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/gd/ - Graphic Design

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File: TMP4348497680958134100.jpg (139 KB, 850x769)
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Why aren't there more websites like this? systemspace.link
It's hard to find original-looking websites anymore, everyone just copies on the same old material design meme...

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Do you make sure that you have a valid desktop license for the fonts you use? Have you ever heard of anyone getting into legal trouble for using a paid font they downloaded for free somewhere?
Absolutely, my work doesn't get much exposure so I doubt it could ever be found out, expanded fonts are somewhat of a legal gray area, and I live in an obscure country which would make anyone chasing legal action give up, but I still make sure all my licenses are in order, typography is hard and valuable work and deserves to be respected and valued. If you're gonna fuck people out of money, do it to those outside our industry.

t. someone who never bought a movie, song, or a game in his life
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OP is a faggot
If you turn the text into a path in your vector, or render to a rasterized picture, it's legal. You can't copyright a typeface, only the font file.
That, or you can make your own font.

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On a 20 Gb MKV file of a Transformers movie, with overal just truly excellent audio and visuals both, an almost flawless rip and nonetheless in between there are frames or shots (seconds) that look like pic. gritty and flawed,
How is this possible? Is there a certain range of color combination or complexity (like the sand blowing by) that makes the encoding of this frame SIgnificantly less adequate than 99.99% of the rest of the movie>?
This explains it.

I don't know that it does, in ops pic its noise, not artifacting, also there is nothing in the pic that would trigger the issues explained in the video.
it was probably bad lighting by the dp
>there is nothing in the pic that would trigger the issues explained in the video.

He said this scene had sand blowing by.
it does


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/gd/ I'm a 0/10 designer so I know my opinion is wrong, but I want to know why. To me the subway color scheme looks shit, it reminds me of a gardening brand like it is for plant food or something. That, or a cleaning product. The colors, shapes, layout remind me of anything but food. Why am I wrong?
that's probably intentional considering they want be known as the fresh, healthy fast food company.
strong, saturated colours are the flavour of the month. but I have to agree with you, this is shit, colours look like citrus floor clearner and the logo looks like weed killer
probably but probably not
something designers nowadays dont take into account is the power of memory over things like color or layout or whatever. because design is ultimately entirely context dependent on the current time it finds itself in, it will always be subject to the cultural memory of the thing that it's designing as well as the time and place that the design is taking place.

for something like subway, if it was a new franchise, yes your critique could hold weight, but given that everyone already knows that subway is a food establishment, the focus does not need to be on selling the idea of "food", instead it can focus on other things in this case a more modern, bolder redesign that also subconsciously signals values of environmentalism.

fyi nike does something similar with their advertisements. in a nike advertisement there is usually never an explicit "buy our shoes" message, or even what kind of shoes nike sells. everyone knows nike and what shoes they sell. instead nike focuses on imbuing their brand with other values, like hard work, determination, etc in order to differentiate them from the competition.
I never noticed that desu because I always see the branding in the context of the restaurants themselves and ads that include food. Context is important, I guess.
Probably because it looks like a cross between John Deere and a recycle logo, which I don't like associating food with farm equipment and garbage.

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Hey /gd/

Can you please tell me the name of this font?
>>>/wsr/ >>>whatfontis.com

How would you call this style?
9 replies and 3 images omitted. Click here to view.
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The theme OP is referring to is called 'Promethium', googling that reveals it's a green, radioactive element.

Its just a futuristic/holographic theme based on promethium. It probably doesn't have any specific name for it, the only other adjective I could describe it as is semi-skeumorphic.
It just uses neon colours a lot for highlights on a dark base. Just look up neon art.

mmmm, I used these color schemes quite a bit for websites, I always referred to them as "aurora"..?
The problem with UIs like that is that most of the elements are useless and just there to be flashing and moving.
but neon only has one colour: orange

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Is there some kind of comprehensive resource on the origins of common design tropes, e.g. the use pastel colors and squiggly lines in the 90s, the use of blur and transparency in UIs since the late 2000s etc?

I'm interested in the history of stuff like that but can't find any in-depth resources explaining the origins and influences. Does anyone here know some?
meggs history of graphic design

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How to learn Photoshop? I'm a programmer and I merely want to know how to use it for making UIs and maybe some graphic designing related to what I program, but it's seems like such a vast tool and I don't even know where to start. Sure I could have looked up some randos tutorial, but I'm not sure if I'm going to learn anything useful specifically for what I want to use the software for.
Back then I usually made things with Paint.NET as a reference
If you know Paint.NET, Photoshop is surprisingly similar with how the tools work. I'd suggest taking a beginner class for it IRL, but if you can't, youtube should do the trick.

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5 years or so ago we went from really detailed 3D icons to completely flat design for basically every OS in existence.
We've gotten used to seeing it everywhere at this point, I don't know how it could be improved for people -or normalfags rather- living in modern times. Is it here to stay forever? What's next for UI design?
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It's cheap.

With flat pajeet can do coding and gui while with 3D work you have to hire expensive artist/designer to do gui.
>what's next

Someone posted here that apple is working on GUI with 3D elements and ray-tracing based on environmental lighting to differentiate itself from "cheap" android style flat design.

You can expect same thing just a little bit shittier on android some 6 months later.
Passbook and App Store icons not in the same place on each screenshot


>Passbook changed colours and icons on newer iteration


better in modern design:
calendar (thought the 0 is off)
weather (only because the cloud indicates more agreeable weather than sole burning sun)
clock is better because the indicators are easier to discern and the mid is not fucked up, also the time is better it's when free time for most people is about to come.
the displayed map is less confusing and the way one would take is shown instead of fat 280, people want orientation from this app
reminders though only because the old version is idiotic
stocks is almost perfect, but no clue why the blue line is vertical.
newsstand BUT only because the old version is a fucking shitshow what the hell a fokin empty shelf mate?
compass new version actually gives you more detail on the degrees, way to symbolise an app supposed to help with orientation, old compass is for ants.
mail who needs clouds? old version would triumph though if it had no clouds

am i making sense?
Cheaper and easier to make.

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waifu2x site isn't working, what can i use instead?
I've compared and Photoshop Preserve Details 2.0 is generally better. You just have to adjust the noise slider to where you like it and maybe sharpen the result if it suits you.

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I want to make an image that can be decided up into 4 smaller images that in a predeceased order can be arranged to make 4 different images. any suggestions on how I might go about making this?
I don't understand, in your pic it justs looks like a image which has been cut into quarters.
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each of the cuts would be an image that makes sense, a little like a jigsaw but if as you made the jigsaw the image increases in complexity.

the red piece would be an small image that if combined with either green or blue would make a longer image
you'd need to find/take/make an appropriate image and then just crop it into quarters, if your taking a photo your camera might have a grid feature, if not you could use a piece of tape

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I really dig the flashlight as only source of light in the dark.
But I can't get it right, I know this is made by using ZBrush, but I'm sure at least one of you guys know some trick to get it right, may I ask for help?
7 replies and 5 images omitted. Click here to view.
Sure, I can paint
That's what I do, I just have a problem with the type of lighting, contrast and depth
then learn how to paint nigga
Yeah, 2 hours every day, but that's not what I want to know
What I'm trying to say is:
Is there any camera noise or lens distortion effect? Maybe some filter? Something to make it look like a 2000's handycam?
I mean, people had tricks or knowledge about faking UFO's photos or Ghosts back in the days
>How can I achieve this in Ps
>I know is done with zbrush
/gd/ bait is becoming top tier

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Is there a photoshop action for it?
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positioned, not patterned, my bad
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How can you make moving pixels?
I remember on the obra dinn devlog he solved this but for 3d, not live action.

I guess you could minimize the effect with p frames.

for actually animated pixels every pixel would need to be its on entity and then you'd run some sort of auto tween. I doubt it would be too much work to programme something that did it, the difficulty would be making it actually look good.
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That's an really nice thread, god bless you fags.
I learned a lot here actually

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If I want to make certain elements in a still image move around in a gif, how do I do that?

I've seen an example of Mario, so I'm using pic related as an example.

If I want to make Bowser spin like a maniac, or the fire ball fly over to Mario, what exactly do I do?

I'm not gonna use it for this particular image, but I would still like to learn the technique behind it.

Is it through Photoshop, or other programs?
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>on photoshop
- duplicate the background
- clean the background or remove all the stuff you want to animate
- separate all the things you want to animate in different layers
- save them as png with the same resolution as the background

>on aftereffects
- make a new comp select the time lenght, import everything then just select mario for example, click keyframe on position/rotation/scale, move a few seconds forward in the timeline then move it or rotate it, scale it etc.
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put it in Animate, make whatever you want to move an object, tween it

for bowser, put individual spin frames inside the object and have enough frames on the main timeline to cover those

literally 2 minutes of work come on

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>>359186 Froge swoosh !

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