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File: arnold6.jpg (185 KB, 1060x1435)
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Arnold 6 BAYBEEE
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>>703149
i think he literally means the ink on the paper.
no idea if there's any new features on display here, since, if you were dedicated enough, you could make pic-related by hand today.

that said, serjan probably generated the glyphs in houdini so there could be some legwork being put in by arnold here to get that inky look
>>
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>>703156
similar glyphs from an earlier post of his
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>>703156
butts, tits, tongues and dicks
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That's pretty cool but why
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>>703156
this is probably simulated from a mask map

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I decided to learn Box Cutter and then Hard Ops in 2.8 because I heard they are unbelievable. I have Californium, the latest available on CGP. Can anyone offer me some tips and tricks related to these addons so I dont have to struggle so much, thank you.

Right now I just learned the very basics through youtube and I am overwhelmed.
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>>703745
you just dont want to admit that hops is good and learning it is worthwhile. You are in denial. I will soon be pumping out robots at a really fast clip.
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>>703747
You are literally braindead.
The arguement that started this is your claim that subdiv is not worth while learning. I never said booleans or other tools are bad.
Now fuck off retard
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>>703748
fuck off with your insults
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>>703742
you dense retard I too use hardops a fuckload but do you not understand what he was implying?
He means you cant make crisp hard surface models with curvature and complex non geometric shapes without the use of subdivision

the wheel in that video is a geometric object, he meant the hull or shell of the car without the use of subdiv

pls enhance your comprehension

for example, could you make this with booleans?
>>
>>704193
other Hardops/Boxcutter user here.
I think there is a stupid misconception about this workflow.
Masterxeon1001 created this addon initially for fast concepting. The resulting mesh from it is not supposed to be the final mesh, its about getting forms in place, fast.
You have to fix the mesh, retopo it or create a subd mesh if you want to have it proper and clean.
People who don't get this, didn't payed attention.

Show me your best gun 3d models.
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File: AR-15_00.jpg (411 KB, 1565x652)
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I did this some time ago, lost motivation and said "fuck it"
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>>703611

Looks good, all that weight reduction and hard surfaces are nice. +1
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>>703475
I used to get in trouble for doodling on my assignments and tests. I realize how unprofessional and immature it kind of is though.
Half the time it wasn't even really conscious, but in any case it was just something that helped me concentrate.
Most of the time I'd just have another piece of paper handy to doodle on, but some teacher's weren't into that because they thought I was cheating or some shit.
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>>703433
Stop being a poorfag and buy an Apache
>>
File: Colt Python.png (466 KB, 1142x693)
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>>703318
If it is really you, you are based bravo.

I am doing now a Colt 357 Magnum Python, it is still work in progress:

File: Questions guy.jpg (51 KB, 975x1300)
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Questions Thread:
Fucked up the OP edition

Got a question about anything? Have multiple questions? Ask them here!
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>>704758
You are hitting U to unwrap again after marking the seams, right? Also show the edit view with everything unselected so we can see where your seams are.
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File: BaseBlender.png (613 KB, 1909x1021)
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>>704770
Here's the base of the mortar. I've cleaned it up and removed doubles a thousand time yet it looks like they're still there.
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>>704788
Those aren't doubles, there aren't enough seams so some parts of the unwrap are becoming squished. You can start by adding seams to the rim of these things I marked in green.
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>>704861
Here it is now
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>>704930
Now you need seams right here. UV unwrapping is like reverse origami, you need to make cuts in the places that let you lay it out perfectly flat or as flat as possible. Try duplicating the object and using smart UV project on the duplicate, that'll give you an idea of where cuts need to be made.

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inb4 dick
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>>671283
This.
I made it yesterday, and I'm kind of proud of it.
I got to the end of the Blender 2.8 Tutorial series I was watching. Are there any others I could watch? He never even got to Animating anything.
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>>703772
Uninstall blender and download proper software first
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>>671283
I was really young and I don't remember. I think I was trying to make a house.
Ironically, the first thing I made in 3d was in google sketchup for a school project and it was also a house. We got a good grade because we were the only group who turned in a project with 3d.
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>>680314
This makes me feel something. Just can't put my finger on it.
>>
File: SnowMan2.0.png (453 KB, 1108x730)
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>>703772
You got to the end of a blender tutorial series and this was all you could make? I can't even get it to look that bad.

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Wheres the best place to find CGI related ebooks? I can't find jack shit on CGp / GFXp or any of the other sites I usually use.

Also ebook request thread:

- Maya 6 Killer Tips
by Eric Hanson, Kenneth Ibrahim, Alex Nijmeh
>>
>>701978
Cgpeers, a torrent site for vfx/arty folk.
>>
>>701978
by the times books come out, they're already outdated. you're honestly not going to find any gems or diamond information in them either. youtube tutorials and paid ones are better
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>>703299
Brainlet.
>>
libgen

File: kampf.jpg (107 KB, 750x484)
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I would just look to hear opinions here regarding:

>size
>firmness

No opinions are bad, I just want to see the highest number of opinions possible.

https://www.strawpoll.me/18696950
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>>
oh no, here come the coom posters
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It looks like ass
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>>702216
No joke, take this from a pro or not, idc, try rigging it and and setting some dynamics to it and realistically make a poop come out, if it looks bad you probably overlooked something and should revise, if it still looks attractive you got it. Thats how i know if its a good ass or not and im not kidding
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>>702216
Kinda small for brazilian standards
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>>702217
Yeah, it is. Really retarded vegan guy who used to photoshop game screenshots and post it over and over.

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can u guys spoonfeed me with some curriculum over what do I need to learn to become a good or above average 3D artist that can go from modelling to 3D animations?
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>>
I can recomend you arrimus3d and pavlovich YT channels
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>>703979
Arrimus3D is boring and outdated, but Pavlovich has some godtier workflow demos
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>>703992
>boring and outdated
>:-O
>>
>>701674
based
>>
>>701658
Fuck cris you're everywhere

How do you guys obtain this? all i wanted to do was put my waifu into smash brothers, the tutorials all look easy, but i'm always led back to this program which either you need to be an educator for or have 3600 fucking dollars. is there ANY alternative that let's me rig models over other skeletons?
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3ds max master race, maya/blendits whish they had modifier stack like 3ds max
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>>704074
What's the deal with Maya? isn't it the exact same company?
>>
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>>704076
What's the deal with Substance? isn't it the exact same company as Photoshop?
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>>704077
What's the deal with OP? isn't it the exact same kind as phaggot?
>>
>>704077
The memory still hurts...

File: blendur.png (200 KB, 506x544)
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https://twitter.com/blender_org/status/1181199681797443591
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>>703940

I'm fine thanks for asking. I just do 3d as a hobby.

>Will you still be on this board?

Yes.
>>
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>>703881
>all the money

unsurprisingly, every single blender detractor ends up outing themselves as talking out of their ass. like pottery.
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>>703942
>it used to be way under 5k/month not long ago.
That we know of. I wouldn't be surprised if it turns out that Israel was covertly pouring large amounts of money into the Foundation.
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>>703846
autodesk fags seething.
>>
The truth about blender in the industry is that no one wants to deal with Adobe or Autodesk. All of the 3DCG industry is developing or supporting blender in some way and wishing that some day they could make the switch.
And blender the software is already mature enough to replace a lot of 'industry standard' tools, the only thing blender's really lacking is being able to provide support for artists.

File: PeestolDither.gif (700 KB, 810x456)
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Previous: >>687988
How about we make this a thing?
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Does anyone have sauce on an artist who did low poly busts of Mista and Bruno?
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>>701866
Nvm I found it bois
>>
>>697193
This is *exactly* what I came itt for. Sometimes /3/ is okay.
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>>696700
Padding is important when you're importing assets into a game and the textures will undergo mipmapping. You don't want the down-scaled resolution textures to result in one or more uv islands encompassing colors that were not within its borders at the max resolution.
Its possible that whoever made that book didn't consider this. However, they may have been careful enough to ensure the uv boundaries were preserved at the lowest resolution.
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>>699933
Nice style.
This is my first attempt to copy it.
Still a little rough and unfinished.

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I wanna get into sculpting. Are these tutorials any good?
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if you want an excellent tutorial torrent some professional course on zbrush then apply what you learn in blender. the tools are quite similar
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>>704011
Because they are starved for social media attention and they have run out of material (All they know how to do is sculpting and texturing) so they're doing it over again using social media savvy memeware. Note how they often go back to Zbrush and export into Blender when they want to create real work.
>>
>>704011
Because Blender gets a lot of attention right now (and they use it to increase their viewer/subscription count) .
Also don't forget they them-self have starting to use Blender since recently so it makes sense that they talk about it.
I am sure they'll also do more Zbrush, Maya and Mari stuff.
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>>704012
Which tutorial do you suggest, my man?

In return, a funny picture for your troubles.
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>>704011
Because that's what they use now for modeling
Still sculpt in zbrush

File: 4FqEM.gif (179 KB, 768x480)
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At the end of the day how good you're gonna be at 3d modeling is solely limited to your intelligence and your imagination. Change my mind.
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A thread died for this...
>>
xD THREAD DIED FOR THIS XD
xD

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How much programming and scripting is there involved in creating basic Houdini effects? Can I get away with just adjusting sliders and not doing anything technical?
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>>703665
mGear for Maya is pretty fantastic too.
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>>701716
t.brainlet
>>
So Houdini sucks for character anim because viewport playback is slow? Is Blender any better?
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>>703999
When it comes to character animation there is Maya, and then there's everything else.
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>>704015
IOW if you were thinking of using Blender you might as well just stay in Houdini instead.

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Hey guys
Does anyone know much about designing a plug in for sketchup?
Basically I want something that I can feed a 2D image to (just black and white and all straight lines) and have it trace the lines for me automatically - so I don't have to repeatedly do it.
Thanks for any help,
OG Mudbone
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>>703656
Yep, no joke once you become a corporate prick who can afford sketchup pro, Derrick becomes a barista.
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>>703666

How the mighty have fallen,
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>>703632
Is it not possible to import svg/vectors into Sketchup? That seems like an extremely basic thing to have. If so, just convert the images to a vector in something like illustrator and do that. It might come out a bit messy, but it'd be just as messy as if you did your plugin.

If not, depending on how it works, you could just import them into another 3d program and export it in whatever Sketchup uses. Blender for sure can import svg files.
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>>703709
It is possible.

>>703632
OP can you post an example of the kind of picture you want to import? I have used all for years for work.
If what you want to do is what I think then you don't need a plugin for it.
But you might need pro.
Pro does give more export import options and I think importing a svg is one of them. I'm not home so I can't check.
>>
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>>703632
>Jewgle Kvetchup

Come back when you learned a non-shit CAD tool


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