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The Most Fucked Up Setting Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Fall of Delta Green" has been reprinted.
https://pelgranepress.com/product-category/gumshoe/fall-of-delta-green/

Current Book Club Topic:

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>>
>>92583602

>I'm thinking of resolving it by maybe giving them some backstory like "You all joined the same Miskatonic Occult Research Group after individually encountering some weird things."

That's a neat idea: it explains why a disparate group of people are working together and the players can have extra fun thinking up an individual spooky experience for their back stories.
>>
>>92602570
I do this for a lot of different games, not just horror
>Who is your Character
>What is your most important memory
>Why are you [Initiating Plot Point]

Of course this only works if your players actually WANT to flesh out their characters.
>>
>>92600246
As someone who only wants to be healthy and mentally sound as long as possible, I hope it happens when I'm in good enough condition to partake in at least some of my /d/ fetishes.
>>
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>>92602570
>That's a neat idea: it explains why a disparate group of people are working together and the players can have extra fun thinking up an individual spooky experience for their back stories.

I also like the idea of a kind of Loser's Club pact coming into play. Like maybe the Character's saw *something* as kids all growing up in the same town, and while they repressed the memory of what that thing was, they made an oath to come together if any one of them discovers spooky shit again.

I even thought of a neat blurb that could be the start of a campaign, something like;
>"Our story begins with the crunch of shovels against dirt, and the slithering of soil. Five children dig a hole in the middle of the woods."
>"They dig with their parents tools. They dig deeper than they've ever dug before. They dig until a sickly moon parks itself in the middle of the sky."
>"Inside it, they place something... awful. >"Something they want to forget."
>"Once they bury the awful thing and wipe the sweat from their foreheads, they cut their hands and mingle blood."
>"From this day until the day they die, they'll try their best to forget about the thing buried in the woods."
>"But if something were to happen. Something like what made them dig late into the night. They'd all come running to help each other."
>"Because what's down there can never see the light of day."
You can even play around with what's buried there and tease it to players. It could be anything from some mythos artifact to one of their friends who was murdered by a cosmic horror.
>>
>>92587251
Used the Yith as written in my scenario where they had built a containment trap for a flying polyp and some locals fucking with the pylons caused it to fail. Half of it was intended (Wendigo cultists thinking it was keeping something of interest to them locked away and the other half a dumb yokel fucking with things). Anyway the sudden burst of T-Radiation was the initial hook. I built in a time limit of ten days and that things would get progressively worst involving weather and electronics with several different outcomes based on the choices the PCs made.

Pcs managed on the best course of action which had them directing HARM missiles fired from an F15 at the polyp and wiping them out in true Program fashion. The Yithian had been sending dreams to the highest POW character to try and give clues to what was going on. Having fixed the anomaly the yithian saw them as "marked as servants" and the PCs got either a +20% to any unlearned (i.e. base) academic skill or + 5% to any skill they knew (based on the premise that fundamentals are easier than refinement). So the Yithian sent their consciousness through time to learn at the hand of a historical master. Like the guy who chose mechanical engineering learned from Henry Ford, etc.

The Yith really aren't inscrutable - their goal is rather clearly outlined. Whether you think it's good or bad plotwise is another story. But they're one of the few races who aren't default hostile and actively oppose other mythos beings who are. In this case regardless of why the agents did it, the Yith marked them as effective servants who could be of use in the future.

In sum, the Yith either can be benign or antagonists all based off what the PC goals are and what their goals are.

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Do you think he cries himself to sleep every night or is he over it?
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>>92600750
never seen this dude but
>This is fine if it's with the entire party and everyone is using their downtime in different ways, at worst I just would've asked him OOC what he planned to do
>This is just being creative, I'd allow it if it isn't lame
>I can forgive this if it's a mistake, but yeah nah
>This one is actually trash
>>
>>92602059
Anti-vampire laser
>>
>>92594650
Not gonna lie... Wish he was still snorting so I could trade some for his dick.
>>
>>92603945
What the fuck does that mean?
>>
I think he was banned because of all that touch-touchy-hug-touch-fingers behavior with the GM's girlfriend, who he constantly adressed as "Princess". It feels really annoying. Not even Liam proposing a incest couple disguise in Kraghammer first episode was nearly as cringe as all the touching touch touch.

Also its entirely dumb from the GM to make all NPCs rude or blunt with him. The character has a high charisma score. He should sound convincing and alluring to their ears even if his ideas aren't wise.

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Shockwave edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>
>>92602802
>Have you played any of the pregen adventures in 2020/RED?
No, but I tried running The Apartment once. That was a big mistake.
>>
Two months left for Edgerunners and Forlorn Hope planned Q1 release. Which comes first? Chances they're both delayed?

>>92602802
>TQ
I mix both original and pregen RED. Now nearly everything so far off track because the Netrunners has to travel really deep in the Blackwall that I'm not sure we're in 'cyberpunk' anymore. Regardless, everyone is enjoying it. I'm going to fucking miss the wild adventures when the saga ends in a few months.
>>
>>92603584
>No, but I tried running The Apartment once. That was a big mistake.
Sounds like storytime.
>>92603644
>Which comes first? Chances they're both delayed?
Technically Tales were implied to come first, but as far as I know the next big convention is GenCon and it would be stupid not to release something there, and ERMK sounds like perfect fit.
>>
>>92604131
>Sounds like storytime.
Not really. I just did the thing they always tell you not to do, which is split the party. I didn't even get to what was supposed to be the main conflict of the adventure before I ended the session. Didn't bother planning for another one because I felt like I had botched the whole thing. Personally, I think The Apartment is one of those adventures that someone should run with a group that already has a few sessions under their belts instead of having it be the introductory adventure.

So, what's the deal? I played MERP and Rolemaster 2e back in the day. Recently, I dipped into Rolemaster Unified, and I liked some things about it, while hating the art and having some criticisms of a few subsystems here and there. So, quite a while ago, I thumbed through a copy of HARP and... well, it didn't grab me. But I see there's a second edition now.

So, the new HARP. What's good, what's bad. How does it compare to HARP 1e? Specifically, what's different, and how much of a difference does it make?
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>>
>>92603219
>2d10
You mean one for the tens column and one for the ones column? That's how we played RM.

What's it offer over RM4? What makes it good?
>>
>>92603305
Nope, it uses the open ended roll with 2d10 instead of d100 and it's based on AtDM, which is based on MERP. It uses a FEAT table for damage and critical instead of one for each weapon. Skills are separated in Vocations, Backgrounds and Cultures. It has a commerce roll mechanic for abstract wealth. Also, it uses 2d10 so it has a bell curve for a more fair game.
>>
Huh. So MERP -> AtDM -> FX? What do AtDM and FX add? Or is it more like a slight rebalance with a generic setting, twice?
>>
>>92603405
Whoops. Forgot to tag you.
>>
>Firehawk Games
No thanks, I'm good.

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Yuan-ti. I'm thinking of pitting my players against some. What are some neat plot hooks involving them? How have you used them in your campaign?
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>>92595000
>>92597325
I think its only this single strip, dont know the author. Sorry snekfriends.
>>
>>92594082
Of course they do. Though it splits at the base into two hemipenes for bonus DP action.
>>
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>>92596808
>>92596816
>>92596824
>>92596838
Twisted, I love it.
>>
no it was an ear-th
>>
>>92602205
Yeah I like that version of Yuan-Ti. The notes are my summary/breakdown of the original article from Dragon #151 1989: https://annarchive.com/files/Drmg151.pdf

I use it as the backdrop to my ultra-generic campaign I'm running. The players started in what they thought was the world's most-generic, classic D&D campaign world. In drips and drops they're finding out that the history of the world is "Well, about a thousand years ago the world was ruled by a Mesopotamia-style Yuan-Ti empire that successfully merged their planet w/ The Mad Mind. Most of the continents have sunk into the Abyss and you're the descendants of refugee ships on the last continent which has a century left and then everyone is gonna be in hell. So enjoy the time travel shenanigans."

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Isn't He?
Deiwos, Hyperion, Jupiter, Vishnu, Perun, Odin, Lord Indra, Lord Buddha, Mithras, Sol Invictus, Tengri, Jesus Christ, Apollonius...
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>>
>>92581162
The Emperor is a corpse. Who or what he was in the past doesn't change him being a pile of bones now.
>>
>>92595418
>Who or what he was in the past doesn't change him being the Anathema the gods fear
Ftfy
>>
>>92595508
Just as soon as he gets off the Throne, sure
>>
The emperors most human trait is thinking his way is the best to solve everything and proceeding to fuck everything over when in power.

"A desire to save the world is almost always a desire to rule it" anyone?

The diasporex deserved better.
>>
>>92581162
Fun fact he was also hitler.

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Previous thread: >>92510611

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread Question: What is your favourite advantage and why?
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>>
>>92602525
+1 damage and crushing damage, which can occasionally be useful (vs armor with weakness and supernatural creatures with vulnerability)
>>
>>92601259
Okay, so both my laptop running Linux and my desktop running Windows (both using Firefox) show the third page as black, but my phone (again using Firefox) shows the page correctly. All three can see the page you posted separately. This is a really weird glitch and I guess limited to desktop builds of Firefox.

Regardless, I like the simple magic system, very efficient. I'd definitely slap on the -4 for unlearned spells though, to promote casters having a handful of iconic spells they've specialized in rather than everyone having the exact same toolkit.
>>
>>92602852
I check on my work PC and remotely on my home PC and on both the third page glitches as you said.
It works fine on Edge.
Interesting, never saw this sort of error.
>>
>>92602525
>in real life
Similar effect against metal armour
Slightly less lethal (helpful in capturing prisoners for ransom, a major factor at some times)
Slightly easier to use (no need for edge-alignment, not a huge factor for most knights who would be well-trained)
Looks cool
>In GURPS
+1 base damage at good or cheap quality, much cheaper at fine quality
Higher minimum ST means higher maximum ST
Heavier, so harder to break or easier to break with
Inherently balanced for throwing
Denting articulations rule from LTC2 (but axe can cut straps, which may be better)
Knockback
>>
>>92602852
Yeah, I added the optional rule to allow for more differentiation between casters. The original goal was just to get a fast, simple way to make magic into a viable option for total GURPS newbies in a rules-light introductory game, and I think it does well in that regard, but for ongoing play it's much more flavorful if specific characters are specializing into specific types of spells.

Thanks for taking the time to read through it, and sorry for the formatting.

Common Threats Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
How do we get Duel Masters back?
>>
>>92604177
get people to stop buying magic
>>
>>92604187
Already happening. What next?
>>
>>92604201
>Already happening
only in your head, unfortunately

organized play is at pre-pandemic levels and sales are vastly higher
>>
>>92604230
Lorcana is the deathblow for MtG. Duel Masters will come back to the West by next year. I'm an insider.

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let's do this /tg/, let's fill the form
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>>92602701
>>
well, anon?
>>
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>>92598701
>>
>>92600859
>I just want you to know, ballroom dancing is a hard maybe.
>>
Wasn't there a version of this thing with spiders also printed on the mental health side and twice in horror? I remember pointing it out years ago.

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Why is this not enough anymore?

Why does everything have to roll 12 dice and do d6 Damage, Mortal Wounds and whatever the fuck else?

What changed in 40k players brains that made the power level explode?
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>>92598015
I remember a game of 7e where someone showed up with a parking lot of autocannon Predators. They set up across from me, boasting about how they were going to shoot my tanks to pieces. I remember the heartbreak on his face when I told him Leman Russes had front armour 14, and therefore immune to S7.
>>
>>92601317
>'finding' a game
What you need to do when you don't have the social resources to cultivate and play with a proper local group.
>>
>>92603345
That is, literally, the process of finding games.
>>
>>92593405
Don't forget the re-rolls. Truly the most obnoxious thing about modern 40k. Just reroll everything to the point that rolling dice at all was a completely pointless exercise. Top tier game design GW, truly top tier.
>>
>>92600840
They are, and thank you

Why do people on here get upset if you decide certain things just work because it's cool or fun?

>despite guns existing a lot of people still use swords
>why
>because it's cool

REEEEEE
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>>
>>92600387
Persona does have an explanation though. There are enemies that won't be hurt by bullets but can be hurt by swords or clubs. Guns can also run out of ammo while melee weapons can't. Lastly, weapons can be magically enhanced, so a magical sword can easily do more damage than a regular gun, and vice versa, making real-world power meaningless.
>>
>>92601201
Also in the realm of the collective unconscious, piritual ability and perceived ability are at least as important as physical ability.
>>
>>92602968
spiritual ability*
>>
>>92601201
>>92602968
isn't the explanation that they live in Japan and are Teenagers and therefore don't have guns? we know guns work perfectly because the P5 crew are able to buy airsoft guns that turn into real.guns when they go into mementos
>>
>>92603498
That's the perception part. The shadows see a gun that looks real, and so it functions as real. No attack between personas and shadows is purely physical (nor is it purely spiritual). A real gun and a fake gun that looks like a real gun are both equally effective when you're in the metaverse. A sword and a folding chair are both fine weapons in the hands of someone with the strength of will to make them fine weapons. But you can tip the scales with technology, the Kirijo Group do have materials and processes to make physical weapons more powerful against shadows. If you were deliberately assembling a professional team to go in there, you probably would give them both real guns and functional combat ready swords made with mumbo-jumbo tech, so they still have a chance just in case reality kicks in for some reason.

Jedi War Vets edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Previous thread: >>92559864

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
>>92595383
That one from Solo, that girl raider theme with the orchestral chant voices
>>
>>92601602
You forget that in Legends, the Empire doesn't just get rid of the Venators because they give Palpatine bad vibes (which makes no sense, he's the dude that commissioned them in the first place, they were part of the secret army)
>>
>>92595383
Yeah, Imma go for easy mode.
https://www.youtube.com/watch?v=YTTO2GYhXfI
>>
>>92602491
>>this completely contradicts the episode massacre
Show me. Get all your evidence and show me.
>>
>>92603922
I mis-spoke, but the contradiction is that in massacre ventress cuts his arm off just after he steps off his ship
he does not fix this arm throughout the entire episode as he kills all the nightsisters
now there are 2 current plausible arguments
>this takes place after massacre with a different clan (where he fixes his arm)
>this takes place during son of dathomir due to HMP droid gunship etc

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Nightmare ends Edition

>Previous Thread:
>>92488887

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/

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>>92603249
In what way isn't that a nurgle team? It's mechanically better and fixes the issues with the original dm team (no slow, no problematic 5+ feel no pain). I would be surprised if they bin the compendium teams if they bothered to bring them back.

I don't think they'll even get rid of the compendium teams. The worst they can say about them is that they are often mechanically weak. If nobody plays them why would it be an issue.
>>
>>92603611
I thought the point of compendium teams is "here's how you field a Kill Team right now using your existing 40k dudes" which is to say being competitive within Kill Team isn't even the point of them any more.
>>
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Any ideas for a new kill team? Nothing tyranid related.
>>
>>92603917
Haemonculus Covens versus Dark Mechanicum
Covens team is 5 Wracks and 3 Grotesques
Dark Mech is 1 Heretek Priest, 1 cyber demon, 2 electro priests, and 5 servitors
>>
>>92603663
It's really hard to tell without more of them being played more. I think most of those teams would end up at like a 35% win rate (which is subpar but not that terrible compared to other uggo bespoke teams).

>>92603917
I could see another arbities squad in a Gellerpox type line. Give them a couple Guard OGryn, a whole lot of cybermastiffs and a ton of breaching stuff (wall teleporters, explosives, , etc). Like 2 ogryn , 4 regular ogryn, 6 cybermastiffs and some assorted other drones or regular guys. The idea of Teleporting a roided up ogryn thru a wall into a small point strikes me as funny.

if history is any indication probably another spess muhrine teams. If they could balance one termie with some other stuff (sort of like the patriarch) that would probably get some play.

The 'Abhuman' brigade of Guard could be interesting, slap a couple ogryn, catgirls, loyalist goatmen and ratlings would be interesting.

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Thread 413: "Bore Me" Edition

Bushi-Navi EN: https://www.en.bushi-navi.com/
Deck Log:
https://decklog.bushiroad.com/ (JP)
https://decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: https://pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: https://pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: https://discord.gg/6xVFD4r
Weiss/Schwarz Resources: https://pastebin.com/sk2iSjW1

Bushiroad Spring Fest 2024 Info: https://en.bushiroad.com/events/bsf2024/

DivineZ S1 Episode 13: https://www.youtube.com/watch?v=MdjPu8SOcx0


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>>
>>92598042
i've been out of the game and tracking deck building philosophy or w/e but i think any deck that isn't from brandt, DS, or lyrical would definitely at least consider it. the other OT's effects are nice and handy but frequently the 100m+draw and the 50k shield is the main dish, and getting a second helping of that is too tasty to pass up on for many.
>>
>>92597855
why exactly?
>>
Weiss won. HAHAHAHA!
>>
>>92597015
lmao faggot
>>
>>92599288
True men play in the lowest rarity possible OR try to have as many different types of rarities as possible in a single deck. Max rarity is gay.

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Candidates ending edition

>Calendar:
- FIDE Candidates Tournament | April 3rd - 25th
- European Women’s Chess Championship | April 18th - 30th
- TePe Sigeman & Co | April 27th - May 3rd
- Sardinia World Chess Festival | April 27th - May 4th
- Grand Chess Tour: Superbet Poland Rapid & Blitz | May 6th - 13th
- Champions Chess Tour: BetterHelp Masters | May 8th - 15th
- Sharjah Masters | May 13th - 23rd
- Norway Chess | May 26th - June 7th
- Grand Chess Tour: Superbet Chess Classic Romania | June 24th - July 6th
- European Individual Chess Championship | June 30th - July 13th
- Grand Chess Tour: SuperUnited Rapid & Blitz Croatia | July 8th - 15th
- Biel International Chess Festival | July 13th - 26t

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>>
>>92589189
>huge influx
I remember a request in the chesscom forum to add a country filter, maybe it's time to ask again, politely.
>>
>>92596334
>still playing correspondence in the age of chess engines
anon, it's 25 years too late
>>
can someone explain what happened in the ian v caruana game? why is everyone talking about it?
>>
>>92602215
oh i just saw, caruan blundered. big woop
>>
mandatory /chess/ poll: Ding or Gukesh for the next championship?

https://strawpoll.com/GPgV6N1Kkga


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