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File: neon shirt.png (175 KB, 375x375)
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I really like this shirt design for a robotics team. Is there any way or software to remove the anarchy though? Thanks.
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>>371393
here ya go anon
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>>371440
you changed the color range of the entire image
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>>371442
A thank you would've been nice. Now fuck off kid >>>/wsr/
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>>371440
Not a request board.

Post your ig's here with a feed screenshot
Also recommend other accounts

http://instagram.com/bigman_withagun/
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File: crying soyboy wojak.jpg (148 KB, 988x1059)
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>>370592
>NO STOP USING OTHER WEBSITES YOU CAN'T DO THAT
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>>370689
cope
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File: paulineamor.png (737 KB, 646x844)
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https://www.instagram.com/pauline.amor/

Not my work but she deserves way more attention than she has; feel free to share and critique :)
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File: 2019-08-12 015117.png (321 KB, 507x1006)
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@von_bluecher
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>>371459
I dig that.
@maxkesslau i do loads of photography and 3d/generative stuff

What does a good portfolio look like? Do you guys have any example or ideal portfolios?
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>>370370
Lol not the guy who said to go to his website, but you didn't scroll any further than the League work before you came back to cry about it, did you?
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>>370458
>https://qiangjohnwang.work/
this is like the /mu/ of /gd/. meta-post-ironic contrarian af
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>>370450
he's gotta lot of work though I give him that but some is confusing cause I don't know what part he did or how it came to be...
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>>371433
thought it quai gon jin was expecting star wars
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>>371433

I definitely see what you mean and perhaps agree a little bit.

I think it is also a matter of what work one likes and aspires to make. I personally am more drawn towards this kind of style that looks more like stuff that comes out of European art schools. However, I can definitely see why one would consider this ugly.

File: icons3.jpg (584 KB, 1551x918)
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Hey all,
people in /ic/ suggested i post here.
So i've created a design for a my spot shooting club and now i'm in the middle of creating a logo for our club.
our fudd leadership wants the club name to be something along the lines of "first hit alpha /alpha shot" etc.. alpha in our sports is the term for a hit in the most center zone scoring the most points on a target.
I've ended up with the presented logo which is the roman Alpha letter which is like a shockwave of a bullet.
After receiving suggestions from some anons i've advanced into iterations 3 and 4 , some suggested to make a literal bullseye but i feel while it's more obvious it creates too much chaos and spoonfeeds the viewer. other suggestions seems to have improved the previous work (which you can see on the right side of the image.

I'd love to receive some feedback, i'm not going to remake the logo from scratch but i'm willing to change it quite a bit and take your suggestions on faith due to my somewhat limited experience with logos.
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>>370486
It’s pretty, but if you were to tell me that’s related to shooting, I would have to stretch my imagination.

While I don’t see an anal plug like >>370499 does, I see a cartoonish cigar (sort of like this picture).

While it might not be accurate, I’d include the bullet shell as it’d help telegraph what it is faster, and play around with crosshairs more.
>>
It really does look like an anal plug
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>>370500
Im not sure including the casing is a good idea. Remember the audience is people involved with shooting. Included the casing will bother them. I agree the bullet might not be obvious but I think it has to be kept accurate. Perhaps there is a different way to stylize the bullet.

Im not really seeing the anal plug, but I didnt see the bullet right away either.

I kinda like the logo on the shirt desu. Its a nice strong geometric shape that feels kinda technical. Why cant you use that one?

Finally, the colors you have chosen are really nice.
>>
OP here,
Thanks frands for you input an effort.
I'm not sure about the anal plug, i think a solid plug should include a more fluid spade like shape.

>>370517
I actually do think the original logo is kinda nice however the fudd leaders wanted an Alpha related logo. and i'm not sure on how to convert the existing logo into an alpha one, maybe put an alpha on low opacity infront or behind it.
The old logo which i also designed was an octagon target (which is the type of target we shoot and incorporated in it are gun sights alightned with an orange dot.. i'm actually finding it difficult to incorporate the round shaped logo into the shirt, doesn't seem to fit the dynamics of the shirt :/
I'll try to play around with it some more.

>>370500
I'm wondering myself should i try to telegraph the sports to non sport fans. I think a good logo should make it obvious to people what it's about.. I just dont wanna get bogged down or redesign it, i'm kinda out of time and juice to deal with this from the beginning.
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>>370542
you might want to clean up those curves they seem hand drawn

File: 5ba8fdd2.jpg (42 KB, 428x1280)
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Rate this sites icons

When a cilent says they want something "professional" as a requirement to graphic design work they want you to make. (Ex. A professional mascot logo).

How do you make your work professional as opposed to being an amateur job?
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Make it simple. Avoid fine details. Two colors at most. Recognizable at a glance. Charge $5,000 for it.
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I feel like >>370478 and >>370480 are kinda right - Ignoring current design trends, when someone has been a professional designer for a while they just develop 'good taste' and a clever way of thinking that makes the things they make more pleasing to look at
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>>370478
>It just means make something that looks like it wasn't slapped together in 5 minutes by someone who has no idea what they're doing.
Citibank
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>>370477
Everything on the left has bullshit tiny writing that no1 could read and its so cluttered, everything on the right has no writing except for Amazon but its the whole logo so it’s different
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File: cgh.png (641 KB, 3940x5413)
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Here's your professional logo design bro

File: sketch-mac-icon@2x.png (221 KB, 1024x1024)
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sorry Figma and XD

Sketch is still superior
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i don't know how sketch managed to dethrone adobe in the ui world only to end up falling so far behind after they released xd

you can still do good work in sketch and if that's what you want to use that's fine, but figma and xd are clowning on sketch atm.
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>>371342
Figma is so overrated.

The only good thing about it is collaboration, the rest are second tier compare to Sketch or XD.

XD is getting there but Sketch is still king.

Figma fan bois are delusional
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>>371216
For now.. but XD will catch up and surpass eventually.
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>>371216
Figma got them plugins now, shuuushhhh
>>
i just hate sketch so much, it feels like working in keynote or something.

File: wowzers.png (98 KB, 710x788)
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>be a computer scientist working on photoshop for >20 years
>unironically have this opinion

This has to be a joke, right? I've been using Photoshop for about 12 years now, but recently learned to use programs that use nodes, like Maya, Blender, Substance Painter and Unreal. So many things are more convenient now and make sense still. Photoshop is still great, but feels primitive in comparison. There is just no excuse.

Also, if anyone knows any node-based image editing tools, post them here.
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>>370794
>t. brainlet
>>
blender has a node-based compositor with some image touchup options.

chris cox sounds like a knob
>>
I'm all for nodes in photoshop, but that image is not the best example. that looks terrible, and gives some credence to what crispy cocks says - that it's not user friendly.
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>>370788
What the fuck is this node shit
Can someone explain what these purported "scientists" and "engineers" are arguing
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>>371411
Instead of using linear layers that stack on top of each other, you use a node based system to connect whichever layer you want to any other layer regardless of their order. I don't think it offers anything new in terms of creation, you can already achieve the same things with the layer system by duplicating and using layer masks, it's just more convenient.

File: OpenInMSExcel.jpg (90 KB, 574x544)
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How would you make spreadsheets aesthetic?
>>
>use a good-looking font
>make row background colors alternating
>if the spreadsheet isn't meant to be printed, consider going beyond the restrictions imposed for printing purposes, i.e. use dark background colors and light text
>>
You don't.
Spreadshits are meant to convey information/statistics.
If you're going to fuck about with distracting colours/styles it'll become confusing for the end-user to read, mostly because they're all used to the stock font/size.
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>>370463
>How would you make spreadsheets aesthetic?
whatever you do, do it with the intention to maximize readability. not distract from it.

Honest question. Is this a good mascot for my website? I’m not sure about it.
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>>371174
lmao wtf is your website about dude
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>>371174
Use this. It does the job
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Absolutely
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>>371174
Awesome mascot 10/10
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>>371174
put hanging balls

File: Comp 1D.png (1010 KB, 1500x500)
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I posted my first attempt at compositing here a couple weeks ago. It was bad and I knew it, but wanted opinions and ideas.

Came back to it last night and tried to implement the suggestions I received.

I'll post my first attempt below.
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>first attempt
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that guy sticks out like a sore thumb
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well, the jump from semi real to graphics is jarring. and I don't think you've got either the perspective nor the scale correct between the scene and the rider. and youre killing yourself putting it over a puddle and having no reflection nor shadow.

but, really, depends on your aim - anything that at least seems to follow the basic laws of perspective can be more or less acceptable to a basic glance.
>>
>>370378
match the perspective
match the grain
good luck painting the light color refraction and reflection on the bike and suit
good luck adding road frction interaction with the tires and the light and the water reflection in the road
find a more homogeneous project in color and motion wise
lurk moar and practice
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>>370378
no shadows or light reflection on this biker.
Also why so much garbage in the background, do you have autism?

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How simple is too simple?
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No such thing

>left is a logo for fintech company by Character
>right is a logo for the Facebook cryptocurrency also by Character
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>>371379
>No such thing
I agree with this to a point. Nothing can be too simple in and of itself, but it still have to give the visual clues important to the piece. If you simplify it to the point of removing those you have fucked yourself.

File: razor.png (6 KB, 225x225)
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Hi all

Redesign this logo. It's gaudy.

Do your best!
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File: Untitled-2.jpg (63 KB, 500x470)
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Gave it a shot in-between league matches. Ended up more generic than I first set out for, might give it another shot later to flesh out the mark much more to give it a more agressive look and a bit more flare. Wanted to do something with the, in my opinion, most visually striking part of the orginal mark, where the snakes connect.

If I were doing this for real I'd obviously make the type from scratch to make it more unique, but fuck doing that for free.

>>371347
>anyone ITT who redesigned it without the 3 snakes is a mouthbreathing tard who'd suggest to Apple to ditch the Apple logo and just write "APPLE" on shit in helvetica
>anyone who doesn't think and work the same way I would in a purely theoretical design excercise is a retard
You ok there bud? Let's see you give it a shot then. Go on, we are all waiting.
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>>371362
Oh boy, forgot to set the colors correctly before saving it apparently. You get the concept at least, just imagine a better green color, closer to that of this post >>371331
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>>371362
>in-between league matches
League of Legends? Carry me I suck lmao
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>>371364
Ye LoL, not very good myself. Just started playing 2-3 months ago, only just reached D3. And sry bro, I only soloQ never duo
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>>371347
this, it's a good clever logo.

working on a shirt design, do you guys have any idea how graphic artists used to remove all the black out of a photo and use the tshirt's black color to fill the negative space like pic related (and a lot of other old band shirts? i can't seem to do it in a way that doesnt seem like it would print terribly.
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>>371318
Just create a black layer, then create your design on a transparent layer group above this one. When you export it, whatever is transparent will be black as long as it's printed on a black surface.
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>>371336
the problem with that is im working with a photo not just doing a design from scratch, like the shirt in my OP pic. notice how the bands shirts as well as the black parts in their pants and even the shadowed parts of their face is all just the shirt color and everything else is the actual print
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>>371346
use color range to select the blacks in the photo and delete them, then fill whats left with white.
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>>371353
tried that, comes out kinda choppy like pic related. would that still print ok? i feel like modern printing would just make it also choppy and pixelated.
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>>371373
You can feather the selection in the tool options to not have such sharp edges. Also play with the selection area using the + and - settings (usually shift/alt/ctrl). You'll probably have to end up masking areas off into separate layers to clean the blacks up the way you want them.

Post your logos.
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>>371238
try a single gradient for the whole plane instead of a different one for each part
maybe add windows and center it properly
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>>371244
thanks for the feedback, but your first comment was obviously tried. It loses visual interest and a lot of uniqueness. windows? what is the purpose of that. and it is centered. You probably mean offset it to the right so that it looks visually balanced. that's not a bad tip
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>>371250
yeah forget about the windows, still, multiple gradients don't necessarely make your icon more "visually interesting"
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>>369304
What the fuck kind of logos are those? Kill yourself.
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>>371349
It’s a meme


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