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>be me
>have a genuine hatred for elves of all kinds
>refuse to play as elf characters
>become genuinely angry when forced to interact with or help elves in games
>hold lower opinions of people who choose to play as elves
>irrationally angry at the overall popularity and prominence of elves in the fantasy genre

Am I autistic?
>Am I autistic?
That said, it's absolutely fine to hate elves. Both as a joke and in actuality.
You are autistic, but so am I in the exact same way.
elves are good and better than humans and the lowly dwarf, though

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Continued from >>70300545

The Battle of Damnatum Lutum is drawing to its conclusion. With the destruction of the Tyranid fleet and its champions, the insect army has been effectively routed. Daemons and cultists continue to put up a fight elsewhere though, and the city and wider world has suffered greatly in the fighting, which is not quite over yet. And so with that, let us finish off any unfinished stories and discuss the journey.

As a preface, I want to give a huge thank-you to everyone who contributed over the last seven months. Whether you stuck with us from the beginning, were only around for one or two threads, helped us keep the thread bumped or even just lurked and followed along with us, you were all awesome.

So what plans did you have for your own arcs? Did you like the way things turned out, for them or for the world? And, of course, what were your favourite moments or characters?
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Operation: Root The Kroot


when do we start... how about first weekend in February?
I say maybe around Easter time at the very earliest. It gives everyone a couple of months downtime and coincides with the holidays. I think summer might be even better though if we have the patience, since DL being during the summer holidays was a big part of what allowed it to thrive in the earlier days and makes it much easier to participate in with a long, unbroken stretch of no commitments.
I will be away that week, but look forward to participating if it lives longer than that
>tfw I never got my big tiddy water caste girl.
Why live?

>The world of Prognora is a living, breathing place. Spirits reside in everything from the earth and loam to the scattered clouds above. They take the form of angels and demons, mighty beasts and noble apparitions. And yet, for all their power and majesty, these spirits need to come from somewhere. They must be carried, nurtured, and taught the ways of the world they will one day care for. Among all the mortal races, precious few individuals have the potential to shoulder this monumental burden. Fewer still have the unbreakable spark to pursue that potential to the fullest.

>This is the story of those few that do. Those heroines blessed not only with the capacity to carry spirits to term, but the resolve to wield their new power to shape a better world for their children. This is the story of the Maiesta.

This is an amateur RPG being developed featuring themes of Motherhood and Spiritualism. .

You play as the titular Maiesta, a woman with the ability to house nascent spirits within themselves, called Gravs, allowing them to take on a physical form. In return, The spirits provide the Maiesta supernatural powers.

What do you think of the game's second edition?

>Rule page (Official PDF and Book In development)


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>weird version of regions, deserts, caves, islands and mountains.
Weird HOW?

Sins of a Bronze Age Empire.
Vietnam War Analogue.
If they're Maiesta, how come they're not pregnant?

Perhaps they are attending school incognito - without displaying any of the traits that identify them as Maiesta.
IIRC that's the characters at the start of the campaign, before they gain any powers.

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>only form of magic in your favorite setting is now cooking-based magic

What changes?
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I have justification for placing my magical realm into the game
At least half of the players are secretly getting off to it
now that's your magical realm anon
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Alright mr. fancy-pants, how do you adapt chicken and garum into something new that dazzles the enemy?
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I've been the on the fence about starting, sell me on it.
Its a quick game compared to full tabletop, the rules are easy to learn hard to master and the dice make things fun, but smart play is ultimatley rewarded. Progression is the best part of the game and its pretty robust with options. Grab the game on steam and run through the tutorial. Also paint your minis if you ever wind up on the Tabletop
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It's a game that has been around for 33 years now and there are people who have been playing it for all that time, and that says something about its depth and replayability. Its an easy to learn and very difficult to master game heavily centered around managing risk and the probability of dice rolls. Somehow the game is remarkably balanced despite having around 25 different teams to play as. The difference in win percentage between the highest rated team and the lowest is barely above 10% unless you count the three teams that were deliberately designed to be disadvantaged. Though the game is heavily focused on randomness, a veteran player will pretty much always win against a beginner if he's actually trying. It's easily twice as fun to play in person as it is online, though that's true for pretty much any game. Collecting and painting your own models is big part of it too.

The game is meant to be played by a larger number of people over a long period of time. You're supposed to play it as a league, with your team improving over the course of a season or even multiple seasons while you manage your players and finances and compete with several other teams for ultimate victory. When you're learning to play it can easily take two hours to finish a game, and it can get grinding if you're on the losing side as the game is definitely not designed for the losing player to concede. That said, you can still try and get experience for you players even if you know you're going to lose, and you still get some prize money when you lose.

Overall its a very unique game and it's a ton of fun with friends. Try out the video game if you're on the fence, or if you have a local scene you can buy a team for just as much as the video game costs and have them show you the ropes.
Does anyone have any stuff, articles or interview or such from the original designers? I'm interested as to what prompted a bunch of Brits in the 1980s to make a fantasy NFL style game.

So how do you prevent your eclipse phase party from becoming completely emotionless killing machines
I’m fine with the killing machines part I just want the characters to have empathy thoughts and feelings
>pic related
The only thing they feel is amusement and it happens when things die.
Put them through the grinder less
Force downtime. If every scene the PCs spend time in is combat or some other life-or-death struggle, then yeah of course they're going to come off as emotionless killing machines. The characters from Automata benefit greatly from their "downtime," be it talking at base or chatting as they walk around the world. If you stripped out all the walk n' talks and kept shunting them from combat room to combat room with no breathers inbetween, they'd have no time to display any real personality.

The issue with doing that in RPGs is that a lot of players sort of do want to play emotionless killing machines, or at the very least they dislike "wasting" time they could spend in combat or doing something more active that chatting with NPCs or (god forbid) other PCs in-character. If you've got a party full of people like that, your uphill battle just turned into besieging a cliff. The only advice I can give is to explicitly limit the downtime RP--some people react better knowing they're only going to be RPing for five minutes while you roll up an encounter or grab a snack--and maybe give them some sort of prompt or springboard based on recent events. Avoid mechanical rewards like extra XP, though, as that mainly pushes people to give the half-assed bare minimum that sort of sours the whole mood around it; if they don't want to do it, they don't want to do it.
Thanks for the advice annon
anyway how do you get your player characters to talk ?

What role/niche does humanity have in your setting, either fantasy or sci-fi? I think that making us the "average"/"jack-of-all-stats" race/species is a role that authors and worldbuilders have used a little too frequently, at least without thinking of all the potential implications, and while I enjoy a good HFY story as a much as the next guy, a few authors go even further and turn humanity into a borderline Mary Sue race without proper justification.

For example, in Mass Effect, some things are explained/justified by the fact that humanity didn’t have much Element Zero in the Sol system, or Prothean technology to blindly reverse-engineer, and thus developed along a different technological path than the Reapers hoped for, but IIRC, the Protheans were keeping tabs on humanity for some vague “special” trait before that, and Shepard is the galaxy’s best hope for salvation. At least explain why humans are so special, and better explore the consequences of human-specific traits, like the Jenkinsverse does, instead of just making us a new galactic species with some inexplicable big advantages.

And what about fantasy, how should humanity stay a major player among immortal elves, fast-breeding goblins, dwarven artificers, etc.? What advantages and disadvantages does humanity have, compared to them?

Also, if you know about any decent HFY stories, particularly ones previously posted on 4chan, please post them here.
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No humans, but I do have a race that's "human adjacent."
They can't use magic, but excel at science and engineering. They're the first and so far only race to have invented firearms.
In my setting the gods have been trying to create the perfect lifeform over many iterations over millenia.
First were the beastfolk, sentient creatures uplifted from animals. Then came the orcs and goblins and other monstrous races; then dwarves, and finally humans. In each case, the new and improved lifeforms have driven out the races before them simply by being better at surviving and prospering. The humans have reigned over this world for hundreds of years, while the beastmen, monsters and dwarves live on the fringes, little more than legends and superstition.
Then the elves arrived.
They are small in number, as each new iteration begins as, but they are innately able to harness magic in a way that it would take a human decades to learn. Their power swells every generation, and they treat the humans with the same patronizing cruelty that the humans inflicted on the races before them.
Now, if the humans wish to retain a shred of power, they must ally with their oldest enemies to wipe out the elves before they are slowly whittled away.
A minor species within the cosmos. Only really significantly present within a pair of solar systems neighboring one another.
>"human adjacent."
So, what are they like physically? Why can't they use magic?
They're the once powerful but extinct species that one day may ir may not come back and wipe everyone else out.

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The Return of /SIFG/ Part 2 edition

I can't revive this general all by myself. I need your help. Spread the message

A thread for discussing George R. R. Martin's 'A Song of Ice and Fire' series and its various tabletop adaptations.

A Song of Ice and Fire Roleplaying:
-PDF Collection
-Cheat Sheets (Includes House Creation Rules)
-SIFRP 2.0 so far, /SIFG/'s version

A Song of Ice & Fire: Tabletop Miniatures Game

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There won't be Robert.
Not original enough.
This got a good chuckle out of me. Thanks anon.
>If all the anons posting in /SIFG/ right now were Targaryens
I would pray to god I don't have the distinguishable Targaryen features

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I'm trying to translate Log Horizon TRPG (a.k.a. LHTRPG a.k.a. LHZ). Have you played?
Also Log Horizon season 3 announcement celebration
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switch "for" to "as", since "for" the GM would be a request to players not to the GM, and these are guidelines for the GM.
I'm pretty sure this is a rule for the players: First sentence uses a transitive verb asking particular people to assign "the following jurisdiction" to the GM. It's not an intransitive "these things are given".
There's no subject in the sentence, but I assume it could only be talking about the players doing the giving/assigning.
But then the third sentence doesn't make sense to me, it looks like a plain list of things, and some of them seem difficult to give/assign to another person, like "be fair to everyone"—why's that a rule to be given to one person?
Too bad we don't know how to play RPGs without rules like this /s
>Also Log Horizon season 3 announcement celebration
Really? Don't fuck with me anon, I have wanted this for a long time.
Click any of the >>>/a/ crosslinks in this thread
Actually here
I'd given up all hope. Maybe hanging on a thread that all NHK needed was more source material. Which I guess was the reason.

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A barbarian and a wizard, both level 3, are exploring the hideout of a lesser Eternal Flame priest, a troublesome type of sorcerer.
The barbarian has Intelligence 8 and Arcana -1.
The wizard has Intelligence 16 (the highest most level 3 wizards can get), Arcana proficiency, and Arcana +5.

The barbarian and the wizard enter a hallway where the torches take on strange and unnatural shapes, resembling terrible monsters. They do not know how to proceed. Could this be a trap? The barbarian and the wizard examine the flames for a brief moment.

In truth, the hallway's torches are simply under a harmless Control Flames cantrip, cast by the enemy sorcerer. The barbarian and the wizard have to land Arcana DC 15 to identify this mere cantrip.

The barbarian succeeds 25% of the time and fails 75% of the time.
The wizard succeeds 55% of the time and fails 45% of the time.

Overall, there is a 45% chance that the wizard fails.
Overall, there is an 11.25% chance that the wizard fails but the Intelligence 8 barbarian succeeds. How to explain this?

How do you handle the very bounded accuracy of 5e?
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I think you're misunderstanding the concept of "taking 20". it's not something that you tell your player to do, it's just a rule of thumb to help DMs determine when not to call for a roll. you could argue it's a bit of a misnomer since "take 10" was a discrete player option in 3.5 and the take 20 concept borrows its naming schema, but the idea behind it is to advocate for the exact same approach that you are advocating
Read the published adventures, passive skills outside of perception (and investigation for Glyphs) are useless unless specifically stated in the thing you are doing.
You don't get anything from "passive insight" of 20 unless the DM sets that DC in the first place.
to be clear with the this poster I'm talking about the approach from this blog post >>70615272 not the d20 srd guidelines
The idea of passive skill scores is presented as being a pretty open-ended tool for GMs, but IIRC the suggested uses are that it can be used for situations where you'd roll the dice for it often to speed things up (room-by-room, moment-by-moment Perception checks), or that the GM can use passive stuff as the 'no stress or time crunch' default. That also makes it useful for making assumptions as to what sorts of stuff you could assume a character would be privy to or know outright.
That's not the rules for identifying spells, though.

And passive checks don't work the way you think you do.

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>his Barbarian has an axe
Axes are suboptimal, use a sword you fucking moron. Or better yet, roll an archer Fighter.
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Is this level of autism painful, anon?
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>his Barbarian has weapons
Yeah seriously. The whole party should be heavy pike.
>5th level bow fighter
>Despite my rolls and superiority dice I still do shit damage
I might just try this. I wanna see how it goes over with our DM
>His fighter isn't a heavy armor sword and board soldier with a strong martial culture and nationalistic zeal
Press S to spit on barbarians, press H to hail Caesar.

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Infinity is a 28mm scale Sci-Fi Skirmish game by Corvus Belli, where no one likes having competition.

>All the rules are for free. Buying the books is only relevant for fluff:

>Semi-unofficial catalog of fluff, dossiers, and unit models:

>Factions Rundown (now updated!):

>Rules Wiki:

>Official Army Builder:

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Top 5 (or 10) named character units?
I'm thinking Dart, Sheskiin 1, Joan 1, McMurder, and Van Zant (not sure who to put for a 5th).

Joan v.2 of course.
Wait why is heavy joan so much more popular than mobility joan? I have way more success with the speedy saint.

If it ever became an actual thing I would leave Infinity. Unrealistically feminine cute boys is a disgusting, pathetic thing to find enjoyable.
God bless you and also this art director that okayed this.

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It's Da PDF Share Thread!
Get ready to stuff your hard drive like a cosplay hooker at a con!

<-----READ this FAQ (PDF attached). if you haven't already or if it's your first time here.
If you haven't read it, we will know.

Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

Request, Share, Stay Awesome!

Previous thread:

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Don't be a GibMeDat.

It'll be cleaned and distributed on the 29th, which is Paizo's street date...

... as is Standard Operating Procedure.

So either buy it, or calm your tits and wait a week for free shit, just like the rest of us.
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Lookin for Droids rpg (1983) from Integral Games
cool story bro
You could buy it and send it to be scanned!

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Share hot takes, Unpopular opinions, or just personal opinions about tabletop you've been keeping to yourself.

It's cool that more and more tabletop games are trying to build rules ets that emphasize role play as part of the mechanics, but I'm of the opinion role play can only come organically from everyone at the table working together and that even if there's mechanical incentive it's not something that can be forced.
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Mork Borg
Maze of the Blue Medusa
Frostbitten and Mutilated
Magical Industrial Revolution
Most of 3pf
Most of WoD
I am an alignment relativist and necromancers dindunuffin. Imagine the amount of available work the dead could bring for benevolent ends. Like another industrial/automation revolution.
8th edition 40k is a good game both at the casual and competitive levels, barring the balance mishaps.
If no one remembers what race you picked until you remind them, you should be playing a human. This is true for like 99% of nonhuman characters.

Shitposters who blare right-wing dogwhistles (terms like sjw, leftist, cultural marxist, degenerate, discord tranny, etc) don't actually play games, and if they do are horrible players that no one likes. Same goes for coomers of all types.

If a GM actively breaks rules to prevent players from dying, routinely lets people retcon important actions, or advises players on the best strategies during combat, they are doing a terrible disservice and likely preventing players from growing or getting good. Such GMs are babying their players and turning them into helpless failures who can't remember their attack bonus after years of play.

D&D isn't europe. Everyone who bitches that standard fantasy is supposed to be europe needs to be taken around the back and shot. It was made by americans, and is intertwined with american themes and character motivations (i.e. rags to riches, work across race/class lines, defy tradition, break rules, get famous, et). It contains green aliens, pun-monsters, technology, religious ideas, and attitudes mixed in from many different cultures and time-periods across the world. This goes triple when the fantasy world you're discussing is not even earth. Complaining about potatoes existing in middle earth means that you should consider choking on them.

Alignment can't die fast enough. Every roleplayer introduced to the hobby by jamming the rich moral universe into that insipid 9x9 matrix is permanently damaged. Everyone able to read an RPG book or portray a fictional character is able to make their own moral judgements and have real conversations about events and characters within a story. If you think a glorified tic-tac-toe board next to some platitudes is some kind of quality ethical framework, you need to slam your head into actual writings until you forget that it exists.
*3x3, excuse me

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Have you ever had serious cold feet over something in your game, as a player? Have you ever had negative buzz going around from the group, perhaps with the GM not wanting something happening period?

Have you ever had to push to scale back the campaign and put top quality roleplaying into the group?

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