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How would you bring the wild, frantic action of TF2 into tabletop?
How would you run a TF2-centric campaign?
How should a class-based system based off of the 9 mercs of TF2 be designed as to still allow flexibility and player agency?

Why is TF2 still so damn good after all these years?
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>Why is TF2 still so damn good after all these years?
It's honestly never been good. I'm ashamed it took me 9 years to realize it, but the game was never good.
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And your basis for such slander?
The idea of embracing TF2's theming and background-lore of mercs fighting anything and everything is more fun then trying to play tf2 on the tabletop, so Strike! might be worth a read for me.
It's a cool game, but indie as hell.


First half of the book is all the boring skills and shit, second half has the combat.

Playtest material is worth a read, as it has Engineer and probably other things I don't remember.

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So, I have a guy in my party, playing a cleric of Torm. Thing is, in-character, he is about as religious as a wet napkin.

For the time being, I’ll grant him his spells, but I’ll have them fade away, if he does not step up his game.

Now, there is a sort of interesting backstory here. This guy was a cleric, had lost his memory in an accident and is now re-starting (from lvl 1).

I was thinking of Torm sending him a vision, that explains three things:
- I am god of specific shit. Be specific
- I do not award divine powers to every schmuck who wants to help his friends occasionally
- Get your ecclesiastical shit together

How would you shape this vision?

Basically, this cleric is a lost sheep for Torm.
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related bump
Perhaps if he was previously some great cleric, perhaps Torm could send him a vision of his past deeds - specifically the ones in which he was acting however Torm demanded him. Have him explain something about how the cleric's spells are working on borrowed time, and that he only has his powers because of these previous great deeds
Do you plan to make him do all of his prayers?
Throughout the year, faithful of Torm are expected pray to the True God at least four times per day: at noon, dusk, midnight, and dawn.
Prayers to Torm are uttered in a prescribed litany, which sounds like a rolling chant, and ask for guidance from the Lord of Duty, Loyalty, and Obedience. Since the Time of Troubles. the Penance of Duty has been included as part of the litany. To these rituals and prayers are added special prayers said when a follower of Torm needs extra-inner strength to follow orders, to do a necessary but unpleasant task, or to support an ally or friend.

>Penance of Duty
>Debt of Persecution: To repay their persecution of other religions, the truly faithful must aid other goodly religions in reestablishing themselves
>Debt of Dereliction: To atone for their abdication of duty to guard against strife, the Tormish must expend all possible effort to eliminate any surviving cults of Bane, as well as to oppose all efforts of Cyricists, Xvimists, and the Zhentarim.
>Debt of Destruction: Followers of Torm are obliged to relieve the destruction to the magic weave incurred during the Time of Troubles. All dead magic areas are to be reported and repaired. In addition, all permanent results of the magical chaos of the Time of Troubles are to be similarly undone and all wild magic areas reported and eradicated

Here, we discuss Magic how it is meant to be played: jankily.

Pauper is an all-commons Eternal format, and it owns. Officially recognized by WotC, use the Pauper legal filter on Gatherer (or Scryfall) to start brewing today!
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>me has infinite value
Only required APM online lmao.
TorTex is also trash because it relies on an enchantment it has no way of protecting or recurring or reliably fetching.
Enchantment Trinket mage when.
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>Not liking dick smell
Faggot. Magic is supposed to be a social game.
I only like cock smell of cute boys.
Magic players are not cute.
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I think it's worth it. You can buy some Pauper decks for super cheap, like $2.00 - $4.00. And the Tournament Practice queue is free and always active. MTGO has actually given me a good rate on entertainment vs. many Steam games.

If your setting has magic or something similar, what are “spells” like?

>How does a magic user “cast a spell”? What do they need to do in order to get the result that they want? How precise do they need to be?

>Do some spells need certain substances or items, or contacting outside entities? If so, what do they need and why?

>On a related note, how do things like wands and staffs affect spells, if they do at all in your setting?

>Are spells invented or discovered? How distinctive does a spell have to be from another to be considered separate and not just a variation of the first spell? How are spells grouped and classified?

>We’ve all read books with forbidden spells and dark magic, right? Does that exist in your setting, and how much of its reputation is deserved?

>Are there ways of generating magical effects that are distinct from “spells”? If so, what are they, and how do they differ?
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What is this, Lovecraft?
Night Bump.
What are some other ways of creating fireballs?
What is that guy supposed to be?

For those unfamiliar with the game, MtG has 5 different types/colors of magic, each associated with different environments and personality traits, with characters usually having one or more colors. In this thread, we will analyze characters from other franchises and determine where on the wheel they fall.

Previous Thread >>67135661
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Is personally say Dash it Rarity should have a bit of Black to them. Both can be pretty selfish, especially in earlier seasons.
Because it’s a good show. Obviously.
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>It's well thought out
>Blue = Chaotic Good
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Omfg how can that be so accurate
> t. blackfag

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Does your setting have any fauna (or flora), with magical powers and the like?

>If yes, what magical effects or abilities are they capable of, and why? How does it compare and contrast to human magic users? Are there any differences in the rules, and if so, why?

>If not, what prevents them from having these abilities? Could they gain them through artificial means?

Previous Thread>>67222923
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Thanks for THAT mental image...
Why are humans capable of magic, then?
>Not naming it Goatc
one job

Okay, so Vulcans are Elves, Romulans are Drow, Klingons are Orc, Ferengi are Goblins, Tellarites are Dwarves (though also Andorians and Klingons in their own way), Talaxian are Hobbits, Gorn are Lizardmen, Borg are the Undead horde, Founders are Changelings, Orions are basically succubi...

Any star trek races that aren't at all represented in standard fantasy races that would MAKE good fantasy races once you medieval-ized them?

Other Sci-Fi suggestions welcome as well, but like, most starwars races can be dragged and dropped with no real issues because it's already a form of fantasy, and even the most human are still distinctly not humans in culture and appearance.
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Sure, using Cardassians as a basis to characterise a nation of hobgoblins which is almost lawful neutral would be cool.

>Strong emphasis on loyalty to the state and to the family
>Their theatre often revolves around conflict between these two loyalties
>Eat less frequently than humans but like to have long banquets when they do with much discussion and banter
>Eat slowly compared to humans and consider eating quickly to be a sign of weakness as if you're scared that somebody else will steal your food
>Love a good debate and have ritual arguments with well known positions for people to work through. When done between the sexes this is seen as very flirtatious
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>Borg = undead
First Contact/Voyager brainlet sighted
Option 1: It's magic
Option 2: The symbiotes are smaller and can bore their way through bone if given time, attaching themselves to the brain or spinal cord.
cardassians are yuan-ti.
why talaxians are hobbits?
Ferengi = Jewish Republicans
Bajoran = Palestinians

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>What is/was this thread
An offshoot of the old MTG lore thread focused on making OC Planeswalkers, planes, and theorycrafting with some of the weirder aspects of Magic's mythos.

>How do you do that?
Pic related is the current version of the fanwalker sheet. Put in cards, think up characterization and history, and have a good time. I'll be posting the other sheets for non-planeswalker flakes and OC planes shortly.

>This sounds autistic
It is, yes. That's kind of the point. Besides, it's fun and we're on /tg/.

>What about other OC content?
Feel free to post art, writing, weird memes, smut, music, whatever you want. It'll all be appreciated.

>Are there any rules?
It's strongly encouraged that you not tie canon characters or Legendary items/spells into your flake.

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To be fair that's mor or less what most Planeswalkers are. Even ones with a proper home like Ajani and Chandra tend to spend more time wandering than not.
Truly, this is the curse of the interstellar murder(?)hobo.
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Here's a flake that was halfway done when the previous snowstorm died.
Why the magnifying glass? She doesn't really seem the investigatey type, beyond the spirit talking.
Not that guy but I think it's because she has an overarching theme with Investigate effects. That and she is an inquisitor, even if she's more sword-and-board than cloak-and-dagger.

I'm setting up an encounter for my party, where they will find a trapped cleric. Guy is quite starved.

Got any proper art for me, /tg/? Skinny, sinewy, starved a bit guys in ragged clothes?

Pic related, but not perfect enough.

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OP here.

Perfect pic.
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happy to help
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Eyes on the Prize Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic RPG system and toolkit by Fantasy Flight Games, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.

>The second official splatbook - Android: Shadow of the Beanstalk - is now available
>A new premade adventure for Shadow of the Beanstalk is available

>Player-made Genesys settings

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I feel like the best type of game to run in this is a police vs robbers type of deal with bank robberies and rooftop chases. Can't see anything else happening there, or at least utilising what the setting would offer.
that's supposed to be a dragon in the steam truck
I don't want to fuck something that can't intimidate me.

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How should I play female mechanic character without using grumpy old mechanic trope?
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Cheer up crew cut
Mechanics can have most personalities other people can have. So just pick one of those.
By doing literally anything else.

If you're so creatively bankrupt that you can't come up with something then, fuck it, rip off a character like Mei Hatsume - eccentrically excited about whatever nonsense you've invented.
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Tinkerer and problem solver. Became a mechanic as a form of puzzle solving. Will treat underlying problems without you asking instead of just treating the symptoms; for example, instead of just replacing your tires she'll quadruple-check your alignment, overhaul the suspension, and install a device that somehow automatically adjusts the tire pressure on the go, without you asking. Probably give you a free air freshener that smells like freshly cut grass. Neither grumpy nor overly eccentric, but can get lost in thought when she's working.

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Every setting includes the Raven Queen.
She's in Faerun.
She's in Greyhawk.
She's in Planescape.
She's in Dragonlance.
She's in Dark Sun, even though the gods have abandoned it.
She's in Eberron, even though Eberron doesn't have any confirmed gods at all.
The Raven Queen is special, so she gets to be everywhere.

Don't you love her too?
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She was good in 4e lore and then Matt Mercer and crew came along and made her into a much nicer, less lawful neutral and more neutral good kind of deity. And fan art made her into a hot young goddess instead of a mysterious shrouded figure or old crone.
That's retarded, DL elves saw the drow coming down the pipe and solved that problem
All goddesses should be hot unless they're goddesses of ugliness.
She's not in Dark Sun and IIRC she's not in Eberron or Dragonlance.

That said, death feel like one of the most ultimate and universal domains. It makes sense IMO for a neutral god of death to be one of the constants.
what if bees are made of bees?

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Raid into realspace edition

Previous thread: >>67289955


>Downloads; Rules Errata and FAQs:

>Rules & Files

>Regularly updated faction tactics pdf

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Right-o, but maybe this question will clarify it better for me:
If you were to choose between my link and a box of flash gitz, which one would you prefer?
Sounds cool, but the train format might make the map too linear - plus, the Valk would need far less fire than the one in game (maybe two single-shot Missile Launchers?). If you're custom-building the train make sure to make it wide and give it side gantries and height variation, maybe even an armoured train bunker-carriage in the middle the defenders deploy from.
All WYSIWYG so I wouldn't have this problem.

What miniature did you have this with?
Come on, show us the model that was objected to and tell us what you were using him as.
The default loadout is two missiles and a multilaser.

Would they even want to fire hellstrike missiles at the train before they get the crate?

Multilaser probably isn't too op. Maybe say that uf someone wounds the valk (ignore armour and injury) it doesn't get to fire that turn - and it fires at the end of the phase.

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Great Understanding is Rewarded by Personal Success

Knowledge awaits. Roll 3d6 to recruit cultists. Neophytes should seek enlightment in the non-images attached to this transmission.

What would it take to digitize GURPS, so it could be easily indexed and searched by a web application?
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Snatcher(ammo only -80%)

If you don't mind not being able to create it, just getting it, there is Payload (+50% Cosmic/Extradimenstional Space, -80% Ammunition Only)

This gives you ammo storage in another universe where you can pull it out at need.
Cheapest way to reload your own weapons is Extra Option (Infinite Ammo) although that is a very, very cinematic rule to unlock in a normal campaign with just a perk and many GMs will charge an unusual background for it. Also, it doesn't actually 'create' ammunition you can pass to other people (except, you know, by shooting them).
I'd really enjoy some mass effect pdf. I tried hard to build the Psionic ability where you dash to the enemy and slap him in the face. That was my favorite ability in all games and I'd really like to implement some more Psionic abilities in my cyberpunk campaign

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Bushiroad Cardgames General #76

More gifts edition.

Last thread: >>67314822

Come and discuss Vanguard, Buddyfight, Weiss, or any other games/properties Bushiroad owns.

Pastebin: https://pastebin.com/QxKQRhrQ
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Riviere will 100% be a VR or whatever that set's equivalent is. Even it she was RRR I can't imagine her being anything but a straight upgrade to the original.
>have half a mind to build heroes because it's dirt cheap
>know that Gauntlet Buster is going to be absurdly popular at our locals
Never mind.
I mean both are busted as shit
The sinergy is only a plus
Oracles, DP, and for BF, Astros.
> building
Excuses to convince my friend to not sell some of his g-evo ddt stuff so he's not fucked if Demon Dragons end up being garbage or unfun
> want to see
Either reprints of certain Lost World cards, or for demand on those cards to fall to the point where I don't have to spend a $8973429478 to have a competitive-capable Lost Deck.
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What happens to the hand if Ichikishima is face up and Jamyou was used?

Jamyoucongo's skill is not "Discard until you have 4 cards in hand", but "Choose 4 cards in hand and discard the rest"

Ichikishima's skill is "when you would count the number of cards in your hand, include the face up cards in your G zone."

Ichikishima's skill is only for "count" and not "choose"

The hand has 4 cards remaining!

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