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How do I git gud at DMing? I did one four session campaign just as a test and I kinda sucked but learned a lot still. I wanna make sure next time I do it that I don’t suck at it.
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>>
Record yourself then listen back if you have time. See if you falter too much on descriptions of locations, people, or events. Easier to keep descriptions short and to the point. See if you repeat certain expressions, terms, or phrases too often. Try to get rif of 'uhm' if you make those.

There are youtubers like Web DM, How to be a great GM, Matt Colville that some people like or not. The main problem with those is that you can get bogged down in hours of advice that is often very vague.

What sucked about the session? Was it at a table or online? Are you experienced playing, but not DMing? Are your players experienced with roleplaying games?
>>
GM again, then again, then again, then again

Eventually you'll get better
>>
>>63504927
>>63505036
>>63505837
These guys get it.
Practice until you're comfortable.

Anyways what I personally did was avoid running long campaigns and focused on one-shots and short campaigns that wrap up as soon as possible so you can stop without having to stick to a schedule and go through the rights and wrongs. What you liked best, what needs some work, etc.

Like, my biggest gripe is that I fucking suck at keeping a good pace and describing combat, so what I've done is let people know what I'm trying to improve and then run some combat-heavy oneshots in the systems i'm interested in improving.
>>
>>63504742
Learn good procedure. This is a vital step that most new DM's miss because modern rules don't explain how to actually handle exploring a dungeon or wilderness environment.
>>
>>63506502

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What are some interesting ways to incorporate giants into my campaign? What kind of culture should they have? How do they treat other races?
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>>63506089
I know for a fact there's more than twelve
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>>63506145
I mean, i'm a fag and a vorefag
>>
>Giants are nomads that herd mammoths
>Live in a matriarchal society where women are physically bigger and stronger, men relegated to household duties
>Raid human lands for treasure and slaves
>>
>>63506089
12? Probably three dozen at least.
>>
>>63506224
I had an ideas for a race of hill “giants” where the woman are shortstacks and shorter on average than human woman. Mostly for shock value and to fuck with people expecting amazons but getting Betty thicc thighs mcchubbo

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Okay, I'm tired of people shitting on D&D. Let's see how you do.

You're put in charge of making the next edition of D&D. you are given unlimited creative freedom with the exception of the d20. You HAVE to use the d20 as your base rolling dice.

What do you make and why is your dumpster fire better than the current dumpster fire?
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>>63505832
People only shut on d&d because its popular. Thats how it be. It was this way with pathfinder, that's how it be now.
>>
>>63506056
you are phone.
>>
I'd decline because it makes no sense.

The changes I'd have to make would mean essentially creating new game from scratch that has almost nothing in common with previous D&D games.

Marketing it as D&D would be simply disingenous, as well as counterproductive, since people that currently react positively towards D&D brand name wouldn't like it, and people who don't, wouldn't try it either way. Also the name wouldn't fit anymore, since dungeon crawl is pleb shit and I'd cut out the focus on that from the rulebooks.

Also, d20 is a deal-breaker either way.

Basically the key aspects I'd have to remove from the game are not just shit like alignment, but the core content like:
>classes
>hps
>levels most likely, too
>primary ability scores

To name just the few most important ones.

Comment too long. Click here to view the full text.
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>>63505832
>Bin 5e
>Bring back 4e
>Reprint all books with fixed maths
>Print cancelled books like the Gazeteer
>Hire a team to continue and finish the 4e softwares
>>
>>63506433
Forgot
>Call it Dungeons and Dragons Tactics

Are there any restrictions on what a lich chooses as their phylactery? Like could the lich make it something the heroes wouldn’t want to destroy like a cute puppy or something that would have vast cosmic consequences like some ancient arcane relic that maintains the universe if destroyed?
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>>63506120
I’m just kicking around ideas and I was wondering if there’s any strict mechanical limitations on what can be a phylactery. I know if it’s something made by humans it has to be valuable to some degree but I’m curious about tying it to something that anchors the world. I do agree it should be something personally valuable to the lich in life but I also like crazy ideas for phylacteries like the one I saw about a lich using a comet someone posted on /tg/
>>
>>63506143
>using your own body part as your phlactory and keeping it
Does he actually have a death wish?
>>
>>63506209
Could a lich use a fragment of the tablets of fate?
>>
>>63506233
>>63506233
Sometimes
>>
Just once i want to hear a story where someone just has the lich's phylactery just be a phylactery.

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When are they going to stop making Planeswalker decks with ugly humanoids all; the time, and use cool creatures like Dragons, Demons, Giants, and Sea Serpents instead?
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>>63504136
>Ben Shapiro Counter Spells Libtards!
>>
>>63504022
Wait what
>>
>>63503147
>MTGfag projects his own failures on other people cause he cannot stand the truth that he wasted hundreds of dollars on cardboard.
>>
>>63504136
Play, now THIS is epic
>>
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>>63502740
planeswalker decks are basically for casual babies

if you want good art, modify your cards with big titty arts

How realistic do you like your fantasy worlds? Like reality except noted or actually fantastical?

Maybe you always meant verisimilitude rather than realism?
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>>63505743
*any human ever could
>>
Not at all. I actually run fantasy worlds, unlike the vast majority of people who are just playing some very lame soft sci-fi with magic over top of their understanding of the laws of physics.
>>
>>63505958
Based
>>
I've been reading some old d&d 3e books lately, and it keeps crossing my mind that there is no way small communities of common folk could survive in a fantasy setting. I mean, the average person is just a low-level peasant farmer or such like. The DMG even gives rules for the breakdown of what levels and classes a town might have - a large town of 5000 people shouldn't expect to have any fighting classes above level 11. The sample hamlet of 200 people given has no characters over 3rd-level. Now consider that these people are living in a world where orcs and demons and dragons, or anything else that comes to mind when you hear the words "always chaotic evil" are just the tip of the iceberg. I got 5 whole monster manuals just full of magic beasts and undead with no motivation beyond causing destruction and misery. In fact, just to show you what I mean, I'm going to flip one open at a random page... And its the necronaut, a giant tower of bones that exists solely to kill shit and get more bones. 300 HP, AC 25 and DR15, spell resistance 25, 4 attacks at +22 that do minimum 24 damage each. Now, that's not some monster of legend that gives the other monsters nightmares, that's CR 14. That's not even high level. But there is no way regular people could defend against such a thing. Because of the damage reduction and the way armor works, they couldn't hit it if they attacked, no matter how many of them there are, and that's just one kind of monster out of hundreds. So how do these little farming or fishing villages survive away from high-level spellcasters and warriors with magic gear?

Uhh, thanks for coming to my TED Talk I guess.
>>
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>>63506270
That's why the best fantasy worlds are the ones where humanity is just brimming with badasses. Old man Jenkins may be a farmer but he can also kick goblin ass six ways to Sunday if they start bothering him.

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What are some essentials for a tabletop romp through the Classical Greek Golden Age, before the fall of Troy and while the Olympians and other extraordinary creatures roamed the lands.
3 replies omitted. Click here to view.
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>>63506017
Nymphs, Dryads, Giants, Centaurs, Satyrs, Harpies, Gorgons, and just about any countless others I can't be fucked confirming. Plus, because the Greek deities were all so fucky it's real easy to just make up some situation to create whatever you could reasonably want
>>
>>63505499
This should help OP:
https://atmarpgsetting.blogspot.com/2018/11/greek-fantasy-tips-and-ideas.html

>>63505974
>>63506017
>>63506063
A drakaina (she-dragon) actually stole Herakles' cattle to force him to have babymaking sex with her.

http://www.theoi.com/Ther/DrakainaSkythia.html
>>
With adaptation many of the superhero RPGs would work best imho
>>
>>63506302
I was thinking of using M&M, just because it's flexible enough and my group already knows it so I don't have to worry about babysitting them.
>>
>>63505499
Try Arete and Mazes and Minotaurs.
Arete gives your game a greek myth feel while m&m is for gameplay.

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How would they fare in the 40k universe ?
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They're already experienced in the evil of the Warp.
>>
>>63501571
>Khorne get market gardened by soldier
>>
>>63506274
How long would it take for Trazyn to start trying to collect them?
>>
>>63506111
Nah, stuff in Scout's post-death scenario happens outside his field of perception so it can't just be a dream. He really IS God's gift to women and heaven really does have three foosball tables.
>>
>talking about TF2 in WH Fantasy yesterday.
It might not be fantasy, but the possibilities would be endless for them in 40k.

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Your bounty has slipped into a nearby establishment. As you make to enter, the mer bouncer stops you.

"Welcome to the Salty Spitoon, how tough are ya?"
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>>63496268
I've actually played a game of The Campaign for North Africa.
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>>63497683
>undertale
yikes
>>
>>63498464

This sounds like something that would happen in Dwarf Fortress
>>
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>>63503332
>>
>>63505856
kek

>>63498464
Anon has been ecstatic lately. He had witnessed death lately. He had a satisfying shitposting session lately.

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Was I a bad Dm here?
>Player has died more than anyone due to bad luck/bad choices or wanting to play a new character
>First session of New character
>Party encounters demon with harpy like enchanting song
>Everyone succeeds save except him
>He gets attacked multiple times while everyone but him succeeds save
>evil campaign and no one in the party trusts him yet so they had started back a little while he was forward
>eventually someone else closes with demon
>"Ok I'll roll for who the demon attacks, low you and high you"
>Demon attacks him again, downing him
>Fails death save
>"Alright I'm going to roll for who the demon attacks, high will be dude a and low dude b, but a natural 1 or 2 and it will attack guy who is down"
>Nat 1, demon in a frenzy kills the guy
>Doesn't want to play anymore
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>>
>>63504650

Tabletop RPGs are interactive stories, not primarily games of chance. die rolls are another way to engross the player in your story, and while they absolutely should count when rolled to keep the gameplay clean, their power ends when it will negatively impact the game as a whole.

DMs are in control of the game, not die.
>>
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>>63504844
>DM introduces colossally bad encounter that should probably kill us
>while running a module that never included this encounter
>barely eek out a win by the skin of our teeth
>still feels really bad because the whole fight was bullshit
>DM says "yeah you guys weren't supposed to fight that, I had to fudge so many rolls to keep you alive"
Sometimes the story is really bad and dice can save it by releasing the players from their misery
>>
>>63493925
As a GM you have to make a decision on how to balance what makes most sense for an NPC to do with what would be more fun for the players. If a player is getting the shit kicked out of him and it seems like he's not having any fun, it's not unreasonable to fudge things so that the enemies start focusing on other players. You can of course have a no-pulled-punches game where enemies always go straight for the throat regardless of how it might impede fun, but if you do that then you have to be fine with some players quitting due to not liking that style of play. I imagine you wouldn't want players like that anyway if that were the style of game you preferred to run, though.
>>
>>63505087
I just left a game like that beause even though I don't have a problem with that kind of games if I know it beforehand (and not fooled into thinking it's the opposite) I have problems with being the only one facing deaths, being constantly targetted no matter what I play, and even killed when I try to avoid encounters. Guess the GM just invited a new player to shit on him for his old players and his amusement

Also I know not to reply to my LGS advertisings not to believe my LGS owner
>>
>>63483001
This. Rolling to decide who a sentient being attacks is stupid. Just choose who to attack based logically on what the enemy is and how the combat arose.

In this scenario, you could have easily justified attacking a different PC. A demon with an enchanting song would probably consider leaving the PC alive anyway, to use said enchanting songs to bewitch them and use them as thralls.

Stat them, /tg/
>>
>>63506124
-10 HP

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>Be me, leader of a city-state post-apocalypse.
>Be stuck in a cold war with neighboring city-state while fighting "rebels" on the fringes of the frontier and borders
>Everything was going well
>The rebels/terrorist were all but defeated and soon the leaders will be killed
>Decided to Colonize more land for living space and to deal with overcrowdedness.
>Living Conditions for the average person are slowly improving.
>then the chosen ones/adventures visited
>Well shit
>After about seventeen more sessions (Epilogues sessions not included.) everything is on the verge of collapsing
>GodDamn it
>Decide to abandon my humanitarian rule for more of a Draconian rule in order to preserve the last vestige of the old world.
>Besides my GM being that GM, it works.
>The Rival city-states are either in ruin or too weak to do anything about it
>the rebels are all wiped out, along with the Chosen one/adventures.
>Living Conditions for the average person are improving exponentially.

Comment too long. Click here to view the full text.
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>>63496728
In the case of Syria, it's because the most disciplined and organized army is the Islamic State, who kinda, sorta, wants to kill us all and take over the Levant.
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>>63476020
Firstly, what >>63478365 already covered; common people generally thought of themselves as Parisians or Hamburgers or Manchesterites then as French or German or English; Hell, even during times of war between "nations" towns would often end up fighting their own little red-on-red battles over sheep or grazing land or Wotte Theyar Shawn Sayde Aboute Our Kevin while the knights were off and couldn't tell them to stop.
But in addition, there were still merchant networks and itinerant scholars who traveled from nation to nation with goods, and rarely one of these people would scrape together enough money to get their own plot of land or hovel and would settle down in another nation. Not enough to the point where you'd have anything resembling modern-day ethnic demographics (mostly because the average person couldn't afford to travel beyond the town they were born in, PERIOD), but you would likely find a couple of Italians, Spanish, Germans, and Englishmen in metropolitan France, and maybe even a Turk, Arab, or Nubian depending on year.
>>
>>63506039
I dunno who keeps telling you people Wisconsin isn't a shit hole, but they lied.
>>
>>63506064
While I avoid the south-east region, Wisconsin is a pretty chill place, people mind their own business, good beer, cool landscapes, and we're not from Minnesota.
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>>63506141
I think it's comparative.

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any one know what blog this image is from?

it was titled l_2421.jpg


keep having this guy post pictures that are not his as his "projects" and I want to embarrass him

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You are at the tavern and she comes up and slaps your healer on the ass. What do?
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>>63498449
>aureola
>>
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>>63483989
>>
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>>63485746
I understand this feeling a little too well.
>>
>>63483234
This. Threesome ho!
>>
>>63483989
Magnificent

What’s a good in-universe explaination for infinite ammo?
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>>63499295
Depends on the setting.
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>>63499295
Depends on the world. In general if you want to explain infinite ammo something like "This gun was enchanted to create ammo as fast as it fires." Or the likes works.
>>
>>63499596
An even better question is why do Reapers use sub megaton projectile weapons and lasers when their drones have total annihilation-esque strong nuclear force disruptor lasers/particle beams?
>>
>>63499295

As above so is below.

Why do grenades work for Orks? Same principle. They think they work, they work.
>>
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>>63502706
DARPA always wants to make the impractical but really cool shit.


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