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I am talentless
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.....the fuck is going on this thread?
Just your usual thread-killing faggotry.
You don't sound like somebody artistically talented or even mentally stable
>pressing buttons = creating art
Do they enjoy it though?
Creativity is meaningless without hard work. Everyone can get a cool idea, but if you can't bring it to live (because of a lack of skill) then it doesn't matter.

Do /3/ jobs even exists?
All I see is unpaid/revenue share work and jobs that require to have 10+ years industry experience + a portfolio that can compete with the best artists in the industry. How does anyone in 2019 even get a job?
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>don't be jealous sweetie, they make more money than you ever can.

It's quite sad that you think anyone here is jealous about some disposable husk of a human wasting their life span creating fetish porn and having one's life income be entirely dictated by a heap of half-baked, mentally unstable fetishists thinking they're spending their autism money wisely.
While sacrificing every last bit of dignity. Disgusting creatures. Get the rope.
Animation world is filled with degenerates, from the mousy girl who has no life, to the raging douche who fails at acting and being a comedian because his humor is too abstract... at least in the animation world it covers up their weirdness, and is called creative.
>t. Potato animator
I mean, it looks like a $200 job tops. How many hours did it take you?

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Name one movie that utilizes CGI better than pic related. I'll wait.
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>that moment when Flubber gets into the villain's ass

/3/ kino
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The right answer is Jurassic Park
/thread me whenever
Pirates: Dead Mans Chest
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all these wrong answers lol

Need help with three.js for an art project
Well then get some, you're on the internet
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>filling out the name field
>asking for programming help on a 3DCG board
>not just posting the question itself and instead literally asking if you can ask a question
>asking for help

you just killed an thread with your post OP. I mean this sincerely but if you want to get help a place like reddit would be happy to help.
Autiste apprend a coder fdp
No, fuck you.

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With the recent reveal of the Sonic face from the sonic movie, the obvious course of action for /3/ is to be making the movie model for animations. So, iĀ“ll be using 3dsmax an Zbrush to sculpt him, as he is... well, curiously similar to the models i usually make.
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>not knowing how to extract from sketchfab
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How do you do it?
Please teacher show me your ways!!!!! (I'm serious.)
I love her little love sandals.

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I have been trying to make a realistic terrain render, specifically a scene where a hole in the ground appears.

Wanted to know how close to realism I am here, made a gif of the before/after. How close am I to realism? Thanks bros.
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>Implying all conspiracy theories labelled as "wacky nonsense" contain lizard people...
The "lizard people illuminati cultist baby eaters" are a false narrative meant to dissuade normies from looking beyond the MSM's politically expedient talking points... I mean, who wants to look like that wacko Alex Jones, am I right? No, the only acceptable opinion to have is the one society pushes on you. Everything else is a "fringe conspiracy theory." But look on the bright side, anon; at least you get to choose between pepsi or coke... I mean, republicans or democrats.
I don't live in your "shithole" country.
>"9/11 was a government conspiracy" is a government conspiracy
Meaning you're a NEET. So you're even worse than he said.
>"Welcome to Zion, Neo... Now chop off your dick and demand to be called Lana."

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ITT: You recommend to me a tutorial where I (a retard and beginner) can learn how to create a simply high poly model , then create a low poly copy of it, and then bake a normal map of the high poly model. In blender.

>pic related: what I've chosen to create in this exercise.

I want the low poly model to be 6 faces only, but I want some scratches and tiny details to be normal map baked so it looks proper and nice.
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How? The teapot is a primitive, and everybody knows that primitives can't be modeled.
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Why would anyone want to spoonfeed an entitled little shit who can't even learn the simplest fucking shit provided for literally free all over the web?

you stupid cunt. i taught myself how to paint and draw on a professional level entire by myself on the internet and i'm now teaching myself how to write code and program and i'm already making my first game and i'm also teaching myself how to model. i've probably self taught 100x more than you will ever learn in your entire life. fuck.


sweet, off we go
If you are le self-taught master, then why do you come here asking to be spoon-fed?

Tentative diagnosis: NGMI.
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Unironically go watch the anvil tutorial
Or you can skip to the episode where he covers the high poly bake bit

Any tips for animating sfm/blender/Maya lewd? The best I can do is 3 keyframe loop
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No nude Luka models in SFM/Blender is the biggest crime of this faggot world.
>can't modify models himself to make them nude
There's a reason why /3/ exists.
Well Nude is easy. Semi Nude is hard.
That's why you make them nude first, dummy.
it's just an anime character, find another nude anime character and swap the heads. It'll be the easiest headswap you ever do

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>forgot that you're using a cracked version
>send crash report to autodesk
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>he doesn't know about Autodesk TEMPESTĀ®
imagine my shock
>Literally why not just say you're a "student" and download it directly from their website?
Do you seriously think a company that exists solely off of ensuring people have licenses don't mark their shit so they can check that? Are you retarded?
What do you think Blender is for? Just deliver FBXs only and you're safe.
When it comes time to use the model in something else, just export it to gltf and delete any first party references.

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>Browse a bunch of PBR models
>Take a peek at the unwrap
>See this

So is this how people UV unwrap nowadays? Just use 4K textures for everything so its fine?
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This board is atrocious, I swear.

Thanks, I forgot about this
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I do, freaking love that program.
Oh jesus, thats bad
Bullshit, Optimization is most important in production most time
Tight poly and texture budgets, now draw call budgets so you gotta make sure you gotta think on how you break up the mesh
Having everything on the same material ID and UV map channel saves on draw calls, and thus improves performance. [spoiler]However that kind of UV map doesn't look very performant unless they're also baking in the lighting/AO.[/spoiler]

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3d noob here interested in character design, how do i get started? which should should i learn first modeling or sculpting?
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No plugin in the world can save your ass I you are one untalented wannabe artist
Look up the three-point setup, read up a bit on the different lights in whatever software you have, look up references of what you want to do.

>framing and composition
Look up the rule of thirds, or even better, read up on the golden ratio. Look up different camera angles and what kinda shots they're typically used for in movies.

This should take you an afternoon. Then toss some assets onto a scene and do a render every day with those concepts. Ask for feedback, iterate until you get good.

There is ZERO NECESSITY to go hard on drawing and fucking photography of all things to teach people these very simple to pick up concepts. That's like taking a steamroller and a four-year course in heavy equipment to hammer down a nail.
apparently according to polycount it varies depending on the company


my guess would be being getting good at coding and 3d modelling.

I mean, I'm just an arm chair "tech artist" I don't actually have any "industry experience" as this title, it's mostly to make my shit less tedious.

But I'd start with finding a problem and attempting to solve it. start with something small, not like a "laplacian smooth deform euler positor" modifier for 3ds max written in Assembly(all terms I am incredibly familiar with as a big brained boi)
this is from i learned the first steeps https://3dtotal.com/tutorials/box-sets/joan-of-arc
you can do it whit any 3d modeling software, as you know the basics
from there is just keep practice
By demonstration -- almost everything you see here is TD/TA work: https://www.youtube.com/watch?v=MIcUW9QFMLE

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2.8 or 2.7?

All the tutorials and materials (including huge amount of books I got for free as a local college was throwing them away) are for 2.7, but learning 2.8 seems more future proof as it's an almost complete overhaul of UI and it is the future and will be a standard for a while.

In classes and in my imagination, making low-poly furry games, the 3D business seems fun, but browsing youtube and /3/ makes overly worried over redlines of vertex. I regret dropping PhD in romantic comedies so much.
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Blender's UI was made by retards from Mars, so instead of having windows you can dock and move around like every single application in history, you have to play a math puzzle, split your windows in half until you get the desired layout and THEN designate what those split window areas will contain. For now, I'd just recommend wiping your settings.
Books in anything computer related are a meme and will be outdated withing 2 years.
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>he thinks "computer science" is about computers
also kah-nuth code is garbage
This. 2.8 runs a bit better, is able to utilize newer cards better and I like the UI a bit more, but they're about the same if you don't use Eevee

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How does one with absolutely no skills or knowledge in modeling, animation, or cg get into it?
By setting progressively harder goals that require skills in those areas, and work towards them, always practicing enough with each new required skill.

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Are there any alternatives to his tutorials for learning blender? I cannot sit through his tutorials they feel very boring and I seem to loose interest really quickly. Do you anons know of anythings I could use to learn blender?
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Honestly even if you're a blender user, watch arrimus 3D, his modelling techniques are great.
this actually, techniques are great because they are software independent
"Blenderguru" is a fucking retard, a slow teacher and a shit artist.

Go through this short series to learn how to operate Blender, then look up tutorials on subsurf modeling, sculpting, rendering, etc. later:
His shit's really helpful, but who the hell is he? Can't find a portfolio or anything like that.
>but who the hell is he?
Does it matter? He's not a blendlet, and that's all you need to know.

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How can I map my UV's to SHARE a TEXTURE with different models in Blender?

There is no, to me, apparent feature that allows me to view the unwrapped UV's of ANOTHER model (that I do NOT have currently selected and am editing) while unwrapping my CURRENT model.

This feature would be necessary and expected, in order to be able to place the UV's optimally and save texture space. There is also no feature that permits me to export the STACKED UV's of all selected models as a single file.

Why Blender? Why don't you have such seemingly basic features? Is it time to drop blender and upgrade to one of the pro packages?

Pic related: What I'd like to do but cannot because Blender is garbo
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So, you're a beginer?
that's fine then...
no i heard people saying its more stable, but they dont back up those claims. and i used 2016 for that awhile and its not any different than 2019.
Blender doesn't even have a full implementation of it.
Why does Zoe's mouth look retarded in every single image?
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Select all of your meshes and click View>Draw Other Objects, your active mesh will be active in the UV editor, and then you can have the same texture map for different meshes (they all have to use the same texture image, example untitled.001.png on 5 meshes).

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