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File: GURPS.pdf (649 KB, PDF)
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Weekend Edition

Picture has everything you need.

Thread question: What's your most memorable experience playing GURPS

Previous thread: >>70397928
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That said 200+ points aren't hugely unlikely. A solider from a good family that becomes a doctor after EAS ends up with a huge pile of points, especially if they are mentally and physically gifted.
As odd as it sounds, I'd love to see if GURPS could run a game emulating someone's whole life from start to finish. It'd be work making it interesting, but the rules are there.
That time when Steve Jackson BTFO Zocchi
That's why I said 400 to 500 pts. Someone who is gifted and born into wealth could very likely have that pt level. I'd put a lot of rulers around there for example. However, I have trouble thinking of any real person who'd have 700 to 800 pts in wealth and social advantages.
Does Steve Jackson still write any of the books? I rarely see him mentioned

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>DM/player invites their girlfriend to the game
>refers to them as their 'SO'
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based, autistic, and redpilled
You should go outside and meet people. For example; if you meet someone who you know they have a wife and two kids you should not say "How is your Significant Other entity and 2 Subsidiary Consumer Units? Are they performing within statistical estimations?" You're talking to them directly and know their personal situation. Act like it.
it's not really inaccurate, though
what are you even talking about
your experiences are not necessarily another's, don't pretend like it
>You're literally making shit up to justify your warped worldviews and trying to inject them into /tg/

Its awkward and overly formal, there's nothing political about it. Its a word that's meant to sound distant but at the same intended to be used among people who are already familiar with each other, of course it sounds jarring.

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Welcome to Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Troves, Resources, Blogs, etc:

What are the lesser known modules you have played or want to.

Bonus question, how would you modify them to suit your game?

Previous thread
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Also, I don't remember what the deal with Nightmare's underneath 1e was, but now weapons literally don't matter beucase no matter what you're wielding you only ever do your hit dice in damage, so fighters deal 1d8 no matter what, unless their weapon is really shitty or restricted

Like what's the point of equipment tables then?
anyone here in Luka's patreon? can you post the new dungeon he wrote
>peek at /r/osr
>immediately contract brain cancer
Why do I do this to myself
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It's just shelfposting and people shilling their blogs
>hey guys look at my unplaytested diarrhea
>wow cool man look at MY unplaytested diarrhea!
>DAE not even use dice? My ultra rules lite hack fits on a notecard! :^)

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How would he fare in 40k?
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>One-sentence questions with no context on the setting.
Posters supply their own context. Do you not have a campaign going?
Someone finally spoon fed me the joke that I have never understood.
Someone put time into making this. Sad.
Gullimans Fulliman and Sulliman

Ok, so setup, its set in a malfunctioning Magic Kingdom, and the players have to stop the Carousel of Progress animatronics from killing them, and in the “future” section there is a terminal that is supposed to turn them off. Now I dont want it to be too easy to switch off the robots, so Im asking for help if anyone can help me make a puzzle involving coding.
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FizzBuzz, obviously
Forgot to add, for a twist you can also use an anti-magic square, which would be thematic with the theme of turning off magic things.

Also there's always word squares.
have them draw the cool S
Basically recreate master mind. Right color, right color right position as feedback, dump security bot for every 3 guesses it's not solved.

Preferably WoD themed, but don't let that stop you from posting others
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There comes a time when we need to stop and we’ve clearly passed it
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What are cool alternate technology paths besides airships?
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There were already a lot of rails throughout Euope of course, and no it was never intact from the moment after the Normandy invasion. The Americans went as far as strafing anything moving on the German side of the frontline including horse drawn carriages to stop German logistics.






How about a modern society where gladiator combat never went out of style since ancient times, and remained as the number 1 pass time? I'm talking like what Running Man has.
I don't think you understand how bad bombing was at destroying its targets in WW2
Hate to break it to you, but Roman gladiators and modern wrestlers are basically the exact same thing except the leaders of the world don't openly show up in person to hang out with the drunkards in the stands. Gladiatorial fights were almost always staged and choreographed for entertainment. Gladiators rarely died, and usually made very shallow cuts, if they really cut at all.

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>write backstory for my world
>world is actually artificially constructed
>built by the survivors of a galactic-scale civil war
>humanity had achieved near godlike individual powers with individuals having the ability to control and reshape reality to a limited extent (genetically engineered organs and nanotechnologies), and they used it to kill each other
>last ship of evacuees builds a new world and destroys their technology afterward and refuse to pass down knowledge of their reality shaping powers
>fast forward thousands of years, civilization is at renaissance level
>the reality shaping power is starting to return and is now called magic

....so what's the difference between sufficiently advanced technology and magic again?
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Why are you afraid of realism?
> renaissance level
> noguns

But seriously, the setting is okay. I'd humor you as a player and see how things unfold. The lore is kind of fluffy and not really relevant until it becomes relevant. It's ok with a lowercase o and k.
So Numenera
Your technology seems to have been deliberately designed to look as much like magic as possible. Technology as magic is neat, but you need to be able to look at the magic system once the reveal happens and go "Ah, shit, of course that spell is just futuristic magnets". Otherwise you're just taking wibbly wobbly fantasy magic and throwing a sheet over it.

Basically if you're going to put a twist in your worldbuilding, make it a satisfying twist.
magic is what my super duper big benis OC uses to crush your awful fanfic. You can't beat it, cause it's magic :^) and understandable, unknowable, and all-powerful at the utmost, unlike the failings and drawbacks of tech.

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You ever heard of the cod wars?
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No, it's pure innovation by subsequent generations (Not just the moderns I'd reckon, some of the ancients doubted it too?) that there was a grander political motive. The oath of Tyndareus was made when all the Achaeans but Odysseus wished to marry Helen (Tyndareus being her stepfather). Tyndareus didn't want to piss them off. Odysseus wanted to marry Penelope and wanted Tyndareus' help, so Odysseus came up with the scheme of an oath that all the Achaeans would support whoever married Helen if anyone tried to fuck with/steal helen away. This being the heroic period and with living breathing Gods, the oath was serious business. Even so Odysseus tried to get away with it. I think Herodotus even runs with the idea that the Trojan War was one of many tit for tat blows in a feud of Asia vs Europe, starting with some ancestral wife-stealing of some mythological figure before Troy thus the Asians saw the abduction of Helen was tit for tat. As for Helen, some mythological tellings say Helen was never stolen, the Gods took her to a spa day (spa decade) in Egypt and Menelaos was reunited with her. Others say Menelaos wanted to kill her but immediately forgave her as soon as he saw her. Funny thing is he and her have the happiest ending of pretty much any of the characters.
And yet Alexander extolled Greek society everywhere he conquered?
Anon anon anon, let me break it down for you
>Before Alexander
Macedonians are Barbarians, sure they compete in the Olympics but they are Barbarians
>After Alexander conquers Persia
MACEDON! My Friends! We love our fellow Greeks!
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Macedonians assumed an ambiguous position. It's analogous to the questions of Italian whiteness in the 19th-20th century. See picture related. The question of Greekness might vary from the individual and also from the period - before Alexander and Philip they were more willing to accept Macedonians as Greek than a hundred years earlier. The author notes the Macedonians were also seen as apart from other barbarians. Half-hellene, perhaps, or Hellenized.

Wave Man edition


The FF Beta:

5E Mantis stuff:

5E Character Generator:

FFG Fiction:

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Becoming Lost only matters in the sense that you, the player, won't get to play that character. They're going to complete that goal as an NPC.
What's the bigger community boner to be 5Es next "big book"?

>"Enemies of the Empire" a book full of threats, real, imagined, historical, with NPC profiles and more advanced adversary rules, but also plot hooks for tearing rokugan down and even "villainous" schools, because there are so many players who want to unmake the setting
>"Way of the Minor Clans" - the how and why of founding minor clans, several new minor clan rules, rules and narrative guidelines for founding and running your own Minor Clan
>"Imperial Histories" past eras and alternate timelines, including historical schools and alternate reality schools
Because it actually mattered. If you played at the dawn of the empire, all the great clan schools that existed were capped at 3, even the ones used directly by the Kami themselves. Rank 4s took a century or so of constant development, and rank 5s took another two or three.
But then along came the Mantis who made two fully fledged 5 rank schools that were completely outside of their wheelhouse (Courtier and Shugenja) in less time than it took for Kakita to even have a distinct rank 1 ability.
I’d rather they finish the fucking “great clan+minor clan+common theme” series.
Those are likely going to be two per year. One wide concept book like EE or PoW, and two clan related books after that. Dragon and Lion are likely up next, since Crab and Crane came out alphabetically.

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I fucking hate gnomes
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>gotta go fast
>peak flushed away-core human junk inventiveness
>fucking stupid like people
>can drive a truck
>can fly a goose
>space aliens
>dead by age 10
These are tiny flesh-colored orks, which is rad as hell
I wonder how you'd handle movement rules. If they're so small, how far can they move in a round?
Very slowly unless riding an animal, enchanted sled, or similar. But it would be really easy to get an animal to help because they can talk to animals and are friends with them, so that would be the default situation for long-term travel with human-sized companions. You'd usually find a gnome riding a fox, a dog, or a decent-sized bird such as a duck or a swan. Worst case a gnome could hitch a ride in the hair of a normal-sized person.

If dependence on mounts was making someone nag me a lot, I'd probably just let them skip around at improbable speeds to keep up. Basically doing goofy spiderman-tier jumps when they need to move quickly. Say it's gnome magic.
yeah i like classic gnomes too.

What are some differences you'd give Rat people and Mouse people culturally?
Most of the time the difference that's used is that Rats are Orcs while mice are normal village folk with a bit of hobbit in them but I was wondering on how to expand or use another dynamic.
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The real question is which one would give the best sex
Mice for twinks, rats for bara
Pick your poison
Both fuck a lot, and so hard that their girls die younger from too many pregnancies, and guys tend to exhaust themselves too.
Depends on whether you're into size difference and BDSM or want an actual relationship
you know how there's a phrase "breeding like rats" ?

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What your ideal format looks like?

>What is Android: Netrunner? (3rd party mirror)

>"Why I Run", a hands-on demo on how netrunning works (replace spaces with dots)
www nagnazul com/whyirun/whyirun.html

>How to play Android: Netrunner by TeamCovenant, a gameplay commentary

>I'm new, what do I go to get started
Once you got yourself acquainted with the rules, there are 2 ways:

_Playing Online:

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An alt art Snare!
The anon that did the thread before changed random words and put links to a Simpson episode, seems I missed one. It's supposed to say City.
Would a more aggressive rotation schedule be a good solution to the claims that some of the Ashes stuff are OP?
Like the IDs? They encouraged building suboptimal decks with the purpose of taking advantage of the ability. But they are not pretty good anyway. We need more interesting IDs for draft.

I doubt it. A smaller card pool would help to mitigate crazy combo decks. But knowing NISEI, they'll just reprint the cards in a new cycle/expansion.

I liked Cache Refresh. Single revised core, 2 cycles, and the deluxes.
But it needs a final push. Instead of several deluxes, we could repack new deluxes for each faction (in an R&R way) with cards from previous cycles/deluxes to have a more complete pool of cards that will change every 2 cycles. A single deluxe that works to self-moderate the cycle.

I do like limited formats like CR as well. A curated all-accessible big box would be nice to have as well. Hopefully system gateway would be a good bedrock in the future alongside the rotating system core.

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Vulkan Lives edition.
Last edition >>70455230

>Legions poll
>Thread FAQ(quite old)
>Erratas and extra downloads
>Rules and stuff for HH and Titanicus
==/ATG/ Zone==

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>When your legion is so busy doing strange things to its ships that you have to sow your armor together
Given that, yet again, there's no mention of Dark Mechanicus in the blurb, seems ever more likely that they won't be in the next book.
It's confirmed that theres no darkmech next book, no likelyhood required
Was it confirmed? I had heard rumours but nothing concrete.
Helmet looks stupid and the backwards grip on the one blade begs to be turned around, but the pauldrons and hip guard look very good and the dreadnought pilot on the base is unique.
Not sure how the loincloth is sticking to left thigh though?

5ehg - Food Edition
>Trove: https://thetrove.net/Books/Dungeons & Dragons/D&D 5th Edition/
>5etools: https://5e.tools/
>5e Trove https://thetrove.net/Books/Dungeons%20&%20Dragons/D&D%205th%20Edition/
>Pastebin: https://pastebin.com/ahwNkwar
>Previous Threads:>>70596630

Post your homebrew so that /tg/ can tell you how good or bad your brew is. Or share some of your favorite homebrew that others have made for other anons to enjoy.
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What's the character/book?
The spell slot thing is the biggest problem with it currently. Mechanically it's a real problem. Try a 1/rest scaling system like the Ancentral Guardian Barb or something. Lower level spells go 1/short rest, big spells 1/long rest, the really big spells maybe even less often than that, or at some cost to your hit points or something to compensate for the fact that these spells are usually reserved for the highest level fullcasters.
Btw cantrips scale with your level anyway, which you've actually included in the document here:
>The spell's damage increases to 2d8 at 5th level, 3d8 at 13th level, and 4d8 at 17th level.
That you've put both in there makes me think maybe you copied the text from somewhere without reading it.
Lord of the Mysteries, it's a great book.
In the book the power of the air bullet starts at the level of a revolver and ends up comparable to the strength of a coastal defense artillery. So for air bullet I searched artillery and cannons in DnD and found it to do 8d10 damage. Source: DMG, page 255.
I tried to make it balanced by extending to that damage by expending spell slots.
How about this. I'll make it follow the arcane trickster spellslots table until level 4, then for 5-7 once per short rest and 8 and 9 long rest.
Bumping question
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cantrips should clearly scale with your character's largest available spell slot rather than with the overall character level. the fact that a warlock2/barbarian15 gets Eldritch Blasts just as powerful as the warlock 17 is downtime silly.
Maybe it's just me, but this seems incredibly complicated. You have a table for both Wild Magic which revolves around rolling the table on the Wild Casting table which then leads to a Wild Magic Surge on specific rolls. It feels like there is a bit too much happening at once on here.
Tone it down, maybe just stick to the wild magic surge table alone.

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