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File: NEW LIFE OP.png (31 KB, 500x500)
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Previous Thread: >>3220460


Our little kitty looks at us with a shining smile, then nods nods while covering her blushing face.

"Yes, big brother!" - she calls out, then looks up at us - "C-can I get a kiss as, as a promise!?"

We smooch her forehead

"Uuuh... " - she complains softly

We calm her down rubbing her back and head as we hug her.

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Of course, as honored guests and nobles, we don’t expect them to do the actual fighting. Simply that we wish to show off the Lightbringer Family-style of leveling, and if they would like a certain type of drop, such as jewelry, as a memento of this time.
supporting >>3264866

"Oh, in that case, wouldn't it be best if we acquired some gear for our future pets?"
"That sounds sensible..."

Thinking about a dungeon which drops plenty of pet-related gear, there actually is one in Albion of all places, which means we could perhaps stop by the university labs and see how the new probe is coming along, afterwards.

"We'll get around to it tomorrow in the morning, I promise."
"I am afraif my sense of time is a bit twisted right now." - says lady Adia

Well, its no surprise, seeing as we've dragged them around through at least three different time zones today, and this is the second time in one of those same zones.

Once dinner is over, we thank the ladies for their help in our experiment, and...

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>Ask our maids to escort them to their rooms
It’s been a while since we slept with Lyann and Aritsu. And Kya also needs to be rewarded.
>>Ask our maids to escort them to their rooms

Eyes closed tight, you lean your head back, legs wobbling a bit under you as you slowly open your eyelids, taking in the dark, damp ceiling above you, the icy cold warehouse having seen much better days, back when it wasn't abandoned you think, as you twitch, the girl before you stirring. Talking. Begging.

But you weren't listening. You preferred not to. When you listened, it made your job harder, it reminded you what you were doing was wrong. But, you didn't really care. Or maybe, yes, you were just too much of a coward, too long gone from your emotions to really care. You weren't sure, but as you slowly looked down to the girl, bound and chained before you, you knew something was wrong with you, to so easily have agreed to this life you know lived.

You met her eyes, a terror stuck inside the blue gems like mud in water, as you felt only a slight tug at your heart. You rubbed at the dagger in your hand, slowly looking down to the weapon, held in a left hand scarred, chainlink marks burned into the flesh as if you had gripped onto hot chains. A reminder you were owned. A servant and slave. Willingly, but not happily. It was a purpose at least, something you had never had before.

You snap your attention back up to the lady, her mouth moving, words filling the dark room, despite falling numbly on your ears like always. You were sill pretty new to all this, but already were getting the hang of things you think. Already learning how to look at your victims as nothing more than the sacrifices they were, food and offerings to keep the dark nightmares who commanded you at bay, to keep them satisfied, until they next sent you orders and demands through more sleepless nights full of terrors.

The darkness was real, and it was hungry. The whispers in your head told you to move, to act, but you ignored them too. They would get their blood, their sacrifice, but in due time. You still needed to mentally prepare yourself for this. To get your mind and body in line here. To remind yourself of why you acted.

>She was a Lawyer, a dirty one at that. Thats why you had chosen her as your victim. If you were going to kill, you were going to clean up the town, not slaughter the innocent.( +1 Stamina,+2 Stubbornness)

>She was a girl you knew from highschool. She had teased you, made your life miserable. If you were going to kill, you were going to set things straight, fix things you left unfinished in the past. ( +1 Strength, +1 Stubbornness, +1 Stealth)

>She was a pretty thing, she had caught your eye, and before you knew it, she was here, with you...if you were going to kill, you were going to enjoy it.(+2 Speed, +1 Stealth)

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>Try talking him down. Who knows, maybe he is a reasonable little rust monster?(Write-In Response.)
Holy shit can you not approach me please?
>Try talking him down. Who knows, maybe he is a reasonable little rust monster?
"What's your angle here, kid? What do you gain from "playing" with me?"
Remember to hold our hands up, with our mark showing.
(due to something coming up, ill be extending voting til sometime later today, in which ill give an hour warning before voting ends then. sorry and i hope to see you then.)
see you later
(well, seems the weekend is understandably a dead time for these thing. but we shall see how things go. voting to close in one hour.)

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If you see this thread in the catalog, get in here and post. Here's the rules:
>copy the most recent version of the map into paint
>use color picker to fill the hexes
>you can fill in up to five adjacent hexes with the same land type, then add fluff for ONE of those hexes.
>you may also add rivers in hexes you are coloring in (not already filled hexes) as long as they follow normal river rules (mountains/hills to oceans / lakes)
>don't over-write other anon's hexes
>once all the hexes are filled, only do fluff for already-existing hexes
>the world concept is D&D-style fantasy, which is fairly flexible but please no sci-fi or modern stuff
> If there does happen to be a tie or conflict on hexes, whoever posted first wins. If you notice a conflict please delete your post and try again. If you notice a conflict, do not use that map and wait for it to be deleted then try again.

I've already started the map a bit, O12 is plains, with a town build in a clearing. Let's call the town Thornhill.
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J10 Erraf

To the west the city of Erraf stands with is mighty walls on the homelands of their people, made fertile by their hard work and by the river Wev.

While foreign gods are accepted, the two native ones are the dominant religion the cult of Ibbe god of the sea, and Isiy is wife goddess of the river Wev. Both of them protect from evil the city, and bring strength and prosperity to the faithful : what they require is loyalty and lives without excesses.

their apparitions date back to the founder Err who was helped by both deities in finding the place for build is new home.

Having the possibility to assist at an apparition is the greatest honor and fortune a faithful citizen could have, has many blessings, knowledge and artifacts could be granted to him by the divine couple.

For such thing to happen the citizen must have done great deeds for the gods and their fellow believers.

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>and the guidance Ibbe and Isiy of the magic

*and the guidance of Ibbe and Isiy the magic

>The priests has give

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K15 Masson

Built on a small patch of plains between two mountains, the quiet town of Masson is bustling with activity. Hard at work building a small canal between the ocean on both sides of the town, they are hopefull they can open up to make a small trading hub for any trading ships passing by.
The villagers enjoy traversing the mountains on their free time, as well as having drinking contests every now and then
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M7 Forest of Age

The forest of age is surrounded by water and mountains making it had to access by foot. It is known that dangerous creatures roam this area.
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R15 The Moaning Heights

The constant noise caused by wind, moving past the peaks and through small caves, gave this mountain range its name.
It is relatively peaceful area, populated by wild sheep and rams that roaming there.

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> In this reality Good and Evil are objectively real, tangible forces that act in the lives of Men, and are locked in eternal conflict. Across the cosmos countless worlds are caught in the struggle, and over the course of eons Good has lost ground, as Evil festers and the Gods lays silent. There are no depths to which Evil will not sink, and no end to the unrelenting tide of Men given wholly unto temptation. Good stands strong, but every world lost is never again gained, and Evil grows fiercer by the day. Perhaps its ultimate victory is inevitable, but Good Men remain, and it shall not come without a fearsome struggle.
> Far flung from the center of the cosmos, one world languishes, its Golden Age has come and gone and it lies in the grip of decay. The faith in the temples has dwindled, famine comes more often than not, plagues run rampant on a defenseless people, and in the darkest places, Evil festers. Left alone, this world would fall, consumed by Demons, unholy avatars of Evil made manifest, but it is not alone, for in a distant place, outside a homely village, an Angel, the purest incarnations of what little Good yet remains has formed, and it does intend to leave this fallen world to its undeserved fate.
> You are that Angel, and for the sake of the righteous few, you shall render Judgement.
>> By what Name shall you be known?
>> Such is the omnipresent Evil, this world cannot withstand the fullness of your Holy visage, yet from time to time it may manifest. Were a Man to bare witness to your True Form, what would they witness?
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Rolled 54, 94, 85 = 233 (3d100)

Rolled 82, 7, 7 = 96 (3d100)

Rolled 93, 19, 6 = 118 (3d100)

If it weren't for this guy, we probably would have failed. what was minimum for success?

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(Bear with me, I'm new to posting to this board since I used to do these Jerry threads on /b/ back in the day and it's been a while.)

This is Jerry. He will do anything you ask you him to as long as you roll the required number and or OP can draw it. Next post ending in 4 decides what happens to Jerry.
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Jerry gets off the phone after a few more flirtatious remarks and confirmation of the meetup spot. Probably best to change clothes.
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There we are. What are you do dressed like that Jerry? Sell bibles? At least it's a little more appropriate. We should go pull some money from the bank and see about getting some flowers. What should we do?
Posts ending in 6,7,9, and 10 decide next.
Turn 360 degrees and moonwalk away.
Get a nice coat, chicks love nice coats.
Style our hair somehow, IF we have the time. Maybe a pompadour?

>with the power restored, the small cult faces new challenges from the underhive gangs seeking supremacy over this rotting pit

Feel free to join: https://discord.gg/TAfzJa
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Rolled 16 (1d20)

>Deftly avoid the terrified bolt shots
>Try for a decapitation
Rolled 38 + 1 (1d100 + 1)

>switches attention as the stray shot glances his power armor, moving into melee, gazing into the warp to predict his targets evasion (roll 1), igniting his force sword with pink flames of psychic energy (roll 2), and swinging the bastard sword in a wide grazing arc (roll 3)
Rolled 35 (1d100)

(rolling for Force)
Rolled 17 (1d20)

(rolling for swing, my bad, thought that would work)
Rolled 7 (1d20)

>The cultist ducks into a side alley as shots begin to fly
>Although it was hard to tell in the confusion, she thinks she only managed to wound a red robe despite miraculously hitting one
Okay, you can do this
>She calms her nerves a bit, before cocking the hammer, and leaning out behind cover to fire at the red robe furthest from her allies
>Ducking back into cover immediately after firing

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Previous thread
>mommy Sloan edition
Relocated to /qst/ after numerous complaints
>imperium of man crash lands outside of the last city
>guardians fight alongside and against guardsman and space marines in multiple small skirmishes
>orcs arrive on world
>also neurons
>hive gods and chaos gods conspire in the back ground
>emperor may or may not be a guardian now
The real thread is still on /tg/
That thread was archived already

You emerge from your chrysalis one morning to find yourself transformed into a monstrous insect. This is not quite true. You’ve always been an insect. What’s new is the self-awareness of it, the sentience, the sapience.

You must have eaten one of the higher order creatures when you were a nymph. A lizardman or a human. You examine your new form. It’s roughly humanoid. Five feet tall, bipedal, bimanual, wingless, weaponless, soft; in a word: weak. A pair of compound eyes takes up most of your head and offers a low resolution (but broad) view of the world. a pair of long, thin antenna picks up crude chemical signatures that you can roughly categorize as either “danger” or “food”.

The metabolic cost of intelligence has obviously hampered the development of other defenses but the interruption of the pupal state has, you sense, granted you further metamorphic potential.

But that can come later, right now you’re starving.

What will you do?

>Satiation: Starving
>Eat the remains of your chrysalis and its pupal fluids (Starving -> Famished)
>Seek out smaller prey in the underbrush
>Seek out a fruit tree and pick some fruits
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>Examine the stone slab while keeping yourself hidden from the froglins
>>Avoid the froglins, sneak down the stairs to the west

>Avoid the froglins, sneak down the stairs to the west
>Examine the stone slab while keeping yourself hidden from the froglins
Might tell us where the food at

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One moment you weren't. The next you were. Brought into reality by the mere will of your worshipers. A rare people without an established Pantheon. Born into a world where Gods roam the earth, mythical creatures are still plentiful and magic is more common than proper hygiene. You are a God. One of many. Yet you are still alone. It is up to you to build a pantheon, gain worshipers and become powerful. You are born.

PantheonQuest II is a reinvigorated version of PantheonQuest, a short lived quest that ran pretty well, though I sadly let it die. The players control a God in a mythical realm filled to the brim with mystery.

God sheet:

Name: Quite simply, the name of the Diety
Appearance: The form the Diety takes in the mortal world
Sigil: A holy symbol, associated with the Diety
Major Sphere: The sphere which the Diety has most control of, and the one which defines it. The more obscure a sphere, the more power a Diety will be able to exercise over it (eg. a God of War might slightly skew the odds of battle, yet a God of Mushrooms may grow mushrooms as much as they please)
Minor Sphere: A smaller, less important sphere which the Diety has control of. More may be gained during the game
Dwelling: The abode of your God in the mortal world. A grand castle, a dark cave, the sewers of a city, anything you can think of.


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>A: Threaten
"My business before you attacked was that of peace. Now it is of equal sacrafice"
For each man they killed, they will sacrifice
On the note of rolling, i dont mind either
Us rolling is better if there is a multiple dice roll
Otherwise you rolling one dice would go much smoother
>C: Rip this puny mortal limb from limb.
"You have sealed your destiny, mortals. I came to converse, but I see that your arrows are quicker and sharper than your wits. Utter your prayers for they will be your last words."
>D: Use your essence to corrupt these people

We've got Essence to spare, may as well use it to gain a useful follower, with any luck.
C: Rip this puny mortal limb from limb
Time to PURGE

Rolls are cool as shit, but don't do any of that best of three fagshit.

The war against the Rebellion did not happen the way most think it did.

The films, the heroes, the endless moralizing of the Rebellion was not done to reveal a concept of freedom, it was done to make the people docile to their acts of terror, and apathetic to the plight of the billions of men, women, and children who suffered because of the Rebellion's insatiable desire for property. That's what the war was fought over. Property.

Consider that the Rebel Alliance was mostly stocked with criminals, looters, terrorists who could not make an honest living. They were the opportunists who preyed upon the defenceless and the poor long before the Old Republic even fell. They were the ones who turned independent worlds into drug states. They were the ones who served criminal warlords, who took advantage of Old Republic's unwillingness to 'interfere' in the affairs of the Outer Rim, neglecting the rampant slavery and extortion that affected billions more. Make no mistake. The Rebellion was not a war of freedom. It was a war of loot. And your world, too, was affected by it.

Consider =why= the Empire became so strong. It was not a restriction of freedom. It was the establishment of security where there was none before. It was the freeing of countless Outer Rim Worlds from the clutches of the corrupt, the ruthless, the wicked, who captured the minds of their peoples with drugs, and enslaved their bodies with debt at interest rates unfathomable to you or I today. The Empire became the invincible behemoth that it was because it liberated billions from the oppression of lawlessness, giving them security to live in peace, opportunity to take on a job of their choosing, and the chance for greatness and glory in serving the Emperor, in true defence of their countrymen. Make no mistake. The Rebellion did not desire freedom, but a return to the lawlessness that enabled the ruination of billions of lives. There were so many men and women whose potential was stolen in order to support the lavishness of the few who would so 'freely' oppress them, and that was what the Rebellion cried out for, for the freedom to steal.

It was the freedom to steal, from you, and from everyone you have ever or will ever love.
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Good quest. Very well written and has some novel concepts
>Take the recommendation. Say nothing. Resolve to be brave like he assumes you already are. This will assuredly secure the comission so that your father can live, and maybe recover someday.
Once, just ONCE there will be a star wars imperial quest where you don't play as a female. The stereotypes are alive and well on qst.

The power of boners is strong here.
>>Take the recommendation. Say nothing. Resolve to be brave like he assumes you already are. This will assuredly secure the comission so that your father can live, and maybe recover someday.
Well we voted for it.

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One day, on your rest day no less, you get a call from your lifting mates, Vlad and Brad. They want you to train a chad in the making, Alad. Right now his gains are sub-par at best due to his lack of centering himself, “being himself” so to speak. Of course you agreed and decided to help Alad ascend to Chadhood, instead something else happens...
The next day, you arrive at the gym. Curiously enough, there are a ton of people here, ranging from the humble lanklet to the bloatmax mutant. In fact, THE WHOLE GYM IS FUCK HUGE, HOW IS THIS POSSIBLE!!?!?
Of course, keeping your cool, you ask what’s going on, you wave over the Gym owner.
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Will check back in a bit, since I'm updating randomly.
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>Faith gauntlet, a scathing, difficult, esoteric, and holy set of challenges that have broken even the most faithful men. Those who remain seem to be in commune with a higher power, a truly interesting event where God is on everyone’s side. You’d say about 5 High priests and 10 Holy Disciples can truly speak to the man above.
>TTTTT-THUNDER DOME!!!!!!!!!!!! The TRIANNUAL THUNDER DOME is being hosted by Imad. Trucks, Semis, racing cars, a t-34!??? About a hundred customized and insane vehicles in total… though you expect some to get absolutely wrecked by the end of the day.

The true combo right here.
All these choices are fantastic.

>>Blood Purity Challenge!?!??! Nobles and Royals from around the world are testing their blood to see their lineages. In fact, many were whispering about each other’s lineage factors. Many of these high borns suddenly unlocked hidden potential, leading to many superhuman feats… that one lady also looked cute. (Can amplify other choices, getting uber nobles. If you chose technology with this, you would get something insane like clockwork world tech. Magic would get magic families, KI would get hidden potential, faith is being able to commune with Heaven.)

>KI fighting tournament, somehow Imad gained the rights to host and organize the world martial arts tournament. You’d say about 15 actual KI practitioners showed up, the rest didn’t even make the qualifiers.
Dude... You have the accent I've been trying to hear for some time! Narrate my quest plz!
Which quest is this?

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And walked even more... Until you fell in a deep sleep by the hangover
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When you blacked out during your hangover, you started to hear the sound of the wind and the brightness of the dawn after a while...
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''Hhnngghhh... Another day, same life and same bullshit...''
As Kyle woke up from the hangover with the shine of the morning sun right up in his face, ready to face the day... At least the booze was good last night... He doesn't know what do now...
find a man to mugg
Rethink your life choices and get a job

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>rolled 6-47-16.

As you traverse the terrain the ground becomes softer as whispers haunt from the shadows.
The cultists come stronger and faster slowing you pace to a deadend halt as you are forced to draw blades as you power sword cuts spines in two as you fell multiple cultists with single blows in a lethal dance of death.
But the cultists are too many as the chaplain realises.
The announcement causes the cultists to fight with more fervour as you discover their ruse and they push hard halting your charge.
No matter how many you and your brothers kill it is too late.....
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Rolled 74, 79, 96, 48, 81, 58 = 436 (6d100)

another roll ?
Rolled 11, 93, 63, 24, 3, 79 = 273 (6d100)

heading off to bed will update tomorrow.
Roll to get better if ya want.
Rolled 10, 56, 87, 23, 66, 25 = 267 (6d100)


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Prior Thread: http://suptg.thisisnotatrueending.com/qstarchive/3213870/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2
Character sheet: https://docs.google.com/document/d/18-L31ukeOd_0XvfqErwY7GogqiwMU8zyIYfXxjTUb-c/

You are Captain Anode, Fourth Overland. Currently upside-down.
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Also backing. Sounds reasonable.
>Is there any possibility that the Big Score is just meant to be... Anode?

For that to be possible, he would need to know that Anode was assigned to retire him.

Not saying it's impossible, mind.
It could just be that he wants the DNA of any given hunter sent after him.
Good points both. Until we get more information, it's impossible to say, but it could be something fucky like that.
Also, might be a good idea to check if this guy has a bug or tracer on him. Don't want to give them a easy way of finding us.

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After years of working for the old fish merchant, Codman, you've finally saved up enough to strike out on your own. Seven talents of gold, 420 mina, six-hundred days worth of skipping meals, non-stop work, sweat, tears and maybe even some blood. A fortune!

Well, maybe not, but it's still your ticket out of this small, backwoods village. Because, you're not going to follow in your master's footsteps and sling fish for the rest of your life. Because you're going to be that species of merchant that races through the world and leaves wealth wherever he goes. What they call the wandering merchant; what your people call, a safaryam.

But first, every wandering merchant needs a gamal, the vessel by which he wanders. And after much thought and deliberation you've decided your first gamal will be:

>The spare fishing boat your master keeps in his shed. It's worn, full of holes and probably doesn't even have a functional sail, but you're certain you can get it from him for cheap, if not for free (0-10 mina)
>A wheeled carriage purchased from a larger town a few miles down the road. It won't be cheap, but the roads are not as risky as the turbulent seas. You can't bribe a squall after all. (30-40 mina)
>A ticket for passage on one of the jalabis, the looming treasure ships of the Melkite Trading Company. It's not particular expensive and can get you pretty far but it's obviously something you don't own. Still, many safaryams make their start sharing jalabis so you're bound to meet some on the way (for better or worse).
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Really gets the noggin joggin.
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It sure does. It sure does.
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I think we killed OP.
Op please come back. Pretty please OP.

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