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Last thread: >>67292412

>what is this thread for?
The aim of this thread is to provide a space for anons to post their magic ideas and systems for discussion, critique, praise and development, to share and be inspired. High, low, grimdark or cuh-razy, enchanted items, artifacts, technomancy or what have you, it's all welcome here. Feel free to discuss both fluff and crunch!

>things to remember
Most importantly, please try to provide at least some comment to other posts if you can, be it an in-depth reply, minor suggestion, short clarification or a simple 'x is pretty neat'. We all want some recognition for our ideas, so spread it around.

Less important, but worth mentioning, try to avoid multi-post text walls as excessive detail may deter some readers from wanting to read your ideas, so a simple elevator pitch can do wonders. But if you feel a great amount of detail is necessary, no one can stop you, just be aware of your formatting (e.g. small, easily digestible paragraphs as opposed to large unwieldy paragraphs).

>why not just use the worldbuilding general?
I'm not trying to steal their thunder, there just seems to be a lot of 'how does magic work in your setting' threads so I thought it might be a good idea to condense them into one place where we can all just have a good chat instead of having several mostly empty threads devoid of discussion. I also love wizard shit and want more of it in one neat place.
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When you fail a ritual, it means that it goes off in your hands prematurely, the mana was dragged into the material place wrong and is probably reanimating some nearby corpse or causing the air to go radioactive, it goes wild, etc. I wish I could make a good table for it, but I'm literally projectile vomiting ideas. I want the broad strokes first before everything else.

For your second question: magic is simple -- you have your Fire ritual gets you Fire mana, Lightning for your Lightning mana, so on and so forth. If it is something more complicated, it will tend to be its own ritual for that particular spell and the mana for it can only be used for *that* spell. If it sounds like I am removing a lot of the utility from magic, it is because I am, sorta. The system is loosely based on how Fire Emblem games work mechanically, where you have a set number of uses for a mage's spellbook and staves.

I set it up with the ritual system to give the spellcasters more room to breathe, but other than that, I've basically chipped down a lot of their power on purpose to force them to think tactically and strategically. They can cast powerful spells, but they will need to invest into equipment depending on their needs, choose which rituals to perform and if they want to try to gain more power after they used up all their safe rituals, and when in combat, what power level to cast said spells, how much mana can they afford to lose before they run out, whether or not their tanks can hold on for long enough that they can charge a more powerful spell than their focus allows in a single round.
It's very much conceptual and there's some weird situational overlaps, it is, after all, magic.

Order can be both Revolution and Stasis, because the overthrow and setting up a new regime or power is somewhat cyclical, and always seems to follow an ordered pattern with some variables. But it can also represent Stasis a stagnant, hyper-structured, unmoving, mechanical order.

Chaos can be both Stasis and Revolution, because it can be both an aimless anarchy, stagnant and without motion or purpose. But it can also be Revolution because Chaos sits apart from Stasis, Chaos moves and shifts, not always towards something, but it is not still, whole Stasis is ultimately what it describes, total immutability.

They all have their distinctions, but they all have their overlaps. Those overlaps are the world we live in. Potential 'planes' of these forces have no overlap.
That's an odd phrase.
Bumping for the night.

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So now that we know Archery is Throne of Eldraine, what do you think Baseball is going to be about?

Will it be another new plane? If so, what's the theme?

Will it be a returning plane? If so, which one?

Will Baseball be Kaldheim, as many speculated Archery would be?

Will it be a return to Theros, so that Elspeth's soul can finally be rescued from the underworld?

Will we catch up with Garruk while he continues to hunt the most dangerous game?

Will the Phyrexians begin to crack the secrets of interplanar travel?
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Honestly they should just hire actual fantasy writers for everything. Why must it have the pictures that are worth looking, but not the texts? The game is big enough.
>It would have to very surreal and strange.
That's why it's not happening. Kamigawa was already excessively weird, MaRo is like: "Lesson learned", which is why we're getting Goldilocks and not Neil Gaiman's Sandman.
If I recall, Snow White's prince really did go unnamed. But the Little Mermaid guy will forever be memorable for seven vaganias
Has anyone made mtg cards in the style of baseball cards?
The prince from Cinderella jumped out of a window in the direct-to-DVD sequel.

The Grimm versions werent the "originals" they were interpretations and adaptations of several oral stories that had already had differnt versions over hundreds of years.

Its well in the spirit of a fairy tale to change detaols every time its told.

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That other PHR commander -edition

Previously on /dcg/: >>67281426

This is a general thread for Dropzone Commander and Dropfleet Commander sci-fi wargames, created by Hawk Wargames and currently published by TTCombat. Dropzone Commander is a 10mm scale sci-fi wargame focusing on highly air-mobile futuristic forces and objective-oriented scenarios. Dropfleet Commander is its fleet-scale companion game, featuring spaceships in close orbit over a planet, battling for control of ground assets and orbital installations.

>Manufacturer's Site

>Dropzone Commander Resources
>2.0 Beta Rules and miscellaneous

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Debating whether I should magnetize turrets or not... Seems like a hassle.
For UCM it is pretty easy :)
Hey, regarding flight stems:
Like most sane people, I only glued the widgets to the ships, but it seems couple of the stems don't have enough friction in them and the bases keep falling off. I hesitate to glue them on, as they'd take more space and adjusting the correct facing would be harder, so was wondering whether blue tac or something would fix that.
Yeah, I probably do that for the rest of them I have still laying around in parts, but atm I'm assembling resistance. The modularity makes it somewhat challenging, I could probably make ships where I can switch some turrets around, but I wonder if that is worth the effort.
Typically you can repair them unless they're truly pulverized. Sometimes it takes a little extra rod and putty, and you usually need to touch up the paint, but it's typically not that time consuming, especially compared to the initial build.

I had a buddy get an entire dark eldar army bellyflopped on once by some fat fuck who tripped over a chair and took out the entire table. About 50 of the old metal warriors, witches and surfboards dismembered and flattened. Few mangled vehicles too. We managed to rebuild and touch them up over a weekend though.

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Elf slav, wat do?
what do you think we have nukes for?
No one crosses into our woods, yopt.
Cyka blyat!

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You know, many people may say they are tired of evil church stereotype but damn I still think it is reasonable.
>immense power and wealth
>lots of brainwashing
>even the powers of this world have to deal with you
Even more if your setting has actual magic that can be presented as miracle.
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defending pedophiles to own the libs
you said pedophiles twice
Ye Jacobites by name lend an ear, lend an ear
Ye Jacobites by name lend an ear
Ye Jacobites by name your faults I will proclaim
Your doctrines I must blame, you shall hear.

What is right and what is wrong by the law, by the law
What is right and what is wrong by the law
What is right and what is wrong, a short sword and a long
A weak arm and a strong for to draw.

What makes heroic strife famed afar, famed afar?
What makes heroic strife famed afar?
What makes heroic strife, to whet the assassin's knife
Or hunt a parent's life with bloody war.

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People talking shit about the Church ignore how much it has done, how many conflicts have been avoided because the Church mediate between parties.

All you are to busy in muh "evil church" and "muh child rapist", all notions and tropes learned from ((media)) to see the good done by people that dedicated their lives to a philosophy and to others.

You ignorant, pink haired dummies.


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Watched this video, and now I'm really interested in trying kriegsspiel for myself, or some variant of it. Are there any clear rulesets or guidelines for it? I'd even like to make my own pieces, but I'm not sure what sizes they should be. Any help would be appreciated.
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Search the archive or the wargames thread, too fat lardies published a print of the classic rules several years ago. You can search google, there was some close rulesets from the late XIX century.
Kriegspiell nowaday is more an aproach to wargaming than a specific ruleset. You can use any wargaming rules, as long as you have rules for detection, iff, etc.. and you must have an umpire, and you must give every player only the data they would have available in the real field. You can think of a kriesspiell as a rpg experience of a battle (sorry about my english, i am spanish, and typing from my cellphone). The harpoon ruleset allows for an easy kriegsspiel aproach to modern naval warfare.
Science vs pluck is colonial warfare ruleset with a kriegsspiell approach.
For minis you can buy minis of the right age both in 2mm or in 3mm.
Irregular miniatures used to make 2mm ranges for all ages, maybe today there are more manufacturers.
3mm, also know as 1/600 is mostly devoted to naval and modern warfare but there are acw or napoleonic ranges, too. Both scales have buildings.
Buying and painting them should be easier than making blocks
more than anything, learning about kriegspiel has made me want to play in some military megagame event (even if megagame 'enthusiasts' seem to do their best to drive people away with their pretentious nonsense)

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Anybody ever play Vietnamese Commander Chess?

Apparently it was made by some viet who loved the old chinese chess, which is pretty wacky itself, but felt that it was a piss poor representation for an abstract war game in the modern age.

The pieces consist of a commander, militia, infantry, airforce, missiles, bunkers, engineers, anti air guns, artillery, tanks, and navy. The board has a river and ocean representation, a lot of varied attack options, the ability to carry other pieces (for example, the engineers can carry the artillery unit across the river and it takes an action on the same turn as they are basically one unit at that point) and there are different attack and movement rules for the same piece like artillery having hella attack range but piss poor movement.

It seems pretty interesting.
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Nope, but I'll check it out. Thanks Anon
It seems like a very rudimentary tabletop wargame

What happened to the art?
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here, enjoy two of what are possibly my favorite mountains which both happen to be from innistrad
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If you were trying to disagree with me you had to jump back in time 8 years to do it.
>wotc art direction
around Lorwyn/Alara ? Sure
Nowadays ? They have amazing background artists but it doesn't really translates to characters
in this statement >>67397469 I was not trying to make an argument. However, you do know that there is a more recent innistrad set, which perhaps doesn't reach the level of the original, is still filled with bitchin art, do you not?

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Lets share some thematical music, i'd like to hear the kind of stuff you'd pump into your encounters.


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What if instead of race granting stat modifiers, stat distribution gave race choice restrictions?
Elves are dextrous, so you can only have your character be an elf if they have a certain amount of DEX.
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Seriously, anon; check 1d4chan. There's a fucking huge index of every playable D&D race for every edition by source, and the vast majority of those have their PC rules actually written up on the wiki to boot. It's not 100% complete, but it slowly ticks closer all the time.

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You're goddamn right.
Hey! Genuinely, thanks for the informative response. I'd rather see someone refer to that page than just not reference a source at all. That's a really impressive community effort, too. Today, anon was pretty cool.
As the guy who filled out, like, 90% of that page and what feels like 90% of all the statblocks 1d4chan now contains? You're welcome.
Tbh realism is just a crutch for bad artists most of the time. It's literal imitation.

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Sworn to Dragonstone edition

A thread for discussing George R. R. Martin's 'A Song of Ice and Fire' series and its various tabletop adaptations.

A Song of Ice and Fire Roleplaying:
-PDF Collection
-Cheat Sheets (Includes House Creation Rules)
-SIFRP 2.0 so far, /SIFG/'s version

A Song of Ice & Fire: Tabletop Miniatures Game

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If they were both male, they would have killed each other. If they were both female, their relationship would have been just as sour. FemJaime would have been concerned about being a good lady the same way Jaime was/is concerned with being a good knight. Coupled with Cersei's penis envy, it would have led to Cersei fingerbanging femJaime against her will.
>He's written himself in too many directions with too many characters. He's going to continue enjoying all of the other new opportunities he's getting instead.
>Personally, I don't care as long as he finishes Dunk & Egg.
He won't, too much pressure to finish WoW, which he will finish. Odds are he won't finish the last book for either series.
If the show ending is fleshed out further in the books, then he's gonna wind up the true power behind the crown, the ultimate player of the game of thrones with the longest con in Westeros and beyond.
trips confirm, the great bastard is the ultimate winner

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So, some of you might remember having seen PACYOA threads way back when, and may have assumed that the setting/game might have died, but that's not true. We actually all just disappeared off to discord, but games are still run over on qst, with >>>/qst/3655501 being the latest example.

To give you a quick rundown if you're not familiar with the system, it's basically a light combat focused TTRPG with a CYOA as the character generation system, with progression handled by a character gaining points as they complete missions. It's a pretty nifty system that helps alleviate the difficulties of hopping into what would otherwise be a fairly complicated game.

The setting is currently post-post apocalyptic, with the world recovering from an alien invasion that left the planet destroyed, and certain individuals in possession of suits of power armour capable of taking on small armies alone and winning (they're you, if you hadn't guessed).

I appreciate that I've given a fairly bare bones explanation of the setting and system here, but going into greater detail would probably require a couple more posts. If what I have said has interested you, you can get involved or learn more using the information in the pastebin below.

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neat, thank you
Having some trouble wrapping my head around AR.
Do you add dex to it, or is it separate from dex? The rules say AR with 3 and 8 get extra attacks in melee, but most of the ARs I see are 2, and I'm not fully sure I understand how you increase AR if you do not add dex to it.
Add your DEX stat to the weapon's AR to get the total AR.
That's a relief, I though I was missing something vital
This was a fucking trial, nowhere near as easy as the first few times around. It's good to be back though.

Bananaman: That is Not Dead which can Eternal Lie Edition.
Faction: Unaligned Currently.

Dex [3], Pow [4], Spd [4], Dur [2]
Rec [14], Str [5], HP [45], Dodge [0]
Type: Heavy.
Features: Adhesion (5), Natural Weapons (free), Burrower (10), Levitation (free), Fins (free), Gills (free), Additional Limbs (assuming Leviathan does not have hindlimbs)(5).
Bodytype: Armored (15), Leviathan (40).
AI: None (0).
UI: Brainwave Harness (10).
HUD: Tremorsense (10).
Comms: Radio (0).
Weapons: Natural "unchosen" Polarm type (free).

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Brown Goat Edition.

We talk about Monstergirls and build a setting for them. Though we can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them. But bear in mind this is not KCs MGE canon to the letter. Seriously lads a lot of people have their ideas and they aren't all the same, we can all agree to disagree. Just remember to have fun.

Previous thread: >>67243687

Warhammer Fantasy roleplay homebrew link:
>Comments are enabled for a reason. Feel free to help out.

Dungeon World Monster Classes.

Ideas from previous threads:

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>ywn be shot in the leg by a pack of hellhounds
>ywn desperately try to escape as they close in on you
>ywn be forcefully held down as they take turns raping you, with the dog pile of girls occasionally gripping and licking your wound or taking nibbles on your flesh causing you to scream in pain
>ywn be patched up by the pack and taken back to their den
>ywn be kept alive as their "pet" and brought back meat from their successful hunts, being nurtured but also continuously wounded as they occasionally bite you during the rape yet also dress and tend to your wounds
>ywn become a permanent addition to their home, being too wounded to crawl home or fight back but too healthy to die
I'd kinda prefer to be kept in a such a state of constant sexual exhaustion as to be unable to escape rather than, y'know, being partially eaten, but if you just really love biteplay then have at it anon
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>Setting's tech level is some where around XIV and XV century
>The Order is the major human faction, it's mainland is split into a northern Slavic/gothic styled region, and a southern classical/Southern European styled region, where the Order has its capital
>To the far north is where the demon Lord has her base, so far it's a blank blot on the map marked with HERE BE DEMONS
>Misceus, a neighboring monster coexistence state is trying to rebuild it's fallen empire
>The sea of Knights is the dark edge on the sea with the sunken city of the dead, ghost ships, goth mermaids, and on the edge of it is the deep layer of chaos cultists sea witches
>The southern sea separates the Order mainland from the desert continent, the land of exotic pelts filled with Brown monstergirls lies on the western coastline
>The southern coast includes rival merchant state factions, a pirate city based out of a shipwreck island, and a series of Amazon tropical islands.
>There's an island chain of wyvern riders, think of it something similar to Erlic's Melnibone, location yet to be discussed, proposed name was Draconia
>A Fairy Realm is under protection of an Order Realm, that is, when they're not ebroiled in their own internal power struggles, or is this realm protected by the fairies?
>Desert Continent has Arabian Nights cities, nomadic sand elves, Pharaonic ruins whose inhabitants are trying to rebuild their fallen empire and Apophis warbands harass them to stop this
>The Great North is a subcontinent of Scandinavian/Northern European styled states, with Viking monstergirls and and emerging merchant guild
>Somewhere in between the frozen north and the mainland there are some Duchies/Principates ruled by Matriarchal Vampires, running a Bene Gesserit program to breed the ultimate hero (for their nefarious purposes), Umacta being their center of operations
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>Zipangu and the Lands of Mist in the eastern sea are embroiled in their own internal struggles, will they be easy pickings for the monsters?
>Ruins dot the land, what wonders (and dangers) they may hide, cyclopean ruins or arcane forgotten knowledge?
>Undercities, whether these are populated by Dwarves, Bugs or other is yet to be discussed
>An Order Realm with French Chivalry for it's theme, houses haughty Elves, it is harassed by packs of werewolves
>there was talk of Cuman/Mongolian Centaurs, I would also pitch in a Spaniard vs Moorish Human realms with Centaurs outlying the Gothic Human Order portion of the map, totally not ripping the HRE
>Dwarves and Cyclops have given humans the gifst of steel and gunpowder (and beer), but remain mostly cooped up minding their own business, but for how long?
>the ancient cities of the Pharaohs, are they open and welcoming to foreigners and thrive with the caravans that come and go with their spices? or do only the adventurous and foolhardy dare explore their secrets?
>On the southern extremes of the Desert Continent lie the Opal Kingdoms, home to unique treasures, bewildering spirits, and strange creatures, it's jewel being Asteria, a mermaid built city that is currently the heart of the trade routes of the land.
>Masked Mantids, Centaur, Weresheep, Harpy and Arachne nomads out in the open plains and steppes, are there other dangers hiding in the seemingly endless sea of green?
>Heralds and servants of ancient, forgotten beings that lay asleep deep within the recesses of the world are waking up, some affected by the influence of the Demon Lord's world altering spell, though, are others mimicking their changed bretheren merely pretending, waiting for when the stars were right to plunge the world back into darkness
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>and previously proposed/mentioned ideas
Attention to detail focusing about the geography of these regions, culture and in-general fleshing them out
Talk about theories of divergent evolution, whether this is due to corruption, natural, or magical reasons is up to debate and interpretation.
Mechant Republics are a thing, but aside "they're there" not much was talked about them, though I do remember a mention of a Dragon being their dynastic accountant and head being the dirty secret of one ruling family, I found that entertaining
Also, there was talk about: arabian nights themed automatons, colleges are a thing, and "barbaric" or simple minded beings keeping abyssals at bay.
Bugs, ravaging conquerors or laborious builders, can they manage to subsist on their own, or will they forge aliances and relations with the kingdoms of men?
The Sabbath, is it worth saving the world at the price of lolidom?
There was talk about giant herders and Ice giant nomads.
The moon(s?), how does it affect monsters? and also yearly invasions by moon wererabbits.
Undeath, a side dish of corruption, or something entirely different? If not worse?
And Tengu, warring masterminds? devious spymasters? underhanded rogues? all of the aforementioned?
Lamias and snakekind, an accursed race punished by ancient crimes? Or messengers of portent and magic?
Also, rumours of the mythical fountain of youth have begun to spread, is there some truth to the tales of Axolotl lizardwomen priests guarding this secret in the heart of a jungle teeming with manhunting Ocelomeh?

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Trifling Teifling Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Fan V4 Gen:

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Im working on the roll chart sheet, can you guys help me find out the names of the princesses with question marks.

>Better quality text on top, rather than stretched and artifacted to hell
im planning on fixing it after this

Anyways have a great roll
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One more paint girl left....
93 is one man band princess
Column 1
28 spellweaver
65 Grey alien
97 queen in yellow

Column 2
31 unused robot princess design
56 mi-go
68 yithian
Colum 2 25, unused Pascagoula design

What part of Europe are Dwarves from?
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There are legends of people born out of rock that live inside mountains everywhere in Europe, but usually people think of Scandinavian dwarves when they picture them.

Where women roar and goblins plunder
In the current setting they are the Swiss + Bavarians + Austrians + Czechs.

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