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what RPG has the most build variety ever?
number of classes =/= build variety
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>>3465737
Life
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Underrail has a lot of build variety. Everything from swords to laser cannons, plus skills and over 100 feats.
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>>3465737
Pathfinder. They've got a lot of classes sure but the class play very differently too. A mage focused on rays needs a different build to one focused on AoE direct damage who needs a different build to one focused on debuffs or bfc. A cavalier wants a different build to a sohei or an arcane rider even though they're all mounted melee classes.
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>>3465737
Yeah it's PF for sure.
Wrath has exponentially more than KM because of the mythic layer on top of the previous permutations and the mythics play a lot different from each other as well as change up the reactivity and story a lot.

I bought RT but haven't gotten into it yet so can't comment there but I doubt it's more than Wrath.
D&D is going in the other direction due to things like removing racial differences and streamlining classes.

The race histrionics are typical lefty cancer ideas, which remove a layer of permutation from builds and cheapen the setting, but streamlining classes down to the actual opportunity cost choices of 5e is a valid direction since a lot of things in PF are duplicated bloat for example. A fighter doesn't play exactly the same as a barbarian for but in the end both tend to wind up just swinging a big 2h every round in terms of actual gameplay. Wizard doesn't play exactly like Sorc but they duplicate a lot of features. They barely have reactivity at all and change the story none. Long term the streamlining should be better for real game design.
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>>3465737
Timebreak Chronicles would be my current guess. There are something like 96 of the 100 eventual characters now, each has about 6 or so abilities which are a mix of active and passive, each of them also unlocks 2 different bits of gear that can change how other characters play, and all of them have 4 gear slots each.
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>>3465737
Path of Exile
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>>3466043
And you generally make a party of 6 of them.

Fuck! Submitted without the last sentence.
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>>3466012
3y after release half the classes/choices are still not functional or invalid.
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>>3465737
Pathfinder. it's the only RPG that let me rp as Arthus from Warcraft 3
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>>3465737
From what I have played, Path of Exile by a landslide.
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dungeons and dragons online
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the idea of "builds" is garbage and anti-rpg.
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>>3467779
Sorry, what exactly is RPG? Dialogue options and fucking your frog waifu?
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>>3467857
nope. it's creating a character, not solving a fairly easy mathematical problem. builds=autism
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Definitely not Pathfinder, those games have like 5 different builds total.
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>>3467906
so what's your answer?
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>>3465737
Elona+ if your more into more RP stuff or silly stuff to build for
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>>3467912
Probably Fallout-likes, few computer games provide quite as many approaches to problem-solving.
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>>3467866
>it's creating a character
Based roleplayer
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>>3467918
talker
fighter
shooter
sneaker
skill monkey

ah, yes...
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>>3467927
You forgot pornstar build
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>>3467927
leader, hacker, merchant, doctor also depending on the game, the fact that combat is by and large optional does a lot for this game, whereas the Pathfinder games contain very little content but combat.
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>>3467932
see, that's a more interesting topic to me. not "number of builds" but rather variety of gameplay options and intricacy of quests. having 5 builds isn't bad when there are at least 5 different options with every quest. having 100 builds isn't that interesting if it's just different ways to kill things.
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>>3465748
Game of Life was a shit boardgame.
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>>3467918
Fallout has like two builds and those are either the shooty guy or the unga bunga guy
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>>3465737
Arcanum has a lot of variety.
>melee
>archer
>gunslinger
>assassin
>armchair general
>magic healer
>tech healer
>grenadier
And on and on. All builds are viable, as long as you put one point in Harm.
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>>3467866
as if builds have no impact on roleplaying of any sort.
what rpgs do you play by the way? tell me your favorites.
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>>3468252
I mean obviously builds play into the roleplay aspect. I've learned not to argue with anons like that who are obviously baiting and being obtuse on purpose
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>>3468241
>All builds are viable, as long as you put one point in Harm
I lol'd
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>>3468254
I just asked because your opinion is clearly of one that mostly fantasizes about things He'd do (and tell others as if he does) instead of actually playing.
A common sight
So no need to engage, I already got my answer
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>>3468269
Are you a bot or esl? I have no idea what this post is saying
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>>3468272
I wrongly assumed you were referring to me as the obtuse anon, my bad.
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>>3468252
i play all kinds of rpgs. i don't really have favorites. wizardry 7 is probably what i imprinted on most strongly. it's less about the games and more about the discussion around games. i just don't value "build variety" or build wankery.
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>>3468345
>Wizardry 7
>not build wankery
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>>3467866
>it's creating a character, not solving a fairly easy mathematical problem
sims and saints row best rpgs ever
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>>3466043
>>3466045
I've had my eye on this for a while, how far off is it from a "finished" state? I generally avoid early access periods because I like my first playthrough of a game to be a relatively finalized version.
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>>3468606
yes.



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