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What are the advantages and disadvantages of using various dice systems? In my view:
D20(Ala DnD): Convenient, responsive to modifiers (and therefore character advancements), but very swingy

D10 dice pools(Ala Exalted):Able to reflect great disparity in power levels and swiftly accumulate bonuses, but inconvenient.

D6 Die Checks(Ala Traveller and GURPS): Has a standard distribution of outcomes, but very sensitive to modifiers.

D100 (Warhammer RPG's(though I haven't played them)): Provide granulartiy of outcomes.

What are your thoughts/knowledge? I am thinking of making my own system, so would like to know what are the considerations when picking such
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>>92307169
I really like the idea of 3d6, but the fact that there's very little granularity around the middle bugs me: from a TN of 10 a modifier of ±1 swings the result by ±12,5%, compared to the ±5% of a d20.
>pic: "output 3d6" on anydice, data "at most"
>>
>>92311021
This is the point I think. There's not much gameplay difference between a 50% and 55%, both are essentially coinflips. If you were rolling blind you'd need to be taking notes and rolling a bunch to even notice a difference between them.
On the other hand, when you get to the extremes it's true that if you look at just the difference in percentage there's not much different from a 0.45% chance of success and 1.85%, but in reality you're 4 times more likely to succeed.
Basically, I think a +1 feels meaningful regardless of where on the curve you are. You can handle pretty high bonuses without it immediately going out of range, too - which I think is important, it's not great when a task is entirely impossible to succeed or fail at because the modifiers are bigger than the range of the dice. That or you're just relying on crits to auto succeed/fail which has its own problems.
>>
>>92311021
That's sort of the point of using groups of dice this way. You hit your baseline to not fuck it up pretty quickly and then improvements from there get back diminishing returns. At the same time, hard checks are also hard as balls unless you've built for them because you're way less likely to get lucky with a high roll.
>>
>>92310969
a d2 dice pool has nice scaling of diminishing returns. 1 coin is 50% of getting heads. 2 coins is 75% of getting at least one heads. 3 coins is 87.5%. each coin you add increases the odds by half of the previous step. for harder actions you can flip a second pool of penalty coins and make it so each tails cancels out a heads in your success pool.
>>
>>92314826

Why not just use d6s and use Evens or Odd numbers? It'll be faster to roll a die than to flip a coin.

I've been out of the loop, what are the class changes for 5.5e?
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is there a change list anywhere I can see
>>
doesn't even matter, anyone with a functioning brain moved on from dndslop ages ago
>>
>>92314351
>won't post his system
>>
>>92314461
He's a pathfindertard. Just ignore him.
>>
>>92314461
Not him but me and my group moved to PF2e, BFRPG, Battle Century G, The One Ring 2e, and Star Trek Adventures.

I've been getting into this setting a lot lately. It started with sunless skies, and working backwards to the browser game. I find it uniquely compelling.

Wondering if anyone else has done a Tabletop game set in it, and if there's any advice on what system to use. I'm not fond of 5E.
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>>92314295
Oh shit thanks! I'mma give em a google.
>>
>>92314675
best of luck & happy sologaming megafaggot
>>
>>92314277
>browser game
holy shit this has brought back memories of a browser extension game, with a steampunk sort of theme, from the mid 00s. You could leave "gifts" or "mines" on web pages, and other people with the extension would receive the results.

...fuck, anyone here know what that was?
>>
>>92314277
It's my favorite setting, it's a shame what happened.
>>
>>92314277
I wrote a game based on Cultist Simulator, which was his solo game (and IMO, much better). There's also a minor Fallout crossover.

I've been thinking about picking up the rulebook for Root as I've been reading a lot of old 1900's childrens novels and after watching a couple of people play a campaign with it I'm starting to think it might scratch that itch.

Figured I'd ask though as it's newer, I saw one review say that it embraced DEI and I was just curious as to how true that is? Does the art or verbiage in the book depict anything LGBT related or is it a relatively straightforward affair.

And of course, if anyone has a better recommendation that sort of has a similar atmosphere and setting but perhaps better rules, I'm more than open to recommendations.
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>>92314770
>>92314788
It's getting harder and harder to ask these sorts of questions online. You get verbally assaulted most places now just for wanting something that has traditional values. Wild to see /tg/ react the same way though. Figured the people would be closer to the ones on /vr/ in that it'd be a bunch of old guys that "get it" and just want clean fun.
>>92314992
That's kinda what I've been reading. I think the art direction definitely has a charm to it, but I'm probably gonna go for what's recommended"
>>92314726
>>92314738

I also had a friend recommend Humblewood so I'm looking at that too.
>>
>>92314806
Would second Mouse Guard, as it's a neat system. Would also second that Root the RPG is terrible. Also going to offer up Wildlands as another critter-based fantasy adventure game.

https://preview.drivethrurpg.com/en/product/286012/Wild-Lands
It's pay-what-you-want (so, free), meaning you have very little to lose by flipping through it.
>>
>>92314515
mechanically trash compared to Mausritter.
>>
>>92315137
The art direction on that one is insanely pleasant. Gonna download the PDF and if it sounds fun I'll probably buy the hardcover for it. Thank you for recommending
>>
>>92314703
dilate

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Well /tg/,
Can a Thief be Lawful Good?
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>>92310007
No, he'll be driven to go off somewhere else or deal with some other corrupt official some moral, but lawless way.
How do you manage to misunderstand alignment so badly that you think material conditions changing would change someone's alignment?
>>
>>92281252
Not if the people you are collecting taxes from are Evil.
Only evil people pay taxes.
>>
>>92309776
You don't. Rogue is just a kitchen sink'ed version of Thief that was made to let edgy childred have their cake and eat it too. It doesn't represent any real concept so you can't really analyze the psychology or behavior behind the fictional identity.
>>
>>92281065
Yes, but only if you count Repo Men.
>>
Yes, alignments are descriptive not prescriptive. It is by no means a perfect or comprehensive system, but alignments aren't nearly as difficult to understand as /tg/ pretends it is.
>>92281288
Of course it doesn't help that Gygax seemingly doesn't understand his own alignment system. Obviously the alignment system is going to be retarded if you only view it from one perspective and refuse to acknowledge your personal biases. Have you considered... simply not doing that? Applying the slightest bit of abstract thought whatsoever?

'Lawfulness' is more than just a blind adherence to rules because they're rules (lawful neutral) or because it's easier than applying your own morals (lawful evil). Lawfulness is about consistency & logic, and disobeying unjust laws in favour of a personal moral code could be a lawful good act just as much as it could potentially be chaotic good- depending on the actions taken.

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How have you handled captured antagonists as players and GMs?
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>>92314187
what if they surrender
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Collect them for personal harem.
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>>92314067
They're just part of the crew now. As a DM I use them to throw out lore and help the party as need be.
>>
>>92314067
Depends. They could be absorbed into the party, turned into slaves, ransomed off, tortured for information, become harem members, etc.
>>
In the past I would always be trying to recruit prisoners to our side, or at least open business opportunities for the future. Over time I've been slowly turned off this because it usually becomes a monumental task to keep an NPC alive once the GM feels like they've served their narrative purpose.

Last campaign I got to play an evil little bastard that would torment & make lifelong enemies out of anybody the party didn't kill. It was a villainous kind of campaign, so I would cause problems on purpose so that we would have a never-ending supply of nemesis' seeking to hunt the party down.

Both are okay if you have a healthy separation of IC and OOC. Abusing NPCs doesn't necessarily have to be shitter behaviour if you and the GM are able to have a laugh about it after the game

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>Most popular game in its category
>A gateway for countless people into the hobby
>Played in every country on earth
>Bitter failed game designers will try to convince you it's a bad game because "muh design principles", ignoring the boatload of real success its had
But enough about 5e, anyone wants to play monopoly?
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>>92307450
Pareto principle has been deboonked, tho
>>
>>92305410
Chinatown
Catan (a guilty pleasure of mine)
Acquire
Innovation
Pax Pamir and Pax Renaissance
>>
>>92306794
The thing is that if you were playing Monopoly with three dumbasses and you were in a position to dominate the game via the few strategic options you have, those dumbasses are probably also going to try adding the popular Monopoly houserules which almost always just make the game take even longer by making it harder to deny people's ability to play.
>>
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>>92310206
>Innovation
>Pax Pamir and Pax Renaissance
Based anon
>>
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>>92305350

80s SOVL edition

Previously on /slop/: >>92298465

▶ Thread Task: Reject modernity. Retvrn to tradition. Post 80s style art of adventurers. Or embrace 80s fashion. Big hair, big chests, broad shoulders, bold colors.

▶ News: It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
>https://bing.com/images/create/
>https://designer.microsoft.com/image-creator
>https://huggingface.co/spaces/google/sdxl
>https://clipdrop.co/stable-diffusion
>www.mage.space/


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>>92311551
>>92311551
>>92311551
>>
>>92307791
https://acquisitionsincorporated.acq-inc.com/
>>
>>92307988
But can I fuck the king?
>>
>>92310204
how did you get the art style in your collage?
it's truly charming
>>
>>92310204
>wish me luck /tg/ with my hospital's visit
may the Force™ be with you anon

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Dorina edition

>Play online:
https://lichess.org

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- GRENKE Chess Classic | March 28th - April 1st
- Menorca Open | April 2nd - 7th
- Candidates Tournament | April 3rd - 25th
- European Women’s Chess Championship | April 18th - 30th
- GCT Superbet Poland Rapid & Blitz | May 6th - 14th
- Norway Chess | May 26th - June 7th

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>>92313315
This general has years of history and it'll not move just because a psycho decided that chess is a videogame: if that faggot stays in his containment board we are super happy.
>>
>>92313576
That's not what happened, what motivated you to lie just now? The truth is, everyone on vg would be happier back on tg, but the janny here is an abusive tyrant. People tried reporting him to 4chan, but there was no recourse. Can you imagine a janny being so bad that an entire general literally has to switch boards? Ya, it was that bad. How about the janny steps down for the good of /chess/ and things can go back to normal. Obviously you won't do that because you dont actually care about /chess/, this is just some ego power trip for you.
>>
>>92260630
>Play a guy
>Get the upper hand
>He doesn't resign, he just leaves the room
>Or lets his clock run out.

Seriously, why do so many people have such shit manners? You still lose this way, you just waste more time doing it. This has happened like 4 times today on lichess games.
>>
>>92314651
They want you to lose something (your time) if they can't beat you on the board, as a sort of "revenge". Read it as they say that you are better then them, and be content with it.
>>
live from the GRENKE Chess Classic:

https://www.twitch.tv/chess24

Well, why isn't it?
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>>92314212
Hit locations increase complexity of the attack. My players can barely handle things that take 5 steps to complete from choosing the action and rolling dice to getting the result and moving on, and it rarely adds enough for me to routinely useit aside from crits/major injuries.
>>
>>92314369
Ah, there's your problem, you play with niggers.
>>
>>92314094
I'd add a feature for some weapons that when they crit they ignore armor. Going after weakpoints isn't easy, after all.
>>
>>92314467
Might actually be the best solution. It's similar to what I've settled on for my armor system where hits from these weapons ignore armor on hits that would actually wound, as I have ablative HP as well. I'll need to playtest it more though, as I'm still not entirely sold on the idea.
Either way it's elegant solution to the problem of "how do we do armor accuratelly without bogging the game dwon too much". Would your daggers have higher crit chance to make them extra effective against armor or is it simply a lottery from the point where the two combatants start brawling?
>>
>>92309273
I like the way the cyberpunk system does armor.

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>>Essence20 is an RPG system developed by Renegade Game Studios on behalf of Hasbro, and is licenced for their toy properties - Transformers, Power Rangers, G.I. Joe and My Little Pony. As they are the same system, it is entirely possible to cross over the franchises and make characters such as a Pony Joe or a Morphoformer.

>>For those that have played the system, what fun crossover characters have you created?

Otherwise, let's just discuss the system!
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>>92312408
Hasbro didn't make the RPG's.
>>
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Could the Transformers game be used to run a Macross/Robotech game?
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>>92313087
I don’t see why not.
>>
Did I miss something, or do not all advanced spectrum rangers get megazord benefits?

I couldn't find where the Gold or Silver got a mechanical benefit to theirs like white or the regular colors had gotten.
>>
>>92313087
I don't see why it wouldn't work. You might need a separate sheet for your pilot, I guess.

Thread Task: Characters on vacation.

Previously on /slop/: >>92290844

▶ Thread Task: Witches, Warlocks, Noble Magicians, Dark Wizards of ill repute, Massive foreboding towers, magical libraries. Spellcasting, Enchanting, Magical Artifacts. All arcana is welcome.

▶ News: It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
>https://bing.com/images/create/
>https://designer.microsoft.com/image-creator
>https://huggingface.co/spaces/google/sdxl
>https://clipdrop.co/stable-diffusion
>www.mage.space/
▶ /slop/-approved styles, prompts and perspectives

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oh shit, we're already done. i'll bake, got something preheating
>>
>>92306996
>>92306996
>>92306996
>>92306996
>>
>>92304788
would be so much better without WoW elf eyebrows
>>
>>92300313
>When I'm necromancin', everyone's dancin'
>>
>>92306766
But at least the water is good for them!
Lovely anyway. Hnnnng, even.

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Buddy Knight Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>92307716
It would fit better visually for the kink / gimmick she was created for
>>
>>92279627

Oh god now she reminds me of Lovander. Every princess reminds me of Lovander

Send help
>>
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>>92308630
But it doesnt need to.

>>92309365
>Sends a bag of help
>>
>>92311285
It would help

Currently her look and the original gimmick she was created for do not align well, so fixing that would be an improvement
>>
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>>92312353
Honestly her look doesnt really look like a Jellyfish. She reminds me much more of a Steve Universe gem.

Give me a quick rundown on the cyberpunk games pls. Even cybergeneration and 3.0 pls
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>>92308017
Here's a quick rundown on some cyberpunk tabletop games:
* Cyberpunk 2020 (1990): The granddaddy of cyberpunk RPGs. Set in a dystopian 2020, players take on the roles of edge runners, mercenaries, and other fringe characters trying to survive in a world dominated by megacorporations. This is the edition that the video game Cyberpunk 2077 is most closely associated with. It uses a variation of the Interlock system. You can find the core rulebook and supplements at R. Talsorian Games https://www.youtube.com/watch?v=6S8HzcaQ-0g.
* Cyberpunk Red (2020): A more recent edition of Cyberpunk, set in 2045 between the events of Cyberpunk 2020 and the video game. It uses a streamlined rules system based on the Mongoose Traveller 2nd Edition engine and keeps the setting's dark and gritty feel. You can find the core rulebook and supplements at R. Talsorian Games https://rtalsoriangames.com/2019/06/28/kitbashing-the-new-edgerunners/.
* Cyberpunk (v3.0) (2005): This edition used a completely different system from Cyberpunk 2020 and wasn't well received. It is not in print and finding resources for it can be difficult.
* Shadowrun (various editions): Not strictly cyberpunk, but a fantasy/cyberpunk mashup. Shadowrun is a dystopian future where magic has returned and corporations rule. Players take on the role of shadowrunners, operatives who use a combination of magic and technology to complete illegal jobs. The latest edition is Shadowrun Sixth World. While not the most traditional cyberpunk game, it might be of interest if you like the magic/tech combo. You can find the core rulebook and supplements at Shadowrun https://www.youtube.com/watch?v=QvEEmCPQgy8
I am unable to find any information on a tabletop game called Cybergeneration.
>>
>>92309879
chatgpt post
>>
>>92309879
>* Cyberpunk Red (2020): A more recent edition of Cyberpunk, set in 2045 between the events of Cyberpunk 2020 and the video game. It uses a streamlined rules system based on the Mongoose Traveller 2nd Edition engine and keeps the setting's dark and gritty feel. You can find the core rulebook and supplements at R. Talsorian Games https://rtalsoriangames.com/2019/06/28/kitbashing-the-new-edgerunners/.

"Streamlined" is just another word for "Dumbed down". Red is basically just the rules for 2020, but they really just cut content and rules out of the system. It doesn't feel like they reworked the rules to make them simpler, they just sort of hacked away at the text to make it shorter.
>>
>>92313379
Nah, red has a fluidity that 2020 fails to match. You can run a game with just a smart phone and a group call with all the resources and content they added (FOR FREE). And if you do pay for some of the stuff it’s pretty worth it. There are some grips like lawman being only a mechanical role but the fact that you don’t have to grind the session to a halt for the netrunner makes it worth it imo
>>
>>92308017
Your players will kill the most overpowered enemies just do die to the most basic shit.

>>92308277
>it does get weird/unintuitive at times (like netrunning)
It's best to run netrunners as a separate campaign.

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First of all, thanks for making the last thread! I have a shitton to catch up to it seems. In the meantime, tell me what's been happning recently, /tg/!

As usual, anything goes. From DnD, Cyberpunk, Fate, Star Wars....you name it! Even if there wasn't much happening that session, we would still love to hear it!
To establish the context of your recap, you can use the following format or just go ahead and write whatever:
>System: xxx
>Module: xxx
>Characters: (short descriptions of each)
>What happened previously: xxx
-- Recap here --
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>>92307119
Really? I must just be lucky, I don't know any of those freaks. But the people I play with are people I know anyway. Our DM (who is awesome at DMing) has been playing for years, a couple of us asked if he'd run a campaign, he gave us some options and we picked Curse
>>
>>92307119
>>92307192
Oh and if Ireena turns out to be a dude, Pally will help Gemini and Dick kill her (or him. Whatever)
>>
>>92280969
I was gonna contribute but the OP pic is AI slop so I'm forced to conclude this is some youtuber's content farming thread.
>>
>>92311196
Like I said before, it's just an AI pic of a character in our party
>>
>System: Pathfinder
>Campaign theme: Plundering Jumanji
>Characters: Pirate priestess, Shadow Monk, Necromancer Damphire

Time to check in here and post I think. Anyways. On with the story.
We're officially exploring the uncharted lands of Mawagni on behalf of Lady Elise Chattal back in Absalom, and her very very wealthy family.
Unofficially, we're obviously adventurers, so we're engaging in good ol fashioned colonial thievery half the time.
Though we're more on the chaotic good side of things, despite our penchant for profit and raising the monsters as undead servants on occasion. We respect the natives and active sanctuaries and villages. Refusing to "get political" and involved in their power games. Instead destroying and looting the shit out of haunted ruins and spooky places, and occasionally hunting huge exotic monsters with their help. It helped to have Ombuto The Boatman, and his boys when we were starting out, and we did right by his family and community when he and one of his seven sons died to devil-fish and FUCKING HIPPOS.

Incidentally I hate hippos in game now.

Cultural sensitivity turned out to be profitable, as the locals are happy to send the foreigners against various demon and monster infestations. We brought back books of writings, art, samples both alive and dead, and a shit-ton of relics. We just finished a storyarc attending a ball by our benefactor back in Absalom (basicly the game world version of london/constanople) and we're looking to head out as soon as the rainy season ends. With a new goal, the Ruins of the Red Star. Where some big cosmic fuckery occurred, and defeated by Old Man Jambya. Basically the Not!African version of elmister or gandalf.
The ruins remain ripe for the plucking, and the Seasalt Exploration Company is taking off.

I'm playing Rev, a tiefling priestess of Besmera the Pirate Queen from Hell's Harbor. They needed a priest with flexible morals who still channeled positive energy.


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