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>>
Well...
>>
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>>685346
...mediocre at best, me guess
>>
>>685347
Yo, Allioto! You back?
>>
>>685347

That is some vintage Alioto.

Baking thread

Questions, tips and tricks.
34 replies and 9 images omitted. Click here to view.
>>
What's the easiest way for a non-modeler to make normalmaps/bump maps? I tried the function in GIMP that supposedly is made for it but it produces nothing even resembling a normalmap.
>>
>>685244
Paint height in grayscale, use a height->normal map converter.
>>
>>684994

Dang do you really have to name everything like that rather than loading in appropriate slots. Might be a pain for 100 part objects. Are there any downsides to splitting up the meshes like this. What about AO does that get calculated on everything or just the single meshes which might make the shading look wrong.
>>
>>685280
you can set your AO to bake out considering the whole object or by mesh part under the AO settings in the baking options.

Its less of a pain if you name everything as you're making it. Proper practice. Plus if you're aiming to work in industry you should be naming as you go anyway so that someone else can understand your files.

Anyone have any input in terms of the positives and negatives? I can't really think of any. I just know it works and that's the process i've been taught.
>>
>>685280
the AO bake option is called "self occlusion". "Always" takes into account all of the parts of the object and "by mesh name" does what it says on the tin.

Which game or artist has the best looking semi realistic 3d models, particularly faces, and where can I download them, so I can learn from them. Pic related is from black desert online and is a good example of what I mean.
24 replies and 4 images omitted. Click here to view.
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>>682843

Its a real time model from a video game from 7 years ago. I'm not that guy but its incredibly realistic when you take into account those things.
Look at the OP image. It has obvious 256x256 textures on a lot of the armor and the hair is worse than skyrim.

You're not going to be able to find a model that looks like a real human without any cheating in a fucking video game, OP.
>>
>>682846
he's >>682843 not the op I am, he's just being retarded, I know no normie would even notice those things so it would be fine for me to study.
>>682835
>>682775
thanks for the suggestions so far
>>
>>682846
that elbow is a cloth wrinkles you dumb pretentious cunt. kill yourself
>>
>>685152
he was making fun of the above poster you absolute retard
>>
>>682764
Personally I like CD Project Red in this regard. Tho based on tech demos I've seen thruout the years I'd say Naughty Dog are prob leading the charge in that department.

When it comes to anime styled semi realistic I think Kojima production on Metal Gear and Capcom's Resident Evil team takes the cake. Something like 'Black Desert' even tho well made is a big turn off for me, they look way too much like sexualized infants in my eyes.

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With the recent reveal of the Sonic face from the sonic movie, the obvious course of action for /3/ is to be making the movie model for animations. So, i´ll be using 3dsmax an Zbrush to sculpt him, as he is... well, curiously similar to the models i usually make.
311 replies and 106 images omitted. Click here to view.
>>
>>685254
I am genuinely excited to see the end result of this adventure.
>>
So he now wears NIKE shoes.
>>
>>685254
Looks like Quico from Chave del ocho.
>>
sonic for hire guys should do it https://youtu.be/gkKSpTaqdu4
several seasons done- fun as hell.
>>
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>>658349
amazing

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What is the simple least bloated 3D model rigging software compatable with UNREAL 4. I need this for doing custom mechanical robot riggings / vehicle riggings for my space game.
Pic related, I need to rig this spaceship with balljoint thrusters and expanding clam-shell.
>>
>least bloated
why does this matter if you only use what you need? Maya has lots of useless shit and any rendering is going to be "bloat" by your definition since you wont need it, but it also has good rigging utilities.
>>
>>685225
ignore the retard. he thinks less features=less work to do, when in reality it's completely the opposite.
>>
>>685226
>ignore the retard
this is pretty good life advice, I need to start taking it to heart

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Can someone explain to me what the fuck am I doing wrong here? I'm trying to make a car and I want to make the logo by using image texture transparency. I watched BornCG's tutorial on this one and I followed every step but somehow I did not get the result I wanted.
>>
there's a question thread.
also, uvs.
>>
>>685166
Wait so you say that you get that checkboard where it should be transparent? Have you checked the image to see if it's actually transparent?
>>
>>685183
Yeah I did. BornCG said it has to be a png image and so I found one.
>>
>>685194
Bahahahahhaa, holy fuck anon.
The checkers in the original image are actual pixels in the image. They're not going to be transparent because they're not.
No shit they'd show up in the final, there's no fucking alpha to begin with.
Find a proper transparent image.

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Like, 4 or 5 years ago, on my broken PC I had this free program which you can feed pictures, and out the other end comes a prepared video, kind of like a slideshow, where you see a table, and the pictures I gave fall on the table in a pile, one by one, sort of like the picture I included. I don't have that program anymore, and I don't remember what its called. Can I get some help?
1 reply omitted. Click here to view.
>>
>>684830

Dont listen to this guy. I will do it for $10 per picture and every nth one free.
>>
>>684825
I can counter those faggots. I will do it for free because I enjoy creative work. You'll have to pay for the delivery tho, $300. It's gonna be a lot of bytes to transfer, so you're getting a real bargain here.
>>
>>684825
sent you a message
>>
>>685111
>>684846
>>684833
>>684830
shut the fuck up, youre not funny.
>>
aint it a winblows movie maker feature lol

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Why aren't you using Modo?
14 replies omitted. Click here to view.
>>
>>684855
>>684930
pointless comparison. houdini is a generator while modo is a box modeling tool. modo has strong procedural stuff, but no one uses modo for that, it's just there. i did many models and rigs in modo and never touched procedural pipeline.
>>
>>684840
>>modo

but who was moi3d?
>>
>>684964
Apples to oranges.
>>
>>684907
>sub par compared to max
In some ways, in other it has better tools, like the thicken tool, the ease to create primitives wherever, that function to place stuff quickly, meshfusion, and a couple of other things are a little bit more streamlined.
The only thing that really bothers me is having to drop the tool to do another selection.
>>
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>>684840
im a blendlet forever

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Horrid renders that clients forced upon you with money thread.

Mine: A pot smoking minion for a weed selling shop wanting to target parents.
8 replies and 1 image omitted. Click here to view.
>>
>>683640

exactly
>>
>>682859
>getting paid for your work
>>
>>684205
>684205
getting paid to do for your treedee hobby
>>
>>684151
>be me
>me pirate c4d
>old people over at my house
>see me on "the 3d stuff"
>"make me something ill pay you"
>friends and family discount applied
>"make me a minion smoking a bong"
>discount no longer applies
>be sad for 1 week making this absolute shit
>get paid
>still sad I did this
>>
>>685103
>>"make me a minion smoking a bong"
kek. Did he become a repeat customer?

Just got Blender, only thing my computer can handle at the moment. I've never touched a 3d modeling software before, and I want to learn the very VERY basics of it. What resources should I use?
8 replies omitted. Click here to view.
>>
>>684785
Download Blender 2.8. Start it up, delete the default cube, then create a cube. Go into edit mode and move a vert. Go back to object mode. Congratulations, you are now a 3D modeler.
>>
I'm in the same boat, I'm reading the FAQ too and I barely see Blender mentioned when compared to others like Max or Maya, is Blender shit because it's free or is the FAQ outdated? I mean it's from 2017.
>>
>>684785
Same with any program, start fucking around and try to make something, run into a wall, google how to fix it / make it better. rinse and repeat.
>>
>>684863
The FAQ is highly opinionated. Blender is an excellent starting point and it's powerful enough to complete real projects with it, even if it does have limitations.

Blender being free means you don't have to shell out several hundred dollars for software to practice a skill you may or may not be interested in. Absolutely start with it.
>>
Do Fit Control and dForce play well together? Anyone aware? I can experiment if I have to, and I'll report back results if no one knows.

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>you choose wrong program
>Haha blendelet maya-fag cinema-cockD Haha
>I'm smarter than all of you
>eks dee stay mad do I fit in yet

90% of this board is people trying to make you angry for absolutely no reason.
You would all have better skills and portfolios, maybe even a job at this point if you spent your time actually working.

>inb4 muh pajeets
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>>
>>684652
>>684654
>>684664
alright, I will bite this time.
how often do you upload to patreon? do you do the monthly money shit or per submission?
>>
>>684520
Sketchup 4 life
>>
I'm a linux kernel developer and I don't want to make you angry.

Try your best! True mastering come from experiments and trying again. You can do it! Just believe in yourself and don't get into a bad spirit.
>>
>>684939
The "kernel dev" LARP is getting a bit boring. It's time you come up with something new.
>>
>>684654
Nice LARP.

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How much would it cost someone to make a vr chat (quest)model of one of my characters in this cell shade style?
20 replies and 5 images omitted. Click here to view.
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>>684781
that seems fair too email me and we can talk about it sunnisidegalaxy@gmail.com
>>
>>684817
same as the rest email me and we can talk
>>
>>684878
>>684880
>>684881
sorry guys i mistyped my email please email me at sunnisidegalaxi@gmail.com
>>
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>>684884
can you not do that? how old are you 5?
>>
>>684771 looks good

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banana work in progress
how am i doing?

also post c4d thread, since i haven't seen one like ever
6 replies and 2 images omitted. Click here to view.
>>
>>683364
So that you can't buy it and this guy steals it to do your job
>>
Any good C4D plugins I might be missing?
>>
>>684144
Mocap Mixer Pro
PrimitiveFlux with the WaveSync extension
>>
Hi new C4D lad here, which render plugin do you guys use ? Is octane good ? The problem is that i'm a poorfag and i can't buy it
>>
>>683364
Nigger it takes three simple steps to yarrr it, the few moralfags left have to make up for it.

How the fuck do I make these super sharp soft looking images? Do I need super expensive lens and shit?
2 replies omitted. Click here to view.
>>
>>684802
looks like heavily edited garbage to me annon
>>
Fucking morons on this site always chime in when they know fuck all. This is called tonemapping and you can do it on the cheap if you have a tripod and Photoshop.
Basically you take multiple photos at different exposures to produce an hdri image, then you can tonemap it in Photoshop so the average contrast is always maximized.
Just Google tonemapping.
>>
>>684802
It's called long exposure and HDR, you fools.
>>
>>684802
You don't. It's fucking disgusting.
>>
>>684802
It's called 'bracketing'. You take an underexposed and overexposed image and combine them together in photoshop using 'merge to hdr'.
This is not the correct board.

Houdini general
What are you working on?
Post questions here
57 replies and 14 images omitted. Click here to view.
>>
>>682509
vops are basically a node base gui for vex and you can do most things you'd want to do in there. iirc almost all vex functions are available as vop nodes:

http://www.sidefx.com/docs/houdini/vex/functions/index.html

once you've wired up a vop it'll actually produce vex code (you can bring this up by right clicking the vop and viewing the generated code)

there are few downsides to vops, however:
the vex code they spit out is not particularly elegant or optimised so you suffer a small performance penalty. however, unless you're dealing with massive number of points/voxels etc you probably won't feel this.

i'm also not sure it's possible to write your own custom vop function (which you'd be doing in vex anyway).

plus sides to vops:
you don't have to deal with the vex documentation


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>>682529
this should read:
>@P += curlnoise(@P * chf('freq')) + chv('offset');
>>
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this thing's still kinda neat desu.

anyhow, i'm just going to watch a tutorial about this.
>>
made a container yard generator yesterday (it can take any geo, so really it's just a random stack generator), but ran into a problem when i wanted to delete random points + all the points directly above those points.

is there a point equivalent of the intersect function?

https://www.sidefx.com/docs/houdini/vex/functions/intersect.html

i'm assuming rays don't actually intersect points.

solved the problem by putting deleted points into an array and running position checks against that, but can't help but think there's a better way to do this / just useful to have a ray based point intersection checker.

excuse the placeholder assets
>>
>>679909
Redshift renderer supposedly saves 30% on average. Haven't tried it myself though as I am still getting used to Mantra


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