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>General Creation Kit
>This week's Monday Meeting Notes:
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>Fiction Friday

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Then put dots in resources, firearms and the thing your ST always makes you roll, when you put him in a posirtion he has no clear answer for (for mine thats wyrd and/or wits).

Well, there is a background. Tech startup.
So, points in tech, science, intelligence, witts, academicism, all that sounds logical, right?

Second, making him interesting is entirely your own. Nature/Demeanor or Vice/Virtue or Dirge or whatever the fuck. But more importantly, you have the background, write down the most notable events on your characters life and his personality. Also, the most important relations and family members.

Second, why is he with Ashwood Abbey? That's up to you to answer. If he's a techie nerd using spycraft bullshit keep bolstering those tech, computer, etc. If he's not a gunman, he's not, so no, don't put dots into something that doesn't make sense (or put one in firearms, meaning "a minimum training, just in case").

Is he a though guy? If he's not, no points to brawl or athletics. How can a guy who's never been in a fight nor taken self-defense lessons be good at brawling?

Also, he owns a successful tech startup. Successful being the word here. About three dots in resources sounds good, as well as contacts (people who work in his sector) and allies (the Abbey). Maybe he has a bodyguard payed at his own expense, so put a couple dots in retainers (making him somewhat competent).

Literally, do the character you want. There is no incompetent character. If everybody is a meathead who punches firsts and shoots second, you, the guy who's smart and crafty, will be pillar of the group.
Imagination, man.

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So whats the correlation?

None, consider it as Cato the Elder, who ended every adress to the Senate with "furthermore, I believe Carthage should be destroyed", and did it for years, until it was destroyed.

In any case, both the character creation suggestions and the Thrice Cursed 5th Monstrosity suggestions are good suggestions. Everybody should take them at heart.

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>The BBEG just wanted humans and monsters to get along
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I will. In fact I hope everyone does. I hope all humans she meets are nothing but kind and caring to her and I want her to start caring about the people that now obviously care about her. I want her to befriend and care about some humans so that the knowledge of the world she wants to create starts to hurt her. I want her own past ideals to hurt her. I want her to hurt her. I want this because she is so fucking dumb.
Is Cirno dumb enough to think that's a fishing pole?
What happened to the little girl?
No, fairies are as dense as neutronium half the time, but even they can learn and keep track of things

So there was some talk of a monster and other childish things brew yesterday and I’m here to report back.

Session started dead spacey with players being mercs sent to a inert space vessel that had a bunch of IMPORTANT SPACE STUFF.

After building some suspense game takes a turn and goes full DOOM fighting zombies and half human monstrosities.

Eventually stumble upon a blood sacrifice on the bridge that strikes everyone with a red lighting that infuses them with a demon.

It was at this point I introduced the demon/monster half of the game and my players lost it (had intentionally been keeping that part of the game hidden).

Overall we had a great time, but I definitely need to put more work into the brew.
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PDF anon again.
I'm reworking sins and adding virtues.
In total I'm looking at 14 types of abilities, with about 13 abilities each. So in total 182 powers.
But I'm thinking of adding more still. I wanna give each one 2 abilities for pure breeds as a defining feature.
For gluttony I'm thinking of two abilities. One will give the player more health + temp health for each body devoured. The other would give an attack + speed boost for the demon.
Oh and also I just decided to use the 7 virtues and sins because the other ones weren't too thematic.
Either way, what do you think would be a nice defining feature for people that went all in?
The idea for greed creating / giving items was neat and I'll definitely try and implement it.

Oh and I won't be implementing lycans and vampires for the time being, what I'm doing is ambitious enough already.
I like the idea of the sins being focused on the individual, and the virtues being focused on the team ie; envy would let you steal a skill from someone, setting them to 1 in it and adding or replacing your ranks in it with theirs, while humbleness(?) would let you set your skill to one to boost or replace someone else's skill value with yours
Here's my ideas for the sins:
Sloth-Gives 2 sheilds that can be positioned around the character to give cover. Sloth can also move with great speed or use incredible strength for short periods of time at the cost of becoming exhausted and not arsed to aid their operator for a time.
Envy-Has abilities related to watching people such as marking people so envy knows where they are even when out of sight or being able to create eyes on surfaces. They also have some bow abilities like black arrow an attack that does more damage the loger it's held and the further away someone is.
Gluttony-Pretty much what you already said about eating people to heal and empower their operator. Also the ability to consume, store and regurgitate items
Wrath- just the addition of magical explosives such as marking a creature from a distance to turn them into a living bomb or creating a slow moving fireball that burns through everything in it's path.
Lust- The ability to camoflague and change appearance also the ability to charm people into doing her bidding
Pride- Gains demonic armour by defeating enemies, dealing damage or facing off against large numbers of foes. Enemy attacks break off this armor so the idea is that the best defense will be attacking back in order to regain it. The armor can also be sacrificed to empower melee attacks with the more armor given up the more damage added.
For the virtues:
Kindness- Her bio mentions she's a powerful magic user but she also needs teammates to be effective so I'm thinking she'd have abilities based on crippling enemies do they can be finished off by her teammates. Or if she had direct damage abilities they'd need signifigant charge up time
Charity- Has temporary healing abilities that keep people alive but don't undercut the need for first aid either. She can throw her brazier to an area and noone within it's mist can die for a time but unless their wounds are treated they will die once the effect ends it they leave it's radius. Also just a direct heal that heals alot at distance but any health gained fades away over time.
Chastity- based on her picture I'd say her angel acts less as a semi separate entity and more as a suit for her. She has a pool of points she can shuffle into different stats allowing her to become faster, stronger or more durable as needed.
Humility- obviously stealth based abilities I'm thinking instead of lusts limited shapeshifting they just have an aura that makes them seem like less of a threat.
Temperance- Provides static buffs to his teammates. Can select which head of his angel is dominant with each head providing a different buff to his teammates and ability to him.
Patience- Lays magical traps the interesting point being that if she activates traps arranged in certain positions at the same time they will have more powerful and different effects.
Diligence-Similiar sheild deal to sloth but instead of two big sheilds has one big sheild for full cover and one smaller sheild for half cover, sheilds also aren't limited to protecting himself and can be attached to allies.

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Is there any system that does combat better than D&D?
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>>hurr durr dNd iz gud, im so smart for lïking popular to hate thing lolz!
>I usually houserule that if you (somehow) manage to squeak by the needed value with your bonuses and rolling a crit fail, you succeed,

Explain to me why you are even rolling if the character has enough bonuses to pass the DC even on a 1.
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Fuck yeah
>>Is there any system that does combat better than D&D?
>any system
You've answer in your question already
Well, critical fails are a houserule to begin with.

Yo. What's going on tg? I have a conundrum. I absolutely love the WoD lore, but I hate the system. Are there any crunchier conversions? Or games that are like it ENOUGH to write a conversion myself?
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Alright, fair.

Lost is definitely good [Dreaming's lore was only really useful for helping piece together the wider puzzle] and Demon and Werewolf are acceptable, but not as good at the old shit.

Werewolf was better when the wolves were wrong about how they were supposed to do things but refused to admit they fucked up.
Yeah the new Demon mechanics are boss but the new lore, while *alright* isn't anywhere near as good as the old lore.
Both the True Fae and the G-M are the best things that came out of nWoD.
Mage and it's fanbase can go to hell though, since they made it impossible to talk about either WoDs on this site.
True Fae are coll and all and the God Machine is neat, it's just that the old "Actually Satan" lore was cooler than the G-M.

Midn you I'm pretty sure the G-M is either a joke about the GM errr "ST" or actually Autocthon after the fuckers in oWoD turned him on again or something and that's why the mechanics are all unified properly now.
The fact that all three of WW's core series can be explained by a different thing from Exalted having dominant influence over the world is amusing as fuck.

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>All these low tier plebs wanting succubi
When Djinn and Effreeti
>are more powerful
>won't suck your soul
>have records of wedding humans happly (unlike succubi)
>AREN'T agents of satan

Someone should gather the Mamluks for a fatwa against demon sympathizers, invite the paladins too they can help get rid of the yuri and ntr crowd at the same time. its time we claim back this boards soul for the one true god, the giver of mercy. Praise Allah.
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>not "great satan"

it's like you want to be hit by my shoe
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But anon, if you get soul sucked you can be a piece of sentient assfat on a buttcheek of the sexy succubus.
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>But they eat people.
You're thinking of Kumihos.
>Doesn't want to be a thot spawn of satan
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Have a half-djinn princess going on an adventure.

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The /btg/ is dead - long live the /btg/!

The Medal Excalibur Edition

Last thread: >>63415858

Battletech vidya 2018

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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Bootleg custom Archer and an equally bootleg pixie or hunchback or shad, depending
Ended up with Grass5H and Cent9A. Wammy6R and Hunch4G was tempting though.
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Not really, no. Although it's >almost< as stupid as some of the shit Jordan made canon.

>Density wise, a 100t atlas floats in water
See, that's just wrong. It's an old /m/ meme about >Gundam< in which an allegedly 18m-tall Zaku somehow weighs 55t. Battlemechs, if they float at all, are gonna do it because of displacement and not because of density. Remember, water weighs a fucking ton per cubic meter. BattleMechs are about the same height as the length of a city bus - 8-12m. Those buses weigh a good 20-30t, even with modern weight-saving materials and a vastly less-efficient engine. If you squash it down into a 'Mech shape that shit is sinking, but sealed up it'll float.
If by "implied" you mean "left uncommunicated to stakeholders and hence created a firestorm of ill-informed condemnation by morons jumping to conclusions", then yeah, I seem to recall something like that

But the root cause of all that misplaced hate is also and ultimately, Jordan fucking Weisman, as usual
The very first piece of DA material ever released is a short that takes place on a world in the Federated Suns. The RotS is certainly all that was focused one plotwise though and that's what people hated. The main powers were like your relatives that only visited at Christmas.

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Fancy swashbucklers edition
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nu oots today
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Where in the fuck did a debate about lab-grown meat spring from? And why is at least one person in this thread a supposed expert on the subject?
Forget it Jake, it's /tg/.
Y'know, I bet if we switch to lab-grown meat, there'll be a whole lot less domesticated animals, including the dying out of some species bred to provide meat. Given that sport hunting is already a thing everyone's cool with, why in the future should that not be okay if you also get the added benefit of preparing some food old-world style?
>Given that sport hunting is already a thing everyone's cool with
There are many people who are not cool with hunting. Mostly eurofags.
It's basically tradition for OotS threads to spring up into something completely fucking unrelated to the story. It's just one of the great /tg/ mysteries.

Learn to embrace it.

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What have you been working on recently?

Game Design discord if you wanna come and chat: https://discord.gg/C9Wwwgg
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I'm still working on the Three Paths (Adept, Scholar, Mage) game I've poked my head in GDG to ramble about now and then.

Right now, I'm working on economics. Figuring out what people would use as money in a fantasy post-apoc isn't easy, but I think I settled on a pretty elegant solution. Glass beads that store mana.

Due to the necessity of magic to defend people against monsters and the rarity of certain nodes, a bead full of a city's 'native mana' would be a useful trade resource to use with other cities... Also meaning that because it's useful as a recharge method in emergencies, and fuel for enchanted 'spell furnaces'.

Only issue is making it so that beads are both useful enough that it makes sense for NPCs to use it as money, and also not so useful that players who save up a bunch of cash are just overpowered.
One thing I recently realized about bennies is how much of a role they play in regulating the flow of combat. This is why Savage Worlds boss battles remain tight up until the point where suddenly the battle starts rapidly going one way, because ideally the players have been whittling down the GM’s bennies without even realizing it. And once the GM is out of bennies the bosses hit less and the players hit harder, but it’s subtle.
I have no idea about Savage Worlds but you got me interested, what are bennies? how do they work?
I wanted to run Starfinder, and after a short game, realised it's not really that good. So I wanted to start tweaking the rules to make the combat a little more tactical, though i kept changing things until I'm not sure if it quite counts as the same game.

Main change was putting in the pathfinder 2nd edition action economy (where instead of having standards and moves and swifts you just have 3 actions), and from there a lot of things fall into place.
But seeing as I can change as much or as little as I want, with an action point system, what's a sensible amount of action points to have per turn?
The baseline I was looking at was 3, though I was thinking there might be more design space if there are about 6 or 7 AP in a turn. So that you could have more of a difference between different actions. So that, say, reloading a heavy machine gun might take 3 AP, but reloading a pistol might take 1.
I'm not sure if it'd be way too granular and slow, though.

Basically chips you spend to reroll dice. There are other things you can use them for too. You start with a few and earn them as the game goes on. The game is meant to be a bit pulpy- that is, the players are big heroes who do amazing stuff sometimes. Bennies help with that.

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How could a pre-Modern civilization with no serious history of having other "races" in its territory as lower status be "racist"? None of the Romans, Greeks, Medieval Euros before Transatlantic Slavery, Muslims, etc. were what you'd call "legit racist" (even the Jews were treated harshly as much from theology as from their blood) like you'd call America before the 60s.
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Can you stop fooling around and admit to hating Whitey/West? Whether it's from you as a Cuck or Mud.
Children weren't born into in precolonial africa that simply isn't true considering most african slavers were in adherence to islamic laws

And amoung the west african pagans chattle slavery wasn't practiced
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Why are getting so defensive say slavery europeans used in the Americas was worst isn't hating whitey
We're talking about pre-colonial sub-saharan africa here which is basically the unadulterated "african" culture that existed and they did it.
Islamic slavers weren't really nice either heck the biggest slave entity in the world was the ummayad caliphate with most of its stock was brought from africa and often they were treated like shit.

Heck modern muslims today treat their muslim domestic workers from africa like shit to the point that blacks are asking for an inquest regarding the state of blacks in the middle east, imagine the few million black slaves in north africa and the middle east during the time wherein slavery was normal would have been treated?
>"muh harem guards"
and? it was european slaves that became the courtiers and administrators of the ottomans but that didn't remove the injustices and realities of islamic slavery on the majority of slaves taken from europe.
Isn't this a poltical poster? are you trying to pass off a political poster that was trying to rally people against the exploitation of slave labor in the carribean islands as somehow a real representation of the practices in the sugar plantations? You think the french made sugar by melting blacks into the pot? do you also believe that the head politician for the democrats is an ass and the head politician for the republicans is an elephant?

Premature end edition

>Where do I get the rules?
Net Epic Armageddon rules and lists:
Epic UK alternative lists (same rules, fully compatible with the above):

The Horus Heresy rules:

>Where can I get miniatures?

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>No, you need at least some warhounds to make a legal list.
Only in matched play. You can do this all day long if you talk with your opponent beforehand. But don't expect an engaging game: You'll miss out on most of the titan mechanics and knights aren't exactly durable. If you don't have other threats to soak up fire, you'll probably use at least one banner each combat phase if you're not a master strategist.
Your Knights got murdered by flamer whether or not you're a master strategist, none of the knight's long range options are threatening to a Titan. They'll be more viable once the Dominus and Armiger is out.
By then, there may even be a knight supplement allowing for legal lists to be played in matched play.
The stepper motors are aging quickly because they're cheap. You're getting takeup in the gearing, everytime they switch direction you're introducing compounding error into your work.
Have you finished these prints in any way. Those surfaces are looking super smooth.

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What's your favourite Powered by the Apocalypse game?

I'm thinking of starting a Monster of the Week campaign. Have you tried it?
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>My favorite

I need a good sci-fi suggestion though, any takers?

The Veil seems dope. As in, crazy enough to really be something futuristic.

If Forged in the Dark counts, and if in general Blades in the Dark works, Scum & Villainy seems like the only "star wars" game that makes sense.
I mean I'm more interested in what other games would fill the role of DnD flavored narratavist game like for example you mention FATE, why would someone play dungeon world over FATE for example?
Dungeon World keeps a few more of D&D's sacred cows than FATE does:
- it has the 6 Ability scores,
-distinct levels and certain abilities being restricted by level,
-HP as a function of level
-Defined 'classes' (playbooks) with set ability options (and a dash of multiclass ability)
- variable weapon damage

So Dungeon World is intrinsically more D&D-like than FATE. This works AGAINST it as a great PbtA game, since those have a different set of goals, hence the "born of two worlds, at home in none" situation with it.
Has anybody here tried to make something out of "Simple World"? It's a small hack to make a generic pbta.

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"your mission, should you choose to accept it..." Edition

>Previous Thread


>28/09/18 Errata

>28/09/18 FAQ

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Disgustingly resilient.
Had my first game today

Is it me or are harlequins a little overpowered?

Played vs genestealer cults
I don't see them a lot and I think a lot of people are put off by their lack of options, but I'd say they're probably among the top 3 strongest factions IMO.
Alright, here's what I came up with. Don't take this list as gospel or anything close to it because this is literally all just theorycrafting and probably has a LOT of room for improvement, I have never played with or against GSC. This is at best a rough WIP to build off of.
GSC - Neophyte and Acolyte Hybrid out-of-the-box list
Neophyte Leader (9 pts)
+bolt pistol
+power pick
Neophyte Gunner (heavy) (9 pts)
+mining laser
Metamorph Leader (zealot) (12 pts)
+hand flamer
Acolyte Fighter (combat) (14 pts)

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new thread, migrate when ready

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How do I git gud at DMing? I did one four session campaign just as a test and I kinda sucked but learned a lot still. I wanna make sure next time I do it that I don’t suck at it.
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Record yourself then listen back if you have time. See if you falter too much on descriptions of locations, people, or events. Easier to keep descriptions short and to the point. See if you repeat certain expressions, terms, or phrases too often. Try to get rif of 'uhm' if you make those.

There are youtubers like Web DM, How to be a great GM, Matt Colville that some people like or not. The main problem with those is that you can get bogged down in hours of advice that is often very vague.

What sucked about the session? Was it at a table or online? Are you experienced playing, but not DMing? Are your players experienced with roleplaying games?
GM again, then again, then again, then again

Eventually you'll get better
These guys get it.
Practice until you're comfortable.

Anyways what I personally did was avoid running long campaigns and focused on one-shots and short campaigns that wrap up as soon as possible so you can stop without having to stick to a schedule and go through the rights and wrongs. What you liked best, what needs some work, etc.

Like, my biggest gripe is that I fucking suck at keeping a good pace and describing combat, so what I've done is let people know what I'm trying to improve and then run some combat-heavy oneshots in the systems i'm interested in improving.
Learn good procedure. This is a vital step that most new DM's miss because modern rules don't explain how to actually handle exploring a dungeon or wilderness environment.

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