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>Launches June 28th
>6 core boxes, 1 core rules (also free online), 1 book to act as a codex per faction and 1 box of cards for all 1st/2nd ed. models for that factions
>conditions down 100+ to 11
>Crews made via keywords and down to smaller dozen or less teams again
>Can hire second master at steep soulstone cost
>no 2 player starter deck so you start fresh you gotta find all the stuff like a fate deck seperately yourself.

I'm excited m8's. I love the Weird Western meets Gothic Horror setting and the small but very detailed crews. Throwing on music from Wild Arms or Westworld and playing through some narrative campaigns with friends has always been a hoot and i'm excited to get more folks into playing now its far less complicated to get into now.

Personally from my existing stuff i'm sticking with Mei Feng. The Foundry Keyword is pretty solid as of launch and her Rail Crew is now a lot less like shitty box fodder you auto replace with Metal Gamin and shes pretty competitive right out the box for beginners. While i'm leaving others like Molly to sit for a while as they are far more dramatically changed and need new playstyles to run.
For the new stuff i'm grabbing the Youko box but boy is that not beginner friendly, only grab that if you are already a Ten Thunders player, otherwise its kind of jank. The others seem solid though.

What do you think of the new version and are you ready to get your rootin', tootin' voodoo an' shootin' back on?
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I've been wondering, are those giant mosquitoes as horrendously fragile as they look?

Not that fragile (that would be Zipp's Iron Skeeters), but a bitch and a half to base properly.
I have heard Lynch sucks in 3E. Is it true?
Also, how competitive play 3E with only one master?

Lynch's raw ability to murder a model you loaded with Brilliance has been reduced, but he's still great at controlling your deck/hand and the enemy.
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He's different.
If you liked him for his (crew) set 'em up then (Lynch) kill 'em play, you'll pprobably think he sucks.

Personally I've found his new Brilliance tricks harder to work around, because the Brilliance spreads so easily, doesn't go away, and has constant niggling inconvenient effects.

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Gallery of Rogues Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work).

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Previous Thread: >>66207732

Thread questions:
>how active is your setting's criminal underworld (if it's even "under")?
>what brings a person to crime?

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things would vanish into atmospheric perspective. That's about all you need to know.
Post two is mostly a bunch of esoteric faff and I don't have many comments, other than a few simple ones;

>the Osinic as a religion have a lot of weird hangups, one of the big ones being about oral cleanliness
>the leader of the Orthodox Osinic faith puts a ban on Scour, as it is an orally taken drug
typically, strategy comes first. (Not always, mind you.) The Osini would likely be putting this ban on to pressure the Scour States into some form of concession. (At the time, they would know the SS are relatively desperate, so it is a perfect time to be opportunistic.)
I'd suggest that the ban is for strategic reasons, and oral hygiene is just the crap they tell the citizens to convince them it's a good idea. Maneuvering strategy into the ethics of the populace is a subtle art, and this is a fine time to explore it.

>the entire conflict evolves into a global war
Woah there friendo, that escalated quickly.

Post Three is just a list of characters and not an actual detailing of any story, so I have literally no substantial comments. The names are weird and a bit silly I guess.
I need suggestions how to make undead faction interesting.

Current story is that ye olde medievale humane kingdome at the brink of Renaissance got invaded by sudden undead invasion out of nowhere. Humans lost a lot of land and people, but regrouped, poured all their resources into technology and are now at roughly dieselpunk level, technologically speaking. They also started gaining ground after literally nuking an army a massive undead army with a crude dirty atomic bomb.
However the pollution and crimes against nature they committed during their rapid technological progress (the nuke tipping the cup over) have enraged the savage-but-neutral forces of nature, awakening very bad primal things in the deep woods, and those decided to wipe out both humans and undead.
Now this is when vicious pirates worhipping terrible sea cthulhus make landfall to join all the fighting, but that's besides the point.

The point is, I have no idea why undead would rise, what would their goals be, and will there be someone behind them. I just know they are gonna be mainly skeletons, no zombies.

(before you ask why I picked undead if I don't know what to do with them, its gonna be a mini-wargame, so faction choices depend on what I got)
>The point is, I have no idea why undead would rise, what would their goals be, and will there be someone behind them.
they're zombies
they rise because evil shit
their goal is consume and destroy

How would you stat your self insert?
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Neutral good human cleric
Str 14
Dex 12
Con 13
Int 15
Wis 17
Cha 12
He uses 4chan. Low-functioning autism is the best case scenario.
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>self insert
Isn't the entire point to play as the person you'd want to be?
13 Str
8 Dex
12 Con
11 Int
9 Wis
12 Cha
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48 STR
10 DEX
66 CON

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We talk about Monstergirls and build a setting for them. Though we can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them. But bear in mind this is not KCs MGE canon to the letter. Seriously lads a lot of people have their ideas and they aren't all the same, we can all agree to disagree. Just remember to have fun.

Previous thread: >>66199370

Warhammer Fantasy roleplay homebrew link:
>Comments are enabled for a reason. Feel free to help out.

Dungeon World Monster Classes.

Ideas from previous threads:

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Good set of choices there. Though I'm not a fan of irl colonialism, the setting makes it nearly mandatory. The Order has enough xenophobia to restrict the majority of monsters from their lands. If the various monsters are going to have a chance to interact with humans, then colonialism/exploration or invasion are the go to events. The type of expanded trade that would give higher rates of interaction would lead to colonialist sorts of phenomena. So it's roughly the same.

We haven't done so well with using war and invasion to promote higher interactions. The inevitable sieges puts a stop to interactions anyway, while increasing the number of atrocities. The only other thing I could think of that produces high interactions is some sort of super-emergency/world-wide martial law thingy.

Political change is a possibility, but that'd mean having an organizational structure for the Order. As well as some form of social reasoning that supported higher interaction.

Technically both of those are needed for a lot of events as soon as you slip out of the Ren-era. Before that, it's nobility and forcing peasants to do what you want. It works as a start, but not to an extent that results in higher monster-human interactions that give humans much of a chance.

Or I could be wrong about some of that.
I assume this kind of breeding is illegal, of course
How exactly would someone selectively breed Kobolds? Dog breeding involves having dogs engage in incest to increase the likelihood of the desired traits being passed down. Monsters are all women so the incest part isn't possible. I suppose one could constantly look for the desired traits in men and then have them breed with the Kobold but if the Kobold rejects the man then you'll never get a Kobold puppy from the mating.
Different guy here. Did you ever get a hold of Realms?

I think we should scrap the whole monster domestication thing. At least via the usual methods of real life. It should be possible to breed kobolds via backbreeding if you can fix human traits in the progeny in a detectable way. But we all know who uh how that's going to turn out. Eww.

That still leaves all kinds of magic as a possibility. That door is wide open, but beyond my own setting related hijinks.

I'm not fond of the whole notion of domesticated monsters. Why not just treat them as a more sociable sort of monster instead of slapping a hole filled plot device in? Thanks KC.
Find a suitable man she wont reject, or otherwise indoctrinate kobolds and people into seeing Kobold plowing as a necessity.

Beware the Dog Cult within the Order, the Inquisition has marked them for heresy.

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Previous thread: >>66268275

Pastebin: https://pastebin.com/h8Tz2ze8

> What game are you wanting to play a lot more of in the near future?

> What game (if any) have you gotten burned out on?
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>Unironically good
Isnit opposite day today.
This meme needs to die.
Kemet was only good for a couple of months after its release...
Oh yeah, and then what? Half the components evaporated out of the box?
>Dudes on a map games are all mediocre unless they click with you and your group because they necessarily put player interaction front and center.

This is what feels so strange to me. I can play big games like ti or eclipse with them ,no problem. But dudes on a map games somehow always seem to fall a bit flat, and I cannot point my finger at the reason. And so I was wondering if everything I've played has just filled a certain niche that doesnt particularly appeal to my group, but it doesnt seem that way
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You need to go back
To the grandpappy of them all.
Get some El Grande in your life.
Actually was looking at dune some time ago and it seemed great. I suppose it'll be pretty exciting that I read a few days ago that it'll be reprinted

Like a hundred times I've seen the box or heard it mentioned but never really looked into it. Time to do just that.

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How would your character fare as a professional wrestler?

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Castlebuilder's Union 102 Edition


The FF Beta:

5E Mantis stuff:

5E Character Generator:

FFG Fiction:

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Use the most appropriate Trait for what the Ring represents.
Brawn and Resolve for Earth Ring rolls
Brawn and Wits for Water Ring rolls
Finesse and Wits for Fire Ring rolls
Finesse and Wits for Air Ring rolls

Willpower seems to be the sole providence of Earth rolls and Air and Fire both key off speed and quick reactions/thinking

The problem with this analogy is rings are more broad, with both physical and mental aspects, where as 7th Sea's traits are laser focused on "how does a swashbuckler solve his problems". You will probably not get a clean matchup.
The traits and rings don't need to match,since there are 4 abilities which can be rolled and a meta-point ability, both using the same system. Just have them each roll using the appropriate ability when needed, whether that be trait or ring and chalk it up to metaphysical differences.
>tfw no qt samurai gf
Beware Dangerous Beauty, anon.

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Is it safe to eat foods made from monsters?
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Your rant is kinda undercut by the fact that there are plenty of effects that deal fire damage without involving actual combustion, such as Heat Metal. So yeah, boiling would cause fire damage.
You use radiation to heat the metal and the hot metal can leave burns on the wielder. If anything that reenforces my points, as it shows the two of them working alongside each other, flame strike does as well, a spell usable by Fiend patrons and clerics. So much for radiant being holy. Not to mention radiant damage is nearly always flavored as light energy, which is electromagnetic radiation, or radiant energy. At minimum you could cook red dragon meat in a microwave.
>If anything that reenforces my points
I really wonder what the inside of your head looks, where that somehow makes sense to you.
Are you some new special brand of autistic? I’ve seen you ranting about radiant/holy damage in several threads now.
It's safer than eating monsters made of food.

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Self-bounce edition! (Spells and abilities that return permanents you control to their owner's hands.)

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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Dumb Artifact


Spells you control that say “Chose one” have entwine (1)

How stupid?

I meant something that's fitting for a fantasy game.

feels like an enchantment desu
Yea but then it’d have to be colored, and there’s so many good modal spells that could use an effect like this
Think I'd make it
>Each modal spell you cast has entwine 1.
Or make it so the Entwine cost is equal to its mana cost.

I need some images and suggestions for how to bio armor
think things like the guyver or the lesser extent venom
i looking some suggestions on how to implement them into a dnd or starfinder campaign
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Got more?
Warforge are magic robots suits of armour and not wearable living armour.
They're really not either, considering there's no space within them. They're just magic robots. Now, a Warforged in Golem Armor, THAT might be closer to this thread, from the perspective of the Warforged anyway.
>Warforge are magic robots suits of armour and not wearable living armour.
>living suits
>dark skin

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html

It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions

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To worsen the quality of the game
Tell me why Golden Jannissary style is shit, because it looks really good.
It technically depends on what you're playing, but in general it's better to specialize.
The type of exalt will just determine to what extent of specialization. Solars want to be 100% autistic, while Lunars by nature can actually pull off generalists much better.
specialize or suffer
What about sidereals and infernals?

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>ITT: The 9th Age

We Had Girls at Our Tournament Edition

>The game takes place on a 4 by 6 foot battlefield (1,22 m x 1,83 m) where your miniature armies move to engage and fight each other.
>Turn after turn, each player moves its models, casts spells, shoots and fights in bloody combat, rolling dice to determine the outcome along the way.
>Then the next player does the same, for six turns each. A normal-sized game usually takes 2-3 hours to play but you and your opponent can agree on scaling up or down to meet your own desires.
>The 9th Age is a game made to be enjoyed and customized so that everyone can find something to their liking, whether you’re into large epic battles, small skirmishes played on much smaller battlefields, or narrative-driven campaigns spanning multiple battles played over several days with your friends.
>If you have models on round bases, dont worry, there are multiple ways you can still play. One way is for a round base tray that can keep them in rank and file. You can also simple place the figures on top of the correct size square bases in order to simply create a frontage of the models >There are also no model restrictions when it comes to companies. As long as the model reflects the army in an obvious way, it is good to go.
>Ruleset Gold is here!
>Rulebook and Army Book PDFs :https://www.the-ninth-age.com/index.php?simple-page/&s=44789a1a050f3c2672dcf6072651a65753833112
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yes totally hardcore mass murdering fire spells my nig
all the spells but one are damage spells, and each spell triggers a free fireball.
I think he's poorly attempting to troll. That or he's handicapped.
From personal experience I can day getting your unit pummeled by the lore of fire hurt.
And I've had a unit of grave guard get demolished by a round of shooting. It was by the grace of dice that I had 2 models and my vampire left. I've also killed off Fortitude save monsters with flaming longbow shots.

>fantasy setting
>has never had a Rome, a Judea or an Egypt
>never had any contact whatsoever with Earth
>existence of dwarfs, dragons, giants and magic are all literal facts
>it has Christians, Muslims and Jews
Yeah, this bugs me too. I never do this.

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Where were you when Cynthia Sheppard saved Magic?
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Fucking based
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>traditional art instead of CG
>traditional sliver design instead of Predator
Predator Slivers were the single biggest gaff WotC ever made with MTG.

Seriously, who the fuck greenlit this? Who thought it was a good idea to take one of the game's most iconic, unique things and give it the most generic makeover possible?
They weren't going to be Sliver. The story I heard was that they were going to be a completely new tribe, but someone noticed that mechanically they were basically slivers. So they changed the name in order to not have two tribes that did the same, but all the art was already commissioned.

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>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them.

>Trove Link:
Snip <dot> li /SotDL

>Reference Table:

>Occult Philosophy Kickstarter:

>Latest Release:

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Not really, just keeping it to two-hand when needed, and then swapping down to using it with a shield when you need the extra defense is pretty acceptable.
I don't think +1 damage is worth the loss of +1-2 Def but you do you
Yeah, you'd be hard pressed to find a situation in which you'd want to do this.

I mean, you *can* do it easily enough - it's just a minor activity to equip/unequip a shield - but we're talking about a scenario where you absolutely don't care about getting hit back so might as well drop it for the meager damage boost.
In certain situations? It might just be that precious extra damage that Injures something to trigger stuff, or to kill a big baddie before he can smash your friends.
I mean, sure, but it's 1 damage, that's a very fine margin so you'd have to be reasonable certain of their current damage and their Health to really make that choice effectively. Getting it wrong leaves you a lot more vulnerable to any retaliation. There will of course be situations where it'd be great, but I think they'd be so rare that as a tactic it's probably not worth considering.

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