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It's that time again, let's roll up a renegade chapter for funsies. From this table:
>1d4chan.org/wiki/Renegade_Space_Marine_Chapter_Creation_Table

To help flesh out the chapter on the go, whenever you roll add one piece of lore or an idea for the chapter. It can be a little tidbit, "This chapter uses spiced incense in their cleansing rituals", or a big jump, "Every Marine is constantly accompanied by a pair of serfs at all times", as long as it fits the rolls so far and helps build up the chapter's theme.

Someone start us off with a 1d100 for their Progenitor!
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>>68366663
A Reflex Shield is a modified version of the Imperium's void shield technology used by the Raven Guard to hide their ships from the enemy. Essentially a void shield in reverse, a reflex shield is calibrated to a higher tolerance and redirected inwards so that all matter and energy generated by the ship is displaced into the Warp. This effectively makes Raven Guard ships with active reflex shields immune to all forms of detection, as even visible light reflected off ship's hull is displaced, and due to low power requirements the reflex shields can be maintained indefinitely. When activated a Raven Guard ship will appear to shimmer briefly before going completely invisible to both the naked eye and scanners.[1]

One serious downside to the use of reflex shields is that they significantly reduce a ship's sensor capabilities, essentially making them half-blind. Unlike traditional void shields they also provide no protection against attacks, and it can take several minutes for the void shield generators to switch between the two modes. In addition reflex shields have a relatively low energy threshold above which they will no longer work. At most a ship's reactors can only run at half-power and still remain invisible.[1]
neat
>>
>>68366770
Yeah, that sounds about right for these guys. Stealth and discretion above all else.
>>68366355
That's better, let's go with this. Maybe it has details about the Primarch project? Imagine it becoming common knowledge that primarchs are basically greater daemons of the Emperor.
>>
>>68367829
what if they were:

>tasked by a highlord to find these records due to their noted ability at discretion
>they actually succeeded the madmen, but read the damn thing and found out the truth about the Emperors and the Primarchs
>have gone rogue now, and are Seeking... what? Archaeotech? Any remaining ancient imperial caches? Maybe something mysterious referenced in the intel package they picked up, like the deleted encounter between The Emperor and the Chaos Gods
>they are pursued by an Inquisitor; who either believes them heretics, wants the data cache for themselves, or wants to cover up the truth. Or all three.
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>>68368098
All they ever wanted was the truth
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>>68368098
>>68367829
>>68368181

>eschew power weapons and chain weapons, possibly for a variety of reasons. Maybe they cannibalize the field generators of all the power weapons they recover to maintain the Reflex shields of their specialty void-craft. As for Chain Swords, they're loud, unsubtle, and the use kind of screams "Space Marine". Same for Thunderhawks.
>Much of the time, their enemies won't even realize they're facing Space Marines, as they conceal themselves until the last moment - using fleet of renegades and pirate auxilliaries as a primary engagement force while they perform high value operations, or use their stealth ships to cut the enemy apart
>they do not leave survivors - they are given a choice, join the fleet or die. Those who choose death will be swiftly and cleanly executed, those who choose to join the crew are screened by the chapters librarians psychically as well as the chaplains. Anyone bearing taint, malice, or treason is spaced. The reasonably trustworthy are kept and pressed into service.
>enemy officers, engineers, and others who may have important intel are eaten. Gene memory absorption is transient and vague, so if they want to learn anything important or specific the librarians will assist by psychically gleaning - both from any prisoners before the feast, and from the brothers after.
>this technique was pioneered and used to great effect by the chapter hero, who utilized it to glean valuable intel from the Nobz and Bosses of an Ork Waagh so they could systematically take apart the horde through covert strikes that left the Orks believing they were fighting flesh eating ghosts

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How do I play a lawful good character in a party with all neutrals (and the mandatory chaotic) that often will want to do things against my moral code?
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>>68360986
>LG is efficient.

Lmao, get the fuck out. LE or bust
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>>68364020
This really. LE allows you to still function in society and work as part of a team but also allows you to be morally flexible when the situation requires it. LG hamstrings you because you can't do naughty things whenever it suits you.
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>>68353981
Inspired by the botless return of /gw2g/ are we?
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>>68353995
Thus
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>>68353981

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Arms and Armor thread? Arms and Armor thread.

If any anons out there could do me a solid, I need helmet+visor combos that would work with a 19th century cuirassier. I gotta trample a player that said heavy cav is for fags.
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>>68367790
what I can tell you from personal experience is that the various half swording techniques are way more comfortable with a single edged blade, like a messer.
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>>68344666
>What is the the benefit of a curved sword against a straight sword for cutting?
Not directly responding to the question Satan, but in two different sources about japanese swordsmanship, curvature is discussed to aid for binding, not really for cutting. Because of the curve, even a slight one (2mm), affect common actions and allow more subtler movements.
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enamel or 'white' armour?
and for out brethren who do full contact, how does enamel cope with it?

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>one of the most important leaders for the French faction
>literally called "the gaul"
The writing for this is so shit, how did this setting get so popular.
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>>68360088
There is the spin Off Persona 2 where hitler is revealed to be Nyarlathotep.
>>
Do you think they will finally make a flat earther Faction?
>>
When are we getting an Anglo-Japanese union? I know that royal families have just been reduced to figureheads that nebulously benefit the economy in the current setting, but all the weird little similarities between the two always makes me think that the writers should just have some of their princes/princesses already, even for just weird political ties that end up being meaningless. Especially since they changed the English monarchy system relatively recently so that princesses can succeed the throne as queen, so you could theoretically have an English Queen also be the Japanese Empress and the Japanese Emperor simultaneously the English King.
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>>68367575
>Anglo-Japanese
We'll get Franco-Japanese way before that. They suck off each other constantly.
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>>68367900
this

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How have (you) organized your space-fleet's officer corps?
What sort of people are they?
How did they become officers?
Do they have other duties than being military leaders?
How do (you) deal with command and control in space?
What are some specialist officers you'd see on a spaceship you wouldn't see on a naval ship?
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>>68363834
as >>68364493 said, the Vodyani were people that turned themselves into nanomachines (Dust) and inhabit the armor that you see. they did this to escape them fucking up their homeworld via over-industrialization, and found some alien tech that showed them how to become senator armostrong IRL. downside is though, they have to drain essence (life force in the form of something similar to the Dust that make them up) to keep together. they also deeply religious and worship the Virtual aliens that they poached the tech from, called the Church of the Virtual Saints.

so religious space robot vampires
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>>68366091
>>
>>68352821
>How have (you) organized your space-fleet's officer corps?
this is only true for one of the empires, but it's the most fleshed out at the moment. Its political organization is a partly decentralized imperial state. There's a strong central authority but because of the size and distances and different species in the empire the power is delegated.
The space fleet however is centralized under the ministry of stellar war and a grand strategic admiral staff (with the emperor having the highest rank of generaladmiral, but he doesn't practically lead the navy.
Below that there's a pretty traditional officer scale for commanders, but due to the complexity of space warfare and general ship handling the responsibility for different parts are delegated so there's also a separate scale for ship officers (limited to a tactical roles aboard the ships) and some special titles explained later.

>What sort of people are they?
Generally well-educated and determined due to the length of training. Nobles are over represented due to their traditional obligation of military service and acceptance privileges but anyone can apply to a naval academy if they fullfill the educational requirements (and are citizens as well as humanoid)

>How did they become officers?
through a five-year education at a naval academy. The curriculum is supposed to be standard across the entire empire but certain schools of thought exist at different academies.

>Do they have other duties than being military leaders?
Since they can often operate far from the chain of command or civilian authorities and without any immediate way to contact them the commanding officers can act on behalf of the empire as diplomats, administrators, judges and other civic servants


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>>68367876
the fleets can also detach elements to in practice repeat the same process at a lower level, all the way down to a single ship tactical level.
This leaves individual senior commanders with a great deal of power and room to act, so care is put into making sure to foster competence and loyalty, and making sure the right person gets the right position

>What are some specialist officers you'd see on a spaceship you wouldn't see on a naval ship?
life support specialists. Also because a special sort of radiation prevalent in space but not on planets that give some the ability of manipulate matter in different ways with their mind makes a radiation-officer necessary. Even though it's not very powerful it can be crucial. There are also "marines" on most ships specialized in boarding actions, but they're a separate branch. And because all ships are expected to be able to act independently there are also medical specialists, priests, dentists, barbers, chefs and other specialists that make independent action over long periods of time possible.
>>
In the sci-fi setting I created for my Star HERO games, the "star fleet" is the Terran Trade Authority, or TTA. There's no unified Terran government, and a lot of planets are independent, so the TTA is sort of the closest thing to a "united Terra" that exists. They own and operate most of the space ports, most of the space stations, and patrol the major space lanes to prevent piracy. They're also responsible for protecting less developed worlds within the Terran Expanse from exploitation (they're really bad at this), .

The campaign is set about 15 years after the Great Interstellar War (the enemy was the Scorpius Empire), which we lost, and its of huge importance to the current nature of the TTA. The war lasted 8 years and the TTA's casualties were insane. Almost all of the current cadre of officers in the TTA are veterans, and most of them were battlefield promotions. Many of them are filled to the brim with cheap, low-grade cybernetics -- things were too desperate to allow men to muster out for any injury that wasn't fatal.

The TTA is not technically a military organization, they're an interplanetary police force that was forced to militarize due to an invasion. They don't have the sort of complex structure that you'd expect in a military. The command structure goes:
>TTA Chief Executive Officer
>(TTA Board of Directors)
>Section Chief
>Deputy Section Chief
>Station Commander
>Section Captains
>Special Agents
>Agents

Parallel with that command structure, you have:

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Enlist today! edition.

Previous thread: >>68246940

>News
https://www.warhammer-community.com/2019/08/23/warhammer-40000-kill-team-updatesgw-homepage-post-3/
https://www.warhammer-community.com/2019/08/19/kill-team-whats-in-the-new-starter-setgw-homepage-post-1/
https://www.warhammer-community.com/2019/07/04/white-dwarf-preview-julygw-homepage-post-3fw-homepage-post-3/

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Rules & Files
https://mega.nz/#F!QGZWyKIR!tdB0Xi0bry5c1mdKZsgxGw

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>>68347329
>>
>>68363083
>Because the scale is different. A big proper 'nid killing 40k grenade launcher vs. some underhive cobbled-together thing.
Okay, but an autogun is an autogun, right? So if the 40k grenade launcher is just as good, relatively speaking, as the Necromunda grenade launcher compared to the autogun in both games, then clearly there's military surplus/archaeotech/whatever involved and the Necromunda launcher should be just as good.

Hell, the GSC are using repurposed factory tools and brainwashed industrial workers, they're not going to be any better trained than vicious gangers from the depths of Necromunda.
>>
>>68367022
The latter.

On a mechanical level, Crusaders and Death Cultists are the only source of durable power weapons available to Sororitas, Flagellants are their only anti-horde CC, and Frateris give them a source of cheap bodies (but are never ever coming back). Plus... on a mechanical level, a Crusader is just a Sister Superior with a storm shield. There's no reason to eliminate them and every reason to include them.

On a fluff level, the Sororitas wouldn't normally form a kill team except to support the Inquisition or Ecclesiarchy, both of whom regularly field those units in kill teams.

On a selfish level, where the fuck else am I going to get to use those models in Kill Team?
>>
>>68360175
Its context sensitive. Sure GSC doing an uprising on a peaceful planet is evil, but GSC reacting to Chaos invading their neighborhood is more neutral.
>>
>>68363083
If its an Improvised Grenade Launcher sure, but it depends on how improvised. From what I can tell though grenade launchers in humanity have certain standards of frag and krak rounds. Even if the launcher is scrap metal, if the gangers are getting PDF munitions or Guard munitions they could be as deadly as a guardsmen.

>>68351036
>Orthodox - patterned after Mars with few deviations
>Founded during the Ages of Apostasy & Redemption (M36-M39)
>Products of note are a variety of small arms that are esoteric in their design
>Tech priesthood revers Omnissiah above all
>Our Skitarii Legion is made up of a Defense Force (modified IG) and is average in strength
>Our ally is either a particular Navigator House or Navigators in general
>Our nemesis is a certain Daemon, Daemon Prince or Disciple of Chaos

A faction of Gunpriests dedicated to espousing the word of the Ommnissiah and blasting you away with gun of near mystical design and operation. Searching and/or striving for "The Magic Bullet".

A sort of Weird West theme in the mechanicus on the fringes of the Imperium.
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>>68365435
>>68366316

The gun is the will of the omnissiah, IF there was a disagreement. Guns are drawn. Who ever wins the duel obviously had the omnissiah's favor
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>>68365435

Threw this together in a few minutes.

>The planet herself, being rather a young forge in the grand scheme of things, is primarily made up of factories and hives separated by vast semi-crystalline badlands and deserts. The massive hives and forge factories are then connected by grand railway systems, with smaller settlement/switching stations set along their tracks. Temperamental weather systems make suborbital transportation a tenuous proposition at best. Entry and exiting the atmosphere has to be done by an orbital tether and space elevator. Without it, even the stoutest ship will be blown off course during its descent by upper atmospheric winds. The badlands have been peppered with ancient shipwrecks of brash pilots seeking to tame the severe winds.
>>
>>
>>68367596
>>
>>68366316
idea - The techpriests in question have conflated John Moses Browning with the biblical Moses, leading to some very bizarre spins on the various apocrypha.

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Storythread: Friday the 13th edition. Cross your fingers, touch wood, don't walk under any ladders... and don't write any stories where the protagonist dies an ironic death.

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:
https://discord.gg/6AwKHGF


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>>68249601
I was kinda waiting to see if there was more of this coming, but I guess I'll give my review now:

I have no idea what's going on, but it's very interesting.

That's basically it. Your writing puts me vaguely in mind of a Douglas Adams who's been hitting the crack pipe just a little too hard.

>>68304827
This was nice. Maybe it's only because I'd just read >>68249601, but I found your writing very soothing.

>>68326346
There's not really much I can say about something this sort, but for future reference it's generally better to put a full line space between each line.


Anyway, I guess it's just >>68207091 remaining from the last thread, which for obvious reasons I can't review myself.

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>>68360885
Glycon dude here, thanks for the tip buddy
>>
bump
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Any advice for making a pugilist in Sotdl?
>>
There is a general for this, anon >>68288185
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>>68364779
Sorry, my bad.

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Pic related stabs himself with the stand arrow. What happens?
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>>68362328
Green. But not a particularly nice one.
>>
He dies for being a stupid bitch
>>
>>68362057
I'd say something similar to Bad Company, but as a dozen little titans
>>
>>68363342
How about Losing My Religion?
>>
>>68362057
How does he even move with that armor? Does he have Microcephalia?

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What's the difference between Bigfoot, Sasquatch, and Yeti? What powers should they have besides strength?
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>>68366369
This but flip Sasquach and Bigfoot imo
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>>68365890
Bigfoot has an affinity for music.
>>
They all have an illusion spell that makes them appear out of focus.
>>
>>68365890
https://www.flashlyrics.com/lyrics/hallucinogen/the-herb-garden-51
>You have heard of the Yeti? The abominable snowman. That is of course not an animal or a prehuman being, that is originally one of the shamans gods. The real name is Banjankri, that means the shaman of the forest. So therefore nobody will ever find the Yeti in nature, because you have to go in trance and then you can find the Yeti easily.

https://www.youtube.com/watch?v=HaSoVWV1mA4
>>
I'm just gonna drop this here

https://www.youtube.com/watch?v=qcclsEa3PHY

Hiya,

I've heard of an auction of 40k stuff from a local shop that got taken because of debt. I'm tempted to buy the stock for resale online. I've been out of the tabletop life for over 10 years now. Is there much market for secondhand but unopened stock on ebay etc?
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>>68364139
hmm, that's what i thought. Cheers for that. If it's cheap i'll risk it. Worst case scenario i'll chuck what doesnt sell online in bulk and see if someone else wants it
>>
>>68364534
>>68364573
what about play mats and the building models. I don't particularly want them as they are bulky, but it might be a grouped together lot. Much resale on those?
>>
>>68364700
Definitely. They aren't worth as much as models in general, but hold their value well as they aren't affected by rules changes.
>>
if theres any sister of battle/ echlesiarchy stuff going hit me up, also metal imperial gaurdsmen
>>
>>68364139
If you can get them for much cheaper than sale price, and sell them under retail price, then any model has a market. People who do terrain and conversions will always jump on a chance to pay less for pieces, and even models with outdated rules and not a lot of popularity have their appeal, even if just for bits. Depends a lot how much 'less' you can pay than retail price.

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Is it possible to make Bela Legosi-style Dracula scary again?
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>>68363625
There's many directions you could take a being that ancient, but my primary advice remains to keep in mind the basics most people overlook like what the bastard does all day [night]. Unless he spends all day jerking off in a cave or moping about a castle he has to do something. Look into that, whats Kurts 9-5 [AM].
>>
>>68363717
He runs a 'health resort' for supernatural beings where a very short list of available safe-house rooms is used at great cost by very powerful monsters who are either escaping the SCP foundation or are hiding from enemies for extended periods.
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>>68364007
>SCP foundation

aaand I'm out
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>>68364023
That's fine and I can respect your feelings, but I want you to know that post was a joke. In truth I'm not sure what he does with those hours, this is just an idea in my mind at this point, and I haven't actually written out a scenario just yet.
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>>68361924
Not with all these companies using him as their mascot.

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Because there have been a lot of redundant threads about this, let's have a singular thread for everything related to tabletop gaming in the world of Thra.

Previous thread: >>68302952

What system do you even use for a Dark Crystal RPG? How about for a wargame? Is the recent board game any good?
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>>68365298
LG
>>
>>68362450
The problem with everything Warhammer is that it's British and influenced by 2000 AD, and everything influenced by 2000 AD is caught up in an endless downward spiral of trying to outdo the last thing in terms of badassery and shock value.

Similar to the trend of superdickery on the covers of Silver Age DC comics, they fail to realize that you can really only be shocking once, and after that you've set the tone and you're not fooling anyone.
>>
>>68365298
Depends on the skeksis. I know, boring answer, but some are more sadistic and unthinking than others.
>>
>>68361435
Has someone written a homebrew for the setting already? I saw one of these threads last week and all it really was was speculation about what could be made.
>>
Please make peace please please please make peace please make peace please please

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Traveller General /TravGen/

Not a Place of Honor edition

Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Library Data: Master Archive:
r3br@nd <dot> ly

Got a PDF to add? /DropOff
(Name it "*-notclean" if you suspect it has watermarks.)

Galactic Maps:
http://travellermap.com/

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>>68348896
You guys ever heard of Carmen Miranda's Ghost? I found the album about a month ago and have been interested in running some sort of Traveller-esque space adventure since.
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>>68365990
Traveller is a decent fit for the type of tale those songs tell. You can hear a lot of classic SF behind them, even if there are not always any obvious single inspirations. Traveller springs from many of the same places, different though its interpretation may be.

Of course, many of these songs are about things going wrong, and my experience is that Traveller players will move mountains to keep such things from happening.

Which just means a Ref has to be devious.
>>
set the controls for the heart of page-1


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