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You are John Hoelscher and you've just returned after helping a Burn Team finish purging a Blight Incursion that you witnessed begin. It got brutal near the end, as between the Blight's attempts to turn the infested Ruins into a death trap and getting caught up in an active Sigil that predated most civilizations you were riding by the skin of your teeth most of the time, but you managed to pull through.

And now you're back in Shirahoro, with the soul of an Ancient named Lily in your back pocket.

It's been one of those weeks.


Character Sheet: https://docs.google.com/document/d/1lvqwQrtQ_YFvsVdcKJbSEAgpyZi9QrfJfnh_UDzvPKw/edit?usp=sharing
Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Artificer%20Quest
Twitter: https://twitter.com/Storyteller_QM
Discord: https://discord.gg/WA5wRv3
99 replies and 15 images omitted. Click here to view.
>> "You chat me up to all the ladies you meet?"
>Miss me? [maybe peck on the cheek]
>You chat me up to all the ladies you meet?
> "I came here to see you, but since you're still on duty I'll take a beer as well."
> "You chat me up to all the ladies you meet?"
>> "I came here to see you, but since you're still on duty I'll take a beer as well."
> "I came here to see you, but since you're still on duty I'll take a beer as well."

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The master race built to do what other races are too weak to do: fight.

You however are born to be exalted among your brethren, not a drop in the endless ocean of power, no someone destined for more. You are born a family of shape shifters able to take on any living form with about the same mass as you.But you are still young and in need of training.


>Only first 4 correctly rolled die count there median will be the final roll
> 1-25 Critical failure 26-50 marginal failure 51-80 marginal success 81-100 absolute success
>"Absolute success" and "absolute failure" cancel each other out
>If there is a tie on a decision ill count together both decisions dice roll out of 200 the highest will win
>good luck :)
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Walk around the town. As Homer Simpson said, no one suspect's the dog.

hahaha exactly ;)

You walk around the rest of the town and see there are several stands that are being put up there is a crier in the town yelling news.

What do you do?

>Go closer
>Go back home
>(other) write in

Steal sausages. Dawgz be like ayo where them sausages at?
Rolled 32 (1d100)

Stay at a safe distance and listen to the news.

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>You are Son Peppa, the Tuffle-Saiyan hybrid daughter of two of Earth's Champions, Maple and Goku

>"Canon" has taken a radical shift from the series' norm, you’re just one part of it, and things could go even further off the rails from here

>Mechanics in the pastebin here: https://pastebin.com/1zfaxVa9

>Let's all try to have some fun, ok?


Last time, on Dragon Ball Tuffle Quest Kai! After handing over the Dragon Ball to the ninja and uncovering Lao’s part in the conspiracy, the World Tournament Prelims begin!You faced off against Basilea, while Gohan teamed up with Yamcha and the young warrior Zarid and Izzy fought alongside the ghost girl Spezia and the ninja schoolgirl Sachie! With the revelation that two Kais have entered the Tournament, and with the Finals about to start, can you make good on your declaration and become Champion? Good luck, Peppa!
808 replies and 215 images omitted. Click here to view.
Something I wonder: If Peppa becomes a cop, would there be a bodycam fast enough to keep up?
Personally the kind of thing I'm hoping for in the long term for her is to home that sense of justice into something like that. Maybe working with Earth law enforcement like Launch, maybe joining the Galactic Patrol, or maybe like brought up before getting the power of a Super Saiyan God and becoming what Yazai tried to be, a "God of Justice." A bit of a nice book end to that, one of the last Tuffles and Saiyans being the one to fulfill what he tried to do.
Hone, not home. Bah.
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>You got you style, you got no grace, and soon enough you won’t have much a-”
Did her throat get dry from all the talking I had her do?

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After narrowly avoiding pissing off a vampire tailor, Henry and Ophelia test out the idol that they’d swiped from Paulie, for once something doesn’t go completely wrong. Well that’s a lie, but nobody died. Charles and Henry make complete asses of themselves. Then ignore a helpless old lady being accosted by thugs, and instead get some nice Cathars to make sure she hadn’t died. Now we continue our merry misadventures as Henry and co enjoy the last of their time before the big gala and the chateau.

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. In most situations, only the first two dice rolls will be counted, if the threads become more popular this may be changed. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to overlook this rule (a ton of crits later down the chain for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Interviews: Interviews will generally be a freeform set of questions that the readers have to ask the person they are interviewing. No hand holding here, I will purposefully leave up wrong answers or decisions, although for the most part careful readers will be able to tease these out.
10. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

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“You’re never silly, you’re Ms. Serious.” Henry said.

“I’m who?” Rosa asked, dumbfounded.

“Even I get it.” Charles said, “It’s a joke?”

“Give her a minute.” Johnny said.

It was fascinating to watch as Rosa’s expression went from abject confusion to utter disgust in the span of twenty seconds as she realized the full extent of the horrible pun.

“But seriously, we’re friends and friends help each other?” Henry said.

“Just friends?” Rosa muttered before snapping to attention. “N-no its no trouble I’m just worried about the old dear, but she’s far tougher than I am that’s for sure, she’s fine. It’s nothing to worry yourselves over!” Rosa said.

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>1. “Look maybe I should talk to you in private for a minute, yeah?”
Pain train incoming boys
>2. “Well it’s been great but I really gotta run, have a good day Rosa!”

I am distancing myself from this situation. Please just dont get us dead or lose the healer
>1. “Look maybe I should talk to you in private for a minute, yeah?”
No pain
No train
>1. “Look maybe I should talk to you in private for a minute, yeah?”
Hoo boy
Brace for impact

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The fall of the Empire is nigh, its armies and navies scattered as the leadership is torn apart by factors internal and external. Will you rise out of the ashes of the Empire? Or will you fall alongside it?

>Brief History:
You are Zhorin Ukarme, you were born on the industrial world Corellia, most of your life you tried to escape your home planet to pursue a better life for yourself, you joined the Imperial Navy and worked up the ranks to Captain, which entitled you to your very own Star Destroyer.

You are now Captain of the Imperial II-class Star Destroyer "Vanquisher" and under the command of Admiral Halron of the "Impaler", another Imperial II-class Star Destroyer. Yours, his and many other Star Destroyers are apart of the Death Squadron, Darth Vader's personal fleet.

>4 ABY: The Battle of Endor (Space)

You are currently on the bridge of your ship, all is quiet and calm, your Lieutenant, Zara, is at a navigation terminal plotting out a short patrol route that doesn't interfere with the other Star Destroyers.

An ensign calls out that they are receiving a massive hyperspace signature that isn't imperial based.

Admiral Halron contacts you via your personal Commlink.

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Rolled 30 (1d100)

>Check with your Lieutenants Cadder and Zara to provide a report of the local battle space and the local disposition of Imperial and Rebel assets
>send a quick message to Tironous and Darien if they know what has just happened to Halron, and their situation on the battlefield.
>assign some officers to immediately start creating a safe escape plan for the remaining of the imperial fleet/army in the system, to the nearest solar system under imperial control.
>when this plan is finish send it to all ships/troops transport and to the death star too. It s important that the plan will be first controlled by us, before being sent it to the rest of the Imperial forces.
Rolled 1 (1d100)

>>Check with your Lieutenants Cadder and Zara to provide a report of the local battle space and the local disposition of Imperial and Rebel assets
>>send a quick message to Tironous and Darien if they know what has just happened to Halron, and their situation on the battlefield.
>>assign some officers to immediately start creating a safe escape plan for the remaining of the imperial fleet/army in the system, to the nearest solar system under imperial control.
>>when this plan is finish send it to all ships/troops transport and to the death star too. It s important that the plan will be first controlled by us, before being sent it to the rest of the Imperial forces.
This didn't take long to die.
What a shame
Dark empire returns soon.

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“It’s just odd, that’s all,” Millie says after you ask about her frustration- she hadn’t gone back up to her seat yet, staying near the ground floor in order to better reach and coordinate the uniformed individuals that had shown up. Occasionally one would dart in from outside, they and Millie would have some communication, and then they’d leave quietly as they came. “From the reports I’ve gotten for clarification, there was no obvious target for that ‘army’. Just seemed to show up as though they wanted a raid. I’m almost certain the summon we spotted had something to do with it now.”

“What about the leads I gave you?” you prompt.

Unfortunately, Millie shakes her head. “According to Iris, there’s no reason why they’d be involved that she could think of...she seemed kinda distraught that I’d even consider the possibility. Which, if I’m being honest, only worries me more.”

Greetings investigators, and welcome back to Magical Girl For Hire Quest!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Ko-fi: https://ko-fi.com/Q5Q1MR92

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287 replies and 7 images omitted. Click here to view.

>A thought occurred to me earlier. Did we talk to Millie about that weird guy in the tent, the one who gave Lysan that stone we took? He smelled dangerous and I'm sure he's the kind of person she ends up against with her job. If we had to fight him we would've had to pull all stops to be sure and then the city would definitely be a few blocks short

He wasn't the one to do that though. The one to give Layman the plate was the kid who had the lizard summon that we scared away.
This might be a nice lesson for him. Never contract someone you cant pay
The ring is ours already and i'm pretty sure we can get Sal to give the itens as part of our payment. But the only item that list that i want intact is the orb the plate is the one i want to convert in motes because power hungry people are always looking for something to power themselfs even if it cost something silly like their sanity.
Hm, getting things mixed up. But the creepy tent guy was the one who gave off a warning smell wasn't he?

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Sunlight glints on the tiny silver inscriptions that line the glass vial containing Ibn'ah's legacy as you hold it up to the sky, tilting it this way and that. Too small to read with the naked eye, the inscriptions vanish under any normal lens. Only when the glass is lit up with purified sunlight can the miniscule sigils be read, and only a thousand year mirror can purify light in such a way. You have a mirror now, you can finally learn what ancient Ibn'ah was able to learn.

You can finally learn if it was actually worth it.

Certainly, you'll have plenty of time to weigh up the costs as you walk to civilisation. It's slow going now, slower than ever before, and an unspoken frustration is starting to settle over the group. Nobody wants to point the finger, to be the first one to mention it, but the problem is obvious. It's obvious, and it's crippling you.

The Deep Forest is no place for a blind man. Even with Branwen dutifully leading him by the hand Gunny often stumbles when the terrain grows rough, and the terrain is rough more often than not.

But the worst part, you think, are his eyes. Blank, lifeless stone... they give no hints towards what he might be thinking, what he might be feeling. The rest of his face is little better, his mouth set in a weary, yet determined, grimace. Still, you wonder what could be on his mind. Quiet sorrow or faithful acceptance?

Blame, perhaps?
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Leaving Sandoval and the pilot to talk, Barnum silently slipped out of the infirmary and made his way to the bridge. There, he immediately set to work tuning the radio to a frequency he hadn't used in many years. Even so, the memory came faultlessly back to him. Counting off the seconds, he listened to the radio static hissing softly away before – after the count of ten – tuning to a second frequency. This time, his call was rewarded by a low voice.

“Central,” the voice announced, just as it always had. Despite himself, Barnum smiled a little.

“I see that you're still using our old frequency, Administrator,” he whispered, his smile deepening at the bemused silence that followed. It was a long time before he received a reply.

“Philip,” Administrator Gehrard mused, “I was under the impression that you were dead. Perhaps I shouldn't be too surprised, though. You did always strike me as a man who wouldn't die easily. These last few years, you must have been very careful – not once did I get an inkling that you might have remained active.” He fell silent for a moment, considering the unexpected call. “You wouldn't have made contact without a good reason,” Gehrard concluded with a faint sigh of resignation, “Very well. What can I do for you?”

A willingness to cooperate – that was good, better than Barnum had been expected. Most Iraklin officers were trained to be suspicious, even when speaking with an old friend. “I understand that you have been busy,” Barnum murmured, “My... contacts tell me much, but I would like to hear from you.”

“You called for the latest gossip?” Gehrard laughed, although there was little humour in it.

“I am particularly curious about Faulkner,” the doctor replied casually, dropping the name into conversation without so much as a second thought. On the other end of the radio, he just about heard the sharp intake of breath. Now, Gehrard knew that he was being serious. “A difficult situation,” he continued, “Have you decided what you will do with him?”

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Gehrard paused then, stopping himself from revealing anything more. Friendship, it seemed, only extended so far. “But I find myself wondering why you need to ask ME about any of this,” he mused, “After all, Philip, your sources seem rather well-informed. I wonder if there's anything I know that they haven't already learned.”

“Your own sources down in Monotia might have told you some things about the recent... trouble there. Riots and gang squabbles,” Barnum murmured, slowly looking over his shoulder to see if Dwight was coming back. No sign of the pilot, thankfully. “I tell you now, the reality of the situation was rather more interesting,” he continued, pronouncing each word with care, “An attempted assassination, with a prominent member of the church as the target.”

Was that the sound of papers rustling on some distant desk? Barnum thought that it was. “An attempted assassination,” Gehrard repeated slowly, “Do your sources know who was behind it?”

“They do,” Barnum whispered, rubbing the scar that encircled his throat, “The church itself.”

Some of the men that Barnum had known in his long and inglorious career would have cheered to hear this, to learn of anything that might put a crack in the church's armour. Gehrard was not one of them – he placed stability above quick gains... when he was a young man, at least. Had the murky world of Iraklin military intelligence changed him at all? It was a risk that Barnum was taking, but he trusted what his instincts told him.

“Tell me everything...” the administrator ordered, and Doctor Barnum was only too happy to obey.

>That concludes today's bonus interlude! Regular updates will hopefully continue on Friday

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Damn, how many moles got into our crew. Unlike DuPonts, we probably won't catch Barnum.
We can't trust anyone.
Barnum has used his contacts for us in the past, though.

Even now, arguably, he's probably looking out for Sandoval more than striking against Carth since he called a dude who values stability.

Still, even if he is, Carth ain't Pastonne. Not really our concern.

And hey, now we have a direct line to Iraklin Special Circumstances, Response Division.

>That sounds like a good time!

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It is the turn of the century, with the new year 1400 C.E. Armor and warfare are developing rapidly, with the shift from chain to plate armor occurring quickly.

In the midst of all this lies you, a person of noble descent who many would label a "hedge knight", on account of the fact that you do not have a roof over your head, and thus must make do with a simple hedge.

How did you get to this point in your life?

>After one too many run-ins with the local servant girls, your noble mother and father had finally had enough of your antics, and decided to send you out to make a name for yourself, disinheriting you until such a time as they saw you as a fit ruler.

>Born into minor nobility, you never had much to call your own. You lived in poverty, at least compared to most major nobility, and your father was essentially a glorified tax collector. You set out on your quest to earn your own way through life.

>As the bastard son of a major noble, you were never legitimized, and thus never seen as a "true" noble. Despite this, you were educated and lived like one for the majority of your life, before taking up arms as an adventurer in order to earn a name for yourself among those considered legitimate nobles.

>You aren't, and never were, a noble at all. You were always a man-at-arms, serving noble lords and their whims while they whisked you and a small detachment of men serving under you off to war. You eventually found some sort of retirement for yourself, but you ended up frittering your money away, and resorted to adventuring to earn a name and more money with which to drink away the rest of your life.
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Whoops, internet shut off! Gonna have to call it tonight boys. Will redo rolls tomorrow - new thread at 4:00 PM EST that day. See you then!
Rolled 4 + 2 (1d20 + 2)

Rolled 13, 13 + 2 = 28 (2d20 + 2)

Rolled 15, 12 = 27 (2d20)

why did you guys gave a false name, wasn't the goal to make a name for ourselves? or are we just testing the waters before doing that for real?

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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Battle voxcaster frequency, all allies are welcome to join:

+This endeavour, this so called Great Crusade, it will take a while. - Unknown Astartes captain, M31+
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Thanks Skargan!

The next game of Chapter Master Quest is scheduled for FRIDAY 14th December at approximately 8pm GMT.

Remaining orders of business.

1. Trianon's adventure....

2. Engel's armour confirmation

3. We have quite a lot of HLoT favour now. What's the ship:favour exchange rate? For escorts and strike cruisers.


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Oh jeez and before we forget!

We could add some extra customisation options to the armour in addition to the removable plates.

We could fashion the symbol of her order from a large gem, and possible encase her Rosarius within.

We could fashion a nice cape of Gnar fur to keep those thighs warm, with her order's colours dyed into it. Also removable if needs to be low-drag.

Add subtle mountings for exterminator cartridges to her gauntlet.

While she probably doesn't wear it most of the time we can make the helmet grander (unless she's already altered it) with a sleek crest.

Make sure the suit is capable of mounting a Seraphim jump pack too.

>Remaining orders of business.
>1. Trianon's adventure....
>2. Engel's armour confirmation

3 Given the recent picts from the triachy encounters by the rogue trader, is there anything we didnt know before ingame, or can theorize we couldnt before, especially their relation to the ruinous powers.

->Consult Engel if we havent already

also a reminder

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->Consult Engel if we havent already

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They're all dead.

The faint drip of water echoes in the small dark cave. The damp floor is cut up by the faded rhythms of battle. Splotches of blood mark the walls, a dented helmet lies at your feet, a broken spear sticks out of the ground like a flagstaff, it's tassel lying limp in the windless air.

Just a few feet ahead, where the top of the cave rounds to the floor, forming a dome, are the bodies. Three of them, stacked on top of one another, arms spilling about haphazardly like dolls in a toy chest. As you take a step forward, something skitters by the entrance, and you jump and nearly fall over. The thing shoots by your feet and disappears through a crevice in the wall. Just a cave rat. Nothing to get knotted over. Krull is out bathing by the river and won't be back for hours, as usual.

With renewed confidence you close the remaining distance in quick, measured steps. The strong stench of urine blasts your eyes first, making you tear up. Krull liked to mark his kills, one of his many annoying habits that made the resale twice as difficult. It had become something of a running joke among the merchants--they even have a nickname for you: Golden Boy.

Well, at least the gold part was right.

You roll the three bodies off the stack, one by one and get to work. Your heart sinks as you examine the mydrian. He seemed to have gotten the worst of the fight, his head looked like an orange that someone had stepped on and his shellguard plate, bright red and layered in overlapping sheets like the tail of a lobster, was warped and dented in several places. In particular the set of hinges on the side that would have once made it easy to take the plate off, had fused shut and now made it impossible. Sometimes Krull surprised even you with his strength, though you suppose if he was weak, you'd be out of business.

You instinctively reach for the satchel of tools at your waist. It might still be possible to wrench the hinges apart and slide the plate up through the top, it'd require precious time but you could almost feel the softness of the orom piece between your teeth. It'd go a long way.

>Leave it, salvage the others instead

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You used to be a daytaler doing odd jobs in the village. Recently, there's been an influx of adventurers looking for some fabled tomb that's supposedly lies somewhere in the forest that borders your village. Although you have no idea where that tomb is, you hire yourself out as a guide anyway and trick the adventurers into fighting Krull, a well-known local menace. The adventurers keep Krull from harassing the villagers (and his belly full) and you get to line your pockets with much needed coins from the equipment that you salvage from their remains.
ok, that was bad, but maybe we can salvage this.
I imagine the whole village is in on it since it keeps them safe too
That's pretty incriminating.
Maybe we can find some way to salvage our reputation by saving her?
>Bring her back to town
What this guy said who all's in on it.

Maybe we can twist the story, not so much leading them to their deaths as hoping they'd take down the big bad Krull harassing us poor villagers. The whole town may not know what we do, but if they do they'll surely go along with things to get a magic user on their side.

I'm thinking we probably just sell our stuff to a black market type, or just an amoral town merchant.

You are a cat. Your name is chips, and It looks like you’ve successfully summoned a minion.
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Stride into town
You have three spells available at the moment.
1. Silences all sound coming from and around you
2. Mesmerizes anyone who looks into your eyes
3. Lets you ride on the wind to travel faster.
Walk into the spells shop of town, and then look directly into the eyes of the shopkeeper. Mesmerize him and order him to give me Advanced Summoning for free, as well as a Summoner's Guide to Minions.
ok, use wind travel to get to town

Both of these.

>wake up
>go outside
>walk into people's houses without permission
>talk to them
>break their pottery for money
>buy everything in the shop
>commit mass genocide upon a different species
>cause mass hysteria
>cause mass extinction
>slay gods
>laught manically
>sans appears
>have a bad time
>>wake up
>>go outside
>>walk into people's houses without permission
>>talk to them
>>break their pottery for money
>>buy everything in the shop
>>commit mass genocide upon a different species
>>cause mass hysteria
>>cause mass extinction
>>slay gods
>>laught manically
>>sans appears
>>have a bad time
>>>3097207 (OP) #
>>>wake up
>>>go outside
>>>walk into people's houses without permission
>>>talk to them
>>>break their pottery for money
>>>buy everything in the shop
>>>commit mass genocide upon a different species
>>>cause mass hysteria
>>>cause mass extinction
>>>slay gods
>>>laught manically
>>>sans appears
>>>have a bad time
>>>wake up
>>>go outside
>>>walk into people's houses without permission
>>>talk to them
>>>break their pottery for money
>>>buy everything in the shop
>>>commit mass genocide upon a different species
>>>cause mass hysteria
>>>cause mass extinction
>>>slay gods
>>>laught manically
>>>sans appears
>>>have a bad time

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“They want you to visit Amelia as a final test. Worst case scenario, they plan to tear her flame apart.” The ice cold delivery from Matilda makes this sting deeper. How did things get to this point…?

A few hours ago your sister was planning to shock you unconscious, so you would be prevented from doing something stupid on the day of the eclipse. How has your sister’s psyche degraded to the point she’s seriously willing to almost kill you and risk giving you brain damage – as the only option of keeping you alive? Is that even her real wish?

What good will confronting her even accomplish? Knowing them, they already made up their minds, and the bear will be gone for good. After finding out what exactly they think of you, it’s not hard for you to think the same of them.

…At least Matilda here is still by your side. You aren’t even paying her for this!

“I’m not mentally prepared for this.” You respond to Matilda, trying to keep your voice even.
“She’s not escaping them any time soon. Take what little time you have to think it through.” Matilda knows this isn’t a good idea either, but she’s still giving you the choice to do something. She still has this much faith in you… “Losing her now would be catastrophic for tomorrow’s plan, not to mention exceedingly wasteful considering her skill.”
“I know, I know.”
“Could you explain to me what set her off? She was the most level-headed and least quirky member of your team. That’s not to say she didn’t have her quirks, though.”
“A long series of broken promises made her believe I don’t give a shit about her and I cannot be trusted.” It hurts to admit it. Not enough to make your wounds hurt again, but a bit less.

“Well, do you care about her at all?”

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We're avoiding being a dumb asshole by not fighting Flint alone like a retard. We left because we needed to cool off, and because we trust Yu Yan, Nina, and Amelia to handle shit over there. They can always call us too. I think you're just overreacting.
Just because we're avoiding the dumbest option doesn't mean that we're not being dumb
Considering what happened the last time you tried to solo Flint, it’s for the best if you leave him be.

“Wait, why the fuck is it snowin’?! Ain’t it July? Fuck!” Flint realizes that the weather is fucked for some reason. It took him this long to notice. “I can’t believe it’s fucking HAPPENING!” The moment he ends the sentence, Flint kicks a trash can absurdly far into a building wall, narrowly missing a few random gawkers!

He’s a grown man screaming and whining everywhere... So you should totally do the same! Turning invisible is the best way to keep your dignity and avoid being caught, if someone bothers to investigate a random scream in a city populated by millions. Now where’s the best place for you to vent one last time…? A rooftop seems like a good idea. This random-ass old corporate building seems good enough. Soon enough, you find the robust quality metal ladder built into the side instead of the shit quality deathtrap most other buildings have.

Time to see how much you can endure while invisible. It’s a three story building, nothing too major.

You take Melodia off your shoulder and gently place her on the ground.
“Wait here for a minute, alright? Play in the snow or something.”
“Meow!” Melodia accepts the proposition. “Meow, meow!”
“Yeah, I won’t take my time.”

You turn invisible and start climbing. The ladder is a little cold and the rungs are beginning to get icy, but it’s relieving — because since the moment you started climbing, you’ve already begun to feel sick! Halfway through, your stomach churns to the point you have to stop to recover. Looking down, you see your body’s blurry undefined shape gradually changing colors to match your surroundings. It doesn’t take too long though, feels less than half a minute. The moment you continue climbing, however, the colors blend and warp in a disturbing way. Staring at yourself while you move in this doesn’t feel quite right… Either way, you also discover moving slowly doesn’t make you feel as bad, and it wears off quicker too! You’ll just have to pace yourself in this state…

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…Are you really going to scream into the air like some angsty teenager? The more you think about it, the more stupid you think this idea is. Have you fallen so low your mind thinks this is a good idea to make yourself feel better? On the other hand, at least you got up here at some point, metaphorically and now physically too! It’s kind of high here for three stories… And though you’d never get high yourself, your head feels a lot clearer…

“I hate the fact nothing goes right.” You didn’t even scream either, you just sighed loudly. Oh the irony. You pull out your phone and check it. The first thing you see is multiple texts from people that you can read later, and the second is… “Jeez, it’s almost 8 PM!” It’s been three hours since you parted ways with Trent! Time sure flies! The snow makes this night pleasant to look at and be in. The city lights bounce around and off the snowflakes like its own starry sky. It’s alright, could be better…
“Partner, I know you want the whole world to know your anger. I carry the same type of burden inside me, but it’s not the moment right now. I have waited many centuries in the shadows for my chance. Those who were aware of me in the past think nothing of me now. I doubt anyone even knows my name anymore.” He laughs a lot freer and more relaxed than he has recently. “This is when our strike will be glorious, when we pry their precious crown from their clutches – smile on them from the top and scream ‘we won.’”
“We can come up with something better than that later.” You tease Philonune as you start kicking around snow on the rooftop.

You quickly head back down, foregoing the invisibility. Who’s gonna look towards this old corporate building in the middle of the night and catch you anyway?

Melodia runs adorably over to you, fur covered in snowflakes.
“See, I can keep my promises!” You smile at the cute cat for real, not making yourself smile.
“Meow! Meow!” Melodia is happy to see you too. She climbs back on your shoulder, and you pet her head.
“Good girl…” You miss your stupid little sister.

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Good run chief

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You are born.
> What do you do?
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>>>Skip to death
I'll give it a shot then if OP is still here.
>What did you do those years while you were a baby?
Climb everything, escape outdoors, eat wild plants and play with wild animals. Stare at the sun, moon and stars. Sleep in the warm embrace of the earth under a blanket of leaves. Chase shadows and sunbeams, watch clouds and dust motes, follow insects as the crawl across the yard.
>Live to 16
>During time, learn about world

not ded, T and H are my busy days.

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Castle Delamil shined in the night, rising from its decorative forest like it had been built in a fairy tale. Andreas R. Wolfe fondly remembered this place, back in another time, the award ceremonies, the parades, though each gathering had a steadily more sour taste as his fame had grown and the country had frayed at its seams. Now it was torn apart, and this time Wolfe had returned to depose the rulers he had once sworn loyalty to. It hadn’t been a decision he’d come to easily, but he had sworn an oath to Halmeggia as well, and the way things had gone…he would have had to choose between one or the other.

“Wolfe,” one of the newly christened General’s (quite a promotion from Major!) aides rode up by his tank on horseback. “Some scout units reported seeing a large armor formation coming from the east, south of the Revolutionary lines.”

“Armor?” Wolfe repeated, “From how you’re saying, they aren’t Vitelians. The nobles can’t have pushed up this far, this quickly.”

The aide shook his head. “No, they’re certainly not AUSC units, though there were what seemed like their people among the main force. They’re some sort of tank nobody’s seen before, but their markings are Reich.”

The Reich? “What the hell are the Reich doing here? Out of nowhere, too…” Wolfe grumbled and rubbed his chin; it wasn’t as close shaven as he liked to keep it, but the times lately had been…stressful. “I guess I know what they’re here for.”

“The Royal family?” the aide asked. Wolfe nodded. “Well,” the aide looked over at the castle, and the battle still roiling around it, though most of it was between Wolfe’s men and the revolutionaries. “They came rather too late if you ask me, for that.”

“Even so.”

“So what do you want to do about that?”

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>>I don’t recall being beholden to Alterwald, let alone his girlfriend. Doing this keeps Gunmetal off your back, if you wanted a hostage, your superiors should have kept her away instead of giving her to me. Eidan is my responsibility, and she’s going back to her father.

Unless she found the royal family out in a hole somewhere, we still need to be working together. The militarists know where we are and we already made a deal with them. The only thing going back on it now will do is waste our time shooting our way out without the element of surprise. Time we might not have for rescuing the royal family, the mission we came here for, in case she forgot.
Since she isn't pointing her gun at us we can at least try to fob this off.
Why did you think it was so easy to pass by the Militarists? Why their tanks never shot at us, why their scouts went to parley? Why we had a secret radio channel to their goddamn Command?

We've been trying to make this trade since we left the Manor! I was told by your Duke to get this done in exchange for his help. Why would he send her with us otherwise!

So no this isn't *bad* for the AUSC, or bad for precious Erwin, it's the whole reason we're here!

So kindly run along before you get everyone killed either because the Militarists will think AUSC double crossed them, or when we go back and the Duke finds out YOU fucked the entire operation up?
>I don’t recall being beholden to Alterwald, let alone his girlfriend. Doing this keeps Gunmetal off your back, if you wanted a hostage, your superiors should have kept her away instead of giving her to me. Eidan is my responsibility, and she’s going back to her father.
Second. She's in way over her head and will blow everything if she doesn't remember her place. What could some huntress ever understand of intricate battlefield diplomacy, anyway? There's a reason we're the commander of the Reich's finest armored special forces company, and she's...well, her.
>>I don’t recall being beholden to Alterwald, let alone his girlfriend. Doing this keeps Gunmetal off your back, if you wanted a hostage, your superiors should have kept her away instead of giving her to me. Eidan is my responsibility, and she’s going back to her father.

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