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File: blackdottedlines.png (246 KB, 1589x822)
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hobbyist here. what are these dotted black lines and what do they do?
9 replies omitted. Click here to view.
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>>686034
There is absolutely nothing and no one stopping you from using 2.79 if you find the changes are fucking up your workflow. 2.8 is still in Beta. Beta is not final. Beta still has bugs, crashes, and kinks to be worked out. Thus, why it's in Beta

It is like learning the engine again because they made it so everyone can understand it, unlike most of the shitty UI of previous versions. There's also a section in 2.8 in the keymap preferences that allows you to change the spacebar to search. So if you get lost or can't find a certain tool, just look it up.

2.8 also recognizes that a lot of users from previous versions have been accustomed to old keyboard shortcuts and allows you change those settings to 2.79.

I had 2.79 on my computer forever. I downloaded over 100+ gigs of tutorials, only to never open a single one because of how intimidating it looked and how much I was expected to memorize (my memory is already shit) But when i downloaded 2.8 i didn't really feel the same way. I followed some old tuts and actually understood them. I just fuck around in 2.8 and I'm having way more fun than I would have ever thought.
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>>686041
>There is absolutely nothing and no one stopping you from using 2.79
And nobody say so, i was answering to the anon saying "get into 2.8 already" and the reason i did was because transitioning to 2.8 is not as easy as it SHOULD be.
>2.8 also recognizes that a lot of users from previous versions have been accustomed to old keyboard shortcuts and allows you change those settings to 2.79.
Yeah thats why i didint say anything about hotkeys...
This is why people in this board cant have discussions on blender, you fags just dismiss any criticism about the software with bullshit like this post.
>>
>>686045
Just because you're having a hard time transitioning doesn't mean others are. 2.8 is way easier to grasp than any other version.

No need to get butthurt, 4chan is a shitty internet forum anyway. Do you really and honestly think you're learning anything from here? If you want real discussion, go to reddit or the actual blender forums. Not this alt-right chink website
>>
>>686047
>buthurt
You are the one getting salty about your shitty modeling software. Enjoy your dead thread.
>>
>>686048
thank you, immensely, for proving my point :)

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>YWN Have a psychotic QT fixing your scripts.
>YWN Experience working under the protective, watchful eyes of the technical milf, randomly hovering above your shoulders and occasionally giving a slight glance down there.
>YWN Know the joy of having the technical guardian angel striking up some light conversation from time to time to cheer your up but always ready to dive in, shove your face deep between her boobs to yank your keyboard away and take control to shield you away from harm whenever you do something dumb.

why live
>>
>>686029
Think than behind avatar is a ugly neckbeard autist
>>
>>686032
If you're gonna insult someone, you should probably learn to spell and use grammar properly.
>>
>>686042
Its ok english be na inclusive you know?

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hey everyone, not sure if this is the right place to look for but, I am looking for experienced people in making 3D clothing for hire, do you happen to have any places or boards where I can look for? thank you <3
>>
>>685995

>experienced people

Not here anyway.
>>
>>685995

Wrong place, this board is filled with raging blender virgins

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>>685037
>Upload david.sculpture
>be dead as fuck
The picture in my head of michelangelo's skeleton writing these lines down and shitposting in 4chan fills me with joy.
>>
>>684897
>dad saw me using blender
>he emancipated next morning
>>
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>my brother caught me looking around on Autodesk website
>he handed me a printed copy of "The Cathedral and the Bazaar" and made me read it, or else
>read it, told him I really don't care much about philosophy, all I want is to work on 3D
>he slapped me across the face, said how can I not care about freedom
>mfw
>>
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>>685909
>philosophy
>freedom

Usmutts
>>
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>cycles render is full of disgusting fireflies
>feels like living in the great outdoors

what software do I want to use for realistic modelling and texturing
t. current Blender User
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>>685887
Why are there no Russians?
>D-Day
That should give you a clue. Without Russia we wouldn't have won the war, but D-Day only involved the Allied side.
>>
>>685899

If Russia didn't exist there wouldn't have been the war since nazism rose up as a reaction to communism
>>
>>685912
Communism wasn't first theorized in Russia. Any other country where the capitalist/extractive class ruled freely could have served as a cradle for practical communism.
>>
>>685914

yet we have this festering shithole
>>
>>685883
do you use all 3? if not which is preferrable?

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I recently got the Oculus Quest and I'm wondering if there is an easy way to do motion capture with this headset and use the data for animation in blender?
Also, general Oculus Quest thread. Does anyone else own the headset?
4 replies omitted. Click here to view.
>>
Think I wonder about the headsets with 'inside-out' tracking is if you can make a program that saves the model it generates, so it becomes a improv 3D scanner.

Would be very simple geometry but imagine if you can improve on areas just by looking closer and at more angles.
>>
>>685121

Is there a [spoiler]torrent[/spoiler]?
>>
>>685449
I could upload the newest version that was just released the other day to rapidgator. I don't do torrents. You would need to find someone to crack it though. I paid $99 for it. I just hope I didn't fuck myself doing this. Please understand.
>>
>>685121
It says WMR support is coming soon
>>
>>685121
It doesn't currently work with the Quest
https://www.reddit.com/r/oculus/comments/acj9is/glycon_r10_vr_mocap_is_just_plain_better_than/

File: bedstation.png (169 KB, 824x520)
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Hey /3/ I designed this bedstation in SketchUp. I saw your job posting, so I thought I’d sell the licensing rights to it here.
BTC
1TWj269JpjiVrWA37UNCNG8rUD2aMTpjy
ETH 0x38d9744555bbd9ce9810643b56a7b24564bf85f1
LTC LMi3oWnwWsqF5GGFcmwEZ6euuPzAHuicii
>>
Fuck off cunt
>>
>>685877
I believe they're attempting to be funny. Leave them be.

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Will send 100 bucks to anyone over paypal who makes a tutorial over how to replicate 100% the look of PSX prerendered background capcom games like dinocrisis and RE using something like blender 2.8 or 2.79
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>>685402

Download textures from said games. Replicate them, profit.
>>
https://justinmeiners.github.io/pre-rendered-backgrounds/

https://www.reddit.com/r/blender/comments/7j5s3v/how_can_you_emulate_psx_graphics_in_blender/

https://blenderartists.org/t/how-were-n64-and-ps1-textures-made-back-in-the-day-need-help/702143/4

https://www.reddit.com/r/Cinema4D/comments/3kuanh/emulating_the_look_and_feel_of_the_old_90s_psxera/

https://www.reddit.com/r/godot/comments/938sx0/how_to_make_prerendered_background_effect/

https://github.com/dsoft20/psx_retroshader

I know you said Blender and some is for Unity/C4D but the information still can be transferred over
>>
>>685402
https://4loup.itch.io/oldskooler

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With all your _instant_ jumping on literally every Blender topic that pops up, making you spew all those snarky jokes and bitterness, you seem like some dog that feels threatened and gets all bitey.
There's absolutely no reason to get so defensive about all this. The industry standards won't change over night and Blender can't give studios support which is absolutely imperative for said professional studios.
It's great for what it is but it still lacks in certain workflows that are common in the professional areas and as I said, no support and you can't google shit all the time when something doesn't work.
It's great for people who want to test the waters of 3D modelling just have another option to do this without the hassle of licenses and all that. Occasional freelancers also have this option but both are no danger for the whole industry. I don't see how this whole situation justifies this impotent rage you see in literally every thread.
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>>685800
>(see man in the high castle and next gen)

As always, you keep bringing the same handful of movies and artists for years. This just shows how little studios care about your piece of crap. For every movie made in blender there's thousands made in Maya/Houdini. In 5 years you'll still be shilling Next Firefly and Donut in the high anvil.
>>
>>685806

Many people doesn't mean most people. Adobe also gain new users every day. And people moving away from Adobe mostly go towards Affinity which isn't open source crap. If people were to move away from autodesk (which won't happen) they'd most likely use Houdini or Modo.
>>
>>685812
Autodesk is another really shitty example especially if you pay attention to waning support for 3ds max and if you're going to use examples for shit please be consistent or you look really fucking stupid. I'm not the guy that made the first point in this reply chain I just saw how actually angry you are that someone would point out another software that the industry could move towards.

Autodesk and Adobe are all but hated by general users and it's just the natural course of software companies to get huge and stop innovating while smaller ones come up to push innovation. When it's open source though like you brought up it tends to have a dramatically lower chance of being bought out and eaten by a monopoly.

See:
>music notation software musescore is arguably the best in that entire field of software
>Krita is the first painting software to offer true hdr and support painting in hdr

It may not be blender that kills Autodesks reign at the top but you should be prepared for anything
>>
>>685800
Studios are still waiting for UDIM, OpenVDB, USD, proper Alembic, proper cryptomatte, before Blender has any chance in the industry. And the list is much larger actually.
Blender is still this isolated kid who doesn't like to play with others and it needs some effort to get out of this situation.
>>
>>685812

Actually ignore >>685816 . You're right autodesk is stuck at the top forever and everyone should focus exclusively on 3dsmax and maybe maya but autodesk is a great company so just stick with the tried and true.

Things will never change.

File: untitled223.png (1.5 MB, 1200x900)
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Post your work, receive constructive criticism in return.

Please rate my office render.

Last thread: This is the first thread, lmao.
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>>
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Gimme an audi r8 on my first ever game character & first ever animation/texturing in blender, rowing man. He rows boats and doesnt afraid of the rain.
>>
>>685499
It's not an opinion though. It's literally stated in the OP post of the wip threads.
>This is not the thread to ask for help

Where does it say anything about not critiquing each other's works? All it says is not to ask questions, since we have a thread already for that. Did you expect people to just dump their work there and not discuss anything?
Mean as he is, that other anon is right.
>>
>>685510
He looks dope, senpai. Keep it up!
>>
File: Mini.jpg (472 KB, 1920x1920)
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Take a look at my mini-house!
>>
>>685499
not the anon you replied to but /wip/ stands for work in progress which means you post what you're working on/finished and other people critique and comment on your work.

/questions/ is for asking questions like how to approach something or how something is done for example.

This has nothing to do with opinions just read the title of the thread you fucking faggot. There is one thread for work and another for asking questions how hard can this be

File: Tifa is PERFECT.jpg (166 KB, 1081x693)
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Some people have been complaining about Tifa on the FF7 Remake. "Her face is this and that."

But IMO she is perfect. They nailed it.

But I wonder, would anyone here do better?

And please do not post that gorilla Tifa here: https://www.artstation.com/artwork/xGkLm She is fucking ugly.
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>>685791
>But if you mean the FF7 CGI, that's not canon.

That was how the character was originally viewed by the fanbase, whithout them attention grabbing cutscene knockers
and that signature braless tanktop + miniskirt look she'd prob would've remained a pretty obscure character.

Instead she remained a super popular cosplay/fanart/doujin icon ever since because her simple outfit and casually slutty look.
I'm not saying every female character has to be a sexbomb, just that Tifa in particular kinda deserves to be one because that's her legacy.

She's the braless Jennifer Aniston of gaming, a 90's icon.
>>
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>>685791
The concept art for tifa shows her with extremely long limbs and giant hands and feet. If you rescale her to have proportions similar to a realistic human you see just how large a feature her breast really is on that torso.
>>
>>685796
I think you've been conservative in adjusting the size of her breasts.
>>
>>685796

Sauce on those thots.
>>
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>>685797
You might be right, here's a less conservative version.
>>685798
Femjoy, Friends Forever.

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ahaha
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>>685612
where's the evidence?
>>
>>685676
she is a women
>>
>>685676
According to what's been presented it was a ongoing theme and there are witnesses to events leading up to the night in particular
as well as the way she was later threatened and treated during the aftermath.

As the story reads the crime isn't here so much the clumsy flirting/'harassment' which she seem to have dealt with just brushing the guy off.
That's just the background, the meaty stuff is that her ultimate refusal to comply with the guys request for sex once he pressed the matter resulted in threats and retaliation.

We'll know what's what soon enough depending on how all of this plays out.
>>
>>685688
Proof?
>>
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>hire slut to fuck
>fire her when she refuses
based if true

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Someone finally ripped models from the game
https://twitter.com/XxCRAZYPOTATOxX/status/1071928603078811653
Is anyway gonna do anything with them, if it is even possible?
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>>685583
Good luck to you guys
>>
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>>685602
Update: couldn't get it to work.
This is what I'm dealing with currently. When I try to use the faces, all of the vertices go to the wrong places. I don't know what's causing it. It's so frustrating.
>>
>>685690
Damn. Have your group tried reaching out to anyone else that could assist?
>>
>>685690
The two meshes probably have different vertex orders.

In the python console editor type in "bpy.app.debug = True" and make sure the 't' is capitalized. Then in edit mode in the properties panel under mesh display you should see the option "indices", that displays the vertex order.

All that isn't necessary, just helpful, but this next part is: in the 3d viewport's header under "mesh" you will find the "sort elements" options. Here you can change the vertex order among other things.

You may be able to sync different meshes this way by playing around with the options.
>>
>>685706
Thank you, okay, I’ll try this. Appreciate it

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why korean artists always use bodypaint to do textures?
I thought its some obscure forgotten software, and yet every single one of them is using it and they all seem to have incredible results
I dont know much about painting, but I tried substance painted and I really have a feeling its not suited for this type of stuff.
coat 3d was better but the brush system felt dissapointing compared to lets say photoshop.
is bodypaint really that great, or its just some kind of region preference and nothing more?
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>>685610

The same reason it uses other ancient shit
>>
>>685610
Blender is made by and for 3D reenactors, that's why you can barely find any modern features in it.
>>
>>685610
foundation is in cahoot with blender market, that's why blender never gets any new features thats already being offered by paid addons.
>>
>>685721
>Collusion? In your FOSS? It's more likely than you think!
>>
>>685721
Withholding functionality in order to maintain constant revenue... where have I seen this before? Ah, yes! Autodesk.

10 replies omitted. Click here to view.
>>
>>685532
>How to get a job
pro tip. you can't
>>
>>685532
>How to get a job
be a female of color
>>
And I thought all the larpers are on /x
>>
>>685552
Pure capitalism baby
>>
please go back


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