about the system is Pathfinderfags crying because of cost sunk
>That thing in the half orc hands is a scimitar
What the fuck, paizo?
I fucking hate goblins as a playable race.
Is a mix between 5e and 4e, with some Starfinder on it.

Only played it in the playtest like almost a year ago for a couple of session. My monk died in each and everyone one of the session, gm eventually allowed for the sake of not rerolling a char ever encounter to just make them immortal to have time for playtesting

Eventually got bored pf being downed constantly and stopped going. Friends told me things didn't go better after that and game died

Can't say we were getting rules and everything right though, wouldn't be the first time we misread stuff

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hey /tg/ i trying to make a more unique style of d&d rpg about a livable realistic post apocalipse and i dont know what kind of stats for weapons i should go for
I have the basic idea tho, it goes like this
>3 main type of domage : blunt, slash and pierce and be mix together like a bow will have both piece and slash
>hand to hand damage is relied to velocity
>mele should be usable but not op and should kill betwen 2 to 10 hit
>projectile should be preatty good
>gun should feel fun to shoot and not inferiuating to be shoot at and being as op as real life as kill level 20 tank pc with 6 shoot from 9mm
>explosive like grenades should be close to insta kill
>fire would deal a increast damage multiplier over time
>freazing damage would have to deal with termodinamic first
>acide would reduice healing and deal light semi permanent dommage
>HE whould insta kill anything
>food poisonning act like toxic in dark souls: You're hp is also a meter where depending of the food will ad point of FP, when you FP is full you will recive -1hp for Hour/HP, any FP point higher will be a multiplier, eating freesh food (nonMRE) will lower your FP point & (MRE)remove you're FP effect
>PC HP is 3dHP or 2dHP depending on the two race

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I think its High Elves. Around elves never relax.
somehow a dumber post than OP
>this nigga wants to write an RPG when he can’t even write a post
In the slim chance you're actually serious and not just fishing for easy (You)s:
First of all, as other anons have said trying to make "D&D but GRITTY and REALISTIC" when all you've ever played is D&D is babby's first mistake. Thousands of people have tried to do just that and guess what, they all sucked shit. Read other post-apocalyptic rpgs, see how different designers tackle the same mechanics, try to see what works and what doesn't.
Second, you seem to also be making the classic 90s game design (and 40k rpgs) mistake of thinking "realistic and high lethality" combat means boring rocket tag where Dexterity is th god stat and everything making you tougher is worthless. If you want guns to "feel fun to shoot and not inferiuating to be shoot at" you need to give your players options, letting them dive to cover and outflank and lay down suppression fire, because if a couple of attacks can waste even a tank pc but like in most d20 game (especially at low levels) your only options are "pray you roll high and they roll low" I can guarantee you nobody is gonna much much fun.
I'm also not a nutritionist but I'm pretty sure military rations don't have the magical ability to detox you of E. Coli.

Offering for the horned rat Edition

Previous Thread

Official AoS website

>Downloads; Rules Errata and FAQs:


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'op it.
Why are /v/ermin such fucking niggers
1 drop armies attempting to get 1st turn are actually a really dangerous gamble though. if you deploy your entire army, or a majority of it, in a single drop, yeah you might be able to choose who goes first, but your opponent then gets to lay out his entire deployment knowing exactly where your army will start (with the exception of deepstrikers), and can easily deploy in such a way to render your 1st turn useless, especially if there is a decent amount of line of sight blocking terrain on the table.
If Vlad had kept his shit together for a little while longer he would have won the siege either way.
Probably your worst Ben.

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When did you understand the weakness of your flesh?
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Based thulsa doom
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What flesh?
When I realized I had to take care of my teeth.
This one is a real bitch. Why can't we just do it like sharks?

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/5ehg/ - Fantastical Industrialization Edition

Trove: https://thetrove.net/Books/Dungeons%20and%20Dragons/D&D%205th%20Edition/
5etools: https://5e.tools/
Previous thread: >>66253198

Is your homebrew setting hitting its industrial revolution?

Hardmode: what mechanics have you had to build in order to accommodate these new technologies?
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Also this is objectively way better than GFB at level 5
Please stop
It's not supposed to have a higher damage than booming blade, it's suppose to be mainly an equivalente in utility and secondary in damage. If it dealt the same damage as booming blade AND slowed the enemy's movement speed, it would be better than booming blade.

>Please stop
Never! Ideas are supposed to be posted and worked on.
Booming blade already does a better job of slowing an enemy by stopping them completely or making them take damage
There are not enough scenarios where slowing an enemy very slightly is better than just stopping them outright or shitting damage on them to justify ever using a cantrip on it, unless you're some multiclass monstrosity with like 12 cantrips
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I like options and I like the idea of having different types of blade cantrips available for players to pick up. Like blasting baddies off cliffs and protecting the squishy members of the party.
Extra Attack

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>Well ... Anon ... You rolled up a Doppelganger
>Which, ehm ... got Feeds on Fear (3x bonus for Children creatures)
>Also has Mauler trait
>Your primary form is Clown? Lol, that was a strange roll.
>Let me roll again. Hmm, Spider[gargantuan]. Fine, you get Clown and a Spider shape
>But you can take other forms as you level up
>Will you be able to handle this?
If the movie doesn't show them plowing Beverly in the sewers I don't fucking care about it, shill.

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Is there an India-focused game out there?
What's the name?
There are plenty of indie games.
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Monsoon Ghats is coming out in the future. Done by an actual person with Indian heritage.


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Suddenly someone in your fantasy setting invents the printing press. What happens now?
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>His setting doesn’t take places 10^10^10^10^10^10^10^10^10^10^10^10^10^10^10 years after the heat death of the universe.
Suddenly every book has at least one page that contains an "explosive runes" spell.

All the people who can read refuse to do so for fear the next book will be the one that kills them.

No one can read anymore, no more printing press.

Let the dark age begin.
No it didn't

>In March 1455, the future Pope Pius II wrote that he had seen pages from the Gutenberg Bible displayed in Frankfurt to promote the edition
>"All that has been written to me about that marvelous man seen at Frankfurt [sic] is true. I have not seen complete Bibles but only a number of quires of various books of the Bible. The script was very neat and legible, not at all difficult to follow—your grace would be able to read it without effort, and indeed without glasses."
>Future pope Pius II in a letter to Cardinal Carvajal, March 1455[5]
>his setting exists within the concept of linear time
Choose one

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