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Why is runic magic underrepresented in tabletop?
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Stop trying to save a dying thread. Just let it die.
Not sure but it's entirely possible I'm just massively retarded and couldn't navigate to it
Gotta keep the thread up. Rune magic is my favorite kind and there aren't enough threads about it
What is it that makes runic magic special then?
Or what should make it special?

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Star Pact Edition

For Fourth Edition D&D and all the other games inspired by D&D4e, such as Strike!, Valor, Heroes Against Darkness, etc.

>4e Trove


>Prettier Compendium

>Grand Index of Dungeon and Dragon Magazines

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>Also, out-of-arena intrigue about sabotaging the enemy teams' stuff and poisoning them before the fight, bribing managers to get undue advantages, that kind of stuff
Yep, I'm already planning that kind of stuff. There's also probably going to be some adventures out of the arena to retrieve special gear, or if the team goes to train in a special place...
The player can apply to his attacks a -1 penalty (max Cha score) to add +1 to an Audience Pool if the attack hits (the penalty is the character trying to make the attack LOOK pretty instead of functional). This AP may grant bonuses based on which side have more points and quantity of points.
Some gladiators already start with some points in AP due to being audience favorites.
I'd make grandstanding a deliberate action, personally. A skill check with a bonus depending on what sort of skill/action you use (if you use a standard action you get more benefit than from a move, than from a minor).
Maybe give AP for bloodying an enemy or getting it to 0 hp, with a bonus if a daily or encounter power is used to take him out. A character that is dying at the end of the fight loses some, one that is still unbloodied gets a bonus. And critical hits, of course, get a bonus too.
>Death by Glamour intensifies

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Ditzy elf edition

Do you like your space elves to be ditzy or just uncivilized savages? Also how big is their dick?
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Morning bump
I kind of liked the alien babe intergalactic MMA idea better. You could have girls with different fighting styles like a a fish girl skilled in close grappling because strikes are useless underwater or a telepath that does something like acrobatic capoira that focuses on dodging and directly attacks until the mind hack finishes.
Earth enters Brazilian jujitsu gynoids that look like Brazilian models and cleans house.
Anybody got more ideas for alien girl fighters and their styles? How would a catgirl fight?
Clawing, biting, and/or wrestling

‘So, What Now? ‘ Edition

A thread for discussing George R. R. Martin's 'A Song of Ice and Fire' series and its various tabletop adaptations.

Possible topics of discussion include Green Ronin's 'A Song of Ice and Fire Roleplaying', CMON's upcoming 'A Song of Ice & Fire: Tabletop Miniatures Game', and the card and board games by Fantasy Flight Games, as well as the original novels, general aSoIaF lore and theories, artwork, HBO's adaptation 'Game of Thrones' and the computer rpg, and the Telltale series.

Game Resources

A Song of Ice and Fire Roleplaying
-PDF Collection
-Cheat Sheets (Includes House Creation Rules)

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Asshai imports water
Yeah, it imports water. So people have to pay for it. They won't want to buy scurvy and sunburn.
... And? Elissa Farman was stupidly wealthy after selling those dragon eggs, and her crew's wages were three times higher than the norm. Paying for something is a non-obstacle.
She wouldn't have gold in the ship though.
But it doesn't matter since she would have to have landed somewhere else first. There are lands east of Asshai.
Does someone know the exact abilities and skills gained by a faceless man?

The TV show illustrated this in an idiotic manner and i take it they are not super-man, but have some glamour or illusion magic along with some great acting, self-control and information gathering capacity. They also are skilled in assassinating but in direct combat may not be that exceptional.

I can only think of
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Sacred relics.
At most, I would assume the symbolism would shift to spears, as they were a more common weapon of war and had a lot more spiritual significance than swords in pre-christian Europe.
But all of the tropes we ascribe to them in the modern age were the products of a Europe that was dominated by Christianity.
What >>66349681 said.
Melkor was was Lucifer and was named Morgoth/The Devil by his brother Manwe/Micha'El. Then after he was proven to be truly evil and captured was cast into the void outside of Eru Iluvatar/YWVH's creation.

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Hello again Anons. Looks like the old thread died early after activity waned. If it'd be better for the long-term, I can start delaying new posts for a couple of days, but otherwise for now I'll keep the thread going as long as possible.

>Dropbox of Books and other useful Material

>Some Homebrew I update occasionally
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Carlos is on record stating that the 2.0 Edition will be retro-compatible with the old system, but at the same time he also said he was completely revamping Psychic Powers, altering Ki Techniques, changing Magic, and switcching the dice system to a d10. So yes, it is a 2.0 instead of a 1.6.
I don't get it.
You don't get what Anon? The other anon is basically saying Carlos is a very slow worker/writer.
Bumping one last time for the night. Nighty night Anons.
Bumping you back

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I'm thinking of making a lycan blood hunter that uses polearms, so I was wondering what the best way to build him would be. Is it a good class? Is it too squishy to use melee? What is the best race for it from a gameplay/roleplay perspective?
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Blood hunting is the only way to run a blood economy. There's no way you're going to collect enough pure sacrifices to make a difference from random events or slave markets. If you want demons and vampires in your armies, or to throw horrors at your enemies, then you've got to get plenty of blood hunters and set them to work. I mean dozens and dozens of them rounding up every virgin in the country.

If you only want to have items, ie Blood Stones or Flesh-Eaters, then you can kinda make it work without very many hunters.
It's okay but nothing special I guess. 6/10 nice fluff and art
My Dominios nigga
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>Want to play an edgy ranged inquisitor-esque hunter of dark creatures and heretics
>Want to use holy magic but also dabble in darker occult stuff to "think like the enemy"
>Can't represent this concept in base game without building a shitty underpowered, imbalanced multiclass
>Paladin can't into focus on ranged combat, smite only works on melee attacks
>Ranger only gets druidic magic plus a couple extra spells depending on conclave, also non-revised ranger is still shit
>Warlock only gets edgy dark magic spells, only Celestial gets any holy magic
>Most of warlock's weapon-related abilities have little impact on ranged weapons (looking at you, pact of the blade)
>Mfw Mercer's homebrew wraps all these disparate concepts together as one class perfectly
Perfectly is pretty strong, but it does an ok job.

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Magic is basically cheating.
If you employ magic, you're saying "I can't solve the challenge with my wit, resolve or grit, I need a whole spellbook of "Get me out of jail for free" cards."

It is (sometimes) different in-universe, true, where magic may take a lot of effort to learn and use, but from players' end magic is basically an admission of impotence.

Any creative player who achieves mediocre results with a clever ploy, rube goldberg design, or sheer stubbornness is better than a hundred players who achieve great results by using magic.
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>OP makes a perfectly valid point
>/tg/: "let's turn it into silly meme"
Samefagging is basically cheating.
If you employ samefagging, you're saying "I can't make good posts with my wit, humor or knowledge, I need a whole array of "Make me seem popular" devices."

It is (sometimes) different in-universe, true, where samefagging may take a lot of effort to learn and use, but from posters' end samefagging is basically an admission of impotence.

Any creative poster who achieves mediocre results with a clever wordplay, interesting scenarios, or sheer dedication to themes is better than a hundred posters who achieve great results by using samefagging.
>Tfw Bards win encounters singlehandedly in 5e with one level one spell, and have more spells that do the same every level.
>win encounters singlehandedly in 5e with one level one spell
name it, please
>more spells that do the same every level
name them, please
Different anon here, I want to play a bard in an upcoming 5e game
That doesn't stop the objectively most powerful casters, clerics and druids.

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Okay, so I got really wasted and high with a group of friends and we played this. Honestly, it was a lot more fun than I expected. The dark humor worked really well to my benefit, I chose the most morbid answers and won with over 35 points. Great game, super fucking underrated.
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I love depressing humor. My favorite combo is "I drink to forget about alcoholism".
There are some terrible injustices in this world.
Piss off.
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I think the game is fun, just make sure you stop at 5 points or something so the game doesn't last forever. Also, play with gambling. No one does and it makes the game so much better.
This was my experience. Had tons of fun playing through the deck while plastered drunk a few times. Got stale after that. The hardest part is that I have other friends who are new to the game and think it's the hottest shit, so explaining to them that I'm terminally bored of the game is difficult

>Look up and to the left, PLEASE

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>the party actually took the bait and are following the swamp loli
They ignored the conveniently defaced map earlier in the game and saw through the suspicious conga line of moss demons but now I have them.

But I didn't actually think they'd take the bait, so I don't know what to do with them. Any suggestions, /tg/? Cursed swamp house? Led angler-fish style to swamp monster?
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Y-yeah, how ridiculous, haha.
The loli doesn't know what do with them because nobody is ever stupid enough to follow her.
Maybe have a cup of tea?
What was it?
A conversation we don't need to have.
Yes we do, you can’t run from your problems forever

Vulcan Science Academy Edition

Previous Thread: >>66162148

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection
-Homebrew Collection

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Nonsense, DS9 is peak Trek.
I think it handles the war, or better said, post war theme a lot better than std. Really wish they had taken some inspiration from that series. Kira feels alot like what burnham should have been and is by far less annoying. maybe because she isn't related or relevant to EVERYTHING that happens
Man how much money and potential was wasted here, i could cry everytime
DS9 also builds up to the conflict, increasing that actual weight of it for the audience.
The pod can shoot off like a sawblade
More like: as soon at the shields are down getting hit -will- cause damage and it is only the structural integrity field & emergency force fields that prevent a ship from completely disintegrating on the first hit.

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>the party waltz in on a massive cultist congregation summoning their wicked god
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>Whereas the summoning before the party's arrival had been lame and boring, some cultists interviewed afterwards described how pleased they were with the addition of a live string orchestra, a professional chef serving vanilla ice cream desserts with flambéd bananas, and a dazzling athletic performance by two juggler-unicyclist-clowns, adding that they would "very much like to continue beyond learning the basic steps of waltz" should they "survive long enough before the Dark Lord turns the world into an apocalyptic hellscape in the coming End Days. Iä! Iä!"
You are the cancer killing every single campaign personified.
It's just a thread on /tg/, anon.
Exactly, its serious business.
I replace the ritual candles with tnt like in a saturday morning cartoon

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>Trove (Bytee's is more up to date)

>Tools & Resources:

>Old School Blogs:

>Previous thread:

Thread question:

What magic system do you prefer? Vancian, Arnesonian, MP systems?

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Sorry about the slowpoke. It's just entertaining when someone smug embarrasses themselves in the public record in real time, and I thought /osrg/ would enjoy.
The original and unpublished City of the Gods was of course much better because Arneson.
witch loli has a fabulous ass
Where would one get there hands on the unpublished version?
You only say she's a loli because she has no tits. How do you know she didn't sell her tits to a devil for more power?

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All the Warriors (who don't have a thread) Edition

Starting prompts for the day:
>Favorite battle environments? Land, Sea, Air, Space? Lively cities, abandoned ruins?
>Super big robots or smaller robots?
>What's your favorite written setting? Did you write your own?
>Using any fun homebrew or optional rules for your game of choice?

Links, most of them from the trove.
>Mekton Z
People say Mekton is kinda rules heavy but allows you to build any kind of mecha, even things like combining mecha or super robots.

>Mekton mega and manuals

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I like how /tg/ does an /m/ thread better than /m/ does.
I'll think about the expansion of the threat. How do you make the mech's unique from each other without having one overshadow the others?
I'm running a Mekton Zeta campaign right now.
>Is... is anyone else actually running a mecha campaign right now?

I'm not, but I have just had super robots turn up in a superhero game alongside an Ultraman style giant hero (who suplexed a kaiju into the ocean). But now it's become a Holy Grail War.

I'm also "playing" solitaire artsy letter writing/journaling games with a robot theme

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