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> within the confines of the Space Station, the Rogue trader, Anne Portia Medici, sits at her desk, a bottle of whiskey behind it and numerous forms before her, several pictures of her and her family sit at the corner of her desk. An empty pot of recaf on the floor next to her.
> She gives a pained smile at the Krieger sitting across the desk.
Thank you for the.... enlightening chat T-4202, you can go back to your duties now
> she sighs as the krieger departs without saying a word and idly considers chugging the whiskey.
> she looks at her oathsworn.
Could ya' be a dear and get me some more recaf. Today is gonna be a long day, and not the fun kind of long either.
> she looks at her schedule.
mmm.... lets see here.... who's next?

>What is this?
This is a Free-form roleplay set in the grim darkness of the far future of Warhammer 40,000. It follows the (often times) heretical adventures of a Regiment of Imperial guardsmen which have been recruited by a rogue trader after the death of their inquisitor boss, recovering artifacts, fighting Xenos and chaos forces, and attempting to keep themselves from being launched out of the airlock for pissing off their boss.

>When do you guys make these threads?
Usually Saturdays at 11:30am Eastern Standard Time. Although we'll often make a new thread throughout the week, if we hit the bump limit early on

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"Alrighty then, i shall lead the way, oh yeah Elli's the name what about you?"
>She starts of to the armoury again.
"Sexe Amb Humà. Please just call me Ama its easier to say"
>the eldar continues to follow her
"Of course, Genetor."
>Valsaric does as his senior Tech Priest instructs
>Probably best to listen to him
"Okay, nice name i geus"
>they both reach the armoury shortly.
>Reaches armory
>Walks up to >>3107542
Hey Elli who are youuuu
>Sees that >>3107477 in an eldar
By the Emperor why is there another damn eldar on this ship?

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I've got a day spare, so let's have a go. I'll need three votes for our race and three for our place.
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All my good luck wishing didn't help
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I don't know why you're shitposting here, this thread is dead.

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Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Tainted%20Horde.

You are Darkspawn. A twisted and warped mockery of another race, born from a tainted Broodmother of that race. Normally your kind are mindless, but you are very ancient. Once before its fall you lead the armies of the Archdemon as its vanguard. But after its fall the other races sought out and killed the remaining slumbering old gods. Without them the call that kept the Darkspawn going faded. All withered with time or died fighting. Till only recently you were the last one left. But a spark of intelligence has flickered in your mind, and now you build your kind anew.

You've taken to the surface splitting the horde in two, a force to protect the Broodmother, and a force for raiding.

Earlier you sent out scouts and now their what they see flows into your mind. To the north is a small village in the mountains. From what your rogues can see a caravan, and its guards, have stopped there to resupply. Mabari hounds accompany them. To the west lies a Chasind tribe. But what intrest you most is a small force of Qunari to the northwest. The spider sees that its a military force but a small and well equipped one.

>>Head towards the Village.
>>Head towards the Tribe.
>>Head towards the Qunari.
>>[Write In]
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Or not? Guess I'll do one more and we'll call it quits.
You don't tell the Genlocks to stop their construction of the Golem, who knows it might be useful for experimentation. You part ways with Dolomon, as he wishes to continue exploring and experimenting with his body. Meanwhile you call the last spider under your control into your chambers. It clacks its mandibles together as you stare at intently, taking in every thing about it. Eventually after you've taken everything in about its physical form you send it away. You spend the rest of the day thinking about every part of the spider.

The second day it returns, now that you've seen its body you must observe its soul. You use your magic to see the very energy that animates the creature. Every singing cord, every transcendent string. So much smaller, but so infinitely more complicated then your previous task. You spend the day as you teach yourself how to chage your soul that to the creature without losing yourself.

Your efforts are finally rewarded as you take the form of a Giant Spider. Everything about it comes instinctually to you as if you were born in this form.

-Giant Spider: The form of a large species of arachnid. This form will not fair well in combat but is amazing for stealth and scouting. The user can do anything a spider can make webs, crawl on ceilings and walls.

Suddenly though a Genlock burst through the doors. He can speak no words, but tells you with his mind. A large Dwarven patrol approaches your Thaig.

(See you next time guys, stay safe!)
When is this going to be up next? Any idea?
Probably the start of January. My schedule until than is pretty full.
Thanks, I'll be on the lookout!

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"And for the might of Shang'ra, we the guardians fight for him"

The congregation of guardians of De'ath replied in unison to Yin, the Guardian of Corruption, with a simple phrase in the guardian tongue which translated to "We fight for his will." You looked around the room, your fellow guardians standing tall and proud. Yin waved his hand and continued.

"We the guardians of De'ath promise to uphold the sanctity of our realm"

Again, the congregation replied in the guardian tongue. "We promise to not harm our fellow dead, nor our equals in Li'fe." You adjust your helmet and face mask, causing your long term ally, Cazol, son of Yin, to chuckle to which the Fear Guardian had to hit him to quiet him down. Yin clasped his hands together as the whole congregation did for the last part of the Guardians of De'ath oath.
"Through power and our corrupted spirits, we shall unite De'ath under him." Yin finished, spurring a minute of silence from all the guardians in this sacred castle. Oblivi castle was not only the homestead of Yin and his family, but was the birthplace of the Guardians of De'ath, just as Clensel castle was the birthplace of the Guardians of Li'fe. Two different realms intertwined by a godlike being having some attachment to both. What the actual connection was not discovered at this time, but the Guardians and people of this realm knew.

The silence was broken by Yin, signing for the guardians to return to duty. Before you started to leave, Cazol tugged at your black wings.
"So Vrasis, you going to come to see my ascension ceremony tonight?" Cazol asked, in return you gave a smile and walked off before being blocked by the Guardian of Anger.
"Lord Guardian of corruption says he wishes to speak with you" He simply stated before letting you pass.

You walk to the Yin's stand in the great hall, standing ready for any order he gives you. You see Yin walk down the steps, covered head to toe in dark green armour contrasted by pale skin and sleek white hair. He simply nods at you and you state yourself.
"Vrasis the De'ath Guardian at your service my lord!" you state in a rapid manner. He smiles and says for you to be at ease. Your wings lower but not your posture.

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is the pic a guy with a bicycle helmet, or, like, a symbiote who has a dude popping out its mouth?
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Tried to do something with only doing edges of the helmet but that didn't work out. Here is what it is supposed to be.

Sorta like a bird helmet thing.

“The Fleet left the planet system days ago. They’re not coming back for us.”

You had to run that statement through your head again. It was making your head spin from the sheer weight of it. The full force of a freight train running you over would be less painful than those words F-Sergeant Whitney just told you. You lean on one of the deserted lab tables, staring at your hands, one splinted the other still working fine. Burke meanwhile has her arms crossed, looking at the floor, gently kicking at it with her foot. “Did they tell you why?” you ask.

Whitney paces around, rubbing her chin. “From what they told me upstairs, there’s fuss in High Command about what to do now. This is the first time the Dominion has ever actually failed to take a planet within the first day.” The Dominion strategy for shock and awe and to terrorize planets into surrender actually works quite well. You swarm the planet with as many troops and equipment as possible, attack strategic points, then park your starships in orbit and nuke any bastards that try to run. Most species fold within the first several hours as history tells you. The Felisians put up a good fight for longer but still fell. The Lizards though, even though they don’t have aircraft or anything that resembles a working government like the Dominion, have done it.

They’ve actually given the Dominion pause. And now nobody knows what the hell they want to do. That’s your theory at least. But it’s the best one that can really explain why they’d leave. A prolonged campaign is undesirable and would cost millions in lives and billions in money. It’d completely ravage the planet too to root out resistance acre by acre. And obviously glassing the planet is out of the question, nobody wants to rule over a ball of dust. “Did they say when they’d come back?” you ask.

Whitney sighs, stopping herself. “I don’t have a fecking clue. Far as I know, the Fleet will be retreating to the outer edges of the system to set up an exclusion zone. That’s what I was told.”

“No one goes to the planet or out?” asks Burke.

“Precisely,” says Whitney. “After that, I lost contact. Near and far as I can tell, if the Lizards want to establish a space program, they will have to contend with the Dominion Fleet blasting any satellites or rockets out of the sky.”

“But are they coming back?” you ask.

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Okay so why didn't we, y'know.

Punch him? Repeatedly?
Fucking hell. Godwin needs to cool it, but we REALLY don't need more fucking injuries and people getting taken out of fights with shit like this. Godwin is a gun on the field and fire downrange.
That's it for this weekend. I gotta head to sleep but I should be able to return this coming weekend. Given our position on the board, I'll be starting a new thread. I'll link it here if this thread is still up and in /qtg/.

Go ahead and leave discussions, comments, critique if you got it. I love to hear it. Hope you all enjoyed this session.
Thanks for running, QM.
Really good session man, interested to see where you go with it.

I guess in terms of plans, we need to
1. Hunt down that sphere and clear the ship
2. Talk to Tierney, get her back on our side, and get her useful
3. See if it's possible to get the ship back to working condition, or atleast see if we can recharge our power packs
4.Either destroy the dino tribe or get them on our side.

5.choose best girl

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>10:00 AEST

You find yourself standing in the briefing room of the HMAS Canberra, the refitted mobile base of the Green Initiative Guerrillas. Originally a helicopter carrier for the Australian Navy, it was restored by GI during the Bright Offensive, and has served as a mobile command center ever since. Most of you are familiar with the old clunker and her cramped spaces, having reported to the base for suit repairs or used it as a launching point for missions in the past. Newer pilots will likely be somewhat surprised by the cramped confines, interesting smells and rampant rumour web that are part and parcel of any naval vessel. The past day has been a storm of activity as pilots from all around the world have arrived in preparation for the upcoming mission. Those who arrived early had time to get their gear stowed and catch up with old friends (and make new ones), whilst latecomers barely had time to grab some food and a few hours of shuteye before the briefing.

The rumour mill has been going insane about the mission - the details have been kept from everyone but the highest-ranking of GI commanders, leaving the pilots to come up with their own theories about what they are going to be doing. The fact that only GI and GIMD pilots are participating in the mission, or are even cleared to know about it, is especially tantalising. At 10am sharp, you all find yourselves in the surprisingly spacious briefing room. Although there is a large number of pilots and support staff, there are sufficient seats for people to choose who they want to sit with. The mission commander, rumoured to be none other than the leader of the GI Guerrillas himself, has yet to arrive, giving you a few short moments to chew the fat and swap theories before things start in earnest. The only thing you've been told so far is to pack your warm winter gear, and be ready to modify your suits after the briefing.

>CHECK IN - There will be 15 minutes for people to post their character's arrival and RP before the mission briefing officially starts. There are NINE (9) spots available.

>Edinbrother - GI Operative
>Contingency - GI Operative
>Big Jaws - GI Guerrilla

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>Sorry everyone, a family medical emergency has cropped up and I need to head out. No idea how long for. I'll get back on this the moment I can.

>Until then, I gotta head. Sorry again.
>Mission postponed until 10 DEC.
If game resumes posting build and renaming character Goblin
What time game or postponed again more?

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Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Stardust%20Crusaders%20Quest
Character Sheet: https://pastebin.com/FJJUkT9N
Offscreen events: https://pastebin.com/SGqnRYiA

Info: This game will take place in the fictional world of Jojo's Bizarre Adventure as you try to survive the events from parts 3-6 as Hitomi Kujo along with several other characters from the Jojoverse.

Twitter: https://twitter.com/TheDusterMan

Rules: The 1d100 dice are determined by the best of 3 rolls after the QM prompts the players to do so, if any of them succeed the dice check, its a win for them.
Crits only count if the dice rolls over 90 or under 10.
Write-ins are always allowed as long as you're not metagaming or deliberately trying to screw things up. Have fun!
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"JOSUKEEE!"You temporarily turned your body into a metal statue, intercepting the dart melting so your body could hold still, even if it meant paralyzing your movements.
"Cool, all I gotta do is wait for him to show up..."
You didn't hear any footsteps from the staircase, so you shouted for him again.
"Josuke! I need a hand here!" For some reason he didn't respond. Why isn't he...
Hold on a second. He said he found another rat downstairs, if this one got hold of you after firing so many shots, than Josuke...
Is this going to be your fate? Stuck as a head alone in a farm until you starve to death? Maybe you could just speed things up and petrify your internal organs for a quick, painless death. Oh, the horror-

"You called?" Josuke jumped up the stairs and healed you with Crazy Diamond, along with fixing the destroyed door and the broken glass window.
"What took you so long?"
"I was taking care of that other rat, he went down pretty easy, but then I saw the farmers inside the fridge on a flesh cube. They were still alive, so I managed to turn them back to normal and let the old couple rest on the sofa, if we sneak away they might not even know we were here... Why are you so sweaty?"
"Oh, nothing. My mind just tends to go to dark places when I leave things up to the imagination..." You brushed him aside. "Why don't we celebrate our job well done with a good snack when we get back home?"
"I don't know about you, but after what I saw today? I kinda lost my appetite..."

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>what else is there for us to worry
accelerate the plans for hitomi++ guys
Agreed. After seeing the weakness of our flesh in its current state, melted so easily by a mere rat with a stand...
On the subject of clothing, she probably hasn't been wearing it lately because she hasnt been to work, but I figure a lot of the time hitomi just wears scrubs and a lab coat
We will become Ultimate for the sake of our friend and family and all those who have had their fragile lives shattered by reckless stand users! Being reactionary is only a recipe for stagnation and failure to those whom depend on us to protect them from supernatural threats.

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Welcome to the DeathWatch maggot! You may be Astartes but here you are nothing but common rabble! I do not care if you are a raven guard or white scar; a salamander and marine malevolent! Here you are all the same, and we will ensure even the most hated of rivalries are put to bed! We have just rediscovered this watch fortress, and you are to be deployed on a mission against those filthy orks! Gear up and roll out! Get to know your squad and love them like any brother!

>deployed on a planet against orks
>thunderhawk was shot down
>need to reach comms array

>when you post use the following format at the beginning of combat posts
I want this to go with every post:
Wounds X/2, Abilitiy: , _, , ,
Location: , Fate Point X/X

We have a discord with rules clarified
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Wounds 2/2, Abilitiy: Lightning Reflexes, Bolter Drills, Know No Fear.
Location: Wasteland Forest. Position: Near the squad.
"Tor'Sha, I agree on the scout ahead part. But you might want to first take stock of the enemy forces. We still might need you in case of an ambush. And we don't have an apothecary to harvest your seed."
Rolled 70 + 5 (1d100 + 5)

Wounds 1/2, Abilitiy: The Emperor Guides my Aim, Righteous Fury, Bolter Drills, Accept no Failure,
>Location: Wasteland Forest, Fate Point 4/4
If you shall allow me to rest a moment, I shall provide you with covering fire as you scout. However, I cannot let my squad become separated. As Brother Orthesian said, it would be a waste of a good marine to let you die alone, and I do not wish for my first mission to become marred by death.
Scout ahead, brother Tor'Sha, but I do not wish for you to return to Nocturne in a casket.
>roll to attempt to heal wound

>Regain 1 wound, you cannot heal again for the remainder of the mission
Rolled 21 + 5 (1d100 + 5)

Wounds 1/2, Abilitiy:Armor of Contempt, Bolter Drills, Uncanny dodge, Close-combat specialist
Location: Sensor Tower, Position: Overwatching area, Fate Point 1/4

>also attempts to heal using Natural Astartes regeneration

"Hmm, maybe we should have brought a Apothecary.."

>test perception (1d100) to see how well you scout

>Optional, test Initiative (1d100) to see how well you not get seen

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Everwood Civ Thread #4

Welcome to Everwood Civ! In this game you shall take control of a fledgling nation as you attempt to navigate the dangerous world of Everwood! In this world dominated by dark woods filled with wonder and terror will you be able to guide your civilization into prosperity or ruin?

>Discord Link

Calm rules over the Wine-Dark Sea with a period of relative prosperity and trade ruling over the land. The venerable Ageta Agossos has passed away leading to a new round of elections within the Republic of Samir, the nations of Bojmor and Belinlos have created an uneasy alliance to defend against the aggression of the Republic and there are rumors of a great sea beast that has moved in the Wine-Dark Sea from the far south.

Year 51
Agriculture: 5/10
Resources: 6/10
Food: 6/10

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"But it seems a generous proposal for both parties already, maybe we should drink and eat something before decide. Servants !"
“Now we’re talking. I agree.”
“Sounds good.”
You have agreed to help Samir take down both Bojmor and Belinlos! We shall continue this next sunday! War will be had, heroes will be made and the fate of nations hang in the balance!

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In the far future, biotechnology advances by leaps and bounds, creating stunning achievements in medical, civil, and military applications. Illness becomes a thing of the past, and genetic modification is as commonplace as cosmetic surgery.

However, like all great advances, unchecked progress and experimentation has led to abuse and corruption. Ultra powerful megacorporations that monopolized the latest biotech have risen to be the great powers of the age, waging secret wars of sabotage, espionage, and deceit to get ahead of each other.

In order to fuel their rampant growth, megacorps develop lethal diseases and viruses, horrific bio-organic abominations, and ever more exotic genetic modifications to both sell to the highest bidder and unleash upon each other.

The rampant proliferation of bioweapons, and the need to contain them, has given rise to a new profession, the BIOWEAPON HUNTER.
Now with a new OP!

Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Bioweapon%20Hunter%20Quest

Other Quests: https://pastebin.com/eTUmEmRb

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Have a good night.
Five bucks says she was invited separately.
That’s a sucker’s bet. If we got invited, the new police chief definitely did.
We're pretty much obligated to ask her to dance, of course.
We better enjoy it then, it may be the last bit of levity before it hits the fan.

Maybe we'll be called up for a job, and find out the BOW we're hunting is actually a disguised Carol who is secretly collecting info on megacorps

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Your name is Samuel Armistead. You are a drafted soldier for the Vereinigte Commonwealth, a trans-continental government that holds territory on the East Coast of America, the most of Europe and Northern Africa. You are a support pilot of a Panzermagd multi-role walker, deployed in concert with the significantly larger Panzerknecht machines. You handle their logistics and screen for infantry. Occasionally, you go to bat against lighter threats, like your current role, holding the line against a swarm of larger, but fragile craft entirely optimized to slip past you and give Durga, your commander, a bad time.

Your sabotage of the M-type units went remarkably well until they decided to sprout legs. As it stands however, your rapid redeployment appears to have had the intended effect: The IRH knights may be moving in, but not before you’d established a decent position and scouted out any hidden threats from the M-types. Being caught in a three way engagement is frustrating, but not unmanageable.

You pull into a run, aiming for an uncovered vector in the battle plan. “I’m moving up. Lis, repeat any contact reports to my system, I’m going to have Mia pick up for Durga until she’s communicating again. Jennings, How’s the Erinyes looking?”

“Superficial damage, but busy; The damn thing won’t let her separate long enough for the plasma gun. I put a few missiles into him and no dice. On the other hand, it’s totally baffled by the projector: Durga’s took the legs out from under it twice and it seems to think the solution is just trying harder...”

You catch a glimpse of the machines as they break from the trees. The machines couldn’t be more opposite: the Erinyes postures ahead of a barren crest, bright and angular, gliding on its many legs. The Ogre in contrast was a blot of dark steel, plodding recklessly to eat the distance between them whenever Durga drew her machine away. When the Ogre decides it’s got the range, it lunges, swinging out with a massive manipulator. The Erinyes counterturns to avoid being pinned on the ridge and the machines make only the briefest contact with a concussive thud. A burst of grenade fire from the Erinyes tracks up the machine’s side under the deployed arm, clearly targeting the exposed internals, but to little effect. The machines break away, the Ogre to shakily stabilize from the overreach, the Erinyes pulsing the projector to gain an additional burst of distance. Dents and scratches: There’s nothing to worry about there.
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No joy tonight?

Good luck with finals.

Yeah. This next Thursday is a definite, but Tuesday is going to depend on energy levels coming out of testing.
In either case, see you on the other side.

Next Session is going to be Thursday: I'm targeting 5 EST, but now that i'm off class, I might start a bit early.

Things went a great deal better than expected.
Congrats man

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Previous parts can be found HERE: http://suptg.thisisnotatrueending.com/archive.html?tags=sburb%20quest

So uh. Been a while. Like, a year. I noticed a major plot hole that I thought was impossible to fix, and it discouraged me a lot from continuing. In retrospect however, it was actually *kinda* easy to work around it. So, here's hoping that literally anyone still cares about this quest, or even remembered it's existence!

Also, we have art of the characters now. Credit to the sburbsim dollmaker.

Also, a quick recap of things:

The only characters we have yet to be are RM and FM. Leslie and RM are connected to each other. The other connections are as follows:

Donald(CL) -> Tom(TB) -> FM -> Nicholas (WB) -> Abigail(TC) -> Donald(CL)
Also, FM was at one point referred to as a "he". That was a typo. I also said that abigail had brown hair. This has been retconned to black, because I'm lazy and don't want to redo her art.

So, starting right where we left off:

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Alright, it didn't bump the thread when I posed that, so I guess it's time to archive it and make a new one.

Fair warning, not sure when the next one will be posted. And, I might actually move this over to tgchan or something? Because the word limits and fast pace of this site are really annoying, and I remember that site being more forgiving about it.

Not sure yet though. Anyway, bye for now.
Rolled 1 (1d6)


1Be CL
2Be TC
3Be TB
4Be WB
5Be RM
6Be DD
Shouldn't we try to do rm with the naming thing and time travel shenanigans
You do know people can also track it by last reply

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It's Dragon's Dilema AGAIN
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>1. Floral Vein(Allows new forms of flora to be spawned from the earth)
>2. Garden of thorn(Will create a wall of barbs and thorns to impede attacks and enemy advances)

Floral Vein might allow status effects/beneficial plants, Garden of thorns will be useful for splitting groups of enemies or sealing off indoor areas.
The next update is in 8 hours, Ima try to make this a decently sized chunk
Nvm I need a few more hours, I was intending to write after I got some sleep but my little brother broke into my room and took the nintendo switch.
Maybe in a new thread? just remember to link to it in this one!
K, make sure to check out Dragon’s Dilema part 4 and I’ll talk with you guys on the discord first.

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Freelancers is a tactical combat game where each player controls their own character in battle against xeno scum. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim your homeworld.

New and returning players are welcome.

Previous Threads:


Ravenking General Discord:

Skirmish General Discord:
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Rolled 2 (1d10)


> Move 1SE
> Fire at Weaver 7 with Auto-Rifle

Name: Rahab
Class: Priestess
Level: 1

Health: 6/6 (5+1)
Mobility: 6
Barrier: 1 (1+1)

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"Now look at what your faithless attitude has done to my aim!"
Rolled 9 (1d10)

Name: Zeus
Class: Drifter
Level: 2
Health: 3/6
Mobility: 6
Armor: 0/1

-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot


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Rolled 2 + 1 (1d10 + 1)

>Blink 8 East
>Stab Roach 16 with Spear
>Alacrity 8 West
>Ready Deflect

Name: Smokes
Class: Hunter
Level: 7
HP: 5/6 (+1 Regen)
Mobility: 12
Armor: 0

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Rolled 7 (1d10)

Name: Einherjar
Class: Knight
Level 1
-Titan Plating (Of course.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-SMG: Damage 3, Range 10, (Move 2 before or after firing.)
-Shield: Armor +1
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Flame Grenade (Arc 10, Area 1, Damage 1+Burn, Break 1, Ignite)

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Hello and welcome back to Synthetic Gods Quest.

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In the last session we discovered a strange underground ecosystem with way too many giant insects and reptiles, met Elpises sister and returned the runaway girl back home. After getting some samples of local products we decided to visit the dwarves who had a fortress of sorts nearby. It turned out that a local giant creature decided to bust its way in. You wanted to try taking it out alone but you ended up in quite a pickle. Luckily you were sufficiently tough to kill it.
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“I’ve been pretty far down the Labyrinth actually. It seems to be separated into at least three layers with inter layer zones that are made from harder psi augmented rock making a barrier with few and far between connecting tunnels. The deeper it goes the more dangerous it gets. Apparently roughly in the middle even average monsters pose a lethal threat to powerful Cups. I didn’t go any further than that though as it becomes increasingly annoying as anomaly frequency increases and they become more powerful. They also seem to get more frequent in the direction of the center of the continent. Same goes for monsters. The deeper you go the more dangerous they are.

About the tips… don’t go below the middle of the first floor with mortals or they’ll most probably die. You’ll know when you are past the middle once you feel a slight psychic hum directed towards the North- East. Mortals would feel a mild headache. You can take a Cup Bearer there though. Also remember that big monster doesn’t equal dangerous monster and the other way around. We are incredibly hard to kill but sometimes you run into something that is quite capable of wrecking you. Things like monsters firing bubbles of slowed down time or pulling you into subspace are a thing as well as those capable of cutting through meter thick steel. Always have a way to retreat fast. Preferably through a hole your opponent can’t fit through.

Also, you should probably know that mimics are a thing in the lower half of the first layer and they can be anything. ANYTHING. From chests to holes in the walls. They are really annoying and probably won’t kill you but you can get splashed with acid capable of dissolving iron in minutes. Same goes with psi powered monsters and self- aware monsters. Not every person you’ll meet is going to be a cute monstergirl or a riopff fantasy creature. However also don’t assume the opposite, since the difference between a smart monster and a local could depend only on intention and some people down there look nothing like a human.

And probably the last thing, prepare to be surprised. You never know what lurks down there and what treasures could be uncovered. Just to peek your interest, I found ruins from the second apocalypse time in the second layer. And I think that’s it on the subject of tips.”
“Maybe later. I will probably have to go in a couple of days after we arrive. After all being a goddess is a job and a position of power. I am often required somewhere across the nation in a pinch for some reason or another from sports festivals to monster invasions or something similar.

Considering that I have never seen any dwarven cities in the area I expect that what you’ve found is either a small town or an outpost. It was probably destroyed by something and dwarves were forced to seal it off. If that is the case, you could clear it out and reestablish contact with the dwarves. Having access to a foreign nation so close to your settlement would probably be a great boon to local merchants. I don’t expect you’d find anything of great value there though.

If you wish to scout it out go ahead. Just check if that was a monster and not some disease or unrest just in case. You know, for obvious reasons.”
So if we wanted to turn some of our friends in our cup bearers, to be able to do more stuff and survive with us in adventures we would have to ask Mort or Elsp. Got it.

The Idea of calling some of our monster hunting friends to explore the Lab or the dwarven ruins seems nice.
And we are finally live. Sorry for the wait, 4chan servers were not allowing anyone to post.
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