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File: halo space battle (1).png (1.82 MB, 1600x828)
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https://twitter.com/ThunderheadQM

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Wolfpack
--------------------------------------------------------------

Your prize hangs in the void.

A massive, three kilometer long vessel. It’s bulbous, manta-ray like hull sitting silent and practically inert. Its weapons batteries are silent and its engines sit idle. If it wasn’t, then it would have been contemptuously easy for the vessel to turn your ship into a burning hulk in only a few minutes. And on your own, there wouldn't have been much you could have done to fight back. It’s massive, alien form a harbinger of doom, a fact reinforced by a rap sheet of burned worlds.

It is a covenant CCS class battlecruiser.

A part of you feels privileged already. Very few humans come this close to one of the covenant’s mainline warships, and live to tell the tale. Of course, a lot of that is simply down to the fact that the ship’s own computers had been turned against the crew. The first they’d known of that fact, had been when the air itself had been rendered poisonous, killing anyone that wasn’t wearing a personal air system. Which coincidentally meant that the command cadre had been wiped out, while only the lowest ranking members of the crew had been left alive.

The remaining members of the crew would need to be wiped out. Every room, on every deck, of every section of the 3 kilometer long ship. And already, the various other commanders and marine officers were debating the topic. How many men would be needed? How would they be deployed? And how would you command the ship once it’d been cleared? Those questions and more were being bounced around between various groups in your flotilla. But for now, you are content with simply admiring your recent handy work.


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>>
Rolled 19 + 15 (1d100 + 15)

>>5984459
>>Launch the two-pronged assault! You need every advantage you can get in this fight. (Roll 1d100-15, best of three)
>>
>>5984459
>Launch the two-pronged assault! You need every advantage you can get in this fight. (Roll 1d100-15, best of three)
>>
>>5984739
-15 not +15
>>
>Launch the two-pronged assault! You need every advantage you can get in this fight.
>>
If only we'd gotten a bigger ship. Imagine if we'd have been able to capture a carrier. Or even an assault carrier like the Syfon...

After this we continue the original mission. wanna see if we could find anything else interesting while we are out here.

You found yourself in a desolate environment after death. There didn't seem to be much novelty, contrary to what you had expected prior to your demise, save for a few flying creatures that appeared reptilian and a distant view of a strange grey structure. You decided to journey to the faraway greyness. It disappointed you that you still suffered from exhaustion after running. Fortunately, it seemed thirst and hunger are not present in this world.
You reached the mountainous structure after a long time. Along your journey you met other individuals who must have died recently as well, but their voices were inaudible to you just as they couldn't hear you. This oddity kept interactions minimal. Many of them were old and lagging behind, while your smaller group of seventeen energetic and short lived individuals had already started looking for an entrance. Then, in a surreal manner the sky wobbled violently, and there appeared among the clouds a serpentine terror.
A man near you immediately began running to the other side of the structure, instinctively followed by the rest. There was no hope for the old. The monster descended rapidly with a darkening of sky spreading out from it. As its smaller tentacles slapped the ground and bounced up, you witnessed a second sort of death. Crushed bloody bodies stuck to it like mosquitoes. Then its pores widened, and sucked everything inside.
Your group finally found an entrance. Pushing open its glasslike doors, you rushed inside. A person fell to the floor and began praying, now fully audible to you. The creature's arrival somehow made speech possible again, allowing you to finally plan as a group and cooperate.
>Stay with the group
>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>Believing the monster to be God's punishment for your sins on Earth, go back outside. Tell everyone that by hiding here they are refusing to admit their sins, and harsher punishments will come
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>>5960378
>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>>
>>5960378
>Stay with the group
Seems like the most sensible option.
>>
>>5960378
>>Explore the structure alone, possibly find things of value to gain authority over others and prioritize your survival
>>
>>5960378
>Stay with the group
>>
>>5960378
>Believing the monster to be God's punishment for your sins on Earth, go back outside. Tell everyone that by hiding here they are refusing to admit their sins, and harsher punishments will come

File: Westeros_divided.png (2.13 MB, 1170x683)
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It is the year 404 AC and Westeros lies a broken land, ravaged by war, sickness and ambition for the
vacant Iron throne, from the ancient Wall in the north to the evergreen Rhoynar of Dorne, all lay claim to the Iron throne or those older kingships of the age of Kings. It is a time of chaos as the continent faces an
uncertain future as the only authority recognised by all is the sword, in such times a man can be anything he wishes, lowborn or high, rich and poor, he is only limited by the ebb and flow of fate and the reach and grasp of his ambitions.

But he makes what he does of it and only the gods know where he ends....
—-----------------------------------------------------------------------------------------------------------------------------------------
Twitter:TBA When I get to it
Our Hero deeds & companions: https://pastebin.com/DxjYPx9X
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Westeros:Interregnum
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>>
>>5985424
>>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
What is dead may never die
>>
>>5985424
>>Three riders near abreast, a giant savage easily two heads taller than you, a thin awkward boy? and some fool with an easy grin, they wore no heraldry but they bore arms and armor, you could have easily mistaken them for bandits but you doubted dragonstone even had the capacity for banditry. [Cynic]
>>
>>5985424
>>Three riders near abreast, a giant savage easily two heads taller than you, a thin awkward boy? and some fool with an easy grin, they wore no heraldry but they bore arms and armor, you could have easily mistaken them for bandits but you doubted dragonstone even had the capacity for banditry. [Cynic]
>>
>>5985424
>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]
>>
>>5985424
>>A dozen men riding hard and fast, it was hard to tell if they were making for the beach or the hovel at their gallop but the sigil on their tabards was unmistakably that of house Celtigar. [Haughty]

Life is the accumulation of memories, stacked together haphazardly in the mind. Memories shuffled around and stuck together and altered and replaced, all moving in a chaotic whirlwind of patterns which are impossible for the person responsible to understand. And in the back, unused but not necessarily unneeded, are those memories which are scarcely ever recalled, kept only because of a bad case of hoarding. Just in case. 19 years ago, when you hid away your All-Campus Joint Struggle Committee hat and focused on studying, the aches in your body forcing you to remember the beating by the riot police that had made you finally give up. 14 years ago, when you silently sorted documents by yourself for weeks, going through your entire office's archive. 8 years ago, when you walked out of your last marriage meeting grinning as a plate flew past your head and smashed against the wall. And 5 years ago, on a cold winter night, when you were eating at an oden stall...

You were already eating when she came by. A young woman in black. The two of you sat next to each other for at least an hour drinking in near complete silence, occasionally asking the owner of the stall for more alcohol but never doing so much as acknowledging the other's presence. Despite that, you appreciated having someone else there - it made the dead of night a bit less lonely. She left before you did and you threw only a glance at her disappearing figure before you turned towards the stall's owner and asked for another cup of hot sake.

Just before you left, you threw a glance at the empty seat next to you for no particular reason. Out of the corner of your eye you saw a large wallet made of black leather lying on the ground, somewhere between a normal wallet and a purse. After some hesitation you picked it up. You should return it, you thought. It's only the proper thing to do.

Just like that memory, the wallet ended up being buried in the back of a closet for five years, bereft of any identifiers that would show an owner. It contents were only 850 yen in assorted coins; a coupon for a restaurant you later learned had gone out of business several months before; a black ring on a chain which, while beautiful, was lacking completely in identifying information; and two Polaroids of an unfamiliar seaside.
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>>5962437
>You'll back off a bit. Your sketch isn't going to work, and it's not like you can just touch it up and make it 'work'... so you'll let them do it. They've passed the teaching test - now they just need to show you their stuff by drawing their version of the woman you were trying to draw.
>>
>>5962437
>>You'll back off a bit. You have a basic sketch so maybe you could just outsource some of the extra work to Nagai and his friends. They've passed the teaching test - NOW they can show off their abilities. Perhaps with a few sketches of a very specific outfit you saw this morning...
>>
In hindsight I don't have enough spare time to run a quest at all right now, my schedule is too fucked to regularly cut out an hour and a half a night for an update on top of other stuff. Completely my fault. Thankfully there aren't too many people following this, I'll mercy-kill this while it's still at a very early stage instead of dragging it out in hopes that stuff clears up. Sorry.
>>
>>5964456
Thanks for the heads-up QM. Shame to see it die, though. Was really fun so far.
>>
>>5964456
Well it was fun and charming while it lasted. Thank you for the quest, WalletQM.

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The year is uncertain, perhaps the 24th century, but the future seems bright. A dozen spacefaring nations, seemingly hitting their technological stride at the same time, have walked forth into the dark cosmos and found it filled with other sentient life forms, strange new materials, and perhaps even a few ancient mysteries. Within a mere five cycles nations have become galactic empires, spread across as many as five stars. Machine life probes the nature of souls, ancient enemies are pursued, horrifying fuzzy enemies are plotted against. Unlikely alliances are struck as dark machines scream into the void. Only time can tell if which of these fledgling empires rise to greater might and which will crumble only to rusting ruins.

---

This is a Science Fiction themed Nation Roleplay where players take on the role of a fledgling spacefaring nation exploring the cosmos. We’re currently full on players! Turns are once a week with updates usually arriving on Sundays. The next update is expected to be March 31. Please try to get your turn in a couple days early so I have time to write. Each turn has two actions. Some actions take multiple turns to complete, typically research or cultural. You can check up on these things, along with your resources in:

THE SHEET: https://docs.google.com/spreadsheets/d/1pga7xuLjf7-hUDuQH73ie0MZndbkjoLnQsbJM4-Czmk/edit?usp=sharing
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>>
>>5985184

The whales migration is a surprise, though not an unwelcome one. Officially, they are protected and to be left be, though they quickly garner plenty of attention from people looking at awe at the majestic gentle giants. Some try to take a closer look, but clan Llewelyn makes it clear they will protect them just in case. Their reasoning why and how the whales were responsible for saving one of their own further drives interest and positive idea's of the creatures. Meanwhile, the unintended benefits of the Cartref Project has shown itself fully even now while the project is still unfinished. While the intentions behind the program were dramatically different, the potential branch of development was a major win for Gwendoline and the Dychwelyd movement given it meant likely far more funding for their project, if far more work in the future.

>Action One. Further mining on the Blodwyn colony.

With the shipyard underway the Blodwyn colony expanded it's mining efforts. While this would in the short term not be enough to fully cover the construction of the shipyards, the further ore would be extremely useful for the extensive production that the shipyard would have on offer and be useful for any sort of expansion or upgrades made to the significantly sized orbital or more likely the many vessels, civilian or otherwise, produced by the structure. While the conditions were a bit lack luster still, the further development of the world would at the very least put it as a high priority for terraforming and reorganization from a bureaucratic standpoint, similarly to the sister colony in the system which at this moment in time was undergoing the latter after the former had been so successful.
>>
>>5985321

>Action Two. Caearianwen Newydd hunting grounds, farming, logging work and furnishings.

Much like now the Neifion colony had transformed into a prosperous world that was granted the name Prenhaearn Newydd, it was time for the first of Pengwaywffon's colonies, the Eheubryd Colony, to be bestowed a proper name befitting of it's current status, and to be developed further into something that represented that. While the valleys that served as great solar collectors were still plentiful, the fact the world had been properly terraformed meant that it was time to better make use of that fact in the form of opening up parts of the planet to agricultural work much like on Prenhaearn Newydd. Unlike Prenhaearn Newydd, there would both be a greater focus on farming over hunting due to the makeup of the population, and also logging. While some other people might view it as old fashioned, furniture made of wood and structures made of the same material were preferred. Many rural homes were built with the time tested material and while some who had been used to the nature of space had grown to have tastes more akin to other nations in the stars, they were outnumbered by those who preferred the classics. Besides, from an economic standpoint, it made sense. It is far easier to satisfy a market with a material that is demanded by only one sector than all of them. Regardless, food and civilian goods would start to be localized better in Caearianwen Newydd, something quite useful given all the work that was going on in the Pengwaywffon system.
>>
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Map!

Luxury Update: Luxuries are no longer automatically consumed by your population. You can now, as a free action, apply them to your Technology, Culture, or Acceptance scores. Each Luxury counts as 2 Tech, 2 Culture, or an amount of Acceptance based on your total population, if you have more people you'll need more luxuries to get the same acceptance.

If you have 10 Population you can gain 5 Acceptance by spending 5 Luxuries.
>>
>>5985890

Luxuries: Peace stone is beloved across the concord, finding a very particular niche as a revolutionary research aid. Hazy smoke filters through the city streets, burned from pipes and incense pots, leading to new arcane discoveries being made at a record pace

(+4 to technology)


Action 1: Greenmetal mine (Pendulum)

Adamant, fine and precious adamant wrought from the deep depths of Pendulum. This remarkable material was used in forgotten ages to craft the most lethal servants of the Wizard Wars, the Adamantine Golems.

One of the few arcane creations to ever be outlawed, the concord wastes absolutely no time in repealing that edict and ordering the mass extraction of as much adamantine as they can possibly get their grubby little hands on, practically tripping over themselves to be the first to recall the ancient incantations and forge adamantine golems of their own.

Action 2: Arcane Void-Machinery (Ship complexity upgrade)


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>>
>>5985890

Luxuries: Polishing Oil is used to smooth out scratches or marks on Cuboids when programming is not needed, as such it is highly sought after. Due to recent research involving directly tampering with the body of Cuboids, a lot of them are being bought by Neckers and Irrationnals.

Technology +4

>Action 1: Research more on Self-structural reinforcement and apply Bluecrystals to it

There were numerous tough materials that could be integrated into the Cuboids to make them stronger, all of them becoming smart matter upon integration with the composite. However, it is rare to find a material that repairs itself on its own. If it could be integrated into the Cuboids and turned into a smart material, Cuboids could attain the ability to regenerate gashes that often destroy their concentration and thus causes a loss of bodily integrity. The main issue would be that the materials prevent the formation of new memories, but that is why it's gonna go through trials

Three trials are done, one where the blue crystals(Named Excersionite) composed most of the cube, a second where the crystals make up a less extreme part of them and finally a third one where the blue crystals are concentrated towards the outer part of the cube to essentially create a self-repairing armor, while most of the atoms containing core memories would be pushed back towards the centroid.

>Action 2: Settle Hab 3 Size 3 world with purple oil at 11,10

While the Cuboids had been aware of the worlds with the curious Purple Oil on them for a long time, they had never taken a closer look into now because they were searching for large stockpiles of materials. This endeavor failed, and now they must look into their more unique ressources. A Cube is sent to settle the planet and prepare for oil extraction operations.

File: Quest Banner Image.jpg (223 KB, 900x486)
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After the conclusion of The battle for Yu Dao in 101 AG, Aang and Zuko instated a coalition government, where the colonies would be governed by both Fire Nation and Earth Kingdom citizens. The system first came into place in Yu Dao and the rest of the colonies adopted this soon after. People from all over the world flock to this place in hopes of setting up a brighter future for themselves, and to have a say in this era. The Year is 105 and you are being brought up in the newly formed coalition government.

You are Okoron Lee Embers , you’ve previously met and gotten antiquated with the water tribe students, sat through a lecture, and faced your first earth bender in combat on your first day at the academy. While it was a close match, you unfortunately lost and are now being taken to the nurse.

Previous Thread: https://archived.moe/qst/thread/5908809/

Pastebin: https://pastebin.com/Dk3Cp8aX
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>>
>>5962266
>Yes
>Look into possible banishment rituals
>>
>>5962408
>>5962272
Locked In, Lets see if I can get in an extra update today
>>
>>5962415
Apologies for the lack of updates, life came first. However I will have an extra big update this Saturday.
>>
>>5964133
After struggling to write for hours and work pilling up I will have to cancel the quest. Thank you voters and lurkers for sticking through this with me, but its become another chore isn't of something to do for fun. I'm sure that is apparent in some of my rushed writing. You may see me try again with my own original setting but this the end for this thread.
>>
>>5965469
Darn. Well I hope you the best QM.
Also thank you for telling us instead of flaking.

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Welcome, folks to the 2nd thread of Bretwalda Quest. We follow the journey of the young warrior Elfstan, who, having slain a wolf and been proclaimed a man, sets out on a journey to swear himself to the King of East Anglia. However, his path is met with unexpected obstacles in the form of deadly warriors.

Prevailing in his first bout of combat, but not without the loss of one of his party members, Elfstan journeys to a nearby Abbey seeking answers. There, he finds himself embroiled in a power struggle between the great men of East Anglia and must escort the niece of the Abbess (a secret princess) to the capital, Dunwic.

Having experienced a small crisis of self-reflection, a heartfelt talk with his father leaves Elfstan tired and in need of rest. This is where we pick up the story

Character Sheet/Rules
https://pastebin.com/77X8sHFY

Previous Thread
https://suptg.thisisnotatrueending.com/qstarchive/2024/5896411/

Man getting this thread up has been a task. It would have been posted much earlier my internet is wacky and 4chan would not let me post. To those returning thanks for coming back, to those new, thanks for stopping by.
17 replies omitted. Click here to view.
>>
Rolled 7 (1d8)

>>5962332
1
>>
Rolled 5 (1d8)

>>5962332

I feel your pain, QM - but don’t fret, it was well done
>>
Rolled 4 (1d8)

>>5962332
>>
Glad to read it, looking forward to what this Qst has in store.
>>
One boneless update please.

File: IMG_7428.jpg (25 KB, 512x512)
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MYSTIC DETECTIVE STORY
Genre(s): Mystery/Supernatural
FCC Rating: [TV-MA(LV)]

Reina Tamura, a troubled Japanese college dropout living at a Shinto shrine run by her grandmother, once considered herself an empty person. Now she finds her mind swimming with impulses calling themselves “Kami.” Alongside aspiring detective Mayumi Ishbel, Reina begins a path of study and solution of the surreal and mystical. But is she truly strong enough to withstand the forces manifesting within Tokyo, or herself…?

Episode #01 - “Reina Tamura and The Blade of Izanagi”
Episode Description: Following a strange dream, Reina Tamura begins to hear her thoughts speak as if separate from her, as she is called upon to perform a cleansing rite for an apartment that has recently suffered a suicide…
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>>
>>5959598
>>That’s cliché. There’s nothing in this dish but raw obligation and misplaced pity. You’re not interested in holding strong as the last two non-incarcerated members of a dying family. You’ve got a life to live…
>>
>>5959598
>That’s cliché. There’s nothing in this dish but raw obligation and misplaced pity. You’re not interested in holding strong as the last two non-incarcerated members of a dying family. You’ve got a life to live…
>>
>>5959618
>>5959684
>>5959694
>>5959706
>>5959785
So we do have SOME honor for our bloodline, if not complete pride.
Writing.
Sorry for the lack of updates last night. Something came up. All good now though.
>>
>>5960318
QM?
>>
I still hold out hope. Was liking this so far!

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Welcome into the stone-ice age of a far away unnamed star. After evolving in The Crack, the species known as Under Hunter reached Sapience and organized in tribes.
7 remains :
The fire-mastering Blanks of GrassGreen
The Assassin-tamers of Holey Moley Ghostclaw
The StrongHunters feodal lords of BurningGrass
The Tzeench-touch blanks of Jupiter
The Merchants of BadBack
The Lunar Dahu and Stove Grove farmers of Whitemane
The elusive trapmaker and History-recorders of Cerulean

The fourth matriarch have reach the end of their life expectancy.
For those of you which held a tribe's fate in your claw...
>How should your tribe develop? (don't forget to claim a name and a trip)

Interrested in joining? No spots yet for tribe. But you can still claim a name including "Lurker" and a trip if you want to interract with the game as events.

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>>5985645
so 75
>>
>>5985059
"semi" i say its on his road for full, if not there already if we count the fauna.

>>5985054
not worried, because i know we can suffer worse losses than this. Ultimately other tribes might become civilizations and develop archeology. Finding out more about the dead tribes that could lose here. Partially recovering their ways and knowledge, even if it ultimately pales in comparison to the gains that we can have if a tribe is alive and developing in to a civilization.
>>
>>5985059
You are still on a heavy planet. I carefully didn't stated it either, but my headcanon is the size of a big dog/of a veal for Burning Grass.
A muscle-packed one, because the gravity itself would be crushing to a puny human. And you rolled a 100 in your muscle system (with consequences unforseen before that Cerulean will soon find out)
>>
>>5985901
> And you rolled a 100 in your muscle system (with consequences unforseen before that Cerulean will soon find out)

AWAKEN MY QUIVERING ABBS
>>
>>5985915
https://www.youtube.com/watch?v=lRrOLTHu-ew

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Gensokyo, an isolated land of Fairy Tales. It is a place where faith is still very widespread in contrast to the Outside World, creating a shelter for many beings lost or forgotten. Sealed away by the vast Hakurei Barrier, many of its Human, Yokai, Spirit, Fairy, Divine, and others are in possession of a wide array of abilities derived from concept.

In spite of the many, many chaotic events that occur within its land, an overall peaceful place. This is thanks to the Spell Card Rules that allow the many turmoils, named "Incidents", to be resolved nonlethally by its inhabitants.

In this world, you are...

>The One that will Cause the Next Incident
>The One that will Solve the Next Incident
>One trying to Prepare for the Next Incident
>One trying to Flee the Next Incident
>One trying to Prevent Your Stuff from Being Damaged during the Next Incident
>Write-In()
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>>
Rolled 53 (1d100)

>>5985450
Liar liar pants on fire
>>
Rolled 69 (1d100)

>>5985450
>>
>>5985455
Nice
>>
Rolled 97 (1d100)

>>5985450
>>
>53 + 69 + 97 = 219/3 = 73
Not bad.

Select a role: Place Role and Name in 'Name' slot alongside Level (Choose a number in the 'Base Lvl' range).

Roles:
Elven Mage/or Wizard (Man) (Infinite Slots) (Base Lvl: 7-50) (No base faction affiliation)

Elven Soldier (Infinite Slots) (Base Lvl: 7-25) (Faction affiliation: Great Elven Military)

Goblin Soldier [Corrupted elf] (Infinite Slots) (Faction Affiliation: The Dark Lord's Military) (Base Lvl: 6-25)

Goblin Rogue (Infinite Slots) (No base faction affiliation) (Base Lvl: 10-15)

Demigod/Deity 1 {Name: Ithyg} (1 Slot) (Giant: Height: 6 meters) (Gender: Male/Androgynous) (Base Lvl: 600)

[[ROLE/CLASS/CHARACTER RECOMMENDATIONS ARE WELCOMED. PLEASE SHARE YOUR IDEAS IN BRACKETS.]]
{ Level simply reveals the general power. Health and Magicka is determined but not measured by Level. Numbers and extreme statistical linearity are not prioritized in this quest, creativity and fun is. Level progression is determined and expressed by QM.

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>>5960731
>You find the missing lady tied up next to a few dead bodies and under some sort of paralysis poison.

What will you do?

>Untie her, tie her to your horse and ride to headquarters with your platoon.

>Kill her and then yourself.

>Carefully steal her mysterious shiny necklace, then ride out to headquarters (+5 Thievery) .

>Get your platoon buddies to do the work for you.
>>
>>5960742
>>Untie her, tie her to your horse and ride to headquarters with your platoon.
>>
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>>5961071
YOU HAVE LEVELLED UP
Please select a skill/trait to increase:

• Magicka + Mage Abilities

• Health + Healing magick abilities (A healing spell that heals you by 15+ every second)

• Stealth +Archery Abilities (+10 to archery and stealth skills)

•Your own input [Not guaranteed to be accepted]

[Display your Name as Cloris Strifis, Elven Soldier: Level 23]
>>
>>5961071
[Story Progression Is currently halted. More will come later.]
>>
Rolled 83 (1d100)

>>5960439
Goblin Soldier
Level last number on my post plus 10

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"The Empire of Al-Kimia-- A land once ruled by powerful cabals of alchemists. The Alchemists waged war on each other, driven by hunger for gold and power. With each passing battle, Alchemists slowly drove each other to extinction.

Now, Al-Kimia is a land of adventure, where many people hope to uncover the powerful relics of the Alchemists..."

Your name is Marron. No last name because your family isn't important enough for one. You've got two younger siblings, Aubergine and Carrot, and a loving mother and father. At age 16, you're at the age where your youthful heart is craving adventure.

There isn't much adventure to be found in the sleepy town of Carp River Seis. The town is the sixth of a series of small towns located along the Carp River. Being so close to the river, the land here is fat with nutrients indeed and almost everyone here is a farmer, except for the local carpenter and smith.

You don't have a town doctor, but one frequently travels with the merchants that arrive at every season.

One day, your father says he has something very important to talk to you about.

“Son, I know you're itching to go out in the world. Me and your mother have saved up a small sum. When the merchants arrive here in the Vermillion Season, go with them to Tarrasque. We have enough saved for the merchant caravan to take you there and about a month's worth of spending money.”

> Dad, I can't take this. You're better off saving it for Aubergine. (Stress +1, Family affinity +1, Reliability +2)

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>>5975676
Thanks for running, QM! This was a fun first thread.

Don't forget to archive this thread!
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>>5975676
Cute note to leave off on for now. Thanks for running!

>>5975699
It already was a few days ago, anon.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Al-Kimia
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>>5975676
Hell yeah. We scored the 10. Thanks for the quest, QM. Was nice.
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>>5975676
Take care QM. I look forward to seeing you run this again. Please do not vanish into nothingness
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>>5975676
>I almost thought you weren't interested
>chastises you for making Choux wait for so long
First it's the bandits raiding and escaping the hometown, then it's the training and reading in the big city, c'mon. We had a lot to handle before we could agree to this

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Oh SHIT you've reincarnated as a tree in an isekai world.

You can't do shit besides check a status panel in your mind which says this:

CLASS: TREE
LEVEL: 1
[SKILL UNLOCK AVAILBLE]

Well shit how do you open that skill thi- oh, with just willing it, you do. What do you pick?

> Drop Apple
> Bloom Flowers
> Grow Root
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>>5982347
>Absorb area ability
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>>5982347
>>ABSORB AREA ABILITY
wtf why is throwaway tree quest actually goated? Didn't expect it mang but great wuurk
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>>5982347
>ABSORB AREA ABILITY
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>>5982347
>DROP POISON FRUITS
could we PLEASE finaly kill a human or something?
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>>5982347
>ABSORB AREA ABILITY
Whatever that means.

>>5983416
No.
But if we do eventually do that, I hope we get the ability to grow "human head shaped fruits" that are actually fucking delicious.

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Welcome Passengers. It's time to wake up. NIL is a CYOA style quest, with freeform dialogue.
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>>5960588

>talk

Inquire what town this might be - who rules here? Maybe we can take over
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>>5960602
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>>5960661
Ask for entry.

(You might want to open votes up to multiple players to gain more engagement.)
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NIL is not dead, I'm just making a bunch of content "ahead" of time instead of doing it on the fly. You'll be getting better art and a more cohesive aesthetic. I really want this to play AND look good and haven't been satisfied with the results thus far. Here is a sneak peek at something I'm cookin up. When it's all done I'll be updating the rules and mechanics as well.
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Sweet

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You are The Master watching The Player play The Game in accordance to The Rulebook below:

The Rulebook

The Player (@)
You have 6 health points.
When you hit 0 health points, you die.

You may attack for 1 damage.

When you accomplish things, you gain Potential.

You may try and spend Potential to remove, modify, or establish new rules.



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>>5958431
> Create Goblin spawner.
> Create minable ores
>Create Slime Merging where if two unmerged slimes meet up they merge into a stronger and or combine elements.
>Create blacksmith shop in the village
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>Create minable ores
>Create blacksmith shop in the village
>Create Slime Merging where if two unmerged slimes meet up they merge into a stronger and or combine elements.
>Allow merged slimes to consume ores and gain bonuses based on the ore. Killing the slime will drop a smaller, purified piece of ore.
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>Create trees
>Create an acid slime capable of destroying environmental objects (such as trees and buildings) over time. Don't include an AI to do so yet, currently it just deals damage when it randomly bumps into objects.
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I hope this thread is not dead already
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>>5958453
>Create Slime Merging where if two unmerged slimes meet up they merge into a stronger and or combine elements.

One small step for @, but a great step towards slime girls! With that in mind, dump a bandit into a huddle of slimes to see what happens, if nothing else, the bandit’s agony would be amusing enough to make it worthwhile.


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