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Hey, i just finished 4 hours of blender project and would like some feedback.
It is a concept of transport / Command spaceship
With focus on ground battle.
It is not finished quite, but almost.
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What are those sharp edges on that vigilance(?)/communications(?) tower?

Why are hangars so close to a personnel exit?

Sharp edges shadows below the hangars? From where do they come from?

Are those turbines? Is this a ship? Why only on one side?

Is that ceilign door supposed to launch something, or be used to extend a turret?
The first thing you need to do is ask yourself: What purpose will this do? Are there any real life equivalents I can borrow ideas from?

You say "ground battle", but what does that mean? As in, landing and deploying troops? Or air/orbital to ground bombardment? Either way, this ship is not suited for those types of combat.

If it's a troop carrier, it needs a layout centered on delivering ground forces quickly (see classic landing craft from WWII). If it's a bombardment vehicle, then it wouldn't have so much space dedicated to vehicle bays, and would be primarily built around weapons (see battleships used for shore bombardment). Figure out what you want your ship to do, then look up what real-world seaships look like that fill that specific function, and work your concept based on those designs.
>Positive / negative Feedback
There's a thread exactly for this purpose. 2 of them actually.
The horizintal slats on the doors are what make it look like a garage. If it had a vertical or diagonal split with areas that jut in another direction it would be better.
Something simple like this is a step up.
This, always draw your shit before you model it so you at least an idea of what you are making.

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>"how do i *basic stuff*"
>shitty anime busts
>how to into industry

>daily renders of this quality or above

No reason at all to stay in this shithole
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Ok post ur work then Mr legend
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>reverse ball twisting
To hell with that corn: rotate those kernels 90° please

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RIP Perpetual licenses
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>All it takes to find keys is saving blank files or files containing identical information on a 'cracked' and a 'legit' install then compare them.
If they are watermarking, they probably thought of this already. The countermeasure is to watermark system information, so it's the same between legitimate and cracked versions, and hope that it matches identifying information obtained from a different source. Kinda like what Foundry does, but covertly.

use your brain, if they are watermarking output files you could clearly see it by comparing two files from different systems.

I'm not expecting standard users to do this, however people that reverse engineer mathematical algorithms for fun, and need to test their work on multiple systems before releasing.
It's not actually that price.
It's that price if you sign up for a yearly contract. In the case that you want to stop, or actually have a bad month and can't pay for some reason, you're fucked and have to pay the rest of it (because someone who cancels because they can't afford it can afford to pay the rest off all at once).
The monthly price that's more expensive is actually the monthly price. The other is just payments for a software you don't even own.
>The other is just payments for a software you don't even own.
That's the worst thing. Can't or won't pay, for whatever reason? Fine, but you lose access to all your work until you pay again.

Somebody on Adobe forums called this the ransomware model. Pretty accurate.
They draw them in with the shiny "$20 a month" plan, and downplay the others. Only after you sub to it do you find you're locked in.
Adobe's scummy as hell. Ended up wanting to cancel my sub to move to something like Affinity, and found out I literally can't without paying a fuckton of money.

Adobe is the scum of the Earth. Up there with EA and Activision to be honest. Who know's when they'll start throwing in lootboxes into Photoshop. You'll end up having to have tokens or some shit just to save.

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Anyone know how I can take my sculpting up a notch? This was the last complete piece I made for University. Also any tips for me before I start to learn retopo would be much appreciated.
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Sculptfags are the worst of the worst


Scott Eatons Anatomy for Artists

it's in the usual place, go, get, study.

This is my work faggot: >>700898
give it penis
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I think I have a new hobby :)
bear lol (^:
hehe =)
nice :D
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i like it

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Quick how do we make this look realistic. Ahh just throw a bunch of freckles and shit on her face.
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That's quite a roundabout way of telling me to kill myself. 8/10, well done.
I'm partial to "ctrl-z yourself", myself.
Or you could go with a classic and tell them to make a brain slushie.
Isn't 'ctrl-z yourself' like saying change your mind?
Should be more like 'Alt-F4' yourself me thinks.
Nah, undo your existence.
Alt-f4 would be more akin to going full retard.

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Did Rule of Rose Blender/Maya/SFM model exists ? Just asking.
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how controversial, you got me interested
Of course it is you faggot. The red hair girl OP posted is 10/10
the PS2 models probably
definitely not the CG ones
the fuck that model was made during/before 2006? its great

isnt possible to rip it?
The game was great, but combat sucked ass

what is this kind of scale? I'm from another country and would like to know how to convert this type of measure to meter
looks like american threads or something, but not sure, do you have a larger picture?

How do I create perfectly aligned UV's for low res pixelated textures in Blender?

>pic related
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Engines, anon. Not cars. I design working combustion engines from the ground up.
kek, come back to this thread the next day and there are 8 new posts, none of them actually discussing low poly pixel texture models. What a waste of a great discussion topic.
there's 5 low poly threads open at any given time, not sure what you are after
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Not quite as lofi, but do you mean this?

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How can I improve it?
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For me the best version was 2427
It's blurry as fuck
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Having the carpet like that under the bed is a bit odd m8 and also it's too bright under there.
Not OP
>Not knowing shit about interior design.
Go on and keep modeling penises
looks great. I think the carpet under the bed looks like its floating half an inch off the ground and is very jarring.

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Share your favorite propaganda
not bad, but criticizing jazz?
that's why they lost.
>KKK and Jews working together

Is this dare I say, the ultimate redpill?

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Hello, I'm writing this thread to talk about modular environments and HOW THE FUCK DO I FUGURE THIS SHIT OUT.

In short, modular environments aren't really that hard if you focus on building everything on a grid. Pic related (from sergey tyapkin), has a grid size of 0.5m, which is small enough to allow some granurality and size variations.

I mean, this particular example is 'easy': all pieces are mostly planar or box-shaped, which makes everything fit easily
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>i can't easily break down the pieces of the kit.

if you can't get a model viewer.

open level in game >screen shot (lots)>image editor> color code each bit of geo by SHAPE.
Get right up close.
note part reuse, same geometry different textures.
Do some reverse engineering. See how much is truly unique. (it'll be less than you think.)
Awww shit, here we go again.

Id Soft uses megatextures you double nigger. Get the Ptex-branded dildo out of your ass.

Ya but Carmac just ripped off a bunch of shit from the scene and gave it a new name.
Hey, OP here, tomorrow after work I'll fiddle with the intel frame analyzer to see if I can take a look at the geo.

Also I will play a bit with snapmap in case the arenas use similar pieces to the ones I'm interested in

I will keep you informed.
No kidding, but this we're not talking about John "This one's on me" Carmack.

Let's talk about architectural stuff.
Seems like brutalism is the perfect entry level
>mostly matte grey materials
>the most basic geometrical shapes
>people still seem to fucking cream themselves over renders of these on art galleries
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Meant to quote someone else not >>701397
Took a google earth tour of brutalist structures last year in preparation for a project .

I can recommend this list for checking out some interesting sites if you're into this type of architecture
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Wann sind Sie erhältlich? Ich mag Blender

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Why is it that 95% of the OC on here was made in Blender while the others just watch and spout complaint memes about said software?
The industry standard got really affordable, so there's literally no excuse to be this lazy.
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I'd agree with you if rigging didn't exist
I'd agree with you if games where everything with CGI
They're too busy making 8 figures
10 actually
Add a zero to that

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what I was hoping for on this board: people simply sharing their projects and maybe insults to how much they suck.
what you really get on this board:
"Hurr durr why are you not using blender"
"fuck off blendlet"
"fuck off mr industry standard"
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This is because nobody actually has any projects here.
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fucking maxfags, how do you live with this software.
>Hide selected
>Hide unselected
>Unhide all
>Unhide by name
>Can't unhide selected
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You can't have anything hidden selected, that's part of the charm of hiding stuff.

>If you just hid something by accident ctrl-z is your friend.
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>that's part of the charm of hiding stuff.
ok that was funny so I'll let you off
>hiding stuff

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