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Longyamen, Edinburgh Malaya
A century ago, this small fishing town at the tip of the Malaya Peninsula was just that - a little coastal settlement of little significance. That all changed when the Kingdom of Edinburgh arrived in 1830 with her adventurers, and claimed the land for the crown.

These veteran adventurers, with years of experience exploring uncharted territory under their belt, quickly recognized the untapped potential of this location. Longyamen’s geographical position provided a natural harbor for ships, and its location on the tip of a strait served as the junction between the then Yu Dynasty and the rest of Southeast Assuwa, giving it the makings of a powerful trading port.

What followed was an influx of colonists and entrepreneurs. Today, Longyaman is a bustling harbor and the heart of trade and maritime travel in Southeast Assuwa. Under the Kingdom of Edinburgh, the city became the nation’s centerpiece of dominance over this part of the world.

As Edinburgh’s Jeweled Crown of the Far East, the city was appropriately constructed and decorated to reflect that title. Districts and architectures were modeled after classical Edinburgh before industrialization - old designs with new interiors, and streets were kept exceptionally clean. From the colorful dyes of the Raj to the varied spices of the East Indies, the city’s bustling trading port ferried in goods from all over the continent. In a sense, Longyamen was the first International City, a shining star that demonstrated Edingburgh’s vast heritage, wealth and power in this part of the globe...

Power that allowed them to dominate their fellow allies in the Atlantic Federation.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pacific%20Theatre
Twatter: https://twitter.com/Turkroachistan
Character Sheet (Updates as the story progresses): https://pastebin.com/FtzLDyHr

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>Let us confirm the identity of those submersibles, first and foremost.

I'm just glad this shit is finally resolved. That cut really explains why your updates take so long.
>Let us confirm the identity of those submersibles, first and foremost.
Good to have you back (and actually posting here for once)
I'm not really sure what transpired between you two, but all is well if you have made up and resolved whatever issues there are.
After all that transpired, this quest won't be the same if it was just one QM writing.
“Let us confirm the identity of those submersibles, first and foremost.” Moriarty turned to address the Vinland ambassador. “ Mr. Armstrong, were we to reasonably assume these unidentified submersibles as stealth agents of your nation’s less-than-agreeable neighbors from the south, what actions would you suggest we take?”

“Nothing.” Armstrong declared proudly across the table, hands still crossed before his chest. “Our navy’s Seventh Fleet has already deployed two of its carrier battle groups in the region. They’ll take over the hunt from here.“
“Two carrier groups?” Moriarty’s eyes went wide. “I must say I am surprised, Mr. Armstrong. Vinland has never dispatched such a large force to Assuwa.”
“Not much of a choice, have we?” He scoffed, shooting another glare at Cousteau. “Seeing how poorly these Carolines are handling themselves.”

The young Carolingian representative sat by with a deep scowl. He wanted to retort but decided to swallow his protest at the last moment. As much as he hated to admit, Vinland’s aid was integral in safeguarding Carolingia’s Indochine territory, regardless of how dismissive their ambassador acted.

“We’ll weed out these communist scum before any of you even noticed.”
“This would be very welcoming news to Sir Antoine.” Cousteau calmly acknowledged on behalf of his direct superior.
“Very well, then Malaya shall further aid your endeavors by providing ports for ships to dock, as well as logistical support for any supply you may need. The Royal Navy shall keep an eye on that rogue battleship as well.”

“Battleship? What can a single piece of outdated technology do?” Armstrong let out a demeaning scoff upon the mention of the most recent blunder in naval history. “Battleships are now history. Carrier fleets are where the future’s at.”
Moriarty chuckled in lieu, apparently agreeing with the ambassador’s viewpoint.
“Indeed, Mr. Armstrong, but as you said, one can never be too careful.”

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“Well then, that sums up this meeting.” Following a nod, the boisterous ambassador stood up and put on his suit jacket, signaling his armed bodyguards to prepare to leave.
“Already leaving?” Moriarty raised an eyebrow. “Mr. Armstrong, your tea is untouched-”
“I don’t drink tea.” He turned to look at the lord governor while straightening his coat. “But I do appreciate the hospitality. We’ll see each other soon.”

Vinland’s ambassador left the room just as abruptly as he entered it, leaving the remaining two.
“I shall be taking my leave as well, Lord Moriarty” Cousteau stood up with a sigh. “While I would’ve loved to stay around for afternoon tea, I believe Sir Antoine would very much prefer to have my reports as soon as possible.”
“Indeed, it would be a crime not to inform him right away.” The Lord Governor acknowledged with a nod. Offering one final handshake, Moriarty parted ways with the last of the guest he invited to his office.

As the young representative left, the middle-aged gentleman sat idly back onto his chair, sipping his cup of tea. Even though this unsanctioned meeting with Carolingia and Vinland’s representatives has come to an end, there was more work to be done for him.
“Dear Henry?”
“Yes, Lord Moriarty?” His secretary answered, entering the room.
“Any words from our friend on the cruise?”
“Yes,” Henry walked up, handing his superior a piece of paper- more specifically, a transcribed telegraph. “As a matter of fact, this was sent directly to you, milord.”

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After death comes revival.
Welcome, honorable members of Dvoreshka's assembly, the Duma. While reports from our explorers in the south are about to come in, this year's agenda may be discussed and proposals for action in our Grand Knyazdom our beyond given.

Year 1179

>>Population: 2 450 000 (per census from1150)

>>Buildings: Mostly wooden architecture, stone roads between towns(WIP) Knezdvor - stone roads, basic urban planning, Cult Memorial, Large Pagan Temple
>>Economy: Three-field farming system,proper toolmaking, exporting metals, Fur trade, developed metalworking artels

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Rolled 79, 92 = 171 (2d100)


first Vingradets forces, second mine.

whatever remains of the forces.
"I will bend the knee. But the only hostage they'll take from the Uzhnei shall be me. My sister Radmila will be my regent til I return or my son comes of age."
Rolled 7 (1d100)

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After several failed assaults, it was Borege's men that took the walls and opened the gates of the Samogradian fortress, their momentum unstoppable. After the castle's fall, the remnants of the mountaineers, having inflicted heavy casualties upon the attackers, began withdrawing into the mountains, but the Borege pursuit caught up to them and slowed their main force down enough for Hrork's own men to arrive and encircle them - there, a very aged Kenan Radjan, leading the survivors of his band, was given the final offer presented to others before him - surrender and retain land and title at the cost of a hostage or be destroyed...
This would be the last engagement of the war in which Ursir conquered Dvoreshka - a tale that is not this people's end, however, one that will continue another time.
Bravo, Civilization Burglar. You managed to spin a convincing tale of betrayal, glory, and arrogance.

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You're anon, a japanese highschooler on a hijacked train. The hijackers are forcing you to shoot one of the other hostages.

Girl 1: I'm an overworked, underpaid office lady and a single mother. Shoot me if you can live with it.
Girl 2: The boy I love just confessed to me today. I've a lot more to live for. Please don't shoot me!
Girl 3: We are childhood friends, anon-kun. But the others have more reason to live. So please shoot me.

Who do you shoot?
>Girl 1
>Girl 2
>Girl 3
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>"Move before I make you move"
>3 dead qms in one thread
I'm taking over.
>>We don't negotiate with terrorists.
Anonsan: we don't negotiate with terrorists.
Inspector tanahashi: but anonsan, they have your son!
Anonsan: i don't care, we don't negotiate with terrorists!
Chief hisao: i agree but we still need to rescue the hostages.
>a. draw sword and go alone (stealth)
>b. take rifle and pistol instead
>c. call your old army buddies and go guns blazing
>d. ask the special forces for help
>e. writein
>a. draw sword and go alone (stealth)
M-maybe it'll work this time?
>>c. call your old army buddies and go guns blazing
I love it when a plan comes together!

You are Alabaster Soliloquy, siscon and mega tsundere.

-Your sister's 26th birthday arrived, but she wasn't happy to cross that milestone.
-You cheered her up with an unbrotherly kiss, which your mom unfortunately witnessed. It made the ensuing birthday party more than awkward.
-However, in a surprise move, Mom seemed to give her blessing to the relationship afterwards.
-Alex assisted Cerise in getting her circuit-bending livestream up and running again, which you interrupted with a lewd display.
-You took your older sister's virginity. Excellent!
-Tyrus arrived at your house and forced you to come with him, along with Alex and Cerise, to a strip club he owns, where he was to hold a summit with Stasi Lebedev and the Russian mob.
-Stasi, having found and captured Sable, wanted Tyrus to give her possession of you, Alex and Cerise. Tyrus refused, and the scene dissolved into a bloodbath.
-You found an opening to help Alex, Cerise and Sable flee -- but when Rose showed up, shotgun in hand, you stuck around to help her finish the job.


Episode 1 ("New Game!!!"): https://archived.moe/qst/thread/3207742

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Cast your bets now anons;

Rose end or cop out Harem end?
Cerise was having a sleepover at Gal’s before she went missing.

Renee was babysitting.

We saw what happened last time Renee was there with those two when they lezzed out.

But, Darkbloom was posing as Cerise.

Therefore, Darkbloom got one last chance to fuck Renee.
I can't believe we've been reading fuck quest for a year.

I can't believe next Saturday was just gonna be a normal Saturday.

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"There is a good chance we will be attacked today," you brief your escort as they start to break camp. "It seems some hillfolk decided to mount a rescue after all. Sixty men, mounted. Though I expect they've been riding hard to catch up with us."

To their credit, not one among the twenty men charged with protecting you shows any sign of fear at the idea of facing a unit of cavalry three times their number. But then again, you chose veterans for this escort for a reason.

"Your orders, Champion?" the lieutenant in charge of them simply asks.

"We continue as usual. Given their aim," you glance at Kresh, who's looking down, showing no sign that he even registered the conversation, "they'll likely try negotiation first, using the threat of numbers as leverage. Meanwhile, I'll be using the threat of myself to persuade them to go away," this earns you a few snickers. "If that fails, I will be relying on you to protect myself and the prisoner until I'm able to reach Duarch stage, after which you will focus on protecting the prisoner, while I will focus on depleting enemy numbers and morale. That said, make doubly sure your weapons and gear are in order," your solemn gaze sweeps over the gathered Dragonguard. "I detest losing men needlessly."

Soon enough, you're on your way, the soldiers' footsteps underscoring the sharp staccato of your horse's hooves upon the Dragon's Highway. Kresh remains as withdrawn as ever leaving you to guess at what thoughts or emotions may be passing through his mind. Though you have little doubt they're almost exclusively unhappy ones.

Thus, you let the man stew for close to two hours before making your move.

"So what's your take on the news?" you ask conversationally, reigning your horse in until you're riding side by side with Kresh. "Your people coming to save their chief?"

As expected, the man doesn't respond.

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>Pragmatism first. You have dead and wounded on your side, you yourself are barely standing, and there might still be hillfolk lurking about looking for any signs of weakness. Get moving now, find a defensible location to hole up in, deal with emotional breakdowns later.
>Pragmatism first but without the emotional breakdown
>Offer a condolence, even if it is a light one.

"I do regret needing to do that, But I couldn't risk your death."

And do the rest.
Do this
Then ask what they wore talking about
>>Pragmatism first. You have dead and wounded on your side, you yourself are barely standing, and there might still be hillfolk lurking about looking for any signs of weakness. Get moving now, find a defensible location to hole up in, deal with emotional breakdowns later.
I don't think any consolations will go well.
>Pragmatism first. You have dead and wounded on your side, you yourself are barely standing, and there might still be hillfolk lurking about looking for any signs of weakness. Get moving now, find a defensible location to hole up in, deal with emotional breakdowns later.

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There was a time when superhero's were just fiction. Sure, sometimes you'd have some orange belt slap on some spandex and call themselves something stupid like The Venger or The Red Bat. They all either died, got arrested, or simply stopped showing up to back alley muggings. Some met worse fates. The Red Bat turned out to be Jacob Madsen, little league baseball coach. Jacob Madsen, turned out to be diddling kiddies when he wasn't showing them how to play with balls.

And so heros and villains remained on the page, and on the silver screen. Until July 12th, 2018, at a mass shooting in Nashville TN, one of the would be victims Awoke. Reportedly, she was surrounded by a bright beam of light, and when the light was gone, her eye's glowed white, and all the fear was gone from her face. Indeed, when the sweaty neckbeard mass shooter raised his modified AR-15 and pointed it at her, she turned his bullets to sand with a glance. A second later the would be killer dropped dead. Morticians later found out he died of shock, his heart having simply disappeared.

The woman was one Sarah Small, university student with dreams of working at Nasa. She also disappeared, seemingly blinking out of existence then and there. However, there have been several confirmed sightings of her, and a scant few video recordings, most notably at several other Awakenings. This ethereal reputation has earned her the moniker Outsider. Ever since the Outsider Awoke, similar incidents have become more and more common, although no-one has had such spectacular powers as her.

These demi-gods walking among us of course changed the world, and mostly for the worse. Reactions from the world's governments have been mixed, with some cracking down harshly on the Awoken, other's trying to regulate it for the betterment of the country as a whole, and some have collapsed into total anarchy. There's even a few despotic monarchies and dictatorships spontaneously popping up in these failed countries, headed by extremely powerful Awoken.

All of this sets the stage for you, and your Awakening. The details as to why you Awoke are unimportant, what is important are your powers, strange and terrible. In fact, lets find out what awful things lurk inside of you.
>Roll 1d4 to determine the amount of powers you have
>Roll 1d13 to determine the power points you have to spend on upgrades.
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And that's the official end of Act 1. Act 2 will start next, probably on monday, under the name Supervillain Quest 2. Hope everyone enjoyed the thread, and if someone could archive this thread I'd really appreciate it.

Until next time everyone!
See ya qm. As for the name idk I'm coming up short. Hell the only goal I have for the PC is get burger. Oh well.
OH RIGHT! For beating the shit out of two low-mid supers, and evading the cops, you get one PP! You guys just vote on what power you want to upgrade a level, and remember, wind air manipulation gets double the levels for PP put into it.

At what level can we create tornadoes or hurricane level wind?
Oh and at what level does omniscience reach spider sense levels
I've decided that the initial power level's cap was way too low, and have bumped it up to 20. A level thirteen power is now around the level that a level 9 power was at. So, at level 14-15 you'll start to be able to create small tornadoes and hurricanes. As for the omniscience, we'll see!


"You're full of shit Paulie." You say strained as you lift a 30 pound box of frozen steaks into a box truck. Paulie leans down and takes the box from your hands and walks it towards the back of the truck. "I am not. My cousin Andy is coming by today to offer us a job working with the Moretti family. He's a made man and everything, I swears it."

You stop and take a seat on a stack of boxes and Paulie hops off the truck to join you. He reaches in a crate set aside and pulls out two beers. You take it and wipe it on your shirt. "What did Mr.Goldman say about putting beers in with the steak, Paulie? You're gonna give us salmonella or some shit." Paulie waves a hand dismissively and cracks his beer. You follow suit. "You're still drinking it ain't you?" He says nudging you with his elbow. You smile and shake your head taking a long sip of the half chilled beer.

A few moments pass of silent drinking and catching your breath "So what's this job he's offering us, your cousin? We gonna become made men? Wear silk suits?" You say jokingly. Paulie pauses and takes another swig. "You don't just become a made man out the gate. This opens doors is all I'm saying, most of this neighborhood is paying respect to the Morreti's and we can get in on that. Do some work ,keep our mouths closed and who knows?" You grimace and shake your head. "For a guy who knows a lot you don't seem to know shit, Paulie. What is this job even?" Paulie sets down his bottle and gestures to the crates surrounding you. "Exactly what we're doing right now. Simple load n' go down by the docks. It's an easy 30 bucks split 'tween the two of us." You nearly choke on your beer when you hear Paulie throw out the payment. You barely get paid eighty-five cents an hour working for Goldman.

>There's gotta be a catch, Paulie.
>You had me at Thirty Dollars. I'm in.
>What are we loading Paulie?
>You can go alone, I'm not interested in Mob money.
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>Lay the charm on thicker
"Well if nothing happened, that's probably cause you paid"
Also should say something like "I'll keep an eye out for you too, but that only goes so far.."
Gotta somehow make sure she doesn't know we're complicit. Maybe bring up the war, say how the world is a dangerous place. Maybe that'll soften her up.
Here we go again...
Almost three days without an update. Should I call the orphanage?
I had high hopes for this quest...

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There are many orders you’ve been giving as a mercenary. Some odder than others. Being told to NOT fight wasn’t often one of them, but here you are. The Prince on the job that you’ve taken wants you to sit back for once and let his people handle things. Granted, there’s a bit of decent logic for it- he wants you to keep out of sight because he’s playing at a bit of subterfuge making Lord Kolm’s forces think you’re elsewhere (and that’s Izumi who’s actually handling things), but still.

Hmph. Well, you’re not a fan of sitting back, but he’s the one paying you. “Fine, although I should note that I’m pretty good at the whole ‘no witnesses’ thing.”

“I’m sure you are,” he notes. “We don’t want to take any chances, though. If it pleases you, should there be any that seem to be getting away, please feel free to pursue them as you like.”

Huh. You kinda feel like that should’ve been more sarcastic than it sounded. Weird hearing it sincerely. “Right, then. Do you at least have something to cover my face?”

“Ah, excellent idea. See the quartermaster, if you would. Make it quick, of course.” Well, there’s that at least.

You do your best to jog as you already see the more non-combat elements of the army circle the wagons (some literally) and try to keep clear of the arena of combat. Hopefully this’ll be quick, clean, and with no major issues…

Although you’re very careful not to say that out loud. Don’t wanna jinx it.


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Rolled 5 (1d20)

Rolled 14 (1d20)

Rolled 2 (1d20)

We don't know the local rules of summoning to say that he has to desummon them at all. Also I thought that he summons them in hordes and then redistributes them among his armies later - otherwise there would have seen detachments of summoners in each army.

Someone's coming.

You are a police dispatcher. You pick up a 911 call. The voice on the other line sounds either drunk or high, you can't tell.

"Uh, hello? I was talking to my friend Bert when I heard a gunshot over the phone. I hung up and called 911 right after. I don't know where Bert is, though."

What do?
Where are you?
Where was the last time you saw Bert?
Describe Bert. Age, Race, Hair color, Height, Weight, Any Identifying Marks.
Where does Bert live?
What is Bert's full name?
>Where are you?
>Where was the last time you saw Bert?
Start with the obvious.
"Uhhh I'm in my apartment right now on Dogger and 5th. I saw Bert like two days ago at Subway, he had a tuna sandwich. We were talking about the big game on Sunday when I heard the shot. Bert lives, uhhh, somewhere, I don't know. His name's Bert Jenkins, maybe he has a middle name, I dunno. Bert's a tall white dude, looks like Brad Pitt but uglier."
Does Bert own a vehicle?
Do you know where Bert works?
What is Bert's telephone number?
Thank you for telling us.
>Dispatch authorities after advising of relevant information.

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You're a sentient sandstorm, perpetually locked in a cycle of rage and stillness traveling whimsically from place to place caressing the surface of the dusty planet you dwell on, utterly alone.

As you rage through the deserts of this alien planet you call home you feel living beings within you, tiny humanoid creatures inside oddly shaped metallic contraptions trying to protect themselves from you.

In all the millennia you have existed you had never felt other living things in this barren deserted rock. You don't know how to feel about these strange creatures defiling the stillness of your planet.

What do you do?
> Rage on, bury them under tons of sand
> Be merciful pass by them quickly
> Be still, the time to rage on has passed, it is time to rest and regain your strength to rage on later
> Attempt to communicate with the creatures (how?)
> Write in
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> Attempt to communicate with the creatures.
carve symbols into the ground with the tendrils Just a big question mark for now
I'd say take the form of one of those creatures, just on a massive scale. For language, see if we can't just kill one and steal his memories.
Yeah, let's try to form our storm into one of them, like, from a distance to not hurt em'
this sounds fun

Previous Thread: >>3415965

You are Aiyana “Faeseer”, a young girl of not even nine years with the blood of a Doppelganger flowing through your veins. You stumbled into the court of the King and Queen of the Fae as they were exchanging places of rulership over the Fairies and Spriggan. You are now on a quest to save your mother from the cursed bite of a Spriggan, an attack resulting from her search for you in the forest late at night.

You saved your mother from the attack but could not cure her wounds. A toad sage named Heinrich informed you that there was no cure known to him and suggested you travel to the mage city-state of Goetia to find an expert. He has taken her to Tir Na Nog, the realm of the fairies, where time flows differently and given you a lifetime to find the cure. Following the advice of Heinrich, you are traveling to Goetia, ruled by the Arcane Research Society, in search of either a cure, someone willing to try and create one, or even tutelage that you yourself can find it.

You recently discovered that you are able to drain energy from fae and use their abilities but are wary of the potential corruption it may cause. On the run from your village for reasons not known to yourself, you have run into a traveling sorcerer from Goetia. He has offered to take you to the nearest trade center, Branson, and help secure you passage to city-state.

Headstrong – You are confident in your abilities and refuse to conform to other’s wishes.
Naïve – Your lack of human interaction apart from your mother has left you fairly clueless on facets of the wider world. You tend to take bard tales very seriously.
Compassionate – You don’t like to hurt others except in defense of yourself or another. This has led to a reluctance to use your new-found ability to drain energy from fae.
Brave – You know what needs to be done and aren’t afraid to do it. Even if you are afraid, you know it needs to be done.


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Hey, QM. You alright?
Power is back. Sorry for not giving a heads up to the outage, I live in a deadzone and the storm didn't help. I've got about half of an update done. Gonna try and finish it but then I'll call it for the night.
“Abarta, can you tell me anything about my fae magic? I never used any until I was attacked by the darkling and it felt… natural when I drained the Cat Sidhe. What am I actually doing when I drain fae?” The satyr takes a few breaths, contemplating how best to answer you. “Well, that is indeed a difficult question. I cannot claim to know the specifics, but its likely due to the doppelganger power that dwells within you. Greater doppelgangers are able to copy the abilities of others, this likely manifested in you as well. That does not, however, explain your hair. Even the greatest of doppelgangers cannot manifest aspects of multiple targets.” Once more you are reminded of the dream. The dark beast that removed your mother’s mask. “What if one of those fae that are bound to my tribe gave me the power? Wouldn’t that mean that using it is the same as the dark magic?”

“As I said, I do not know the specifics. Do not let it concern you, daughter of twilight. The Good King Oberon himself has acknowledged you. He would not do so if you shared the their nature.” You remain unconvinced but it is not unreasonable. He may have known about your quest and tribe but there is no way he could know the specifics of your birth. Abarta walks forward and kneels, bowing his head. “Please Aiyana, draw on my power. I shall show you that there is nothing to fear. “

You hesitantly approach the satyr, hand outstretched but quivering. You’ve only done this in self defense before, but this is different. He’s offering it but should you really try it? A lock of your new hair catches your eye, reminding you of the last time you used the ability. But that wasn’t used on a fae, simply the remnants of one’s power, a fae who was a spriggan. Thinking back on your discussion with Giovanni you, focus on his hypothesis that spriggan corrupt you on a physical level while you ‘steal’ the abilities of fairies. “Abarta, I’m sorry for asking this but you are a fairy, right? Not a spriggan?” a twinge of guilt assails you as you question your comrade but he simply laughs. “Yes, Aiyana. I am no longer a spriggan, not for several days at least. You see, all fae move on to the next cycle alongside the monarchs.”

Satisfied you don’t need to worry about corruption you lightly place you hand atop his forehead. A sense of panic overtakes you; you must have fallen into the clever fae’s trap. He got you to trust him! You instinctually begin to draw in his power as if your body has decided it must consume him before the trap is sprung. You fall even deeper into the feast as a shiver runs down your spine. “A-Aiyana, please…” His voice finally registers in your mind. You quickly let go and stagger backwards. What happened? Why did you panic? Oh… you touched him again. He already told you that a satyr’s touch clouds mortal minds. “Abarta, I’m sorry!”

>Run off in shame
>Sit there quietly while Abarta recovers
>Sit there quietly while Abarta recovers
Oh shit...

>Sit there quietly while Abarta recovers

He was probably afraid and we drained that too.

Fourteen years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have earned their title of warrior race as Freeza’s most powerful soldiers, leading the charge onto hundreds of worlds and destroying those who oppose Lord Freeza’s rule. As mighty conquerors crushing all resistance, the Saiyans have earned their reputation as Freeza’s most powerful subjects. The larger than life tales of the Saiyans, and especially the Super Saiyans, have spread to every corner of the universe. With the Covenant’s failed 30,000-warship siege of New Salda televised live across the civilized universe, as well as the more recent demon invasion transmitted out live, the Saiyans have earned their reputation as the strongest fighters in the universe.

Welcome to Saiyan Conqueror Quest, currently Age 745. You the players control Karn, a Saiyan with a base powerlevel of 4,855,000, a general in Lord Freeza’s army, mate to Meloka, father of many, champion of New Salda, wielder of the Stand Dragon Force, and as “The Dragon of New Salda” you are the symbol of the PTO’s might across the stars. But for now it seems like there is a peace settling, the likes of which the Saiyan race has never before known. But how long will this hard-earned peace last?

Character Sheet, powerlevels, and other pastebins: https://pastebin.com/u/GrandDragonQM
Archive link: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest

Quest rules:
>20 minute votes, 3 votes minimum to proceed
>Only first 3 correctly rolled die count, best of 3 wins
>If any two roll posts are within the same second, they will be counted as one roll and I’ll take the higher number(s)
>When votes are given, DO NOT pick every option. Pick -NO MORE THAN- two options, unless stated otherwise
>Crits are nat 100, unless otherwise noted(a 99 may net you an extra bonus)
>Crit fails will count ONLY if a 1 is rolled and no roll passes the DC, OR two 1s are rolled
>Two 1s will OVERRIDE a 100, resulting in a catastrophic crit failure

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>Ey, princelet, why would I kill one of my closest allies and good friend? What kind of backstabbing loser are you anyway? Killing him when his guard is down. What you can't beat people in a straight fight? Sounds to me like you're using pride as an excuse to be a fuckhead. Also I met your kid, he's a faggot.
You could try. But he may not be able to pull aggro, considering you’re a giant dragon.
Very carefully. Good luck.
It’s Goku. It’d be out of character for him to NOT want to fight us. We’re impressive despite how much weaker we are compared to him.
I mean Karn has a trademark on punching above his weight-class and surviving far longer than he has any right to, so it makes sense that Goku would find him impressive despite blowing him out of the water power-wise.
Episode 85 is here: >>3448880

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(First time /qst/ thread so bare with me)
/qst/, you are an inquisitor of the ordo hereticus, and you've just been assigned to a mission on a local hive world. The city has been experiencing strange and heretical occurrences. Your mission is to find these source and destroy it.

1.the first ten posts will decide our inquisitor's actions
2.rolls will be determined by post number by having 0 being rolling a 1 and a 9 rolling a 10. Dubs and trips will count as criticals.
(This story is in no way serious, just don't derail the tread)
Go to the local bar
You are now TWOfag

+1 best place to find rumors of top-tier drug sellers, who in turn, are the best place to find rumors of Slaaneshi drug dens.
get some local support ( meatshields)or some guardsman to serve as bodyguards
also, get some noble house as HQ

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You're a sentient magic chest who can fill with treasure on a whim.
You are in a room inside a dungeon.
One day a kobold wanders inside your room! The kobold then tries to open you up! What do you do?
> Be empty
> Fill with treasure (what)
> other
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>Fill with treasure (A Cult worshipping the Chest God.(us))
Changing my vote >>3443366

To >>3443364
yes.. support
Damn, the drop didn't even take the first post.
Yeah magic chest threads are just run by probably the same people that run civ quests

Love Laugh Leaf

ALL BINS: https://pastebin.com/u/Gobblepokemon
Character info pastebin in progress: http://pastebin.com/iB0tb7rz
Dice odds for best of 3: http://pastebin.com/994WTT3g

Latest bin: https://pastebin.com/MnTZZFQu

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

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Rolled 55, 31, 59 = 145 (3d100)

[We'll be starting in about an hour. We'll need rolls to start off on. Also, I hope you're having a great week!]
Rolled 19 (1d100)

Rolled 57 (1d100)

Rolled 27 (1d100)

[It's go time!]

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