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File: Screenshot_20.png (1.53 MB, 1861x733)
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https://www.youtube.com/watch?v=WhWc3b3KhnY
Why tf nobody here is not talking about this movie?
For me it's better than previous movie called agent 327 or somothing but the mountains, rocks and all "nature" don't fit at all. Looks like they've bought assets for Unreal Engine 4 with super realistic shit.
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lmao
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>>676070
Because you can't be fucked to use the catalog. >>675323

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>>676009
Just wait 20 more years and we'll at least be able to render and simulate most things in real time.
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>>676016
people were saying that 20 years ago
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>>676019
Well, we are closer to it than we were 20 years ago.
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>>676019
That's because the standard for "render" and "simulation" has changed over time.

We already can do in real time what was the standard 20 years ago: ray-tracing, radiosity, scanline rendering. A pure ray-tracer works perfectly in real time over decent GPUs, and in games we have two-passes global illumination techniques/photon mapping that were unheard off twenty years ago, and indeed would seem completely batshit crazy.

But nowadays renderers do path-tracing, and that's several order of magnitudes more complicated than the old things. There is a rule in computing. Extra computing power is always used up by new things, it is never enough.

But with RTX and the new AI shit from NVidia, we are very close to even being able to do path-tracing in real time.
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rigging can suck my stinky poopy shithole

What do you guys think about my last render?
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>>676004
Use the WIP thread.

That is all.
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>>676004
Great! You've made a photo

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>be drawfag for the last few years
>started using blender for the first time a week ago
>fuck it im giving sculpting a try although it will propably look terrible
>it fucking worked in the first try

Pic related, its my first sculpt. Could it be that drawing experience is actually 1:1 translatable to 3D?
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>>672143
To be fair, you can find Blender on Pirate Bay.
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>>671011

Still mad about substance.
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>>675908
mad about nothing you mean?
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>>675973
Give them time, my child.
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>>671003
What annoyances? Frequent pop up?
What about watermarking?

I notice the regular Intuos doesn't have tilt, is that necessary for zbrush and other sculpting apps.
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>>675172
Why would anyone want to go down levels?
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What's a good tablet for someone who wants to just make models for game mods and not really go professional?
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Just bought an Intuos pro. I've been trained in several traditional techniques like oil and airbrush and it's really hard for me to get the feel for this.
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>>676000
https://www.aliexpress.com/item/XP-Pen-Star-G640-Drawing-Graphic-tablet-Digital-tablet-for-OSU-and-drawing-8192-Levels-Pressure/32871479347.html?spm=2114.search0104.3.2.32c82391ux8R3d&ws_ab_test=searchweb0_0,searchweb201602_3_10065_10068_319_10059_10884_317_10887_10696_321_322_10084_453_10083_454_10103_10618_10304_10307_10820_10821_537_10302_536,searchweb201603_54,ppcSwitch_0&algo_expid=8377545a-f515-4e51-ac72-568c160b3dd4-0&algo_pvid=8377545a-f515-4e51-ac72-568c160b3dd4&transAbTest=ae803_5

you can get very cheap tablets from Aliexpress. if you can also find one that goes through without customs fee, shipping cost or tax, it's a win win
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>>676001

Try Artrage.

Is there a company in Europe that builds solid stable custom GPU stations?

>>InB4 build your own
I rather not, got two left hands.

Any laptops worth buying for GPU rendering when on the go?
1 reply omitted. Click here to view.
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>>675932
I also forgot about puget, but I don't think they're international. But if ur a real professional, they're great afaik.
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>>675932
I'm willing to spend 5-10k
Puget doesn't ship to EU unfortunately
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>>675931
>custom GPU stations
Dude, just buy a refurbished server. There are hundred of people dumping their bitcoin mining rigs onto ebay and alike for pennies. You wont get anywhere near the pcie expansion capability out of a desktop computer. Used Tesla gpus are also dirt cheap since they have little to no resale value outside of the tiny hobbyist 3d community.
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>>675931
>GPU rendering when on the go
Just rent time on a farm, bro.
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>>675950
not just rendering but visdev, styleframing etc.
gotta have enough power

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Can anyone direct me where to acquire 3ds max for free? I'm a novice designer falling for the video game meme
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GMax 1.2
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>>675938
There are plenty of things that will crash blender
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>>675938
>This is what blendlets believe.
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>>675938

What's this shit? Is it DAZ?
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>>675866
everything but the head/skin are actual photos. they have an actual model posing in expensive clothing and then edit the photos
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>>675905
But, anon, commie art was actually kind of good.
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>>675852
So is just the face cg, or the body and clothes too?
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>>675905
Yeah because he seemed like a real trustworthy guy.
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>>675977

Need some quick help for Maya, looking for the best way to alter the mesh AFTER paint weights, rigging, etc

I'm currently making modifications to a model that I made and rigged and painted weights on, and I'm wondering, let's say I want to go in and delete or add some edge loops, something simple like that, what would be the simplest way to do this? I think I did this once already, but I think it was a fluke and I can't figure out how to do it again.

I would keep trying to figure it out through trial and error but my Maya keeps crashing when it gets confused with the skin weights, even if I unbind the mesh first, and then rebind. can anybody offer some tips on how to do this?

...btw, is 4chan the best place to post questions like this? I posted this exact thing on Polycount last night and I've got 0 replies and 20 views. There's no way fucking 4chan is the best place to get answers, right?
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>>675632
Spotted the brainlet. Quick scripts like that go in shelf buttons.

Please demonstrate how to do it in 3 clicks, I'd love to learn something.
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>>675636
>select your joint hierarchy and your duplicated mesh
>bind skin
>select your original mesh and your duplicated one
>copy skin weights
ok, that was 4 clicks for what your script did, you win
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>>674931
I get paid by the hour to solve dumbass problem like op's
Tell me why should I do it for you for free
*hint: pussy is a form of currency :wink:wink:
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>>675966
Also my script works in situations where the joints you want to bind to aren't synonymous with a hierarchy (e.g. won't include eye joints in the body skincluster if those joints are only used on the actual eyeballs)
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>>675970
Do you take boipussy as payment?

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what do you wish someone had told you during your first 10 hours of modeling?

this is a first try at a head, so obviously I've got a verrry long ways to go, but I'm having fun and want to get better

i know blender sucks but im super poor
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>>675810
>Not sure if serious or memeing.
Oh are they programs or tools? Just started learning sorry.
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>>675630
You are improving tho, Good job.
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>>672882
>as for collecting good sculpting tuts, well pavlovich comes into mind, your one stop for all zbrush related IF you can manage his insane talk speed
I don't know why people say this. He talks normal speed, everyone else talks slow as molasses.
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>>675836
>I don't know why people say this.
Bear in mind that a quarter of the population is 90 IQ or less.
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>>674034
https://www.youtube.com/watch?v=yhGjCzxJV3E

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https://www.youtube.com/watch?v=HdVD038jRb4
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>it's shit on purpose
disgraceful
>>
You made this?
I made this.

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Is anyone using Terragen? I've been playing with it, but I confess I have no idea what I'm doing and need to find tutorials to learn it.
I've been recommend to try E-on Vue instead, but I'm not familiar with it.
1 reply omitted. Click here to view.
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>>675901
Thanks, faggot.
Seriously though, is that what everyone's doing? The original Terragen was so easy to use, and now 4 is comparatively complex.
>>
I always thought that WorldMachine was superior, but haven't gotten around to use either so far. Without good procedureal textures and/or vegetation (which i am still working on) these landscapes always look kinda bland.
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>>675907
Alright, I'll go look at World Machine too.
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>>675909
Check out the plugin GeoGlyph by QuadSpinner.
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>>675899
Since it's been around forever, I used it to render skyboxes for games and some renderings served me as base for digital matte paintings.

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>>675827
And this here, kids, is why you never do a UV unwrap without enabling distortion indicators.
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What am I missing here?
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>>675891
A car, I think.

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Hello, I've never really tried my hand at it, but I'm looking for suggestions on modeling hair. I'll probably port them to different games, etc Suggestions?

(Pic isn't my work)
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>>675538
stop projecting your woes on me and read the OP
retard
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>>675538
This thread is about hair for games.
>>
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>>675001
Samui?
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>>675001
zipper man
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>>675732
wife

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In aesthetics, the uncanny valley is a hypothesized relationship between the degree of an object's resemblance to a human being and the emotional response to such an object. The concept of the uncanny valley suggests humanoid objects which appear almost, but not exactly, like real human beings elicit uncanny, or strangely familiar, feelings of eeriness and revulsion in observers. Valley denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness.

Examples can be found in robotics, 3D computer animations, and lifelike dolls among others. With the increasing prevalence of virtual reality, augmented reality, and photorealistic computer animation, the 'valley' has been cited in the popular press in reaction to the verisimilitude of the creation as it approaches indistinguishability from reality. The uncanny valley hypothesis predicts an entity appearing almost human risks eliciting cold, eerie feelings in viewers.

Post examples.
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https://www.artstation.com/artwork/DZlkG
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>>659118
Using Arnold SSS random walk
https://www.artstation.com/artwork/gJO3qQ
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>>659118
How is that uncanny valley when I've legitimately seen retards that look like this?
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>>659919
how does he unrip his pants like that?
also how can you be attracted to a knock-off anime girl? why not just get the real deal
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>>673345
most of his pieces are better than this one


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