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Does Religion play a factor in your games, /tg/? I was meaning to introduce a religious conflict in my game, however, I really don't have much experience and I didn't want it to be lackluster. I was hoping you could share some experience and/or knowledge on what to do.
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It's kind of a background detail right now, but it will probably rise to prominence on account of some backstory. One of the party members is an ex-monk who lost his faith in the wake of a terrible war and then went into hiding as a homeless vagrant. One of the antagonists is one of the people from his old temple who became vengeful rather than despondent, embarking on a personal crusade and using the religion to justify their more bloodthirsty actions. Still a fundamentally decent person, when I eventually introduce them it's probably going to be as a brick wall to the party, since she would absolutely refuse to fight the ex-monk. The player in question has talked about maybe having an event which would reignite that faith, but I dunno how that'll pan out right now.

I suppose a better example would be that one of the primary antagonist factions has been tricked into embarking on an actual holy war by the main villain. He has an ability which allows him to effectively 'terraform' land into something that their species can actually live on, so they see him as a prophet/avatar of their gods. He has whipped them up into a religious fervour and is basically directing them in his mad quest to kill the 'actual' Gods by locating and acquiring a set of artifact weapons that can actually threaten the Holy City, floating in orbit.

Naturally, that faction can't really be negotiated with. The major thing about the campaign is that the party has been able to avoid almost all fights by acting as negotiators, but when it comes to these guys, logic and rhetoric won't work. They're going to have to fight.

I've noticed I've been focusing alot on the various religious beliefs of the different groups/factions in setting. Then again, I like to use it to explore my own ideas and conceptions of religion and religious beliefs as well
Does your religion have any basis on History? Is it Catholicism, Paganism, Buddhism, etc. Or rather, is it merely fictional with no basis rooted to the past? It would help us to know.
How has that worked out?
Fedora tier, anon.

How does one "worldbuild"?
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May as well cite mad wizards/gods for some of the maps I've seen...
Your post has so much irony it sticks to magnets
>How does one "worldbuild"?

First you take a piece of paper,
then you drop your pants,
and then you wipe your ass with the paper.
You will now have produced something that's just as good as 99% of all the "world building" that's out there.

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West Side Boys Edition

Previous thread: >>68168844

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

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At this point the canadians arrive and start entrenching themselves along the river and inside wurzburg proper

In a deft maneuver the west-germans atomize themselves into reinforced companies /within/ and around my bottom most motor rifle regiment, making road movement impossible and making everything else a pain in the ass. Anything that moves will be taking interdiction fire now, as well as preventing me from exploiting the LOCs i'd just gotten

He does denude his line slightly to block my OMG, which is bittersweet seeing as the roads infront of it were incredibly valuable.
There are some skimirishes inbetween, as my motor rifles press forward slightly along the river.

My HQ and artillery range are becoming issues at this point, and the west german commander has noticed. He rides OUT of Schweinfurt and moves to threaten and block my artillery and HQ from moving south which is very annoying.
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With some effort, and some helpful artillery fire most of my motor rifle regiment manages to break out and get itself onto LOCS. they leave behind some of their own and their detached tank battalion which couldn't come along.
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my HQ is in jeopardy. It can't move foward, my units are advancing out of command and artillery range, and a panzergrenadier battalion is about to run it over. Things are hanging by a thread, but luckily I manage to roll for initiative now when I need it most.

my HQ manages to take the long way round, and make it inrange of my leading units, bringing the artillery with it. Popping my single offmap command point I blow another battalion out the way along the Main river, and effect an unopposed river crossing with my tank regiment.

Having broken free of their ensnarement last turn, my last motor rifle regiment manages to park itself onto highways on the bottom of the map.

In one motion, all THREE of my regiments are poised perfectly on pristine lines of communication. Lined up in road march formation just WAITING to hurtle down onto the objective line. I only have to get one single company across that damm river and Ill snatch 6 victory points from the NATO player. It's literally picture perfect. If I had wanted to imagine the most best outcome possible it would look something like this, and its coming true!
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BUT the west german commander is smiling for a reason. He manages to muster some bypassed stragglers and hasty attack my divisional commander to DEATH.
He'll respawn next turn, but this is the last turn of the game. I only have 1 command point, all my leading regiments are all out of command range again.

Simply by preventing me from crossing the river NATO gets +6 command points.

At first I've given up.
But, I've built a not-insignificant lead in points up to this point, and some napkin math proves that this isn't lost yet.
my entire independent tank battalion, along with some leftovers from motor rifles unit strike at NATOs failstack of artillery, tanks, and HQs that make up the base of his brigade.
In a single glorious action I nuke his brigade commander, all his artillery, and a bunch of random tank and infantry units off the face of the earth. Half a regiment and my entire Divisional artillery smiting him to dirt.

With those victory points it's technically a tie.
With all 3 of my regiments positioned picture perfectly in his rear, and a healthy lead in kills I'm perfectly happy to take the tie. I think we're both satisfied so it's a happy draw.

Fun game, much more satisfying than the grinding low-frontage breakthroughs we were playing the last few times. And everyone's got familiar enough with the rules to start doing pretty things even with the unwieldy levers A&A gives you.

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Good AAR anon, even has a nice little narrative of the impetuous guards commander getting himself in trouble.

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Why would gods want mortals to worship them? The idea that gods somehow need mortal worship to survive appears a lot in fantasy, like in Discworld, but what are some other reasons why gods are so focused on gaining the praises of mortals, even doing things like empowering clerics? Do they need mortals to have knowledge of them to influence reality to any really meaningful degree? Are they competing with each other to see who can gain the most followers? Simply using their devoted mortal followers as pawns to interfere in the mortal plane when they are forbidden to do so directly and/or as deniable agents? Or do they just have big egos and want to be praised? What other reasons would a god or gods desire worship? Why do gods desire worship in your setting?
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because they're memes and need attention to exist
Is this supposed to be a vore thing?
It wasn't supposed to be, but now I'll make extra sure the players never learn the forbidden lore.
this is precisely why religion doesn't make any sense. A being that stands far enough above mortals to classify as a God could never genuinely care for what they think or say about him, or really have any direct bond with them at all.

I guess all world religions simply ignore this massive inconsistency, so yeah I think you can do the same for a fictional setting.

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Your party comes across an automotive spider-man
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>automotive Spider-man
Best spiderman redesign in years
>"I've been getting reports -- and believe me I was as sceptical as you can imagine when I first heard this -- that our "Friendly Neighbourhood Spider-Menace" has been seen turning into a race car of some variety. Now, I know what you're thinking, "Jonah you must have gone crazy, why would Spider-Man turn into a car?" and you're WRONG! I'm not crazy, and Spider-Man has a very good reason for this."
>"You see, spiders are known to have various forms of vicious and evil abilities designed to prey on the weak, and one of those is mimicry -- where the spider pretends to be something harmless, like an ant, or a flower, or an AUTOMOBILE!"
>"Yes, this Spider-Mobile is actually nothing more than another one of Spider-Man's spider traits, him lying in wait to prey on the innocent by pretending to be a car. So stay alert, and vigilant, because while I've always weighed up the truth of Spider-Man: Threat or Menace, I'd never expected the truth to be Transport or Motor."
I could never stand it, the very second I got another suit I used it, I didn't care what it was or what it did, so long as it meant no more Union Jack Spider Man.
>We're in the Underdark

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What is the perfect armor for women that doesn't look neither ugly, or too revealing?
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Ceremonial equipment ist always the best equipment
How can I prove you wrong when you are objectively right?
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Armor that has been professionally crafted and fitted for the woman. your main limiting factor is going to be terrain, setting, and money. If you've got the cash for plate and you're not in a muddy or sunblasted shithole then you can look fantastic.
There are precedents for semen-stealing monster girls, exotic seductresses and lustful demons of the night who fuck mortal men and kill babies. If that's your reason to greenlight women warrior you should have no trouble with fetish fuel monster girls.
as a russian speaker, these particular versions of characters and tales are of the 'technically on record by academia' - as in they would be a big surprise to any one.

they are not remotely representative of russian folklore in which the primary theme is always of male heroes saving, marrying and fucking princesses like Vasilysa whose actual description in all stories is 'Prekrasnaya' as in 'the Beautiful'

tl,dr - this link is perfect example of the usual feminist bullshit - find one guy's twist on the normal version of folk tales and trying to pretend that said twist is in any way representative of the whole. Big fucking no to that bullshit.
for anyone who doubts that, take a trip to yandex ru and type in: vasilisa the

you will hundreds of results about vasilisa the beautiful and one tryhard feminist website literally named vasilisathewise . com - you can guess veracity of their take by them having to push their novel takes into search engines via the url

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D&D 4e General /4eg/

For discussion of 4th Edition Dungeons and Dragons.

>4e Trove


>Pastebin (Expanded with more resources!)

Previous Thread: >>68199469

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I am really more of a fan of the very end of heroic tier, level 9 or 10 or so, given some house rules to drop some of the more egregious optimization tricks that are actually available then.

What's even egregious at level 10? "Mirage Arcana exists"?

That opens up at level 10 specifically? Protective Scroll, mostly.

I suppose there is also Mantle of Unity, but I do not have too great an issue with that.
Is the Dark Sun fixed enhancement bonus a good standard for when player's should receive weapon , armor and neck upgrades? Do you guys have recommendations on the earliest/latest they should receive a +2 item, a +3 item, etc.?

Usually, characters would gain enhancement bonuses at a quicker pace than what is prescribed by the Dungeon Master's Guide 2 and the Dark Sun Campaign Setting.

For good or for ill, those inherent bonuses are for lower-powered games, even taking into account that they are supposed to be paired with a smaller proportion of magic items. You will still need to hand out, for example, item bonuses and dragonshard bonuses to damage rolls so that combats do not drag out forever.

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Getting augmentations through the military in some way, shape, or fashion is a common trope in sci-fi/cyberpunk.
Assuming it's easy enough and common enough to do what would you even put into a basic grunt if there was the option for them to go back into society not including the high end spec ops guys typical of PC characters?
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I like how both Drake and Vasquez are best buds.
Which would be fine, because you’d not get tired. It’s only be a problem if you didn’t get paid to match the increase.
What vets wish they had installed: >>68361856
What the military would want to install: >>68362051

Also, >>68368352
>Which would be fine
>Who cares if cost of living increases to require an 80 hour work week if you can physically stay awake during that time
>sleep for 4 hours
>wageslave for 4 more hours

Depends on the setting, really.

On the enanchements as well.

>shit that messes with your brain

Nononono. Hell, difficult that the military would choose it save from selected and probably for life elite "mad dogs". But something that shits on your mental stability for the average grunt? No. Fucking. Way.


Well, if it stops a bullet I think that it's a problem, but not necessary THAT bad that it means "just for soldiers for life". I mean, being protected from a a small calbre pistol at close distance could be still considered not "he's superman". Also, I never tought subdermal armor is that practical, but that's another shit

>high strenght

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to flesh out the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that replying to other posters is what keeps the thread alive, not dumping walls of text.

Official Discord: https://discord.gg/yrp9saR

Resources for Newfags: https://sites.google.com/view/wbgeneral/

Previous Thread:>>68191439

Thread Questions:
>Where does magic come from in your setting?
>How do people harness it? How did they start?
>Are there multiple forms or types of magic?
>What can magic do, and what is it unable to do?

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Gonna post some inspiration.
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It for me. Tired lads. Night.

>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them.

>Trove Link:
r3br@nd<dot>ly /SotDL

>Reference Table:

>Latest Release:

>PunkApocalyptic RPG Quickstart

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Yeah, definitely add the afflictions like >>68363002 said. Fix >>68364206 too and I think this would be perfect. Definitely prefer this to other cheat sheets I've found.
I was told to find a creature from a book called Tales of the Demon Lord, but I can't find the damn thing in the MEGA
Is there a book (or perhaps one being worked on) for more magic items, either the minor enchanted ones or relics, or both?
It should be in Adventures > Campaigns

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What does /tg/ play games on? Are purpose built game tables just a meme? My apartment has furniture to accommodate a game night but I'm planning on hosting so I need to figure out what to actually get.

Is there anything else furniture/space wise that's essential when hosting a game night?
>My apartment has furniture to accommodate a game night
No* furniture. My apartment has no furniture to accommodate a game night.

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Urban fantasy edition

Useful sites

>If you make a request, try to fulfill someone else's
>If your request seems to precise, go to the drawthread
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Me again. Found this old pic. I think that's why I conjured the shark jaw barbarian in my head.
Looking for art of noble-ish looking guy, preferably with white hair, for an upcoming side quest villain.

Less regal, more Eastern European barony if possible.

Tell me about the human races and/or ethnic groups in your setting. I'll start. These names are a bit generic because these refer to broad ethnic groups that encompass broad geographical regions and multiple nations. Setting is a human-centric fantasy world with magical WWI-tier technology.

>Northerners: Pale skin, red or blonde hair, green or blue eyes. Live in numerous city-states bordering the polar seas, or in hamlets in the tundras and taigas. Their magitechnology focuses on on large, durable constructs. Their culture is one of self-sufficiency and individual prowess, with ruthless competition common among the city states.
>Midlanders: The most numerous race, home is the temperate areas. Pale or tan skin, eyes of any color, hair some shade of brown. Magitechnology is all over the place, varying nation by nation, but usually nothing special. Culturally they tend to be more traditionalist and conservative, with a strong sense of pride in their nation.
>Southerners: Dark tan or brown skin. Brown/orange eyes. White or black hair (white is a recessive gene but still fairly common, like gingers IRL). Live in the tropics. Magitechnology is fragile but capable of crazy things, with the highest skill ceiling for any user. General have communal cultures where selfishness (and individualism/independence) are seen as bad.
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That doesn't sound too racist. Races have been totally wiped out by invaders before. Anglo-Saxons wiped out the native Briton race. There was one race somewhere in Australia (I think? Could have been NZ or another close by island) that was totally wiped out by the British colonizers. The last male's nutsack was turned into some Englishman's tobacco pouch.
I always have them as the Ancap race
my setting avoids cringeworthy mirrors of real life with retarded "Oi" suffixes that you have never run in an actual game because its stupid and nobody cares about it such as >>68320871
and instead
Different Orc cultures.


Why do people assume centaur physiology is like pic related, but not situating the human torso above the front horse legs? Like the horse shoulders are where the human pelvis would be?
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A knucklavee
So don't give your centaurs the stereotypical 90* bend if that rustles your jimmies. Hell, just imagine a horse with a pair of arms coming out of its neck and a differently shaped, more pivotable head. Bam, Centaur.
This is what passes for a fairy in Scotland. No wonder they drink so much.
All of their farties are some form of terrifying

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>want a cute maid to tend to our party
>can easily afford it
>don't want to deal with the upkeep of a hireling
>especially the part where she can easily die no matter where we take her
>GM will probably fuck it up for cheap drama anyway
suffering and despair
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The same reason they're obsessed with nazi aesthetics and shouting out the incredibly obvious in an exaggerated manner. Japs think that shit is cool and funny.
Being a maid with a salary is probably a big step up in their lives anyways
The Yuroboo is real.
Please just kill this thread
I'll take the right one, thanks

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