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Do you try to describe your character going through trauma after his/her first killing?
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>talks about not believing in god more than religious people talk about believing
>is told to shut the fuck up
>omfg but you are an atheist too retard
I had my idiot monk freak out a bit after he punched a guy so hard his brain flew out.
Premise of the game was basically "the party gets traumatized hilariously on a weekly basis" though, so it wasn't out of place.
Those are the best games
So not worth a read then, even if its fanfic?
It really was a great game.
Highlights include:
>getting shrank down to the side of ants and chased by a rat, and then chased by a snake that ate the rat.
>getting trapped in a weird room with a clock that keeps planeshifting us to weird and terrifying planes, at one point finding copies of ourselves
>idiot monk gets poisoned by a plant demon and starts hallucinating a demonic visage of his father on everyone's face
>the party refusing to enter the sewers, instead leaving the trapped kobolds down there to die
>idiot monk accidentally drugging the entire party in the halloween themed session, meaning that none of us ever realised that the monsters weren't just guys in costumes

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>Trove (Bytee's is more up to date)

>Tools & Resources:

>Old School Blogs:

>Previous thread:

Thread question:

What magic system do you prefer? Vancian, Arnesonian, MP systems?

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Where would one get there hands on the unpublished version?
You only say she's a loli because she has no tits. How do you know she didn't sell her tits to a devil for more power?
The 'great paperback debacle' is something that gets talked about a lot in fantasy. I might muddle some exact details so bear with me:

IP law is a funny thing, and in the 50s and 60s, it was a lot more primitive than the bloated messes of today. This has to do a lot with the fact that while in the present day you have authors who threaten fanfiction.com over their content, the pre-50s period was marked predominately by authors who constantly got involved in cross-over content and other peculiar traits that made fiction, as a whole, more of a community than it is now. Now, even with this being the case, the Tolkien estate has always been jumpier than most, especially considering that Tolkien deemed his stuff a "great work" (he considered paperbacks 'degenerate'). But even with that being the case, what made them go from jumpy to absolutely paranoid - hence the C&D sent to TSR - was when Ace Books decided to publish LotR, which they saw as not being protected by US copyright law, as a series of paperbacks published for about 75¢ right alongside all of the schlock.

What followed was LotR going from something that some people had read, to something that damn near everyone had read. The Tolkien estate came down hard, but not before LotR had effectively changed the entire landscape of what fantasy was. Gygax, though he seemed to have liked the books, apparently was not a fan of how fantasy went from a niche of people who liked things like Conan, to everyone and their mother wanting to play hobbits or fight Smaug or whatever else. That didn't stop him from cashing on hard on that with Chainmail and D&D, but it - combined with receiving the C&D - left him salty enough to distance himself from Tolkien's works as much as possible in the following decades.

At that point, fiction shifted from magazines to books. More info:
Playing at the World discusses this a bit as well.
I assure you, the bottom of the barrel is worse than you think.
You're in the wrong thread.

in a hole in a ground there lived an edition

>Hobbit Holes!
>MESBG Rules, supplements and stuff
>Useful resources and tools

>ded thred:
>LotR Posting, surprisingly /comfy/ discord. if you have hobbying or list questions you'll get quicker and sometimes bettr answers there

thread for all Middle-earth discussion, so feel free to talk about non-mesbg stuff too
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If the arm is attached that close you cant do shit, or it just isnt worth the effort. Get like Perry miniatures with pikemen and replace the arms with those if you can on the models of which dont have the arms attached so close to the body, so if you need to cut it off it will be clean.
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They are already released as perry miniatures zulus.
>mfw the gundabad/misty mountain orcs are supposed to be 4ft tall shitter orcs/goblins, and they made them 7ft tall monstrosities
They talk about bigger badass orcs that show up in the botfa
Whats the best way to take down trolls at small points levels. Just played against 3 troll chieftans and 11 morannon orcs in 400pts.
It seems the easiest way is to just kill the orcs but he always hides them in the backfield and just uses his trolls to smash face
Break his army. After 8 dead orcs, the trolls gonna flee for their lives. If he holds back his orcs, you can swarm the trolls one at a time, they can't roll a six every time. Alternatively, avoid the trolls and go for the objective, or use 6-8 minis to tie down the trolls and use the rest of your army to chase down the orcs. Cavalry and shooting helps with this. What was your army list? Also, troll chiefs are 140pts a piece, so 3 of them costs 420points, it was probably a 500 point game.

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>Launches June 28th
>6 core boxes, 1 core rules (also free online), 1 book to act as a codex per faction and 1 box of cards for all 1st/2nd ed. models for that factions
>conditions down 100+ to 11
>Crews made via keywords and down to smaller dozen or less teams again
>Can hire second master at steep soulstone cost
>no 2 player starter deck so you start fresh you gotta find all the stuff like a fate deck seperately yourself.

I'm excited m8's. I love the Weird Western meets Gothic Horror setting and the small but very detailed crews. Throwing on music from Wild Arms or Westworld and playing through some narrative campaigns with friends has always been a hoot and i'm excited to get more folks into playing now its far less complicated to get into now.

Personally from my existing stuff i'm sticking with Mei Feng. The Foundry Keyword is pretty solid as of launch and her Rail Crew is now a lot less like shitty box fodder you auto replace with Metal Gamin and shes pretty competitive right out the box for beginners. While i'm leaving others like Molly to sit for a while as they are far more dramatically changed and need new playstyles to run.
For the new stuff i'm grabbing the Youko box but boy is that not beginner friendly, only grab that if you are already a Ten Thunders player, otherwise its kind of jank. The others seem solid though.

What do you think of the new version and are you ready to get your rootin', tootin' voodoo an' shootin' back on?
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I've been wondering, are those giant mosquitoes as horrendously fragile as they look?

Not that fragile (that would be Zipp's Iron Skeeters), but a bitch and a half to base properly.
I have heard Lynch sucks in 3E. Is it true?
Also, how competitive play 3E with only one master?

Lynch's raw ability to murder a model you loaded with Brilliance has been reduced, but he's still great at controlling your deck/hand and the enemy.
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He's different.
If you liked him for his (crew) set 'em up then (Lynch) kill 'em play, you'll pprobably think he sucks.

Personally I've found his new Brilliance tricks harder to work around, because the Brilliance spreads so easily, doesn't go away, and has constant niggling inconvenient effects.

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Gallery of Rogues Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work).

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Previous Thread: >>66207732

Thread questions:
>how active is your setting's criminal underworld (if it's even "under")?
>what brings a person to crime?

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things would vanish into atmospheric perspective. That's about all you need to know.
Post two is mostly a bunch of esoteric faff and I don't have many comments, other than a few simple ones;

>the Osinic as a religion have a lot of weird hangups, one of the big ones being about oral cleanliness
>the leader of the Orthodox Osinic faith puts a ban on Scour, as it is an orally taken drug
typically, strategy comes first. (Not always, mind you.) The Osini would likely be putting this ban on to pressure the Scour States into some form of concession. (At the time, they would know the SS are relatively desperate, so it is a perfect time to be opportunistic.)
I'd suggest that the ban is for strategic reasons, and oral hygiene is just the crap they tell the citizens to convince them it's a good idea. Maneuvering strategy into the ethics of the populace is a subtle art, and this is a fine time to explore it.

>the entire conflict evolves into a global war
Woah there friendo, that escalated quickly.

Post Three is just a list of characters and not an actual detailing of any story, so I have literally no substantial comments. The names are weird and a bit silly I guess.
I need suggestions how to make undead faction interesting.

Current story is that ye olde medievale humane kingdome at the brink of Renaissance got invaded by sudden undead invasion out of nowhere. Humans lost a lot of land and people, but regrouped, poured all their resources into technology and are now at roughly dieselpunk level, technologically speaking. They also started gaining ground after literally nuking an army a massive undead army with a crude dirty atomic bomb.
However the pollution and crimes against nature they committed during their rapid technological progress (the nuke tipping the cup over) have enraged the savage-but-neutral forces of nature, awakening very bad primal things in the deep woods, and those decided to wipe out both humans and undead.
Now this is when vicious pirates worhipping terrible sea cthulhus make landfall to join all the fighting, but that's besides the point.

The point is, I have no idea why undead would rise, what would their goals be, and will there be someone behind them. I just know they are gonna be mainly skeletons, no zombies.

(before you ask why I picked undead if I don't know what to do with them, its gonna be a mini-wargame, so faction choices depend on what I got)
>The point is, I have no idea why undead would rise, what would their goals be, and will there be someone behind them.
they're zombies
they rise because evil shit
their goal is consume and destroy

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How would your character fare as a professional wrestler?

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Castlebuilder's Union 102 Edition


The FF Beta:

5E Mantis stuff:

5E Character Generator:

FFG Fiction:

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Use the most appropriate Trait for what the Ring represents.
Brawn and Resolve for Earth Ring rolls
Brawn and Wits for Water Ring rolls
Finesse and Wits for Fire Ring rolls
Finesse and Wits for Air Ring rolls

Willpower seems to be the sole providence of Earth rolls and Air and Fire both key off speed and quick reactions/thinking

The problem with this analogy is rings are more broad, with both physical and mental aspects, where as 7th Sea's traits are laser focused on "how does a swashbuckler solve his problems". You will probably not get a clean matchup.
The traits and rings don't need to match,since there are 4 abilities which can be rolled and a meta-point ability, both using the same system. Just have them each roll using the appropriate ability when needed, whether that be trait or ring and chalk it up to metaphysical differences.
>tfw no qt samurai gf
Beware Dangerous Beauty, anon.

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Is it safe to eat foods made from monsters?
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Your rant is kinda undercut by the fact that there are plenty of effects that deal fire damage without involving actual combustion, such as Heat Metal. So yeah, boiling would cause fire damage.
You use radiation to heat the metal and the hot metal can leave burns on the wielder. If anything that reenforces my points, as it shows the two of them working alongside each other, flame strike does as well, a spell usable by Fiend patrons and clerics. So much for radiant being holy. Not to mention radiant damage is nearly always flavored as light energy, which is electromagnetic radiation, or radiant energy. At minimum you could cook red dragon meat in a microwave.
>If anything that reenforces my points
I really wonder what the inside of your head looks, where that somehow makes sense to you.
Are you some new special brand of autistic? I’ve seen you ranting about radiant/holy damage in several threads now.
It's safer than eating monsters made of food.

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Self-bounce edition! (Spells and abilities that return permanents you control to their owner's hands.)

>To make cards, download MSE for free from here:
>Mobile users might have an easier time signing up here:

>Stitch cards together with

>Hi-Res MSE Templates

>Mechanics doc (For the making of color pie appropriate cards)

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Dumb Artifact


Spells you control that say “Chose one” have entwine (1)

How stupid?

I meant something that's fitting for a fantasy game.

feels like an enchantment desu
Yea but then it’d have to be colored, and there’s so many good modal spells that could use an effect like this
Think I'd make it
>Each modal spell you cast has entwine 1.
Or make it so the Entwine cost is equal to its mana cost.

I need some images and suggestions for how to bio armor
think things like the guyver or the lesser extent venom
i looking some suggestions on how to implement them into a dnd or starfinder campaign
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Got more?
Warforge are magic robots suits of armour and not wearable living armour.
They're really not either, considering there's no space within them. They're just magic robots. Now, a Warforged in Golem Armor, THAT might be closer to this thread, from the perspective of the Warforged anyway.
>Warforge are magic robots suits of armour and not wearable living armour.
>living suits
>dark skin

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>ITT: The 9th Age

We Had Girls at Our Tournament Edition

>The game takes place on a 4 by 6 foot battlefield (1,22 m x 1,83 m) where your miniature armies move to engage and fight each other.
>Turn after turn, each player moves its models, casts spells, shoots and fights in bloody combat, rolling dice to determine the outcome along the way.
>Then the next player does the same, for six turns each. A normal-sized game usually takes 2-3 hours to play but you and your opponent can agree on scaling up or down to meet your own desires.
>The 9th Age is a game made to be enjoyed and customized so that everyone can find something to their liking, whether you’re into large epic battles, small skirmishes played on much smaller battlefields, or narrative-driven campaigns spanning multiple battles played over several days with your friends.
>If you have models on round bases, dont worry, there are multiple ways you can still play. One way is for a round base tray that can keep them in rank and file. You can also simple place the figures on top of the correct size square bases in order to simply create a frontage of the models >There are also no model restrictions when it comes to companies. As long as the model reflects the army in an obvious way, it is good to go.
>Ruleset Gold is here!
>Rulebook and Army Book PDFs :https://www.the-ninth-age.com/index.php?simple-page/&s=44789a1a050f3c2672dcf6072651a65753833112
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yes totally hardcore mass murdering fire spells my nig
all the spells but one are damage spells, and each spell triggers a free fireball.
I think he's poorly attempting to troll. That or he's handicapped.
From personal experience I can day getting your unit pummeled by the lore of fire hurt.
And I've had a unit of grave guard get demolished by a round of shooting. It was by the grace of dice that I had 2 models and my vampire left. I've also killed off Fortitude save monsters with flaming longbow shots.

>fantasy setting
>has never had a Rome, a Judea or an Egypt
>never had any contact whatsoever with Earth
>existence of dwarfs, dragons, giants and magic are all literal facts
>it has Christians, Muslims and Jews
Yeah, this bugs me too. I never do this.

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>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them.

>Trove Link:
Snip <dot> li /SotDL

>Reference Table:

>Occult Philosophy Kickstarter:

>Latest Release:

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Not really, just keeping it to two-hand when needed, and then swapping down to using it with a shield when you need the extra defense is pretty acceptable.
I don't think +1 damage is worth the loss of +1-2 Def but you do you
Yeah, you'd be hard pressed to find a situation in which you'd want to do this.

I mean, you *can* do it easily enough - it's just a minor activity to equip/unequip a shield - but we're talking about a scenario where you absolutely don't care about getting hit back so might as well drop it for the meager damage boost.
In certain situations? It might just be that precious extra damage that Injures something to trigger stuff, or to kill a big baddie before he can smash your friends.
I mean, sure, but it's 1 damage, that's a very fine margin so you'd have to be reasonable certain of their current damage and their Health to really make that choice effectively. Getting it wrong leaves you a lot more vulnerable to any retaliation. There will of course be situations where it'd be great, but I think they'd be so rare that as a tactic it's probably not worth considering.

Replication Crisis
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Is this the new Bruce Wayne?
I wonder if the Belkster™ could charm the worm. I know he's more of a ladies man, but if it worked with the dinosaur…
I like this worm

>Did I ask you, Giant d

I snorted.
>I wonder if the Belkster™ could charm the worm.
I don't think so. Probably only works on creatures with animal intelligence, while the death worm is at human level.

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/5ehg/ - Fantastical Industrialization Edition

Trove: https://thetrove.net/Books/Dungeons%20and%20Dragons/D&D%205th%20Edition/
5etools: https://5e.tools/
Previous thread: >>66253198

Is your homebrew setting hitting its industrial revolution?

Hardmode: what mechanics have you had to build in order to accommodate these new technologies?
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It's not supposed to have a higher damage than booming blade, it's suppose to be mainly an equivalente in utility and secondary in damage. If it dealt the same damage as booming blade AND slowed the enemy's movement speed, it would be better than booming blade.

>Please stop
Never! Ideas are supposed to be posted and worked on.
Booming blade already does a better job of slowing an enemy by stopping them completely or making them take damage
There are not enough scenarios where slowing an enemy very slightly is better than just stopping them outright or shitting damage on them to justify ever using a cantrip on it, unless you're some multiclass monstrosity with like 12 cantrips
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I like options and I like the idea of having different types of blade cantrips available for players to pick up. Like blasting baddies off cliffs and protecting the squishy members of the party.
Extra Attack
Has anyone made a decent half-fey race, or should I just use half-elf?

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