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You are a featureless humanoid figure.

Before you expands an endless white void, seemingly infinitesimal in its vastness. It is humbling and yet unsettling, as the sheer dimension of it is not something meant to be comprehended by mortal minds. Purgatory? But there are no other souls. Surely not Heaven or Hell, either. Perhaps a different space entirely? The void does not heed your answer.

Looking down at yourself, you try to gain a grasp of your surroundings. Are you a:

>[x] Boy?
>[x] Girl?
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>[x] "Looks like you've had a long day. Anything I can help you with?"
Poll Closed. Writing.

>[x] 2nd Dialogue Option.

"Looks like you've had a long day. Anything you can help you with?" Settling into your chair, you find its surface to be just a tad too hard to have a comfortable seat. How could anybody stand it? Regardless, you make an effort to shift into a more comfortable position as the man looks you over.

"Another goody two shoes kid. Figures." He mutters into his glass before taking a hefty gulp. Finishing the entire thing, he pours himself another full glass before killing that as well. It seems that somebody here is mighty thirsty. "Look here buddy, I'm going to level with you. I don't have a job for some weakling like you. Go off to the bartender so you can pull weeds or join the bozos over there on an adventure. I want to get back to my drink."

It seems that this NPC isn't as straightforward as you figured it would be. What will you do?

>[x] Prove your worth to the NPC. (Write In.)
>[x] Leave and speak to the other NPCS.
>[x] Alternative Write In.
>>[x] Alternative Write In.
"Allright then. But I'm probably one of the only people here that can actually do what you want. Later."
Gotta make him want our help.
I support >>3287245

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Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought.

Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.

Your first mission as an agent of the Queen was quite the ordeal, nearly dying to a shape shifting mage, getting stampeded by a mercenary cavalry charge, and getting shot full of arrows as well as stabbed lot. In the end however you stopped the mercenaries attacking imperial caravans, and uncovered that they had been hired by the the rebels to disrupt trade between imperial, and desert merchants.

This is not the end of your troubles however upon returning to the Capital, you find that the rebels weren't just sitting on their hands while you were gone.
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“Could you create a bridge of ice over the river?”

Mildri examines the map for a few seconds “Yes, but it will be very taxing if I do that, I won’t have much left in me to help you.”

“That’s alright, the ice bridge could end up being more valuable than any other magic spell, and you might not even end up fighting when all’s said and done.”

The open of the inn’s front door catches your attention, and you turn to see Randolf standing in the doorway, “Excellent timing Randolf, I just received our next assignment from the Queen w-”

“As have I,” he interrupts. You give him a quizzical look and he continues. “Since you’ve been cleared of suspicion, there’s no need for you to have a commissar by your side anymore. I being reassigned to help the Royal Spymaster on a mission he’s been given, I just came by to say my goodbyes.” Giving you a proper salute Randolf goes on, “Captain, it’s been interesting, I can only hope that half the people I investigate end up being as much of a challenge as you.”

>“Farewell Commissar” he may not be YOUR commissar, but he is still a commissar and you need to stay on your toes.
>“Goodbye Randolf, I wish you luck on your mission, you’re going to need it.”
>“You were a pain in the ass, but I don’t think I would have wanted any other commissar by my side. So long Randolf, may our paths cross again someday, hopefully it will be on better terms.”

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For the anon who was asking last thread, magic is not very easy to learn, and even then only those with natural aptitude ever become good at it. While you could learn animal magic eventually, it might take years for you to learn enough to cast a decent spell. You would have to study under a master for a number of years and even then without natural aptitude you will only be able to cast a tier 1 spell at most.

applying poisons to your weapon is possible, but you'd have to find an alchemist willing to do so. The selling of poisons is highly regulated under imperial law you see, so only a few alchemists have the means and would be able to sell to you.

>“Goodbye Randolf, I wish you luck on your mission, you’re going to need it.”

>As soon as possible

Our soldiers can't see in the dark and we don't know what they are capable of.

During this time I realized a flaw on our plan, they could try to send a wave over the bridge while we cross, so Mildri should have a potion to regen her energy and be prepared to counter that if they try.

>“Goodbye Randolf, I wish you luck on your mission, you’re going to need it.”
Give him the antidote recipe we used on Needle against the assassin's poison.

Set up an ambush to intercep some of the warriors going to the ritual site so we can get a sample of their poison and prepare the antidote, we attack after we have it or the ritual day comes around, whatever comes first.

I prefer during the day but we can do it at night if we have to due to the antidote.
Sounds good.
I forgot about the poison

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Henry and Co. have been offered an interesting deal, betray Baron Orion and Vermillion, and Marlene will grant them safety and perhaps better working conditions. Henry would have to trust a fey however, and trusting things isn't really within Henry's abilities. Venser reveals he has a bit of a backstory, and Ophelia remains unconscious. The lorekeeper also decides he's too much of a lazy shit to continuing making maps.

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. The first two rolls will be given far greater importance, but additional rolls, good or bad, will affect the outcome. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to change how the story progresses (a ton of crits for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

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roll 1d100 for the first question
Rolled 83 (1d100)

“Cassius is my companion safe?” Henry asked.

“Who?” Cassius asked. “Didn’t realize you picked up a friend… you didn’t bring Charles did you?!”

“No, a woman with a lightly scarred face.”

“Oh the lady with the burn mark? I figured she somehow got that during the festivities or something.” Cassius said.

“Well is she alive?”

“Yeah she’s fine, the militia people said she got attacked by some spiders and is lucky to be alive. It’s a nice story but the injuries don’t match at all, it’s almost like she got choked.”

“Yeah…” Henry said. “Look, Cassius, bud, what’s going on?”

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>“I just want to take my idiot and leave, when’s the earliest I can do that?”
>“…So that’s it then? Nothing about that rogue fae or anything?”
>"Am I free to explore the place now, or are those angels blocking some spots off?"
I wanna get a biiiiiiit more loot maybe before we leave. Sure the magic purifying water canteen with a fuckload capacity inside it is a sweet item, but we can still get a few more things assuming we have room for them. Doubt there'll be another fight unless we have to sell out and turn on Marlene Estavon and clear up THAT loose end from fucking us.
“I just want to take my idiot and leave, when’s the earliest I can do that?” Henry asked.

“Dawn at the earliest I’d say. Won’t be safe until then, side’s we need to get the gate open in the meantime. Couple of mechanics are coming in a few minutes to have a look at the thing and jury rig it open.” Cassius said.

“…So that’s it then? Nothing about that rouge fae or anything?” Henry asked.

“I tried to convince Marcus to go after it but the angels are going to take care of that, if it had any brain at all it probably fled. Don’t know how it even got inside the chateau or why it was so far south though, questions for another time.”

“So no sign of it?” Henry said, making sure he looked relieved.

“No worries bud, the angels searched the chateau top to bottom, with our help. Nothing abnormal left in the place, well, beyond the damned vase, but the angels are going to squirrel it back to a safe place.”

“A safe place?” Henry asked, “What the lunar vault?”

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Okay everyone, I’ve been inspired to run a capeshit quest by Warden’s escaped super villain quest. We’re going to randomly generate a super and you all can decide if they’re a hero or villain.

The world our super will inhabit is similar to our own except three months ago a meteor shower broke through the atmosphere. Major devastation wracked North America, with the east coast taking the brunt of it. The coasts of Europe also suffered, tsunamis from the impacts of meteorites flooded coastal cities. Luckily, the impacts weren’t severe enough to cause much last harming to the earth or its atmosphere. Relief efforts are already well underway to aid those afflicted. The craters that pockmark North America are being slowly but surely filled in, coastal cities on both continents are being rebuilt, temporary housing for the newly-homeless has been established.

The rest of the details will follow, first let’s decide upon your origin. I need a roll of 1d12. I’ll take three, let you know what each roll means, and allow a vote on which origin we decide.
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>>Finish the painting with Alyssa, what could it hurt?
An artist always finishes his work!
Make sure you don't accidentallystretch.
Thanks for you running. Shame it will be a long time before you resume. Good luck
can we train our shape shifting to be better making up our own designs?
How do you think Larry looks like? I like to think something like this.
>>Finish the painting with Alyssa, what could it hurt?

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Pick race and location
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Minotaur, plains
Kill yourself
you make me want to petition CIVquest to be banned
Fuck off, faggot.
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You're the leader of a group of minotaurs who up until now have wandered aimlessly foraging for food. But no more! You plant you hoof on the ground and decide that you'll be nomads no more! These plains seen to be plentiful with berry bushes, wild grains and wild animals to feed your people.

There's a small river coursing nearby and there are sparse trees dotting the plains. Herds of wild aurochs and horned sheep can be seen drinking in the river.

> Name leader

What do you want to do next? Suggest two actions and one thing you wish to ponder, then I'll roll 2d20 for the actions and 1d100 for the ponderation for sucess.

Population: 50 (40 minotaurs and 10 holstaurs)
Resources: Wood (scarce)
Food Sources: Berries, Wild Grains
Technology: Fire

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You opened your eyes, looking around confused at what was going on until you remembered that you were on the airport because you needed to go back to US after your trip on Australia.

You did everything as you would, you brushed your teeth, wash your face, cleaned your suit and prepared yourself for the flight.

'Oceanic Flight 815' You think to yourself.

>'Well, time to see if mister Schue is still waiting for me and whoever is left, God how I hate all this stupidity to sing, why the fuck I was brought into the glee club again?'

>'God fucking dammit, from here then go to school, ugh, I hope this plane gets hijacked and we turn into the next 9/11 just so I don't have to make the tests for those little shits, my parents had to have me as a teacher, because noooo, I can't be a programmer they said, computers weren't the future they said.'

>'I am already prepared, 0500, seems like everything is clear to go to the airplane, hopefully it won't be attacked.

>'Damn, that's one stomachache I am feeling, God I fucking hate being an airplane pilot, I have to sit there for fucking hours and hope no one is hijacking that shit.'
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Forgot to roll... unless you don't want to, if so, is ok
>2=Bad (-1), 3 and 4=Meh (0) and 6=Great (+1)
>Overall Average roll, plus 3 Points on Athleticism he already had, equaling Great.

You picked the pregnant woman and run towards the survivors who are away from the plane, as they should have.

As you get closer to there, you see the same kid from before, Alex!

"So kid, I didn't break the promise, did I?" You ask him, trying to give him an smile to ease his tension.

"Yeah, none of my friends got hurt." He told you glad.

You put the woman on the floor and looked to Alex.

"Alex, do you think you can keep an eye on her?" You asked him.

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>Make a headcount on how many survivors before anything.

No one knew what to do, there was no one to be held accountable of all the problems, but you knew what to do.

You got up on some of the debris, giving you the higher ground and more visibility.

"Everyone! Stay calm! We likely got hit by a air pocket, soon enough they will send a rescue crew to get us out of here! Until then, someone give me a goddamn pen and paper and I will make a list of everyone here!" You told them loudly.

"And why should we listen to you?" You hear someone ask, with some 'yeah' and chorus of agreement.

"Because I am a Sky Marshal! I have training based around this kind of ordeal!" You told them showing your I.D and badge, which told them that you weren't lying.

"Oh, thank God then." The same voice that asked you said relieved.

"Here is the pen and the paper, the pen may be screwed, but it works." You hear a overweight guy tell you as he hands you what you had requested.

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>Make a search party for the possible survivors of the other parts of the plane.

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You had a nightmare. That one day, after all you invested, something better would pop
along the way and lead you astray. That all your work go to waste, and hate wouldn't even let
you enjoy the change.

That day is today.

It descended upon you at the center of the Chiwawa park, deserted at this lonely hour of
the night. Its shaped like a woman, a window to the cosmos; it stays over you like a ripple in
reality. Then through its chest you see the sun, its light searing the worries from your mind.
And you let it.

It talks in the language of the heart: Music. It tells you that all is in danger. It tells you that
you are needed. It tells you that it is up to you.

It tells you to attend a school for kids with Down's Syndrome in order to save the world.
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The tard next to you smashes his head against the canvas, screaming. It's art class and the
teacher has been in the bathroom half an hour already. Safe under your red football helmet,
you lay low as a wheelchair flies over you.

It was a success. Your plan to infiltrate the school worked as expected. You got a bit
drunk, stole your friend's car during the party, forced yourself into an accident, then faked
mental illness. It costed you your friends, girlfriend, high school degree, and now your
mother feeds you with a spoon- but this is a request from the divine. This is simply bigger
than you.

The tard at your other side draws on his canvas, yells at the result, then stabs it with the
back of his brush until he cries. The task commended to you is criptic; to retrieve the
hidden power that lies in Eagle Hill School. Yet the Goddess of Cosmic Order wasn't about to
leave you stranded.

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>>You become the alpha, exerting mental pressure on near tards and sharing your intent with them. You may control everyone around in a classroom radius. You can automatically issue commands from your mind, but how well these are performed is up to them.
I got put in special ed because I had dyslexia so I have some experience with this.
>>>Tard Control. /Nni Vlei Fneishna/
>>You become the alpha, exerting mental pressure on near tards and sharing your intent with them. You may control everyone around in a classroom radius. You can automatically issue commands from your mind, but how well these are performed is up to them.
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The crying tard lifts the canvas and is about to smash it on you, but doesn't. "Nni Vlei Fneishna,
Ahnamara", such were the words with which the goddess bestowed upon you the power to
control retards. Like the potato, you understand them at a fundamental level.

The art teacher peeks from the corner of the door, only the yell "shit" as he dodges a
backpack. You just sit there in peace amidst the shitstorm, playing the calm, OCD autist until
some of them are lifted from the ground, suspended on thin air. As the four odd figures
step into the classroom, you lay low.

It's the Wranglers; that much you can tell by the silence. Your classmates stare at them in utter
awe, one of them caught about to jump from the window, as the ones in stasis are directed
against those still standing. The Wranglers wear black all over their bodies, their heads hidden

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>>Send the tards against them to test their powers.
We don't know who they are and what they want potatoes for

august 13th 1916 the battle of the somme

you first awake dazed and confused
to your left is the wreck of a tank
to your right is a rotting dead british soldier
ears still ringing you stumble towards the dead soldier and pick up his rifle and scaving whatever bullets you can,barely able to resist the urge to puke.in the distance you hear the roar of artillary as you stumble to your feet.

your on your own in the middle of no mans land,all your tank crew are dead with no means of communication with allied forces.

have you got what it takes to survive?
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welp no one is replying soo lets just say you got shot up
Rolled 8 (1d10)

Dude, people walk away. I'm still here, just had to go get dinner. Here's your roll
Rolled 1 (1d20)

ah fuck thats d10
>anon rolled a 20
>oopsie you trip and fall
Rolled 17 (1d20)


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>Archived threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20Revenge%20Quest

>Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/3229771/

>Junko Skill List: https://pastebin.com/ppWJz89J
> Mari Skill List: https://pastebin.com/DuPyuzx2
>Other Cast: https://pastebin.com/BgrNeUe9
>Pastebin info: https://pastebin.com/u/CorruptorQM

>Twitter for updates and runs(QM may sometimes forget to post): https://twitter.com/CorruptorQM

>Something to take note: I use 1d100 roll under which means Nat 1 is critical and Nat 100 is critical fail
>Write-in is fine as long as it fits the narrative. Or at least it would make sense with Junko doing something.
>Forgive my excessive bad grammar. My tacos have difficulty expressing into words that thesaurus can't help me on that end.
>Last of all, relax and enjoy the ride.

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You mentally call Marie as she doesn't report from you at all.

"Sorry about making you wait so long, mom went out shopping. Is everything okay? Where are you? I'm coming to meet you shortly."


"Okay?....Are you eating breakfast? Sorry for dragging you here. Go stuff yourself for now."


You call your mother back inside the house and explain to her.

"Sorry Mom, I have to get going. It would be weird of me to show up out of the blue since I have been missing so long and most people think I'm dead. Here is my phone number in case of emergencies. Yuu is there and you can count on her to help you. She is caught up in this mess with me and she can explain some of what happened. I'm going to pick up a friend. Give me a call later when you are alone and I can come and explain everything in person. It's the sort of thing that is too complex for a phone call."

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>Search powerful shadows to hunt.
We need to practice our teamwork and be more powerful if we are to take down Surimi quickly.
>Do something: Pick up Raye. See if Okada wants to tag along.
>Train: We don't even know what Raye can do in a fight. Test her out. Try to work on manuvers as a team. If Okada comes along see if we can teach him magic now that we have the requisite skill.
>While I'm thinking about it open up the offer to train to Yuu too if she is not busy helping with the move in. If her parents tell her to go to school, she is definitely going with us to train.
Split the difference?
>Go back to Mansion. Ask Okada if there are powerful shadows to hunt.
>Gather everybody up and go train.

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You think is funny seeing people die in stupid manners in anime, getting hit by a car, getting stabbed for no good reason, or just suffering a heart attack like in Kazuma's case and then being isekai-ed into a world of fantasy.

But you didn't laugh when your death cause was literally tripping on the bathtub and hitting your head.

Yes, you were dead and now stuck in somewhere you had literally no idea where.

'So basically, every single Isekai beginning ever, right?' You think to yourself, fair enough.

You are given different signs, which appear that you can press them, choose them.




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First is overall better
Rolled 4, 4, 2, 4, 6, 3, 5, 3, 5, 1, 1, 6, 6, 4, 5, 6, 5, 3, 4, 4, 1, 5, 3, 6 = 96 (24d6)

>You were brought to a Sith Academy, for apparently your family was no strangers for the Force, nor the 'Dark Side' as many would usually call it.
12 Strength
14 Dexterity
12 Constitution
17 Intelligence
13 Wisdom
14 Charisma
Also, note worthing that no one opted for a character sheet besides >>3286798
Yeah the first one

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Welcome to SPACE CIV

This is a civilization game set in the far future. In this game you will manage a race as they carve their way across the stars, exploring new worlds, diplomacy with alien races, micromanaging your civilization and handling the problems that come with being a star faring civ.

PER TURN you can do the following:
> 2 Actions
> Move Units
> Diplo
> Battle commands (1 instruction per "commander" present)
> A Technological upgrade when prompted

All actions will provide your civ with experience. Carrying them out in creative, strategic and IC ways will reward much more EXP than "hurr throw all oogasboogas at badguys".
Every time you level up you will be prompted to upgrade your Civs tech. Some unique techs can be acquired through other means, while some may have additional requirements.

These rules are subject to change if i feel they arn't working.

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Can you tell us what life on Matron and Phosph is like?

Phosph is the closest to Brimir in the Oudin system, an icy terrestrial moon with breathable gasses being produced through underground vents. It is used for mining minerals as well as military training due to its vast desolate landscapes.

Matron is the gas giant that Brimir orbits and is the most recent colonization attempt in order to harvest gas for ice doping, both for Fusion and Computational ice. At the moment it has 1 settlement which is "floats" a little below the cloud layer where the atmospheric pressure is high enough for it to act like water, stabilized by small fusion thrusters controlled by computers and sensors. Thunderbirds are very useful here for almost every operation as the extreme storms are very similar to those of Brimir. However only 600 meters further down the atmosphere becomes too dense, hot and violent for even a peak warbird in its exosuit
Welp im off to bed, will check back in the morning and update as soon as I get some responses.
Got shit ready to gogogo
For techs, not entirely sure what is available, but I'd suggest better space travel
Spaceship designs should probably be Boko related, since our new architecture was based on their knowledge, maybe giant flying crystal-shaped fortresses

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Continuing the archived part 6 of Dragon's Dilemma, currently, we're at the "gathering" stage.
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wait, the lesson's not over? Maybe the magic recharge could have waited a little? Eh.

>Go around watching other dragons do their thing and ooh and aah at them, including aevaelum.
>A meditation technique, using illusion to induce a state of calm/rest and fire to stimulate the body to recover faster.
>A fire that lacks color, but distorts the air using only flames.
>An orb that seems to nullify flames, but is really just siphoning the flame energy of others
>A meditation technique, using illusion to induce a state of calm/rest and fire to stimulate the body to recover faster.
Healing like this could be useful and not look to showy to anyone not paying close attention to us.

>A meditation technique, using illusion to induce a state of calm/rest and fire to stimulate the body to recover faster.
This sounds like a good improvement to our healing spell.
>create a (small while in this class) fireball masked by an illusion of air attached to the fireball
>move it towards a target while compressing it with flame control
>as it detonates release flame control only in the direction of the target to direct the blast forwards
>A meditation technique, using illusion to induce a state of calm/rest and fire to stimulate the body to recover faster.
This one.
>You decide that you’ll try a meditation method, since it works for everyone in a reincarnation webtoon with access to one it should work fine for you.
>This method should probably try to get your mind to converge with the flame as opposed to flowing the flames through your body to project them.

> “I’m gonna have to make this as efficient as possible.”
>Nightingale: “What exactly do you plan on doing by just thinking of fire?”
> “You’ll see.”

>You try to gather the flames within your body first, capturing the feeling that the flames generate when they swim through your body like an ocean.
MP: 24 —> 22
>You’ve gathered the flames within your body, and now you begin to compress them.
MP: 22 —> 21
>You can feel the flames in your chest getting tighter and tighter, you can feel pain. However, pain is something you’re accustomed to by now and you push through it.
>The flames have compressed, you try to imagine an orb of flames within your mind.

MP: 21 —> 20

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>Wealth, fame, power…
>Gold Roger, the King of the Pirates, obtained this and everything else the world had to offer, and his dying words drove countless souls to the seas.
>“You want my treasure? You can have it! I left everything I gathered together in one place. Now you'll just have to find it!”
>These words lured men to the Grand Line, in pursuit of dreams greater than they’ve ever dared to imagine!
>This is the time known as the ‘Great Pirate Era’!

Welcome back to the world of One Piece! Last time, you introduced your character, Valerio Dentanté Pierce, and you met Mischa Kumadori, a martial artist wandering the South Blue. After some discussion the two of you agreed to sail the sea together, with your eyes on reaching the Grand Line one day. As a part of that journey, you made your way to Ilha, a quite prosperous city in the Dutz Kingdom, a land completely barren of any natural resources.

Once there, you found a young boy by the name of Trace, and his somehow sentient book Fleur. The pair personally asked you for help, as the city of Ilha is in dire straits. Agreeing to help, you went to the arena, hoping to win your fights and be brought before Capone Dario, the man controlling Ilha behind the scenes and running its slave trade.

Dice Rolling:
Best of three 1d100, without specific DCs. Each option will has a challenge level in brackets, like so:
>Do the thing. [Challenge Level]

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Glad I'm not alone in thinking this. Fuck zoans.
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>not liking zoans
wtf ?
Literally worst fruits. OP setting would be better if they didn't even exist.
I respect your right to hold such a terrible opinion.
I don't like 'em particularly but I sure as hell don't want one for Valerio. We're already a swordsman and an alchemist I don't think becoming a tiger-person or what have you would be a good fit for us.

If we were a brawler though, I wouldn't really mind It. Wonder If Micha's gonna end up with one.

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You are Galactic Emperor Sheev Palpatine and you are currently enjoying the benefits of your station. Seated on your throne in the vast, private command center you enjoy onboard your flagship Tarkin, you are progressing through a briefing of the current state of affairs with Admiral Daala.

“In short, your Highness,” she replies, “The situation is not good. Admiral Yazz’s fleet has taken 55% losses and my own are similar. Thrawn’s forces were lying in wait on the major hyperlanes leading into his territory.”

Casualties ordinarily didn’t interest you, but those numbers would be difficult to replace. “Did you manage to carve out a buffer area for the Core worlds at least?”

“Yes, but barely. Admiral Lobkin is holding Imperial Center and-”

The transmission dissolved to a hiss of white static, drawing a scowl from you. Transmission problems were to be expected, but for a high priority, signal to fail like that? You tap a button on your armrest. “What is the cause of this interruption? I want communication re-established at once.”

“Apologies, Highness, ah . . . it seems ah . . . “ the confusion in the technician’s voice was obvious even through the intercom. “The holonet has been taken down.”
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Am I the only one who thinks that even if the Hapes aren't involved in the coup they still won't be pleased to know the marriage they were promised to is getting called off. They will demand something in compensation or a replacement else they will just join Ederlathh
We'll promise them sovereignty
My pleasure! Thanks for playing!

Sorry, which creatures are you genociding?

They already have sovereignty. They are completely autonomous.
Where the hell is our apprentice and why isn't he at the emperor's side?
The Ysalamir, these anti-force things. If I'd known these had existed I would have suggested It sooner.

There Is a damn good chance he's In on It, he's a Sith after all he has no loyalty but to himself and the pursuit of power. Makes me miss Cytheria, she was good and loyal. We really have played this game fairly ignorant of betrayal haven't we? I guess Sheev needs to learn his lesson about assuming himself untouchable a second time.

You are in an alleyway. There is a goblin. It is asleep. You are hungry.

[] Kill and eat the goblin
[] Leave the alleyway
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This is indeed the case. Also, as an attack action you can add on the extra attack from the feature if you gain it. However, you still only get the attacks mentioned in the multiattack itself with the exception of special attacks like shove or grapples which can explictly replace any attack (as long as it's made as part of an attack action). You still cannot do two ranged attacks with your multiattack. The Thugs multiattack that let's you use any melee weapon is also quite rare. Most specifically only allow you to use a specific weapon or bite/claw attacks.
Problem is that a lot of rolls are needed. That fight with the thug earlier was twelve rolls for an example. That's the reason why the original doppleganger damacy quest eventually cut out most rolls iirc.
I won't pretend to know whats going on behind the screen, but you may want to think of a more streamlined combat system.
Cool, in that case
>Action: Multiattack. The doppleganger makes two melee attacks.
Is my vote.
I'm going to bed, im a west-ausfag up past his bedtime.
Good Luck GM, hoping I wake up to an exciting thread.
>>Action: Multiattack. The doopleganger makes two melee attacks

As much as I want that strength bonus, this one seems more useful at the moment. I opt for taking the longsword though if we want to start dual wielding or just by itself.
Multi attack
Long sword

Keep them behind the scene
It's better to streamline the game

Man, also, I loved this quest back in the day! I hope you continue it till some logical conclusion and don't drop it

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