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I'm planning a game and the story is the following:
The background is a centuries long war between two big countries over a wealthy region, one of elves and one of giants, but each is Inhabited by a viariety of races, in fact, elves and giants are the least present races in the battlefields.

Having the region being recently conquered by the elvish country, i want the story to start in the siege of the last giant's stronghold and to center around an Ogre (former) comander of the giant country doing an incursion in the region. But his actual intentions is, to simplify, to destroy the region and it's resources and make it inhabitabe and physically separate the two countries thus ending the war forever.

Came here to decide wich of two equaly retarded ways i could think of he's trying to achieve that:

(1) he wants to collect
>le four elemental mc.guffins
that will give him acess to an ancient druid sanctuary in wich an ungodly powerfull elemental with the power to fuck up everything is said to be held captive for the safety of all. The ogre plans to use this elemental to scorch the whole region into a wasteland.


(2) there's an ancient underground elvish city, from far before the gaints conquered the region, that is said to held a device capable of causing a colossal flood, wich they kept to deny the giants the natural wealth and elvish knowlodge of the region (but that was not used for unknown reasons). The ogre then needs to take a descendent of this city royal dinasty to open the secret gates to of the city and access this mythical device and use it to drown the region forever.

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Some constructive criticism?

Instead of a massive continent spanning war of attrition that has drawn in the subservient races to fight for two sides, because then you need to get political, and why these two super powers went to war, and why 5hese client states went to war for either side. Bring the scale of the conflict down a touch and say that tensions are high and all out war is going to be sprung between the two nations soon. The elves lay claim to lands the Giants have taken to a forgotten ancient elven city somewhere on the other side of the border. And the Giants keep sneaking across the border to search for the elemental mcguffins the Elves stole from the giants. Tired of the fighting a general has secretly gone rogue and has been seeking out the elemental stones in Elven temples and enclaves.

This is where the players come in to the picture. The General is friendly but keeps his plans secret to unleash the elemental and create a DMZ of magical fall out that will end all the fighting. Maybe make him a tragic figure that lost his family to the war. So he hires third party agents (the players, maybe even another adventuring party who is loyal to the General or they are just diametrically opposite alignments to the party and the race to bring the stones for powerful artifacts and titles and lands and keeps, who slowly figure out where the stones are, and what happens when they are brought together above the ancient ruins of the Elven city. If they're smart they will realize the general is playing them. If they're dumb they will unwittingly releasea magical holocaust that will destroy both nations, if not the world.
I see what you mean but two things in your suggestions i want to avoid

>Players being used by the villain
I think everyone hates this kind of thing, and can see it from a million miles away. I prefer the villain to be antagonist from the start and be perceived as just an ass-hat untill they discover his intentions, motives and tragic backstory.

>destroy both nations
I want to keep the possibilty of them failing to stop the villain viable without fucking up the setting in the long run.
Idk if it's clear or not, but the Ogre lad is the villain. The PC's are supposed to try to stop him.
The ogre did nothing wrong, he is based and onionpilled.
I'll probably post his sketch in a /draw/ thread and see if someone makes him for me

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>Previous Thread

>Chronicles of Darkness, 2E server (ban-proof)

>General Creation Kit
>Monday Meeting Notes

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Gotcha. Thanks for taking the time to respond.
Based and Tremerepilled
Did 1e let you make a nuke that can affect ghost twilight at character creation? Because 2e lets you make a copy of Little Boy just from it's wiki article and it will affect ghost twilight with dots in the tomb
But why wouldn't you abuse your slaves?
Has anyone actually played Wraith?

What's a fun superhero TTRPG for fags that like grid-based tactical combat but want to say away from D20. We know Hero system is a thing but it seems to be on life support
DC Heroes
>TRPG for fags that like grid-based tactical combat but want to say away from D20


May I interest you in some Strike!
Heroes Unlimited
>there was never a thanos copter appearance in MCU
Feels bad
You didnt look close enough.
>>Those blades spin

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How low magic is too low?
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so ad 2019 earth ?
I mean, if we're going to discuss 'low magic' settings, said magic is almost definitely going to be more restricted by 'real physics'. For example, if you're going to conjure a sword, you'd need metal from your surroundings. Also, you'd only be able to transform yourself or others into creatures with similar body mass instead of completely violating the square-cube law and conservation of mass.
or you can transform magic energy into sword, using materials lowers manacost/is better for example
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Not even the real world is no magic, and most people thinks there's too little magic here.

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Is there a way to do Hellblazer-style ritual magic without making it obnoxious for the players? Constantine was always the coolest wizard to me ever since I started reading the comics as a way too young kid, and Merlin or Gandalf types who just shoot laser beams never seemed as awesome as the guy who actually has to prepare and understand what he wants to do.

But while I like the idea conceptually and narratively, I also get that for a lot of players, having to know exactly what they're up against ahead of time, preparing fetishes, and using rituals might be a bit annoying and lead to a lot of downtime.
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FATE is CYO/a/ cringe faggotry
Which is the only way to do hellblazer-style rituals.
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Ars Magica/Mage: the Ascension (or Awakening) is exactly what you described. I mean, you have limits and guidelines based on character traits, but you play it out as described. And with a decent group, it works well.
That isn't how it works at all, and Mage has always been one of the "Big 3" World of Darkness game lines. Tons of people play it. Hell, I'm running a Mage: the Ascension game right now.
>Merlin or Gandalf types who just shoot laser beams
Which they don't, but ok.
Hellblazer works on narrative magic where John always happens to have prepared just the right spell components, or knows what needs to be done.

If you translated this to an RPG, the GM would specify a number of magic points required to cause something to be successful, and the player would either have to expend the equivalent amount of points in hand, or gain extra points by acquiring them elsewhere and returning to the original scene later.

>Is John Constantine a wizard? I always thought he was a warlock.
He learned magic before bargaining with the devils. None of his magic is granted by them iirc; they just brought him back to life.

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Meanwhile on extranet /tg/...
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Yes this. Please. Humans are insatiable even with our crazy incompatibilities. I'm not getting sick for a week because you want to, what's the word they use? Bang?
real talk these threads need new material besides wanking to quarians and bitching about asari, shit's stale
Daily reminder that Omega is a legitimate nation, a bunch of Turians become King Arthur obsessed and set up a micronation out of a Unification Wars era nuclear bunker, The Yahg are free and fucking shit up and every people that helped in the Reaper War got a seat on the Council so now there's a Vorcha Counciler.


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>DM keeps forcing his shitty fetish in the game
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All of the NPC females in my games have cute feet and don't wear shoes in-doors, but nobody asks about that and it doesn't make it into any description, and no one is expected to wear shoes indoors.

I'm like a mild version of J.K. Rowling with a foot fetish.
I got accused of magical realming in the past. Not suspected, accused.
There's a mining village at the side of a mountain inhabited by half orcs but a cult came in and tied them all up after casting sleep on them and one dude stood up, pointed right at me and started calling me a rape fetishist homo.
What is your fetish?
Kitsunes and big lizard dick....kitsunes and big lizard dick my friends
Interestingly this man has lost a lot of weight recently.

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Bushiroad Cardgames General 65

DOMINATE edition.

Last thread:>>66242666

Come and discuss Vanguard, Buddyfight, Weiss, or any other games/properties Bushiroad owns.

Pastebin: https://pastebin.com/QxKQRhrQ
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I would wait for the rest of the set before playtesting
Assiming the RRR isn't a D robo just give up on guard break completely imo. It's all about that amazing first ride and restanding pressure now.
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>mfw golds will start losing to OTT
OTT will have Tsukuyomi power
I am looking forward to reboot Tsukuyomi. Mostly to see if they botch it by making you have to ride the chain but no significant way to better ensure it.
Yes, I am a bit salty about reboot Hammsuke. It's great when it happens but damn to I wish I could fix it a little better.

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Should we have more gatekeeping in the hobbies?
It seems now more than ever we have people who like to talk about settings or systems they clearly have no understanding of, whether it be some D&D related trash or Warhammer related bullshit.

Now to say this is all bad would be wrong, people have to learn from somewhere, but my concern is about the people who refuse to learn. With enough of them you have people spouting memes or straight up falsehoods simply because they saw someone else who also didn't know the truth spout the same.

I find my issue in all of this is coming up with a way to make sure people actually know or are invested in learning about what is being discussed. We hardly want an "agree with me or fuck off" system, but we should have some kind of standard.
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Frustratingly I actually enjoy that story but have no earthly idea why they made it a comic instead of a short story.
>One guy

Why lie?
>that image
>implying that women can't handle anything dense or complex
wow, maybe those guys who say leftists are the real x-ists are actually on to something
>wow, maybe those guys who say leftists are the real x-ists are actually on to something
Welcome to the real truth.
it only get's worse from here.
Like when you realize that trans people have really decided that they'd rather pretend they are a different gender and get their bodies mutilated rather than admit that they have hobbies and interests outside of normal/traditional/stereotypical gender roles and that that's fine or that there are those who say they want equality but when you really start analyzing their words and actions don't want that at all but instead just want to redefine the boundaries of who are the privileged elite so they are the special ones and everyone else has to bow down to them in time all the far-ends will look like the same screaming jackasses in different uniforms, and all reasonable suggestions are drowned-out by their screaming
Gatekeeping is just forced bullshit for the eternally offended and disgustingly self entitled to bitch about. It’s the Information Age, you stupid retards, who the fuck can stop you?
Sure, twenty years or more ago it might be difficult to get into certain hobbies, because the only go betweens might be cantankerous neckbeards you didn’t want to associate with, but you have the world at your fingertips now. The only barrier is not being too stupid to grasp whatever hobby you want to join, and not being socially retarded when interacting with others regarding it.

Seriously, what the fuck is some retard online going to do to stop you enjoying a hobby you’re interested in? Why do you care about their opinions? What are you, twelve?

>pre-Mesopotamian civilizations just getting the hang of pyramid building
>Relic populations of Pleistocene monsters
>a lake that's so big it takes up 10% of the Sahara and has its own weather system

What are some other things you would add? Doesn't have to be realistic.
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Why just megafauna? Go full mythic with them, have a Grootslang or two to fight.
North Africa and the Middle East would probably be black.
Possibly not. Arabia is still only connected via little bit of land.
In the spirit of the original OP, some suggestions:

>divine shape-changers that roam the wilderness
>Hidden caves oozing with primordial magic power, defended by gargantuan beasts of myth
>A small desert outpost down by the Cape, that makes it's trade supplying adventurers that wish to venture to the edge of the Namib desert in search of shipwrecked fortune
> A place of power in the middle of the Makgadikgadi Pan, where one may speak with the dead and walk in the afterlife without dying themselves
>An Eastern Tribe who build weaponry and armour from specially prepared crystallized sap, to great effect in traditional combat
>A fabled vault under Bioko Island, containing lost tomes of wisdom from a humankind older than ours

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Dindu race/factions count too.
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>t. edgelords who play edgy/dindu/waifu
No one makes Mary Sues with the intention of making them comical. And short, homely races are the exact anathema of a powergamer's idealised avatar.
Gaining knowledge and thriving due to grit is as far from a Sue as you can possibly get, who don't have to try to get their way. Elves have always been a glamorised version of humanity, at least since Tolkien.
Sorry anon, having positive character traits is Mary Sue territory.
God fuck Disney for making the term mainstream again.
It's a shame as Mary Sue does have legitimate basis, but underagefags just throw the term at anything that they don't like, voiding it of all meaning.

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Stay Cool edition

>Resources (Rules, Lore and Warhammer Fantasy Role-play)
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/6FV6bSNQ

>Alternative Warhammer Miniatures and Manufacturers

>Warhammer Wikis

>Warhammer Video Games

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>have to follow the rules
No, never.
>Isn't that the same as a good RPG which changes based on your choices etc?
No, because you are never forced to choose between the pre-ordained endings the developper made for you.
>If a GM follows a supplement then its the same or not?
No, because again there's no set choices.
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Then what are all the RPG books with scenarios and stories for if you can create your own?
I assume they only provide basic background on certain things but hearing all that it wouldn't be relevant to the GM either since he can create his own bullshit on a whim and keep on going.
>Then what are all the RPG books with scenarios and stories for if you can create your own?
Not all RPG books are with scenario and stories. Some are premade modules, telling a story and even there you are very encouraged to modify them on the fly and are usually very open-ended.
Most books are setting and lore books, that make it easier to improvise, or adding mechanics for situations that can be encountered by the GM.
Ok, then why don't take everything from those books and allow your player to decide how to make their journey and therefore alter the ending if they wish, that must be set after all or you could even ignore that and only do side quests until you kinda finish the game or something.
>Ok, then why don't take everything from those books and allow your player to decide how to make their journey and therefore alter the ending if they wish
Well that's kinda how it goes yes.
But the most important is that you are all around a table, there's nothing set in stone. If your players have an idea you didn't even think about you can still roll with it. Vidya can't do it because everything has to be programmed beforehand.

Anyway, it goes to show that vidya players have no idea about tabletop and are stuck in their little narrow paths.

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>Villain works to better the world in the long run, but on short-term commits murder and other atrocities to do so
What are some of the more interesting iterations of this concept? What are some instances where he gets through with it and things turn out pretty good after a few generations?
have you tried working with this concept yet?
>inb4 all antagonists need to confirm to the standards of generic wargames and dungeoncrawls
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Most of the totalitarian dictatorships of the 20th century, shaped and formed their ideas after seeing the horror of war, for Stalin, it’s WW1 and the Russian Revolution, for Mussolini, it’s the inability and inaction of the socialists to help the war-torn Italians.
Are aiming for them to appear fascist? I'm not trolling, your choice of "secure a future" seemed kind of deliberate.
Pro-humanity fascists show up in a bunch of sci-fi works, but it's usually pretty generic "big bad Nazis" stuff (think Star Wars) rather than anything that actually treats fascism critically.
Idk if it's true, but I heard that this was written by a leftist trying to make a caricature of the right wing but actually managed to create something pretty based.
means > outcome > intent
not really no, more of a "humanity is on the brink of extinction and we can't have that" kind of guy. I should add that his fears are justified but most other factions are too busy squabbling to actually fix the problem
I actually thought about making a supremacist but decided in the end that having a survivalist was more interesting. There's nonhumans, which he is wary about, but they're a vastly outnumbered minority and his most prominent adversaries are all humans, be it the party or other factions


At the edge of the world lies the Fading Sea, where everything and anything can be found, but nothing found again once left behind. And on its shore, Galgeleth, City of Wheels, ancient beyond reckoning, where ships are tethered to wheels turned by sombre giants that they may return from their voyages into the unknown.

Let the journey continue!
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Are they glowing?
They already have butterfly-person silk to work with
Butterfly people?
Indeed. Butterfly people exist in this setting

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What would be the most interesting time period to have magic come back? Modern is always a popular choice, but going further back would make for opportunities to change history. What do you think, do you like the magic comes back trope, or are you annoyed by it?

Bonus question: If you had to choose one type of magic to learn, which would you want to use in your everyday life?
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Smack dab in the middle of WW1.
Yeah, but where are you getting the skeletons from? People aren't likely to just sign over their skeletons to work in your fields, so what's the source? Do you just kill Africans and bring the remains over, because somehow that seems worse.
Thanks for going there.
This isn't bad if a little on the nose, especially with the quantum theories of consciousness. Sucker for the idea of magic being a fundamental constituent of reality and our philosophy and science essentially being a way to "remember" that.
Only played the Lost not the Dreaming, but Changeling in general did a nice job mixing your standard magic is lost to banality fare with the whole Jungian/Tolkien-esque theme of Faerie ultimately having it's basis (at least, it's conceivable basis) in human dreams and consciousness. I always took it that the Moon landing broke open the gates to Arcadia because it marked a marriage of cold science/rationally with an embrace of the lost human drive to explore the mysteries of the wider universe for their own sake.

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