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File: boltgun.png (1.72 MB, 2890x1410)
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Hello. I'm trying to become a 3D artist/game developer.

I'm trying to start off modelling my first weapon for a game, but I'm really bad about it. Can anybody give me advice and help me learn how to do this properly, or point me towards good resources for it?

The grey part is a sculpt I made based on the picture, to make my model on top of.
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Watch out for n-gons, Im sure others have already mentioned that. n-gons are almost completely useless outside of maybe some deformations. n-gons are a real big issue when it comes time to texture a model because UVs are always done with squares.

And if it's the industry you want to get into I would suggest downloading Maya and a cracked version of z-brush. maya has a free 'student version' that's really just the same as the professional except for a watermark when animated.
z-brush cracks can be found online.
But if you just use shaders for everything n-gons will not be an issue in a render. but it doesn't look professional to use n-gons
anyone got any tips on understanding joints on the body? the shoulders and thighs always puzzle me along with the elbows/kneecaps, ive seen some material on modeling the human body but when looking at games they use totally different methods
havent tried to model a character in a year
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Just don't hand paint textures on a laptop. I looked into the eyes of the devil and cried tears of blood.

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So as someone who's never done 3d animation before, which version of Blender should I use?
I know a lot of you hate 2.8 because it's different, but I don't know any different.
Also who's got the best tutorial?
I'm working on Linux if it makes a difference.
The newer

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This is AAA industry standards.
How will Blendlets ever recover?
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>What's yours?

hmm. i read all works(and i mean all their published books) of Pushkin, Dostoevsky, Lermontov, Brothers Strugantski, Shakespeare, Jule Werne, Balzak, Conan Dole, Jack London, Goethe, Schiller, Tolstoj (love his stories about ordinary life) Kipling (that fucking son of a bitch) Harry Pother bitch work, the fuck, who wrote game of thrones and Agatha Kristy. i had 4 libraries with over 5 000 books (as soon read to that number i spend all those books to local libraries or schools) i read 3 different bibles (porthodox in russian, Catholic in german and protestant bullcrap in english)

i wrote some books myself as a random stories i made up during working in 3d..


stupid kid ruined his life before getting mature..

You wrote some books about working in 3d?
>fantasizing about big brown dick
>three paragraphs claiming to be hard fact-based pragmatist
>finishes by saying in the most roundabout way possible that if he found out that racism is pragmatic he would disregard
So you're a hypocrite?
>I think because it's fitted to a generic topology that they used for every head.

why would that affect anything?

Hi, /3/. First time post on this board. I've got a question:

I'm a musician and a new release of mine will be featured on a popular youtube channel and I was asked to provide a video. I want a video of a perspective that "flies" through fractals that change with my music. How long would it take for a relatively tech savvy person to learn how to make something like this? Should I try to do it myself or just hire someone?

Thanks in advance.
4 replies omitted. Click here to view.
im not, but that looks like the kind of automated shit i was talking about
use Mandelbulb 3D

Cinema 4D is specialized for Motion Graphics, and there's a free mandelbrot plugin for fractals.
A buddy of mine just showed me this shader for UE4 that could be of some use to you.

Use mandlwbulb 3D it's great and the creator of it made a music video for meshuggah which was amazing https://youtu.be/oFiDcazicdk

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