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How often should the players interact with the BBEG? This is something of a conundrun to me.

If he's just a distant Sauron-type overlord, it'll barely register with my players. If he's a recurring foe, he soon becomes a joke and I have to come up with convoluted reasons as to why he's not just dead yet. If he's just too powerful then he'll outright kill the party.

Should the players just meet him at the very end?
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if you want him to safely interact with the heroes then have the BBEG talk through a magic hologram or a mouth of sauron type person or something
>>
>>65240631
Our BBEG shows up to whoop our asses, usually fails to do so but gloats anyway, then flees
>>
>>65240631
Not mine, but here's some advice I received a while back.

>He's one tough motherfucker, or he has some tough motherfuckers delay the party while he advances his plan/bails out.
>He's either smart enough to screw with the party members or strong enough that smarts just don't really matter any more.
>He should not be killed by a single spell/attack, unless that other spell/attack has been backed up by a very effective planning on part of the PCs (distract him and his goons with a frontal assault while the sniper sets up shop in a place nobody would possibly consider).
>He has a backup plan and an alternative backup plan, or every single result of his plan he can think of ends in a win for him. The players will have to fuck with his plan by breaking one of his core assumptions or creating a variable he doesn't know about.
>The players can learn info on him, but they don't know everything he has up his sleeve until he uses it.
>If he confronts the party more than once, he should adapt to their tactics and change his own to throw them off.
>He cheats or breaks their assumptions of what is or is not 'fair play', you know, because he's a villain.

Ideally, there should be three or four confrontations with either him or his dudes before the party finally caves his skull in for good. At least one of them should be a ringing victory (not the final showdown), and probably one where they beat him but his plan still went through.
>>
>>65244821
>is finding a logical reason for the BBEG to then become their enemy
Which is?
>>
>>65240631
Players should be the BBEG

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It's Da PDF Share Thread!
Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
Read the FAQ ( <-- PDF attached) if you haven't already or if it's your first time here.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, Share, Stay Awesome!

Previous thread:
>>65157420


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Looking for "The Expanse RPG".
>>
>>65245540
There are a few I just sent in the Cavern of C.
>>
Looking for Paladin Adventures for Charlemagne/Pendragon. Thanks!
>>
Requesting Woodfall from Lazy Litches Loot.
Thankee!
>>
>>65245858
>>65245730
Thanks again!

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A common theme in many settings is an unstoppable human tide. Often the elder races are in decline and unable to compete. Forgotten Relams comes to mind. What if the humans lost tho? What if they were not able to spread and send the Elves, dwarves etc, into decline? Thoughts?
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>>65245747
Are you even self-aware?
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>>65245754
If you want to end up being some elf girl's toy that's your prerogative, but don't say I didn't warn you.
>>
Current game, DM had the elves basically genocide the humans after getting sick of their shit. There's maybe a couple thousand humans left in the entire world, and could very well go extinct. Only the dwarves and orcs keep some small groups of human refugees alive, protecting them from the elves who want the job finished and so creating a lot of political tension between these parties.
>>
>>65245747
I did consider reverse Genocide
With the humans basically flewing by boat and setting up an inevitable return later
>>
>>65245736
>What if humans couldnt use their only advantage over the other races.

Death or slavery.

I am a big fan of the Danny Phantom series by Butch Hartman, and I recently had a thought; if I wanted to play a game with a character that had skills/abilities, etc., that correspond either to the titular half-ghost character, an OC halfa, a Human ghost hunter like Valerie or the GIW, or a full ghost (either a PC or an NPC version of a canon ghost like Ember or Skulker), what system would work best? What tweaks would be needed?
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>>65240097
No idea who that is.
>>
>>65165371
You can make any of the aforementioned characters without making any changes to the system at all.
>>
>>65234403
>Danny and Danielle
:/
>>
>>65206407
you should join him if you feel sympathetic
>>
>>65244885
What's your problem?

I’ve been playing Fate/GO lately, and I was wondering, is there any system that would work well for creating Servant/Servant-based characters, or just characters based off of the Nasuverse in general? Does anyone have any idea what systems would work best for that, if any? Would FATE or Exalted work? PbtA? How would the system need to be modded?
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So...

... What's the deal with Mash?
>>
>>65242435
Barthomeloi Lorelei, the Vice-Directer of the Mage's Association, and the strongest non-Sorcerer Magus in the Nasuverse. She has single-handedly hunted down members of the 27 Dead Apostle Ancestors, who are said to be as strong as Servants.
She does this without any bullshit special powers like Reality Marbles. Her normal magic is just that strong,
>>
>>65242489

What do you mean?
>>
>>
>>65242489
It's sort of like what Ishtar did to Rin, or Parvati did to Sakura, but the human's personality is dominant rather than the servant's.

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>Previous thread
>>65221156

>Chronicles of Darkness, 2E server (ban-proof)
https://discord.gg/Cx3JBpB

>Pastebin
https://pastebin.com/7HiVphFm
>Mediafire
http://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega
https://mega.nz/#F!2nIH1ChC!3TkI45GJ3vhbk0zZ8NCOaA
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Monday Meeting Notes

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>>65245605
Punk bitches are hot. And you can have your sisters' hands at places unimaginable for common kine.
>>
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>>65244817
Cacophony GF anyone?
>>
>>65245717
Hot physically, maybe, but the fact that you have no real free will and are bound to the will of Tzimisce douchebags sort of ruins everything.
>>
How high can you boost your attributes with life in mtasc?
>>
Is there no way apart from being an incredibly old True Brujah to pull off Za Warudo?

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What do the inner planes even exist for? What purpose do they serve? And I don't mean in lore, I know they're supposed to be "the building blocks of the universe", I mean why have them in the game at all? No one's adventuring there, no one's living there except elementals. Who cares?
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>>65238375
No, they objectively are not.
>>
>>65243810
You are objectively wrong
>>
>>65239912
Well, Standard Medieval Fantasy isn’t actually medieval, as /tg/ has pointed out as nauseum. It’s very much a recognizable entity anyway.
>>
>>65235716
Shoot, I just noticed a math fail. The Fountain of Clearest Azure should contain around 30 million gallons of water, not 300 million.

If it was a perfect cylinder 1,000 ft wide and 40 ft deep it would be closer to 40 million, but I imagine it’s only 50 feet deep at its deepest point; near the edges it’s like 10 feet or so. I didn’t feel like calculating the volume of a cylinder with a pyramidal rather than flat side, however, so I just calculated out a normal cylinder and then subtracted a bunch.

Since in D&D a humanoid need 2 gallons of water per day in a hot environment to live, the Fountain should still have enough water to support the ~3.5 million humanoids and others in the City that actually need to drink
>>
5e did the inner planes the best

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Building forges underground has a lot of complications, first and foremost ventilation. Fires need a lot of O2 to work, fires fed with bellows to melt metal even more. If you are living underground in tunnels there is not much oxygen about. Basically a Dwarf City would need to have a very good ventilation system or the dwarves inside would all suffocate.
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>>65243306
Point taken, it may be algae
>>
>>65243306
Doesn't have to. It's all magic/unique to that world. If we injected realism everytime into fantasy, then it wouldn't be so fantastic, and you'd come out looking like a pseud like OP.
>>
>>65243258
Dwarves are carved from rock, so I don't think they have any need to breathe. This answer is probably right.
>>
>>65243213
>Basically a Dwarf City would need to have a very good ventilation system or the dwarves inside would all suffocate.

SHUT THE FUCK UP OR THE TOADY ONE WILL HEAR YOU
>>
>>65243306
You're rigt, they radiosynthetize.

https://www.zmescience.com/ecology/chernobyl-fungus-radiotrophic-08122011/

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>65210668
>Sex_with_insect_spirit.sim
>Advanced_interrogation_techniques.knwsft
>Yakuza_passtimes.trid
>frmtng.zdf


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>>65246156
Eh, in my experience most of that can simply be achieved by properly coordinating group expectations and setting the tone of your campaign from the get-go. I tell my players whether it's going to a tenchcoat or mohawk campaign at the start and have them give a quick 30 second pitch for the character. I tell them if I'm banning something or if I'd prefer they stay away from it looking at you manipulation magic and groveller and everything usually works out. Communication and a group that can roll with the punches can solve most issues I find.

>>65246181
My issue is that I'm a 3e veteran who's old SR group broke up a while ago for out of game reasons. I have to play 5e because almost nobody plays SR around here anyways and those that do only know 5e and aren't interested in learning 3e, even if I GM.

>>65246216
>Main differences
5e brought back cyberdecks, introduced limits, which for the sake of skub I will not take a stance on, and tried to simplify things, but because utterly incompetent writing, had the opposite effect with the added bonus of massive inconsistencies
>>
>>65246296
Oh, definitely, it's an issue. Like I said upthread, though, the only reason most of us play 5E is because it's what the masses play. Honestly, I've been using a BitD hack when I run and never looked back, although the games I actually play in are both still SR5 unfortunately.
>>
>>65246353
>I've been using a BitD hack when I run and never looked back

Is that the system where planning is done via "flashbacks" instead of the regular way?
I'm mildly interested but I still want toms simulationism in muh shadowruns
>>
>>65246386
Yup, and also gear is revealed to be in your possession at a per-need basis. So basically when everyone starts the run, you and me announce we're taking a light load so that we're more or less inconspicuous while the Street Sam brings a normal load. Our light load allows us 3 boxes of gear during the course of the run, but we don't have to announce exactly what it is, while the Street Sam's normal loud will draw more attention to him but lets him bring 5. So maybe he'll check off 2 boxes to pull out his Ares Alpha, and also need to check off 2 for armor in the same firefight. That leaves with him 1 box left for the run, which just happens to be the ID badges that you need to get into the secure wing of the corporate complex.

And flashbacks are a great little mechanic that work out pretty naturally to allow you to sort of have your Leverage scenes in play, rather than wasting one or two sessions with the group's resident autist rigorously attempting to plan for anything that might go wrong only to miss something and have spent 4 hours pointlessly talking about how many meters of rope you're going to need and what the bowel schedule for the chief of security is.
>>
>>65246296
In the end, though, creating a centralized system for what people want to play rather than relying on spread-out houserules and RAW/RAI wars (which the last thread died to) lets people know what to expect when looking for a group and results in better experiences.

Even if relatively few people actually play it, you'll get a better experience from a more centralized setting.
I figured that since we have a relatively stable and devoted community that generally doesn't fucking want to play the game as it's written, it would be worth at least giving a more focused setting a try.

Shadowrun's central lore is pretty silly and spread-thin, too, often contradicting itself, so creating a game where we ourselves can be the legitimate authorities on canon would aid games set in weirder parts of the world.

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Has anyone actually played this game? It's such a weird game and if fascinates me but I haven't ever heard anything about it, especially not on /tg/.
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>>65238416
>Nobody left to suffer
>Aligned with Hell
I take it this was 3e Hell and not 2e Hell?
>>
>>65235005
>>65235127
There are entire GMing sections on "What Do the Nobilis *Do*?" in 2e.

The 3e book made a lot of good changes but it really needed a GMing section.
>>
>>65237600
>>65239742
There's a canonical Power of Toys, though. He's a Power of the Dark.
>This is the Power of Toys. He is always encountered in the shape of a toy, so if you are buying a Christmas present for a child you should check it carefully and make sure it is not Adrian Elsey. He is a Power of the Dark, and he takes his glee in teaching children how to evade parental restraint and make terrible mistakes; that said, he is not so much malignant as cheerfully indifferent to consequences. If a child is extremely withdrawn or in the care of adults with even worse judgment than a child, Adrian Elsey may do them more good than harm.
>Adrian is a shapeshifter who wholly identifies with the Toys of his Estate; he claims not even to remember his original human form. This level of identification suggests he has Persona 5.
>>
Could I easily kitbash this to run a game in which players are members of the Invisible Clergy from Unknown Armies?
>>
>>65245589
Not terribly familiar with em, but a cursory googling says "probably", although a Noble is going to be substantially more powerful.

In this thread we talk about a wargame that never was.

Guys, I have a problem: I built a Xenarite army but I'm having problems balancing it: is it better to use the Flying Granadiers or the Landcannon?
I'm using third edition, I know you guys talk shit about it but it's actually good
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>>
>>65245808
Play a real edition.
Alternatively: play a different army
>>
Pffft, "Look at me! I play virgin larglets! I can't understand how to play K'therex Scrap Clans!"

Can we all just agree that K'therex Scrap Clans are the Chad way to play this game? We don't need no magic bullshit to keep our titan class systems in check and worship them. Science and elbow grease, my boys. Giant ass walking gun boats are for the true Chads of this game.

The Rune Father's Decree was meant for the K'therex.
>>
>>65245905
>current year + 3
>he still thinks Scrap Clans run on """science"""
Dude, that shit was retconned ages ago. It's time to let go. The worship is what makes the oversized scrap piles work, this has been obvious for years.
>>
>>65245871
Screw off. Second edition is for fags that never want to play anything but grimdark phyric victory shit.
>>
Xenarites really got hammered by 3rd's moral rules. Even with the high model counts, they just break too easily. Most games end up being hiding in cover and hoping you get initiative so you can get off a massive alpha strike. The grenadiers end up giving you a better volume of fire, and they're less likely to panic and retreat. The landcannon is the fluffier option.

Most of the old lists aren't really performing that well in the new edition. Most of that should get cleared up as things get released. I'm still running 2 Mortophages. They aren't anywhere near as effective as they used to be, but the off chance of one just eating someone's general in a challenge is hilarious.

Terminators edition

Previous thread: >>65148719

>News
https://www.warhammer-community.com/2019/03/11/breaking-news-from-gama/

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Regularly updated faction tactics pdf

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>>65244679
Yeah, I figured there'd be plenty of stuff like that in the full rules when I get round to really understanding how to play, I just thought the CCW = +1 attack thing was iconic enough to have survived edition changes
>>
>>65243893
>Leoncoeur
[QUESTING INTENSIFIES]
>>
>>65245666
howling griffons are brettonian af, desu
>>
>>65245680
Yup. If I ever make a second KT, I'll try doing a very knightly one. I got bret helmets out the ass. If only stormcast weren't 40mm sized, I could convert them into a melee-focused deathwatch team or something.
>>
>>65244194
The other guy is right, but they do play much better in Arena where objective play, door shenanigans and clever strategies can get you a lot further.
Against players of equal skill, you'll still lose far more than you would with basically any other faction, but in Arena you can hopefully win enough to prevent being demoralized out of the hobby before trying the rest of the game. If you're going to play them, play them in their natural habitat.

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Our group recently did some new translations of stuff from the Cross The Line expansion, so thought I'd make a new thread in celebration!

Tokyo Nova is a long running and acclaimed Japanese TRPG that uses cards over dice, and has a cool occult-cyberpunk setting that lets you play tons of neat stuff.

TL's

https://mega.nz/#F!uypRCATI!2hbiGvT8cYwMm40j1gKPWQ
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>>65245330
>Thanks anon, I saw the post in the last thread and decided to give the game a shot. I'll be GMing this soon and I wondered if you had any tips for how to run it?

For long term games:
Be very mindful of the highest check your pc's can hit as they advance. Try to make sure nobody gets left behind if some pc's are going for super high check builds. Same with armor and damage.

I like to build enemies around their attributes. I usually make them very strong, but deliberately give them a weak attribute to make things more volatile and intense, and try to give pc's clue which one it is so they can try to exploit.

For oneshots though, I recommend mostly leaving enemies at the same attribute scores that the PC's would be at.

>In the Kage skills, mist cutter, it says "When you use this skill in a physical attack combo, the wound rating by guard skills." Can I get some clarification on that?

That's a typo, yah. It should be "the wound rating cannot be reduced by guard skills"

Guard Skills are basically any skill with <Timing: Before Wound> that reduces a wound by Card Value. Examples include Katana's Mikiri, Hiruko's Harden, Kabuto's Adamant, etc.
>>
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PS: Added the new Hiruko Bio-Organs from CTL to the Mega!

Buddy also translated a cool new sword from the Heaven Down Below expansion, so made a folder for that expansion. Only thing in there at the moment!
>>
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I tried to read TN couple of times, seems very cool, but never quite got to a "Aha! i totally get how it works now and ready to run!" stage. Nothing looks particularly confusing, but there are just a lot of stuff in there i guess.
My biggest question is: do people actually play "every PC doing his own thing but we are all part of the same show" style of play, with appearance check and all? How do you make it work with first time players that aren't well familiar with each other either?
>>
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>>65245672
>Nothing looks particularly confusing, but there are just a lot of stuff in there i guess.

Yeah, I gotcha. There are some nuances to the combo system in particular, but most things should click when you see 'em in motion.

If you have any particular questions, be sure to ask!

>do people actually play "every PC doing his own thing but we are all part of the same show" style of play, with appearance check and all? How do you make it work with first time players that aren't well familiar with each other either?

Okay so, it's important to remember the scene structure thing is totally optional. You can have PC's separated or in a party the whole time.

I've been in a campaign for a year that more or less plays like this. Everyone gets an "intro scene" which is usually solo, then additional scenes involve everyone or that try to get everyone together before shit goes down.

It works better then you might think, though obviously it's not for everyone. It lends itself well to a more comfy and player driven sort of affair. It's an online game (ofc) and the GM tends to run it in a somewhat laid back way that might be considered closer to play by post (he usually runs short scenes multiple times per week).


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Where did the Japanese table top general we used to have go? jttrpgs are all weird as hell, I guess they just look at things differently.

Another PG thread!

Rifts, Robotech, Beyond the Supernatural, After the Bomb, System Failure, TMNT, Heroes Unlimited and everything else Kevin touched

jazz hands edition!
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>>65241858
As well as, at least from what I hear, Kevin apparently commissioned loads upon loads of art from various creators, and just keeps (or kept, may have run out by now) most of it stashed away so whenever he needed to rush out a book that he promised 6 months ago but only started working on last month, he can just take out some of those pictures (possibly make some alterations), then write a few pages about them and do that a few times until he's got a book.
>>
What is the best Palladium setting?
>>
>>65242892
The one you and your group are the most pumped about playing in and exploring.
>>
>>65241870
I came up / working on an ability called ectoplasmic juggernaut
It’s like a combo of the Force Auroa and Giant powers from HU
>creates ectoplasm power armor around Neotitan
>shell size is creators height + ME in feet
>increase strength by ME
>immune to physical kinetic attacks
>take double damage from psionic based attacks
>MDC = permanent ISP x 2
>>
>>65244467
>Giant naked humans walking around smashing things
The CS would have a weird conversation about this

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>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them.

>Trove Link:
Snip <dot> li /SotDL

>Reference Table:
https://schwalbentertainment.com/play-aids/shadow-of-the-demon-lord-reference-tables/

>FAQ (WIP)
https://pastebin.com/Uc9UEdey

>Occult Philosophy Kickstarter:
https://www.kickstarter.com/projects/432417423/shadow-of-the-demon-lord-occult-philosophy


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>>65222131
A will challenge roll with several banes, every single round? That will probably fuck up a lot of the party. Not to mention they're power 6 casters.
>>
>>65222131
>>65243286
To add onto this, it really depends on the rolls and how smart the GM plays the nymph (which should be very smart considering they have 17 int). They could die in one round of attacks, or they could never take a scratch at all.
>>
>>65241737
>>65242754
>>65243175
Monstrous Mein has bears doing 1d6 on attack roll 20+ if the +13 is too extreme for you
>>
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Compelled status description says that the spell user can "force" the creature to do something. Does forcing mean that he has to use another action after casting the spell to send an order, or is that free? Also, how would you rule if the order was to inflict self harm?
>>
>>65246001
I think just speaking commands, a free action, works.


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