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File: FuckingNails.jpg (392 KB, 2480x3508)
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Guys we need to talk about this shitty trend.
Did you notice that 60% of female models(not only porn models) have this disgusting black nails that look weird.
Is it kind of fetish?What do you think about it?
18 replies omitted. Click here to view.
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>>651493
what needs to be discussed are her really really tiny hands.
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>>651493
I would be more worry about the fact that 90% of female models looks more than 20 yo
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>>651801
Nah, I think it works well with certain styles, like pop-punk and all.

>>653091
...do you want them to be younger or something?
>>
>>651493

Why it's so prevalent in el'cheapo 3D prob has to do with the way these nails are made. They are often a separate material or even a separeta mesh.
Real nails are more difficult to create since they seamlessly transition from soft skin to hard creatine.

They shade different and require good texture work or complex shading to describe the translucent effects seen on the nailplate and nail edge.
If the nail is part of the same mesh you gotta blend the nailplate and the skin of the finger with good texture work and have additional map channels to account for the difference in shading.
if the meshes are sepparate you need some clever way to soften the transition of the cuticle onto a natural nail or it will look digital.
Ever seen a girl with french manicure that removes the cuticle on her nails IRL? it's a look that's out there and it looks a lot like they are vampires growing claws.

Compare the artistry of doing all of this if you are a poser porn dude to just making them a solid color and call it a fap.
If a random npc running the stock dude-bro script is asked about what his favorite color is eleven out of ten times the awnser is gonna be 'black'.


Disclaimer: Personally I think black nail polish on women looks hot.
>>
>>653092
>Nah, I think it works well with certain styles, like pop-punk and all.
>...do you want them to be younger or something?
Yes. Teen models.

got a wip? show us.
got a question? ask us.

last thread hit the bump limit >>646254
321 replies and 91 images omitted. Click here to view.
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>>653039
Different anon
Id say its because his palms are completely flat and the thumb is in the same plane as the rest of the knuckles
Straighten out your hand and look how curved it is over its width and how the thumb is considerably lower
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how can I make a joint where there the distance between points stay the same with compound rotations, like pic related?
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>>652981
You're welcome
>>
I could have sworn there was a way to take a square hole in an object and make it circular with a button in tools. Maybe it was an addon that I'm forgetting. Anybody know what I'm talking about?
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>>654222
hit space and then type "into sphere"

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I tried to use sculpt mode with a mouse and I cant seem to make a model without it looking weird.

If i bought a graphic tablet could I get more precise sculptures?

(Depth brush talking about how the harder you press on the tablet the stronger it is)
>>
yes it does! actually I find nearly impossible to sculpt with a mouse. Still, navigatimg the viewport with a graphic table is a pain in the ass.
In Blender you have to turn on "depth brush" or how it's called by clicking on a little switch near the sliders for the brush power and size
>>
Yes it does, and obviously you'll get more precise sculpts. Simply put it, a mouse has only two pressure levels: yes, and no. A tablet can have anywhere from 1024 to 4096. So you can guess from there.
Post in the questions general next time too. Thanks.
>>
>>
Thank you guys, I just didnt want to buy a Tablet and realise it doesnt work :)
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>>653333
>A tablet can have anywhere from 1024 to 4096.
>1024
How decadent.

t. 512 pressure levels Graphire4 Anon

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What do you use and what do you think is the best program for retopology? dont say blender because its free- if you think blender is the best state why.
6 replies omitted. Click here to view.
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>>653084
>dont say blender because its free- if you think blender is the best state why.
Because you don't want to deal with an "autodesk representative" and because your options beyond that are limited.
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>>653200
That >>653177 is free too and not related to Autodesk
http://igl.ethz.ch/projects/sketch-retopo/sketch-retopo-license.html
Also instant meshes and quadriflow
https://m.youtube.com/watch?v=hu4NavAy5f4
https://github.com/hjwdzh/QuadriFlow/blob/master/README.md
>>
Zremesher because I'm lazy as fuck
>>
I am actually genuinely curious if Zbrush 2018 fixed the dreaded "zremesh" curse. =/
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>>653177
>>653208
That's some impressive shit. Maybe it's time for me to finally stop being a poly-modeling purist

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guys i don't know what i did but blender has stopped matching my selected verts on the 3d view with the verts on the uv map view.

what do? please help before i get a heart attack.
>>
We have a questions thread and a blender thread you know
My guess is you need to select a texture in the UV screen

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What can I do as an amdfag that wants to use houdini? None of the supported renderers seem to support my card. Do I have to export in some other supported package for my final result or cope with slow render times? I love prorender in Maya and eevee in blender but the utility of houdini for effects is too valuable since I make props and shit a lot of the time. My current workflow is making some props in zbrush and substance painting some textures on them. Then I put it through the works of simulating fractures and erosion then retexture. I was thinking I'd then export to unreal and just running off realtime glsl shading and effects. Is this any good?
4 replies omitted. Click here to view.
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>>653261
Mantra has it's uses. It plows point clouds and does great with volumes. It is a very high quality and robust renderer. Especially as you get into larger scenes that choke off other renderers. While mantra can be slow it will get the work done. Since you are on an amd gpu you are limited to software rendering, so why not try renderman? It will most likely be faster for you than mantra.
>>
>>653286
Could it be used in huge Arch viz scenes with lots of scattered grass, trees, plants etc with the same speed and quality as vray?
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>>653288
speed probably not, quality yes. Though Mantra eats instanced (packed prims) alive.
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>>653308
in detailed exterior scenes it is the mass instanced vegetation that is the killer for time. perhaps houdini/mantra could be a viable alternative for max/ vray plus plugins like forest pro
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>>653310
It sounds like an ideal case for mantra, though I have never done any arch vis work so take that with a grain of salt. Read up on packed prims it's slightly tricky getting them to pack their shaders. It's just one buried setting on the mantra output rop.

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43 replies and 16 images omitted. Click here to view.
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>>646708
I find this unnerving. Is this Satan?
>>
bump
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>>653277
>I am compelled to walk at a high velocity!
>>
>>653277
>Everyday we stray further from the light

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seem to me there is a flood of pornfags from various places, and i can also see why (quick and easy buck).

i can tell most of you are lazy because you can't follow through with your projects. so if you really want to make good fap material its time to get off your ass and start working
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>>649397
You are tellint the truth but you didn't catch a main thing. Pornfags have no skill and porn itself is very pointless
>>
>>651765
No-one is making you post anything.
>>
>>649397
It's just a side effect of video games becoming mainstream OP. If you expose a guy to a female likeness a countdown til the first time he's gonna fap to it has begun.
Scores of dude spend time looking at video game girls at an age where they are sexually mature so naturally they wanna fap to it.

I'm not surprised you didn't notice this earlier, it's just rule 34 at work.

Like back in the day when I grow up teens watched MTV and television, so kids downloaded fake celeb pictures of Brittney and the Buffy Vampire Slayer and what not.
My brothers generation grew up in a weird time where teens played kids games so they all fapped to pokemón.

It's nothing to worry about it's just the circle of fap.
>>
>>649397
Follow the money.
>>
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>>653150
This post is pure truth.

File: a.jpg (206 KB, 1500x882)
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b& edition

previous: >>648989

Reminder!
This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
335 replies and 130 images omitted. Click here to view.
>>
>>653370
looks good mate, little too perfect though. maybe come up with story of something happening or has happened in the diner could be something simple even, like wet foot print from the door leading to the back room
>>
>>653412
You don't even know what he intends to use the scene for.
>>
>>653250
I like that you take the video this seriously.
>What reason did you make the animation?
Just for fun and ideally for people to watch it and think it's funny or weird in an interesting way
>Who or what is your animation or 3d refrance while making this?
I'm not quite sure what you mean. I just tried to animate the lyrics of the song. For some objects like the car or the beer bottle I used reference photos that are also the textures of the models.
>Do you want a career in 3d, if so who is the end goal?
No, it's just a hobby. If anything I'd like to gain subscribers on youtube who like to watch the kind of videos I make. Bad animation is a whole genre on youtube with creators like andywilson92, ratboygenius, cyber8 or Cool3dWorld
>Am I correct in thinking this is your first animation? Is doesn't matter too much but it gives me some context.
Actually no. I made quite a few videos, most of which you can watch on my youtube channel. I realize that my style and skill have been stagnating and maybe I should try out some new techniques or "art styles" in future videos.
>How long did it take you to make this total?
It's hard to tell, because I started this half a year ago and abandoned it half way through. Then a few days ago I started working on it again. I think if I worked full time on the video, i could have made it in 2 days. If I have to write a script, record audio and do more "detailed" animation (e.g. lip sync) like I did on some other videos, it will take longer.
>Is this intended to come a cross as surrealism, or postmodernism?
Yes, it's supposed to come off as weird and hopefully funny.
>>
>>653448
>>653448
>>653448
>>
>>651321
>>651322
Imagine being a kid and having a Dad this fucking cool

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5 replies omitted. Click here to view.
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>>653070
If we get BMI of such a level then the entire world will change
>>
>>653070
>>653113
Imagine a day where we just _think_ video games into existence. Everyone would be playing their ideal games. You can join/play others' creations, but why do that when you can make the perfect one in your head? We'd try to hold competitions to see who could come up with the most creative, but the moment a new concept that somehow people haven't thought of gets leaked, it's instantly incorporated in everyone else's games rendering these competitions moot.
>>
>>653115
If we can think games into existence with our brains then we've probably achieved Matrix-level VR. That'd be dope
>>
>>653070
Instaporn of every qtπ and beefcake I come across on the street. Sweet!
>>
a virtual helper like bonzie buddy.

id love to have in blender

File: njaligoes3d.png (165 KB, 958x677)
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Learning 3D has caused me to lose interest in gaming/movies..

Before I knew the whole process behind making them, vidya and movies had that 'magic' that made them interesting But now I look at game characters and all I really see is a mesh with nice textures and effects wrapped around them. Similar with movies (although I don't know as much about vfx).. that 'wonder' has gone for me now! Is it the same with any of you? Do you look at vidya and movies differently since learning about CGI/3D etc?
7 replies omitted. Click here to view.
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>>652654
Real time graphics impresses and inspire me, perhaps because it's stuff I can play around with and achieve on my own.
I often find myself walking around games and looking at things thinking about how it's put together and noticing the nice little tricks fellow artists have used.
CGI/VFX in cinema kinda ruined film for me.

The capability for directors to realize any insane scene from any camera angle has been exploited to hell and back and any major blockbuster popcorn flick
predictably deteriorate into some music video roller-coaster ride of ever increasing implausible physics and time dilation.

Back in the day when practical effects was the only thing they had available the amount of thought that went into a scene looking cool meant a lot of the stupidity was out the window.
Used right it'd only serve to elevate the media but it's so exploitable.

The best CGI/VFX are the kind you don't even know is there while you watch the film unless you explicitly start thinking about how a scene must've been put together.
>>
>>652976
Can you suggest two or three films with "sensible" visual effects? Honest curiosity. I can enjoy the typical blockbuster, but it'd be refreshing to watch something different.
>>
>>652994
Almost any major film of television production has scores of VFX and partial CGI shots to place people in environments that doesn't exist or would be too expensive/dangerous/difficult to create as a set or access to film in.

Here's some examples from my favorite shows in recent years 'Stranger Things', that show is riddled with effects shots you often won't necessarily think of as FX shots while you watch the show.
https://www.youtube.com/watch?v=oYY-EQUU7tk

Or take a flick like 'Public Enemies' the one about John Dillinger form 09. That one is set in the 1930's so it shows a lot of vistas and traffic etc from that period that is all effect shots.
Same with stuff like say 'Band of Brothers' or any other show/flick set in a period of history long gone.

Also pretty much any time you see a helicopter, aircraft or other expensive to operate and difficult to film vehicle in motion. An exhaustive list would become a very long post.
>>
>>652976
>The best CGI/VFX are the kind you don't even know is there while you watch the film unless you explicitly start thinking about how a scene must've been put together.
Other Anon here.
I would disagree with you on this one here. I see it as this. There are 2 kinds of special effects, the obvious, visible ones and the invisible ones.
Choosing one over the other is i think a matter of preference and personal taste.
>>
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>>652654
I'm the opposite. I love unwrapping textures from various games and just looking at the little details and tricks. Its fantastic.

File: mayablendets.jpg (397 KB, 1200x600)
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Prove me wrong
136 replies and 30 images omitted. Click here to view.
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>>651684
>inb4 you try and prove your credentials / you'll look like an attention whore fishing for (you)s
>Drop the false claims or back them up
so which is it? make up your mind already
>>
>>651685
I'm making fun of you. Do you not understand the whole burden of proof belongs on the person making the claims and realize because of you're stupidity your choices are
>bend over and proving your claim
which makes you look really fucking weak and like a little bitch for letting some guy on 4chan push you around or you become a guy who lied about himself on 4chan and put his name to the lie
>keep pretending like you don't have to prove it and skirting around it
which makes you look like a liar, which is arguably better because at least you'll be anonymous.

Also learn to read.
>inb4 you try and prove your credentials and youre barely a fucking intern at some eastern european unity asset farm
was the inb4. you can't just take half the statement out of context when anyone can read it by scrolling up slightly.

So come on little bitch. Put your money where your mouth is.
>>
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Console war threads are cringe.
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>>650734
I'm online friends with this dude. He uses Blender and Marvelous designer. Also recently announced he's switching to Zbrush and other premium programs.
>>
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>>653073
>he's switching to Zbrush and other premium programs
IMPOSSIBLE!

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Yeah how's that going anon
4 replies omitted. Click here to view.
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>>651643
KH3 coming soon, why you want to create Rapunzel model ?
>>
>>651643
you the same little shit that kept posting ariel tutorials that nobody asked for?
>>
>>652211

Actually, they did ask for it, that's what the thread was about.

Nobody asked for the nightmare fuel "style" he uses, but that's another thing altogether.
>>
>>653037
if making that kind of stuff is your thing then rock on dude
>>
>>651789
ore HA, dumbass

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How do they keep getting away with it????? This entire movie is shit babby tier cg. Why do we even try anymore when this is what gets released into theaters?

https://youtu.be/cislZ9S0ocA
81 replies and 24 images omitted. Click here to view.
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>>650412
as a diehard fan of the comic book i'm worried about the story, but i find the visuals are very pleasing
>>
>>651455
this is what happens when you use a tool when it's needed rather than just because you can.
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>>652192
Aside from her rare techniques, she is.
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>>652419
your wrong
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>go for MAXIMUM OVERNEOTENY
>don't resize her chin, nose and forehead

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Can someone create a short (less than 30 seconds, I would think) Minecraft animation, but put pictures of real people's faces on the heads of some of the characters?
15 replies omitted. Click here to view.
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>>648439
>I just got halfway there in Mine-imator by myself in about an hour.
If you got halfway there in an hour why did you give up? Is two hours really too much time investment for you?
>>
>>648409
Why the fuck would you need that? I'm just interested
>>
>>648992
Learn some manners, you fucker.
>>
dude just fucking record the video and add the faces w sony vegas or some shit lmao
>>
I'll go $1800, last chance


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