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How do you explain Tieflings or Half-Fiends who trace their demonic heritage to a female ancestor?

I mean what reason would a female demon / devil have to not terminate a pregnancy?
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>Cheese grater
Calling a group of people incapable of one of the defining traits of humanity and sentience is generally considered hateful, my man. You may as well be saying that they're less human than a penguin.
Breeding more aasimar is clearly the only way to stop the tiefsplosion.
I wonder if I could append the calculations with the following:
1) Aasimar will be born in equal numbers to tieflings
2) Tiefling and aasimar pairing will cancel each other out, producing a normal human (not supported in canon, but otherwise the scenario would just be tiefsplosion 2, now with angels)

In theory that should results in a stable equilibrium with tieflings, aasimar, and humans all existing together, although the number of humans would probably stay relatively small.
Do I want to know?
>Tiefling and aasimar pairing
Honestly that sounds really cute.

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Let's make a race together /tg/, one piece at a time. Throw out a part of their culture you think would be interesting, decide how these ideas inform the race, how these parts of their culture came about, how the neighbouring races (or lack thereof) influences them, and slowly flesh them out together. Don't worry about being derivative or unique, just try to have fun and make a neat race.

For example:
>I think horns are a cool aesthetic, let's give them horns!
>Perhaps their horns are now purely ceremonial, and using them in modern times is considered a faux pas.

I'll start us off:
This race uses large open-topped towers to dispose of their dead, letting the elements and nature clean the bodies above, before placing them in small ossuaries within the tower itself.
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Carapaces need not apply
>Let's make a race together /tg/, one piece at a time
We did it once, using gurps alien generator. This was made using approval system (pick all the choices you want the one with most votes win) over the choices that could be rolled at random.
It would be different if done with range voting (vote 1 to 10, best average wins)

Chemical base: Water-Based Life (Cold to Hot worlds)
Habitat: space dwelling life
Race is sapient
Trophic Level: Hijacking Carnivore
Place the race lives has 0.1 g
Movement: Immobile
Size: 250 yards
Weight: 78130000 pounds
Size in race local gravity = 1150 yards
Weight in race local gravity = 7604375000 pounds.

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Why do people always do this in these sorts of threads, just come in without reading any of the previous posts and post something totally out of place?
>Elves, lol.

Second Breakfast Edition

>Unearthed Arcana: Artificer v2

>5e Trove


>Stable releases


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Which 5e module would be the "easiest to convert" into a spelljammer campaign
A Dexterity save means you get out of the way of something, right? So how is a gargantuan enemy dodging something like a Beholder eye beam?
By getting out of the way.
Tales from the Yawning Portal. Just put the dungeons on different worlds. Ghosts of Saltmarsh for a similar reason if you just reflavor the nautical aspects with sailing ones.

Princes of the Apocalypse if each cult is flavored to be on a different plane but the Temple of Elemental Evil itself is some kind of planet nexus. I vote the Air Cult for Krynn, Earth Cult for the Oerth, Fire Cult for Athas, and Water Cult for Abeir-Toril.

Storm King’s Thunder might also be possible if you reflavor the overland travel parts as instead traveling to different worlds.
>just reflavor the nautical aspects with sailing ones.

*Jamming ones.

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>What is/was this thread
An offshoot of the old MTG lore thread focused on making OC Planeswalkers, planes, and theorycrafting with some of the weirder aspects of Magic's mythos.

>How do you do that?
Pic related is the current version of the fanwalker sheet. Put in cards, think up characterization and history, and have a good time. I'll be posting the other sheets for non-planeswalker flakes and OC planes shortly.

>This sounds autistic
It is, yes. That's kind of the point. Besides, it's fun and we're on /tg/.

>What about other OC content?
Feel free to post art, writing, weird memes, smut, music, whatever you want. It'll all be appreciated.

>Are there any rules?
It's strongly encouraged that you not tie canon characters or Legendary items/spells into your flake.

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Why the magnifying glass? She doesn't really seem the investigatey type, beyond the spirit talking.
Not that guy but I think it's because she has an overarching theme with Investigate effects. That and she is an inquisitor, even if she's more sword-and-board than cloak-and-dagger.
This >>67398141 anon is correct.

Also Inquisitors of Saint Raban serve more as the investigative type inquisitors than the hunter/destroyer of demons and whatnot.
At least according to this page: https://mtg.gamepedia.com/Church_of_Avacyn
Renovated an abandoned fort in the uncharted wilderness that covers most of Fiora and staffed it with thrull squires and people that are definitely not vampires. Aside from a shack in the moors back on Innistrad, it's his only real home base.

Can't hold down a real job and survives by sofa surfing across the multiverse

Lives in the Undercity. Currently has an elaborate labyrinth of boobytraps, alarms, tripwires, and poison gas canisters between her nest and anything outside it. The 10x12 foot room that used to be an overflow siphon currently looks like a cross between a mad scientist's lab and a doomsday prepper bunker, with the exception of the cobbled together "desk" that spans the width of the rectangular room and serves as her "storefront"
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Posting my old favorite. I've made others, but haven't liked any of them the same as Izari. I've neglected the character for too long, sadly.
>Thread Question
>What does your flake do in between adventures?
Life is an adventure, but she has a fondness of Theros. That is where she spends her downtime and performs her duties as a priestess of Pharika.
>Do they have any hobbies,
Besides being a traveling medicine-woman/assassin? Sure. She enjoys reading and likes going to Ravnica for the libraries.

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e-celeb is a meaningless buzzword and you fucking know it, you massive faggot.
I don't think you know what sepsis looks like.
What the shit, iNcontroL is dead? I knew him from Starcraft 2 and actually liked him. Damn.
Am I the only one who knew him from quake live casting with 2GD? Had no idea he did anything else. So young too.

Reminder to tell your parents you love them if they're still around.
>He played nids.
good riddance

>Google Drive

>Jumpchain IRC Chat


>How to Jumpchain

>Last Thread
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>dynasty warriors spinoff
>canon in any respect
>Not keeping up with Grand Order
>waifu gacha shit

Next you're going to say Revelations isn't canon.
I wasn't going to.
But now that you've said it.

Hold on let me go gargle some salt really fast.

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Alcoholism Edition
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work).

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Previous Thread:>>67240597

Thread questions:
>What types of alcohol exist in your setting? Are they like earth-alcohol or do you have something unique?
>Do different races/cultures have different or preferred alcohols? What are they?
>Are the effects of alcohol in your setting the same as in real life, or are there some with unique qualities besides?

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What about cocksleeve elves?
In one setting they’re the Not!Spainish Conquistadors. In the other they’re recently vanished Atlanteans. Also,
>Tolkien elves
>not god tier
No amount of shitty rip offs will ruin Tolkien’s elves.
I think it's better to say "Tolkienesque Elves" than "Tolkien Elves", the problem isn't with Tolkien, but with the people who rip him off without understanding what made Tolkien's elves work.
What are some plausible and interesting explanations for a race living primarily underground in a fantasy setting?
Evolutionary adaptation? Maybe they evolved (or were shaped by the gods) from a race of subterranean creatures.

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/5ehg/ Tweaking the game and general balance fixes edition.
Also, bonus points for how to make your players feel like Chads.
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Open Hand for Monks as well?
The casters might be tricky to work something like this out for though.
Incantatrix and Metamage are two different in-universe names for the same kit. I gotta crash for the evening; here's some reference material that might help us figure out what to do with the Incantatrix and Dimensionalist.

Alright, I'll have a look
I've got other ideas for Wizards and Sorcerers.

All spells as ritual casts, and spellpoints and sorc points combined, respectively.
+2 str +2 con
Run 5 ft, fly/swim 35 feet
Flight in heavy armor
With wings extended, take up the same amount of space as a large creature
Can fly while grappling, doesn't lose move speed while grappling

Good? Bad? Terrible?

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Great Understanding is Rewarded by Personal Success

Knowledge awaits. Roll 3d6 to recruit cultists. Neophytes should seek enlightment in the non-images attached to this transmission.

What would it take to digitize GURPS, so it could be easily indexed and searched by a web application?
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If you don't mind not being able to create it, just getting it, there is Payload (+50% Cosmic/Extradimenstional Space, -80% Ammunition Only)

This gives you ammo storage in another universe where you can pull it out at need.
Cheapest way to reload your own weapons is Extra Option (Infinite Ammo) although that is a very, very cinematic rule to unlock in a normal campaign with just a perk and many GMs will charge an unusual background for it. Also, it doesn't actually 'create' ammunition you can pass to other people (except, you know, by shooting them).
I'd really enjoy some mass effect pdf. I tried hard to build the Psionic ability where you dash to the enemy and slap him in the face. That was my favorite ability in all games and I'd really like to implement some more Psionic abilities in my cyberpunk campaign
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How the eff do you model rapid fire explosive attack?

By RAW, if I throw a grenade at a bad guy and it misses I roll scatter. But if I fire a burst from a mk19 at him, any shots that don't hit directly just disappear.

That's not right and we all know it. They're grenades! Now I understand that firing such a gun into a group of enemies is going to result in a shitton of rolls - assuming you could determine scatter for each missed shot, you'd have to determine explosive damage to each target from each shot, and then frag damage too, not to mention defense and injury rolls.

Is there a way to convert all of that into a single bombardment-style effect?

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So, some of you might remember having seen PACYOA threads way back when, and may have assumed that the setting/game might have died, but that's not true. We actually all just disappeared off to discord, but games are still run over on qst, with >>>/qst/3655501 being the latest example.

To give you a quick rundown if you're not familiar with the system, it's basically a light combat focused TTRPG with a CYOA as the character generation system, with progression handled by a character gaining points as they complete missions. It's a pretty nifty system that helps alleviate the difficulties of hopping into what would otherwise be a fairly complicated game.

The setting is currently post-post apocalyptic, with the world recovering from an alien invasion that left the planet destroyed, and certain individuals in possession of suits of power armour capable of taking on small armies alone and winning (they're you, if you hadn't guessed).

I appreciate that I've given a fairly bare bones explanation of the setting and system here, but going into greater detail would probably require a couple more posts. If what I have said has interested you, you can get involved or learn more using the information in the pastebin below.

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Having some trouble wrapping my head around AR.
Do you add dex to it, or is it separate from dex? The rules say AR with 3 and 8 get extra attacks in melee, but most of the ARs I see are 2, and I'm not fully sure I understand how you increase AR if you do not add dex to it.
Add your DEX stat to the weapon's AR to get the total AR.
That's a relief, I though I was missing something vital
This was a fucking trial, nowhere near as easy as the first few times around. It's good to be back though.

Bananaman: That is Not Dead which can Eternal Lie Edition.
Faction: Unaligned Currently.

Dex [3], Pow [4], Spd [4], Dur [2]
Rec [14], Str [5], HP [45], Dodge [0]
Type: Heavy.
Features: Adhesion (5), Natural Weapons (free), Burrower (10), Levitation (free), Fins (free), Gills (free), Additional Limbs (assuming Leviathan does not have hindlimbs)(5).
Bodytype: Armored (15), Leviathan (40).
AI: None (0).
UI: Brainwave Harness (10).
HUD: Tremorsense (10).
Comms: Radio (0).
Weapons: Natural "unchosen" Polarm type (free).

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What's the difference between the green initiative and it's medical division? Are there different narrative reuirements to join them?

Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: http://suptg.thisisnotatrueending.com/archive/67247308
Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Radon%20and%20Raiders

Thread prompt: what is the politics going on in the middle and eastern kingdoms?
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i favour him being a potential threat in ireland that never quite materialises, but he's not one of mine so.
Having him be a pre-war propaganda tool and a post-war myth works on a continuum, he's always a background entity and never actually appears on screen as it were.
As for Zone formation vs timeline, iunno, i think Balor and Zones should be synchronous, both caused by the same, unexplained, phenomena.
We have timeline changes preZones as it stands, having the reds get a man into space earlier is reasonable enough, especially as that in itself ratchets tensions up.
As to whether these timeline changes are themselves results of the atemporal bullshit zones can do, that's for them buggers at oxbridge to work out.
Oh and also because the americans actually built reactor-powered bombers in this timeline, this magnificent piece of work is what they look like.
Sounds good. He’s kind of like Cthulhu, a big threat that never really appears, but is a very bad sign if they do.

Still, also like Cthulhu, there are going to be some players who will want to fight him. The Grail falling into his hands would give the GM an excuse to let that happen.
I agree on both being effects and not cause, the actual zones that exist today popped up at the same time as the nuking of Balor
I think that was that whilst Europe was also hit harder with the zones popping up everywhere and the things coming from them, Britain was more hesitant to use nuclear weapons as many others did in attempts at scorched earth, the biggest one of those being Paris
Seeing how nukes turned out to produce or boost some terrible zones, this turned out to be a good thing, as only two or three were set off in the isles, though it is not clear by whom
To put some focus on the present again, what else is going on in the Eastern Kingdoms? How do the three relate to one another and how are they preparing for the London Horde?
well Paris was the RAF, it being unsuccessful is probably enough of a reason for Downing St to not go ax-crazy with nukes.
As for who /did/ hit the UK zones, i favour SAC itself, nuking an ally's territory because you think they're a bunch of pussies is exactly the sort of bullshit you'd expect from 1950s america and SAC in particular.
Disgust at this in the higher echelons of SACEUR could also be why the AEF don't immediately make for home after Second Dunkirk, the doggies don't know it, but those assholes in the USAAF nuked them and the army is absolutely pissed.
The end of the world then occurs and what becomes the USKS's leadership decides to pretend they're just as ignorant of the source of the bombing as everyone else, which becomes true after a couple of generations of leadership changes.

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Bushiroad Cardgames General #76

More gifts edition.

Last thread: >>67314822

Come and discuss Vanguard, Buddyfight, Weiss, or any other games/properties Bushiroad owns.

Pastebin: https://pastebin.com/QxKQRhrQ
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>have half a mind to build heroes because it's dirt cheap
>know that Gauntlet Buster is going to be absurdly popular at our locals
Never mind.
I mean both are busted as shit
The sinergy is only a plus
Oracles, DP, and for BF, Astros.
> building
Excuses to convince my friend to not sell some of his g-evo ddt stuff so he's not fucked if Demon Dragons end up being garbage or unfun
> want to see
Either reprints of certain Lost World cards, or for demand on those cards to fall to the point where I don't have to spend a $8973429478 to have a competitive-capable Lost Deck.
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What happens to the hand if Ichikishima is face up and Jamyou was used?

Jamyoucongo's skill is not "Discard until you have 4 cards in hand", but "Choose 4 cards in hand and discard the rest"

Ichikishima's skill is "when you would count the number of cards in your hand, include the face up cards in your G zone."

Ichikishima's skill is only for "count" and not "choose"

The hand has 4 cards remaining!
Why must ichi so problem

...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>67335702

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Using them for hit&run usually should keep them out of harms way.
But yeah, a gentlemans agreement like
proposed is probably a good idea.

Speaking of which, our GM started to use grenades and we bought stun gas in response, I fear shit might escalate soon.
They are actually way to cheap for what they do.
Allowing them to stack is nuts.
Nah the drones are just too expensive considering how ubiquitous they are in maintenance and surveilance tasks. Smaller repair drone chasis should costs around 500 and job ready flying camera drone should be around 1000.
I'm talking about the *kitos.
>lolno, the MAG is limited to what your priority choice starts with. Priority A MAG is 4, even if you buy up to 6 with karma or adjustment points.
Not that anon, but, source?

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Can we have a thread about Ars Magica? It's such an interesting setting and system; I'm surprised I've never seen /tg/ talk about it.
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Admittedly I'm not sufficiently up-to-date on my chan-slang to understand all of that, but my counterpoints:
- Tytalus apprenticeships aren't difficult (probably Bonisagus is most challenging), just arbitrary and cruel.
- House Tytalus (and its demonic masters) were wrecked by the Tremere during The Corruption.
- Bonisagus aren't the leaders of the OoH in Ars Magica (though admittedly I'm less sure about MtA). In any case, I suspect the changes wrought by the shift in the consensus did more to supplant the bonisagi than anything the tytali did.
How does the alchemy work? Do I have to go around researching bases, ingredients, etc. or just slap some spell words together?

theologically, how does the biblical prohibition on witchcraft, speaking with spirits, etc get justified?

>characters are thus loathe to run off on adventures

- It really depends on what kind of alchemy you're attempting and what you're trying to accomplish. For a simple charged item, say a batch of invisibility potions, you'd normally spend a season researching the effect and then calculate your Perdo Imaginem Lab Total and compare it to the level of the effect to see if you can make it.

If particular formula is too high for you to successfully research yourself, you can try to buy, beg, or steal a Lab Text from a more experienced magician which greatly simplifies the process. Alternately, you might Experiment, adding a simple die (and maybe a Risk) modifier to the total at the cost of having to roll on the Extraordinary Results Table.

S&M bonuses can be big and discovering or obtaining new ones through adventure can be a good way for magus characters to go on adventures.

- Varies by magician and faith, but the general consensus is that The Gift comes from God is therefore sanctioned by Him.

It also helps that official church policy at the time denies the existence of witches.

- I may have overstated things, but magi tend to like doing mage stuff - studying the arts, learning spells, constructing magic items, initiating mysteries all of which are seasonal activities.

Magi will go adventuring in the furtherance of their goals, but most often those goals are better served by staying home.

I may not have explained the final bit as well as I could so let me expand a bit.

Hermetic magi are very powerful so routine feats of magic like brewing up a longevity potion are, well, routine.

Adventures tend to involve projects that are a little grander in scope:
- finding a suitable familiar (maybe a mandrake?)
- obtaining a unique ingredient for The Great Elixer
- discovering the Fountain of Youth/Laters of Life
- conducting original research to try and expand the OoH's understanding of magic - maybe a potion that confers supernatural abilities or even The Gift?
People don't talk about it because it's autistic as fuck. The magic system is both cool as fuck once you get it and like trying to read a math textbook before then. I don't think I'd ever suggest this system to anyone else to get into but I'd probably play with other people who know about it already.
>or does God prevent that?
I feel like this is one of the only systems where this would be a legitimate concern, which is amusing.

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