[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks Make sure to check your spam box!


[Catalog] [Archive]

File: maxresdefault.jpg (159 KB, 1280x720)
159 KB
159 KB JPG
Looking for advice for the best way to learn Grasshopper in Rhino 3D for architecture, seriously struggling out here
(picture is not mine)
>>
youtube you fuck
>>
>>677020
cgpersia, lynda, read the grasshopper manual, and keep doing things in grasshopper until you find all the things it doesnt like to do
>the big boys don't use grasshopper its only useful in small scale installations with boutique firms
>morphosis is all microstation
>gehry is digital project
>zaha is maya to REVIT (lol)
>>
>bro what If we just put numbers into a program so it generates some weird shapes then we can be architects?

>no consideration for surrounding culture
>No consideration for story behind project
>No consideration for location and position in regards to sunlight throughout the year
>No consideration for the conplexties that arise from lack of an easy way to upkeep/clean exterior as there are so many hard to access spots for workers

File: 1553540741008.jpg (63 KB, 506x338)
63 KB
63 KB JPG
What is your job role and what software do you use?
36 replies and 2 images omitted. Click here to view.
>>
Senior Art Director in advertising & software development

Illustrator/Photoshop for Design/Art/UI Elements
After Effects for 2D motion design & animated assets for 3D stuff and applications
Cinema 4D/Marvelous Designer for anything 3D related, be it animated spots or 3D UI elements
Occasional Houdini for simulation and data driven stuff
and Unity pipeline for certain apps and shader stuff

75k Euro which should be somewhat around 80-85k dollaros?

If you want a certain job anytime in the future focus on houdini. They're kinda like cocaine for any agency doing anything remotely 3D.
>>
>>675380
using blender? what a loser. beta males never fail to surprise me

Adobe dimension and vectary are the new meta here in san fran, get with the program.
>>
>>677273
>Adobe dimension and vectary are the new meta here in san fran, get with the program.
Fuck off, Adoberithmic.
>>
>>677275
bro that just the way it is if you want a job
>>
I work at a 3D printing service bureau
>Solidworks
>Autodesk Inventor
>Blender
>Meshmixer

>>676605
Hey anon, would you mind sharing your IG or some way I can follow you? I'm going to be graduating in the end of may and moving near the LA area for an engineering office job, but I'de also like to do freelance type things on my downtime in the weekends, since I don't know anybody at all in California. Any other tips you can give?

Can I hire people on here to do fairly low poly creature/character models? You wouldn't even need to texture them, I am more than happy to do that myself. You should however be able to deliver with a nicely unwrapped UV for this purpose.
6 replies and 1 image omitted. Click here to view.
>>
>>673341
>>673321
samefag
>>
>>673341
anon. Anyone who see's a job listing on 4chan, and takes it seriously, deserves everything thats coming to them
>>
>>673299
>>673300
No contact info, no pricing, no nothing
Ye, seems fucking legit you fag
>>
>>673299
It looks like it belongs in a mobile game
>>
I can do it op.
What's your budget?

hey guys where do you get your references when sculpting muscles in action? i know its hard to know how muscles should behave when all you have is man boobs and love handles so you guys must have tons of references or websites for this kind of situation right?
3 replies and 2 images omitted. Click here to view.
>>
>>677440
lol, remembering my first try to sculpt a hulk
>>
>>677440
Even the shield has bulges. Magnificent.
>>
File: 4nE26.jpg (28 KB, 388x560)
28 KB
28 KB JPG
>>677445
is that you timmy?
>>
>>677437
Bodybuild forums or unironically gay erotica or porn gay.
>>
File: 1522954714129.png (90 KB, 320x320)
90 KB
90 KB PNG
>>677469
>gay erotica or porn gay
NO

File: 2.png (27 KB, 960x540)
27 KB
27 KB PNG
How to make rig on this? "follow the path" doesn't work. It need move forward from position A, down and change the angle. What else can I use?
12 replies and 2 images omitted. Click here to view.
>>
File: untitled.png (40 KB, 960x540)
40 KB
40 KB PNG
>>677423
>those are different models
What is the difference?
OP
>>
>>677449
Where does this model come from?
>>
File: 1499165193-futurama-2.jpg (500 KB, 2000x1371)
500 KB
500 KB JPG
>>677450
From the future.
>>
File: planet-express-107.jpg (168 KB, 1280x853)
168 KB
168 KB JPG
>>677450
9001 hrs in blunder
>>
>>677452
>>677453
Shoot, I couldn't see it. I'm gonna flagellate myself now.

This is literally peak waifu /3/ skills.
>>
I'd hit that

File: unknown-6.png (418 KB, 1366x768)
418 KB
418 KB PNG
Ok so im learning blender and im using a sackboy refrence sheet any feed back?
1 reply omitted. Click here to view.
>>
>>677172
I'm a beginner too, but:
First, why do you model (not sculpt) a character?
Second, did you get topology right?
Third, is it supposed to be mirrored and have a seam in a middle? I mean it looks too mirrored for a fabric.
>>
>>677172

Good now finish the body.
>>
>>677196

I was half following a tutorial on character modeling and the guy said to use mirror and extrude planes over an refrence sheet
>>
>>677183
R.e.e.c.e. is a code name for REALLY EPIC EPIC CUNT EPIC i swear
>>
>>677270
This one, I guess?
https://www.youtube.com/watch?v=0QT1GNMevfc
Not to discourage you, but actually it's an extremely outdated practice to model organics, except extremely low-poly.
I also began modelling characters and it took about 8x time it took to sculpt a thing (but it improved my knowledge on topology, I guess).

File: Massivit 1500.jpg (29 KB, 620x413)
29 KB
29 KB JPG
What's the best 3D printer? The one with the least amount of visible printing lines
21 replies and 3 images omitted. Click here to view.
>>
I use projet 1200 on a daily basis alongside with dws's xfab and would recommend the projet if you can afford their material and dont need too much work space.

As for the lines, they are barely visible and depending on the model printed you should be able to easily grind them off.

It all depends what is your purpose for them.
>>
>>670433
Honestly, the Creality CR-10S4 is the best imo.

You can see mine running here...
https://www.twitch.tv/rhythmiccarnage

The printer is about $350 on GearBest at the moment. It can do PLA, ABS, and PETG for sure and apparently also Nylon filament. I've had great results with it at 230 C and the titanium hot end attachment is well worth the money.
>>
>>677370
do streams like this get any trafic? whole thing seems rather booring and pointless to me, who would want to stay and watch for hours on end pretty much the same thing.
sped up timelaps videos of the printing process, sure, i kinda get that, but real time streaming ..
>>
>>670433
>>>/diy/1591345
>>
>>677373
I added PretzelRocks radio and picked up 20 followers this week. I also do timelapses

File: 4w3tergd.gif (168 KB, 267x200)
168 KB
168 KB GIF
How the fuck i can animate 3d PORN (SFM/Blender/Maya/etc) without fucking horny godfucking dammit.
Everytime i animate porn, i always get fucking horny, faps, cums, and lost motivation and will to animate. Repeat that at every fucking single day.

Someone help.
62 replies and 8 images omitted. Click here to view.
>>
>>676736
Set the day when you can masturbate as an reward, collect the materials and work until "cum day"
At least it's what i doing.
Otherwise, work will turn in to pornography search instead of productive pipeline.
>>
>>676736
I'm the same, once what i'm making starts to get to the sexy stage the hand goes down the pants.
>>677169
Not op but I'll give this a try
>>
Release before starting your work. Or just get older.
>>
File: 1503023177099.jpg (265 KB, 1920x1080)
265 KB
265 KB JPG
>not even trying to do porn
>load up cute girl so the eye candy can drive my interest
>immediately has a bigger effect than I expected
>w-well for starters let's kneel her down and-
>ffffuuuuck time to fap
Anime is a curse.
>>
>>676736
Have enough willpower to get your shit done before/while fapping instead of waiting?

To be honest though, I do a lot of text-based ERP, and I have that same problem. "Warming up" for a long post, finish, lose interest.

Houdini general
What are you working on?
Post questions here
35 replies and 11 images omitted. Click here to view.
>>
>>676514
I actually did for two years, and it was atrocious
kiddo
>>
is there a way to use vray in 17.5? the beta install script doesn't seem to work for it and i'm not sure how to change it.
>>
some nice set ups here:
https://www.richlord.com/tools

i guess this is what happens when gaben doesn't actually let you make videogames.
>>
>>676530
Add an ocean, a beach HDRI, and hand paint some seagulls and you've got yourself an Instagram daily
>>
File: 1267471275930.jpg (18 KB, 500x332)
18 KB
18 KB JPG
>>677397
Fuck Instagram dailies.

File: proxy.duckduckgo.com.jpg (110 KB, 762x464)
110 KB
110 KB JPG
Stop using SFM. It is abandonware and will be unusable in about 2 years time. Put your efforts into something worthwhile like Blender.
64 replies and 12 images omitted. Click here to view.
>>
>>674675
Considering nobody bothers enforcing against piracy, that just further proves there's nothing wrong with it.
>>
>>677366
>nobody bothers enforcing against piracy
The Foundry does. But that might be the reason their software is less popular among freelancers and small shops.
>>
>>674637
They DON'T lose money, if I can't pirate it there's a 99% chance that I'm NOT going to buy it, in fact if I pirate they GAIN money, because then I have the opportunity to try out the full program and if I really like it then I'm going to buy it to have their support on the program, keep it updated, and wouldn't have to worry about getting new cracks etc and also to support who made it.
>>
File: 1489432433397.jpg (31 KB, 350x346)
31 KB
31 KB JPG
>>674544
>implying, implying, implying.
erh, so weak.
>>
>>674623
not that fag, but Blender's UI is a bit ass. I tried getting into it but I can't figure out jack shit for myself. The only thing I could is to muscle memorize techniques saw on the internet.

File: cs_retro.jpg (17 KB, 444x416)
17 KB
17 KB JPG
Rate my low poly model. Also general low poly thread. I am gonna post some.
195 replies and 77 images omitted. Click here to view.
>>
>>676354
>why we stopped using optical media.
This nigga doesn't use a 20 terabyte tape drive as cold storage.
>>
>>676352
It's a niche interest and most younger 3d artists don't even learn it.

>>676361
Your loss
>>
>>676354
That's not what's going on, though.

There are plenty of people interested in it - the lowpoly hashtags on twitter and tumblr are active, and there's a decent amount of it on deviantart too, but...

There's basically no discussion. Nobody talks about their techniques, nobody shares pointers. It's all just 'here's my new thing' and 'wow thats cool' and 'I'm taking comissions!'

Nobody is like 'here's how I modelled and textured this flame effect', 'Here's my workflow modeling these sorts of things'.

Nobody exchanges anything other than images and praise. No information is shared.
>>
>>676502
>"outside of the indie market"
>twitter tumblr deviantart
Yeah, those platforms are very much indie.
>It's all just 'here's my new thing' and 'wow thats cool' and 'I'm taking comissions!'
If you put it that way, then think about it this way: it's a niche that has valuable interest if people can make money off it (through commissions or even just the general exposure/interest). Since it's a niche, i.e. not many people know its inner workings, expecting all those juicy Trade Secrets to come piling out is kinda silly, right?
>>
File: 1546033773008.gif (486 KB, 182x190)
486 KB
486 KB GIF
>>660190

Is anyone capable of ripping 3D models from Starcraft 2? If so, can anyone rip Zurvan's body version? I want to study the model a bit on Blender and can't find it online.
>>
>>677308
You're on the internet, you know how to use the internet, learn how to rip models yourself. And hey, Starcraft 2 is free too. Isn't that great?
>>
>>677317
Problem is that with my stupidly bad connection downloading a 20gb game is a big deal, and just for a model it's kinda a problem. If someone had it or has a fast system, asking doesn't harm anyone.
>>
>>677318
That sounds like a you problem then.

File: 1541543526199.jpg (671 KB, 1280x1451)
671 KB
671 KB JPG
so /3/, how's the job search coming along?
23 replies and 2 images omitted. Click here to view.
>>
>>677262
At least where I live it's illegal to fire someone after taking sick leave, even if it doesn't happen immediately after. Of course the leave has to be approved by a doctor, but still.
>>
>>675545
Lucky you, espetially if the coworkers are understanding. At IBM being sick that long would turn heads and put you on a shitlist, at least on my retarded old team
>>
File: CapsulePrincipale01.png (177 KB, 616x353)
177 KB
177 KB PNG
>>675454
I don't search i make games on my own
>>
>>677309
Wow, no one ever needed surgery and recovery from carpal tunnel syndrome? That shit can get up to a month before being able to go back to work, and it's among the most common injuries among IT (and others) workers.
>>
>>675462
Well of course they weren't going to wait a year for your gormless ass.

File: 1551878315194.png (314 KB, 480x446)
314 KB
314 KB PNG
What program do people make those 3d hentai comics in?
God bless.
14 replies and 2 images omitted. Click here to view.
>>
I don't know
>>
>>671309
85% use Daz Studio
8% use Poser
4% use Blender
2% use SFM
1% use something else.
>>
>>677112
this im guessing this, likeweise
>>
>>671309

3dcoat
>>
>>677323

If you want to go to hell sure.


Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.