Arrimus is using it.Are you? Is it worth learning?
>>979644Plasticity is a big meme, but yeah, it's worth it
everything arrimus makes looks "off"
>>979644Probably my favorite 3D software ever. Glad I have my perpetual license before they are eventually bought out by some megacorp and enshittified. 90% of what I used to do in blender I do in plasticity now, it’s been an actual hard surface game changer for me, and has made 3D modeling incredibly fun.
Is Blender sculpting good enough if i just want to make huge animu tiddies models?
yes although sculpting isn't the only way to do it. a lot of people learn sculpting and nothing else and wind up using sculpting as a crutch when other approaches can be easier to create smooth shapes. i've generally never found sculpting useful in modeling the human part of a figure at the lower poly stage
>>979696that just means you need to work on your rigging skills. it's a given that you'll have to spend time adjusting weights and creating blendshapes any time you're deforming a figure using an armature
>>960894> the worthless shitstain of bending and deforming blender does while still not having bones you can properly mesh attach but a bloody loop of 5+ same shit of grouping, parenting, linking, joining and god knows what else they added that does the same fucking thing but doesnt work with something else randomlyIs there a program that doesn't do that? Just started with Blender and this is probably my biggest fucking issue with it.
>>979696you should rework the face, it looks scuffed. brings the eyes down.
>>962696Uuuhhh what am I supposed to do with this? Plz help
>2024>still no auto-retopology tool for Blender
>>970017>auto-retopology toolwhat do you need this for >>971011>sculpt layersas in floating modification layer?
>>979148kinda like Zremesher in Zbrush or auto-retopo in 3DCoat
>>970129lol u fukkin retard
>>979547you have dunning kruger
>>97013Those hands are ridiculously tiny It's supposed to be a joke?
i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek
>>970803https://fudan-zvg.github.io/Efficient4D/AI workflowGODS won.
>>971076crisbros we're eating good!
>>970803Look at the smug bastard.He knows that he's fucking with us.
>>971076>github linkno code to be seen.why are research bros like this?
>>974981Associating your work with words like "github" and "open" gives people good tingles which drives clicks.
what a brave systa 3d xirsblendlets won
>>979428>I don't think that you are a sophist, I think that you are retardedI'm a autodidact polymath with an IQ of 142. Socrates said 'To know thyself is the beginning of wisdom.'People who know me would tell you I'd be the first one to admit I'm pretty retarded. Checkmate anon I countered your argument thru verification, that was some 4D-chess shit and you have to view me as a sophist now.For how could I have crafted such an argument if I didn't posses the blinding ingenuity of a true shitpost-poet? You can call me pseud but would a 'pseud' really be able to craft this post? Yeah that's right anon, you don't believe that eitheryou recognize the fearsome intelligence looming behind the retarded text that just entered your skull straight thru your eyeballs.
>>979348They all are nerd hobbies and nerds are the most likely to get brainwashed into becoming troons. Partly due to lack of being socially secure and partly because of autism
>>979473I think you won, It will be difficult to argue with that.But I will try ...>'To know thyself is the beginning of wisdom.'>People who know me would tell you I'd be the first one to admit I'm pretty retarded.It's wise of you to admit that your post are retarded, I can't argue with that.But your argument proves half of my point, and I quote >Don't worry anon I don't think that you are a sophist, I think that you are retarded.Now I know that you are both.
>>979516>Now I know that you are both.I'm cool with that. Thanks anon, I would tip my fedora if I had one but I've always been a baseball cap kinda guy so I'll tip that one in it's place.
>>979517You don't need to tip anything. But it was a pleasure to help you knowing yourself better.Now when you are older and wiser you can tell that story to your grandchildren.
>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER">search "#b3d" on twitter>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seenis this a bit or something, or
>>979296ironic because that word means unable to handle the reality of your problems. What you gotta do? Make a fork or something?
>>979258meds
>>979176>>979244>>979258ESL-kun, I...
>>979401Your English chat-box can't pass elementary school level, shut up about your dumb language that is entirely made up.
>>979417Case in point.
Dunning–Kruger effect: the board
>>978668It's really stupid to see how many of the typical 4chan brain rot tropes you'll find on this board. Even the simple concept of how it matters more what you create then what tools you use to create said thing (provided you're not using caveman technology that causes you to drown in inefficiency) is lost upon most users. This obsession with "making it" is also only found in this echo chamber. They would have kids and teenagers be put in experimentation hell if they had their way until they reached their 20's and still stuck at the hobbyist stage with their training incomplete however comfortable they might be on a general level. The real trick is that you will not necessarily "switch" to this or that software and then have it be some silver bullet for your wage slaving prospects, but you will have to learn and leverage all of them for your advantage. Each is just a tool for your tool chest.
>>979053what point are you trying to make ?
>>979053Correct
>>979053post your work, coward!!
>>978668>Dunning–Kruger effectYou know that was based on one experiment that involved like a dozen participants? Biggest load of dogshit since the slippery slope being called a fallacy.
Is there any guide towards doing kitbashing with 3D towards making AAA anime girls?
>>979409How thoroughly did you check the sticky?
>>979410Cris is the sticky.
So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.They're using Maya 2015 and Vray 3.05/3.6
>>974611pixeldrain com/u/MHPxF2Badunno how long they will last
>>977241>>977238https://download.autodesk.com/us/support/files/maya_2015_service_pack_6/Autodesk_Maya_2015_SP6_EN_JP_ZH_Win.mspSP6 update for Maya 2015
>>977241some of the other models throw a tonne of errors and it would take forever to track down all the plugins they used.unless someone has a list already.
>>977245well it threw a bunch of errors but once i re-pathed the textures the default render worked output from Script Editor https://pastebin.com/GpwKt8Y3I've also never used Maya before so if i can manage this rest of you retards can
>>945874It would be strange if they didn't. Postprocessing can be night and day. But there are also plenty of little tricks that can be employed, such as lights that ONLY influence certain meshes or components. Dedicated point lights for specular highlights on the eyes is a very common example of this and, while subtle, helps sell "life" to characters even in very dark scenes. Both of these can be used to set the mood and establish clarity in ways realistic, accurate lighting never could.
I'm working with some ancient shit here and need advice. I've created a map via an application called Trenchbroom, which allows you to texture your environment, as seen below. I then exported the map to an OBJ and MTL file. However, I gotta convert the map to an X file, which I've done through Wings3D. But texturing is a bitch - I need a UV map. I can only load in one PNG per object in the game engine (it's old as fuck). I tried doing it in Wings3D, but each brush had its own window pop up, and it crashed my computer. Should I just texture in Blender? Will it create an automatic UV map or something? Help me through this and i'll send you lots of prayers, I hate this shit
>>979212One PNG per object? Sounds gay.UV mapping is super easy in blender, just look at some 2 min tutorial and you are set. The MTL file has the UV in it and all the other PBR shit but obviously you are using some ancient grandpa aah engine for dementia patients with no PBR so figure out the rest on your own.
>>979213Yeah dude. Let's watch 2 minutes tutorial on youtube and then work for 10 years to manually UV unwrap every single pebble in our scene. That'll teach those old people how WE do things. Yeah.
>>979212Maybe you should not use Source Filmmaker and actually learn common 3D software that aren’t outdated or abandoned.
Anyone else working on a tribute to Toriyama?I'm shit but here's what I got so far
hmmm, is this giving Cris vibes or have I surpassed him?
>>978828You could be the next 3DGuy if you keep trying.
>>978828You surpass cris just by trying
>>978837>>978834pure willpower to keep going is all I have bros, really need to figure out how I want this guys legs to look so I can rig him
>>978828I don't remember this Toriyama character
https://www.artstation.com/artwork/QXZKwZWhat's your excuse for not doing it in blender? You gonna call his work shit, too?
>>977498this is not up to industry standards. you can tell from the pixels.
>>977498I don't care about 3D , most of the money I make is translations and coding old shit that no one bothers to solve or maintain, 3D is like 5% of my revenue
>>977508thisblender is the new sfmthese renders are the new sfm kitbash posters
>>979150and that's a good thing
>>977498I am, but i'm struggling just to make a doughnut
https://openai.com/blog/sora-first-impressionsit's official...CGI/VFX artists are obsolete, redundant, wasteful even.i already submitted my resignation letter and you should too.screencap this thread.see you, space cowboy..
>>978940Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does? Legislation is legitimized over fear for what the CCP are doing with the aggregated data of a lot of US citizens they have access to, not them brain-rot aspects.
>>978942>Isn't it just being forced to be sold off to American companies to become domestically run doing the same thing it does?no, the option is to either sell it or ban it. They wont sell it. They dont need the money. Its already banned in other countries
>>978940No it's not.
>>979033see >>978965
>>978795https://www.youtube.com/watch?v=1CIpzeNxIhUlearnskip to 7:13 if you have no dopamine
I Suddenly can get autocad working on my machine, I used it mostly for college station stuff and now I was practicing again because is needed a lot in my field. The student version ain't working, neither the pirate installer that I got. Is fusion360 a good alternative ? At least is close enough to do the same exact stuff? I'm looking it more for 3d modelling like pieces design
>>978670It's alright and you can use it for freeIt has a lot of frustrating areas where it's clear that Autodesk just clipped of features to push users towards AutoCAD but it's enough to get modelling jobs done.
>>978670I use Inventor, its pretty easy. Not free unfortunately, student license is available though. Not sure the benefits of Fusion over Inventor outside of animation, rendering or concept design.. heard people prefer it but I tried it and seemed amateurish in comparison. If you are wanting to do those types of things go fusion but if its more technical type design with complex assemblies and moving parts then into technical drawings I would go Inventor.
give me funny ideas and i will try to make them a reality
Print out your UV map onto paper, color it in with like crayons or cheap markers, then use that as the texture. I'm considering trying this myself for a Sven coop or Gmod playermodel, as an experiment.
>>977737I forgot to say to scan it
>>977737That sounds fun
>>974074a 3d pig painted as ukrainian flag dancing
>>978962Vladimir, is that you?