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>meanwhile on Demon Hunter /tg/
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>>63458639
Well, I’m a Church sanctioned hunter in Australian, but I have friends and colleagues in NZ. It’s been pretty quiet, but all of the NZ hunters I’ve met with recently are acting strange; they need to relearn things they should already know, like how to load a gun, they don’t blink either. Does anyone have any idea what’s going on?
>>
>>63505412
Sounds like the skinwalkers are making another move. Get the ash.
>>
>>63505439
Fuck, not the creature I’d like to deal with today. If they’ve made it this far into the Demon Hunter Guild of NZ, and the New Zealand Catholic Church’s very own sanctioned Hunters, it going to be a full on effort on the part of the Australian Church Sanctioned Hunters and the Demon Hunter Guild of Australia just to dislodge them. We might have to pull resources from Papua New Guinea and Indo-China just to clear NZ out.

Any suggested strategies?
>>
>>63505667
Well, it honestly depends on how long they've been impersonating someone. If they're just starting like your last post seems to suggest, you can probably catch them out by them not knowing something really basic like how to use a cell phone. Aside from that, they're deathly afraid of fire and hate dogs with a passion. As for combating them, I like to just dump a shitload of sanctified ash and silver shavings into the air to choke them. Be sure to burn the bodies.
>>
>>63505929
Sounds like a good plan. I’ve informed the Church and the Guild about these possible skinwalkers, we’re currently setting up to deploy a task force of around 50 hunters to Auckland, and another task force of 100 hunters to Wellington. It’s a large amount of hunters, and it only through luck that we have so many in Melbourne at this moment to use in such a manner (the Christmas Hunter’s conference will be on soon), but if the skinwalkers were able to get into the Guild and Church hunter ranks without being identified and dealt with, then there is a big problem. The absolute silence, and the disappearing contacts as mentioned earlier by a Hunter above, coming from NZ doesn’t help stop our increasing suspicions that something big is going on. The Guild and Church higher ups certainly don’t seem to want to take their chances.

Will update upon arrival.

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This is your new planeswalker. His name is Davriel, he is a white male and associated with black mana (highly likely). He appears in MtG story written by Brandon Sanderson and will play a prominent role in the game soon. He appears on Innistrad first but isn't native for this world.
Say something nice about him.
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>>63498197
Open the PDF in your browser I guess?
>>
>>63490743
Cordé's mexican not white.
>>
Just finished reading it.
Pretty neat, nice and to the point.
Wonder if we'll ever see Davriel or Tacenda in card-form in the future.
>>
>>63491377
>>63491377
>>63491377
>>63491377
>>
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Does anyone know if the comic is canon, and when it takes place? It has to be at least after Amonkhet since Chandra has some pretty big Bolas PTSD. but there's also some Ravnica references in it.

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What system are there to run a battle toys game in the vein of Bayblade, Medabots or the million Pokemon clones that hunted us at the turn of the century?
I loved these types of anime, and the video games to a lesser degree but recently I been yearning to run a tabletop game on the style of this junk but seems a system like this doesn't exist.
>>
the Xevoz line of toys had sort of a game attached to it, the figures were modular, and they had a modular d6, that was made up of 6 triangular units, and 2 endcaps that the units would snap into.
you could rotate the units so that different results would show, to reflect that location being damaged or removed from play.
Each figure had about 8 or so of these units, to represent arms, legs torso and head, and each figure had modular arms and legs so you could mix and match between figures.
>>
>>63504730
Monsters and Other Childish Things might fit to a degree. I saw it recommended in a previous thread with someone asking about medabots, and it fits really well from the perspective of having a pet with damage regions. I'd also imagine it would work rather well for digimon.

Might need some light changes in order to account for things like part swapping or changing forms, but that's more a matter of just letting people swap between stat blocks somehow.
>>
>>63504730
>>63505921

MaOCT would do medabots ridiculously well. Check the rules out.

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Who would win? Amallyn or Kerillian?

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My intent is to make a deck based around this card. Can it be done and if so how?
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>>63504537
Too bad Vraska’s assassin tokens don’t have hats.
>>
Make a commander deck with him as the commander. If they'll let you used unstable they'll let you use him as your commander
>>
>>63504537
there are those double sided zombie tokens that had hats
>>
>>63503674
>Can it be done
Yes, but it would be a shit tier deck, even for casualshitters
>how
IDK, I don't play shit decks
>>
>>63504787
It's also too bad Vraska's pirate tokens which do have hats also already have menace.

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How does the combat engine in your RPG work?
How do you resolve combat scenarios?
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>>63491195
Critique my combat engine plz.

>The player will call out that they wish to attack a target.
>KAREN: I want to stab that Gnoll with my short sword!
>Karen will then roll for the attack speed on her sword. A short sword has an attack speed of 1d6.
>Karen rolls a 3.
>The Gnoll is aware of Karen, and within range, so it may react to Karen’s attack.
>A reaction is either 1- An attack or spell 2- A block 3- A dodge
>The Gnoll attacks with its dagger. A dagger has an attack speed of 1d4.
>The Gnoll rolls a 2.
>The lowest speed roll goes first. This means the Gnoll reacts faster than Karen’s attack.
>The Gnoll’s dagger does 1d4+1 PRC damage.
>The Gnoll rolls 3 PRC damage on Karen.
>Karen’s AC is 6, so her armor absorbs all the damage. Karen does not take any HP damage.

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>>63499863
looked at the combat system. looks like it would require really aggressive dm AI if your players are cautious and keep throwing defense. it also might be too realistic and not cinematic enough.
>>
>>63495163
My nigga
>>
>>63501889
I like the attack speed idea, it's pretty cool and can make some more narrative moments than <oh boi, i can't wait for my turn to attack> though the lack of explanations on the PRC and SLH had me confused for a moment there.
>>
>>63501889
I like where you're going with this idea. Don't neglect that it takes time to go through an OODA loop and react to an attack, putting the reactive party at a slight speed/reflex disadvantage.

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>crafting new dungeon for players
>inadvertently make swastika shaped hallway

Discuss memorable dungeons you've made or encountered and why. Discuss fun or legendary encounters too. Discuss why drawing is the superior dungeon creation method. Just a general thread for dungeons n shiet.

Pic related.
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>>63505414
Also a different anon. This is how I always figured it was done. Are there any other ways to do combat on a large scale like that, though?

My DM loves to do huge armies when he can, but I've found it pretty engaging half the time he's done it. Once was theater of the mind, which wasn't fun at all. Once had a battlefield scaled up so large we could only move about two spaces across a 30x30 grid and the enemy was too numerous to fight. We also weren't trying to fight them, and they were fighting among themselves, so that may have contributed to it not being good.

The one good time he ran an encounter with an actual army of enemies was REALLY fucking good, though. I could storytime if anyone wants.
>>
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>>63499578
>Drawing is the superior dungeon creation method

Colour coded pixels allows me to be properly autistic about which squares count as what mechanically, and I can flavour it however I like. Having a variety of squares giving different cover/movement/hazards/benefits makes battles more dynamic and tactical.
>>
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>>63505585
>Are there any other ways to do combat on a large scale like that, though?
There are so many different ways to do anything, this is an imagination-based hobby!

One time years ago, and I only did this once, I was inspired by a friend who told me he switched over to the Warhammer table for an army encounter, and I set up a Magic: the Gathering puzzle to represent the combat. It involved a set starting board state with each player representing their main PC commanding their squadron of troops all on a team with 40-card creature-less decks on their themes against me with a set starting point and 40-card creature-less deck of my own and an Archenemy deck. We roleplayed while the battle ensued across the cards, and I updated the battle board as creatures left the battlefield. Each player started with a Legendary Creature that represented their player character, and they received a -1/-1 counter each time they died, although if they were not on the battlefield or had -1/-1 counters at the end of the match, that would be reflected in how they were post-battle. Minus the free regenerations that was true of all of the creatures, all of which represented specific NPCs or types of troops. It was one of the most-interesting things I ever did at the table.

>I could storytime if anyone wants.
Please do!
>>
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Picture-related is my favorite type of dungeon: the final resting place of a legend. Does anyone else have a favorite dungeon type?

>>63505738
Oh, and their character was bleeding out below 0 hit points if their life points hit 0 or less, with the standard 20 starting life, and with how far below 0 they were in the Magic game reflecting how far below 0 hit points their character was in the game when we returned to the regular way of playing.
>>
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>>63505738
I've heard of that being done before, it sounds like it could be good.

5e. We found ourselves traveling in a snowy canyon that emerged out into a large snowy area with a few rocky outcroppings and spires dotting the landscape. DM put about 6 dwarves on the table... then put every single orc miniature he owned on the table. I couldn't count them. It wasn't in the 50 range or anything, but it was too goddamn many. There was also an ogre.

The archer climbed one of the spires and started trying to take out their archers, at which point we found out they used default stats. We had to be level 3, maybe 4. Normally I'd blanch at the prospect of having to fight that many things without them condensed into "group 1, group 2" stat blocks, but it was exhilarating. We tried to rally the dwarves who were drawing aggro from the orcs to form a chokepoint and a bullwark in the canyon, but they couldn't hear us over the shrieking wind and sounds of battle. We burned through every resource we had - including the normally useless ones just holding our own. used every inch of terrain (actual terrain) that the DM provided for cover and height. Right when we thought we might be turning the tides, he slapped a demonic portal down on the table and we all had to rush through the groups of orcs on the battlefield as carefully as we could without invoking attacks of opportunity and desperately try to kill the casters before they could do anything. In the end the dwarves all died, the surviving orcs (like 8 of them?) ran off, and we were left bruised and weak in a blizzard we barely survived.

Was cash. Sometimes the good old fashioned way is the best one, I guess.

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So I've started doing this whole thing again, redoing the PDF from start to finish, and now I'm about done with character creation. I've edited a bunch of small things, but I've gone out of my way to ensure that some of the non-combat stats are more viable and I've simplified combat a bit by turning some of the more complex actions into feats (lol enjoy your EXP micro transactions).

If anyone remembers this, what suggestions and recommendations for systems implemented would you like to see? For anyone reading this for the first time, what are your general reactions?

Latest (old) version: https://drive.google.com/file/d/0B2EvLNgly4OtLVhJWWl6NmxRQTA/view

Suggestions Doc: https://docs.google.com/document/d/1ZO-js9ylLnqSrl4hVz1iJFE-S-imNrCrdnuyMaVrAk0/edit?usp=sharing
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>>63504445
Roshi's pot for sealing piccolo was also magic.

Though I'd say the difference between magic and ki are so small that it barely matters.
>>
>>63504701
>Roshi's pot for sealing piccolo was also magic.
I mentioned that
>2. Something like the Mafuba, the Technique Supreme Kai used to paralyze SS2 Gohan (which was really impressive now that I think about their difference in power), or anything Babadi used. Basically attacks which do things that aren't just damage.
>Mafuba
But it can be reflected super easily, so I don't consider it that threatening. Same with Babadi's mind control, all you have to do is not be COMPLETELY evil and you can resist it, the conditions are MUCH less harsh than not exploding from the Devilmite Beam, which I'm not sure if that is magic or not.
>>
This shit again? Is it still unplayably bad and incomplete or did you actually decide to listen to other people play testing it?
And are you still mad some faggots on reddit ripped off your formatting to make a game that was actually playable?
>>
>>63504853
>Reddit
Link? I was thinking of doing that myself but never got around to compiling the various things I'd written down.
>>
Bumping the thread since this seems pretty interesting, running a DBZ game has certainly crossed my mind before but i wouldn't know what system to use.

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What kind of powers and weaknesses should a 'traditional' vampire have? How strong should he be relative to a human so that a hunter can still have a chance? How much blood should he need?
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>>
Stop using that OP image
>>
>>63503475
Gypsy wizard girls are QT
>>
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>>63503301
I model my vampires to have a variable weakness to ALL sources of light, with sunlight being the truly dangerous one (they're only comfortable in pitch blackness), a scent which gives them away to animals, an allergy/vulnerability to silver and fire, the inability to heal without blood consumption (but it's a hell of a heal), an addiction to blood that blows past heroin, and a very sickly/wrong appearance. Everything else is a product of circumstance, individual, or mutation.
>>
>>63504275
Are you suggesting this series turn into Vampire hunter D?
>>
>>63503474
>how long until we get Cruz?
They did say in an interview they're VERY interested in the Soma Cruz plotline
....Hammer turns out to ALSO be a direct descendant along the Belmont and that's why he got pulled into the castle?

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You have been tasked with creating a new adventure for your players using the last system you played, the only catch is that it needs to last at least 5 sessions and the setting must be a combination of the Last Movie you watched and the Last Videogame you played.

So /tg/ what does your adventure look like?
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>>
>movie: Casablanca
>video game: enter the gungeon
>system: Age of Rebellion

I think I lose
>>
>Movie: Sharktopus
>Game: Donkey Kong Country
>System: GURPS

I think I lose.
>>
>>63502305
Lose? That sounds like a fun DK adventure to me. And hell, GURPS could probably be tuned to run Donkey Kong.
>>
System: Heavily houseruled Pathfinder 1st ed.
Movie: Pacific Rim.
Game: Roller Coaster Tycoon, with both expansions.


...What in the ever-living fuck?
>>
System: Exalted
Movie: Midway
Video Game: Monster Hunter

Your peaceful lands were attacked by an aquatic elder dragon and its attendant wyverns. Now, you sally forth with a mighty fleet of your own, hoping to find and slay these foes before they can wreak further harm.

Sail the seas and skies in search of the enemy, and remain ever wary of counterattacks from above and below. Treat with local gods and spirits for clues and support. Also, bring Charms and Artifacts so you don't drown like a chump.

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Tell me about Oldcrons, /tg/

I'm not too familiar with Warhammer lore beyond the basics, but I find the Necrons pretty interesting. I've heard a decent deal about why some dislike the Newcrons, but I don't know much about the Oldcrons or what made them good.

Also, Necron art thread.
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>>
>>63505773
or a Last Jedi character
>>
>>63505785
Low blow man, nothing is that bad.
>>
Oldcrons wanted to be its own thing but in the end GW settled for robot Tomb Kings.
>>
>>63505781
He was necron hubris taken to its (il)logical extreme, it's little wonder the world maker had a bit of fun obliterating him
>>
oldcrons just needed a bit more variety.

Mat Ward gave them variety at the expense of coolness.

...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to Net...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>63457680
>Groveler.exe
>Shamanic_Tuxedo_Styles.trid
>Blight.ARO
>What_the_Drek_are_Anarchs?.thread


Comment too long. Click here to view the full text.
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>>
How come there's no cryptocurrencies or botnets?
>>
>>63505661
crypto is dumb
>>
>>63505661
Agent nets were a prior thing, but fairly inefficient given the nature of matrix combat. Expensive, too. Cryptocurrencies are usually ruthlessly squashed once they get beyond a certain level, but false currencies are pretty common. Pikucredu in Japan as an example.
>>
>>63505625
It's a sidebar from Kill Code, purportedly some kind of illustration of a VR sim...?

I guess...?
>>
>>63505835
It's a fucking disgrace is what it is.

>"The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude."
Does this mean the Death Korps of Krieg are the Imperial version of Orks? They want nothing more than to fight and die in a universe that is very much willing to kill them. They feel no sadness, no connections to their fellow man to be painfully severed when they inevitably die, no pleasure to bitterly reminisce about when it is taken away, the only Human concepts they truly understand is death and duty. Clearly they are the peak of humanity in this grimdark universe, are they not?
>>
>>63505739
no you fucking idiot, the imperial version of orks is catachans

Kriegers are motivated by guilt, which is entirely alien to orks
>>
>>63505750
Ah yes, the Krieg Man's Burden

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Have you ever played a human character of an ethnicity that was different from yours, /tg/?

If you did, how did it go?
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I've played plenty of brown-skinned elves in my day, most of which were even female, but the moment I tried playing a tall black man, the rest of my gaming group at the time got all weird and bothered, even going so far as to straight up ignore my character at points or refuse to interact with him.

I tend to play the party face, which most of my gaming groups are more than happy to let me do, and this campaign was no exception. My character was an old pugilist turned barkeep. He specialized in using chains as weapons, either wrapping them around his arms and fists to punch with or using them as a whip. Unsurprisingly, he was also the only one with any real investment in social skills.

Despite this, and despite being the one charged with getting the party together (another organization was using his bar as a base of operations), the other player characters basically acted like he didn't exist for the most part, even going so far as to offer little help or cooperation during combat encounters.

It was a really weird experience, all things said. I ended up never playing with some of those people ever again, though I imagine that was more their prerogative than mine.
>>
Yes. It was an eye-opening experience that really awakened me to the plight of the Solomani, a proud wise people crushed under the heel of Vilani colonisers.
>>
>>63505602
A "tall black man"? Did you make him stereotypical or something? There's nothing wrong with racism of course but it seems like you sexualised him or kept bringing it up or something.
>>
>>63496389
Where's their pants?
>>
>>63505648
No, nothing like that. Most of my characters are 6'0" - 6'3", regardless of system, so there was nothing strange on that front. His appearance was based on Idris Elba. And besides being an ex-soldier and a business owner, he was just a normal guy: educated, relatively patriotic, got along well enough with most types. I didn't even do a voice for the character or anything of the sort.

It's really was just a weird experience. I know I didn't specify, but every person in that group was a white male, myself included. It was really obvious, too. The GM, who was my only real friend in the group, even spoke to me about it after a number of sessions. We just ended up letting it slide since we didn't want to stir up shit, and the campaign wasn't terribly long, anyhow — only about eight months.

hey there /tg/, I'll be dumping the latest comic from Scoob and Shag, a webcomic based off old cartoon characters being aliens with unique powers similar to stands from JoJo.

I thought the idea had a ton of potential, so let's do some brainstorming no?

>Ballyhoo
the unique power of a character
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I just subscribed to this. Thanks for the thread, anon.
>>
>>63504142
thanks for the bump Anon, I kinda hope the artist doesn't soley stick to the new plot but also does some of the one-off's of scoob being a dick/flipping someone off, it gets me every time
>>
So...would this include other classic cartoon characters as well?

A simple Ballyhoo idea would be 'Cut,' which isn't slicing but referring to a cut between scenes, allowing the user to teleport to another location - as long as it is contextually close to the original location, i.e. somewhere they could reasonably go to between cuts.
>>
>>63504954
so long as they're a children's cartoon character, they're game
>>
>>63505621
I'm too young for this shit, but I figured with the characters that had come up it was all going to be classic stuff. Flinstones, Jetsons, all that jazz.


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