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How do I reach out to people and get contract work? I'm fucking starving over here and I have no idea how to get set up. Zero jobs right now where I am, either because a major studio just went under or I'm bad.
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>>652907
Are you in the third world?
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>>652907
Not from your field at all but freelance basics include setting up a website and portfolio and then market yourself like hell.
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>>652907
polycount job section
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>>652912
nah, canada
>>652924
got these, don't know how else to market myself besides posting on artstation and shit
>>652961
thanks

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hey /3 . Does someone has the pic where the guy accepts requests to model on the desk whatever? I wanna do a same stuff soon to test myself and I just wanna see what was the end of it

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I usually stick with lower/medium poly models and haven't made details models (Like in picture) how would I get to that level? did they use bump maps or something else I don't know of or is it just an insanely high poly count? if so would I use the sculpting tool in blender to achieve that level of detail?
9 replies omitted. Click here to view.
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>>652884
>he doesn't know about 3DCoat
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>>652885
He also doesn't know about Mudbox, but to be fair, no one knows about Mudbox.
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>>652859

Most of this applies to ZBrush. Once you've done the sculpt to the point where you want to add small details, think like skin pores or wrinkles you essentially create a morph target layer and then you add small details onto your mesh, morph brush allows you to tweak these small details. Morph target is generally very useful for all things, not just detailing. You can create various layers and have unique facial expressions or variations of the same mesh.
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>>652885
>3DCoat
Different tool, different strengths. Zbrush is by far the best sculpting software.
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>>652935
Also, the surface tools (this too is zbrush) . You can basically apply a procedural or bitmap heightmap to a whole area, which is probably what was used for some parts of the dragon's scales.

Not all of us have enough autism to do tedious work that you most likely won't even see the result of when you bake it into a shitty normal map. Work smarter, not harder.

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I just finished making this video, its a mix of 3D animation, 2D animation, film, video editing, collage art, and more. If anybody can check it out that would be great. https://youtu.be/JwxH3IVJvVw
>>
pretentious shit
this isnt a place to advertise your """deep""" """art"""
>>
>>652327
Mediocre. You don't have strong enough visuals to be creepy with the music and editing out of context, and you don't have a strong enough narrative to justify the video.
it looks like babbys first attempt at datamoshing and the music is so contrived and forced.
4/10 think about what you're making.
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>>652327
ryan trecartin is better
>>
>>652327
I just watched this on ketamine and I gotta say I for one enjoyed it. A good first step in a direction that I enjoy.

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salam aleykum fellow 3d artists. My name's archmad hemdoullilah and tis is my new course for sculpting in Cinema 4d cracked version. It's usually $150 but it's one sale so grab it wollah. You will become very good. May allah bless you.

https://www.udemy.com/learning-sculpting-from-beginner-to-advanced-in-cinema-4d/
>>
AAAAAAAAAAAH
>>
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I can't tell if this is bait or a really horrible post... Is Archmad even a real name?
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>>652772
this is why I come to /3/
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>>652772
Over 2k people actually paid for that course...

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tfw all you wanna do is make hentai but always get stuck on frame one...
>>
starting out with animu style never works out well in the long run.
learn the proper way and THEN when you know the basics and have a feel for proportions you can start doing highly stylized stuff.
otherwise your stuff will always have that failed western animu artist look to it.
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>>652481
Just make a goddamn comics

They are great

The style you have is yours alone, don't copy.
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>>652481
but. but ... this isnt 3d
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>>652481
>>>/ic/
>>
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old tools modern engines

anyone know of level editing tools like dooms (idtech1) or quake 1, 2 or 3(idtech2 & 3)

i find it difficult to make maps in modern engines like unity and wish to find a vertex based editor like older engine's had for a modern engine
or make a map in the old Editor and convert it to the new engine

(idk where to post this)

/3/ /g/
3 replies omitted. Click here to view.
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>>652031
>trenchboom
Damn, it like a completed version of Ken Silverman's build 2 engine map editor.
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>>652036

Yeah so far its fucking amazing and its being actively worked on and updated (check dumptruck_ds videos on it). Right now Q2&3 support is in the works and fingers crossed for GoldSrc support in the future
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>>652051

forgot, Q2 is already supported as with Hexen2
>>
Doom Builder is awesome, you can always use Misfits Model 3D or Milkshape or Fragmotion and then save the .3ds or .obj and transfer it into your engine.
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>>652031
that reminds me of Google Sketchup. I knew a dude who made 3DS max quality levels in Google Sketchup and transferred the .obj so Silent walk fps creator 2 and made some of the raddest looking games. Only problem was the engine didn't do very well with how gameplay functioned but the levels were sick for 2006 or 2007.

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What's a good software to have accurate mm precision on your models but can make organic shapes? Can Zbrush do this?
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>>652771
>i want to make sex toys
just say what you mean, fag. To answer your question, no, no software does that. Model your toy in a sculpting package and then scale it in CAD.

post your winter themed projects! mine's a snowman :)
>>
"he has arms and a scarf now.png" ROFL
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>>652800
Oh I got dubs.
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>>652674
witness my superior sculpting skills
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>>652827
I like the snow texture. No plans to make anything for winter, working on a lager year long project op.
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>>652827

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Making a 3d simulation of my city but I haven't found good free addon yet to transfer osm map to blender.
Does anyone have https://github.com/vvoovv/blender-osm premium one to share. GFX shows nothing in search.
>>
1. Install Houdini Apprentice
2. Install the GamedevToolset
3. Use the OSM Importer SOP (https://www.sidefx.com/tutorials/osm-importer/)
4. Export your geometry as OBJ
5. ???
6. PROFIT!

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I dun goofed and have only a 750ti and absolutely no job/ neet status so no new hardware or raytracing for me. I have to do realtime.

How do I do the swing and hit FX like in Soul Calibur 5 and 6? I assume it has something to do with an animated texture on a plane....but...how exactly?
5 replies omitted. Click here to view.
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>>648387
I've been wondering the same thing. SC has such nice weapon trails
>>
https://www.youtube.com/watch?v=c8hijUge7IY
https://www.youtube.com/watch?v=AfFl7nZ_MIE
https://www.youtube.com/watch?v=IpjRx4mfjV8

The problem isn't your GPU, it's you. It took less than 30 seconds to find these videos. There is absolutely no reason you couldn't have done this yourself. A thread died for your laziness.
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>>649746
Nice links
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bump
>>
New here. Why does Op want to do this. Is it purely a hobby?

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Whats better, Blender or Modo for modelling hard surface? I feel like I cant go near Modo because of the lawsuits and I wont disconnect and I wont risk just blocking with a firewall and having that not work and getting sued and losing $texas over a hobby that I make no income from.
8 replies and 1 image omitted. Click here to view.
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>>652615
>fear and despair
maybe if you are stupid and/or poor
if you're not stupid you could use raspberry pie to filter outgoing traffic (all the fucking programs that phone home)
if you got the $ you simply use an offline workstation.
In today's age of insecure hardware and corporate espionage its simply the best and safest option (for everything).
>>
>>652587
It isn't, he's just memeing. Blender has amazing addons as well and, unlike modo, you can easily get all the paid addons for free because the licensing requires them to distribute it in an open way that others can freely redistribute (legally)

Most of them are on github even
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>>652629
what are the must have hard surface addons for blender in current year?
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>>652629
Blender isn't a bad modeler but it isn't top tier either, no matter how much legally free addons you pile on top of it.
>>
Modo is much much better.

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hello , im creating a scene (splash pad) in 3ds max , im using pflow to simulate the water .and
need some help on how to apply a material or texture (see images) .
thnk u

Too broke for school but is it possible? Thinking to just learn from Youtube, Skillshare or Udemy. What are the chances of getting a job? Or I should just definitely work my butt off until I collected enough to afford to go to an art school.
39 replies and 2 images omitted. Click here to view.
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You need ability to understand what looks natural and what doesn't.
A lot of patience and obviously enjoyment from the process itself.
You don't need school, everything is available right there on your fingertits, on the internet.
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>>652554
>fingertits
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>>652554
>fingertits
>>
> Industry Standard
Toonboom is the "industry standard" of 2d animation and it has been the main source of the most garbage tier animation thanks to its overrated bone rigging. Industry standards don't guarantee anything if you don't have skills in that matter. Look what another people has done with it and judge yourself if that's what you are looking for. Use what fits for your needs.

> Shitty comment about being self-taught
Being self-taught means that you are the one that should know what book / youtube channel / online guide you need to progress, it means being independent. That doesn't mean that you don't need some source to develop any skill, but you must acknowledge when your source stops helping you. For that you need at least an understanding of the most basic fundamentals of 3D (ie what makes a 3d model believable) .
If you are going to get stuck with only one youtube channel to improve about one subject, you are not understanding what self taughtness means. You have to have enough self-critique to identify when your learning curve starts to slowing down, thus you gotta seek for a new source. Don't stop you thinking if 'that' book looks interesting, go check it out, if it is shit, just drop it. Library genesis is full of good stuff.
The key of being a good self-taught student is having good self-critique IMO, you have to develop that too then. Ask another person for a critique if you feel short.

Also developing drawing skills and understanding drawing fundamentals should help you with 3d. I don't know any great 3d artist that doesn't know how to draw.
>>
You can literally do anythang with enough iq, patience, wisdom, and luck

Can I talk about this here? It's kind of related.

I fucking hate the MMD community so god damn much. It's full of a bunch of air headed zoomers who poorly rip models and screech when people don't "credit" them for shit they didn't even make. It's full of either literal twelve year olds or retarded ironic weebs.

I only touch the fucking garbage community because of VRChat. But holy fuck. Just reading the descriptions on half this shit pisses me off to all hell and back.

I'm not the only one, right?
4 replies and 1 image omitted. Click here to view.
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Gmod is also particularly bad. Same models with tiny edits and screeching for credit or toally OC donut steel versions. Shit like this is why many Japanese modellers now outright refuse to share anything anymore. I think Secondlife is also as bad but I dont play it only have heard in passing
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what's just as bad is SFM
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>>652062
what the fuck is mmd
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>>652473
MikuMikuDance, a program used mainly by the vocaloid community to make music videos.
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>>652062
It's relatively easy to import shit into MMD or change stuff around and it's even easier to make porn with other people's assets.


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