[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/3/ - 3DCG

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

Now accepting credit card payment for 4chan Pass purchases and renewals. Click here for details.

[Catalog] [Archive]

What was your longest render?
Do you have a renderfarm?
7 replies omitted. Click here to view.
Looks extremely similar to that opening scene in Spirited Away
22 hours, My PC literally! crashed at the end of the last render.
I thought i had lost everything but after reboot had it all.

How many frames/seconds?
What did you try to render?
Ocean Waves
render as image sequence

File: 630_quixel.jpg (189 KB, 1103x620)
189 KB
189 KB JPG
/3/, have you seen this? Substance has a new program in development in a closed beta called Alchemist. https://youtu.be/bfabw9RDHDY
This is fucking insane.
also has anyone tried Quixel yet? https://youtu.be/lpS8vtjyWs4 we are living in the future, anons.
1 reply omitted. Click here to view.
>inb4 Adobe shuts down its development
quixel is too bare bones for any kind of painting, the brush tool alone has only 2 things you can toggle, the size dynamics and the flow. quixel is literally only ment to slap materials together and mask them.
and alchemist looks like ass.
also quixel mixer and quixel suite are too completely different things dumbass OP.
Yeah, I feel like Painter's greatest strength lies in how theres kind of a "mini Designer" in it powerful enough to make materials from scratch.

I think Quixel said theres some procedural stuff coming in the next update, so lets see.
I would not be surprised if alchemist was a cloud application since it's a machine learning software with a massive data set it's been trained on.

File: 1543101538242.png (8 KB, 341x210)
8 KB
the last vray for maya release on cgpeers is like 8 months old.

where do I find Vray for Maya 2019?
6 replies and 1 image omitted. Click here to view.
Gotta love the russians, anything I can't find on typical sites they'll tend to have.
and the other one?
>Thinking for years CGpeers was some kind CG magazine or portafolio website
>Begin torrent CG oriented tracked
but they don't have vray for maya 2019

File: maxresdefault.jpg (73 KB, 1280x720)
73 KB
Does anyone know of any hair brushes for Zbrush that work with the current version?

I downloaded MAg_Hair_Clump and MAg_Hair_Detail brushes but they don't seem to work anymore.
4 replies and 1 image omitted. Click here to view.
Yeah I was considering getting to that video but I want to save time at the moment and I'm learning too many other skills as is. But thanks, may get around to that. I'm hoping someone somewhere has made a new hair brush update, preferably free to download somewhere.
Much thanks, Anon.
It looks like the hair brush included in that link is also incompatible with the current Zbrush.

The eyelash brush is very useful though.

File: donut3.jpg (1.08 MB, 1920x1080)
1.08 MB
1.08 MB JPG
Thank you Andrew Price, what a great tutorial!
Nearly 4 hours of video for a torus, couple of moves and a particle setting. And just wait, there's more... a cup. Now that's in depth.

I had to go on this epic adventure after seeing all the hype, to see if it really is a legendary experience as you folks make it seem. Not disappointed.
41 replies and 7 images omitted. Click here to view.
Good donut.
File: Donut.png (806 KB, 1136x639)
806 KB
806 KB PNG
uhh man
you guys
File: Donut jpeg.jpg (824 KB, 2560x1440)
824 KB
824 KB JPG
More Donuts for Andrew the Donut God
Yeah, it's a picture

File: mama MIA.png (464 KB, 1324x992)
464 KB
464 KB PNG
according to getwatcher.net, /3/'s next GET should be imminent.
>>666666 just fucking epic!
File: 1420479746963.jpg (12 KB, 251x242)
12 KB
dear god
File: 1451710642531.jpg (32 KB, 419x480)
32 KB

File: goldencompass03.jpg (866 KB, 1541x1022)
866 KB
866 KB JPG
Whatever happened to bodypaint 3D?

I never heard about it after this movie (2007?).
2 replies and 1 image omitted. Click here to view.
its cinema4d you fucking brainlet
it's literally a part of c4d anon
Its called Cinema 4d you fucking moron
1/10 for making me reply
Damn, that was a great movie. Only remember it slightly though, but the video game was dope af

Where do people download Character rigs extracted from games?

I'd really like to study the weight painting and topology of the street fighter series in general. I've also heard the Overwatch models people use to make SFM porn are astoundingly well rigged.

I know how to rig for film/tv, but I want to study it for games where you can't rely on blendshapes and shit.
2 replies omitted. Click here to view.
Oh, and they can be downloaded from various shady, usually russian, sites.

But often they're extracted from the game-files on your disk as you usually have the game you are modding installed.
Sorry, just a meshes skinned to joints are fine. I got to play around with a SFM porno Mercy from overwatch someone had, and it made me realize that good rigging is actually 99% the result of good topology and skinning and joint placement. I k ow a lot of advanced maya shit, but I realised I've been working really hard to over correct shit because my understanding of good topology and skinning is flawwed. The deformations were so fucking good it was unreal and blew my mind. But I can't for the life of me find it.

Just any examples of strong topology pkus skinning would be greatly appreciated. My shoulder, pelvis and buttocks deformations always look like dogshit.
Yeah, most rigs are like that. It ends up that way because it's common to sculpt and topologize the character first and then attempt to place the bones inside that already existing geometry.
Instead you need to go the other way around and plan out the joints and the center of rotation for your geometric volumes to know where you need the loops for the deformation zones.
When you build the skeleton like that the characters articulation comes about much more naturally with designed intent instead of as an afterthought dictated by the volumes of the built geometry.

The later method requires a lot more research and iterations compared to just winging it and throw corrective morphs/blend-shapes on the problem but the end result can be that much more perfected.
When it comes to games where it's still unusual to have morphs or dual quaternion skin deforms available it's also the only way to reach clean results every time.
what do you think of daz's skinning? unfortunately they are already better than what i can do..

File: prorender.png (11 KB, 1000x241)
11 KB
Have you tried ProRender?
3 replies omitted. Click here to view.
File: GIF.gif (3.07 MB, 1576x1113)
3.07 MB
3.07 MB GIF
it renders/denoises pretty fast for me on my r9 290x(4 years old). The only prob like any other renderer on max is that you have to use max's physical material to display textures/transparency/reflections ect, but its missing. so im stuck with max standard surface that only displays the textures.
why not use something like Vray RT?
You can't denoise on amd cards using vray
oh! aright then
im using max 2019 and theres no 2019 vray yet, i use arnold

File: download.jpg (8 KB, 323x156)
8 KB
what is the most snobby,hipster avant garde render engine?
2 replies omitted. Click here to view.

Need I say more?
What does #NoOctane stand for? All I found on IG is more of the same crap as with #Octane.
For some reason there's a certain brand of hipsters on IG that somehow think they're better artists because they're not using Octane in C4D, even though the results look pretty much the same anyway. Hence the #NoOctane tag. It's in the same vein as "I just woke up like this" or "No makeup" type shit.
also this >>666535
is redshift avant-garde or it's finally good now?

File: highres_243397500.jpg (155 KB, 1281x1281)
155 KB
155 KB JPG
Can we have a nice, friendly, thread linking to learning resources we have used and enjoyed?

The paid ones I'm linking to are on cgpeers.

Anything goes, just provide a brief blurb:

Arnold Renderer:

Mograph Plus introductions:

If you want someone to read and demonstrate the manual to you these are great.

Arvid Schneider:

Comment too long. Click here to view the full text.
20 replies and 2 images omitted. Click here to view.
Probably because he doesn't waste time posting jealous comments on anonymous message boards
Ohh, burrrned XD
Projecting much?
jim carrey looks pretty young here.

File: Rig_viking.png (171 KB, 713x781)
171 KB
171 KB PNG
Not intending to start yet another software war, but I'm relaly curios about the differences when it comes to rigging (and animating) in Maya versus Blender.
Whenever people bring up Blender, Maya people tend to reply with "but Maya's rigging and animation tools are way better". But what exactly does Maya do differently in this department?
I'm no master at rigging or animation, but both tools seem very similar to me. In my limited experience, I have come to prefer Blender because "it just works", in the sense that I don't have to pay strict attention to hirarchies.
I can simply make a rig in Blender and scale the root bone to scale the whole rig uniformly. When I make control curves, these don't have to be placed in their own special hirearchy. When I make a pose, I can copy and flip any part of it with a simple key-stroke (have to manually input inverted values in Maya for each and every bone - unless you have some sort of script, which often happens to be specific to a specific typeof rig).
So far, I just find rigging a lot more painful in Maya, and I'm wondering what the actual benefits are.
Maya also doesn't allow me to store several animations in one file, which makes it a bit clunky to use for video games where you need a lot of separate loops.
I'm pretty shit at editing curves, but here it seems Maya looks a little neater - Blender has one curve for each value on each and every bone on each and every axis, and it just turns into a massive spaghetti for me, most of the time. Is this what you mean when you talk about how Maya is "better for animation"?

Anyway, hoping for some actual answers, because I'd just like to figure out what tools are available and how to best use them.
45 replies and 2 images omitted. Click here to view.
I fail to see what the benefit of that system is. Why the "normal follicles"?
Seems to serve the same purpose as a simple controller curve with a hook, and a driver for the shape key.
File: mmmuh hierarchy.webm (2.49 MB, 960x530)
2.49 MB
2.49 MB WEBM
Where did they get this retarded idea about maya ""needing"" hierarchies to operate?
Is it the same running gag as "autokike owns everything you make in student loicence"?
Are you calling that a fucking rig?
You need to be specific about your hierarchies and constraints if you want to be able to do several basic things with a rig in Maya (such as scaling everything uniformly - especially with IKs).
Are you talking about maya constraints?
The post describes a cyclical dependency which Blender is not yet capable of (though I thought that was one of the points of the new depsgraph, I don't know). The .webm doesn't really do a good job of demonstrating anything though.

File: wejustdontknow.gif (999 KB, 250x251)
999 KB
999 KB GIF
previous: >>656785

This thread is for any simple and/or stupid questions about techniques/software. If you think you have a question that deserves its own thread, such as thoughts on [new technology], etc., by all means go ahead and create your own! Otherwise, please post in this thread.

Also, please do head over to the previous thread and help to answer any unanswered questions!
316 replies and 56 images omitted. Click here to view.
File: rage.jpg (146 KB, 340x444)
146 KB
146 KB JPG
Anyone who unironically suggests modelling in maya as a viable alternative to max or modo should kindly go FUCK themselves RIGHT FUCKING NOW. OFF YOURSELVES FAGGOTS.
Any operation over edges polys verts in maya is literally a fucking gamble, ESPECIALLY quad draw\multicut and every operation under the hood they have(extrude, append, insert loops verts, slide etc). Eventually not even a fucking delete history will save your mesh from going FUBAR.
Green polygons, weird vert welds themselves into infinity, disappearing polygons, self-creating laminas, this is what maya "modelling" is.
The way to mitigate it??? Export into fucking OBJ and back once in a while, that's the only fucking way.
FUCK maya modelling, I fucking hate max guts for 90s interface but at least it doesn't fuck my meshes up.
File: file.png (394 KB, 600x510)
394 KB
394 KB PNG
Is it worth it to learn how to model, just so I can make a maquette as reference for my illustrations? As James Gurney does
>some old game engines COUGH SOURCE COUGH really don't like it and won't render intersecting polys correctly.

lol wut? no it doesn't, which source engine version are you referring to?
are you a child?
export as a Image sequence

File: Fiverr.png (390 KB, 1072x967)
390 KB
390 KB PNG
What do you consider reasonable pay for /3/ work?
4 replies and 1 image omitted. Click here to view.
the amount of full time artists is barely 1%
Yeah but what you posted was for a movie that soley existed to make money. This is someone selling what's probably exclusively people's oc characters and his competition on the site is offering the same quality of work for less than a 10th of the price

It's also much more cost effective to hire people to work for the whole project than contract each individual model and even if it gets to a point where you need just the one model you wouldn't just have it commissioned and be done with it and you damn well wouldn't use fiverr
That is preposterous.
50bucks should be more than fair.

Why the fuck would you involve the middle man if you are a pro that can get pro gigs? lmao just use artstation u absolute nigger
About 3.50

(Use your mouse to navigate around the 360º by clicking and dragging the video around).

1 reply and 1 image omitted. Click here to view.
But what if what you want is the warmth and intimacy of another person's loving touch?
meet my girlfriend?
>not wife
Yuck. This is a Christian board, mate.
>static trees
>no wind
>graphical bugs everywhere

what's the point?

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.