itt we post /3/ stuff that makes you go "huh."
>>975174No, Cris. I don't remember watching that particular live stream.
>>975174Why would I
>>965210Post the layout for a realistic human face of the same thing!
>>965702>Twitch VODs.Archived videos?
>>973996looks like those polys were made in front of the ear to create a face for some like ear fluff texturing to create some kind of depth
its kinda crazy what blender is capable of in 2024
bump
>>967490hey blender phaggots, what kind of shit can you offer me if I pay you a bit monex;^)
what's the sickest blender's equivalent of vray materials?
>>977030Donuts. That's what Blender is all about!
>>967490been using blender for 7 years and Ive never actually made a donut
What projects have you been working on lately?Unreal Engine 5.1 new features video:https://www.youtube.com/watch?v=FUGqzE6Je5cBuilding Unreal Engine from source:https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/https://github.com/NvRTX/UnrealEngine/Learn Unreal Engine:https://dev.epicgames.com/community/learning?application=unreal_engineFAQ:Comment too long. Click here to view the full text.
>>976189I get what your saying, but if your making a game in UE5 I just tell people treat it like UE4 and carefully evaluate the new stuff to figure out what is usable
Rate my video. Made in UE 5.3https://www.youtube.com/watch?v=0JKhe9GFo_o
Does ue5 allow for fluid collision with vertice-precision?In other words, cum on face and using the skeletal mesh?
I want to learn Unreal but I don't know which version to use, UE5 seems to have a lot of stuff that I don't want to use for my game (lumen etc) and I've heard it's not as good as UE4, but at the same time I think about the bugs fixes, other new features, improved U.I that could be useful in the future and also the fact that maybe it'll be viable to make optimized games one day
>>977933Go with the latest UE5 and disable features you don't want. A lot is still in beta and questionable to use but just try them out and use the older stuff if it works better. Optimization will mostly be on your skills.
I installed blender & daz. I want to make Bulges on character models. >What I do is I just sculpt directly on the leg in the shape of a penis I use as reference. This takes me 10 hours >Find out other people have a way to do this almost instantly. >Been googling for 2 years and still haven't figured out a faster way.
>>977774In daz the answer is D-Former
>>977875What the tard said would be true if you used a clothsim though. It would lift up on the edges like a real cloth and it would look like a lump.So like you have a nude model and you wanted to use a clothsim on it, how could you guarantee you'd get the "tucked in" look where there are creases around and also picking up detail? Maybe actually model the clothes that was from the beginning?
>>977921Ok since I suggested to use clothsim I'll elaborate.Best way would be if you use sewing your own clothes with unconnected edges in blender directly.But that's not strictly necessary. Another way is to enlarge the clothes by displacing towards the vertex normals and the continuously shrinking the cloth as the simulation runs until the level of snugness is archived.Yet another way is to animate the dick and let it grow into the clothes.
Imagine being too dumb to figure this out on your own, but arrogant enough to dismiss any replies.
>>977944Oh thats interesting. So let the sim run, then edit it, then run it, etc until it relaxes in the shape you want.It also occurs ti me though that if the pants or w/e are so tight like in the op, you dint really need a cloth sim at all. Just model it how you want and rig it.Use cases might be if the dick is moving around under the clothes, or for a scene where theyre coming off.
Previous: >>966941
>>977840model, sculpt, retopo, bake, texture, but like the other anon said this is pretty meaningless
>>977893>meaninglesswhy is that?please explain it like you would explain to yourself from when you were a beginner
>>977898nta but generally it is what you said, model high and low poly, sculpt if needed, bake normals then texture but if you're making creatures or characters then its sculpt, retopo, bake, texture and if you just want simple objects then its just a matter of taking an image and craving it out of that image Ian Hubert style which is very fun to do. As a good starting point do the donut then move onto modelling and texturing guns if you want to do hard surface or pick up sculpting if you want to organic stuff
Is there a proper easy way to edit alpha of an image texture? Or is there a good image editing tool for linux? I can either manually erase the alpha pixels I need or alternatively delete alpha pixels that are under certain median value, since my texture is black where it is supposed to be transparent.
>>977840Whatever is your goal. For an animation model I'd suggest outline->sculpt->retopo->normals->texture->roughness->rig
my friend is trying to convince me to learn houdini because I know Python and it's a "high demand skill" and I'll "make tons of money". is this cap? I'm looking at the tutorials on their website and I can do almost all this shit in Blender already.pic unrelated
>>977855You are running out of copes by the month. Would you bet your life that this tech won't take over the industry?
>>977968Stop yapping lil bro
>>977969Putting your head in the sand won't stop what's already happening. VFX is done.
>>977972:3
>>977972You're out of line. VFX isn't "done" because of Sora just like Programming isn't "done" because of Github Copilot. Get your head out of your ass.
>there are currently attempts happening at making LLMs control Blender since direct mesh generation always turns out messy as fuckThis shit is fucking wild
>he thinks the LLMs they put out to the public aren't severely dumbed downlol, lmao even
>>977970bbbro trust me the TECH is there its jjjust in jeffs bezos' closet
>>977971an unrestricted research version of gpt4 dubbed Eureka was already used to engineer better, more novel ML rewards for robots than humans engineers could conceive, that was six months agoonly midwits like yourself don't understand the implications of this
>>977965All I see is you making appeals to how it's not already a functional human level AGI that can do anything you can do.You hyper focus on all the ways you can have it fail if you attempt to trip it up, ignoring what it already enable people who want it to succeedhave figured out how to have it solve.Is that really your cope anon? It came from nowhere last year and the research variants are already doing tremendous things. Your cope is that the public facing chatGPT variant isn't already infallible and therefore strongly declare it's unable to reason/think/reflect etc.You don't find it at all telling how a crude early form of true AI like chatGPT 3.5 is already able to conduct these simple reasoning tasks running on aneural net that have neural pathways of roughly ratbrain size?If a machine ratbrain is spitting out the sort of answers we get from GPT 3.5 what do you suppose is gonna happen when they scale this and train something with the100 trillion connections of human complexity? You're not at all worried how we're seeing sparks of humanlike intelligence even in something this simplistic?To me you're like someone screaming at a rat for not solving calculus and playing complex games with you out of the box Comment too long. Click here to view the full text.
>>977965A jumping spider won't play tic-tac-toe with you either but if you observe it you will notice how it processes it's environment and execute coherent actions.Is there a qualia associated with being a jumping spider? Who's to say, nobody know how complex animals need to be for things like that to emerge. What's evident is that it's clearly intelligent and capable of certain types of reasoning.Perhaps your understanding of words like 'intelligence' 'reasoning' 'sentience' etc is too naive/narrow to grasp what people are getting at in saying GPT understands things.Even a bee or and ant understands things and few think they are more than bio-robots following scriptlike behaviors.chatGPT is not insect levels of complex tho, it's more analogous to a small mammal in it's architectural complexity.Is there qualia associated with being a cat or dog? I'd say most def. Rat? Watching my friends pet rats I have a hard time convincing myself no-ones there, they seem very sentient. Doesn't mean chatGPT has any, it didn't evolve in a world where it needed any agency to survive as everything it needed to come about was handed to it.But it's not ruled out even sentience could emerge on these levels we're currently probing provided what we witness in biology.But do understand that even a 'Philosophical Zombie' type entity unawake and unaware can be 'intelligent'.
how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it.
>>976619This was the second one I ever used, after Sculpt Animate on Amiga.
>>976502Lmao can't belive this software (Seamless 3D) still being updated noawadays. You should check it.https://www.seamless3d.com/
>>976876Realtime OpenGL graphics won't give you that 90s prerendered look.
>>976502Quick googling says the image has been created with povray.Just use that, it still works on modern computers.You can also use it to render scenes you've made in blender.https://wiki.povray.org/content/HowTo:Use_POV-Ray_with_BlenderThat will give you exactly the same look (given you learn to use povray)
>>977861the autist is still on it for almost 2 decades now. he's like cris but actually based AND have a working product that he could be proud of.
the eternal debate...spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.
>>975970Nobody is seething because the picture or whatever a 'troon' is, they're seething because we're half a century into 3D graphics and axis conventions are still all over the place.
>>975970>they still live in your head rent freeJudging by the fact that absolutely no one in the thread brought troons up except for you, I'd say that not only are they living rent free in your head, they've settled down and had several generations that consider your head their "family home".
>>973509But I'm looking at nodes on my monitor, not my desk top.
>>975970Nigger go back
>>977966>>967238>>967244>>967255>This is 3D where XY is the ground plane.>>967299>Y is up as told by math,Daily reminder that Z is up because this is how planes navigate.
are Shane Olson 3d character workshop worth the money has anybody taken them https://www.3dcharacterworkshop.com/training
>>977900so uh, where do I go to learn to make that?
>>977934You need to learn the basics first
>>977934he is an idiot, that is live2d.
>>977934Learn to draw or Ai I guess, that's 2d with bones
>>977939>generate coombait images>rig them in live2d>profit
What are some ways I can mimic ps2 era graphics?
anyone who thinks ps2 looks bad is just a realism monkey. go watch your movies
>>974338get access to renderware
PS2/Gamecube graphics were literally the peak of video games. Almost everything later looks like slop.
>>974518around god of war 2 is when any 3d graphic game was not being held back by 3d anymore, there were games before than that hit this mark, but this was the time when EVERYONE was hitting the mark. I will argue that ps2 but wildly expanded is more than good enough for graphics (not limiting backgrounds or full scenes to 100k pollies, but keeping object or character poly limited) kind of the same for ps1 style graphics, as long as they have a z buffer, style REALLY god a long fucking way. have a 1 million polly scene with just ps1 style graphics.I will say, while i'm not nostalgic for ps2 necessarily, I love seeing well done games in that style because I know they wont run like hell.
>>975561realism always looks like shit 3 years after it comes out, some notable exceptions being crysis and probably metro, but you take mario galaxy and boost it to 4k, shit still looks good and its what, 16 years old... gears 2 did not age well, crysis, while a technical marvel of the time, did not age as well either, though I will give it, it wasn't piss filtered and have tropical and snow areas.
>try to search for tutorials on modeling>everything is a fucking youtube tutorialWhy are modellers so fucking ADHD brainrotted? Is there really no text resources for non retarded humans to study?
I know if I were to make some, beyond the basics that are already parroted, that they would soon be copied 10x over by a myriad of youtubers.
>>977683>3d art>wants tutorials to be static 2d imagesLol! LMAO
>>977610ok younglings, time for an old-fart's story timeonce upon a time, I came across one dude's blog, it was full of tutorials with photoshop and 3ds max, etc. the dude showed you how to do all kinds of hihg level autistc shit, high end sutffthen somehow I los the url of that site, and I came to google for assistance, only to have as a response>have all this fuckmetric ton of uselses sites with shit content that don't messure up to one tiny bit of the original insteadand that, young folks, is why we old folks no longer say>google is your friend
>>977650>bryce 2god
>>977610Nothing to do with that. Jewgle search algorithms ensure there's no way to get good results in text on just about any subject. You can't vet as easily any result for being an ad or dogshit or some woman or mutt writing an and then everyone clapped article. YouTube thumbnails though are on a whole different level and no matter how skewed jew tube makes the algorithms they don't control the thumbnails and so it's much much easier to see the mental illness on display in each result and scroll past them.
Anyone else working on a tribute to Toriyama?I'm shit but here's what I got so far
>>977493>here's what I got so fars0vl>>977500>crisno
>>977494the people who work on childrens cartoons own houses and teslas and the people who work on adult cartoons are broke social outcasts
>>977531please find attached one moomin for the kind human
>>977493nice bro im working on quite a similar scene
>>977493ive been trying to learn pov-ray
>>977038Shift is just a shortcut for the smooth brush, however if you do select smooth separately and hold ctrl you will get the opposite of smooth
>>977050>you will get the opposite of smoothThe sand brush.
>>977070kek
>>977038>>977050Further more, you can change how strong the shift smooth is, by adjusting the actual smooth tool's strength.
>>977070lol
give me funny ideas and i will try to make them a reality
It's been 16 days OP
>>974074>give me funny ideas>everything in OPs photo is unfunnyYeah you should really consider killing yourself actually. Also it's been 20 days and you haven't done any of these prompts given to you kek
start a religion and say that in gods name u have to have a week extra vacation get as many people as u can and try getting a week extra vaccation every year.
Print out your UV map onto paper, color it in with like crayons or cheap markers, then use that as the texture. I'm considering trying this myself for a Sven coop or Gmod playermodel, as an experiment.
>>977737I forgot to say to scan it