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File: Ff8-squall2.jpg (22 KB, 350x341)
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How would you go about doing hair like this in zbrush?
i remember making a freaking squall model in some free sculpting program a long time ago. i just flattened and stretched spheres. no idea how to make hair like this in a non retarded looking way tho sorry.

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just less talked about?

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Practicing my low poly modelling. Guys, what do I do about these ugly pixely edges? Do I just need to work cleaner or is there a feature I forgot to enable/tick ?
11 replies and 2 images omitted. Click here to view.
handpainting is hard as fuck but that looks cool
I would add some kind of ambient oclusion to your texture
also some kind of color gradient from top to bottom to make the bottom look darker, if your texture is seamless you can add a second uv channel just for that
To be honest, that low res style isn't half bad. I really dig the mace.
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>what's an alpha map?
Good lord, what are you EVEN doing here?
For not knowing what the fuck an alpha map is your stuff looks pretty good. You have hope, but you need to hustle.
Relax man, everyone learns this shit at some point.

Alright, so forgive me for asking what is a stupid question. Why do I see abominations such as quadrilateral polys in 3D work when I've never seen any such unholy entity in a model made by professional developers?
7 replies and 1 image omitted. Click here to view.
Why do I see abominations such as you breathing air when the greatest people in history are dead?
Just hear me out
wouldn't working with the lowest amount of tris possible be ideal even just as a base for a higher poly model?
did you not read the rest of the replies?
Goddamn, dude, no. That's completely wrong. Unless you're building in quads, going from low to high is going to be an absolute mess. Like said above, triangles don't subdivide well. Especially when triangles are next to each other. Even then, if your low-poly is built in quads, you're going to get a mostly shapeless blob unless you're skilled in sub-d modelling. You lose a lot of detail as you make things smoother and smoother, unless you really know how to set things up right for sub-d.

And here: want me to blow your mind?
Ideally, you want to start with the highest amount of tris possible.
Why? Look into sculpting. Like working with digital clay, it gives you unparalleled ability to add as much detail as you like. And it works in tris too, since triangles are ultimately the most malleable shape.
>wait, anon, aren't you contradicting yourself?
That's where you learn retopology. Sculpts are going to be in the thousands to millions of polys large. Retopology brings them down to a sane count as well as enforcing good quad flow.
>don't i lose all of my sculpt detail?
Baking, my guy. You bake the sculpt to your retopo, the high-poly to the low-poly. Baking essentially transfers all that sculpt detail into a texture.
Ya'll already wasted too many words on a thread that was never supposed to exist in the first place.
OP is dumb af, stop posting and let the thread die already.

File: Houdini-Logo.png (16 KB, 520x520)
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Are there Houdini users on /3/? What are you learning or working on?
253 replies and 39 images omitted. Click here to view.

You idiot, use the uvlayout node.
The seams are just your UVs going slightly past the 0,1 range and the uvlayout fixes this.
Alternatively you can use a uv transform and just scale everything down by 0.01

I'm assuming I can just use the hex edited keygen but does it need to update sesentd or can I use the 16 ver and just add the keys?
On Windows you can use the old sesinetd from 16, I assume it's the exact same for Linux.

Oh nice!
Dalvis tuts are great for learning but once he starts converting shit to voxels my computer gets slowed all to hell

>this was made using just polyextrusion and bridging

literally how do i get to this level
36 replies and 6 images omitted. Click here to view.
Yes anon. Notice how I didn't say every person who uses sculpting software is a complete moron? I'm joking about how so many people who are either new to 3d or exclusively use sculpting software and think the best way to do anything is sculpt are on this board.
> Most well understood technique, easiest to teach and learn, easiest to translate skills from other artistic media
> "Not the best method for solo artists"
Go ahead anon. Nobody ever is going to want to collaborate with you on your furry porn game, so so might as well teach yourself some weird ass techniques nobody else is doing.

Zremesher is extreme shit tier for rigging. At a minimum you have to retopo hands and face manually, period.
>tfw she will never sit on your face
I don't know why this image makes me laugh so much
That's unironically good practice for a beginner.

How can Warner get away with this?
70 replies and 17 images omitted. Click here to view.
they did Pikachu first, thought it looked good, then did the rest and only afterwards did they realize what a massive mistake they made.
just you


File: 579.jpg (28 KB, 680x586)
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Hi /3/. I want to get higher education and need your help. What would be a good major to get if I want to make stuff in 3d for a living, mostly environments and fantasy characters.
I know most of the jobs in this field are obtained through skilled portfolios rather than papers but I dont want to be the only person in my family without one, and I want to get one that is useful or at least complementary for those plans. Formal education thread?
7 replies omitted. Click here to view.
cancer formatting my bad
You are not alone anon. I am the only one of my friends from art school that 'made it'. Funnily enough a few of them make a lot more money than me in their normie jobs and enjoy 3d on the side when they aren't driving their bad ass sports cars down the California coast. Don't give up your passion for art but by all means embrace whatever it is you got to do to make money and kick ass at it.

Here's some thoughts anons.
I too have an "art degree" I spent a shit ton of money on. But you know what? I knew I wanted a career in this field ever since I was a young teen. I had to battle through years of depression to finally rediscover my passion for this job and when I did, I worked my ass off, built a portfolio, and got a job from one of the most acclaimed triple A studios before graduating.
I live in a shitty room trying to keep the rats out while my unemployed classmates instead, had daddy buy downtown apartments for them.
My dad died when I was 17 and my mom is a stupid fucking unemployed freeloading bitch who made my youth a living hell, squandered her part of my father's savings, then stole mine and squandered those aswell, trying to pin the blame on me.
And before I was offered a fucking job, I willingly took that blame on my shoulders.
And now I have to juggle between the passive aggressiveness of my ex classmates who are all jealous they never got a job like mine, while never putting in a tenth of the effort I did, making the decision between leaving my mom to die in a ditch and try to live a normal life, or keep her around and keep living a miserable life full of psychological abuse, and as the icing on the cake, when I was all excited about the opportunity I was about to apply for and asked one of my "teachers" (ex Animal Logic) for advice, they came and told to my fucking face that I should ask my daddy to fork over money to me, because the junior salaries are shit.
And you know what I did?
I packed my fucking stuff and moved out to get that shitty junior salary.
What else was I supposed to do? Stay at home?
And the cherry on top?

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I have to watch how furries buy empty promises of massive, lewd games from ex amateur flash game devs on the Internet whose 3d skills would be laughed at by the donut blendlets and make millionaires out of em.
All of this to show that it literally doesn't fucking matter which degree you have. Incompetent furry porn game devs bring home $400'000 a year while your gay ass Silicon Valley "computer scientists" at Google, with their STEM degrees they studied years for still dream of that kind of money.
Streamers on twitch earn millions by being bad at video games and screaming into a microphone rounding up little zoomer kids.
And if you dare complain to anybody, they'll fucking defend them to death, even though they are worthless people, without "STEM" degrees and do nothing but make a bunch of noise.

Nothing is sacred, nothing fucking matters.
Do what makes YOU happy, not others happy. If other people could stab you in the back with a rusty shiv, steal your wallet and leave you to bleed out and get away with it, they will, with no second thoughts, including your family.
Nothing matters in this filthy world, only you. If doing something makes you happy, then fucking do it, or else someone is gonna come in and shit all over it just to spite you. You will pick up friends along your journey, people who share with you your goals, your ideals, or your tragedies. Keep those close because they are the only people in this world who will not do this to you.
Or else one day you die and you'll have lived your life trying to make everyone else happy but yourself.

So fuck you and your STEM bullshit.
Fuck you and your furry shit and your streamers
Fuck you and your ex girlfriend who totally was the only one on earth, the love of your life, and made you too "depressed" to get out of bed.
Fuck all of you who get into memey shit only because you consider getting likes on Facebook the biggest achievement there is in life.

Comment too long. Click here to view the full text.
take it to /r9k/. Nobody will read that shit here.

File: 1542169734030.jpg (28 KB, 455x743)
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How does /3 feel about people who use basemeshes as a starting point for their work?

Would you call it cheating? Is it frown upon like tracing artworks?
4 replies omitted. Click here to view.
Anon I made a basemash for a hand but considering I'm going to sculpt, retopo and animate it what is the best position for its fingers?
File: Relaxed-Spin.jpg (710 KB, 3347x881)
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slightly curved in the direction they will bend as shown
You can let it curl even more than that. Sculpt it in a totally relaxed position so nobody has to do any work to pose it that way.
totally relaxed would make it a bitch to retopo and skin, fingers should be splayed a bit.
>It (((won't))) get you a job
I literally just a got a job last week by detailing up a base mesh lol
I dont like them unless im in a hurry or need only part, i tend to be a bit too gravitated to the underlying shapes, so generally i try to start from scratch, i often bring in a base later to project detail back on so i get nice topo
But in production? You do what ever works

File: 1528568100126.jpg (93 KB, 1024x768)
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What are some good Processors and Graphic Cards for 3D rendering without breaking the budget?

Preferably Speed > Accuracy
15 replies and 1 image omitted. Click here to view.
Such a mixed bag atm. Paying for RTX when not very much supports it yet seems kinda wasteful, but paying full price for 2 year old tech for rendering seems dumb.

For the money, it feels like holding out a bit for software to catch up would be better, but for those in the US looming Tariffs really put sense of urgency on the purchase.
Most renderers have an optix denoiser, which runs better on RTX than GTX. RTX is just flat out better at compute tasks, even without RTX specific optimizations. If you do compute you are better off going RTX. That includes OpenCL. I really don't see the point of buying a GTX 10 series card for 3d artists at this point in time. They aren't much cheaper and they perform worse.

Interesting I'll take a look at octane again. Looks like you still have to pay for DCC plugins ugh.
Take it with a grain of salt, i never tested both really deeply. But if you search for a good GPU renderer you might want to take a look at Vray again. Seems like Chaos Group tries to make the GPU version as feature complete as the CPU version and it is already very fast.
4x1070 ti is still the top performance/price option on the market. That may change when engines implement optix but it hasn't happened yet.

Octane just looks better out of the box because it adds bloom, tonemapping and depth of field in a default IPR render. Just turn those things on. Octane basically doesn't support displacement maps, volumetrics, or anything where you need advanced control. It's fine for rendering subdivision donuts if that's all you need. The plugin pricing scheme is an absolute joke.
You can buy a used Windows 7 HP laptop from someone's office and as long as it has an intel chipset family you can probably do everything you need to do on that fine. It will be fast although the only slowdown will be if you're doing making your maps in gimp or photoshop at the same time, those will run slow if they're at the same time as Blender or Maya or 3DS Max or whatever you use. Otherwise find a gtx 160ti and an i5 and sped $150 on the rest and you're probably be fine in regards to speed.

Hey guys. I'm a lewd artist who

a) got buttfucked by tumblr
b) got buttfucked by patreon
c) got buttfucked by paypal

I'm extremely nervous and freaking the fuck out. I was working on adult games mainly, and in the process learned to code and do simple 3d assets.

I have amassed a small portfolio of low poly 3d pieces, with very beautiful high quality handpainted textures.

My question is, if I put that stuff on a nice website (and fartstation) and send out some emails, is it possible to get hired relatively quickly? Does that actually ever happen?

I need to start setting up an alternative non-nsfw source of income if I want to stay self employed (and fucking pronto). The alternative is working at the fish factory, but I'd rather become a hobo desu.

Please halp

Comment too long. Click here to view the full text.
48 replies and 8 images omitted. Click here to view.
If it makes you feel better, I'm an equal opportunity degenerate

I've made a note of your email address.
Have you tried selling your models on the Unity/Unreal marketplace? I've seen a bunch of low poly asset bundles for games in both.
Not him but I've been thinking about that for a while. I'm not sure what to make though.

Are you trolling or something? Those are triangulated quads, they won't be causing any shading or deformation issues. You can also animate/deform them without any issues. All models are getting triangulated in game engines. Triangles are also fine on flat surfaces that won't get smoothed.

This triangles are always bad meme is really getting on my nerves.
did you made those textures?
everyone can make LP but handpainting is well paid

7 replies and 1 image omitted. Click here to view.
File: 1497336348510.jpg (15 KB, 200x187)
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>it's shit because they skip the primitive interim stage
Yeah not like all of those issues won't be fixed in year or two, this is definitely not something even worth discussing
lmao he doesn't know
Shh, don't tell 'em.
How can you guys draw conclusions from this when they don't even tell what it can do and how it works?
To me it looks like a program that does a bad auto-texturing job.

For anyone is a Mac user, without loading Windows, what do you reccomend for 3D work that works best? How is Blender 2.8 on a Mac? What do you reccomend to load up on my Mac and what process is best for doing good work?
I don't own a Mac, but I feel like the hardware that come with them are not suited for heavy workloads or short render times.

If we're talking about a laptop, I'd say you should get a proper size monitor.

Lastly, if you're just starting out, I'd say anything can handle the simple stuff tutorials make you do. Even my phone can run sculpt+. The tool should be your last concern when learning the basics.
Well I do have a egpu (Razer Core V2) with a 1070 8GB. I understand I won't get full performance out of an egpu, but it should be enough. What render engine is purely used on a gpu that someone can reccomend?

I have experience, and understand things, but it's very old.

>still no new Maya release.

what's autodesk thinking lads?
38 replies and 1 image omitted. Click here to view.

Typical insecure blendlet who always need to shit on actual good software to feel better about themselves. Maya is better than blender. The tools are more refined, the workflow is faster (pie menus are better than muh shortcuts, blender's pie menus are ass), faster selection tools, it works fine with every engine (enjoy ripping your hair trying to send animations from blender to unreal), and it's used for every major productions.

You blendlets are the laughing stock of the 3d world. Nobody takes your shitty donut software seriously. Cry all you want.
it's actually surprisingly fast at that, the only thing fastest right now is maya
at least its not ((modified)) version anymore
hopefully qtquick is fully usable this time
hmmm. maya doesn’t have grease pencil ;)

guys, please... o really need to know how to do low poly models like this. it's the only thing holding me back from my gamedev dreams. i've tried countless tutorials online, they're all terrible and seem to skip countless steps because i can never even remotely keep up.

which is strange because i've actually modelled and implemented assets into unity. so you would think i'd be able to model a low poly character like pic related. but i'm not, not even close.

please help, i'm honestly no retard. but trying and failing at /3/ makes me feel like one.
38 replies and 4 images omitted. Click here to view.

anon can you give this model a pair of nice tits, slightly thiccer legs and a sexy ponytail instead of the hat? I promise you I'll make the sexiest handpainted texture for it you've ever seen on a low poly model if you do. I'll even unwrap the uv's myself (or die trying).

i'm this anon (and also the op) >>652686
I don't know man, I kind of want to just texture more pixelated butts.
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Legit are people fucking retarded? You don't just sculpt something like this without knowing exactly what you're doing.
Those hips and thighs are absolutely umph.
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Texturing took me the longest on this, though even now I'm still not happy with my topo, getting shoulders and hips to deform well is a nightmare. I gave up on the shoulders entirely and made the arms separate objects, otherwise lifting the arms turned them into a tangled mess

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