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I dun goofed and have only a 750ti and absolutely no job/ neet status so no new hardware or raytracing for me. I have to do realtime.

How do I do the swing and hit FX like in Soul Calibur 5 and 6? I assume it has something to do with an animated texture on a plane....but...how exactly?
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I've been wondering the same thing. SC has such nice weapon trails

The problem isn't your GPU, it's you. It took less than 30 seconds to find these videos. There is absolutely no reason you couldn't have done this yourself. A thread died for your laziness.
Nice links
New here. Why does Op want to do this. Is it purely a hobby?

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Whats better, Blender or Modo for modelling hard surface? I feel like I cant go near Modo because of the lawsuits and I wont disconnect and I wont risk just blocking with a firewall and having that not work and getting sued and losing $texas over a hobby that I make no income from.
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>fear and despair
maybe if you are stupid and/or poor
if you're not stupid you could use raspberry pie to filter outgoing traffic (all the fucking programs that phone home)
if you got the $ you simply use an offline workstation.
In today's age of insecure hardware and corporate espionage its simply the best and safest option (for everything).
It isn't, he's just memeing. Blender has amazing addons as well and, unlike modo, you can easily get all the paid addons for free because the licensing requires them to distribute it in an open way that others can freely redistribute (legally)

Most of them are on github even
what are the must have hard surface addons for blender in current year?
Blender isn't a bad modeler but it isn't top tier either, no matter how much legally free addons you pile on top of it.
Modo is much much better.

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hello , im creating a scene (splash pad) in 3ds max , im using pflow to simulate the water .and
need some help on how to apply a material or texture (see images) .
thnk u

Too broke for school but is it possible? Thinking to just learn from Youtube, Skillshare or Udemy. What are the chances of getting a job? Or I should just definitely work my butt off until I collected enough to afford to go to an art school.
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You need ability to understand what looks natural and what doesn't.
A lot of patience and obviously enjoyment from the process itself.
You don't need school, everything is available right there on your fingertits, on the internet.
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> Industry Standard
Toonboom is the "industry standard" of 2d animation and it has been the main source of the most garbage tier animation thanks to its overrated bone rigging. Industry standards don't guarantee anything if you don't have skills in that matter. Look what another people has done with it and judge yourself if that's what you are looking for. Use what fits for your needs.

> Shitty comment about being self-taught
Being self-taught means that you are the one that should know what book / youtube channel / online guide you need to progress, it means being independent. That doesn't mean that you don't need some source to develop any skill, but you must acknowledge when your source stops helping you. For that you need at least an understanding of the most basic fundamentals of 3D (ie what makes a 3d model believable) .
If you are going to get stuck with only one youtube channel to improve about one subject, you are not understanding what self taughtness means. You have to have enough self-critique to identify when your learning curve starts to slowing down, thus you gotta seek for a new source. Don't stop you thinking if 'that' book looks interesting, go check it out, if it is shit, just drop it. Library genesis is full of good stuff.
The key of being a good self-taught student is having good self-critique IMO, you have to develop that too then. Ask another person for a critique if you feel short.

Also developing drawing skills and understanding drawing fundamentals should help you with 3d. I don't know any great 3d artist that doesn't know how to draw.
You can literally do anythang with enough iq, patience, wisdom, and luck

Can I talk about this here? It's kind of related.

I fucking hate the MMD community so god damn much. It's full of a bunch of air headed zoomers who poorly rip models and screech when people don't "credit" them for shit they didn't even make. It's full of either literal twelve year olds or retarded ironic weebs.

I only touch the fucking garbage community because of VRChat. But holy fuck. Just reading the descriptions on half this shit pisses me off to all hell and back.

I'm not the only one, right?
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Gmod is also particularly bad. Same models with tiny edits and screeching for credit or toally OC donut steel versions. Shit like this is why many Japanese modellers now outright refuse to share anything anymore. I think Secondlife is also as bad but I dont play it only have heard in passing
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what's just as bad is SFM
what the fuck is mmd
MikuMikuDance, a program used mainly by the vocaloid community to make music videos.
It's relatively easy to import shit into MMD or change stuff around and it's even easier to make porn with other people's assets.

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Cause theyre Rigged
>rigged skeletons
das ist mein Fetisch
Mighty humerus puns there, anon
/3/ seriously has the worst humor threads

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I am absolutely shit at drawing. Can someone who have no school with 2d find success doing 3d art? I want to be able to make video games, so I want whatever path helps doing that. I mainly want to make turn based rpg games.
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Why is he so springy? This triggers me.
SFM animators who don't have a firm grasp of the fundamentals
If you want to do the graphics (and not just the technical stuff) then in order to make your work look good, you will have to develop the same fundamental abilities that would be needed to make your drawings look good.

In other words it's as if you're asking "can I be a succesful politician if I'm not a salesman?" yes you can but to make people like and vote you, you will need the same communication skills
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To be fair, the refrence material is pretty springy as well.
They just exaggerated it a little too much.
>Things like hard-surface modelling, topology, rigging, animation, etc. etc. have basically no relation to 2D

Animation is one of the most conservative discipline out there and typical animation development cycle didn't change a single bit. That is often counter-productive, but in this case it's more than warranted because a 2D concept of a pose\key sequence, is much, much faster than anything even best rigs are capable of doing.
They just can't compete with drawing three-four quick lines on paper.

Is there a way to import a pepakura file with its texture into a program like Sketchup so I can draw over it and create a 3D model with popped and recessed detail without eyeballing the whole thing? I've got 'Mechs I want to 3D print that are only available in papercraft form.
I never did papercraft. I am aware there is an add-on https://matiasmorant.wordpress.com/2017/12/23/papercraft-with-blender/ for creating sheets out of 3d model, but I don't know if there is something to do in reverse. You would need to look into it.

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Yo I need Looksery like technologyfor my dream project and I dont wanna have to recreate the app all by myself. Anyone here know a free app that lets you use realtime face mocap with custom 3D model overlay??

link for examples

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7 replies omitted. Click here to view.
I like it when porn and child is in the same sentence.
noice dong
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r8 me senpai
need me a 1 tril poly dick bpu'r

Is it faster and better to create 2D animation contents to things like Youtube for example, instead of 3D animation??

I know it depends on the project you want to do, its subjective, yes, but i'm wondering about this cuz i can see TONS of 2d animations in Youtube, and just a tiny few 3D animation series....how fast can a good 2d animation be?
2 replies omitted. Click here to view.
Just use a 3d model then trace over it in 2d bro
The barrier to entry for 3D is higher.
There could be less 3D due to lacking access of 3D programs.

Their comp might not be stronk enough.

2D you draw the "model". 3D you have to learn the interface to control the model. You also have to find a good modeled rig.

This is from someone who has done both 2D and 3D.
Not all 2D is puppet animation anon.

I'm a 2D animator trying to figure out how to learn 3D for free.

The big advantage with 3D is not having to figure out perspective and how your will look from certain angles, but the animation will be shit without the basics that we have learned through 2D.

In 2D you are drawing a character that although its on paper/screen its meant to be a representation of a 3D object, so in a sense 3D is just a continuation of the art of animation that makes it easier to keep things on model.

To say that one is better than the other is like saying western movies are better than horror movies, they both have their different audiences but are still things to enjoy.

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My first animated short(?)


Fresh out of oven.
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It's been 6 months, where's part 2?
Has potential. Has peter jackson contacted you, yet?
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It's been so long... It feels like it was just yesterday...
Today I will remind them.
so uh.. part 2?

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>download Daz
>grit teeth and buy $200 worth of shit
>find pirate sites with infinity products for free
>quiver one eyelid
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I fucking love Daz.
Actually no i hate it, when Dazzing i always feel like im wasting time i could be using to master Maya

But im a boomer so u know.. just gotta get on with something pronto
You do know that you can do the base work in Daz and then import to Maya, right?
>they use Rapidgator for storage
>and if you aren't a complete noob you know how to remotely download from Rapidgator and bypass limits
I use daz only to make characters for my porn game, and then import them to iclone and blender to animate
>and then manually re-rig them AND their clothes/accessories
sounds like fun and totally not time you'll never get back

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Post your 3D waifu
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Super wings

I dunno
Cute as fuck. I'd like to be able to create a character like this someday.
and do what?

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Daily reminder that you can make it if you put the effort into it. Everyone who you look up to was once in your position. They're the ones who just didn't give up.

You can make it if you fucking try for the love of god. 3D is both the easiest and hardest thing you'll ever do.
more like yearly haha
/3/ - 3DCG on the 4 Channel is dead.
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Ugly version of that painting OP. Here's a nicer one
Nice of you OP
Yes that's a much better one thank you!

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