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Questions that don't deserve their own thread, but a place to ask them anyways

Mecha game; suits are equipment owned by PCs? Or suits are part of a PC stats? Or something else?
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Suits have their own stats and your skills. So they're an hybrid of characters and equipment.
What state are the players gonna spend the majority of their time in? Make that the primary sheet. Battle tech doesn't give a shit about pilots, just Mecha piloted.

Also is this stuff like fallout power armor or ten story Atlas world enders? The smaller the suit, the more I'm leaning to equipment
Best way to filter the Ribbon/Cestree threads? They don't use a consistent filenaming, and the posts themselves are always a little different.
Shirt click
Minimize and ignore
Move on with your life
Thanks for that advice but it didn't answer the question.

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Would any of the BAR Variants or any such prototype semi-automatic rifle be worth replacing the Garand prior to the onset of WW2?

What would have been the best gun to give every GI before even anyone was shipped out? Would this have made the war easier?
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>all these couch commandos shit talking the M1 carbine
Look a ballistic chart for the first time in your life. .30 carbine and .357 magnum have nearly identical performance in every aspect apart from sensationalist musings of 50's conscripts.

On a more OP related note
BARs are terrible for all the reasons listed upthread (heavy gun, heavy ammo, heavy recoil, heavy pricetag)
If you're a well-heeled fellow looking to arm a half dozen blokes with some serious WW1+ era firepower without any cronyist concerns, buy the Madsen Light Machinegun. It's box fed from the top a bit like the BREN but shorter and lighter. Still not cambered in an intermediate cartridge like you'd want (best you'd get was the Irish version in .303 stiff upper lip in the interwar).
>Would any of the BAR Variants or any such prototype semi-automatic rifle be worth replacing the Garand prior to the onset of WW2?
I'm not sure what to advise to you - looking up BAR's weight or seeking medical help.

>The M-1 Garand was at the time of issue the finest semi auto rifle and is still excellent by modern firearms standards
Found the wanker.
> It's follow-up, the M-14, was a worthy successor
M-14 was a mistake.
>Expense and logistics killed the battle rifle.
Nobody killed it. One-shot-one-kill philosophy was stillborn from the get go.

Effective range.
>Not having snipers and machine gun nests suppress the same position
Why is the FAL so good?
>sci fi guns
I've always wondered; how effective would it be to turn a guns scope into a cyber eye wired into the shooters brain?

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My lord, a host of Corn Cultists is assembling on our northern Frontier!
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Silky-smooth puns
["Awaken, My Masters" playing in the background]
Dan Abnett literally did that joke in Brothers of the Snake
with out a doubt the best thread /tg/ has produced in months

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The Storythread returns, resurrected from the tomb of the archive by the dark will of the writefags.

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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This ALSO reminds me of swamp level in Dungeon Siege 1.
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How do you feel about magic circles in combat?
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No way, for me it's octagons or nothing
You literally cannot create a circle with a stencil.
Anime floaty-spinny-glowy circles are literally the gayest of all magical things ever. It's at least 3 times more gay than using magical portals to give yourself a simultaneous blowjob and anilingus.
If you want a circular stencil you make a raised bridge, so that the spray paint passes through it easily.
You might enjoy Jonathan Strange & Mr Norrell. It's really got that mysterious and fickle magic in it.

Does using magic in your system/setting have any cost/consequence, either directly affecting the caster or not? Is there a price that the caster has to pay for certain spells, or in general? Does casting consume stamina, calories, lifespan, etc.? What about the effect of magic being used on the surrounding environment?What determines the price/cost of a spell? Is negotiating with some spiritual being or god necessary? Do mages need an external source of energy or some kind of special substance, whether to cast spells at all or to boost their spells to a certain level?
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Don't abuse magic and not become a magic-splicer?
All magic uses something as their core resource which they consume in the process. Examples being that necromancy requires you to use pieces of cadavers or your own body as components when casting spells, a type of magic using the users singing voice makes them eventually mute and the local bearfolk's mist based magic needs water. While most of these are abundant resources the biggest downside to magic is the social stigma that usually comes with being it's practitioner. Necromancers are seen as creepy suitmen who carry severed toes in their leather suitcases, shadow magic users have to magically sever their old persona from them and become nameless and faceless and so forth.
Not really, genius. It just means you're being pedantic.
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This guy...

Are there any systems without any specific "classes", like wizards, paladins, knights, etc.? What about systems that but different twists on the concept, like the different types of Exalts and their castes in Exalted, or the Servant classes in Fate/GO?
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Can someone explain the morality sistem in the alignments section of book 2? I can't find an explanation for it in either book
The Alignment section of book 2 just gives another couple paragraphs to existing gods, and some new ones, and gives 10 commandments as a list of things each god doesn't like. The actual rules for Alignment are on page 191 of Book 1. The list is just a list, nothing more.
Oh ok. I though that might be the case but since they were arranged from 10 to 1 instead of the other way around I got confused
I mean, you could just read one of the free ones, but sure, I'll try.

PbtA stuff is genre emulation. It starts by defining the basic, very broad actions/story beats taken in a genre and their possible outcomes (again, broadly), then ignores everything else. The character stats themselves are heavily tied to those actions. Actions are "triggered" by the characters doing things that fall into the criteria. So instead of "roll climb to climb", what you do is say "my character climbs the wall", the GM checks if that falls into one of the actions, if it does, you roll to see what happens, if it doesn't, the GM just arbitrates if it works or not.

Then it adds specific archetypes that are part of the genre, and often gives them unique actions, or new/different ways to use existing ones.

It also codifies the usual twists and complications for the GM to use when the players mess up.

Mechanically they are very simple, just 2d6+stat, with 7+ a partial success and 10+ a full success (exact effects depending on action).

Also tend to involve the players in deciding/defining things about the world and have a fall-forward ideology.

Making your own version can be done by tweaking existing versions that are close enough to the genre you want, or inventing a new one from the ground up by defining the genre-actions and archetypes.

Hi. I'm looking for some good non-GW s-f skirmish games. I already play Infinity, but I'd like to use other random minis from my box of shame.
Hit up /awg/ for more detail, but to start you off, I had good results using Ganesha Games’ Flying Lead rules for tacticool sci-fi operators. The system itself is meant for modern games but IMO there’s little practical difference between an automatic rifle and and automatic laser-rifle. The company also has Mutants and Death Rays which is actually sci-fi but is also fairly pulpy in tone (if you couldn’t figure that out from the title); thankfully, they both use the same base rules so they should be compatable-ish.

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Is anyone here familiar with Jackie Chan Adventures? It was an animated show featuring Jackie Chan fighting numerous mystical threats. I was wondering what system would work best for it, any ideas?
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>They don't want to world build, they don't want to be productive or do anything sensible. They just want to jerk off.

>not jerking off to your world
What's the point of building a fantasy world if it doesn't, in some way, fulfill a fantasy of yours?
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I found out years ago that I can't fap to girls I made myself. It's got to be someone else's creation. This is also why I never create waifus in games, but I love it when others do it.

What do you mean?

I have recently been binge-watching the Skylanders Academy series, and it got me thinking, how would one go about playing a Skylanders game? Any thoughts?
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What is this Light villain like?
Are you 12? Grow the fuck up
Kaos is hilarious.

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What are the ways magic is used from day-to-day in your setting, not just wizards throwing fireballs in combat? Are lightning spells used to generate electricity like in The Legend of Korra? What about constructing buildings, like metalbending in the same? Farming? Cooking? Cleaning? Etc.? Are there any fields/applications where mundane use of magic is less than ideal, or even impossible? Why or why not? Pic related.
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that... I'm still narrowing it down.

This is a setting I've played with since I was 12, among things I had wanted was that, in rejection of harry potter's 'such movement plus so word equals spell', I had imagined a magic system that could be rather freeform, best summed in universe with one well-known mage saying:

>"Magic is broadly categorized into schools based on mindset and because of this, I have seen no less than twenty nine different versions of 'fireball' in my years. Ranging from where it emanates from, size and area of the spell, types of flame such as if the fire is actual fire an arcane fire, cold fire, or lithium chloride, the intensity of it's flames, shape (because not everyone agrees with what a 'ball' is apparently) and if it could also do one's taxes"

In this respect, the idea was that magical schools tended to be based vaguely around mindset, it would be a reason why mages aren't that common (because finding someone who can help explain to you your own power that might function different from their own is a problem).

But getting down to nuts and bolts it's really tricky. I once considered the idea of magic just being a 'fifth fundemental force' like gravity, radiation, electromagnetism, and such.
What role would magic take in the universe then?
What else can you tell us about the setting?
What are some of the other factions in your world?
Any core rules?

I recently discovered Monsuno, anyone have any ideas about what systems would work best for a game based on it?
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Any advice for either game?
It's like Charlie's Angels except kids and Bosley is replaced with Sir Bearington.
yes, see post >>65223832
Bump >>65215294

How would a veteran of a thousand psychic wars fare in 40k?
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>How would a veteran of a thousand psychic wars fare in 40k?

There's also Battletech.

To defend! This is the pact!
prolly get his shit pushed in tbpfh
Well done.
Well send me to the rear.

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Any games to get the feel of classic medieval lego knight sets
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Have you tried heroica, an actual lego dungeoncrawler?
That is awesome pic. What's the sauce on it?
>Like discovering a nostalgia-muscle you didn't know you had.
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I feel like Brikwars could use an upgrade, probably to scratch my personal itch. I've also seen but never tried this.

I have no idea there was so much art of Orange Transparent Chainsaw. Does shit like Alpha Team and other old themes have cool art?

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The Merovingian Edition

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

Games, Ospreys & References folders:

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>Would any infantry in the Wehrmacht have worn [item] after 1944?
Given the state of thr german supply chain in '45, you'd absolutely find units still using old uniforms, or ones technically issued to other units (plenty of SS uniforms "fell off a train" when Heer troops needed some clothes)
If it comes in mustard yellow we're golden.
Came up with the idea of the book outstretched much later, and I'm realising for the composition to work I'm going to have to mirror the boomers so the book is more or less in the centre of the frame, but it doesn't matter too much because I've just looked down and realised I put the buttons on the wrong side anyway, so I just need to redraw the book and change the beer text (impossible to read but it's called Old Groggy).

You might be struggling there, it's been a popular colour of late but mainly for women, and though I saw a mustard cardy on Asos I'd expect the proper knitwear manufacturers to be a bit behind the fast fashion brands.
God speed you mad bastard.

Why are you drawing me and my mate, though.

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