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Honestly, to me animes that use 3D are lazy asses prod.

The drawing is always better.

But explain me how it is possible the 3D in Initial D it's sooooooo bad, really.

Pic related.
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>>704742
based capitalist drone
>>
>>704748
Based cuck
>>
>>703806
Manga for pleb
>>
>>704795
yes indeed fren
>>
>>704795
>>704853
>seething nobodies

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Any decent 3D smut tutorials?

Anything from remodeling a sfw character into a nsfw version to animating stuff. Any program goes (but preferably blender). I found a lot of stuff online but it was all mediocre and there were no actual video tutorials (except for SFM lol), only text. And by the looks of the "best" animations it seems that there are barely any decent artists working in this area. Is it really so unpopular?
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>>704763
forgot to add
also found this gem here seems like a collection
https://predb.ovh/?q=3DS%7CAnimation%7CReallusion%7CBlender%20-2D%7CModels%20%40cat%200DAY%7CAPPS%20-%40team%20AMPED&page=2
>>
>>704763
Not as much harder as frustrating
>>
>>704763
> a lot of people use it
A lot of lazy fags use it.
You are not a lazy fag, aren't you?
Just look up DonutGuru's introduction to Cycles, you don't need to learn much more of Blender in order to make smut.
You can use Cycles for statics and Eevee for animations, they use the same materials.
Here are pointers for Eevee shadows: https://blenderartists.org/t/light-leak-at-edges-inside-room-and-irradiance-volume-issues/1135864/40
I would also recommend to get into DAZ just so you can export their assets into Blender.
Also install smd plugin and Crowbar, so you can import SFM models too.
>>
>>704763
Student version is totally fine. They also have an indie version now for $250/year if your revenue is under $100k.
>>
>>704815
thanks for the info, any difference between the student and indie version? 250 a year is peanuts! more than willing to pay for decent software :)

>>704802
lol donut guru. I am slowly working through his tutorials i like to test myself every every now and then and try to do things from memory. Maybe i'll genuinely start posting my trash in some other thread. Also yes, i am lazy.

once again gents thanks for the advice and info, i've been lurking for a while and this community is hilariously negative. BUT sometimes you guys shine :')

so im slow as fuck regarding my pipeline and i need some help to reduce time or work to be able to be profitable.

>concept study and reference gathering: 4 to 5 hours
>blocking in concept in maya and zbrush: 1 to 2 days
>sculpting mid to high poly model: 2 to 3 days
>retopologize decimated mesh: 4 to 5 days
>make uvs: 4 to 8 hours
>detailing high poly with uvs in zbrush: 2 to 3 days
>polypainting base: 1 to 3 days
>exporting painted maps: 2 to 3 hours
>painting in substance painter: 2 to 3 days
>rigging in maya for pose: 3 to 4 days
>lighting and rendering in vray: 1 to 2 days

almost a month to create a ready to animate character.

Comment too long. Click here to view the full text.
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>>704521
>retopologize decimated mesh: 4 to 5 days
Zbrush does that in 1 hour, with weight painting work and control lines included. UV is also an automatic process. Polypainting comes from the modelling process, its a second step from sculpting and shouldn´t consume more than 3 hours even with a heavily detailed model.
Get your shit together.
>>
>>704637
so you sculpt with rgb on?
>>
>>704586
>not really, i know i have to keep everything huge at first but i think my issue is lack of knowledge where i end up debating myself if i need to do topology for certain detail, i always end up with to much detail on the mesh.
>with the polypainting i try to do an albedo map on zbrush, then paint in some ambient occlusion and high lights. i also export some color, id and masking maps then i go in substance to paint in materials and roughness, i guess i should try and do some smart materials.

Is there a reason you don't bake in the AO instead of painting it?
I don't suggest just slapping smart materials all over it but I'm just wondering what it is exactly that's taking so long with the polypaint. Usually if I polypaint it's a very quick blocking out of areas. But again I don't really do any stylized characters for personal projects so maybe that's character dependent for you. If you have SP but are still quite new to it, I'd really really suggest watching some advanced tutorials. It's just so powerful, knowing how to use it well will not only transform your final result to something far above average but also speed things up for you I'm sure.
>>
>>704615

building rigs and retopo is incredibly time consuming, he's not wrong
>>
>>704637

What an ignorant fool. Auto-retopo is not a viable solution for animated characters. Like, not at all.

File: pep.png (1.05 MB, 1080x1080)
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Anyone have a model of Pepe?
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https://www.models-resource.com/mobile/bandaidmagicvision/model/10137/

Can anyone give me a kermit model I can use in sfm that has the jaw rigged so I can make it talk and put Jordan peterson's voice on it?
>>
>>702044
here come dat boi
>>
>>703092
penishead
>>
>>704121

You have too much time on your hands.

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Does anyone know who made this? Or where i can find more? Or anything like it? The model and animation are fucking awesome
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>>704208
>>
>>701180
You're a man of integrity.
>>
>>700975
>>700931
both megalink are dead.
anyone?
>>
>>704058
How about you go back to where you got that filename from.
>>
>>704208
Seethe harder faggot.
You got a problem with black people?

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Blender has zremesh now.
Its not a knockoff, its the plugin written by the same character who created the original.

https://exoside.com/quadremesher/
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>>704754
does not work
>>
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>>704665
>Subscription license or perpetual license with no update support

Since when did the 3D industry become overrun by jews?
>>
>>704760
What the fuck do you want me to do about it
>>
>>704780

I used to buy loads of software that would just stop working after a while. Ipackthat, Silo, Unfold 3d. You can never trust these indies to support it.
>>
>>704801
Remember Softimage? Remember Mixamo? Yeah, you can't trust publicly traded corporations either.

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Contrapoints edition

Last thread: >>691201

Character Creator 3 Help: (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for reference: https://play.google.com/store/apps/details?id=com.agascreative.elposer3dhttps://play.google.com/store/apps/details?id=com.madcat.easyposer

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>>704416
>I just have too many

this
>>
>>704379
>>
Is there a female character that has pink nipples with good normal maps? Nipples always look like garbage on most characters.
>>
>>705014
just load the skin in photoshop and make your own nipples using the burn tool, or lighten the nipples using the opposite tool.
>>
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Fuck I want the Audrina Hair 2 so bad does anybody have a link? pls pls pls

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>2019
>Maya still don't have analog of Window/Crossing Selection toggle function like in Max

Jesus christ
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>>704724
>>any other software than max
*giggle*
>>
pay someone to program you the addon
>>
>>704704
>not using the outliner

christ, you babbys and your wysiwyg needs
>>
>>704724

Modo has modifier (called Mesh Ops). Blender has modifiers. Houdini has nodes which are modifiers on steroids.

Try harder next time.
>>
>>704704
Maya is not perfect.

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I'm making a model of a mech (so far just the leg and the waist) but it feels a bit plane and empty, how do I make it look more aggressive and tech?
>>
>>704126
By using the questions thread or /wip/.
And by having a solid concept from the beginning.
>>
>>704126
next time try to get lots of references before, >>>https://www.google.com/
>>
I would put a lot more detail on the foot and the leg to match the "Thigh".

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Is anyone traveling while doing Heavy CG?

What machine and gear for transportation do you use?
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>>699704
Me too, not a joke. Litt.
>>
>>699688
Based robot, who is the artist?
>>
Bump
>>
Bumo
>>
Buto

1974
https://www.youtube.com/watch?v=SPMFhcC4SvQ

Do you think they also played with boob size parameters back then?
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>>
>>
>>701448
I actually meant it and wasn't being sarcastic, you retard.
>>
>>701510
always gave me goosebumps when i was a kid, wondering how i could get to this area in the game, thinkin "mama mia mario where r u, that place looka scary"
>>
>>683397

When I was in college in the mid 80s I saw a lot of weird animation in my computer graphics design class. My final project was a knight walking through the corridors of a spooky castle, he approached a sword stuck in an anvil and when he grabbed it to put it out he transformed into a skeleton and did a funky dance before transforming back into a knight and then walking away like that shit was just too damn freaky for him to deal with.

Wish I still had it now. I wonder if anyone ever found the old 3/4" video tape it was recorded on and kept it.
>>
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Feels strange to make the bump limit post after 832 days. Was probably the longest lasting thread I've ever had and those years went by way too fucking fast.
Thanks to everyone who contributed

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> It seem that Daz 3D it's popular on /3/

> What it is exactly?

> The software seem to be free but is it?
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>>704468
[not OP]

It's not difficult to recognize you, since you're the only one starting your posts with [OP].
>>
Corel VS Clip Studio Paint VS Krita VS Artrage.. Who wins?
>>
>>704468
Please rid the world of your autism.
>>
Anatomy refs for artists:

• http://www.posemaniacs.com/
• https://terawell.net/terawell/
• https://www.smithmicro.com/2019/06/20/smith-micro-announces-sale-of-its-poser-3d-rendering-animation-software/
• Deviant Art (Various threads)
>>
>>704525
If you can look past the furry logo, Krita.
>>704543
You are better off using the Loomis book if you just want to start.

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https://m.youtube.com/watch?v=ilaCLhxH6kE


Why dont we see mainstream Vidya/Movies with this level of Fur Quality? Most of the fanmade models are utter trash with painted on textures.
If some neckbeard NEET can do it why cant multi million dollar studios.

Why are there so few furred characters of this level of Quality? Is the maker of this model Simply a Savant?
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>>704427
>>
>>704253
who?
>>
>>703706

Actually, Kemono Friends is very appropriate to /3/.
>>
we are fucked in hair\fur department and this saddens me so much
>ywn have realistic catgirls
>>
>>704253
What makes you think it's a single work station?

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Im making a model for 3d printing and there are a lot of intersection between very simple surfaces and very complicated ones (pic related).
Is there any comand or tool that merges both objects into one big waterproof model, or do i have to manually join both surfaces making the joint like in the next pic:
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>>704626
I thought printing software accounts for that.
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>>704626
Idonot know as i dont really print myself, but Id just boolean it and hollow inside to print just shell and not the full inside of cube to save material
>>
>>704662
to hollow you could usesomething ike shell modifier in max, and justusenegative value
>>
>>704663
thank you phoneposter man, youre really helpful
>>
>>704596
nope

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Thanks to boredom, I rendered this out, but before I uploaded and shared it to other places, I asked a few people which version they preferred-- whether the first one in pic related, or if they prefer the original version https://i.imgur.com/AaRpJHM.png. I'm pretty happy with both of them, but I prefer the slightly darker version.
Which version do you find better?
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>>704198
I'd prefer to get legit critique on my trash than being in an echo chamber.
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>>704062
I'm partial to darker with higher contrast but that's really just opinion.
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>>704062
Why does it look like everything is tinted green? You should check your monitor colors
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>>704343
I kind of prefer the darker version as well.
>>704355
The original render was a lot greener-- and I'm not referring to the picture I shared up there. I'm not too great with color correction, and your version of the image (At least excluding the character) is far better than what I came up with; I really like those colors more. I'll take that into far greater consideration going forth.
>>
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Without re-rendering, here's a change-up of the original image that I rendered out. With what >>704355 originally did, I went for a color like that. Does that look any better? (The green parts wouldn't really disappear from what I attempted, unfortunately)


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