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File: Nogales__View06.png (2.03 MB, 500x815)
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Archviz Edition

previous: >>684104

Reminder!
This thread is for any help you need with your work, regarding technique and/or software. All simple and/or stupid questions should go in here too.

Also, please do head over to the previous thread and help to answer any unanswered questions!

I don't know why everytime i save an image png format, some items/props are missing.
>i.e.
I just rendered this one (raw) and those bags are missing.
I need to save it in jpg, so i can layer it down png image.
332 replies and 76 images omitted. Click here to view.
>>
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shadows in Arnold only seem to work for me, when the object is levitating. Changing light position and itensity won't make the left sphere(which is located on a plane) cast a shadow. Did I miss an important setting here?
>>
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trying to get a bezier curve to perfectly deform with hooks on the bendy bone but it keeps poking out, what would be the proper way to do this?
>>
can someone point me towards good spline IK papers\algorithms\working solutions?
I found pretty good FABRIK and CCD algorithms, but I can't for the love of god find ANYTHING on splines.
>>
Hello, /3/.
This is my first time posting here. I've been lurking around /3/ for almost a year now, and people here generally hate when someone makes a new thread, just to ask a question. So, I thought I might ask mine here.

Anyways, my question is;
Is there a way to port SFM models to Blender?
I've been watching this thread, and someone mentioned something about a script that "Redeye" made, but I didn't come across anything like it while searching for it.
>>>>672638
I am using Linux, but can switch to Windows if there are Windows specific programs only.
Thanks.
>>
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any way to anchor the edge loops of two seperate objects together without making a single mesh?
the tube here is an array+curve modifier setup so CTRL+J is out of the question

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What's the highest quality rendering engine?
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>>
>>692642
/thread
>>
>>692642
Never go full retard.
At least mastering Renderman or Arnold is a grantee for a decently paid job. For me it was.
>>
>>692642
>autistic
>vray
pick one and explain yourself to Thanos, retard
>>
>>692645
don't /thread yourself faggot
>>
>>692653
/thread

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https://www.youtube.com/watch?v=Atw16f8wZ6Y

This seems to be a lot better than the standard way. Where you model everything and etc.

Instead you just use modifier on very simple objects.
7 replies omitted. Click here to view.
>>
>>689158
That's pretty cool, I'm not surprised stuff didn't make it into 2.8; it seems like a pretty radical overhaul occurred under the hood.
I know Blender is "still behind" but it's pretty neat to see it accelerating in catching up, and also neat that it does some things all on its own like the new grease pencil stuff that lets you very quickly sketch out a scene with quasi-3d-like doodles or do animatics

>>692487
>revive a thread
That's not really how /3/ works, anywhere else it'd be necro posting but /3/ is so slow and there's slightly too many threads for how slow the board is, so if you want to talk about one narrow topic (like non-destructive procedural modifier based hard surface modeling in Blender), it's going to take a while

/3/ is basically that part in Lord of the Rings where all the Ents gather in the great moot to discuss things
>>
>>692595
Don't describe /3/ to me. I know how things work.
The point is, this shit was on it's way out and it's been bumped with nothing relevant at all. If there was discussion to be had, it would have been had.
>>
>>692607
There's a discussion taking place now, you obtuse faghopper.
>>
>>692608
One person replying to a dead thread is not a discussion.
>>
>>686175
i was watching that exact video on gumroad actually

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Can u make professional results today with just traditional modelling?

Too dumb for sculpting.
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>>
>>692523
anime brainrot
>>
>>692523
>AAA
>anime crap
pick one, and stop scooping in the chromosomes bucket
>>
>>692527
He did. He picked anime tiddies.

>>692523
This >>692524
>>
>>692517
No, because you obviously can't draw.
>>
>>692522
Can you post an example or is there no clear difference?

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Here is mine, suck on it
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chocolate barsona thread, post your barsonas
>>
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>>690115
What the fuck, man.
>>
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>>690115
chocaracter
>>
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>>690115
He cute

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>Used to think AAA graphics were wizard ancient magic
>Start to learn from cgpeers
>99.9% of the times is basic shit using Substance designer and painter
I'm tired of all the shinny magic is just basic Substance designer.

At least there's an ubuntu version on cgpeers.
>>
>>692478
>believing it's the software, not the artist
ngmi.
>>
>>692479
As time goes on its more about the software and less about the artist. That's what automation is all about anon.
>>
>>692479

Drag tileable cloth alpha to clothes set tiling. Set color done. Drag tileable skin detail map to head. Mask where you don't want it. Add several other tileable skins and mask where you want them. Done.
>>
>>692480
nope, that's too simplistic.
All what automation is doing is a compression of the time until the artist sees a certain result, the amount of iteration is depended on artistic or financial decisions.
Its a conscious decision to use the advanced speed of automation for greed or a better artistic vision.
>>
>>692478
>>692484
aaaaaaaaand that's why 99% of everything created with substance all looks like the same generic unpolished automated crap

stop using presets, sheeple
it's a tool for creation, not a set of limited options to pick from

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It seems like everyone here models titties or videogame cycles or some other bullshit. not a lot of character animators here.
still first pass (no face) but looking for critiques/ general character animation thread
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>>
>>686513
you don't learn how to animate in some software and then become an animation wizard
you learn animation principles and you learn how to animate in your software, just fucking google or watch some videos on youtube
>>
>>686513
the "3D Workflow" is just knowing how to navigate your chosen program. If you learn the principles of animation, you can then apply them to any program you want. The transition from say Blender to Maya would be painless because you're not a Blender Animator, you're just an Animator
>>
>>691448
Looks good but it feels like she's jumping really easily without much force to do it, maybe bend her leg before the jump and a delay so it makes it appear she's launching herself up.
>>
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>>691448
imagine a bouncing ball, its shape is not static. her ass should probably be lower or at the same level as her knees when she lands and her recovery should be more gradual.
>>
>>684064
This is sick. You should update your IG in the video description so I can follow

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I just want to make an animation
After i configure all the IK bones i need
i fix the Bone Roll direction
this shit happens and i don't know how to fix
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Pole target
>>
Good. Now this is solved you can fuck right off and use the question thread next time.
>>
>>690426
not your personal 3d nanny
pay up
>>
>>690429
/b/ here, I can confirm this.
>>
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>>692483
get out

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Seems to have finally hit the sweet spot between specs and price.
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>>
>>691983
see
>>690985
>>
>>691983
If it's matte it has the noise. Be aware the matte is a trade off between drawing feel and control vs visual clarity. Some people can't stand the look, but the feel is utterly superior to glass friction.

Honestly, I'd take matte any day. I can have a color accurate main monitor and a decent enough display tablet for work for well under any cintiq.
>>
>>690985
I would, I started off as shit and became good. I have several tablets.

If you buy a cintiq from the start, then you won't need to buy anything else....if breaks that is.
>>
>>690669
>1080p

Trash
>>
Have an older 21ux I got off ebay for $200.

21ux was "scratched" so I just peeled off the coating. Photodon screen protector is $50.

$250 for a pro cintiq 1600*1200 with good color accuracy. looks and runs mint. Ergotron arm has no issues supporting it.

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What did Black Panther director Ryan Coogler mean by this?
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>>
>>690534
the movie is great desu, but the last fight scene's low quality is baffling
>>
>>690580
Consider the possibility of reverse image searches. If something is easy to find that way, then it's definitely porn.
>>
>>689571
I wish I could deliver even something near that level, but that's probably the wrong though process since movies are group affords and you're just a small cog in the machine.

I'd probably die from old age before I finish something like this on my own.
>>
because the behind guy cloth has more solid details? and more edgeloop to accomodate it. look closer
>>
>>690530
why cant darkies speak english properly

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Is ZbrushCore worth it or should I just fork over the $800 for full version of Zbrush?
>>
CGPeers is the best option
>>
Wait for the Zbrush summit. Price drops significantly.
>>
>>692409
This
>>
>>692407
Just steal it you dunce, paying for it won't magically transfer art skills into you that you'd somehow miss by pirating it
>>
>>692407

http://zbrushcore.com/features

Wouldn't work for my workflow anyway.

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>>684067
Biggest issue that I had adopting Ryzen early was no mobo firmware updates which kept me from getting advertised ram speeds. Fucking scam artists
>>
yes, currently have a 1060gb. not sure if i wanna get a 2080ti or wait it out for next gen
>>
>>687906
why not diy?
>>
i currently have a gtx 970. No need to upgrade.
>>
>>683996
due to fanboys loving intel where i live im going to sell my i7 7700 and gigabyte h110m s2p2 for 500-600 dollars (they are ~650 new) so i can buy a ryzen 5 2600x and an msi/asus b450m, i gain 2 cores, i dont have to stand gigabyte's shitty software, gain the ability to overclock and make like 100 dollars profit

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Hi [3/, i need some help
Going back into 3D after 6 years of doing video editing.
Can anyone share good expert level maya tutorials to get me up to speed without having to go through piles of trash?

How are the sculpting tools? are they anywhere near as viable as a proper sculpting software?

Can i incorporate more pipeline into maya w/o having to go into other software compared to half a decade ago?

How does arnold compare to vray in popularity?

Are the UV tools still horrible?
17 replies and 2 images omitted. Click here to view.
>>
>>692329
apparently, you don't know shit.
>>
>>692256
holy shit nigga get a grip
>>
>>692358
apprently I produce AAA shit daily, so I certainly know. stop whining
>>
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>>692256
imagine being this bad
>>
>>692357

What are you talking about. They have the best intro to Maya going goes through every facet of the program. Now they don't make good art in it but that's up to you Nobody can beam how to be a good artists into your brain.

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so after a while of digging i finally managed to find Pic Related model online and downloaded it. the problem is that playing with the model is going to take a lot of research and getting good at 3d modeling. the other thing is that the model i got seems to be missing specific make-up assets that you can see in the image and in other videos of the model. is it a trick of light filters or is the model file corrupted.

also will share model
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>>690942
Post your Tifa.

Disqualified if no cowtits.
>>
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>>691014
Not him, but here you go.
>>
>>691019
itty bitty titties
>>
>>690945
thanks dude
>>
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>>690926
The noesis plugin isn't perfect. Some models have fucked up geo and sometimes missing various texture maps. Good news is you can find the missing textures in chrome dev tools. For example this is an eyelash alpha I only found in chrome

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As people in Japan and the west are reacting at the latest Pokémon games being shit, they started a hashtag called "Modeling Pokémon in 5 minutes" #ポケモン5分モデリング in order to spite the creators for the bad quality of the games.
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>>691119
>dem unmerged verts
>>
>>691116
Magmar
>>
>>686105
Do you how much they cost?
Damn nigga you dumb as fuck.
>>
>>691119
>Quality monsters
>1 per hour

Pick one.
>>
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Voltorb and Electrode, flat planes are the eyes.


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