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File: World1.png (144 KB, 2000x1400)
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Nation RP Hex Edition™

Create a nation/civilization and RP in the fantasy themed world.
Each player starts with 7 tiles and a capital (Exceptions exist). Choose a location to start and your color. You may post immediately.

===============================================================
Rules and Information:
Read the OP before you ask dumb questions.

Standard RP rules apply.

The purpose of this is to create an enjoyable story through gameplay and RP, remember that there is no winning or losing, good RP and loremaking is the goal.

Be reasonable. (Most important rule)


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>>
>1.
Build a road from Mapachi to Amp
>2.
There are many creatures that thrive on the rainy grasslands, but there is one beast that catch Senori eyes. A majestic horse-like beast called kilefi. It can run wet ground with ease and outlast most horses. The Senori always wanted to tame them.
>>
>>3602444
Action 1:
The recent reintroduction of proper levels do copper into the market has brought to the attention of the elders the practice of high tin bronze, and specifically the applications the alloy has in boats and decorations in the wetter parts of the confederacy. It has been found that high tin bronze tends to do well under wetness and rusts less frequently, this is especially notable in the fact that bronze disease (the creation of holes due to greenish coppery rust) seems much less existent in tin bronze, this seems to be further aided by the introduction of small amounts of the otherwise useless metal of lead into the bronze. This seems to further increase the strength, forging ability and corrosion resistance of tin bronze by a notable extent.

And with that tin bronze begins to proliferate itself throughout the more naval areas of the confederacy. Art and smithing also increases in skill because of it with new techniques arising.

Action 2:
This strange metal called iron has recently been shown to be useful in the forging of nails, as with a steady hammer and a pair of pliers these nails can be created fairly easily and cheaply.

Thusly iron mines begin to open up sparsely to serve this demand for this easy to acquire metal.
>>
>>3603725
Wrong name sorry
>>
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>>3602444

>Action 1:

Grenoll work to study and understand the voices of their neighbors, founding a company of Translators as they endevour to improve their communication with the Dwarves and the Harpies.

>Action 2:

The town of Navrigole is founded downriver from Soulamere.
>>
>>3602444
>Expand straight south from Solace

>Improve forging methods, through trial, error, and experimenting on more effective forging methods.

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Tried of same old quests? Want to spice things up a little bit? How about YOUR SOUL on stake for a change?

That's right! your very essence, your inner self. MINE, MINE, MIIIIINNNNE!*

*=Provided that you fail my quest

The rules are simple, even a child can understand, gain control of a insignificant hero who may or may not lead the way to my throne IN HELL where he/she/it can defeat me!

But it isn't that simple, where is the fun in handing you sweet victory so easily. Delve into more choices and you will looose a possible chance to meet me. Skip too much and you will end up to weak to face the threats i'll throw at you. So much choices for you, what will you dooo?

Enough, Enough, Enough, you are eager to begin, aren't you? What are you waiting for? CHOOSE YOUR MORTAL VESSEL, YOUR AVATAR

Gukxar the flex
-A LVL 1 human barbarian from barbarianland, wields a great axe and...that is pretty much it. Oh and a lion cloth not a loin cloth.
-A dumb man with few words, will randomly punch himself to assert dominance.

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>>
Rolled 92 (1d100)

>>3592291
First up, The normal attack! You drew your shitty weapons commenced the assault! How did you do? Did you tripped on a rock and snapped your neck or did you went all stabby on green little goblins? ROLL TO FIND OUT!
>>
Rolled 68 (1d1000)

>>3592562
As for Orely, he threw a bubbling mixture on the fifth goblin who was enveloped in a non magical mist. His previous normal nature is soon to be CHANGED, He crossed his fingers for a good TF but who know what will truly happen?
NO ROLLS REQUIRED
>>
Rolled 84 (1d100)

>>3592562
aaaaaaaAAAAAAAAAAA
>>
Rolled 56 (1d100)

>>3592562
>>
THE DEVIL IS DEFEATED

Rolled 94, 5, 7 = 106 (3d100)

You are the Remnants of Lond, the ragtag remains of the Department of Civil Obeisance and Conformity from a government long lost to the sands of time and the savagery of The Fall. Quite some time ago you awoke to find yourselves in an unfamiliar bunker under siege by horrifying monsters, and technologically advanced maniacs, both of which murdered you with impunity. After a desperate flight through several layers of a megacity-at-war that bore no resemblance to the one you remembered, you managed to find a suitable fortified pavilion to call your home.

Since then you've trounced a monster infestation that was taking root in your base, using your signature psychosurgery skills, hero, and equipment to mindra- persuade the monsters' hero unit into your service. You've made a chance discovery of a Megacity Intranet hub, which possessed a treasure trove of robotic blueprints as well as absolutely priceless routines for the development of AI. You've allowed the area around your base to become infested by the pervasive monsters of the city, created a rampant AI which you sold to a bunch of high-tek bandits for crazy brownie points, sold your psychosurgery to the bandits those Teks introduced you to for some sick gear, made ANOTHER AI (this one not crazy, and heroic tier) and gave it away, and some other things as well...which leads us to your latest escapade.

Training to familiarize yourselves with your new sick gear while the monstrous denizens of the megacity rampage in a frenzied mayhem. Some things happened and you lost half of your population, vastly increased your military forces, and...sunk your manufacturing facilities down a city level or two into the midst of a bunch of angry monsters. 3 of which are the size of buildings, and all of which are headed towards you now.

Welcome to the Post Apocalypse, please enjoy your stay.
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>>
Rolled 34 (1d100)

>>3593203
>>3593163

However you have VERY FEW people upstairs, mainly just the psycho surgeons and a handful of other support personnel. The rest of your population was pulled into the training exercise just to survive Rak'Ghol's assaults.
>>
Rolled 18 (1d100)

>>3593204
Act1
If there's enough people for making a war AI. That would be great at the moment. They would be getting a lot of data to study.

Act 2
Would have to be maintenance of the battle. Squads rotating out rearming and rest.

Our monster forces would have to either Scout for A New Path or dig if possible. Unless they can take the hit to meat wave out. Which would probably not be good.
>>
Rolled 9 (1d100)

>>3601989
Vote
>>
Rolled 87 (1d100)

>>3601989
>>3582097
Im going to back this guy its close enough to what i wanted
>>
Rolled 5 (1d100)

>>3601989
supporting this for a moment until i read up everything

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You sit on one of the food stalls serving hot noodles. Every sip of these soup and it's broth is mouth watering. There are several similar stalls parallel to each other, offering various foods and alcoholic drinks. The smog of the area is thicker along with the smokes of cigarette making it more worse. There are various beggars lined up on the other side of the street begging for whatever coin someone could spare. Yet in this part of the town lies on the other side where clean streets, extravagant cars, rich folks and power is the king. And you are just one of the pawns they use vying for their supremacy. Gulping the last of the noodle soup, you move out to where your target is currently moving. Walking down the street where eyes are boring you front and back yet not dumb enough to attack you. You see a mirror on the side viewing your body as.....

>A young male with jeans, shirt and a red leather jacket
>A young female with a scar in left eye wearing a school uniform.
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>>
>>3587410
You will have options what you will do when you put an intrusion bug inside. Either you can destroy, download, encrypt or delete everything.
>>
>>3587427
Lets stick with that, unless someone wants to kill the guy first.
>>
>>3587410
You put the intrusion bug inside the computer worming its way and making it undetectable by any means. Unless they do a server wide virus mapping. Your bug isn't perfect but it gets the job done. The sleeping guy still snoring loudly and you get out of the door quickly. Shivering a little from that near freezing room, you.......

>Break in, kill the person, get the chip, get out.
>Search the other rooms (please specify what room)
>write-in
>>
>>3589175
>>Break in, kill the person, get the chip, get out.
>>
Carefully see if the sleeping guy has anything useful on him, like keys or a I'd badge/door card we could quietly pocket for later.

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Star Trek is Gay Edition
Calling any and all ambassadors of xenos civilization! You are wanted to join the galactic federation of worlds! We've been dead awhile, but we (hope) to come back! Come join us on discord: https://discord.gg/6JXQuA
Thread Prompt:Why do the Federation's halls seem so empty and how can we troll the Ploraxians today?
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>>
>>3600340
It's quite the event, draws a huge crowd to the chosen planet that it's held on, I've been to some before

>>3600652
Regardless of what strengths you have on other fronts, it's no excuse to wage a attrition war. In fact, wouldn't it be more prudent to use your forces in a smarter capacity if this is a front that command slender attention, hence lesser forces in comparison to more important ones?
>>
>>3602803
The majority of the ships we lost were to a void machine larger than most other vessels. But our bomber crew managed to destroy the majority of the enemy fleet and new ships will be soon coming.

Unless of course you thought you could do better?
>>
>>3602852
We've faced larger fleets and won before, with as few losses a single possible. Utilising speed and aggression will beat out most foes, and keeping them off balance to prevent any kind of powerful defence that could repulse you.

Your bomber tactic was impressive, but the casualties sustained were horrendous, we are here to advise, and keeping an eye on casualties is a good start.
>>
>after consulting the map quite thoroughly the Robic decide to take the long route back to allied space, as they fear the “dracones” lying on a more direct path back home, which exist according to their new roman map

>after a long time zipping and hopping around wild space, a forward base is established in the uncharted stars
>the most rudimentary of repairs are done to the titanic ship the Robic tow with them as the fleet prepares to exit wild space, into the edge of the rumarian border...
>>
>>3602998
I hear if my next mission goes well then we shall have new ships,new technology and a new 100thExecutor to bring leadership to the S.E.E.D Force to a successful Eradication of the Robic race. His name is Cain if rumors are to believed.

We are going into a voyage to the Crab Star Cluster to both explore and plunder the technology and riches of the Ones Who Came Before. From what I hear they are Scaled much like you but they are bitter and vicious and in their prime they laid waste to many a Stellar Empore. I believe they even recently destroyed the Empire of one of your peoples called the Great Persian Empire of Earth or some other ridiculous name.

Would you like to come along?

Let’s play Pokémon. For this one we’re headed back to Kanto, with the loose framework of the original game. We’ll stick with the original 150 monsters as well, for now. I’m going to try to keep combat light, with 1-2 rolls per big fight, with difficulty based on cleverness or efficacy of our tactics.

You’re a kid from Pallet, and today is the first day of your Pokémon adventure. What new friends will you meet? What kind of adventures will you find? But most importantly...

Are you a boy? Or a girl?

>Boy
>Girl
>Random (roll 1d2)

—————————-
This is my first attempt at a quest, go easy on me.
Feel free to suggest any course of action! I’ll try to adhere to democracy but if something funny catches my eye, I might go with that.
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>>
>>3597334
>Bike Shop
>>
>>3597344
Ok, that all makes sense to me. Thanks!
I'll do that once the next thread starts.
>>
Switching to >>3597344.
>>
>>3597501
New Thread this way
>>
this was a good thread

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A time for a new season of Civilization Risk has arrived!

Old and new players alike are welcome. Invites have been sent to veterans. Lets hope for a good turn out. For new players, experience with chan risk helps a ton, but like any board game it will make sense after a few rounds. If you feel like joining, ASK QUESTIONS. The more you know the better you play.

Sit tight for the map.
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>>
Rolled 72884 (1d100000)

>>3601319
Keep on going west! The skies fortold us today that the promised land is soon to be reached! (If I can attempt to siege it, then do it)
>Los Arreboles
>Megalithic
>indigo
>Gold [2 Income][0 Maintenance] [16 Total]
>Research [3 Income] [9 Total]
>Population [7 Gross] [0 Cost] [7 Net]
>>
Rolled 62865 (1d100000)

>>3601319
Keep expanding toward the gold tribe. Build a city in our southern most tile inside the fork of the rivers. Call it Ur. Also use our tribal attribute to research Agriculture as well. Place the two free farms on the river tiles north of my city.
>Sumerian Tribe
>Mesopotamian
>Color Rose
>Gold [2 Income][0 Maintenance] [1 Total]
>Research [5 Income] [9 Total]
>Population [7 Gross] [1 Cost] [5 Net]
>Bonuses
>Trades
>>
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>>3601338
Sieged for 5, defended with 6. The tribe is now very damaged.
>>3601369
Your pali was nerfed by your net population.
Spill was put toward previous goal of stone.
>>3601470
>>3601508
>>3601510
>>3603104
You must fill the region first.
>>3603249
The first city has been built!
>>
Rolled 67215 (1d100000)

>>3603649
WAKANDA PUSHES ON TO FILL THE REGION AND EXPAND TO THE NEAREST TILE CLOSE TO THE SEA!
>Wakanda Empire
>Nile Tribe
>Dark Purple
>Gold [4 Income][0 Maintenance] [28 Total]
>Research [3 Income] [12 Total]
>Population [7 Gross] [0 Cost] [7 Net]
>Trades
>>
Rolled 62096 (1d100000)

>>3603649
Ah right, rivers mark region borders.
The Commonwealth continues its slow crawl south, the mountains and rivers making expansion difficult with their small population. Only time would tell if the coast they sought would make the journey worth it.

>Bariasetes Commonwealth
>Hellanic
>Lilac
>Gold [2 Income][0 Maintenence] [21 Total]
>Research [3 Income] [5 Total]
>Population [3 Gross] [0 Cost] [3 Net]
>Bonuses
>Trades
>Technologies: Hunting, Sailing

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*You have now idea how you know, but in 15 minutes, everyone in this room will be dead*
>(You)r head pounds, thoughts bouncing like a candle in a hall of mirrors. Scream, flash, beer, rugged looking man, TV screen, monster, flash. Or was it that, but backwards?
>(You) don't know what's going on in your head, but some college age looking kid asked if something was wrong with your beer. How long ago had you ordered it? Between your pounding head and flashing thoughts, the only thing you know, is you feel different.
Quick, roll 1d6 to decide (You)r newfound quirk.
1. Your left eye twitches when you get upset
2. You can hear the ticking of a clock up to 3 rooms away.
3. You are mesmerized by sand falling through an hourglass and collect them as a hobby.
4. You experience deja'vu every time you see your reflection.
5.You keep odd hours and will sometimes make breakfast for dinner.
6. If you can't observe the passing of time either by the sun and moon or a timepiece you feel claustrophobic.
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>>
Rolled 2 (1d2)

>>3589776
>>
Rolled 15 (1d20)

>>3589776
>>
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>>3589800
>>3589830
>>3590326
Partial success on stopping him from going back inside, failure on getting him to acquire a weapon, failure on using Detect Temporal Anomaly

>As the barber, looking more haggard by the second, tries to wobble towards the screams, (You) clinch him by the arm.
>"Leave them be, we don't know shit what's going on in there, do you at LEAST have anything we could use if we did?"
>"I'm a fucking barber, what kind of weapons could I possibly have?" he looks at you with incredulity. But after a few seconds of contemplation, he relents, admitting he knows a few low level hydrosophy spells for healing up scrapes and bruises.
>You stand there, half between the barbershop and the Tavern. You remember now, you chose it because it had no windows, you could rest there without anyone peering in. Now it works against you, screams and destruction ringing out, but no way to see in.
>7 minutes have passed since your bout of concussion, and in 8 more everyone's supposed to be dead. You feel as strain on your mind as you stop your friend from heading back.
>You try to clear your mind's eye, and reimagine the events that played out before you. Like a dampened candle, there's no more light to illuminate your thoughts.
>As you hold your makeshift companion, you somehow come to KNOW something. His shirt you're holding, you come to FEEL it's age. You translate it into what you know, 5 years, 3 months and 7 days, that's how old the object is.
>You grab the watch on his forearm to further explore these 'feelings'. 13 years old, 8 months, 1 day old. You 'feel' both the items "lifespan" are supposed to end today, a few minutes from now.
>"What the FUCK are you doing, kid?"
>6 minutes until everyone in the bar is supposed to be dead.

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>>
>>3590650
Why always using the > for the quest content? Curious.
>>
>>3590650
How commonplace is magic in your setting?

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The night came as it came on any other day, though it was much louder on this occasion. What had been typically the sloshing of the river below and the chattering of creatures within the woods was replaced by hushed panting, screams, and nervous murmurs. A new birth was gracing the tribe of the mountain, and it was certainly being made known.

The mother was a priestess of the tribe, long revered, and the father was a hunter, who had died some three months prior. The shamans foretold the coming of a catastrophe upon the child's bringing into the world, though a minority among them said it appeared to be a miracle instead.

Regardless, the time has come. This is your birth. Welcome to a new world.

------------------------------
Q1: What is your gender?
>a. male
>b. female

Q2: What is your talent?
>a.physical
>b.mental
>c.spiritual

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>>
>>3591680
find a way around
>>
>>3591680
>Find nice walking stick of highest quality
>>
>>3591687

Looking from left to right, you couldn't even begin to see where you're supposed to start climbing, or if there was even a slope leading up anymore. You turned around, and rethought your strategy.

>>3591698
Stepping over to one of the trees, you recall an elder telling you that in emergencies, tribesmen would come out and gather sticks for self defense, heat, and who knows what else. You spot a branch on the ground about as long as you are tall, and pick it up. The weight is fine. Okay, we can work with this.

You look back, now a bit further away, at the rock face. You can see the edge that leads to the cave. Soon, you tell yourself. Soon.

---------------------------------------
>Carrying: A stick (three feet long)
>Time: 0745
>>
>>3591723
find a sharp rock or rock that we could sharpen
>>
>>3591723
Find a vine to use as rope

>Previously

>(1) http://suptg.thisisnotatrueending.com/qstarchive/3388152/
>(2) http://suptg.thisisnotatrueending.com/qstarchive/3427569
>(3) http://suptg.thisisnotatrueending.com/qstarchive/3508255/

You are battleship Provence. Currently you find yourself a guest of your the Abyssal Princess Bretagne, your dearly beloved and slightly unstable sister. Within the bowels of the destroyed carrier that serves as the her fortress, you currently have abandoned the idea of sleeping.

It’s not that you aren’t tired, frankly the last few hours have left you drained. The past two times you’ve tried to rest your eyes unpleasant dreams seem to keep sleep at bay. Visions of that dreadful morning in July of 1940 repeating themselves every time you begin to drift off. Something about this place seems forth the memories every time you slip into unconsciousness. From the sounds of the terrified mewling coming from the fitful destroyed on the other bed, you’re not the only one.

You sigh and survey the dark mildew stained room that served as an officer’s quarters for the past owners and pondering your options.

>fuck it, get drunk
>wake the destroyer
>make a plan

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>>
>>Agree with Émile Bertin, firepower is key to victory

“We’ve got no idea what’s going to meet us at our destination,” you explain to the frustrated destroyer, “I understand you’re worried over your sister, but we do nothing for her or Provence by rushing in and getting ourselves sunk.”

It briefly looks like Le Terrible is going to protest, her face refusing to drop the look of frustrated impatience she seems to have worn since you began your expedition but finally her shoulders slump in defeated resignation. “Fine.” the destroyer mutters tiredly, “we’ll wait for the British.”

You nod your thanks over the destroyer’s understanding.

“It makes no difference.” the wounded Abyssal hisses in an amused tone, “you together are no match for Our Lady by herself. Let alone her when faithful are rallied behind her,” she licks her bloodstained teeth, “You will kneel before her and the Lady Mistress before this day is through.”

“What is she talking about?” Bordelais asks a nervous tone undercutting her question.

“Nothing important,” Le Terrible assuages, glaring angrily at the Abyssal “she’s talking nonsense to try and scare us all.”

“We speak only Our Lady’s truth.” the Abyssal rebukes in a mocking tone.

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>>
>>3600982
>
“An old warship, a carrier.” she answers, “It looks like it’s been run aground for some time, if I had to guess it’s been here since sometime around the Second Battle of Taranto. It’s about three or four dozen miles from your position give or take. It looks like a few Abyssal destroyers are hanging about it- I saw one of the more humanoid ones too, but couldn’t identify a class.”

“Do you think it’s the place we’re looking for?” you ask hesitantly

“Seems as promising a place as any,” the girl offers with a noncomittal tone, “It’s hard to say, we can always hold back and observe for a bit to see what’s up.”

>Hold back and observe, you don’t want to risk an engagement you can’t win or tip your hand
>Push inland and send recon planes in, it’ll tip your hand if you send too many but the Abyssals don’t seem to like straying too far from the sea and besides Glorious might have given your initiative up already with her own flight.
>Push hard and push fast. Speed is armor and Glorious doesn’t seem to see anything you can’t handle
>Get the cruisers together and attack hard, you need the firepower and don’t want to give up initiative

With that, I think I’ll wrap up Lorraine’s PoV and switch to Provence’s. I hope you enjoyed this thread. Unfortunately there may be a gap of a week or so between this thread and the next as my workload is increasing again, but rest assured Frogquest shall return. If you all have a preferred method or platform of announcing threads in advance let me know and I can try to accommodate. Genuine thanks for sticking with it, I appreciate that people are still interested and active.


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>>
>>3600991
>Push hard and push fast. Speed is armor and Glorious doesn’t seem to see anything you can’t handle
>>
>>3600991
>>Get the cruisers together and attack hard, you need the firepower and don’t want to give up initiative
>>
>>3600991
>Get the cruisers together and attack hard, you need the firepower and don’t want to give up initiative

See you next time, boss

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Mech hangar
Fortuna
Pacific Mexican Coast
0315 Hours, May 23, 1998


The bleating of alarms and warning klaxons matches your elevated heart rate as you dash across the mech hangar to your Ozelot. All around you was a flurry of activity, mech techs and ship crew clearing the elevators to lift your mech to Fortuna’s flight deck where Anvil teams Mjolnir mech carriers were likewise powerup up their turbines and getting ready to ship out.

You grasp the cool metal of the lower rungs of a ladder and start hauling yourself up toward the cockpit of your war machine, the weight of your assignment pounding in your head louder than the ready alert. Scythe Team was being called up to extricate Saber from a mission headed south. Fast.

“Reznick! Step it up!” Dubois, your team leader, calls from her cockpit hatch as it closes. “This is not a drill!” You see her turn away to her monitors and strap on her neurohalo before the closing hatch blocks her from view.

“Here, sir,” the first time you’ve ever been called sir in your whole miserable life as a tech hands you your helmet. “Good luck.”

“Thanks,” you feel sick as you say the word, hands sweating, nervous fear. You’ve done this before, you tell yourself, there’s nothing new here.

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>>
>>3589255
>Suppress the enemy and fall back in pairs
>>
>>3589255
>Suppress the enemy and fall back in pairs
Any time lost is time that Mexican reinforcement might be using, but we can't afford to turn our back to the enemy so middle-ground it is...
>>
>>3589255
>Suppress the enemy and fall back in pairs
Oh shit. I haven't missed the thread this time.
>>
>Suppress the enemy and fall back in pairs

Locked in

>>3590372
Hate to break the bad news bud, but this got interrupted with qst went down yesterday. Session continues next Thursday.

But at least you got to vote, right?
>>
>>3590450
It went down again? Jesus, someone needs to fix these servers..

And no worries QM, I'll see you next Thursday!

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You've spent all your life in the village of Sucar. You've been found to be attuned to magic and had the luck to find a tutor in the priest who looked after the local shrine, who spent several years teaching you the secrets of sigil magic. Your craving for more knowledge would soon see you wanting to travel to find people who can teach you other sigils than the ones your tutor knew and taught you. You ready yourself to face the open roads and travel to other villages seeking more knowledge.

You learned three sigils:
Spark sigil: creates a spark that deals 1d4 damage if thrown at an enemy at 50% chance to hit; if you concentrate on the spark for a turn before throwing it at an enemy it turns into a small fireball that deals 1d10 damage at 50% chance to hit. If you concentrate for two turns it turns into a larger fireball dealing 2d10 damage with 50% chance to hit, and so on up to 5d10 damage. Takes 1 mana to charge.
Healing sigil. It heals 1d8 life in combat, or up to 5d8 life out of combat over the course of a minute. Takes 2 mana to charge.
Decoy sigil: it creates a copy of yourself that lasts up to 24 hours. It looks exactly like you and in battle an enemy that targets you has 50% chance of targeting your decoy instead. You can give it any set of instructions you wish and it will perform them to the letter. The decoy has 4 life, 20% attack, 10% defense and deals 1d2 damage. Takes 3 mana to charge.

You have 15 life. You have 3 mana. You recover 1 life and 1 mana with a night's rest. You have a staff which you can use to deal 1d6 damage at 30% chance to hit - critical hits are rolls of 1-3 in 1d100, they double your damage. Your training gives you 20% chance to defend yourself with your staff.

You have a bottle of ink (100 charges) and some quills.
You have 20 pieces of paper into which you can inscribe sigils.

You have the following charged sigils
Spark sigil (4)
Healing sigil (1)

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>>3591521

You cast a decoy spell! In a poof of smoke the piece of paper with the sigil turns into a full sized copy of yourself! What orders do you give your decoy?
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>>3591538
charge them will be good enough distraction to get away
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Rolled 33 (1d100)

>>3591549

You tell the decoy to charge at the thieves!

The decoy attacks one of them with its staff!
>>
Rolled 86, 64 = 150 (2d100)

>>3591558

The decoy miss his attack!

The two thieves try to attack you!
>>
>>3591562

The thieves miss their attacks!

What will you do?
> Give your money and food to the thieves
> Attack the thieves with your staff (roll 1d100)
> Cast a spell (Spark (4; throw or concentrate), healing (1), decoy (0))
> Write in

Previous thread; >>3567338
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SRW%20Quest

Summary of events in this session: A Getter pilot has joined the fighters of PN5-2 to repel the Anti-Spiral invasion, lead by former scientist Pyrrha Naamah
---------------------------------------------------------------------

[Your alignment has shifted towards Synthesis]

"Is that so? And what makes you think that?"
"I can feel it in my guts. I could feel it in your machine. Mirror Energy can be anything, even Getter. You just need to refine..
"I don't want that. I am no messiah. I have no interest in fitting withing the boxes you have laid out for me, be it that of the messiah or that of the Newtype. I don't want to cross any boundary or be reunited with any obscure power. I don't want this responsibility to be pushed on me!"
"Why not? Are you not trying to defeat the enemy coming this way?"
"Well yes, I am. What's your point?"

The girl closed her eyes, smiling cockily.

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End of Part 5 - EPILOGUE.

A pure green Getter sun dawned on Pseudo-Nergal 5, a beautiful morningtide that could be beheld from all satellites orbiting the planet. The phenomenon did not last long, but it certainly fascinated all astronomers and scientists who happened to observe the phenomenon by chance, by mistake or by luck.

Several hundred thousand lightyears away, someone else was observing that same scene unfolding on a screen in the halls of the Parliament. The death of the Anti-Spiral was being broadcasted for all the MP's to see. Cheers and shout of jubilations erupted through the room when the analysis incoming from PN5-2 confirmed that the enemy had been in fact annihilated.

And then everyone held their breath, gazing at the silhoutte standing against the dying light: the Von Neumann, its arms folded above its chest, its cockpit partially exposed. Due to an inexplicable phenomenon, the thick black coat that covered it had vanished. Instead, the robot glistened now in the purest of whites.

"SILENCE! SILENCE!" a man clad in a white robe shouted, trying to restore order. "What are you celebrating for? We're only half-way there. The *real* Anti-Spiral is riding that robot! We still have a duty to put it down!"
"With all due respect, Prime Minister Adai, we are done taking orders from you," a congressman protested. "You did nothing to help that base face the catastrophe you've carried over from your world. Why should we keep following and obeying you?"

"How dare you! Everyone here knows full well that preparations to send a relief force were well underway! If only..."
" 'Ifs' do not make history," another man protested. "It was the robot you convinced us was our enemy that saved them. Not you."
Fumbling through his pockets, he produced a letter and he waved it for all to see. "This is a motion of no confidence signed by a qualified majority of the members of the parliament. Rossiu Adai, you're hereby relieved of your duties as Head of the Cabinet and First Counselor of the Empire. A military tribunal will decide of your fate."


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>>3593492
That was more than a simple threat. The politicians muttered and protested, but they were nevertheless standing up with their hands raised. A few warning shots were fired to create a ruckus, and using the cover created by the bullet fire, the former Prime Minister escaped together with the assault team.

"This is sure nostalgic," he remarked, dashing through the corridors.
"Can't agree more! But the real battle begins now. We still need a Chief of Operations aboard the Kamin Terminus. What says you?"
The man called Rossiu flashed a smile to his rescuer. "Just who the hell do you think I am?"

==============================

Thank you all for joining me! Next session will be the quest's finale. It will be up as soon as I have some time to master it. Don't miss it!
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>>3593494
Good to know that Rossiu is still a cunt.

thanks for running.
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>>3593551
It makes me mad that I couldn't bump the thread one last time, I hope people still see the ending + epilogue.
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>>3593494
That was a fun ride, and it kinda feels like we're out of the prologue now. Can't wait for the next go.

File: Z Quest (2).jpg (410 KB, 1919x1172)
410 KB
410 KB JPG
Rolled 4 (1d100)

Welcome back to Z Quest!

This is a Survival Horror Quest with heavy drama. In this episode you will play as the Housewife, Lucy Riley, and guide her through the first of the world's last days.

Twitter: https://twitter.com/CoopyQm

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CoopyQM

>We return to Lucy as...
You and Doug just agreed to band together and make your way to the school where your daughter and his son and many other children from your community are trapped.

You sent your oldest, Joseph, back to the gated community to get all the supplies home, take care of his brother and wait for his father. Before sending your son away you wisely took a few supplies with you in case of emergencies.


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>>3589789
thanks for running
pls don't be too evil, Lucy's been through a lot
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I super wish we had brought the car over so that we could kill the thing with cocaine right now, or had an axe.
I'm starting to wonder if the drug dealers we got the car from summoned whatever attacked that walmart and the dagger is actually some sort of way to control monsters like that.
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>>3589789
i have a feeling this whole thing is one of those mass sacrifice things that is goverment approved.
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Where did ya go
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>>3589789
Out of curiosity are you using the green box generator for loot in this quest?

You are a Psychiatrist. It's not that interesting. Someone in your family killed themselves when you were young, and you decided to study mental illnesses so that you could prevent that. Mostly, you just listen to people's problems and ask for more information.

But that's not your real objective. That's not what drives you. That's not what you want. What you want is to do it wrong, and get away with it. That's all you really care about, and a pool of mentally incompetent patients and knowledge of all their lovers is exactly the thing you need to do that.

What are you going to do?


>See a patient
>Talk to reception
>Go home
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>>3589735
>watch a science fiction movie about psychiatry.
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>>3589760
You decide to watch a science fiction movie about psychiatry. Google suggests the movie K-PAX to you, but you fall asleep. You might try looking at your body dysmorphic disorder patient like a far away planet.

You are back at the office, what are you going to do?



>See a patient
>Stalk a patient's interesting ex-lover
>Talk to reception
>Go home
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>>3589806
>see a patient
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>>3589812
Your patient is a very influential, autistic, white fur, lgbtqjaa+ furry in your community, and is jealous of your gray and black fur and glasses. Your psychiatric community begins to shun and eventually bans you over whispers and rumors of abuse. You lose your license and your practice.

[r]GAME OVER[/r]
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>>3599439
Well thats one way to end a game


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