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The Greatest Good edition

For all your questions on Wrath & Glory, Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, and Only War.

All wargame questions go here: >>64090320
Last thread: >>64061600

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Who made Wrath & Glory?
Ulisses North America

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)

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Thanks. I probably never woulda pieced it together thaat the Vouxian Stalker is a Genestealer. I'm assuming the Shade is a Lictor too.
Why are you asking this in the rpg thread?

Did you cntrl-F "40k" and end up here on accident?
No one plays WANG here. We just bitch about it endlessly.
>no one plays WANG here
I do. I just stopped writing up the sessions because...I dunno. It takes a while.

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Is Gurps really that bad?
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"Basic Lift (BL) is the maximum weight you can lift over your head with one hand in one second and is equal to (STxST)/5 lbs."

Basic Lift is a good indicator of whether you'll think GURPS is a sexy librarian or a slobbering mongoloid.
Gurps is a meme system. Lots of people have bought the sourcebooks, but nobody plays the damn thing.
You sure about that,chief? Maybe not in as high of numbers as Babby's First Dungeon V or Sunk Costs and Casters, but people definitely play it, and many other systems other than your pet one
>nobody plays the damn thing.
just convince your friends to try something besides 5e
once the first non D&D system is used it leads into more systems being used

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A marker lands on Ork territory. They copy it and make an ork-made marker that produces only necromorks. Can the galaxy save itself from them?

So I've been toying with the idea of running an X-COM style game for friends and people on my discord server, since there's a lot of people wanting to join more games but not many available so I thought I'd try making one that everyone can join as and when they're available.

Thing is, I'm not sure how to run it, I'm used to running FATE Accelerated, but I don't think that fits an X-COM style game 100%, any suggestions for how I could handle a game like this, or rulings for weapons, research, discoveries etc?

My main thing is sci-fi but the idea of a Fantasy X-COM style campaign sounds pretty solid too if that helps
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Went and dug up an old GitP thread on the topic for you: http://www.giantitp.com/forums/showthread.php?246477-Good-system-for-an-X-COM-RPG

For my two cents, I'd suggest you start by figuring out how you want the game to feel. Are you trying to recreate X-Com or XCOM? Do you want to utilize the strategic layer, or just focus on tactical situations? How often do you expect your players will be making new characters? How much of the horror undertones do you wish to include? How much tactical acumen will you demand? Once you have those answered, you can search out a system that will either fit or can fit with the least amount of homebrewing.

For XCOM, there's a game called Strike! that nabbed most of the tactical gameplay elements, but you'll have to brew a bit on the strategy layer.

For X-com... I don't know, Delta Green? GURPS?
That's a fair point, I've only played the newer XCOM and not the old X-COM games, so I'm thinking for along the XCOM line of tactical, but still tense, combat where character death is still sad but doesn't destroy the overall story. FATE Accelerated could work for that I guess, but it still feels kinda dull for adding variety

I'll take a look at those, thanks!
/awg/'s archive has an 80's 2d6 game called Delta Force that goes into fairly intensive tactical detail, as well

Ops and tactics.

Source: Played in an x-com game for a year using that system. its surprisingly in -depth gunplay; and is so far divorced from its roots its basically a new machine under the hood.

TLDR: fallout1+2 like action point system makes re-enacting anything from tactical firefights to achilles vs hector duels a breeze once you understand it, AND its anally balanced by the dev

Why does this board hate PBtA games again?
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is that a jab at the sjw comment, my monster hearts opinion, monster of the week opinion, or my lifestyle choices in general?
Hey senpai, I made this too and you might like it.

its not tested for balance and full of tiny errors so tweak it to your hearts content.
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I'd agree with you on most of them, but City of Mist has great neo-noir comic inspired artwork.
It's a well crafted corebook all around, worth the 100k kickstarter dosh.
Saved them both to check out after the pdf
In my experience PbtA games lean hard on emergent stories, 'play to find out', letting the dice introduce unexpected complications, and so on and so forth. They're not particularly good for producing three-act plot arcs, but are well suited to picaresques.
Honestly, I see a *lot* of crossover between PbtA and OSR games in terms of the approach and assumptions. The big difference is that PbtA leans on characterisation more, while OSR games have a focus on external challenges.
Like 90% of the (non-mechanics-based) GMing advice for one side works just as well for the other.
>incorporate Dungeon World principles into regular D&D
> Ask Players questions for lore, Allow them to choose their consequences, Allow partial success on failures so the games don't drag down, Have important things they need to do but can goof off while getting to it.
>players say I'm better than most of their other DM's.

I should tell them at some point, but they're not interested in RPGs aside from classic D&D.

Are you a upgrade at every chance kind of guy or do you keep using the same weapons and armor for sentimental value? even when there are better options?
I mean, depends entirely on the system, don't it? In D&D, you'd have to be an actual retard to stick with your starting +0 longsword just because it's "yours". By contrast, if you're playing Fate you can start the game with your own version of Longclaw and it'll be viable for the entire game.
If it's mechanically suboptimal to keep my old and busted gear, then I'll readily leave it behind if the stuff I'm getting is strictly superior. I won't feel good about it, though. I'm a big fan of games that let me keep and improve my old gear, especially games that let me upgrade gear (mundane to +1 to +2, etc.) or add runes or magic gems or spirits or whatever to a piece of gear. I love shit like that, and I feel sentimental about things I've owned and used for a long time.
Depends on both the system and the character.

I still have my starting shovel in another game and swing it wildly.
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>His system/setting doesn't support weapons of Legends and deeds

The power of chaos compels you Edition

>VoxCast – Episode 4: Matt Holland

>Introducing: Better, Beta Bolters

>Funko 40k

>Biophagus Preview

>Haarken Fixed

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>the General OP has the advertisement. Not a rando post. Mods aren't gonna delete the general.
yes, they do. and have done so multiple times. if a thread gets reported for the appropriate reason, it gets deleted pretty quickly.
Not recently.

Just get with the times and move over, this is how its done now.
>Just get with the times and move over, this is how its done now.

>except the last 3 threads werent made until page 7 to 9 with no issue
>one of the strongest codices in 8th
>wtf why are they bringing me down to be on the level of everyone else

Nidfags deserve Cruddace.
That's not acceptable. Report threads that have advertisements. Don't cause a problem then just fucking fall back on 'oh I'm doing this to solve another problem'.

Chads have started playing warhammer 40k. What does this mean for the average outcast?
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>Teach Chad how to play the game
>Chad invites you to the gym and you start working out in off hours
>Get in shape, develop healthy relations with people and good habits and have more people to play with

I call it a win scenario.
Unironically, better people to pay against.

A while back some fucking madman invited a bunch of dudes from a basketball court nearby to come check out the GW. So now we have a bunch of inner-city athletic mexican and black dudes coming in to play with us regularly, and they're better sports, better groomed, and better tempered than most of the usual scum. Yeah, on average they aren't *quite* as good with painting or gameplay, but they're way more fun to play against, and several of us, including myself, have made a few relatively normal friends through them.

Every Games Workshop site now includes a flagpole for post-game victory wedgies.
>implying anyone on tg wouldn't stop going after two months
It means that we would get better people to play with. Socially capable, well groomed people are the best kind of people to play with.

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previous thread:

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>Unreasonably Flowering Abyssal Name [still working on it]
Black-Fated Heir
Charred Prince of Razors
The Discarded
One alternative to this is to have true Sorcery function as a variety of Pillar Magic, effectively giving the Exalted ghetto sphere magick. The only hard part would be thinking up the names and limits of Exalted Pillars.
The Bastard Father's Son
I suggested to him 'The Son of the Man Who Burnt The World" but he says he doesn't want the name to invoke his father, as he hates him.

The way I'm planning on using lends itself more to just nabbing the 3e method, especially as most Terrestrial stuff will be on both sides of the mirror, so to speak.

Plus, like you said, less naming and limiting. Spheres and Pillars are a feature of how the WoD was created in the background I'm thinking up and using.

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Soloheadbeg Ambush Edition

Previous thread: >>64037548

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

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The entire article you posted was about ships, and explicitly referred to the color as a "naval color".
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15mm galatians (Cavalry, imitation legions, warbands)
The "AI" flowcharts aren't among the downloads, and apparently they're not available anywhere.
Or are these just a different way of displaying what's inside the Rulebook, and thus unnecessary?
I imagine they are, though I have not read it.

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How did GW get away with this?
Shhhh don't spoil it.
They are realms, and they are magical.
So GW's magical realms.
>Mountains flanks
>Not mountainous flanks
>perpetually give birth

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Soon, very soon.

The /containment/ thread for ahistorical modern-ish miniature games:
examples are Flames of War, Team Yankee, Bolt Action, Blitzkreig or Cold War Commander.
maybe even some Force on Force?
I'm OK with Twilight 2000....a lot of us like CoC.
would love to talk AK-47 republic..if anyone else played

we are small, slow, and not overly serious here. period.


Do you need to preview something?
Official Flames of War Free Briefings:

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Guess I'll just have to get 8 then.
I own it and play with Axis & Allies pieces with a casual group of mine that mostly roleplays but likes to WWII meme. It's pretty good, any questions?
Just do it. This comes up all the time and is such a lame urban legend in the minis world. Ive been a studio painter for certain companies for decades and work doesnt stop for the 5 months a year where its cold. Ive left primed minis out overnight in god knows how cold temperatures and just generally leave things outside in winter and almost never have any problems.
> Considering that Sturm Division exists the correct answer is there's no such thing as too many pak40s.

Sturm Div? Soon to be memory-holed in V4 mate.

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>playing a female even though you're a male
I seriously hope you guys don't do this.
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>He doesn't play male characters magically cursed to become females, effectively having the mentality of a man in the sexy body of a woman
Fucking pleb
>Playing a warrior even though you work at a Denny's
i dunno why i lolled
One of my friends plays nothing but female characters. Some are very old, some are quite young, but they are ALWAYS women. He played a couple male characters back when I first met him but ever since those it has been nothing but females of varying ages, species, whatever. I don't know why. He's not even effeminate. He's never had a girlfriend though and claims he doesn't want one. I dunno what to think of it.
He secretly wants to be a girl

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Red flags new players should know for DM's and when to drop a game.

>I throw a flask of acid at his face
>*rolls* Hit!
>"Okay, roll for damage"
>*rolls* 4!
>"He takes 4 points of damage"
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>DM's totally unique not just a reorganized Middle Earth world
hey fuk u theres nothing rong wtih that
Its not even funny how absolutely true this all is.
Theres nothing wrong with any of it on principle but by god, it always is shit.
I see no problem with this.
> Shadowrun
> Not accounting for illumination (including low-light / darkvision), wind, wound penalties and range (including strength bonus).
> No bonus from drugs / augmentations or spells. Flask of acid is not even wireless.

Not even Shadowrun.

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How do I deal with players having the wrong kind of fun in my game?
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Why all this dumb talk about which language people speak?
you say that like its strange for /tg/ to not play games
How would you rewrite that?
You're confusing "smart" with "capable of applying yourself".

Just because you're lazy doesn't mean you're dumb.
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I seek out anyone who I consider an undesirable in the hobby. This includes anyone who heard about D&D on any mainstream TV show. I only brought up women in that post because it was about women. And my lure and cure strategy has been most successful, both in gaining new players for my group, and in driving away those who I do not consider worthy of playing RPGs. It's really quite simple: run a D&D game at the FLGS and put some good effort into it, look friendly and approachable, and have a plot that lends itself to a new character being rotated in now and then. I am willing to sacrifice a bit of narrative versimilitude for this. Me and two friends play, with myself GMing, and if people want to join us, we let them. If they seem like a good player, we keep them. if they seem like a bad player, we keep them anyway, but try to make the experience as awkward as possible so that they will think of RPGs as a bad hobby.

Examples of traits we look for:
>a willingness to understand the setting
>interest in learning the mores and standards of RPGs
>thinking intelligently and laterally during games
Examples of traits we filter for:
>attention seeking
>trying to do "rule of cool" shit
>throwing skill checks at everything
>making characters based off of vidya or anime
>edgy backgrounds
>wanting to play a tiefling or drow
>wanting to play a dragonborn or other non core race.

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