Guarding St Helena edition>What is this?/TG/ DEVELOPED GAMEIT IS PLAYABLE.EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.3 versions of the rules exist, TWO of which have been playtested:>1e - proof of concept, recently updated with unit stats>2e - lead by 2e anon, playtests started, ~75% done. Campaign system is developed here.>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc>What can I do?Comment too long. Click here to view the full text.
>>92309746Dread's up to you, but I love that he can tell the difference between professions and nationalities just by eating them.
>>92309806it might be a sommelier thing where he's bullshitting it but who knows.I will say that I don't imagine the British would taste especially good out of all the colonials.
>>92309717This is awesome man. Will get on to making that a thing right away.
>>92309834>I will say that I don't imagine the British would taste especially good out of all the colonials.I figure Americans at the time must be pretty gamey. French probably taste like coq-au-porc.
>>92311939>I figure Americans at the time must be pretty gamey.They make a fine stew.https://www.youtube.com/watch?v=sHwaQ4RwfDI
Whatever the setting I'm creating, there is always a nomadic desert people living in large sand-ships sailing on the dunes. The larger the ship, the better. Most often each ship is a pseudo-city. I have no idea why I'm so obsessed with that idea but I'm putting it everywhere. Can't image a fantasy setting desert without sand-pirates living in it.
>>92256309>being this pedantic and wronggo suck a cock faggothttps://tvtropes.org/
Gotta have a bustling port city full of traders, merchants, and ships somewhere. Fantasy or sci-fi, doesn't matter, gotta have a major port that ties entire regions together economically.
>>92254519>lives in a desert like environment>gogglesit will always be peak worldbuilding
>>92254519I like the idea of the elements being an active force in a fantasy setting beyond just something that magic users can shoot at people or can manifest as summons/monsters. I like it when every creature, race, item, etc. is all connected to at least one element, and it has a genuine effect on the world. Wish that there were more settings like that.
>>92254519Giants that hunt huge monsters for food. Perfect way to justify having the latter without upending the ecosystem.
How much narrative control should the players have over the story?Should they able to decide the reactions NPCs have to their actions on a critical success?Should they be able to introduce a new story element using some meta resource?Should they be able to resist bad effects to their character, and choose when and if they die?Or should they only be able to affect the world through the actions of their characters, in a diegetic manner?
>>92313274I was with you until the last line where you really shot yourself in the foot, badly.>Any exceptions, including the one I gave at the start, should be exceptions that go against the conventions of a game, if they're the standard then the game aspects of rules, RP, and failure/success are lost.If you standardize something, you lose roleplaying? But you just gave an example of how you had a standardized rule and people used it to roleplay. Why would having that be a staple of some system make roleplaying not happen if it happened here? Dumb.>the rules are lostThis is just so dumb I actually won't fault you with actually believing it. I think you just wanted to make your list longer and threw something in without thinking about it. Indeed, by NOT formalizing it, you are dispensing with rules and if it was an actual formal rule, you'd be following rules. Again, I don't think you actually believe this, but it's really amusing to think of the brainrot>I have a houserule that's not part of the system -> the rules are preserved!>I play a system that has a formal mechanic -> the rules are fucking lost it's over brosThat leaves just the last thing - failure and success. But that's not even necessarily true either. You can tie player narrative components to failure and success. For example, there are some systems where "right to describe" how something is resolved (for example, Dogs in the Vineyard or Hillfolk) is reserved to success. If you fail, you lose the power. In a more commonplace example, it's a popular table rule in combat-centric games that when you succeed in killing an enemy you can describe how you did it. That's again based on success and failure.tl;dnr your post was fine up until the last sentence
>>92313206>How much narrative control should the players have over the story?Players say what their characters attempt to do. GM dictates everything else. Anything else is heresy and must be purged from your mind. This is how it has always been, this is how it will always be.
>>92313373I did phrase it improperly. I think it's okay to have games that do go against convention here and there, but I kind of loathe the people that say all games should go against convention, and I let that loathing slip out into a way that was mostly nonsensical looking back at it.Guess I shouldn't have posted while shitting.
>>92313206>Should they be able to introduce a new story element using some meta resource?Every game I've played that allows for this, I find that the players rarely actually remember to use it. Even in the games where it's explicitly for declaring relatively minor details of a scene, like adding a chandelier or cover to an otherwise fairly empty room. The rare circumstances where they actually remember are typically great, because it demonstrates that they want to interact with the environment or care enough about the world to influence it, but doing it seems like it requires a level of improvisation skills that most players aren't accustomed to.
>>92313793To ask people how much narrative control players should have. Many RPGs have taken radically different approaches to this topic, so I thought it'd be interesting to see what people prefer.
Why did Duncan go against GW and start his own paints? He worked for them for a long time and loved their paints. Yet he goes behind their back to try and steal business from them? That’s pretty scummy.
>>92308115it's also what makes their pots gum up. a proacryl style dropper bottle would solve the issue. even a twist top barrel design like they used to have would be a huge improvement
>>92272600Because he needs to eat and it's better to do what he loves than starve and be poor? Also, he is coming out with paint, not miniatures. He still plays and paints Warhammer miniatures. He might eat their paint business, but people will always buy Citadel paints due to their availability and acceptable quality. Even if their whites suck and the bottles straight up make you buy more paint because of how fast they kill the things.
>>92279187I had that gel goop effect happen to me on some leadbelcher. I poured in some airbrush thinner and shook it up and it somehow restored it.
>>92311561This. Having proper medium/thinner on hand in your hobby goods can easily revive paints that haven't fully cured, by putting back in the shit that's evaporating and causing it to gum up.
>>92273831That was a trans woman
Archives & Other Resources: https://pastebin.com/wETipqYwAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?)In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2'Extra Lazy' EditionPrevious Thread: >>92290808
>>92317081sorry lil bro, he needs to be a cute girl before we can start wanking his power to do things it can't
>>92317069Turns out she's been befriending 1-E and 1-F all this time.
>>92317108He's a twunk so I'm wanking him. Kneel.
>>92316704>Those top twoForgive me.
>>92317123I'm thanking you actually.
PFFFFFFFFFFHAHAHAHAHAHATHIS IS A REAL CARDIT LOOKS LIKE THE WORKSAFE PORN MEME
>>92312215It's all about scrambling up whatever ladder a friend can drop down for you and then pulling it up behind you. Artists working in entertainment industries love to pretend they earned their positions based on merit, but it's always just nepotism.
>>92312500Seems to be a necessity, because all it takes is a quick stroll to deviantart to find someone better who'd do it for a fraction of what those high artists demand. What's funny is that some don't realize how lucky they really are and just try to do their job in the most lazy way, even stealing from other, better artists. And then get caught.
>>92297841Fay Jones unironically was the most famous artist to work on Magic with the release of Limited Edition in 93. You have no taste.
Looks like the original was cropped, mildly interesting
>>92310154>I know more about art than youunlikely.
Noise Boys Edition>Adepticon Reveals:https://www.warhammer-community.com/2024/03/21/adepticon-2024-this-is-everything-we-revealed-at-the-latest-warhammer-preview-show/>New Kill Team:https://www.warhammer-community.com/2024/03/21/adepticon-2024-kill-team-termination-sees-brood-brothers-battle-hernkyn/>Community links:https://www.warhammer-community.com/warhammer-40000-downloads/>3rd Party Models Pastebin:https://pastebin.com/Q33bkBUh>Torrent:Comment too long. Click here to view the full text.
>>92315459me headcannon>your cope
>>92314667BT and SW are Marine subfactions, Monogod legions are their own separate factions.
>>92315497I just paint the eyes white, clean up the area around them, and throw a contrast in there.
>>92311317Finished by bro's knights, think he's into sisters at the moment. But it's not my most recent work, that be my sister's pink tau.
>>92315697more like; a more cope descriptor. Stay salty, scrub.
Wasn't Magic the Gathering going to get rid of planeswalker cards?
>>92307190>What so Jace is Ashiok now?No, he was just pretending to be. He's a skilled illusionist, remember?
>>92306372Your deck is spells you recall and creatures you summon to fight for you. A custom Player PW card would be you getting on the battlefield yourself with your own spells (PW abilities) to settle the battle by your own means.
>>92301370>>92301377Try premodern>>92305338Agreed>>92306213I got unironically called a white nationalist for saying this
>>92311490No I don't remember, I'm honestly surprised he does
>>92311548he MIB himself after each episo... set, he MIB himself after each set
The Long Long Sequel.A search for hope in a land of only the dead.Get the game here: https://nechronica.miraheze.org/wiki/Main_PagePrevious Thread:>>92238370Thread Question: How would you deal with Savants?
How do you defeat (and scold) a misbehaving cat made entirely out of shadows?
>>92301620I hope to god no cat ever has to live with you.
flashlight
>>92301365Sundog
>>92301620>t. the guy who bitches that cats are mean
>>92301365place him under the care of two elder witches and their young charge
Pertinent information.
>>92302125...w-what's the game in pic related?
>>92272145Was he holding someone at gunpoint when they wrote his contract? I don't understand how he keeps getting away with it.Either way, my knees are bending on their own.
>>92272145worldbuilding was a mistake
>>92305745Pocket Gal Hunter
>>92308048Back when TSR first bought it they were getting a steal, it was something like $2000 to buy him a new computer (and he still has shit fuck all engagement with technology) and since anything he wrote was being sent to them by mail, they figured "let what he says at a con panel be canon who cares" because they were getting an entire setting and a prolific writer (not a great one, but a competent one who turned in on time and who importantly was not a prima donna like most artists are).And when e-mail and the mailing lists began, it was still TSR or WotC and they had a good relationship with him so nobody minded if he answered questions, plus if they wanted to ignore him they could just publish something to overwrite him, as they did several times (Moonshaes for example).Fast forward to now when WotC doesn't give much of a shit about publishing setting books, so he can run rampant, and it's on a private Discord (you pay to ask him questions) so out of the spotlight like when he was on Twitter, and he is also still holding to a contract that was not written for the technology, smartphone, connected world in which people now inhabit.And worst case and WotC decide to break the contract, what's he going to do? Take Hasbro to court on a librarian's salary? Top fucking kek.
Your thoughts on>fantasy setting is actually post apocalyptic earth?
>>92310885Yeah same. In stories I'm fine with it never being explicitly spelled out but also being fairly obvious, but in TRPGs you should be pretty upfront with the fact so players can have their PCs react accordingly to what should be pretty common knowledge in-setting. While the tech itself might not be understood, it should be fairly well known that bizarre ruins full of strange magicks and bizarre creatures exist. Like Dwemer ruins in TES.
>>92310659That's roughly it, yes.In Chninkel, God exist, magic is possible (although extremely rare) and a whole bunch of fantastical creatures are around by His decision.In the end, God pull an exterminatus on the world and abandon Earth, leaving it to its fate and to be only ever be populated by mundane things that evolved on their own without direction nor purpose.The only trace left that there used to be "more" to this world are humans, descendants of the single God-made species that managed to (barely) survive the apocalypse.
>>92282085I've seen it so many times, from breeding sex manga, to isekai, to time travel.
>>92282326The first Etrian Odyssey. The classic one, not the stupid Millenium Girl bullshit.
>>92282436>side-character Jonas has some prosthetic robotic limbs and organs. >Narrator notes how light he is when he carries him >Jonas claims when his ship crashed he was damaged and his crewmates repaired him with what they had >a single-paragraph reveals that Jonas is not a human with prosthetic robot parts, but instead a robot with prosthetic human parts>peaces out of both the narrative and this universe itself one chapter laterBook of the New Sun is so rad.
Bob, the Marley edition>Banshttps://magic.wizards.com/en/news/announcements/march-11-2024-banned-and-restricted-announcement>Official News:Mark Rosewater calls Universes Beyond the 'best addition to Magic' for 2023https://magic.wizards.com/en/news/making-magic/looking-back-part-2Bloomburrow release confirmed for August 2ndhttps://magic.wizards.com/en/products/bloomburrowBrazillians continue to spam WoTC twitter with naked footballer picshttps://magic.wizards.com/en/news/announcements/incorrect-version-printed-for-fanatical-strength-in-murders-at-karlov-manor>Spoilershttp://www.magicspoiler.com/Comment too long. Click here to view the full text.
>>92315297goldberry is designed to manipulate sagas
>>92315329she's designed to manipulate my dick, if you catch my drift
>>92315213To be fair, when I drafted the LotR set, most decks ended up with only 2 or 3 legendaries in them, probably because none of them appeared at common, so the density of legends still felt reasonable. The real problem was that a large chunk of them were completely irrelevant characters that didn't feel legendary at all.
>>92315336>>92315336>>92315336new thread, migrate when ready
>>92312786Stoneblade playable
Cease your faggotry and play rpgs on Earth this instant
>>92247954>>92248887Whew, I already do.
>>92248889>>92311185I tagged the wrong post. Don't post without drinking coffee, children.
Rolled 19 (1d20)>>92248035>>92257086>>92258578>1OP is based>2-6OP is not faggot>7-14OP is kinda faggot>15-19OP is faggot>20OP is gay homosexual faggot
>>92247954no
>>92311193I was so close to being the Apex Homo
when will we get an avatar miniature game? There's a lot of potential for asymmetric factions, cool monsters and vehicles, interesting terrain and It could be in 15mm so the na'vi and avatars are roughly the size of human 28mm minis.
>>92309355uhh there's only one race, the na'vi race ok chud?
>>92292096Air bending
>>92300716>attacking weak points/flankingThat's one of the thing I'm never too sure how to represent in-game. I mean... flanking is straightforward enough alright. For weak point in vehicles, you can also go the old school 40k way and have different levels of armour depending on the angle of attack.But none of that would really represents very well the kind of action you see in the movies, where vehicles are more or less invincible unless you precisely hit the cockpit and human soldiers completely outgun na'vis unless they are ambushed or in a difficult terrain.To represent that you would need something like... I don't know... a reaction system and having the attack score heavily vary depending on the circumstances.I could start putting together a few things, but I would like to hear from OP what kind of game dynamic and features he thinks would be sine qua non.Otherwise, well, as per my first post: just take Xenos Rampant, Strike Legion, Alien Squad Leader, Stargrunt or anything like that and throw in a few more terrain rules, with mobility special rules for the na'vi and you would be good to go.
>>92311955Thats fine and all but I don't play games, I just want talk about Avatar
>>92311955Some assymetric wargames use a lot of ambush and hidden/reactive deployment mechanics which would fit well.Command and control mechanics are also always fun when they're good (like in chain of command for example), but suck when they're bad and I wonder how it could be done with tribal irregulars in a fun way (avoiding the death knell of every 19th century colonial wargame with native hordes)