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maybe we t/3/apots actually will make it in the end
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>in 2038
Sexy Beach came out in the mid 00s
That chick is so hot.
This is disturbing, it's like looking at a bot or something.
>20+ Million views
Humanity is a lost cause.
I bet the artists got scraps.
As far as I know the video got produced by the game development team and I think they're doing well

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I´ve been playing around with this Jojo´s models, but i got a problem with textures being fucked up.
i havent learned yet about using textures, so anybody can give me a hand?
by the way found out the models by searching in google "jojo's eyes of heaven models" and the first forum from firepunch.
You mean the hair and eyes right? Because everything looks fine as I see it.

Hair looks like it's missing the tranparency map. Don't ask me about the eyes, there's a million ways they could've done the iris.
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sorry, i used the pic from the place i found it, this is how my models look.

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is it sexy
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I'm pretty sure it was a Danica Patrick joke dude
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is this henry rollins?
that shit is hot man
i don't browse /3/ but are there actual porn artists here
asking for a friend
porn? yes, I suppose you could call it that if you by 'porn' mean something that might been intended for fapping purposes.
If you mean 'porn' as something someone ever had an orgasm too I think it's an open question.

'artists' however is a very strong term to describe the level on which they operate.

Is Animation Mentor courses worth the price they're asking for? How good are they? Can I find equally good or better tutorials on cgpeers? Is this all meme and I'd better learn everything by myself?
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Its really old, like circa 2005 but its really good, probably the best you'll get asides from paying for a mentorship.
Is there a link somewhere for The Animator's Survival Kit videos somewhere?
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Nevermind, found it.
Different Anon, but Thank you so much.
Thanks mate, it'll come in handy for sure.

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Why is it when I copy pasted a 3D character, I have double the skin, double the faces. It tottaly fucked so much shit up for me, I have to individually delete every extra layer of faces just so I can repaint everything again with skin weights, what a bummer.
Let me rephrase that. I mean I copy pasted a 3D character to reskin as a new character but it now has double the skin/faces
remove doubles?
I told you to stop drinking, John.
Thankyou for keeping my TA job safe and secure

Just got a 3d printer, and am looking for a guide on creating my own action figures or some stl files of some. Thanks
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>eat some crap, from the moose
>gonna chug down some poopy juice
>These games are such a great big fuck-up
>They make you wanna throw up
>All over Spider... Man.
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I bought this male and female files from Riccardo Minervino on artstation. I'll eventually get around to remodeling the files to make my own custom figures.
There's a guy on /toy that was making an action figure with his 3dprinter. Ask there.
3D printing is honestly shit and can't make anything that is actually useful. If it can make something useful, you probably could've bought it at home depot for 2 dollars. I have a 3d printer at work, sometimes I print fun things. But everything that comes out of a 3D printer will go in a landfill pretty fast.

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I have been out the loop with 3D for quite some time but now i need to create some 3D models for some gayms. What in the year of our lord almost 2019 is the most comfy and fun/easy to use software for 3d modelling and sculpting, is it Blender which now i heard has a cool new version?
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This. People say Blender is hard, but aside from the peculiar interface, it's probably the easiest to learn. Simply because it has less functionality and fewer options per tool.
makes bad donuts.
this. See I do architectural visualisation in blender, and I find in the easiest program to use compared to the others just to model. I've used 3ds max and I dont really understand why people think its good. I guess everyone has different preferences.
I'll jump in and say I use rhino.
But I wouldn't recommend it unless you need precise specifications. These other programs use mesh modifiers that are just better at dynamic adjustments than Rhino is.

NURBS modelling is like vectors, Mesh modelling is like rasters.
I believe 3ds Max is pretty much king in the archviz industry. How do you interop with that? Do 3ds users insist on using their own scene formats, or are they amenable to sending FBX/OBJ?

Any 2D artist here that moved to 3D?

I want to start learning 3D but the whole medium is incredibly intimidating to me, I think students might be fine but I'm self taught and don't know where to even begin.
If we were in 2004 when technology was simpler It might've been easier, but during the last 10+ years a lot of new techniques and methods to create and render a model are out there, making it more confusing

And the UI, just baffling, for 2D I can open any random Graphics program and understand what each tools mean in 5 minutes, but 3D is a high learning curve.

Some people say 3D is easier than 2D, but I find that hard to believe
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It's the same as anywhere on the internet, most of the people who have anything substantial to contribute say their piece and then moves away from the topic.
Their contribution is then drowned out by the noise of hairless apes insulting each-other over who is right in an attempt to elevate the imaginary E-peen.

It's like a glitch in human psychology where it's perceived as an act of weakness to ever admit you're wrong that causes this to occur over and over again.
Juvenile intellects are doomed to keep trying to out-google one another until the day it's patched.

I too behaved in similar manners back when I was a teen and thought I knew more than I did.

This is more about the nature of people who yet can't handle having anonymity and not representative of any community at large.
Where ever your record is tied to a lasting identity things like this won't occur as you can't flick shit without getting shunned.
>I too behaved in similar manners back when I was a teen and thought I knew more than I did.
,nice projecting faggot.
Won't happen today or tomorrow but the simplest way to have people in your life stop treating you like an edgelord is to cease acting like one.
>>665088 was meant for >>665086. scuse' my fuck-up.
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>This post

ITT: We model a dog (full or partial)
>15 minutes max, not a second longer
>quality and how you model it is irrelevant, just get it done
>post the result ITT
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Those are some STRONK leggers
Fuck, he looks dangerous
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also, cool wizard hood
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exactly 15 minutes, embarrassing really
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couldn't even get anywhere near finished
i've never really modeled

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whats the best way to go about putting this head onto the body? tutorials I've seen don't seems to work this kind of head. i plan to use in a game.
this model doesn't have much of neck, is it viable not attach it to the body and just rig it how it is? If i must attach it whats the best way to deal with difference in polygons.
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i already did, but you're too much of a brainlet unfortunately.
>people still trying to box model characters
>> Trying to POLYMODEL a character
meaning box modeling meaning hes building the character from scratch with polygon tools.
don't be so retarded idiot
Sculptmonkeys should be gassed
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I love tsundere /3/

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Title says it all, show what you got.
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Horsecocks fly.
Since nobody will ever click this thread because it's dead i'm posting this cute anime girl
There's something wonky with her leg, I'm afraid.
yeah wtf
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Ok I know we have 17 threads on maya (or maya vs blender) but none of them actually answer the question?

why is it that maya is better, an industy stanard and blender is literally never ever software?
why is the streamline into game engines so easy with maya?
why do blender models always look so cheap in comparison to maya?
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Hollywood is a pedophile cult and will only be relevant to chinks in 10 years.
>Maya absolutely wipes the floor with Blender when it comes to UV tools
Can Maya do this?
Are you being serious?
Everywhere is a pedophile cult when you think about it.

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Like holy shit %70 of the C4D users are just beeple wannabe instagram cucks that can't do a shit without their kitbash sets and "if it looks bad just add more bloom" Octane renderer. Oh and also what kind of a retarded nigger pays for a plugin that solely adds reflections to materials? Man I miss XSI..
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>3ds max
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I got my job at Amblin when season 3 started.
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Yup, 3ds... MAX.
This was mainstream trash even back then

Im trying to figure out how to aproach such object as shown at this image.

Im trying to create similar effect using 3ds Max, Im not really sure how to aproach it.

Is that more of a liquid or smoke? also how should I aproach and what soft should I really use to create it.


PS. Anyone experienced in simulating fire wants to give me some lessons for a buck?
bump for interest
There's a questions thread, you should ask there >>662167

My 2 cents:

It's a smoke sim. I only say this because:



There are telltale 'mushrooms' that you get from a 'poorly' set up smoke sim. But then I don't much experience with liquid sims so I could just be seeing what i want to see.

Go look at applied houdini dynamics 1 and 2.

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Legal thread

I made 80% of the assets in my game in the educational version of Maya.

I heard that if you purchase the monthly Maya subscription, you can just open the asset and re export the model in order to clear the educational tag and make it available for commercial use.

Is this true?
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save in ma
Anybody know if there's an equivalent thing you can do for 3ds Max?
The closest equivalent is giving up and hanging yourself.
The only thing the student version tag does is pop up a short notice when you open the file in non-student versions. Autodesk could not give less of a fuck.
I'm already well hung, so I'll just export the assets as .obj or .fbx if I need to. Thank you for your insights.

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