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File: mitos-1080x675.jpg (281 KB, 1080x675)
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Automatization is going to replace a big chunk of the jobs in the industry and we are too many. What can we do to renew ourselves? Learning procedural modelling and tech art? Starting with Houdini maybe?

https://youtu.be/fQlQQSsC47g?t=437
40 replies and 1 image omitted. Click here to view.
>>
>>684405
You are way out of your league, son.
>>
>>684409
That was an incredibly autistic thing to say holy shit anon. It's like I can see the fedora and shit eating grin thinking you just one line schooled a guy on 4chan. I didn't think you could post anything more stupid or shit sniffing until now.
>>
>>684410
I'm just stating a fact. The way you deal with it is up to you, and, by the looks of it, you're not doing well. Get a grip and stop embarrassing yourself. I'm not the guy you were calling autistic or dumb before, by the way, so don't even think I have a horse in this race. I simply cannot stand bullshit -- and you're full of it.
>>
>>684435
I knew I would get a "I'm not that guy" post. I expected him to post afterwards saying it wasn't him who said that but this is even better.

by the way my dog typed out this message and pressed post so I'm whatever I post isn't representative of me.
>>
>>684446
Whatever helps you sleep at night, mate.

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You don't need to know what im doing but just know its good.
>>
ok
>>
kys yourself op
>>
My wife Isabelle so cute

Where can i download a pirated version of octane v4 for windows?
>>
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maybe ask in the thread meant for questions you retard

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How do I avoid those stupid white dots?
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>>681801
fpbp
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>>681869
>not blender render
>>
>>682647
>Not using POVray
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>>681799
>sonygger donuts
>>
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I think I have potential too guys.

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>>I've been building a portfolio for learning blender and I Must warn you this stuff is just beginner free-form design.

>>I listen to music while designing and I highly encourage any opinions or even sharing please constructive criticism.

I will slowly reveal new designs and art pieces.

Enjoi!
11 replies and 8 images omitted. Click here to view.
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>>684161
Let's see your work then
>>
Whom god do you serve, OP?
>>
>>684328
Sure thing, bud.
https://www.youtube.com/watch?v=BinWA0EenDY
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>>684334
A coward, as usual.
>>
>>684358
Let's see your work!

File: normal.png (1.5 MB, 1920x1080)
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Baking the normals on this piece and I'm getting some weird problems with the orientation on some pieces.
I've reset the xform and normals. I've even rotated the UVs by hand. Still getting this weird shit.
Happens in all bakers. Marmoset, Substance, Max. It's gotta be some stupid shit I'm just overlooking. Any ideas?
3 replies omitted. Click here to view.
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>>683798
>>683843
Sadly, the answer is not as simple as a checkbox.
Manually rotating the UVs actually does seem to change the result, but I'm still not even sure if it's really correct.
>>
File: normal3.png (1.41 MB, 1920x1080)
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So the question now is really: do I even need to be doing this as tangent normals? The object normals come out just fucking fine. I just never see anyone using them.
>>
>>683984
there is a reason why you don't see anyone using them. The answer to your question is yes.
If you get the same shit in all bakers the only logical reason that remains are the UV's. Are you sure you UV's are not mirrored/flipped?
>>
>>683984
Its low poly vertex normals or uvs, its always vertex normals or uvs
You uvs are ether flipped or your vertex normals are completely fucked which is my guess.
Just reset the object normals, and make sure you diont have duplicated geometry there.
>>
>>683779

Think we need to see the Uv's and maps to work this out.

We think is this a spoiler yes it is 3d mario and luigi pixel (SUPER GLITCHY)
1 reply omitted. Click here to view.
>>
What the do you mean “this is a spoiler”? There’s nothing indicating this would be a spoiler for anything, it just Mario and Luigi heads with a shitty “glitch” effect to transition between them.
>>
>>683788
holy shit OP !!!!
>>
>>683980
u seem upset did your game get spoiled?
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I don't get the joke
>>
NINTENDO HIRE THIS MAN

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how to make vfx with jesse kanda's style (grotesque distortion)?
how did he make weird 3d effects like in these videos?
https://www.youtube.com/watch?v=LTzThhiXupM
https://www.youtube.com/watch?v=NApVOHrbhqg
14 replies and 1 image omitted. Click here to view.
>>
it's fun watching the traditional /3/ crowd squirm as more designers and artists begin to encroach on their space. frederik heyman's doing some pretty sick stuff with photogrammetry and scan data as well:
https://www.youtube.com/watch?v=-ouysVyJ7NA
>>
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>>684099
>as more designers and artists
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>>684113
yes, my friend. it's mostly c4d's fault for opening the floodgates. there's going to be a shit tonne more in the coming years.

some of them do good work though.
>>
>>684092
Thanks for the heads up nigger.
>>
>>684132
lmao

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https://vimeo.com/337778888
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>>683969
this is ugly as fucking sin
gtfo
>>
>>683969
Your mom

File: keyshot8.jpg (97 KB, 955x422)
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In 2019, I am still unsurpassed by gpu renderers
6 replies omitted. Click here to view.
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>>683805

you know it doesn't integrate directly into any software, right? Maya, 3DS, Houdini, etc., unlike pretty much every single other renderer out there?
>>
KeyShot is the DAZ of render engines.
>>
I have no idea why keyshot gets so much hate
>>
>>684045
It's only used by zbrush cowboys
>>
>>683825
this
keyshot is good enough for modelers who want to showcase their shit in 2 easy braindead clicks and that's about it

File: 71SL67VQMlL._SL1500_.jpg (107 KB, 1500x1125)
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What hardware do you use /3/? I've been using a gtx 770 and its starting to give me cancer. I don't really wana buy a new card but long wait times for small changes take the wind out of my sails.
Recommendations?
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>>683433

Update and do some stuff. Go to the tiolet come back and a screensaver showing zbrush central art is on showing me how shit I am. Thanks pixologic.
>>
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>>683442
>zbrush central art is on showing me how shit I am
I wouldn´t be too impressed by theyr 12 billion voxels models, anon. Keep a WEEK working on a single model to make it as heavy as possible until it takes 96 hours to render it, that´s what they like to pick - most zbrush central choices aren´t fit for game engines or animation softwares, so don´t feel disheartened.
There´s nothing there you can´t do without ruining the model and make it useless outside Zbrush, don´t worry.
>>
Intel hd 540 and it still manages to throttle.
>>
>>683356
cards are backwards compatible. i'm using a 10 year old PCI-e 2.0 mobo with a GTX 1070 and it works flawlessly with no bottlenecks
>>
gtx 1050

File: procedure.jpg (71 KB, 1138x805)
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I made a dude.
Also, I made a hair.
I want to cover the dude with the hair I made.
How do I do it?
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>>
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>>680350
>>
>>684010
are you fucking kidding me
>>
>>680351
Nobody cares.
>>
>>684018
I care.
>>
>>684018
Jesus cares.

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how could i get a job as a 3D modeler at an advertising agency?
>>
>>683954

By being competent at 3d and applying for the job.
>>
>>683954
>how could i?
How could you indeed, froggieposter? You made it look so easy.

File: f1f.png (986 KB, 1200x642)
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How would you even go about animating the texture for this thing?
>>
>>683908

Procedural texture and animated uv's perhaps.

File: 1557525851779.png (11 KB, 211x246)
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why making some limbs to come to the keyframe earlier while the other limbs come later make the animation so organic?

what's the name of such phenomena?

Is this the secret animating skills you don't learn in tutorials?
>>
It is a basic animation technique. I want to say what you are describing is called followthrough but I can't be sure.

I've found that this is a really good source of information and tips for a beginner animator. It covers things like this:
https://www.youtube.com/channel/UCR4oFFjKQKHj_fCOkBLH61w/videos
>>
>>681295
https://www.youtube.com/watch?v=4OxphYV8W3E


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