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File: 1683433211268359.jpg (215 KB, 1280x1556)
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>be told from the guys at big corpo to always create my characters to real world scale
>measure one of their characters
>4'8"
lmao
>>
>>974617
Was it a Latina? Sometimes they're like that.
>>
>>974619
Yeah and past 30 a switch gets flipped and suddenly they go really W I D E
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>>974619
its an adult male character, easily looks over 16 stone. Im just measuring the height in the dcc, in cm
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>>974617
My brothers wife is 4'9", she is just Asian... Short people exist too
>>
>>974666
>>974619
bros i miss her

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i want a custom reddit avatar retalited to this

if anyone can help please let me know here is the dis https://discord.gg/JN8ZRmXg
i can give you free dis nitro basic for a month in return
>>
>>>/wsr/

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Don't mind me
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That's a good looking man
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>>969093
>>
File: Face_Variation.png (1.38 MB, 1920x1080)
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Test of making different faces/hair that should look like they belong to different people. Edits of same mesh with different hair.
Middle one has a different material.
I've been slacking but I hope to put more effort into making 3d models soon.
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>>971766
That guy has *extremely* pronounced spinal curvature
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>>974612
True. I will try to do better the next time.

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This is my first 3D sculpt, his name is Larry and he is a gnome wizard!
Be polite and say hi to him!
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>>968412
>>968579
>>
>>968158
Daddy gnome
>>
Cool guy
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>>968158
Hi Larry! I hope you're doing well :)
>>
>>968158
hope he wears pants.

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I'd welcome the help of anyone that wants to help me with my white whale blender algorithm, but also just talk about scripting for /3/ related reasons in general I guess. working for 3 days straight just so I dont have to work for 3000 never feels like a win while you're still walled while doing it thats for sure. I'm pretty sure the AI is angry at me by now.
28 replies and 10 images omitted. Click here to view.
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>>974116
???
Sorry, but I don't like your texture, it looks bad, disagreeing with you doesn't make me a troll. I think that would look better without it, I was even giving you a free snake model, but forget it.
>>
>>974117
see >>974077
>>
>>974119
See>>974077
>>
>>974117
Just leave it be, he is angry because his texture looks like shit.
>>974116
Good luck with your snake script if you didn't want to get help why post?
>>
>>974123
see >>974077

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You are a beg for at least 2 years, depending on software. Post beg related issues, concerns, and work. If you are med, or adv, remember what it was like to be a beg and DONT confuse the needy begs.
441 replies and 150 images omitted. Click here to view.
>>
>>977584
>A single model, an entire scene, an animation?
hmm any of the above. i just don't know when i should be "done" with something cus everything i make looks like shit lol. and at a certain point the more time on it just feels like polishing a piece of shit.
>>
>>977627
The answer is "it depends". Some models are quick to make, others slow, same with scenes or animations.
Detailed anims+scenes might take me a few weeks, hero objects (that are the main focus) a good 10 hours or more modelling and texturing, background shit might just be a few mins to a few hours. That's not even taking into account shit like compositing, sims (if you have any), gathering reference material, solving problems, and all sorts of other shit.

You're "done" when you feel done, when you feel like you've reached a logical end to a project and you can't really think of something else to add (or don't feel like revamping the entire things to fix 1 issue), I'd say that's done. Though I don't count getting frustrated and quitting due to lack of skill "done". Just keep working on stuff, time really doesn't matter unless you're working for a client and have a deadline.
Also don't be one of those faggots that act proud of how quickly you've done a model that looks like shit ("I finished this sculpt in an hour!"). Take your time, do it right. No one cares about time. Especially if you're a /beg/. Only thing that should matter to you is learning. Do that by going out of your comfort zone and implementing things into your projects that you haven't learned.
>>
>image limit
https://files.catbox.moe/hcvfn1.mp4
>>
>>977710
That's really nice anon. Good job.
>>
NEW THREAD
>>977728
>>977728
>>977728
>>977728

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I've been running integrated graphics on my ryzen 5 5600g and I keep getting crashes during renders, I assume the 500mb vram keeps running out or something
anyway I figure I need a GPU, Im looking at either an rx7600, rx6650 xt, a770 if I find a good deal, something like that

curious to hear what you guys are running
111 replies and 10 images omitted. Click here to view.
>>
>>970838
>>971997


I found the issue, blender fucking sucks dude
>>
>>972016
vram is futureproof since AAA games made by pajeets aren't optimized
>>
Is the 7900 XTX good for Blender?
>>
>>972475
Seconding this
Is it worth for le
>24gb vram
even if it's rendering performance is piss poor compared to nshittia and is comparable to 4060 Ti at worst and 3080 at the very best?
>>
kill me guys I have a 3080 but it crashes under load so I have to render on CPU

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The video I shared below has a different time index to its actual length.

The video is 0.2s long but its time index is 6s.

Do any of you know how to create something like this? Please explain.

It looks like a bug, but the person who created this video did it on purpose.

The video file is attached below.

https://file.io/fDc72nV3ETjH
>>
hex editor, change the video header

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I'm looking for this game by a japanese indie developer that's stuck in development hell but has this really cool 3D pixel art ps1 style art direction, I remember it had a girl and a robot in it and at the end of his most recent demo he showed off what the game looks like underwater. Pic related looks similiar in style.

I think the title started with a P, I don't know why japanese always pick the least memorable titles with nonsense words.
>>
>>973090
Fermata on the pithos

https://www.youtube.com/watch?v=1_Rz4ha9EKA
https://twitter.com/kyu_fu
>>
>>973866
thank you!
What happened to it, is it ever going to come out?
Would love to learn this style.
>>
>>973866
i really like this style of tasteful low-poly with low res textures

I aim to make games with this technique in the future. for now I'm learning programming (quite decent at it rn) and drawing (getting there)

thank you for reading my blog post
>>
>>973090
>>973866
>>974474
>>974516
I remember that guy
It was obvious that it wasn't a game, he was just making some clips
>>
>>974474
idk the dev just stopped posting
>>974522
it was just a tiny 1 man pet project with cool visuals

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>2024
>still no auto-retopology tool for Blender
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>>972790
Well that's sad
>>
Fuck it, just bought Quad Remesher.
>>
>>974385
>buying plugins for free software
cringe
>>
become the auto-retopology tool
>>
>>970021
Machine learning is completely useless for everything except making porn of mentally ill women and telling them they were unfaithful 2 years ago.

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I remember seeing a YT video about some technology that used something to create real smooth shapes (not graphics tricks) it was some old technology nearest field or sometihng.

I can not find this video...

Is there a way to easily make your 3D models smoother in REAL GEOMETRY not graphic tricks? If yes how?
33 replies and 6 images omitted. Click here to view.
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>>973085
How can I make SDFs?
I tried the tutorial however I do not have these nodes in the most new version.
>>
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>>973087
I don't know about nodes. Ton appeared in my dreams one night. He stared at me in silence for a minute, then he stroke his beard and then he blessed me. In the morning I was able to do stuff like this with ease.
>>
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got sent here from the blender thread, my original post >>974254
my goal was to have a tool like the one in Dreams on the PS4 of all things, where it works like a combination of booleans and metaballs. pic related is from me fucking about it in back in the day, very easy to create stuff similar to >>973085, can be done in under a minute

https://www.youtube.com/live/q8iJpblGowY?si=h_U8QpeXT19QoWGr&t=1079
https://youtu.be/pNcv6QtUcmA?si=IfWEqpvivOGarsEv&t=45

Substance 3D modeler seems pretty close. anyone got experience with it that knows if it's similar?
https://youtu.be/HkVReuxEpq4?si=rGFJ_-0X06oA8sc6&t=344
>>
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>>974287
another one, just carving out shapes with another shape from a random blob
>>
>>974287
>>974289
found this which uses SDF

womp.com

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Is this peak 3DCG?
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>>972918
We both know that you read it, multiple times, And we both know that you are making a tiktok at the moment to gain sympathy from others like you in the eagerness to shut up that little voice in your read that is telling you that you are wrong
>>
>>972920
Bazinga
>>
>>972926
Is that your tiktok?
>>
Mocap
>>
>>972522
Better than 99% of shiti ugly photorealistic scanned faces from AAAA studios

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is cascadeur good or should I just learn normal animation?
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>>973676
Rent free
>>
>>973745
Yes, ever since I saw his Cascadeur 'animations' I've felt a sense of trepidation about trying the program
>>
>>970046
pros have muscle memory and billion custom scripts in maya and motionbuilder, don't and won't use anything else
>>
>>970274
They would spend more time fighting this software than it helping them.
>>
>>973174
kill yourself

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Got a close friend who is a professional in machine learning working at one of the leading ai companies (not naming for confidentiality). He showed me how much further along internal text to 3D models are compared to the demos released currently, and all I can say is there will be no skill barrier for 3d within the next 5 years maximum. Invest your time into something that has slightly more longevity if you want to have a job when ai can automate essentially every part of 3d from modeling, editing, texturing, animating and everything else.
5 replies and 1 image omitted. Click here to view.
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>>974009
Fuck off
>>
>>974012
It didn’t kill the automobile industry, manual work still exists. Someone still needs to animate the characters and whatnot. Machines suck at making anything feel like they’re being animated, machines only perfectly make it too stupid.
>>
>>974191
>Machines suck at making anything feel like they’re being animated

You should prob look in the other thread anon. You call that bad animation? It's flawless.
>>
>>974208
It can only produce a limited amount before it needs more. It doesn’t show cartoon characters or anime.
>>
>>974233
You seen how much has happened from last year with Will Smith eating spaghetti to now looking better than all but the absolute pinnacle of CGI? Extrapolate where it will be this time next year.

>It doesn’t show cartoon characters or anime.

Because AI image generators can't do weeb aesthetics? Get real anon, they showed multiple sample of what it can do, that means these models can be trained to do the same to any art style.

Also: Year 2 of generative AI and this is already happening. Now imagine year 10.

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https://www.youtube.com/watch?v=luKf0e7bf40

I personally think it oozes sovl, but the good kind.
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>>972287
could they have picked a MORE cliche song?
>>
>>972441
Explain what "forced soul" is exactly without using buzzwords
>>
>>973111
more importantly, explain what "SOUL" is
>>
>>972287
Didn’t this guy make some FNAF fart videos?
>>
new video just came out,


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