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Alcoholism Edition
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work).

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Previous Thread:>>67240597

Thread questions:
>What types of alcohol exist in your setting? Are they like earth-alcohol or do you have something unique?
>Do different races/cultures have different or preferred alcohols? What are they?
>Are the effects of alcohol in your setting the same as in real life, or are there some with unique qualities besides?

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What about cocksleeve elves?
In one setting they’re the Not!Spainish Conquistadors. In the other they’re recently vanished Atlanteans. Also,
>Tolkien elves
>not god tier
No amount of shitty rip offs will ruin Tolkien’s elves.
I think it's better to say "Tolkienesque Elves" than "Tolkien Elves", the problem isn't with Tolkien, but with the people who rip him off without understanding what made Tolkien's elves work.
What are some plausible and interesting explanations for a race living primarily underground in a fantasy setting?
Evolutionary adaptation? Maybe they evolved (or were shaped by the gods) from a race of subterranean creatures.

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/5ehg/ Tweaking the game and general balance fixes edition.
Also, bonus points for how to make your players feel like Chads.
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Open Hand for Monks as well?
The casters might be tricky to work something like this out for though.
Incantatrix and Metamage are two different in-universe names for the same kit. I gotta crash for the evening; here's some reference material that might help us figure out what to do with the Incantatrix and Dimensionalist.

Alright, I'll have a look
I've got other ideas for Wizards and Sorcerers.

All spells as ritual casts, and spellpoints and sorc points combined, respectively.
+2 str +2 con
Run 5 ft, fly/swim 35 feet
Flight in heavy armor
With wings extended, take up the same amount of space as a large creature
Can fly while grappling, doesn't lose move speed while grappling

Good? Bad? Terrible?

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Great Understanding is Rewarded by Personal Success

Knowledge awaits. Roll 3d6 to recruit cultists. Neophytes should seek enlightment in the non-images attached to this transmission.

What would it take to digitize GURPS, so it could be easily indexed and searched by a web application?
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If you don't mind not being able to create it, just getting it, there is Payload (+50% Cosmic/Extradimenstional Space, -80% Ammunition Only)

This gives you ammo storage in another universe where you can pull it out at need.
Cheapest way to reload your own weapons is Extra Option (Infinite Ammo) although that is a very, very cinematic rule to unlock in a normal campaign with just a perk and many GMs will charge an unusual background for it. Also, it doesn't actually 'create' ammunition you can pass to other people (except, you know, by shooting them).
I'd really enjoy some mass effect pdf. I tried hard to build the Psionic ability where you dash to the enemy and slap him in the face. That was my favorite ability in all games and I'd really like to implement some more Psionic abilities in my cyberpunk campaign
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How the eff do you model rapid fire explosive attack?

By RAW, if I throw a grenade at a bad guy and it misses I roll scatter. But if I fire a burst from a mk19 at him, any shots that don't hit directly just disappear.

That's not right and we all know it. They're grenades! Now I understand that firing such a gun into a group of enemies is going to result in a shitton of rolls - assuming you could determine scatter for each missed shot, you'd have to determine explosive damage to each target from each shot, and then frag damage too, not to mention defense and injury rolls.

Is there a way to convert all of that into a single bombardment-style effect?

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So, some of you might remember having seen PACYOA threads way back when, and may have assumed that the setting/game might have died, but that's not true. We actually all just disappeared off to discord, but games are still run over on qst, with >>>/qst/3655501 being the latest example.

To give you a quick rundown if you're not familiar with the system, it's basically a light combat focused TTRPG with a CYOA as the character generation system, with progression handled by a character gaining points as they complete missions. It's a pretty nifty system that helps alleviate the difficulties of hopping into what would otherwise be a fairly complicated game.

The setting is currently post-post apocalyptic, with the world recovering from an alien invasion that left the planet destroyed, and certain individuals in possession of suits of power armour capable of taking on small armies alone and winning (they're you, if you hadn't guessed).

I appreciate that I've given a fairly bare bones explanation of the setting and system here, but going into greater detail would probably require a couple more posts. If what I have said has interested you, you can get involved or learn more using the information in the pastebin below.

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Having some trouble wrapping my head around AR.
Do you add dex to it, or is it separate from dex? The rules say AR with 3 and 8 get extra attacks in melee, but most of the ARs I see are 2, and I'm not fully sure I understand how you increase AR if you do not add dex to it.
Add your DEX stat to the weapon's AR to get the total AR.
That's a relief, I though I was missing something vital
This was a fucking trial, nowhere near as easy as the first few times around. It's good to be back though.

Bananaman: That is Not Dead which can Eternal Lie Edition.
Faction: Unaligned Currently.

Dex [3], Pow [4], Spd [4], Dur [2]
Rec [14], Str [5], HP [45], Dodge [0]
Type: Heavy.
Features: Adhesion (5), Natural Weapons (free), Burrower (10), Levitation (free), Fins (free), Gills (free), Additional Limbs (assuming Leviathan does not have hindlimbs)(5).
Bodytype: Armored (15), Leviathan (40).
AI: None (0).
UI: Brainwave Harness (10).
HUD: Tremorsense (10).
Comms: Radio (0).
Weapons: Natural "unchosen" Polarm type (free).

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What's the difference between the green initiative and it's medical division? Are there different narrative reuirements to join them?

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Bushiroad Cardgames General #76

More gifts edition.

Last thread: >>67314822

Come and discuss Vanguard, Buddyfight, Weiss, or any other games/properties Bushiroad owns.

Pastebin: https://pastebin.com/QxKQRhrQ
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>have half a mind to build heroes because it's dirt cheap
>know that Gauntlet Buster is going to be absurdly popular at our locals
Never mind.
I mean both are busted as shit
The sinergy is only a plus
Oracles, DP, and for BF, Astros.
> building
Excuses to convince my friend to not sell some of his g-evo ddt stuff so he's not fucked if Demon Dragons end up being garbage or unfun
> want to see
Either reprints of certain Lost World cards, or for demand on those cards to fall to the point where I don't have to spend a $8973429478 to have a competitive-capable Lost Deck.
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What happens to the hand if Ichikishima is face up and Jamyou was used?

Jamyoucongo's skill is not "Discard until you have 4 cards in hand", but "Choose 4 cards in hand and discard the rest"

Ichikishima's skill is "when you would count the number of cards in your hand, include the face up cards in your G zone."

Ichikishima's skill is only for "count" and not "choose"

The hand has 4 cards remaining!
Why must ichi so problem

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Can we have a thread about Ars Magica? It's such an interesting setting and system; I'm surprised I've never seen /tg/ talk about it.
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Admittedly I'm not sufficiently up-to-date on my chan-slang to understand all of that, but my counterpoints:
- Tytalus apprenticeships aren't difficult (probably Bonisagus is most challenging), just arbitrary and cruel.
- House Tytalus (and its demonic masters) were wrecked by the Tremere during The Corruption.
- Bonisagus aren't the leaders of the OoH in Ars Magica (though admittedly I'm less sure about MtA). In any case, I suspect the changes wrought by the shift in the consensus did more to supplant the bonisagi than anything the tytali did.
How does the alchemy work? Do I have to go around researching bases, ingredients, etc. or just slap some spell words together?

theologically, how does the biblical prohibition on witchcraft, speaking with spirits, etc get justified?

>characters are thus loathe to run off on adventures

- It really depends on what kind of alchemy you're attempting and what you're trying to accomplish. For a simple charged item, say a batch of invisibility potions, you'd normally spend a season researching the effect and then calculate your Perdo Imaginem Lab Total and compare it to the level of the effect to see if you can make it.

If particular formula is too high for you to successfully research yourself, you can try to buy, beg, or steal a Lab Text from a more experienced magician which greatly simplifies the process. Alternately, you might Experiment, adding a simple die (and maybe a Risk) modifier to the total at the cost of having to roll on the Extraordinary Results Table.

S&M bonuses can be big and discovering or obtaining new ones through adventure can be a good way for magus characters to go on adventures.

- Varies by magician and faith, but the general consensus is that The Gift comes from God is therefore sanctioned by Him.

It also helps that official church policy at the time denies the existence of witches.

- I may have overstated things, but magi tend to like doing mage stuff - studying the arts, learning spells, constructing magic items, initiating mysteries all of which are seasonal activities.

Magi will go adventuring in the furtherance of their goals, but most often those goals are better served by staying home.

I may not have explained the final bit as well as I could so let me expand a bit.

Hermetic magi are very powerful so routine feats of magic like brewing up a longevity potion are, well, routine.

Adventures tend to involve projects that are a little grander in scope:
- finding a suitable familiar (maybe a mandrake?)
- obtaining a unique ingredient for The Great Elixer
- discovering the Fountain of Youth/Laters of Life
- conducting original research to try and expand the OoH's understanding of magic - maybe a potion that confers supernatural abilities or even The Gift?
People don't talk about it because it's autistic as fuck. The magic system is both cool as fuck once you get it and like trying to read a math textbook before then. I don't think I'd ever suggest this system to anyone else to get into but I'd probably play with other people who know about it already.
>or does God prevent that?
I feel like this is one of the only systems where this would be a legitimate concern, which is amusing.

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Watched this video, and now I'm really interested in trying kriegsspiel for myself, or some variant of it. Are there any clear rulesets or guidelines for it? I'd even like to make my own pieces, but I'm not sure what sizes they should be. Any help would be appreciated.
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Search the archive or the wargames thread, too fat lardies published a print of the classic rules several years ago. You can search google, there was some close rulesets from the late XIX century.
Kriegspiell nowaday is more an aproach to wargaming than a specific ruleset. You can use any wargaming rules, as long as you have rules for detection, iff, etc.. and you must have an umpire, and you must give every player only the data they would have available in the real field. You can think of a kriesspiell as a rpg experience of a battle (sorry about my english, i am spanish, and typing from my cellphone). The harpoon ruleset allows for an easy kriegsspiel aproach to modern naval warfare.
Science vs pluck is colonial warfare ruleset with a kriegsspiell approach.
For minis you can buy minis of the right age both in 2mm or in 3mm.
Irregular miniatures used to make 2mm ranges for all ages, maybe today there are more manufacturers.
3mm, also know as 1/600 is mostly devoted to naval and modern warfare but there are acw or napoleonic ranges, too. Both scales have buildings.
Buying and painting them should be easier than making blocks
more than anything, learning about kriegspiel has made me want to play in some military megagame event (even if megagame 'enthusiasts' seem to do their best to drive people away with their pretentious nonsense)
I have played several kriegsspiel campaigns, with ancients, modrrn naval, and colonial, and they were a blast, even if we just played two players and an umpire (other than the ancient one, that it was a campaign in sicilia, played by mail, with several players, and playing the battles using miniatures and dbm).
So, its not about the number of games, its about fog of war and friction

As the other kind anon suggested, check out the /hwg/ thread. The rest of their explanation is correct too so please read and heed it.

"Real" kriegsspiel is more of a "traffic management" learning tool than a "game" and the umpire plays a larger role than the players.

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It's Da PDF Share Thread!
Get ready to stuff your hard drive like a cosplay hooker at a con!

Read the FAQ ( <-- PDF attached) if you haven't already or if it's your first time here.

Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

Request, Share, Stay Awesome!

Previous thread:

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Requesting Ultramodern 5 from dms guild for 5e
wait is the redux one already out?

Recent updates to both Firefox and Chrome have led to occasional "false positives" for Vola downloads.
>I believe the confusion comes from some people not reading DaFAQ

And just how is their failure to read and/or think is the Share Thread's problem?
Apparently not i was looking at the old one

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Here's something that hit me the other day:
Death row

How would the different races in a fantasy setting handle the concept of death row and what kind of criminals would land there?
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elf girls are cute no matter what they wear
What kind of death row?
Like what's the context to the question,a re you talking about just randomly dropping fantasy races into the real world and a few randomly end up doing something that puts them on death row in one of the places that still has that?
Are we talking about being lined up for execution in a fantasy setting?
Are we talking about a world where these races have always existed but is at the equivalent of modern technology, meaning the concept of death row would likely be entirely different to adapt to this?

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So now that we know Archery is Throne of Eldraine, what do you think Baseball is going to be about?

Will it be another new plane? If so, what's the theme?

Will it be a returning plane? If so, which one?

Will Baseball be Kaldheim, as many speculated Archery would be?

Will it be a return to Theros, so that Elspeth's soul can finally be rescued from the underworld?

Will we catch up with Garruk while he continues to hunt the most dangerous game?

Will the Phyrexians begin to crack the secrets of interplanar travel?
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If I recall, Snow White's prince really did go unnamed. But the Little Mermaid guy will forever be memorable for seven vaganias
Has anyone made mtg cards in the style of baseball cards?
The prince from Cinderella jumped out of a window in the direct-to-DVD sequel.

The Grimm versions werent the "originals" they were interpretations and adaptations of several oral stories that had already had differnt versions over hundreds of years.

Its well in the spirit of a fairy tale to change detaols every time its told.
lol nice

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Elf slav, wat do?
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No one crosses into our woods, yopt.
Cyka blyat!
Wasn't there a slav Drow greentext?
He doesn't look like a drow

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The /btg/ is dead - long live the /btg/!

Knights Of Sidonia Edition

Last thread: >>67364679

Battletech vidya 2018

>BattleTech Introductory Info and PDFs

>Overview of the major factions?

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It looks like the machine itself is in a seated position and is depicted as far as the knees... standing it would be around twenty feet? Seems way out of scale for a battle armor.
The pilot`s feer would be around the BA knees, the thing have the backward "faun-like" feet. Would say that it is around 10 to 13 feet. 3 to 4 meters in logical measure units.
>Why do they do this?
Officially, the reason is to "discourage" enemy infantry. Unofficially, I would say it's to increase the threat level when you close within the PPCs' minimum range, and to give you something to shoot that close which won't increase the mech's heat, which is already going to be a problem.
A catapult without jump jets is a travesty desu.
It looks like he's had a malfunction with his VDNI and is getting help with it

What's the first sentence in your character description and backstory?
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"If you looked up the definition of the word 'bgardpkek' in the dictionary, you wouldn't find anything, because that's not a real word."
*record screech*
*freeze frame*
"So yeah. I bet right now you're wondering how I got here, huh?!"
Fucking autocorrect. That’s what I get for being a filthy phoneposter.
I see you favour the practical, straightforward, not very descriptive approach to description.
"You can't help but wonder who thought dressing a goblin as a wizard would be funny, but you feel like you owe that man a beer"

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>Wanting the love of a princess
>when the king is a beautiful 14yo faithfully catholic girl

Plus if you serve her as a knight you get sick as fuck wings
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>Is a girl
Its called a queen you mongrel
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>I'd rather serve the genius empress who seized the crown out of the gutter.
There was a law passed saying that no queen could rule under her own authority.

There was no law passed saying that the king hat to be male. Rules as written.
You're not self-made if your enterprise is failing.

>Theodora the Whore
>Gutter crown
Pick one and only one
I'm sorry she isn't Disney enough for you.

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