So I've made this post yesterday ->>>/pol/458898616You can actually poison AI/LLMs with "wrong" input. A frame is a basically a micro part of a video, so in theory you could also apply this for videos (like 3D videos, for example)Discuss about it.>Pic. Related
>>975042>why incorporating a poison model into the generator won't make it immuneI will spoonfeed you now.But first,>Put that BBC nigger cock out of your mouth for a second you faggot cuckold>Let Tyrone please your wife for a secondAs posted from the WEF Forum article:>"Nightshade allows artists to change pixels in their work in a way that is invisible to the human eye. This misleads AI programs, which then believe the image shows one thing, whereas viewers see something different.>“Dogs become cats, cars become cows, and so forth,” the MIT Technology Review explains in its preview article on Nightshade.Currently AI doesn't really "learns" artwork, it tries to follow an image pattern to the best of it's capacity.Comment too long. Click here to view the full text.
>>975043Legal remedies are far too slow and kind for AIdiots.>We have to just accept the fact that the law, society and corporations want to sack us, period>Or "just get a real job", implying that we don't put hard work into our crafts or that it's not really valuable>Or even wrongly assuming AI/AGI won't also affect physical jobs through roboticsSoftware retaliation would (I think it will) be far more financially destructive to AIdiots at large.I do not want to coexist with psychotic trannies that literally come out of the woodworks to post about why I'm "wrong" >Without posting any concrete proof otherwiseJust so we can feel despaired and powerless in a situation we have no control whatsoeverThey can go die in their own hopeless pits of doom for all I careComment too long. Click here to view the full text.
>>975190>invisibleI remember a fuckton of people bitching that it made their pictures look like highly compresed jpegs with horrible artifacting and the only guy that couldn't see anything wrong was red-green colorblind.You're also completely ignoring the anons that pointed out that it only works on unmodified clip vision models as if any company with the cash to train or at least finetune an image model can't spend a little to finetune clip as well. Like the other anon said, if it becomes an impediment in any way someone will bother to come up with a workaround. Until then it isn't worth any company's time. What needs to happen is that a court needs to determine if training falls under fair use or not.
>anons have spent nearly a week arguing with a brain-damaged schizo namefag
holy shit
My projects have become so complicated that I'm starting to get anxiety, fr. I come home from work and I can barely make any progress because its just so complicated. Once I started scripting houdini really hard and reading real pro tips on discord my artistic eye just sort of skyrocketed. Now there is no going back. What do I do now?
I'll add 'cris' to my wordfilter as well.
>>975852it wont work
>>975834i'm glad i've made you this mad cristosi hope ive ruined your month
>>975855I'm not him, just an admirer. Accept it, or dont, idgaf
>>974763What you are describing is like the number 1 problem in all of software development.The goal of coding can not jus bet to solve a problem, but to also do it in a simple and easily understood way.If you can not describe the algorithms you use or make in simple terms step by step then you probably haven't simplified enough. Every large problem has to be deconstructed into small and easy problems. It's the only way average intelligence people can achieve complexity.
The iconic bishoujo figure render, with the pearly background. How do you do it, exactly? It's a scene in blender, right? I saw some korean? streamer using it once but I forgot his name.
>>975225>>975260>it's depth of field and GI! >actually, it's empirically measured materials!Which one of you is telling the truth?
>>975334I am dof/gi guy.I am looking into this blown up jpeg trying to catch a glimpse of SSS in the plastic. which real plastic would have. However all I'm seeing is the painted texture of dark warm spots in the anatomically logical recesses of the figure.If there's SSS it's very subtle(it should be) and completely lost in this low quality image.That being said, this looks like a low quality photograph. Not a low quality 3d render.DOF and GI are definitely on. It would take a side by side of the same scene rendered with and without SSS to convince me it's visible in the OP image.
>>974699anon this is chinese
>>975639koreanyou can tell cuz the have a lot of little circles
>>975639anon if that's chinese I'm a bona-fide vietcong...
Hello, ive been working on game on my free time doing models, animations and levels, problem is im not able to find a programmer for this to work with revenue share. Yes i know its hard to find people to spend time in an unpaid project and yes i know my models aren't AAA but in my opinion they look decent. I have been looking for programmers on reddit and most of the time the just end up quitting after a whileBasic game loop is similar to Deep rock galactic and Lethal company, pretty easy to work with them and popular Hiring one is impossible for me now. Should i keep working on it and then try to find someone? is it even worth working on it ??Some images: https://imgur.com/a/siqaPl6 sorry for bad Englishthanks in advance
>>974881if you are capable with that art then you are capable of learning programming too. Just do it. Make simple games with one system. Then make a game combining those systems.
>>975739Cris does that all the time.
>>975720eyo sorry for he late repliesthere are propably somewhere to 12 unique ones and the rest of the itemes are resources, craftable etc.. these are a bunch 20+ maybe>>975739Thanks but that would be impossible for the limited time i get
>>975745So what i did was creat an "Item" class that held all the data every item would have. For me that was a name, value, weight, and an icon. Then particular items like crafting materials, clothing, consumables, etc had their own classes descended from the item class. All of the items were held in arrays held in a globally accessible object.The actual player inventory is arrays of a class that just holds 2 integers. One int is the index for the item and the other was the quantity of that item the player posessed.
>>975750incase you're super duper newb.You know how when you make variables in unity they pop up in the inspector?like yout type:>public int money = 0;and in the inspector on that component now there's a little number box called "Money". You can make your own thingies to put in that list. They're called "Classes"So if you make a new c# script in unity it automatically types a bunch of shit. Up near the top there's like>public class MyScriptName : MonoBehavior {the "MonoBehavior" is another class which your script is <inheriting> from. So your new class has all the special properties of a monobehavior automatically. And if anyone needs to talk to a monobehavior they know how to talk to your new script.What you can do is replace "monobehavior" with "System.Object""System" is a box of special objects that belong to the operating system. The unsexiest most generic things. The "Object" class is the most generic type there is. So when your class inherits from the object class you're making a brand new thing defined by you.One extra thing is to add a little market that let's unity know this is the kind of thing we want to show up in the inspector, right before the class definition.So try this out (remember to delete the update and start functions)>[System.Serializable] //this lets unity know to print it out in the inspectorComment too long. Click here to view the full text.
>Tfw didn't train my 3d skill for years to update portfolioCan I buy off anyone's 3D portfolio models/images that you guys don't use anymore?I lost my job and now I wanna move back into 3D modelling. Some small enviroment stuff would be nice while I make my own portfolio on the side.
Anyone else feel like the effort to make 3d is a greater payoff than the result itself, meaning sidestepping the work with AI, just like putting codes into your game genie, is pointless?
>>975550>"ai nonsense">still cant come to terms that sora has single handedly buried this already dead industry as well as this board
>>975550Stfu A-logger
>>975551Cris, the only thing I can't come to terms with is why are you spamming this board with AI-related nonsense.
>>975558im not cristiano. see >>975558
>>975559see >>975551
You there anon who works with UE4How do i fix these blocky shadows? looks something with their resolutioni already tried those commands:>r.Shadow.CSM.TransitionScale>r.Shadow.FadeExponent>r.Shadow.DistanceScale (seems to increase visibility but lowers overall resolution from closer pov)>r.Shadow.RadiusThreshold (dont changes anything)Its dynamic shadow using one point of lighting from the window.
>>973933sorry, I use UE5
I simply live with the blocks
>>973933just enable ray tracingb ro
>>973933Depending on the glass the light goes through, it can look very much like your pic
>>973933prolly this my guy. in cg you usually want the abolity to alter how drastically the shadows fade from sharp to soft like they do with real lights and the sun. 1.2 is the typicaly number that works beat for a directional light in maya to appear sun-like.
Why haven't you embraced SOVL as your art goal instead of graphical realism autismo for AAAA companies?
>>975196Most of the people here care about making products rather than capital A Art that's meant to enrich people's minds. Your OP pic seems like a bad example to me though.>>975207Namenigger being annoying as usual. If you think about cris so much, why don't you marry him?
There's nothing soulful about that pic. Kill yourself.
>>975207Fucking A-logger
>>975196>"sovl">shows the most soulless corporate dogshit artstyle on the planet
>>975395Cris is not a bad person but he gets easily deceived. He may have watched some flashy youtube tutorial, one where the person in the thumbnail appears to be experiencing some sort of unnatural intercourse, where that person convinced him that any other people in the world know what "sovl" even means.
Is anatomy good for you? Discuss character creation here while I post my "progress".I believe in power of personal blogs since that's exactly how I got a coding job.So here goes.Am currently following the Anatomy for sculptors book.Today's goal is to make something resembling a human. I've already spent an hour on this blank helmet.Final goal for this year is animate two characters interacting with each other and environment in a silly manner.
>>972178In retrospect this looks ugly as fuck for 7 hours.Last half a month has been rough at work so today's gonna be the first sculpt since january.
Idk, 3 hours in, have been playing around with proportions, couldn't grasp them.Too tired, gonna fix it tomorrow.Glad I have coding experience under the belt which tells me it's okay to be slow and even hopelessly stuck, it's gonna work out in the end one way or another.
Nah it's pointless, not one confident stroke was made during these four hours.Okay, plan B, rewatch every lecture and this time do screenshots and take notes.Also, do you see a temporal line on the reference? Because I don't.
>>973546I think you should watch some speedchar head videos, his heads look nicer than that after ten minutes.He works low-res at the start, so you can probably copy his steps without too much trouble.The basic proportions are something you can practice with very low resolution in quite short amounts of time.
>>973546use freakin refs
Curious, why is this board so dead?Isn't 3d exciting?
more shitposting will save this board
>>972910what is with people and these weird as biotruth takes
>>974985>biotruthhaven't heard that term in years, kek.You do know the 'biotruths' are... true, right?>captcha 4vags
>>9727644chan is for cooonsomer not producers. Don't believe me? just see for yourself how the lower the barrier of entry a certain thing is, the more inactive it's corresponding board is.
>>972764cris and agdg children who don't make anything like to post garbage here, and that drives people off.
Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree.
>>974735I've seen several posts lately calling obvious non-cris posts cris or "chris".
>>974741We all have a little Cris in us.
>>974741They are A-logging, every lolcow has a-loggers
>>974054you get into a place where an old boomer had teached the same shit like 6 years in a row, with no labour experince outside the school, yoi are better learning that by yourself
>>975059was the impression I got today honestly, all their staff are old as shit too. also they won't let me choose a course despite meeting prereqs, they lock you into a 4 year program with a very inflexible schedule if you want to take anything past introductory courses which is almost impossible if you're working full time already. idk if that's a common thing in this field but that's definitely not how my first degree worked, nor how my current department handles their courses. also they really try to force you into gaming for some reason. like nigga I just want to get better at rigging and animation. gonna consider sitting in on their intro to animation to see if I can glean anything but yeah I'm just gonna continue down the self taught route I think and just buy a course online or continue subsisting off of youtube videos.
Is Zbrush better than Blender?It's a chore just trying to pose the stupid mesh, or "tool"Yeah, Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader as a new user and it doesn't even seem possible. Most seasoned Zbrush sculptors seem to just polypaint the eyes and fake the effect.
>>973707It's worth it if you're gonna go for very high end sculpts or make sculpting the main thing you do. Otherwise I'd stay away. Sculpting in blender is good for anything this side of movie assets or highest tier AAA type stuff.You can learn all the skills you need as a sculptor with the toolset available in blender and transition into Zbrush when you already have serious skills if you one day wanna work on something really high fidelity.
>>973707why would you make an eye shader in Zbrush? It's a sculpting program not a rendering one. Export your sculpts somewhere else.
>>973707>>973712>>974505Cris. Why?
>>973707>Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader What the fuck?
>>973707>zbrushhaving sculpt layers orhaving to use low performance deformations for cope as not having sculpt non destructive layer system in 2024 with paid plugins>blendetlmao
I need to sort my shit out in span of 5 days and I can't decide>I'm torn between getting a career into 3D (this means signing up for a degree that has courses on VFX, Video editing, Motion Graphics, 3D animation & modeling, game development) vs>signing up for a "systems information degree" (not CS) which gives a - not so shallow not so deep - knowledge about Java, Php, SQL and just programming in general + management + development cycle/life etc.Both are 3 years long, the problem is the following, I sort of want to do 3D but I have no idea about it really and I don't even really know what kind of things I want to do with it anyway, I know very little about blender, I just know you can work in games and all that but I don't care much about that desu and most of all I don't know how realistic it is for me to land a job about it, like working maybe as a freelance video editor or freelance motion graphics, or even animatorI mean, I feel like if I was meant to do that as a job I would already be knowledgeable about it in some way or other and I don't really know much about anything I can't do even a basic animation but I DO FEEL I want to do it as well, like at least try to do fun things with 3D like porn etcHOWEVER, I also don't want to be a full developer because while I sort of like programming I dread the idea of having to look for bugs in code, debug stuff or just being super technical in general. Ideally my plan would be to get that degree and try to land a project manager or some sort of manager position (not tech lead) where I'm managing people while having some technical background but I don't even know how feasible it is as a first job.I'm 26 by the way
>>974975It's been 10 years. The jannies have never done anything because they're horrible people who enjoy "lowcows", probably because they make them feel better about themselves and/or are too busy transitioning. Fuck jannies.
>>974905>>974895thanks for beating some sense into me, I really needed to vent and have someone hear me out, I'll most likely do either programming or other thing but not pursue this for a job. I still want to learn some blender stuff for fun though >>974974>Why specifically 5 daysBecause college inscription ends at the end of february and starts on march>>974975>>974977>>974978Fuck you schizophrenic nigger
>>974982Cris, you're a clown.
>>974882>not so shallow not so deep>(not CS)>Java, Php, SQL and just programming in general + management + development cycle/life etc.>programming in generaldoesn't sound good at al>management + development cycle/life etc.this is the only part that looks like it has potentialall in all, wouldn't, most specifically because the web development world is saturated out the ass and already cutting weightbut don't take it from me, do your own research, best research is actually checking job offers, the quality of them, the requirements, and do not forget how many people are applying
>>974882>java in 2024
i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek
>>971076crisbros we're eating good!
>>970803Look at the smug bastard.He knows that he's fucking with us.
>>970803I'll open the next /cg/ - Cris General with this webm when the thread hits the bump limit.
>>971076>github linkno code to be seen.why are research bros like this?
>>974981Associating your work with words like "github" and "open" gives people good tingles which drives clicks.
What's y'all idea in case of losing any job opportunity in 3D field, due to either lack of demand or just straight up no positions left for 3D artists, I've been learning how to create in 3D on the side for 3 years now in hopes to make it into my job one day, but with that AI shit going on around my thoughts are bleaker than ever. I have some money saved up for curses and studying in 3D field, I've bought myself new PC recently, I'm thinking about finding secondary source of income so that I can enjoy making 3D art despite not making any money out of it. This place is as good as any to ask this question so I guess I can just spam this dead ass board with another AI thread.
>>974943>stop liking what I don't like or I insult youHas this worked for you any time?
>>974947why are you crying so much, Caleb? Buy an ad
>>974945
>>974948>implying
>>974904I don't work in the industry anyway, I do it for fun. So I'll keep doing it. For fun!