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File: kelce-butt.jpg (218 KB, 1280x800)
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>ASSIMP
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>>
>>682089
wtf y my pp hard?
>>
>>685375
If you're gonna write in Spanish, at least write properly, faggot.
>>
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help me improve my maya ass
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>>685677
Thats simple anon, just do like this
>>
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>>681492
MenĀ“s bums are supposed to be square.

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https://vimeo.com/341431861
>>
What's the need for a Maya WIP thread?
>>
>>685686
because ur Mom
>>
>>685679
>https://vimeo.com/341431861
Why is this so fucking funny holy shit

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any anon here is registered on that site? I've heard good things about it

how has been your experience so far? have you learned alot from there or has it been just a place for elitefags?
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>>
>>684753
>brings up Autodesk for no reason
never fails does it?
>>
>>684754
Jesus, I use their shit daily. This board is OBSESSED. Blender is still shit, but it's finally becoming a way out for those of us that want out.
>>
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>>684757

Nobody gets out. It's only a matter of time before the big A gets you.
>>
>>684758
*laughs in Houdini*
>>
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>>684054

You're legitimately fucked if this is real

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Hey fri/3/nds
I'm trying to do something that I can't quite put into words but I drew a hopefully legible diagram of the gist.

Basically I'm using maya/max/blender to try and render a scene of the geometry of 1 object being repulsed by another. If anyone has any useful links or if there's an in built feature I am yet to discover which does this I would very much appreciate the help.
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>>685523
well, who isn't trying to get sex with their mad 3d skills?
>>
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>>685479

>he doesnt know about tyflow
>>
>>685476
In blender I think your best bet would be using animation nodes
it's really deep and has something of a learning curve, but you can do some really powerful stuff with it.
>>
>>685476
I've done this lots in Houdini with SDF's
>>
>>685649
>>685652
>>685652
>>685649
I was thinking this would be common enough an idea that there would just be an quick and easy plugin that I could just apply to a few objects but seems like it'll be a bit trickier than that.

I'll put these into the mental backlogs, thanks very much <3

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*yawn*
>>
Tfw spir-v btfo both dx and metal
>>
>>685633

Should I render normal maps in Direct x or Open Gl I'm confused.
>>
>>685638
Use whatever the fuck you want, it's just a simple channel flip, you lazy cunt.

any of you jump to making designer toys?
>thoughts, experiences, conclusions, reading material or tutorials?
>>
I've started making miniatures for tabletop games. Not quite the same, but similar. Very easy to fire them up on Shapeways or even print them, paint them and stick them on eBay.

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>>684009

What are the chances of early adopter issues? Its all releasing early July right
>>
Thinken about pickin up a 1070 for redshift
>>
I'm still on a i7 990x (2010) but have upgraded to a1070 gpu. I would like to get more ram. I have 12gb now but would like 24
>>
>>683994
Yup, switching to PC later this year
>>
>>683996
Unless you are going to get the 12 cores versions. I would advise getting the 2700x if you can get a good discount.

The newer 3700x and 3800x are going to have the bottom of the barrel silicon binned. People should wait until later when the 7nm process becomes more mature.

All the good stuff is going now to the Epyc Rome processors.

Just look at the power consumption. The 12 core power consumtion is just as high as the 3800x.

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Here is an animation I have made in Blender. The goal of this project was to become better at photorealism.
https://www.youtube.com/watch?v=ElLv76u6MDs&feature=youtu.be
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>>
>>682063
That's because I'm not working on anything, I'm bitching on an image board with other pussy-ass bitches who'll never get into the industry and would rather take all their frustrations out in either making porn or harping at people who do so much as breathe.
>>
>>682776
Where I live? Please.
>>
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>>682776
No u have sex
>>
>>681562
Pretty cool but the shimmering from the reflections was distracting.
>>
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bruh moment

guys im having trouble organizing my projects, im swimming in post it notes and txt files in my desktop, what apps do you use to organize your projects on a day to day basis?
>>
>>685452
Whenever I'm dealing with something so complex it is difficult to gain a birds eye perspective of what needs to be done and in what order I use 'xmind'. It's a mind mapping software under GNU/free license.
>>
>>685470
>xmind
hey thanks anon didnt know this one, i like to make mind maps in photoshop of my pipeline per project but im thinking that i need something more robust, i need something that has time management and progress charts and stuff like that. actually found ClickUp that has a lot of stuff but im hesitant to pay the subscription desu.
>>
>>685555
Using Gantt charts may help you.
>>
>>685557
>Gantt charts
i dont know how to use those

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https://www.artstation.com/artwork/dO3Nex
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>>
>>685539

Dont post ur identity here man. These people are crazy.
>>
this would make an ebin dildo. imagine what the cervix will look like thru all the refractions!
>>
He killed a thread. Burn the witch.
>>
>>685539
I found your twitter account, please don't like your identity in 4channel, future employer will believe you are neonazi,incel,alt right,paedophile.
>>
>>685554
>you are neonazi,incel,alt right,paedophile.
as if any of this were a bad thing

File: 3D Printable Dick.png (1 MB, 1956x1226)
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Is 3D printing just an expensive meme?

Pic related.
>>
>>683742
Real expensive metal 3D printer are amazing
>>
>>683742
Nowadays you don't even have to own your own printers, just send the order off to a 3D printing shop and you'll get a 3D printed dildo in your house for relatively cheap, wthout the hassle of actually owning a printer and the filaments.
>>
>expensive
anyway. simple PLA FDM prints are cool enough. it still takes some setup but you can make useful and beautiful things with it
>>
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>>685355
HOLY SHIT IS REAL
HAHAHAHA I HAVE A GUN
HAHAHA VENGANCE
HAHAHAHA I GONNA KILL THOSE MUTHERFUCKERS
HAHAHAHAHAHAHA WHOS THE VIRGIN NOW

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Why is the topology used for asses not radial, like it is for boobies?
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>>
>>685104
>>685105
I was referring to this post >>685055.
>>
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>>684467
>>
>>684467
anatomy studies would've answered this question for you
>>
>>684471
>>684472
Are you supposed to be following the contour lines of muscles when you typologize?
>>
>>685485
No, you're following the surface curvature of the model, not the underlying anatomy.
If the character is extremly ripped or emancipated they're basically the same but for a more healthy individual
muscles are always covered in fat tissue obscuring the underlying anatomy to some degree.

Even more so the topology is dictated by deformation zones during animation.
What topology is optimal will differ from what kind of solution bone stucture is deforming the model.
Can you use morphers to preserve volume? can you use dual quaternions or are you stuck with basic linear interpolation?
These are the things that ultimatly will decide what an optimal topology for a given surface should look like.

You won't get this right your first 10 years in /3/ and most professional work don't reach 'optimal' either so don't stress too much.

File: Adolf_Thinkler.gif (2.45 MB, 405x405)
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Post your /pol/ related work
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>>
>>674527
Gex is a great game.
Only played it for the 64 tho.
>>
>>634744
imagine being so stupid you actually believe that hating others is a requirement to loving your own race
>>634842
>actually believing that racial differences are just "artbitrary and inconsequential"
LMAO
>>673379
you didnt make a point tho so why should he?
>>
>>685240
>The Jews have suffered enough
I have never before seen something so untrue said in such a casual way. You sir, are a king among liars
>>
>>685249
>t. Nigger
>>
>>685240
>my board
>suffered enough
Almost took you seriously there, have a (you) for the effort anon
>>685249
>>685279
lol

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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

https://gumroad.com/l/onelvxe-material-pipeline

Also free resources thread (not only Blender)
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>>
>>681006
>>680965
>>680892
Thank you anon(s)
>>
>>681006
In a similar vein, I've also found a nifty setup for some parallax occlusion mapping as well (pic related). Once again, like the interior mapping, it's far from perfect (lacks some self shadowing in crevices and stuff), but works perfectly fine within Eevee which is a plus. If anything, it should tide things over until something similar is added officially, since they're "working on it".
I haven't had a chance to use it in a project yet, but I've played around with it and it's pretty easy to understand.
Just make sure to swap out the texture inside the nodegroup that's duplicated like 20 times. It uses a height/displacement map. The output from the main node can be used straight up as the vector input for the regular PBR textures.

https://blenderartists.org/uploads/default/original/4X/7/2/7/727bf3d649254219cf02b4b6e23902ef26062086.blend

Here's the original thread.
https://blenderartists.org/t/3d-surfaces-on-a-flat-plane/1116277/3

Like last time, hopefully someone finds a use for it.
>>
BUMP
>>
bbuummpp
>>
Bump. Thanks OP.

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Hi guys what do you thin i'll appreciate feedbacks i started to study 3D 4 months ago and i would like to work for video game industry :D
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>>685193
>took a screenshot instead of doing any sort of render
doesn't this kinda make sense for a real-time asset tho
>>
>>685190

Edges are too scuffed. Dont really know what the black material is. Pick a less saturated color than white for the glow bits.
>>
>>685190
As >>685206 said, there's seems to be way too much rust on the edges.
Other than that it looks amazing, wouldn't mind using it in a game.
>>
>>685190
r 5tuthjxustzuj6utj6zstujhrtdufdfjrtxhsutxsudjrtxhsujxstuj {PWW PEE PEE POOPY hahah :)
>>
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>>685190
Postan in a small-brain thread.


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