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I work at a well-known game company. I'm 20 years old. I can't post any works I've created due to NDAs. I don't create much outside of work. I've been with the company for about six months. Recently, I've been experiencing a dangerous amount of imposter syndrome. My models are pretty mid-level. Macro details exist, and they look great. But micro details and hard surface details are missing. Also, I'm terrible at game optimization. I feel like I have to learn as fast as possible, otherwise I'm just making the products I'm working on worse. Thankfully, none of my assets were rejected. I've noticed that a lot of other artists get high praise for the work they submit, and most of the time I get thank yous. I think I know why. It's not that I feel I'm entitled to praise. I wouldn't want to get it if my work wasn't as good as theirs. Does anyone have any advice or tips for me on how to improve my assets creation, macro / micro detail workflows, and optimization? Additionally, do any anons have any free therapy advice I could take advantage of to not feel so shitty about my work?
11 replies omitted. Click here to view.
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>>976003
>I don't create much outside of work
then that means you have >1 fucking model to post on 4chan to prove you can model at all. Why make up this story? Just to get 14 year olds to gawk at your pretend job?
POST
ONE
MODEL
>>
>>976003
>20 year old

Children are not allowed here.
>>
>>976217
Maybe for military use, for art it's closer to 30 years.
>>
>industry job at 20 years old
so this is the power of nepotism
>>
>>976003
Study the other artists' work.

What I say is true:

If you truly know how to draw then you already know how to make 3D models to the fullest extent. It should take you no more than a week to understand the basic tools.
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>>976370
Yeah whatever man just post this in the general next time, also not sure why you needed to make two bait threads at the same time >>>/ic/7081646
>>
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>>976371
Correct drawing is 3D modeling. There is no difference other than that the 3D modeling you do on the computer is a bit more convoluted. The fact that this isn't common sense points to the idea that I stated here where most do not even know what drawing is >>976372
>>
>>976373
I see no work posted
>>
Mastering a pen is easy tho, while mastering the use of several 3D softwares can filter a lot of people on the intellectual side.
>>
>>976373
>Correct drawing is 3D modeling.
Can't rotate a drawing, retard. It's just the other side of the paper.

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I bought an animation pack (GunFu Pistol Attacks) and I only got weird point cloud fbx files and not an actual skeleton.
How can I apply the animation on a skeleton in blender?
(I do not use unity or unreal as a game engine)
>>
i think that's technically enough to construct a skeleton, but i'm not a blender user (in houdini skeletons are literally just points and lines).
try a rig retargetting tool to see if it picks it up.
i think i used the blender rokoko plugin once in blender and it worked for an animation from mixamo.

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Previous: >>959573

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges

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I'm trying to learn how to animate in Daz for my game should I be avoiding using the activepose tool? during the animation, it animates fine but then in some parts, the arms just start jittering around like a spaz in the middle before going back to position. This is so much easier in Blender.
>>
>>977916
>learn how to animate in Daz
STOP
>>
>>977918
but everything is already posed and lighted in Daz. If I bring it to Blender it won't look the same. + the converter is a bitch to do.
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>>977919
use diffeomorphic
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>>977919
well if you intended to use animations you should have worked out the porting correctly and done everything in blender to start with

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So now AI is making 3d within seconds, what will you do next? Amazon? Mcdonalds?
I mean, I'm only asking those who work or intended to work in the 3d industry. Being a hobbyist is completely fine.
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>>976142
Or you could reuse any rigged mesh to act as a base for less hassle.
>>
Notice how you don't hear doom about ai anywhere in the news outlets anymore or anywhere outside of this site, a site well known for going to extremes. Kind of makes you think, if this site is overreacting, as they did with almost all other things.
>>
>>976194
It's around the corner to hit news-cycles anon, there's just too much latency in diffusion of understanding to journalists and the news-cycles
currently saturated with discourse surrounding the US elections and events surrounding the two high-profile wars in our hemisphere.

Outside 4chan everyone who follows this field is firing on all cylinders over the development that comes at us almost daily now.
Expect this to start taking front and center again soon as a lot of AI related job-loss is already happening today and big spikes are about to hit more and more rapidly.

If you follow developments by primarily relying on news-agencies you get a picture that is skewed towards clickthru rather than audience information retention and understanding.
>>
>>976195
Aaaand it's back. Damn that was a lot faster than I thought when I wrote that post lol.
>>
>>976195
>It's around the corner to hit news-cycles anon, there's just too much latency in diffusion of understanding to journalists and the news-cycles
currently saturated with discourse surrounding the US elections and events surrounding the two high-profile wars in our hemisphere.
You're delusional. The only narrative about AI thats in the news is how bad Gemini is and how far behind Google is. The reality is that the free GPT-4 in Bing with Copilot absolutely destroys google search.

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Here's your typical Blender user waiting for updates on his long promised and well deserved Eevee Next. It's not creepy at all.
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>>976265
>It's not creepy at all.
Are you lost?
>>
>>976265
Ah yes another schizo thread
>>
>>976285
The URL is at the top of the image.

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>Set parent to armature deform
>Create vertex group in object
>Rename vertex group to name of bone
>Assign object to group
>Repeat

The model is low-poly so I don't need any weight-painting but there has to be a quicker method right?
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>>975968
Maya it's really good for rigging
>>
Is that really hoe you assign vertices to a joint in blender? I dont believe it. There MUST be a tool you're missing.
>>976026
It is THE rigging software.
>>
>>975968
Faster method:
In the armature's data panel, enable Show Names in the Viewport Display so that you can see the bone names.
Parent the object(s) to the armature with empty groups. This will automatically create vertex groups for the bones.
Then select each sub-object in your mesh (if they are separate objects you can quickly switch between them in edit mode with alt+q, then a to select all verts. If they are joined already, L will select the sub-objects), and in the vertex group panel, just click the name of the correct bone and assign.
Very quick and easy process with no typing or manual vertex group creation necessary.
>>
>>975968
I'm confused. If you parent with automatic weights it does the vertex groups for you.
If you want to do weights manually run there just go in and zero out each weight and do it by painting or assigning weights directly to vertices.
Maybe I'm not understanding your issue though
>>
>>976279
>>976280
Yeah I didn't do empty groups initially cause I didnt like how cluttered it look when every object had every vertex group listed.

Didn't know about the alt-Q shortcut though thanks.

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no matter how hard I try, they always end up looking uncanny. How do you achieve realistic movements, chuds?
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>>969395
Athena has to be one of the ugliest girls in KoF
>>
>>969395
Are you done yet? I want to fap right now!
>>
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>>969395
>How do you achieve realistic movements, chuds?

Learn the basics of animation.
>>
>>975909
This anon is correct and you really really should look into the 12 principles of animation and understand them. You cannot even make bullshit joke animations that look <at least merely adequate> without them.
That being said here's the hack:
Pose your characters in some fucking position. Skip to 1 second in the timeline, create a key frame for every single controller. So you have 2 keyframes at 0 and 1 second which are identical.
Go to 0.5 seconds. Pose the characters into the opposing stroke position. Just assuming you mean sex 0&1 are dick out. 0.5 is dick in. or w/e.
Go to 0.25 seconds and 0.75 seconds and make a keyframe at both times which correct the path from one pose to the next. If anything ought to be swinging or swaying it should be at it's most extreme bend here. (if you're using dynamics then w/e).
Follow this procedure on 4 frames. The frames just a couple frames ahead of and beyond your 0||1 and your 0.5 poses. Mark a key frame, and fix the poses if you need to. Then take those key frames at w/e frame they are and cut/paste them at the .125, .375, .625, and 0.875 second frames. These frames should include drag on floppy/flailing things.
>>
>>976257
Stop being condescending towards Cris. He knows at least 13 principles of animation when you only know 12.

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New year: new progress edition

Previous: >>960932
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>>
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Title screen done.

Need to change her left picture into a diferent expression.
>>
>>976128
She looks like Sailor Moon if she just came out of a car wash.
>>
>>976027
cris is from colombia, he's usually on >>>/int/lat posting gamedev stuff as well
>>
>>976254

new thread.
>>
>>976255
>/3/
>only Cris threads are hitting bump limit...

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>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or
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>>
>>957911
based actual 3d chad. holy trinity of software right there.
>>
>>966759
whilst the modelling tools are lacking in comparison to say 3ds max or blender even, everything else in maya is outstanding.
Obviously its rigging and animation tools are god tier, even more so with plugins.
But apart from that, it's also great at doing UV's, 3d Environment mapping and creation, ect. It has a node mapping workflow, 'everything is open in MEL approach' and implementation with every popular rendering engine almost.
>>
>>958146
I have a 3D related job and I still pirate everything. I even stole a license from work to make coomer content with. It's not like 3DCG jobs pay well so I will not be spending 10% of my monthly income on it.
>>
>>963156
>Max is useless in current year.
Please elaborate. I've been casually learning / poking around in Max for the past couple of months.
>>
>>967900
THIS POST SPEAKS THE TRUTH

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Just my luck ffs finally have a week of free time to try to learn something and it's gone.
Not saying I'm lost without it but it would help.
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>>976055
I'm not him.

I've been to art school, been trained by an academy award winner, have gotten professional work, and dont live in venezuela.

Ai is not a scam.
>>
>>976046
MLOPS support AI models and all of modern AI breakthroughs are in machine learning.
You are trying to argue semantics because you know you are wrong. I wouldn't have called you retarded if you weren't so confident while having absolutely no clue about anything.
>>
>>976065
>You are trying to argue semantics because you know you are wrong.

>Can there be AI without ML?
>Historically, AI preceded ML. When researchers first created AI, they didn't even have ML in their minds. An example for the use of AI without ML are rule-based systems like chatbots.
>>
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Who's hyped for Mardini?
>>
>>976151
Mardini 2024 | Day | Topobuild Node
https://www.youtube.com/watch?v=63anPE14fGc

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Post your cg endgame. For me, I just reached one of mine.

>scripting 3d apps with python
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>>971736
just started this january
>make cool fantasy weapons (short term)
>sculpt cool fantasy characters to hold the cool fantasy weapons (long term)
>sculpt cool fantasy waifus to hold the cool fantasy weapons and have people pay for it (even longer term) (will never happen)
>make a cool fantasy short film (longest term) (will never ever happen)
>>
>>975069
>so I can make a cc0 asset library for game developers and 3d animators
Very based. You can do this, anon!
>>
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>>975642
it will take a while because I'll be kicked out for neeting if I dont get my ged so I have to work on that for the next few months but hopefully work will resume soon :^)
>>
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>Post your cg endgame
For me, I haven't reached mine because I wanted to go into it, couldn't then it became a hobby and now I barely get to work on 3d stuff because work is really tiring.
>>
>>971736
my endgame is tulpamancy

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With the prevalence of AI art fucking over 2D artists, anyone else relieved to be a 3D one?
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>>975299
>neural net also doesn't contain any algorithms, it's just a large heap of weights, millions of if-else instructions
holy fuck I never thought I'd see such level of confident retardation
That's what happens when you had the """creatives""" trying to understand anything math related
>>
>>969626
Ai art isnt fucking over anyone retard. If some brazillian in a shack, prompting salimichan is enough to drain you of any confidence, you werent gonna make it anyway.

it seems so apocalyptic cause everyone who didnt like drawing but did the grind cause theyre social outcasts and think its better than an actual job, all got their willpower shit on with the realization that no... this isn't something you do for others:

create for yourself instead of being a fucking sheep
>>
>>969626
>With the prevalence of AI art fucking over 2D artists, anyone else relieved to be a 3D one?
Time is ticking, friendo. Only a matter of time. You are replacable.
>>
The key is for artists to work with the ai, have it generate your starter image, and then touch it up yourself. We know that it's not perfect as of yet, and we know that whatever it creates will not be a perfect representation of what the artist had in mind. But it can be like that first sentence in "finding forester" where from the beginning provided by another source, the artist can work with that starter to create something of their own.
>>
>>975916
It's just another tool for creators to work with, and it's still improving, soon it will be a better master of 2d drawings, and from there we will see ai 3d art before we begin seeing animations done with ai.

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So I've made this post yesterday -

>>>/pol/458898616

You can actually poison AI/LLMs with "wrong" input. A frame is a basically a micro part of a video, so in theory you could also apply this for videos (like 3D videos, for example)

Discuss about it.

>Pic. Related
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>>975042
>why incorporating a poison model into the generator won't make it immune

I will spoonfeed you now.
But first,

>Put that BBC nigger cock out of your mouth for a second you faggot cuckold
>Let Tyrone please your wife for a second

As posted from the WEF Forum article:

>"Nightshade allows artists to change pixels in their work in a way that is invisible to the human eye. This misleads AI programs, which then believe the image shows one thing, whereas viewers see something different.
>“Dogs become cats, cars become cows, and so forth,” the MIT Technology Review explains in its preview article on Nightshade.

Currently AI doesn't really "learns" artwork, it tries to follow an image pattern to the best of it's capacity.

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>>975043
Legal remedies are far too slow and kind for AIdiots.

>We have to just accept the fact that the law, society and corporations want to sack us, period
>Or "just get a real job", implying that we don't put hard work into our crafts or that it's not really valuable
>Or even wrongly assuming AI/AGI won't also affect physical jobs through robotics

Software retaliation would (I think it will) be far more financially destructive to AIdiots at large.
I do not want to coexist with psychotic trannies that literally come out of the woodworks to post about why I'm "wrong"

>Without posting any concrete proof otherwise

Just so we can feel despaired and powerless in a situation we have no control whatsoever
They can go die in their own hopeless pits of doom for all I care


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>>975190
>invisible
I remember a fuckton of people bitching that it made their pictures look like highly compresed jpegs with horrible artifacting and the only guy that couldn't see anything wrong was red-green colorblind.
You're also completely ignoring the anons that pointed out that it only works on unmodified clip vision models as if any company with the cash to train or at least finetune an image model can't spend a little to finetune clip as well. Like the other anon said, if it becomes an impediment in any way someone will bother to come up with a workaround. Until then it isn't worth any company's time. What needs to happen is that a court needs to determine if training falls under fair use or not.
>>
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>anons have spent nearly a week arguing with a brain-damaged schizo namefag
>>
holy shit

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My projects have become so complicated that I'm starting to get anxiety, fr. I come home from work and I can barely make any progress because its just so complicated. Once I started scripting houdini really hard and reading real pro tips on discord my artistic eye just sort of skyrocketed. Now there is no going back. What do I do now?
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>>
I'll add 'cris' to my wordfilter as well.
>>
>>975852
it wont work
>>
>>975834
i'm glad i've made you this mad cristos
i hope ive ruined your month
>>
>>975855
I'm not him, just an admirer. Accept it, or dont, idgaf
>>
>>974763
What you are describing is like the number 1 problem in all of software development.
The goal of coding can not jus bet to solve a problem, but to also do it in a simple and easily understood way.
If you can not describe the algorithms you use or make in simple terms step by step then you probably haven't simplified enough. Every large problem has to be deconstructed into small and easy problems. It's the only way average intelligence people can achieve complexity.


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