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File: 4w3tergd.gif (168 KB, 267x200)
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How the fuck i can animate 3d PORN (SFM/Blender/Maya/etc) without fucking horny godfucking dammit.
Everytime i animate porn, i always get fucking horny, faps, cums, and lost motivation and will to animate. Repeat that at every fucking single day.

Someone help.
138 replies and 13 images omitted. Click here to view.
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>>695100
Is here what you want https://smutba.se/
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>>695246
Only Overwatch/Witcher stuff only. Smutbase only share 10% nude models out there. The other 90% are locked in each modelers paywall. This is major reason why 3d porn is dead compared to the golden days (2012 - 2016)
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>>695352
How about you make your own models then?
You a slacker?
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>>695355
Nah.
Nah.
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>>676736
Either you need to get better at edging or masturbate some time before and observe what turns you on when horny so you can produce the right content when you're sober. The same way one can understand why people have certain fetishes you don't have yourself.

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Ok faggots, i need some money to upgrade to a 2080ti gpu and the only monetizable skills i have are 3d modeling, texturing and rendering.
i need some strategies to make some passive income in the internets, lets discuss methods, websites, strategies and secrets about making some passive income with our skillz.
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>>688893
are you brain dead use turbosquid and sell your models at 40 a pop, now imagine 20 people download that, now you're thinkin with portals
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>>695361
Do you do this? Or indeed anyone else itt?
What kind of sales figures do you see from it?
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>>688893
FIVERRRRRRRRRR
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>>693291
Neither does anyone in this thread apparently.
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>>695379
>FIVERRRRRRRRRR
fiver is for niggers

>burnt out

Fuuck... what now? How do I regain the passion?
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>>690060
>this
I took on 3d as a hobby after getting burnt out on programming.

>>690158
Those bugmen who abuse games/media to inject their shitty ideology are a special kind of scum.
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>>695326
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>>695371
rekt
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>>695371
jesus fucking christ..........
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>>695371
Wamen were a mistake

Do you see the treatment of the VFX industry improving anytime soon?
>>
Did the demand increase and the supply decrease for new labor? No? You have your answer.
>>
Did the VFX workers unionize? No? You have your answer.
>>
Does the budget/schedule decided by the corporate entities reflect the actual requirements of the VFX work on a daily basis? No? You have your answer
>>
As long as chinks and pajeets keep breeding its only going to get worse
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>>695380
It will never recover.

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23 replies and 13 images omitted. Click here to view.
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>>695289
some people should really just stop what they're doing since they obviously have no fucking idea what they're doing.
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>>695289
>>695335
Do the bog's own Daz too?
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>>694566
I made this for you
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>>695338
not cringe, just looks like those tiny polished stone decoration animals you can buy on christmas markets and stuff
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>>695338
>>695339
Yeah, with better texturing or some fur it has the potential to look really cute.

File: Blender_to_SFM.jpg (206 KB, 683x940)
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Hello, /3/.
This is my second time posting here. I've been lurking around /3/ for almost a year now, and people here generally hate when someone makes a new thread, just to ask a question. Yet, almost no one answers any questions there. In recent times, at least. Why encourage asking questions in the questions thread, when it's dead?

Anyways, my question is;
Is there a way to port SFM models to Blender?
I've been watching this thread, and someone mentioned something about a script that "Redeye" made, but I haven't come across anything like it while searching for it.
>>672638
I am using Linux, but can switch to Windows if there are Windows specific programs only.

Thanks.

Again, sorry for making this thread and killing another, but the questions thread is dead.
>>
Look up "Cats plugin", it's a Blender addon made for exporting models to VRChat, but it includes importers for many different formats, Source Engine included.
>>
that image guide you posted should work just fine
but for step 3, just use Crowbar to decompile .mdl files then import the .smd files into blender with Blender Source Tools.

from there, delete the valve biped rig. use a rigify armature and apply weights

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did this last year
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>>694434
Post wireframe
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>>694494
don't have the full file anymore unfortunately, i do have the wf of the bed though and the individual objects
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>>687054
not even a render...its a screenshot..kys

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Have you ever designed a weapon or an armor?
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>>692618
yes
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>>693225
This would be really col with ankle guards
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>>693225
yeah its kinda the tennis shoots that throw the whole thing off with this one
>>
Here's my design, ended up lingerie warlock bikini armor, who cares. But it's 2d, feel free to 3D model her if you like
... What am I doing here again, was looking for /ic/, but thread was interesting..

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I've got an ancient iPad and the only software I can use on it to generate a custom three dimensional shape is an app called 3dc.io. I'm trying to get a decent quality two dimensional image of shape I made in the app, but other than a screenshot, which is too low resolution, I can only export this as .dae, .obj, or .stl. This old iPad is all the hardware I have. Is there any way to get this shape as a good sized image or am I out of luck?
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>>695319
Export as any of those, import into desktop 3D modelling software (Blender will be fine), render.
>>
Alright, thanks, that might be the best option!

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I'm opening this thread again so you don't keep opening new threads just to ask a random question.

I also wanted to talk about something - do you guys respond to every job offer email you get or do you ignore them? I've got a few I wasn't interested in that I just ended up not responding to at all, but I don't know if it's a good idea to keep doing that.

What if proposals are some BS like "ayy, I'd like to work with you" with no description whatsoever, or invites to work on something "for free" (even if part time) until they get some funding? What should I do about those?
10 replies and 1 image omitted. Click here to view.
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Are there any screencasts/timelapses of professional asset production? Including all steps (sculpt, retopo, painting, rigging, etc). Not a tutorial, just someone leaving a screen recorder on while they work.
Something like this: https://www.youtube.com/watch?v=kfebPwr0gx4
But for a feature film or AAA game, using industry standard tools rather than Blender.
>>
>>695010
Try at least read/ask what the offer is about maybe there's something that can be of your interest, i don't respond to all of the offers i get but sometimes they even offer something different from the original proposal based on your profile.

Don't work for free. You'll end up with below decent portfolio pieces and your time wasted.
>>
>>695138
I've seen pretty based stuff made on an iPad Pro i guess it's indeed decent.
>>
Maya learner coming from Blender here. A few things that are annoying me to begin with:
1. There are several different proportional edit/"soft select" methods, but none of them seem to allow me to change the falloff radius while transforming. In Blender I can do this with the mousewheel while in the middle of moving/scaling... in Maya it seems I have to move a slider, try it, undo if I don't like it, rinse and repeat.
2. In Blender, selecting a face and then switching to vertex mode will keep the selection (the vertices belonging to that face are selected). Maya has separate commands for this, but those commands don't switch to the corresponding mode if I don't have anything selected, so I need separate hotkeys.
3. In general, I'm amazed at the lack of a modifier stack. It feels almost impossible to edit something repetitive in a non-destructive way. History nodes don't seem to be anywhere near as useful.

Anything I'm missing? Is this just how it is? Do pros have widely-used scripts/addons to work around this kind of thing?
>>
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Just a general rant:
HOLY SHIT, why is FreeCAD so braindead!?! Whoever said that FreeCAD is better than paid programs like actual AutoDesk or Solidworks must have been either super salty with those programs or found some really niche shit that it can do that the others can't. For crying out loud, I can't even make closed geometry on a fucking face. Every time I try to extrude a sketch that was made on a face (which is a pain in the ass in and of itself), you cannot select the closed shape, just the lines of the shape. Then, when you extrude, it literally takes the lines and just the lines, if it even works at all instead of just sinking back into the shape ("reverse direction" doesn't do jack shit). And that little tick box that says "Make solid"? That's a lie. It does nothing.
Oh, but it's got tools. FUCKTONS OF TOOLS! SPLIT BETWEEN 25 DIFFERENT BENCHES! And 8 ways to do the same navigation. Like right-clicking to get a general list of things you can do once you select a part/face (like "Create Sketch")? Well, fuck you! That's how you get the stupid generic shit, like standard views and switching navigation styles. Ignore the view cube in the top left that you can (in a very limited manner) use to change views. And forget about the little button in the corner that lets you choose the navigation style. It's always there in the right-click, where you DON'T NEED IT.
To anyone who can use this program even halfways effectively, I salute you. To anyone who has spent time on any other drafting/modeling program, don't waste your time with this. The UI is shit and makes Sketchup look like a work of art program.

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redpill me on this bad boy
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>>694402
poast CGMA and RebelWay courses on mega please
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>>694622
You should know RebelWay extensively watermarks their videos with account specific identifiers. If you buy any of their products, keep them to yourself.

I do highly recommend their content. There's a level 2 pyro course that's $1,499 that I can't wait to get when I have the money. I know it will be worth.

Saber Jlassi (https://vimeo.com/sabervfx) is one of the founders of RebelWay and really has put a lot of work into their products. He was an instructor at CGMA and of all the classes and probably one of the best and definitely my favorite. He just has really good pacing and focuses on the right things.

I can say confidently that there's things you'll learn from their content that you'd have a hard time learning anywhere else outside of the industry.

CGMA makes it difficult to download their videos. Still, I used OBS to back everything up for personal reference.

Honestly, all the of stuff I learned from the CGMA courses could be learned from a collection of much cheaper tutorials from Steben Knipping (and I know a lot of his stuff has made it out there for better or worse) and free content from SideFX on YouTube - and you'll probably learn a lot more in the process of piecing it all together.
>>
>>694170
I use those three + substance designer pretty much exclusivily for all my work. I don't know how people can't learn the UIs, there are literally hundreds of tutorials online and investment of 1 hour into each gives you a pretty damn solid basis.
>>
>>694291
This and unironically the only software is give a pas on the UI is blender cos it's free and it's a sign of them prioritizing well. But since 2.8, you can't even really call blenders UI shit anymore, it all makes a lot of sense and is clean.
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>>694785
it still sucks penis

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Is it acceptable in the industry, or in general, to use helper joints for the tips and add instead of weighting things properly? I ask because I don't know how to weight, but I might know how to place bones.

I'm curious about how rigging is handled, and if you can get away with shit topology using control,helper, and deform joints. I can't find much info on it used for hips and shoulders though.
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>>693314
I always wondered how to model proper underboob on large breasts that hang over themselves. Do I just clip that shit into the model and be done with it or what? Seems like a lot of models just barely model it so when the boob moves it looks super unnatural, plus it's like there's no volume there at all.
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>>693354
Intersecting them through the torso is one step to get there there, but generally you never want self-intersections in geometry so you should fix those at some point later down the line. All in all its not that hard to do underboob areas of larger boobs that need to look natural.
>>
>>693314
>>693412
Is this from that wildlife porn game? the topology looks good is it from daz3d?
>>
>>693304
acceptable... no, for bigger houses you do shit the way you are suppose to/best to do.
workable... yea, you can do it that way if you are on a small team and not expected to give it to anyone else and have them jump in.
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>>693354
you would ideally handle boobs though physics interactions.

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19 replies and 8 images omitted. Click here to view.
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The last time I tried to use Blender, it was still an absolute mess. Congratulations for those that've learned it, but unless it makes some kind of sense now, Blender is absurd in that one can't figure out the interface in a few minutes.
>>
>>694809
It's still a complex program, and it's not sketchup, but the UI actually makes sense now.
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>>693828
>fucked up the entire UI

They had to do it because it was a fucking ugly mess and nobody took the software seriously because of that. Notice how much interest blender has gained since the new version.
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>>693819
they should have done the same as Cinema4d and just copy the way photoshop handles things...
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>>694809
Its not bad. I downloaded Maya after 1 week of learning Blender and immediately said "fuck this" and went back to Blender.
I couldn't instantly figure Maya out either baka.

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Just wanted to say thank you and it restores hope that this board isn't completely lost yet
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>>682152
>conspiracy nut for noticing a vast over-representation of one group of people

>>692084
I'm glad he did it was an interesting thread.
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>>681261
>why doesn't a cartoonish animation mimic reality
Its called emphasis you autismo.
>>
>>695164
>a vast over-representation of one group of people
Heteronormative white men? What are you, some kind of unironic purple-headed SJW?
>>
>>681233
I straight up ghost people after awhile because they get clingy as hell and won't stop following you across 10 different platforms asking for free or slave labor tier shit. It gets to the point where they start bugging people you know as well.

I don't even link between my play accounts and serious business ones in any way because of losers like that.
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>>695228
Whites aren't over represented.

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I'm a blender guy. Been using it not too long. 2.8 is quite impressive, but are the other competitors better? If anyone makes music or does graphic design, where does blender fall in comparison to other other programs? Is it like audacity vs ableton, or gimp s Photoshop? Or is it as good as its competitors? I know ubisoft has recently switched to blender if I'm not mistaken, so I'm guessing it's quite a solid program. What do you all think?
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>>695115
>I've been using blender for little over two years now.
only a blendlet would think 2 years is worth anything
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>>695106
Kek. There is a fifth dimension beyond that which is known to anon. It is a dimension as vast as his anus and as useless as his life. It is the middle ground between fapping and shitposting, between sauce and scantily clad anime waifus, and it lies between the pit of man’s lonliness, and the summit of his desperation. This is the dimension of autism. It is an area which we call ... The 4Chan Zone.
>>
>>695115
>The competition is sweating like crazy now.
blender brainrot
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>>694987
>>694948

blender, for quite a long time, was fucking retarded, you used it because it was free and other people charged a fuckload for something you may do as a hobby. yes piracy is fine and all, but a lot of people don't like that.

then you have the people in blender who see all blenders quirks as 'this is the way we make it, fuck off' looking at what blender is now and how the people who were making blender told people to fuck the hell off out of blender if you want ui changes... I have to wonder what happened seeing as I would call this workable if not newbie friendly at this point.

you use to have other software just being better for the purposes, like modo if you wanted to box model with a modern ui as an example.

I'm not sure how current blender handles polys, I think I was able to work with 20 odd million without to much slowdown, but when sculpting, 3d coat or zbrush allows you FUCKLOADS more detail and handles it better, or at least handled it better, not sure about 2.8

Honestly, looking at blender, how its getting taken more seriously and more shit is getting done in it, I see a bright future where we will have a good free option, with better but more specifically focused paid software.

tldr, blender did a lot of shit bad, and other software were so far ahead there was no reason to use blender, but blender is closing the gap.
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>>695142
is.. is this a new copy-pasta? it's cringy as hell and i love it


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