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Can we have a nice, friendly, thread linking to learning resources we have used and enjoyed?

The paid ones I'm linking to are on cgpeers.

Anything goes, just provide a brief blurb:

Arnold Renderer:

Mograph Plus introductions:

If you want someone to read and demonstrate the manual to you these are great.

Arvid Schneider:

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lowercase trollingposters are traditional and respectable 4chan fauna, dumb uppercaselet
Why do you say that was a fiasco?
well from a certain viewpoint it was another triumph for autodesk inernet shilling department senior misinfo agent (((andrew pricestein)))

a really good guide on edgeflow and topology for animation
No, I mean, what's wrong about Filmic?

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So whats the general opinion on 2.8?
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It's not about added function, but making things easier to reach and understand for newbies. This whole development has been pretty outspoken about making Blender easier for beginners to understand. I don't expect you to understand this as you seem pretty deep in your own ass with the "Make them like they used to" mentality.

It's okay though. Relics like you tend to die off from stubbornness of not wanting to adapt.
basically they re-packed 2.79 to be used with buttons.

the previous version did have buttons, but you had no indication how to find buttons or where to look for them. now you have all the buttons infront of you.
i have to admit, the special menu and the shortcuts in blender are mighty confusing for a beginner. all modeling functions should be in buttons, for the very least
For starters, now you dont need to tell newbies "dont use left click to select, use right click, yeah ignore that red and white thingy". This is huge, making the main way you interact with a program more intuitive helps to make the user not feel alienated. Now it is possible to start learning with the premise "top right buttons move the camera around, buttons on the left change things on the scene", all of this with the aid of intuitive widgets. The buttons have images to help illustrate what they do and buttons with complicated actions have been put in other menus to dont confuse begginers when they are just starting.

You need to go a bit further to tell them about edit mode and how to add stuff on the scene, but after that the person can start to learn on their own. In a very sloppy way, but they can. Just because a program was possible to learn before it doesnt mean it can be improved. Imo there is still a long way to go, since a lot of functions are piled up on the top buttons of the viewport, but a lot of steps have been taken in the right direction.
Crashes every 5 minutes on my setup sticking with 2.79 for now
Its basic functions are in line with what PC users have been using their whole lives.

You don't reinvent the wheel unless youre Russian and need to do everything backwards like their fucking alphabet.

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Need help as texture image isnt showing with the same settings. In my previous project it was working with the exact same set up, but now it does not work.
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I'm guessing your old project used a different object that was generated with UVs and now you are using one without UVs.
do you have a UV map?
thats the issue, i placed it late. thank you

It's there for a reason.

Hey guys I've been making some custom models for the upcoming game Hytale! Really wanted to share them with people and get feedback!
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Nice feets
Not sure if this is a joke or not but these are direct WoW rips.
1. Gorehowl
2. Thunderfury, Blessed Blade of the Wibdseeker
3. Warglaives of Azzinozh.
This is the iron axe from skyrim I think.
the first three ones certainly look like it.
OP is a ripper.
In photoshop

>resize texture to something much smaller like 128x128, 64x64 or w/e, keep it powers of 4.
>set resample to "nearest neighbor"
>you can make it bigger again with the same resample setting and it won't blur the edges

If you want it to look pixelated in whatever 3d software/game engine you use you need to make sure the materials have mipmapping disabled, or set them to nearest neighbor again, depending on what you're using, or the result will have blurred edges between colors.
There's no "looks like it" about it, these are literally the models.

It's not wow-like, just actual wow assets.

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y'all ever just make furniture. im practicing some prairie style design
those textures are horrendous. and is that lampshade made out of jade????

also bevel that fucking base jesus christ
oh shit youre right.
and textures are just procedural whatevers i grabbed from the internet becuase im not focusing on that right now. the shade is thick green glass, so yeah, its supposed to be like that.
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Hello there /3/, i am looking to get into the entertainment industry and i would like to learn 3D modeling, can someone help me out
I'm studying graphic design and so far we've only worked with Maya, but I found it fairly easy to use. I believe they have a free trial and also there is a bunch of Maya tutorials online, so I think you should have a go at it anon.
I would recommend starting out with box modelling.
Dont worry about which program too much, just spin a wheel and pick a random one (I use maya, 3dsmax and cinema4d and all are good enough).
Start out only using primitives (cubes, cones, spheres) then move on to editing the polygons and veticies of these primitives.
Whenever you get stuck, google it (after trying to figure it out)

Autodesk software is free with a student license.
Do Grant Warwick's hard surface modeling course, the principles are software agnostic. Then do Pavlovich's ZBrush series to cover organic sculpting.

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With the recent reveal of the Sonic face from the sonic movie, the obvious course of action for /3/ is to be making the movie model for animations. So, i´ll be using 3dsmax an Zbrush to sculpt him, as he is... well, curiously similar to the models i usually make.
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i can assume it's mediocre when the fundamentals of a decent workflow are ignored

feel free to prove me wrong though, I'm ready to admit my mistake if necessary
>Biped instead of CAT
amateur move
>Just an FYI - using auto-rigs, automatic weights, and BVH files is pretty much the opposite of doing it from scratch.
I know, I took that NGMI as "you're going too low-level to ever finish anything" which is what I feel like sometimes, I'm studying this much to make models from scratch yet there are programs out there who do that (without as much quality anyways)

If you take that as a fundamental sure, but I think it's quite fair to use Blender's human rig and outside animations while I'm still studying topology. I'll study that part in better detail when I master topology.
I personally dislike CAT - Never got around to learn the ropes of it, and BIPED always did the job nicely. Post something you did on CAT and tell us why CAT is superior.

So.... Blender is not used in professional environments, hu! James Cameron design team uses it what do you think now

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>autodesk using blender
this will never fucking happen
That's just probably open bionics that is using blender.
Not Cameron's studio.
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I actually prefer using Clip Studio Paint, a painting program, as an image editing software rather than installing that shit.
When I'm to lazy to install photoshop on a fresh machine anyways.
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(((Andrew Pricestein)))

Juan (((Linietsky)))
Ton (((Roosendaal))) (Rosenthal)

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the last vray for maya release on cgpeers is like 8 months old.

where do I find Vray for Maya 2019?
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Gotta love the russians, anything I can't find on typical sites they'll tend to have.
and the other one?
>Thinking for years CGpeers was some kind CG magazine or portafolio website
>Begin torrent CG oriented tracked
but they don't have vray for maya 2019

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give me a plausible reason not to use sketchup
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I dis better on paint...
you will come into problems if you want to do anything detailed or if you have to use another architects model that isnt clean and they usually arent.
Rhino can do product design which Sketchup really can't do at all plus it's fine/better for architecture anyway

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How did they go so wrong?
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>lets ruin the mood of the game because some users will play in the sun
>what is backlit screen
>cellphones are also impossible to use in daylight
Why is /v/ shitting this place ?
You need to go back.
>Ever played a game in the bus
Why would I do that? Don't you like, talk to people on a bus or something? I mean, I wouldn't know. I live in the stick; I've maybe seen a bus once.
>ruin the mood
If it takes a couple of missing shadows for you to ruin a game then you're a massive pussy
>backlit screen
The screen could be as bright as the fucking sun and I'd still see jack shit if the whole image is a dark, low-contrast mess

I use public transportation quite frequently and I share only 5% of the rides with friends. Probably different for everyone tho
Are you even autistic? When you ride public transportation you play music thru earplugs and wear sunglasses and pretend like you're not confined within a fleshwall of noisy apes trying to drain out one another by raising their voice like it's a sonic armsrace.

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I'm trying to export a model from Zbrush to Maya using GoZ, but whenever I click the GoZ button it keeps attempting to open Photoshop instead (actually, it even keeps trying to open InDesign for some reason).

I had made, among other things, a Texture Map, so is it possible it's confused by this and thinking I want to open the Texture Map in Photoshop?

Is there anything I'm overlooking?
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Tried it. Dang. So now it's not opening up Photoshop, but it's just saying 'file saved to disk', but nothing is appearing in Maya.
Hol up. I closed Maya, then tried again with Maya closed, and it started Maya up itself with the model in there.
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>sculpt a face
>try to add subtool 3D sphere to make eyes
What the heck? It crashes every time I try, crashed the windows the last time.
Don't use cracked ZBrush.
Trial version, activated today.

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I have noticed in the last year or so many arch viz artists are moving form vray to corona.
Do you think its better? what about vray next- Gpu is pretty fast and the viewport live render is a good addition to. how about Fstorm?
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Then imagine doing literally nothing but adding a single default cube to the scene and suddenly everything is fixed
>Actually you'd be surprised, how many people use eeve for arch viz.
Considering it's not even stable, I would assume it's a pretty low number. In other words, you won't convince anyone, Blendlet.
Which renderer has the most autistic PBR system that doesn't have any ```artistic''' non-scientific crap?
None because the margin of error in these "physical" controls is way outside the boundaries of what actually gets measured with real materials. If you don't allow fudge factors you can't actually achieve photorealism. Most of these artistic controls retain conservation of energy anyway.
For a system that claims to provide a unified interface for materials it sure does suck at it
None of the physics and computer graphics courses in the world can prepare you for all of these retarded variations of the same sliders, and it's a wonder that there aren't publicly available basic materials for random shit like grass

>>Just finished a tutorial
>>Same exact filename exists
>>Opens file
>>wew lad
>>I already watched that tutorial 4 months ago
>>Forghetti Spaghetti

I wish I could specialize in one godsdamn thing instead of learning all the things
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>managing to forget a project from just 4 months ago
based dementia poster
i bet OP's forgotten even posting this thread
Happens to me all the time. As long as the project gets done and the cash comes who gives af
it's pretty funny on the first glance but actually sad
is there a good drug for memory or some training? anyone used something like this, does it help?
Methylphenidate, sold as Ritalin.
It's called Practicalin. What you do is take it, then do the same thing a few times and then you'll remember it.
Remember, "Practicalin makes perfect!".

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I am talentless
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No, I'm American, not Chinese or something. If you want to stay on top then work harder or smarter.

You are a non-white in a white majority country, built by whites.

I dont become a 'white Chinese' person if i miraclousy became a citizen in china.
>American Asian
congrats on being hated by every single person in Asia regardless of nationality or ethnicity
>people still severely underestimating the effects environmental factors have on development
please educate yourselves
Look at these envious fools, just because we do better than you.

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