How can I improve my RPG make game? I decided to continue working on my game after a two years hiatus. Now I want to turn it into a proper rpg. How can I achieve that?
numbers go up + speech checks = proper rpgso just make sure your game has those
>>3452073is Mongol good?is it more about gameplay or style?
Bump for Mongol
>>3452073Oh good, we're back. I don't have to make a Mongol wojak meme to start off a new thread then.>>3452291The latter.
>>3453147Any advice for fiest timer? Or should i let myself go and see what happens
>>3453159>Any advice for first timer?1. Prepare to suffer. It's a shizogame at it shizoest.2. Nothing makes sense untill you've read the itch.io page. Then some things do. You can try going for the in-game storybook, but it's 3 parts are 6000+ pages in total. And it's not AI generated. Yeh.3. Scene transitions are 1x1 tiles and sometimes are well hidden, first scene exit is slightly above center of the black hole in the middle.4. There are a lot of dead ends, prepare to reset (F5 was the button, I think)5. Exits are not what it seems, there are NPCs outside houses if you walk around the 1x1 scene transition square.6. Walk around and experience the madness. Beating Mongol is a matter of insanity or obsession. None did it so far.Good luck!
>>3452073Buy an ad, mongoloid.>>>/v/>>>/trash/
>>3453173Kek
Bump.
>>3453147>Mongol wojak memeDo it please
>>3455298>>3453147I second this.
Is this a step in the right direction? I'm still trying to somewhat match the rendering. But I don't know exactly how to do it or how you manage to do it in such a soulfoul way, fren.
>>3458756nigga wtf is that
Depends on what your goal is. If you're entirely focused around storytelling, start writing up your script and branching paths, and don't fixate on anything other than that until you have a good story written up. If you intend to actually have gameplay as a priority, start there first and build your story as you go. If it's all about some kind of visual flair with everything else being secondary, tighten those up as much as you can before bothering with anything else.
nigga ya betta not use slopgmaker
>>3458778>storytellingI wish I knew how to adapt my story to in-game dialogue....
>>3455298>>3457100... yeah, It'd be better if I didn't, Roach looks dumb as hell. Oh well...>>3458756There are a lot of basic mistakes to adress. I don't have much time to go in-deph right now but I'll post some pointers late sunday - monday. I think I'll be able to post new renders on wednesday.>>3459961Videogame speech rarely uses author narration to the degree you do, but that is not much of a detriment. Mongol could really use some in-game description of the setting and a narrative pointer towards the endgoal though. As for actual dialogues, as I've said before, I think their rambliness aligns quite well with the ongoing madness and can be left as-is.
>>3460259What programs are you using to render the models into images? What programs should I use?I know you said you'd prepare a file, but I want to help and start working, if you don't mind.So far blender isn't giving me the results I want.In what program should I model? How can I render the files? What's your pipeline/ workflow?
>>3453173Game is free tho
Tiny bump
>>3453173I genuinely hope your mother's last words to you are just "Why didn't I abort."
tell me about Mongolwhats the appeal?
>>3462527I'd like to know as well.
Ah my recurring nightmare. How's tricks schizodev? Will the story still revolve around the dangers of racemixing?
>>3463544QRD?
>>3452073What the fuck is this?
>>3465958Mongol, a schizo rpg maker game.
>>3467223Is it finished?
>>3467944Not yetr.
Bump for mercy.
>>3468696is it gemmy?
>>3470391No.