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Previous >>1205425

Minerals in arms
>>
kill gunners
>>
befriend gunners
>>
Gunner is a fine class, people are either just shit or just shitposting or both.
>>
>>1264327
every single classes problem is between the chair and the keyboard

anyone who agrees with this statement is a shitter
>>
>>1264665
everyone who DOES NOT agree with this statement

im going to fucking kill myself
>>
Gunner it's shit and only noobs who never went beyond of hold m1 in the tutorial disagree with it
>>
every single reply in this thread was generated by chatgpt
>>
im trans and pan btw not sure if that matters
>>
>>1265056
how the fuck does that make everyone feel that the best player itt is trans and pan ??? drgsisters ????
>>
fail thread >>1264318
>>
>>1265056
I'm meta and omnia
>>
yall watching the dev stream? they haven't mentioned drg once only talking about the new games lmao
>>
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>>1265521
They're talking about it right now, did you miss the agenda?
>>
>>1265549
I was baiting bro
>>
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bruh
>>
>>1265565
>rockpox season 3
>>
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>they actually adding hazard 5+
kino......
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>>1265574
trash
>>1265576
interesting but kinda pointless? heat radiance is a t5 mod with no downsides
if the wave of flame even is 360 and not frontal like breach cutter
>>
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>>1265601
>Blood sugar
Intradesting, could be a fun modifier.
>Secret secondary
Mini deep dive
>Ebonite outbreak
A reason to pick berserker outside of memes?
>Duck and cover
200% difficulty modifier
>>
>>1265601
holy shit what kind of esl wrote those descriptions
so blood sugar means the air is poisonous but enemies drop red sugar?
>>
>>1265056
FtM or MtF? Pre or post-op? Caged and plugged? Dilation diameter? E levels? T levels?
>>
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>>1265565
wait a minute... ive seen this creature before...
>>
>>1265636
no you haven't
>>
>Rogue Core delayed by a year
Guess the feedback they got wasn't good or they put it on the backburner after realizing people would get supremely pissed off S5 was lackluster.
>>
>>1265645
once... long ago...
>>
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>>1265565
>>1265636
>>
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THEY MADE A NEW SEASON

AND IT'S NOT SHIT
>>
Calling it good too early is just as bad as calling it shit too early, gsg isn't exactly known for following through with promises lately
>>
>>1265576
It's bad and pointless, just buff Face Melter
>>
Patch looks solid.
>>
>>1265677
>>1265677
There's way more reason to be hopeful here than there has been for any update in literal years. Lots of new content, no forced seasonal mutators, new difficulty modifiers, updates to old content (and a new universal season opt-out), and more.

Choose to be hopeful that things are getting better, rather than be a pessimist because things are bad right now.
>>
>>1265590
While that is nice and all, isn't it too little too late?
I feel like anyone that would be interested in that kinda stuff is already using Custom Difficulty, which lets you really tailor just about everything exactly how you want it.
>>
>>1265710
They're not going to include anything even near the depth and complexity of Custom Difficulty. Never mind the fact that Haz 5 players are a minority (and modded players even more so), your average player doesn't want to manually write their own difficulty files or edit existing ones. Even this amount of difficulty customization is completely unprecedented.
Devs don't give players full control like mods do because it's just not a viable option for the majority of players. It's better that a system like this exists to help bridge the gap between vanilla and modded difficulties
>>
>>1265734
>Never mind the fact that Haz 5 players are a minority (and modded players even more so)
wow i fucking love pve games even moreso when they dont have a competitive insensitive to get the normies to actually gitgud
i can't fucking believe people actually play hazard 3 and lower
i got back into the game recently and sometimes it actually feels hard to host a haz5 lobby now, people don't even leave anymore after the mission ends
don't even get me started on modded difficulties, nobody will ever join you ever even if you sideload unless you crank up the playercount to 10-16
reddit casuals
reddit game
reddit devs
reddit community
Please wait a while before making a post
i hope the player spike from the update will last
>>
>>1265734
That's exactly my point. The tiny percentage of people that are tired of Haz 5 are already using something better, so who exactly is this for?
The 8 people who pick it up this season and actually make it that far?
>>
>>1265694
>Choose to be hopeful that things are getting better, rather than be a pessimist because things are bad right now.
I choose neither. I only hope that the new season brings enough positive changes to the game for me to get rid of my current funny dorf game burnout.
>>
>>1265806
Not everyone likes modding their games. Not everyone wants to keep their game modded if an official equivalent exists. This is besides the point anyway, more options is betterer so I don't see a reason to protest this addition.
>>
>>1265694
there isn't
people said the same thing after the slog that was robot rebellion s2 electric boogaloo, and then we got 2-3 years of rockpox
>>
>>1265851
It's because it's a complete waste of dev time. It's an issue that barely affected anybody in the first place, and the community solved it better years ago.
I also don't trust these danish retards to implement their self-admitted spaghetti code in a way that doesn't break the mod.
>>
integrating the most popular mods into the base game is a good thing, chud
>>
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fuck yeah man, S5 will be legendary, Haz5+ will turn this game into pure starship trooper madness, this alone already makes S5 orders of magnitude superior to S4
>>
>>1265710
the problem with mods is that they can get fucky/incompatible and hosts add a bunch of unnecessary shit, and many people don't like playing modded, having something like that but vanilla allows people to join lobbies without the unnecessary crap and there's also a larger player pool to join them
>>
>still trusting the devs

retards

you deserve whats happening to this game, im just along for the ride sadly
>>
>retards whining as if this will somehow magically remove their mods
stop
>>
>>1266039
The circumstances surrounding this and sloppox are completely different. It should be obvious to you if you've been paying attention. No seasonal mutators and being able to pick and choose older seasons (including Vanilla) are significant reasons, never mind the fact that there is substantially more content here in S5 than S3 and S4 put together
>>
>>1266624
no theyre not, quit pissing in my ear and telling me its raining senor copenstein
captcha: fukyou
verification not required
>>
>>1266624
>No seasonal mutators being added

yeah they litteraly added some you fucking retard

>there is a lot of content
no
>its high quality
i doubt that
>>
>>1266895
I said *seasonal* mutators, like Rival Presence or Lithophage Outbreak. The ones which were forced into every mission rotation during seasons 2 and 3-4 respectively. The new mutators they are adding are independant from any seasonal motife.
I know reading comprehension is difficult for you because you're illiterate and can barely speak English but it might help if you could stop frothing at the mouth with impotent rage for 5 seconds.
>>its high quality
>i doubt that
I didn't say that. I said there's more reason to care about S5 than there has been for any post-launch update since (arguably) S1 because there is *objectively* more content in this update than there is for S4. I'm not saying it'll be good, but to act as if this update is comparable in scale to S4 is to deny reality. Which is something you do often, of course, so whatever rambling bullshit you reply with won't surprise me.
>>
>>1266975
We don't know anything about the new season... Just a rock who said we won't have mutators from it?
>>
>>1266975
someone is made that i'm better than him at the videogame.
>>
i'm trans btw
>>
i'l glad that everyone agrees that i'm the best player here
>>
>>1266986
Why would they dedicate a part of the stream to showing off new mutators but not include a seasonal one if they were planning to include it?
Why are you looking for ways to be negative about the update which don't even exist?
>>
Ever since I began taking estrogen pills my grip strength, reaction time, and first-person shooter skills have plummeted drastically. I am now no longer able to complete Hazard 3.
>>
Gonna open a haz 4 lobby with 40 nitra resups in an hour. Rules: no speedrunning, no mining gold, NO NON-META LOADOUTS, no bullying, no racism, no ableism, no transphobia, no swearing, no loud noises (it triggers my PTSD), no criticizing others, no mic use, no LGBTQ-phobia, no excessively long chat messages, NO DIGGERS, NO GUNNERS, 1 SCOUT ONLY REST ENGINEERS, no sabotage, no deep dives, no refineries, no escorts, no elims, no extractions, no fatboy, no hyperprop, no rj250, no white skin toned dwarves, no mismatched armor styles, always type BLM in chat when saluting

I'm trans BTW if that matters
>>
One leaf lover, and can i get it thinned with some water ?
>>
>gunnigger having a schizo melty because he got bullied by a namefag
Why are bald crayon eaters like this
>>
>>1265565
>wait 3 years for a korlok reskin
>>
>>1267515

i mean i was bullying you a couple of threads ago lmao
>>
>>1267088
because they're retarded? did you just get off the boat or something
>>
>>1267738
I've been playing since February 2019 (1.8k hours) which makes me significantly older than most of the posters in this thread (which is probably the same for ages, too). I have seen this game get a lot of patches, and S5 sits on the meatier end of the bunch. Not just in terms of overall content but content that actually adds to core systems in the game rather than seasonal gimmick bullshit. Need I remind you that S4's only meaningful contribution to the game was two (2) enemies?
>>
>>1267515
Gunniger gameplay
>Hold M1 with a hand
>Dilates with the other
>>
Thanks to everyone who played, it was fun. Had to turn the haz down to 3 since my pc was lagging or something weird and I kept getting downed when it wasn't my fault but thanks to my fellow engineers who kept me going during that difficult first mission. I'll sort my pc out for next time and we'll play haz 4, I promise. Rock & stone & BLM!!!

I'm trans BTW if that matters
>>
>>1267861
I’m so proud of you.

You are passing.

You are beautiful.

You are you.
>>
>>1267798
what an absolute load of fucking bullshit. Like jesus fuck, that's not even true, some of the pre seasonal updates had a lot more content than some simple text changes, like 2 new shitty stationaries and some shitty seasonal content

go fuck yourself shithead, the reason why the game is in such a poor state is because of you

>muh 1.8K hrs

lmao i got more than u feget
>>
>>1267798
i completely agree with you anon and i'm sorry for being rude to you prior in this thread. i don't know who the other poster is or why he's trying to make me look so stupid by posting vile insults and objectively wrong opinions like in the post above this while using my name, but please know that it's not me doing it.
>>
/drg/ is healing, sisters. thank you.
>>
stop boasting your hours in a pve game retards
>>
>>1268066
*one shots u with super cooling chamber*
Dumb gunnerBITCH
>>
>>1264327
COCK
AND
BONE
>>
>>1266139
fuck year
hope they bring the optimizations with it tho, I had to disable particles on my game or my 12600k would stutter down to 40s when loading bigger swarms
>>
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>open server browser
>see lobby named trans rights or anything that has a mention of LGBTQABCDEF+ nonsense in it
>right click the lobby, go to player's profile, and block on the spot to prevent it from getting into any games i host
You DO take the measures to ensure there are no trannies in your lobbies, right /drg/?
>>
>>1268204
I should do the same with Ru**ians but they make up the majority of EU.
>>
>>1268204
shoulda joined, c4'd, left, then blocked
>>
>>1268204
>xhe didnt join the mission and torment everyone inside
>>
>>1268204
is this why so few of you joined my lobby earlier?
>>
>use fuel stream diffuser.
>it is sticky fuel but fun.
Why didn't I try this years ago
>>
>>1268364
chronic lack of independent thought
>>
jesus christ man gunner hater retard was right, i did break some bitches haha
>>
Only been playing for a couple of weeks, mainly engie and driller. I tried out the gunner today and I genuinely find it harder to kill bugs and stay alive with him than with any other class. Also, I don't really know what to do when there's no bugs besides mining easy to access minerals because I only have 4 fucking ziplines and I need to be careful not to waste them.
>>
>>1267071
Of course a namefag would be trans.
>>
disregard my previous post, i am a sucker of penises
>>
>>1268825
You have to learn how to use the terrain. Sometimes you think there's no way to get to something, but you can jump upwards, grab onto a leaf in azure biome for example. Little stuff like that. Will take time though. Hard to explain it. But it just takes time. Some steep walls can be climbed by spamming space for example. If they kind of go like this / instead of I . Maybe look at how some higher level players play gunner on twitch or something.
>>
SERVERS, HELLO? YES?
>>
BUT, MY FUCKING
SATURDAY VIDEO GAAAAAAAAAAAAAAAYYYYYYYYYYYYYMMEEEEEESSSSSSSSSSSSSSSS

FUCKING RENEW YOUR TLS CEERRRRRRRRRTS

i'm upset
>>
>>1268825
If you can't succeed with Gunner, you are bad at the game.
>>
>>1269365
If by succeed you mean complete missions, I can do it just fine. I just find it harder to play than the other dwarfs and it's such an straightforward class on paper, I guess I'm doing something wrong.
>you are bad at the game
Big deal
>>
>>1268825
>I genuinely find it harder to kill bugs and stay alive with him than with any other class.
It's the same for all 4 classes. You need to kite the bugs. There are instances where standing your ground is something you can and should do, but most of the time you need keep running. Gunner's primary weapons slow him down so you gotta learn how to hop around to minimize it. The class also has a lot of its strength locked behind overclocks so that's that.
>>
>>1265627
>holy shit what kind of esl wrote those descriptions
d*nes
>>
>>1269855
friendly and daily reminder that censoring white countries name in a insulting manner is just a way of doing rascim without le wrongthink. Peak reddit.

No, mutts don't count as white.
>>
>>1268825
i'll take by your post that you play solo. Im not retarded so i don't play solo, but yes gunner sucks balls at solo. You just have the wrong gear if you can't survive at gunner, or maybe you are just retarded ( again )
>>
>>1270138
post hands mohammad
>>
>>1270157
the real ultra buttman isn't a burger lmao
>>
Does anyone else crash, when they open steam profiles of people hosting lobbies? Weird as fuck. Never had that before. Once even completely froze my pc. Couldn't open task manager, nothing on my keyboard worked , nothing.
>>
>>1270167
Proofs?
>>
>>1270213

>>1219899

here
>>
I wonder what content they are gonna cut from the full release of season 5. I still remember the glyphid stalker...
>>
>>1270607
Invisible slasher is a lazy design and I'm glad it didn't make the cut.
>>
Booting up the game after a long absence. Was this Dx12 boot option always here? Is it any good?
>>
I am now announcing my retirement from Deep Rock Galactic and transition into being a full time Helldivers 2 player.
>>
>>1270830
>I am now announcing my transition
I always knew by how you post
>>
>>1270825
yeah it's been there for years
i don't notice a difference in performance but people say it can crash more on dx12
>>
>>1270814
Yeah, from the sound of it I don't understand how it could be fun. If anything they should have reskins of Slasher so it can better camouflage in certain caves, and just forget about an 'invisibility' mechanic.
>>
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Season 5 looks like shit
>another armored projectile enemy with tiny weak points that doesn't fit into the original aesthetic of the game at all in a shooter that was built around soft skinned melee hordes
>shit overclock meaning the rest will likely be shit or totally busted no in-between
>more fucking lobby splitting with past seasonal nonsense
>retarded new difficulty everyone who played Haz 5 has already surpassed for literal years now with modded lobbies
>rogue core delayed AGAIN and set to be early trashcess shit for at least a year after launch showing devs totally fucked it up and have no idea what they're doing anymore

It's obvious this game was a lucky fluke on the devs part, or that there was a smaller group/individual at the company that was responsible for all the good shit that has either moved on or no longer has influence. The lockdowns probably played a huge part of it's success too, since that coincided with the best years of DRG content wise and was likely because all the lazy useless retards on the dev team were hiding at home and the motivated smart members of the team were able to get shit done. I have zero hope for this game and am glad Helldivers is the cute new thing snatching up their market share. Season 5 will be the last season.
>>
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>>1266139
Starship Troopers is impossible with this engine. There's not enough power behind it to handle more than 60 entities, even on modded ST servers 75% of bugs just delete into thin air upon spawning and even if you brute force it you drop to 1-2 frames. This is why pulling all the eggs at once isn't just the Chaddest move but the smartest one, since only so many enemies can spawn at once so you're never actually fighting overwhelming numbers just normal numbers for a minute or so longer depending on how shit your team is.

There's a hard ceiling to DRG difficulty and it's already been reached. You can't spawn more enemies at once so the only way to increase difficulty is either make the waves significantly longer, which means changing the whole cave gen to add more nitra since there is legitimately no amount of skill that can save you when you're on a nitra deficient map, or upping enemy damage and health which defeats the fun of this game (imagine a modifier that made all enemies into elites).
>>
>>1269324
Looks like our pal pw:rage moved on to HD2 with everyone else.
>>
>>1271083
huh ? no ? i play with 240 cap and it plays all right, are you fucking dumb ?

you sound like you are new to modded lol
>>
>the skill cap has been reached

absolutely fucking not, i can play some memelord difficulty with some of the best players i know ( and probably some of the best players period ) and we will still fail. Nitra or not.
>>
>>1270825
>Is it any good?
If you have a semi-modern PC the game will run better. The only people advocating for DX11 are potato owners.
>>
>>1271146
I have the cyberdyne systems model 101 and there's really no difference
>>
>>1271078
>Waaa different varieties of enemies in a shooter game is BAD
Imagine getting filtered before the update has even come out lmao
>more fucking lobby splitting
They made it clear as day during the livestream that they won't be segregating lobbies like they do now with the current seasonal toggle. Anyone can play with anyone and they'll get progress towards their selected season, if they have one selected, and if not that's fine too. You either didn't watch the livestream or are deliberately misinterpreting what they said.
>retarded new difficulty
Difficulties above haz5 have been one of the most commonly requested features for years - I'm willing to bet long before you started playing. Not everyone wants to mod their game.
>rogue core delayed AGAIN
It's funny how these threads constantly seethe over Rogue Core's mere existence but when it gets delayed people are mad for some reason? Very curious!
There are already plenty of reasons to shit on GSG, you don't need to make ones up and pretend to care about RC all of a sudden.
>>
>>1270825
>>1270842
>>1271146
The only people who claim DX11 is more stable are russians and pajeets playing on decades-old integrated graphics. If you have a video card made in the last decade (which you really should by now) you should pick DX12, there's no reason not to. It's like limiting your colour depth for no reason.
>>
please stop talking about depth it really triggers my dysphoria
>>
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4170972198114075553
>>
so S5 in March?
BETTER BE THE 1ST NIAGGA
>>
>>1271454
>that thunderhead overclock
Sounds like something that could be fun to git gud with, just hope it isn't completely shit.
>>
Daily reminder that ultra buttman is a genius :
>>1193150

posted 2 months ago
>>
>>1271454
that new mission type sounds like kino
going down in what is essentially an elevator which you need to defend while bugs descend on you
the escape being infinite jet boots is kinda cringe though
>>
>scout special powders away from the elevator it goes down, gets to play cave explorer away from the party
I really hope the elevator isn't just a glorified mid-mission loading screen, having a giant fucking shaft in the level which you can navigate at will would be kino.
>>
is drg back? what do we think of the season teasers?
>>
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Remember to thank your gunner
>>
>>1271454
this looks really good
>>
Any tips for a newfag playing engie? So far I just put a platform below whatever's hanging on the walls for our scout, maybe put a couple one's on slightly tall walls for easy access and leave my turret pretty much anywhere. Also, I may be, ironically, too retarded to use the smart rifle against large number of bugs.
>>
>>1271652
Don't forget you have a sentry gun. Secondary is for swarm clearing.
>>
>>1271652
The smart rifle is incredibly overclock dependent, but if you use the "correct" one with decent upgrades it's probably the best primary in the game all things considered. If you haven't got either executioner or explosive chemical rounds unlocked for it, don't bother. I usually stick with explosive chemical rounds as it's great at waveclear while also being good at single target. Build it 21111.

Besides that engineer has 2 fantastic secondaries in the breach cutter and the shard diffractor, and 1 great one in the PGL.
The latter is used with hyperprop for eliminations, fatboy for escort duties and rj250 for memery. Building it with hyperprop for elims should be obvious. The shard diffractor is used for long range intensive single damage (best with overdrive boost imo) while breach cutter is a fucking beast at close range wave clear while also doing good single target close range damage.

I build shard with overdrive booster as 21223 but the last upgrade is honestly up to player's choice. On breach cutter I use lightweight cases with 21122. I pair both with explosive chemical rounds smart rifle as described above, swapping secondary depending on mission. Hyperprop PGL for elims and fatboy PGL for escort duty. Use shredder swarm for your grenades as they require no skill and provide great damage/time and trash clear. Your plats (with repellent upgrade) makes bugs avoid stepping on them as long as no players are too close or standing on top, or if walking around the platforms would be much further than walking over them. Try placing them strategically to create chokepoints where your team can concentrate their firepower if you're holding a point. Also use them to plug up holes left by for example falling equipment (pods etc) to eliminate places where bugs can spawn and attack you from.
>>
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lol
>>
>>1271699
fucking hate randoms

scum of the earth
>>
>>1271193
>It's funny how these threads constantly seethe over Rogue Core's mere existence
no it's not
>when it gets delayed people are mad for some reason?
it's clearly taking dev time and dev resources away from their actually profitable IP. it being delayed not only means it's going to continue to do so for a long time, but that they've made so little progress that they don't even have anything to show off about it
>Very curious!
no it's not
>>
>>1271652
The only good turret build is
>gemini
>build speed
>armor break/stun
>defender system

Don't waste your grenade launcher on big enemies like oppressors or praetorians, it's designed for clearing out groups of softshelled enemies

Don't use the shredder grenades, you'll ruin the game for yourself
>>
>>1271858
>The only good turret build is
>gemini
>build speed
lol
lmao
>>
>>1271623
>velociraptor count above 0
*spits*
>>
>>1271454
New mission type looks...okay. I have a feeling it will be a worse Escort with every mission playing out exactly the same. I just hope it can't be permanently destroyed like Doretta can be. And if you have to actually carry the seeds I can see this being the shittiest game mode because randoms are absolute shitters who somehow will manage kill themselves slamming into walls and obstacles during the exfil even if it's a straight unobstructed tunnel upward.
>>
>>1271454
>glyphid stalker is now official

Holy fucking shit the devs are genuinely actually unironically retarded.
>>
>>1272155
I THINK YOU MEAN
B-B-B-BASED
>>
>>1272155
it's still about 15 quintillion time better than the fire bomber.
>>
>>1272155
do I smell a skill issue? they are as visible as the bulk ghost
>>
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>>1271454
Mortar sounds fun as fuck. Can't wait to try that. Honestly though, surprised that they STILL haven't done an airburst or proximity burst overclock for thunderhead autocannon yet. It fits the weapon thematically not just for aesthetic purposes but in terms of its AoE role.

Hear me out, something like
>Airburst Shells, Unstable Overclock
>+33% damage to airborne targets
>+33% damage to weak spots
>x0.7 base spread
>-No direct damage
>-50% damage to armor
>Shells detonate early when an enemy is within a forward facing 90 degree cone with effect radius length
>All shrapnel that would have been dispersed in a sphere is instead hyperfocused into a forward facing 90 degree cone with effect radius length

>The autocannon has been fitted with proximity detonated airburst shells. Special sensors in the tip of the shell detonate the round prematurely before striking the enemy, peppering them with a hyper concentrated cone of shrapnel.

Numbers don't have to be exact but it's just a thought.
>>
>>1272199
the biggest issue is that they hit like a truck and pretty much teleport behind you. To be fair it used to be only a cut bug, a proof on concept. So they are probably quite different now. Interestingly the dwarves already have lines for when they kill a stalker
>>
>>1271858
>build speed
get extra ammo you retard, your allies will always help you build your turret if they're competent.
>>
>>1272241
>>1271885

>not taking build speed

haz 3 enjoyers, back when i bothered hosting my own lobbies it was an instant ban if you didn't have it equiped
>>
>>1272212
>+33% damage to weak spots
>-No direct damage
Least retarded gunnigger
>>
>>1272241
no and no
>>
Both build speed and ammo are viable and it's up to (You) to recognize which mission type benefits more from having one or other.
>>
>>1272241
works on haz4 and below
>>
>>1272326
are you actually retarded or are you just ironically sarcastically shitposting? are you seriously implying that people do more teamwork on haz 4 and below vs haz5? i've never had a teammate build my turrets for me outside of haz5 or edds
>>
>>1272403
haz4 and below are difficulties where bugs are slower hence you have more time to waste on building slow turrets
on haz5 good players keep moving and are constantly repositioning so build speed is essential, the extra ammo is also unnecessary and wasteful if you build your weapons properly and don't just afk while gemini turrets run dry, when your main weapons are below 50% (the resupply breakpoint) your turrets will be too
>>
>>1272307
none of them, i'm better than everyone else here and you take ammo you are wrong.

end of disussion

>>1272403
nigger
>>
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>>1272241
>he relies on team mates to help him
>>
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>>1271849
>waaaa waaaa roog core stealy me updates!!!1!
Ok idiot, let me make this extremely easy for you to understand.
All types of products, no matter how successful they are, have a shelf life. This could be for a number of reasons but in the context of video games, it might be due to outdated "spaghetti" code, the market interest shifting to other titles (Helldivers), or a lack of desire from the developers to keep working on the game. After all, DRG is almost a decade old at this point.
For as successful as DRG has been, it can't sustain an entire studio forever. In establishing their publishing arm and beginning development on a new game, Ghost Ship are establishing a foundation for their future. It makes sense to do this now whilst DRG continues to make money since it's supporting their studio. Even if some of the products they're developing/publishing turn out to be flops, they have the headroom to accodomate said failures. If just one of those products turns out to be a success (like Rogue Core likely will be) it will pay for the cost of development of all the others.

Whether you believe it or not GSG has, objectively speaking, gone above and beyond in terms of post-launch support. Especially compared to games from much larger studio in the AAA space. Yes some of those updates have been shitty or annoying, especially S4, but Ghost Ship have no obligation to keep working on the game. And frankly it's in their best interest to not do so, because obsessively working on one title irrespective of how old it is and how much the market has shifted since the product's initial launch is how studios die. They can't keep working on DRG forever - not just from a technical or financial standpoint, but because working on the same project for almost a decade straight is fucking soul crushing work. You'll understand one day when you make it out into the real world.
>>
>he relies on smug anime girls to help him
>>
Ammo is better because it lets you kill 3 more swarmers per resupply
>>
>>1272457
goddamn ur opinions are so fucking garbage. I seriously doubt rogue core will have even half of the succes DRG has.
Yeah they already have a lot of the groundwork done, so it makes complete sence to make a spinoff.
But they choked DRG with horribly garbage content ( find me one player that isn't a retard that wants to play with S2, S3, S4 or hell even S1 content ) and now the game is dying prematurely. S1 was the player peak, despite not even being that good.

And then they prematurely killed their baby by working on a spinoff game, and quickly increasing their team size. Result ? three season of shitty content and the drastic reduction of the "shelf life" of their money maker you keep talking about.

Any succes rogue core will meet is BEACAUSE of DRG. Not despite.

Can you imagine how good this game would be if we had U32 or U33 levels of quality, 4 seasons in a row ? Well, no you can't, since you started playing during the seasons. Faggot.

tldr you are either a new players that never knew the good days or an actual retard.
>>
Also I'm trans btw if that matters
>>
>>1272278
Critical weakness seems to proc on AoE non direct damage weapons like catching bugs on the edge of an auto cannon with splintering shells or the like.

Does splash damage not proc on weak points?
>>
>Inferno (AKA Snowball for Flamethrower) was renamed to Firewall
>Still being pointless since almost everyone just wanted a fucking rework or buff to the old overclocks
>>
>>1272417
but it takes less time to build slow turrets if there's multiple people helping you. with all 4 people building, the turret deploys basically instantly. idk what kinda haz5 you're playing but i've never once been killed because i had to build slow turrets, even when building them entirely by myself, which was rare, because turrets are crucial enough during a swarm that usually at least one person rushed in to help.
>extra ammo is unnecessary and wasteful
okay, now i know you're a retard.
>>
Ammo for static missions (escort, salvage, refining), fast build for anything else. Exceptions exist, of course.
>>
>>1272457
https://youtu.be/TXPC2HXjrYU
>>
>>1272604
no
>>
>>1272457
All shit has a shelf life but that shelf life can be pretty effortlessly extended as long as you arent a massive retard and add only good content to a game instead of using it to test your programming skills or filling it full of your shit ideas. Why the fuck do you think they keep remaking so nany old games? Because those games were good but they prematurely killed them with unwanted sequels then came running back once the money started drying up. People today still want to play Starcraft 1 and if Blizzard weren't retarded faggots (You) and put it on steam they'd have a major revenue source for a 25 year old product. 14 years later L4D2 still gets bought and played. Creative Arts nearly blew itself up shitting out Warhammer 3 and other garbage products while their older titles like Shogun 2 medieval 2 warhammer 2 are extremely popular and would still get tons of play if properly supported.

There's too many dumbfucks (You) in the video game industry that have no fuckin idea what they're doing when it comes to their product. DRG could've be a 15-20 year game if they just got the basics of it right and stopped bloating it up with shit nobody wanted or asked for and actually added the shit people wanted. Imagine if instead of wasting our time with these awful seasons they updated the buff beer, the shit overclocks, the shit weapon mods, expanded cave generation, let us choose our own assignment missions, etc. instead just more mechanics that get tiresome after an hour, more shittily designed enemies, more stupid funzies beers instead of buff beers, dumb new overclocks.

Less is almost always more. They should've made the base game tight as fuck and released cosmetic DLCs every few months. Instead they've turned the game into a dopamine cycle where everyone plays it for 2 weeks when a new season drops then dumps it until the next season. And with HD2 here player retention is harder to achieve with lackluster updates, and people don't care about the spin offs.
>>
>>1273165
>base game tight as fuck
basic gameplay loop is good for me
>>
Whats funny about the seasons is that no one has actually given a shit about the season events, only the non-seasonal content.
>season 1
The new primaries and new mission type.
>season 2
The new secondaries
>season 3
The new grenades, new cave shapes
>season 4
The new enemies, jet boots.
And all seasons have a touch of OC and weapon rebalances that only get people excited once it's revealed in the experimental.
>season 5
New mission type, new cave shapes, new OCs, new enemy types, adding variety to ommoron fight, new mutators that aren't going to be shoved into every mission, higher difficulty settings.
It sure is a fucking mystery why people don't like it when there's garbage shoved into their face instead of features that improve the core experience.
>>
>>1273378
i was excited for the seasonal events before s1 dropped but then i realized what were gonna have to deal with
>>
>the content i am receiving for free isn't exactly what i wanted, this sucks and is unfair
i don't get you guys honestly. stop crying or stop playing
>>
>>1273599
Itd be different if it wasn't shoved into basically every mission and assignment even if you were trying to actively avoid the seasonal mission/mutator or event. The spawn rate of random events is way too skewed.
A lot of people wound up avoiding it by no longer playing the game. It took the devs over 2 years to figure out that seasonal fatigue exists.
I could take a shit on your face for free but you shouldn't feel obligated to enjoy it because you didn't pay any money for the privilege to be shit on.
>>
>>1273605
>I could take a shit on your face for free but you shouldn't feel obligated to enjoy it because you didn't pay any money for the privilege to be shit on.
This is a pretty bad comparison because playing this game is 100% voluntary.
>>
I don't know what's the problem, the game's a lot of fun. It's also a game as a service, so why would anyone cry about the game being different from what it was 20 years ago?
>>
>>1273599
>for free for free for free
you are dumb
>>
>>1273707
I accept your concession.
>>
>>1273619
you now understand why the playerbase is low

well done, you have outdone yourself
>>
>>1273599
I paid to play said content
>>
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>>1273847
>the playerbase is low
more players play the game now than during the supposed "golden era" of the game
>>1273945
you paid to play the game as it was when you bought it, you already received your product and anything else on top is gravy
>>
>>1273970
nope
>>
>>1274040
I accept your concession.
>>
>>1273599
>*slurp slorp glck glck glk*
i dont get you guys honestly. stop dicksucking or stop crying
>>
>>1273599
The content I used to receive "for free" in the past was better.
>>
ive seen this same crocodile tear argument happen at least 6 times
>>
>>1265636
you reckon it feels just like the real thing?
>>
>>1274247
>if you don't moan and whine over every tiniest change you're a dev dicksucker
>>
>>1274374
hyperbole, no one is moaning or whining over every tiniest change
>>
>>1273599
>the content you're getting for free is fundamentally changing the gameplay for the worse and is totally unavoidable why are you Chuds complaining?!
>>
https://mod.io/g/drg/m/vanity-restriction-eraser

did anyone confirm if this isn't client-side only?
>>
>>1274473
some anon did months ago allegedly but I saw no proof
get a friend to help you test it - put something like the hospital gown paintjob on the mk1 armor, or the neon band paintjob on the mk2 armor
>>
>>1273970
>gracefully ignores the average playerbase plateauing at the start of 2023 and slowely starting to drop mid 2023, perfectly alinging itself with the seasons

denial
>>
>>1273970
Strap in my digger because you're about to get BTFO'd.

https://steamcharts.com/app/548430

As you can see, back in the golden age, Deep Rock Galactic's player base actually grew consistently month by month. This was despite the game being relatively unknown and not having nearly as many regular steam sales as it does now.

Since the easons started and regular updates ended, the player base has indeed grown by 100-200% of what it was in its golden age, aided by wide exposure with top 30 Twitch streamers playing it like Tomato and Jerma as well as arguably the most popular Vtubers of their time Gwar Gura and Amelia Watson also playing it, exposing the game to hundreds of thousands of potentially new players based on their stream views alone. This is also reflected by the numbers of copies sold. Add in the fact DRG regular sells at -80% or even -90% off, and runs well on older machines, it's not hard to see why it has over 200k positive reviews and has sold more than 8 million copies.

https://gameworldobserver.com/2024/01/12/deep-rock-galactic-sales-8-million-copies-ghost-ship-games

So obviously the game is beloved and super popular right? Well hold on, lets go back to them steam charts and see the hard numbers...

Ever since the introduction of seasons the player pattern is: everyone plays for 1-3 weeks after the season first drops, then they stop unless there's a holiday event where there's a slight uptick. Season drops, there's a brief peak, then the numbers bleed until the next season. The highest it ever got was 21k in 2022: now let's presume DRG had only sold 4 million copies back then. 21k is what percent of 4 million? 0.5%. At it's most dizzying peak, DRG was only able to draw in 0.5% of its supposed player base at one time to play the game. Also that was the last time DRG broke 20k.

Millions copies sold, hundreds of thousands of steam reviews, mainstream exposure by streamers with combined totals of millions of views...and 21k players. 1/2
>>
>>1273970
>>1274531
2/2

Well, that's still good you say, right? Well lets compare it to another PvE game that was recently released. Hell Divers 2. Estimated to have sold 8 million copies ALREADY, let's see what their player base numbers look like...

https://steamcharts.com/app/553850

Oh, so for around 8 million copies sold, they have ober 100k players playing, aka 1.5% of their player base, 3% during their all time peak. Seems a little better than DRG eh?

>Yeah but that's hype! FOTM! It doesn't reflect older long term play numbers!

Possibly. Let's look at another PvE game that's older and therefore should give us an accurate measurement of what an active PvE player base should look like: L4D2.

https://steamcharts.com/app/550

Oof. Despite being 15 years old and not even on the radar anymore with no hype or updates, L4D2 consistently blows DRG's numbers out of the water. Other PvE's like Hell Divers get explosive numbers that fly by DRG, older ones have more players playing it.

So what can we conclude from these indisputable numbers? The numbers Jason what do they mean! They mean DRG is the most popular PvE everybody says is good but also which nobody plays. DRG's fanbase is a bunch of dev defending boot lickers who don't even play the fucking game. If the updates were good, if the gameplay was fine, where the fuck are the players? Oh I know where, they're all online posting how great the game is but not playing it because since the seasons have started it's turned to shit.

The numbers don't lie my digger. Watch what people do, not what they say, and what they're doing is not playing the game they defend as being perfectly fine.
>>
can I just get the normal space rig back?
I fucking hate seeing the pox shit everywhere
yeah, I'm that autistic
>>
>>1274755
You WILL wait until season 5 is added
And you WILL have a season terminal even in vanilla because its now a permanent fixture.
>>
>>1274755
cumpox is here to stay
>>
>>1273165
If you're seriously stupid enough to think that Ghost Ship was expecting to get 15-20 years of content out of their literal first ever game you have no place to tell others they don't know what they're talking about.
>>
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>>1274519
>player interest peaks concurrently with big updates
what a shock. no one said differently anyways, you're the one who claimed that the playerbase is low. it isn't. on average more people play it now than during the supposed "golden era". we're just about the furthest away in time from the last update that we can possibly be, so naturally interest among the average normie player is waning. this is nothing unique to DRG. we'll see a huge spike when the update comes, then a gradual decrease again.
>>
>>1274537
>this game is less popular than this other game
>this means that game y is dying and shit
almost as if l4d2 is fundamentally a better and longer lasting game right out of the gate and thus enjoys a bigger userbase. that doesn't say anything about the inherent qualities of DRG as a game however. just because something is better than something else doesn't mean that that other thing is bad.

basically l4d2 is what DRG could have been if it was a fundamentally better game as a base and didn't get updated for 10 years. in other words apples and oranges.
>therefore should give us an accurate measurement of what an active PvE player base should look like: L4D2.
you basically just picked the gold standard of what a PVE game should be and are triumphantly crying over why DRG isn't performing as well, when you could have picked one amongst hundreds of completely dead PVE games. almost as if the quality inherent to the games themselves matter too... l4d2 is a unicorn among PVE games and comparing it to a different game isn't exactly a fair comparison.
>>
>>1274537
>DRG's fanbase is a bunch of dev defending boot lickers who don't even play the fucking game. If the updates were good, if the gameplay was fine, where the fuck are the players?
I don't think that's really fair. There's only so much you can play of a game without (varied) modded content before you get bored of it.

Comparing it to L4D2 isn't fair because the modding potential for L4D2 is much higher. There's so many custom maps, campaigns, etc. out there that there's constantly something new to do/see so it doesn't surprise me that the game is still well and alive. There's no official hype or updates but the community is doing all the work.

DRG's proc gen caves on the other hand are almost all more or less the same and so are the missions. Once you've seen a 100 caves you've basically seen them all and the novelty wears off, you can even start to make out patterns.

Comparing it to something like vermintide/darktide might be more fair, the games are solid but there are no custom maps/campaigns and the modding support is much more similar to DRG's in terms of what's possible with it. And players numbers there dwindled in much the same way DRG's are.

The takeaway (imo) should be that most players prefer high quality hand crafted content over randomly generated levels, and if the slack of releasing new levels isn't picked up by the community the game will tend to die out over time.
>>
>>1275330
>the community doing all the work

i don't know if you noticed but the amount of people using the sideloader is exploding

modding potential hasn't been reached yet, no where near close ( even with the tarded devs doing nothing about it )
>>
>>1275330
The advantage of a procedural system is that 2 sessions won't play exactly alike, even with the same seed you will see variances outside of the things determined during setup.
L4D and it's director system provides an ebb and flow based on player performance with a bit of variation thrown in, on maps that are hand-crafted.
Then if you take a look at say TF2's PvE mode which is 100% handcrafted stages with deterministic enemy populations, and it's dead as fuck (aside from gamblers who are playing only for their next slot machine pull) or entirely community-driven custom stuff.
DRG combines random generation with random population, but lacks a director that tweaks enemy spawns in response to player behaviors (aside from triggered swarms). The lack of consistency in terrain amplifies the integration with the movement tools and class cohesion even when there's no communication to be heard other than pointing at things.
In theory, you are going to have a very wide variety in missions as the different random pieces get slotted together in different ways, then layer on top of that the variety in weapon builds and the unreliable nature of the people you play with.
With the boon of the arcade-style run-based games colloquially called rogueli*es, it's not a mystery why random missions were a popular decision for them to entertain. It satisfies a specific desire for drop-in-drop-out variety and for people who want just one more mission, and the success of this format is why they've decided to lean even harder into that variety when designing Rogue Core.
You could argue that they're getting lazy by doubling-down on making what's basically a potluck of game variety in hopes that it'll be unique enough to not start tasting the same. But only time will tell if they're making a mistake by removing some of the staple ingredients that actually have made their game foundation work as well as it has.
>>
>>1275380
>The advantage of a procedural system is that 2 sessions won't play exactly alike, even with the same seed you will see variances outside of the things determined during setup.

I think this is one of those things that are true in theory and then much less true in practice. Because you can definitely notice patterns in map generation after having played long enough. It's very very rare (outside of mods) to actually get a cave layout or mob spawns that genuinely surprise you or feel unique or memorable. It all sort of just blends together and as the hours played goes up there just isn't enough variety.

Having a "smarter" AI director might definitely help.

The only way I can see this being fixed is revamping the cave generation to be vastly different alongside adding new cave biomes, and adding some non-cave generation as well (abandoned structures etc.). Maybe some more mission types as well that aren't just reskins of each other, not "collect X of this new mineral" or "mine Y of these mineral chunks and bring them to the platform" but more structured unique missions similar to pipelines, industrial sabotage (as hated as it is), etc. The new morkite seed mission looks to be a step in the right direction.

At least I can say for myself, when I take long breaks from DRGs, it's because I'm burnt out on lack of variety, even across all classes/weapons. Caves and missions are too similar to play this game repeatedly for more than it takes to unlock seasonal content and I'm at the point where haz 6x2 is starting to feel too familiar. But I also don't think that every game has to have an infinite lifetime, I got uncountably way more satisfaction out of DRG than what I paid for it and I would not be upset in the slightest when it dies.

>>1275376
I've yet to see any mods that significantly change the variety in the game in a way that makes it feel refreshing. The focus seems to be making things "bigger" (more players, enemies, longer missions) or harder.
>>
>playing with greenbeards
>speedrun like shitters
>the flare gun doesn't exist
>the platform gun doesn't exist
>they get downed in every single wave
>friendly fire galore
>ignore every single vein
>ignore secondary

>playing with legendaries
>carefully explore every crevice and mine the whole cave dry despite having infinite resources
>basically 100% it

So that's the trick huh. Immediately leave all sessions containing greenbeards.
>>
>>1275282
>you basically just picked the gold standard of what a PVE game should be
you mean like drg was
>a unicorn among PVE games
you mean like drg was
>>
>>1275406
>The only way I can see this being fixed is revamping the cave generation to be vastly different
all they need to do is make the caves be able to generate with a random rotation, so you could enter a cave you've seen 100 times only now you're walking on what you're used to as the ceiling
>>
>>1275464
>>speedrun like shitters
This has never happened with greenbeards lol the fuck are you on about. If anything they are the ones who mine the whole cave dry.
>>
>>1275613
I feel like it's a spectrum. Brand new to the game, mining everything slow as fuck and taking 10 years per room. Newer to the game but not completely inexperienced, zooming to speedrun as fast as possible, skipping gold and shit. 1000+ hours, taking it easy, mining out every vein completely.
>>
>>1275654
>Newer to the game but not completely inexperienced, zooming to speedrun as fast as possible, skipping gold and shit.
like a flying pig
>1000+ hours, taking it easy, mining out every vein completely.
like a stoner
>>
>>1275466
>>1274531
>>1274537
Peak l4d2 players topped out at 161 000, drg at 46 000, comparing them is meaningless since their respective userbases are so different in size. However, if we actually do so we can see that despite having a quarter of the peak player count, drg has half the average 30 day count. Meaning that in terms of player retention as a percentage of peak player count, DRG is performing twice as well as L4D2. You're not BTFOing anyone anon, you just suck at interpreting statistics.
>>
>>1275945
you replied to two different ppl and they're both right
>>
>>1275464
it's EXACTLY the opposite
>>
>More overclocks instead of update and buff the old ones
>>
>>1276176
They never announce all of the rebalances in advance, they just appear during the experimental.
The fact that they've specifically stated that they're reworking an overclock this early means its probably going to be significantly more transformative of a change than shifting numbers around.
>>
>>1276274
Nuance? No, no, no, this thread is for hyperbole and shitposting only!
>>
>>1276274
I hope you're right, anon
>>
>>1275654
>brand new to the game slow
well yeah, they don't know any better yet, and if you tell them they won't listen since they're convinced that mining gold will actually get them something but they're not speedrunning lol, which is what I said already, greenbeards don't speedrun
>newer to the game
never seen anyone nowadays who mines gold who's at least plat (and not scout). and scouts can mine gold if they have completed their secondary and there's fuck all to do btw
>>
>if you do x you're a greenbeard
>if you do y you're a greybeard
>NO IF YOU DO Y YOU'RE ACTUALLY A GREENBEARD
>NOOOOOOOOO THAT'S REDDIT
meds
>>
Reminder that Gunner mains have statistically the highest T levels of all DRG players, and Engineer mains have the lowest
>>
>>1276274
It's also pretty much a tradition that anything that stands out in experimental gets gutted by the time it reaches the regular game.
>>
>>1276390
Give five examples.
>>
>>1276397
plasma burster missiles
leadburster
goo bomber
perks
enemies
>>
>>1276397
The five aborted kids I impregnated ur mum with
>>
>>1275464
lmao, totally the opposite. The higher the level, the worse the play for some reason. Silver and Gold seems to be the sweet spot.
>>
>>1276383
Proofs?
>>
>>1276274
While they're likely going to do some major revamping for season 5 because even the Redditors are calling them out for the wait and how shit the previous seasons have been, I don't trust these guys to actually know what they're doing anymore and make the changes actually be good. Remember, they balance this game around haz 2/3, their frame of reference is automatically fucked.
>>
>>1276383
Career scouts are 1 million times worse. They'll see more than 3 bugs on screen and immediately grapple + shotgun jump fuck off to the other side of the cave.

It's like the certified shitter trap class, the worst players on haz5+ are always high level scouts with little playtime in anything else because they realized very early that it actually doesn't matter what difficulty you play on when you plan on your team carrying you through every single mission while you flying around at mach speed safely out of reach of anything that can hurt you.
>>
>>1276502
>They'll see more than 3 bugs on screen and immediately grapple + shotgun jump fuck off to the other side of the cave.
it's worse, they'll zip around and aggro everything, dump it all on the team while we're busy doing something else, and then you hear nothing but
>BANGBANGBANGBANGBANGPING *rustle* BANGBANG
and then nothing dies because scouts can't aim
all in the pitch black because no scout understands that having light makes fighting bugs 2000% comfier
>>
>>1276507
The grappling hook is just too big of a crutch. Every other classes's mobility/utility items require knowledge of game mechanics to use successfully at high hazards and/or have some built in limitations or drawbacks (limited uses, long recharge time, not good in every scenario) that make them harder to abuse to stay alive with if you're a shitty player.

But the grappling hook has literally no drawbacks or downsides, you can use it to get yourself out of literally any shitty situation you got yourself into and dump your problems onto the rest of the team. So scout mains never learn the ins and outs of the game, because as long as you know how to press your switch weapon key, aim at literally any wall nearby, and press m1, you have a permanent get out of free card, there's no point in getting better.

It's far too late for them to do this, but when they first implemented it they honestly should have added some sort of fuel or charges for the grappler, like pneumatic c02 cartridges or something, you get 3-4 grapples with each cartridge before you have to reload it and you'd get a total of 6-8 or so cartridges with one of the gear mods giving you another 4 or the like and another gear mod giving you an additional 1-2 grapples before needing to reload.

Then people would actually have to think about how/when they want to use it to move around like every single other mobility item in the game instead of just mindlessly spamming it.
>>
>>1276536
>scout should have 18 grapples unless you want to make the grapple itself pitiful so you can get more of them
>and also he should have to reload. please ignore born ready
I'm glad that tards like you aren't in charge of any game design. Every single other class's mobility tool create permanent changes in the form of additions/subtractions to the terrain, or infrastructure. Scout is unique in that he supports the team with light and being able to get to weird places, most notably the places that the team (mostly the engi) creates for him.
By making scout ration out his grapples, you've actively decided that you want scouts to be glued to the fucking ground most of the time instead of doing anything unique or fun, and your sole reason is that there are bad scouts who don't know how to play without it.
This is along the same line of thought as wanting to neuter drills because some paste-eater made a horrendous bunker that got the team killed. A bad scout will still grapple himself into danger, into pits, into projectiles, and will misjudge distances and the grapple's recharge time, attaching ammo and reloads to it won't change that fact.
The game is just as much about shooting as it is about exploiting the destructible terrain to your advantage.
And before you even try to accuse me of it, Scout is my least played class. I have most promotions on Gunner and Driller. As far as I'm concerned, as long as the Scout has the cave lit and is paying attention to minerals that aren't at ground level, he's doing a good enough job to not be a liability. Anything extra that he's providing in addition to that baseline is productive. It's only when the team has to keep peeling him off the pavement in the dark that he could be considered a waste of oxygen.
>>
>>1276544
They make permanent changes but not in any way that's as meaningful as a pure "get out of jail free" panic button. No pro-team mobility use case of any tool is better than just using the grappling hook if you're playing as the scout.

Zipline redirects all projectile based enemy's priority to you which is a straight up killer on a squishy class. And you'll never use them as the scout outside of machine events / secondary objectives because you will be faster just using the hook to get up somewhere rather than spending an hour on a zipline.

Platforms aren't a must have on scout either. Grappling hook + power attack let's you get into just about any space without needing one. Then you can just grapple back down so there's no fall damage. You don't need platforms to climb up or down cliffs, platform bridges/walls have no use for you because you can just grapple across/away.

Drilled shortcuts/bunkers/ramps, again, useful for the rest of the team, not much use for a scout. You'll be faster just grappling over or down a cliff, you don't want to be sitting in a small tunnel anyways, you have enough permanent mobility that you don't have to use the tunnels to get out of a hairy situation either you can just grapple through a mob of enemies and take the long way around to wherever you need to go.

While other classes get some sort of benefit from each other's mobility items used as a team, scout doesn't need any of them, it's the perfect mobility tool that would always be the best in slot pick if you could pick your own tool for any class and it has infinite uses to boot. There is genuinely no danger/risk of a scout going down as long as other team members are alive. It's a braindead class with a braindead mobility tool. Giving it charges would balance it and if they want more movement they can always take the shotgun jump overclock.
>>
>>1276557
>>1276544
Also, forgot to add to the post, permanent changes don't mean much unless you're spending the entire mission in one room of the whole cave system. You're not doubling back from the end of the cave all the way back to the spawn room every time you want to use a zipline. Limited uses means you have to think about where and when to use them. If you burn through all your ammo for your mobility tool, and the team is in a fucked situation with no or little nitra, too bad, everyone gets punished except for scout who can just get away and double back to a safe area every single time because he doesn't have to think about resource management.
>>
>>1276544
>Scout is unique in that he supports the team with light
scout should always have the o2 meter dropping by default and the only way to fill it back up is for there to be an active flare
>>
>>1276586
Better idea: The scout has no lesser flares of his own. Just his flare gun.
>>
All I want is a slight perk rework
Some of the perks should come as passives as upgrades to the armor tbqh
>>
>>1276635
Scout has no flare but has flare gun
Driller has no pickaxe but drills can drill minerals
Gunner????
Engi?????
>>
>>1276536
Holy fucking shit this has to be the worst post i have seen in years on this website

Well fucking done, not suprised it comes from a drg thread
>>
>>1276536
That would be an incredibly dumb way to ammo limit grappling hooks.
Just tie it to the flare gun instead- the grappling hook doesn't work if there isn't an active flare out.
>>
scout is literally useless without his grappling tardation, why would you want it "nerfed"
he is fucking shit without it, his guns are subpar in every single way without OCs
>>
>too many scout players are bad
>that's why we need to nerf scout
?????
>>
>>1276729
No real counter argument, because you know it's factually true. Grappling hook at high hazards is one of the few easy mode panic buttons you can use in any situation to be practically unkillable. No other class has an analog like that and that's why the shittiest players (and 90% of chinese usernames) are always scouts, they do not have to think about their positioning whatsoever, they can make blunder after blunder and have the rest of the team pick up the slack for them.

Go play haz 6x2 and watch the vast majority of scout players doing nothing but grappling back and forth from one side of the cave to another for 30 minutes straight while the rest of the team is actually playing the game and doing all the heavy lifting. The ONLY thing 90% of scout players contribute to the game is having the ability to light up the cave with their flare gun and half of them can't even be bothered to do that.

>>1276738
Skill issue. Scout has good horde clear and single target DPS weapons. But being able to peace out at any given moment and just dump all the aggro on players who can't just grapple away so they have to drown in bugs tends to have people forget that and do nothing else.

>>1276733
It wouldn't have to be exactly like that, I wouldn't mind anything that made it more limited. I wouldn't even mind if it was actually infinite but you had a limited amount of grapples at any given time and had to wait for them to slowly recharge like flares. It's really a moot point now though because if they made the change for the better this late into the game's lifecycle scout mains would cry like there's no tomorrow and it'd just be reverted back.
>>
>>1276757
that's why anon isn't a game designer, pls understand
>>
>>1276712
gunner has no mobility tool but has a big gun
oh wait
>>
Honestly the main problems with scout is
1) people are idiots
>most people don't realise that he is most valuable as a support/utility class; lighting caves, mining hard to reach minerals, doing fast revives and tactically pulling aggro
>instead they play him like all the other classes, focusing too much on bugs instead of his actual tasks, which inevitably leads to nitra or light deficiencies
2) the name of the class itself (but this is really just a subsection of point 1
>he's called scout that means I have to "scout" ahead for my team, which inevitably leads to him either pulling too much aggro or getting downed miles away
>he's called scout, that means he's an epic sniper dude that doesn't need to cooperate with anyone
I honestly think separate tutorials for each class would help new players (or just make it mandatory for everyone) actually learn how to play their class, instead of just the generic one we have now. Though a lot of the issues I think are just brain issues endemic to most normies. Brissues.
>>
>>1276760

don't bring the harder difficulty argument when you are talking to someone who conciders 6x2 a fucking snoozefest and doesn't play that difficulty anymore

like this is absolute Dunning–Kruger effect in all it's glory
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>>1276760

on second reading, i actually belive this post is a bait
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>>1276757
Too many BAD scout players. Every single fucking match it's
>why am I fighting in the dark?
>why am I, a driller, the one killing spitters? Where is scout? Does he not look up?
>why am I the one collecting secondary objectives and mining minerals? where is scout?
>Gunner is down, why am I reviving him? Where is scout?
And I say that as a Scout main. When Scout is good, nobody complains. Team is happy. When Scout is bad, he is the worst class on the team.
>>
>>1276757
scouts (blue elves) have had it good for too long
they must be punished
>>
>>1276813
Oh I wholeheartedly agree, I just don't see the logic behind nerfing a class because the players are bad. That would make the situation even worse.

Or to falsify it;
>this class has too many good players
>that's why it needs to be buffed
There's just no logic behind it
>>
>>1276818
The problem is, and again I say this as a Scout main, is that new players look at the class and all they see is an assault rifle and a grappling hook. They think he's the CoD class and not the fucking 'scout' that only is given an Assault Rifle because he's supposed to fight at range and pick off threats incoming. Any time I see Scouts not killing spitters or slashers while they have the chance, I want to fucking strangle them.
>>
>>1276821
Yup. That's why the game needs class specific tutorials.
>>
they should've made the tutorial class scout, any nincompoop can figure out gunner
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Hosting HAZ5, DD/EDD, weeklies and whatever else in 1h
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>>1277056
I exclusively play Gunner, so I can't handle anything above Haz 3.
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>>1277073
I'll host a few HAZ3 for you if you join anon, more so if you are the first to come
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>>1276410
>plasma burster missiles
Warranted, they were retarded OP in U35 experimental. They have also been fixed and made good in U38. I'll agree they shouldn't have been left in an unusable state for almost 3 years, though.
>leadburster
They're fine. Whatever nerfs they got in U38 experimental clearly haven't "gutted" them, they're Gunner's best nade.
>goo bomber
Was always a meme-tier OC, they just patched it so it can't instakill dreads.
>perks
>Still seething about IW nerf 5 years later
>enemies
Granted. I guess 1/5 isn't bad
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>>1277056
>>1277073
Hosting is live, join up lads
link: steam://joinlobby/548430/109775242860876295/76561198058905650
pw: rage
>>
>want to play driller because drills are cool
>everything the driller does can completely fuck up my team if I'm not extremely careful
>go back to playing engie
How can I stop being a pussy and caring about the randoms on my team?
>>
>>1277131
2/4
>>
>>1277131
>>1277152
3/4 and a quick 5-10m break
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>>1277132
Equip the Friendly perk or get more spacial awareness so know where the team is and your explosions shouldn't be.
As with most skills in the game, most of your development will have to come from experience.
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>>1277131
3/4, still going
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>>1277330
>>1277131
3/4, still going
>>
>>1276818
>>1276757
The logic is that they're bad because the grappling hook is so good, it keeps them from making and learning mistakes about positioning. They're less aware of their surroundings and how the rest of the team is impacted and that makes them more of a drag on a team than a benefit.

It's the curse of meta loadouts in any online co-op PVE game, same shit happened in vt1/2, it happens in helldivers, you will frequently see (after nerfs) of meta best in slot weapons or perks a lot of people at higher difficulties struggling with really basic fundamental situations because their meta pick carried them that far and they don't actually understand how to play the game without it.

Like I said, I don't think it's something they can do this late in a game's life cycle. But if they had nerfed the grappling hook when it was first added, scout wouldn't have been in the only class in the game that never has to learn to think about movement and positioning in higher hazards to avoid getting overrun in tight spots.

>>1276807
Moron, it's not a harder difficulty argument. I don't care if you consider 6x2 a snoozefest, or don't play it anymore, or play it frequently. I never said anything about you playing exclusively on lower difficulties and really don't care if you did for the sake of the argument. I'm just pointing out a common occurence at higher hazards both modded and unmodded with how scouts play vs how the rest of the team plays. You have no actual response to the rest of the post.
>>
>>1276821
Blame GSG for pandering to that kind of playstyle instead of keeping Scout as the team's dedicated HVT hunter. Shit like Hipster, the DRAK, the boomerang and more were all added for new players who don't know they should be focusing on mactera/spitters/other such enemies. All because Scout happens to be the class new players gravitate to. I don't agree with giving the hook a max ammo stat, but I do totally get what you mean.
>>
>>1277425

anon ... i'm sorry to say, but this is like a gold nova 2 player trying to argue with csgo pro that the awp is useless. just stop humiliating yourself.

im not going to argue
>>
>>1277461
>im not going to argue
Yes, because you have no argument. That retarded comparison doesn't apply here in the slightest. You can't just say random shit like you've been doing in every post you've made so far and think it means something.
>>
>>1277470

jesus christ man, do you have even the slighliest idea of what you are saying ? you argument is complete nonsence. you can maybe argue that haz 5 random scout players are dumb, but wjho gives a shit. why would you kneecap the skill ceiling of the game ?

your argument is so nonsensical i don't even get it. please rephrase
>>
>>1277478
I laid it out in simple english, in multiple posts, I don't know how hard it is for you to understand what I'm saying even if you might not argue with it.

DRG at higher hazards like many other horde shooters/slashers has a big emphasis on positioning and awareness of your surroundings to stay alive. Some weapons/tools/perks are good enough that they diminish the need to be aware of your position and surroundings as much, so you can make mistakes, panic, and get out of a shitty spot as long as you have the resources to use them. Grappling hook is a crutch in that it's the single best survivability panic button in the game, incredibly versatile, AND at the same time has infinite uses, you never run out and can spam it perpetually so you never get punished for being a tunnel vision braindead retard. Scout mains rely on it to get to higher hazards, playing above their actual ability, because it removes one of the hardest parts of that game that new players struggle with.

Your entire reply to this consists of
>um you're a retard le dunning kruger effect btw don't you know high hazards are a snoozefest for me oh here's some retarded CSGO comparison that doesn't even make sense because giving an AWP to a gold nova 2 player doesn't suddenly let them play above their matchmaking level if they don't know the basics of the game

>why would you kneecap the skill ceiling of the game ?
Infinite grappling hook lowers the skill floor. Making it limited wouldn't lower the skill ceiling. And like I said from my very first post, I don't think this is something they could or should do now this late into the game anyways. If they had done it should've been at the very start.
>>
>>1277489

infinite grappling hooks massively augment the skill ceiling, as you are able to do a lot more with a class. I don't think refinery 9x2+ would be doable without infinite grapples, i don't think so. And because of that, the rest of the team is impacted, and forced to do either a low skill retard strat or play at lower difficulties
>>
>>1277425
Making the grappling hook worse will ultimately just compound the issue you're complaining about, though. Shitters are gonna stay shitters, they're not magically going to git gud just because the grappling hook gets nerfed. They're just gonna die even more and light caves and mine minerals even less. Either way you're stuck with their shittery while actually competent scout players will just suffer under an unnecessary nuisance.
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>>1277367
>>1277131
GGs to all that joined. Lobby closed
>>
>>1277500
Balancing around 9x2 isn't worth it though, that's a moot argument. IIRC by ghost ship's own admission only something like 5% (10% at best) of the active playerbase even plays haz 5 with any regularity (not just dipping into it for deep dives/achievements) and most of them are quite bad at it, you can see the quality of public haz 5 lobbies. Some smaller percentage of that plays modded haz 6 and haz 6x2 because you actually see lobbies for it in the public browser with some regularity.

Shit like haz 9x2 caters to probably like 0.001% of all active players. If your entire argument is,
>overpowered feature X is actually so damn good that it's an absolute requirement to play at a difficulty that was never actually meant to be played or balanced around and that only a handful of people in the world play
then that's a silly stance to take. If anything that proves my point more, shit lets poor players blast through earlier haz's they would not have gotten through otherwise on other classes and shit up the part of the game that most active players do actually play.

>>1277543
>Shitters are gonna stay shitters, they're not magically going to git gud just because the grappling hook gets nerfed.
They're not going to stick it out if they keep going down 20x every mission as a result. They'll lower their haz, and stay there until they get better. And again, I'm not saying that this should in any way shape or form be implemented now. If it had been like this from the start, those players would have simply not have gone to higher hazards to begin with, they'd have learned the game and got good, got good enough to stay in lower hazards and stay there, or just quit.
>>
>been playing for a couple of weeks
>completely avoided scout since I found it boring the only time I tried him out
>gave it another try after getting my first promotion ever with engie
>turns out is extremely fun to play
Now I'm wondering if the same will happen with the gunner
>>
>>1277560
>They're not going to stick it out if they keep going down 20x every mission as a result.
Sorry, but they already do anon...
>They'll lower their haz, and stay there until they get better.
I wish I could share your optimism.
>>
Can i get a uh leaf lovers special?
>>
>>1277627
all classes are fun, but not all weapons are
>GK2
boooring
>m1k
noiiceee
>>
drg big lobby later?
>>
>>1277106
>nothing but copes and projection
k
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Did the Helldivers 2 playerbase migrate over to this one? I've had multiple Haz 5 games tonight where it felt like i was playing with Haz 3 players. Pic related is the most recent game i had.
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>>1277884
Jesus, how do these people live with themselves?
>>
am i the only one here who actually enjoys playing with newbies and incompetents? adding a little chaos to the run helps keep it fun and interesting.
>>
>>1277895
It depends on whether or not they're willing to learn. I tried to help one engineer learn how to set up for the Ommoran finale, and he was like "you're not the boss here" as if anything I said was unreasonable and not paramount to us not dying to the rocks.
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>>1277895
If it's one noob then im indifferent, but more than that and im just groaning for the entire match and wondering why this nigger bothered to step into Haz 5 when he's getting downed every minute
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>>1277884
maybe? I checked the player charts and it hasn't been raised that noticeably
>>
>>1277560
i can think of 15 million reason other than custom difficulty, it was just to call you out on a very stupid post.
>>
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All you tards arguing
>muh scout is shit
No it's not that scout is shit, its that most players are shit. Scout are the most visibly shit because you notice when they aren't lighting up caves or going after high minerals, but 99/100 engis don't platform anything or drop turrets, 99/100 drillers never even open their map and they sure as shit don't make convenient short cuts or clear fighting lines of sight, and 99/100 gunners never use their shields outside of reviving or lay useful ziplines. It's just harder to notice when other classes aren't doing their basic job unless you're really paying attention to what everyone else is(n't) doing.

>>1277895
I just don't care about other player's skill level. Unless they're fucking with the resupplies or intentionally trolling objectives it has zero effect on me. The game is piss easy on vanilla. The shittier they are the funner it is for me.
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>>1278078
This. The game is incredibly easy, and even if you take into account that having more players will bump the difficulty up slightly, every class besides gunner can both get nitra with ease and complete objectives. The missions where you might fail from a lack of teamwork, usually because of fucky cave gen or unlucky mutators/bug spawns are 1 in 100.
>>
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>>1277840
>No argument
Concession accepted
>>
>>1278299
post lobby doe
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>>1278363
NTA but willing to host in 1:15 from now
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>>1278299
that's the point, you didnt have any arguments, just copes and projection
>>
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>>1278363
>>1278368
Hosting NOW
link: steam://joinlobby/548430/109775243269796839/76561198058905650
pw: rage
>>
>>1278479
2/4
>>
>>1278479
its depressing to think that one day edits like this wont be made anymore because they'll remove the f a and g letters from keyboards to prevent homophobia
>>
>>1278363
"No!"
>>
>>1278479
>>1278482
3/4
>>
>>1278502
>>1278479
2/4
>>
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>>1278479
>>1278525
Lobby closed, GGs
>>
>>1278046
Well, so far you haven't named a single one, which (if you actually knew what you were talking about, and not just pretending) would be a thousand times simpler than doing this weasel around the question and not respond to any points made shit you're doing now.
>>
idk how you qays havent realized that not responding to namefags is the only winning move
>>
Does the mod exploit still work or did they patch it?
>>
>>1278690

(1/?)

I guess you are right. I should BTFO you by the rules if that makes you shut the fuck up.

I think the first issue is twofold: We disagree on what a good scout is and what is actual main job is.

I think reading your post a good scout for you is one that focuses important targets, stay close to his team and lights up the cave. And uses his graple for minerals mainly.

The whole HVT thing is fucking retarded and sounds more like some retard that saw a video on the internet and tried to copy it. In vanilla, it doesn't matter whatsoever. The game is piss easy and there's no reason that everyone should be focusing either the hvts or do some croud clear, since you can easily do both in haz 5. In modded, scout does HVT (and not really anymore) not because he is good at it, but because that's what his kit is the least shit for. Exec or anything like that will absolutely wipe the floor with something like m1k or AISE, but engi is way too busy deleting half the bugs in the cave to have to worry about stunning some fucking goo bomber.

The whole "light up the caves" thing. I don't see how crippling scout would make him use the flare gun more, since it's such a low maintenance task anyway. If anything he will use it less because he will stick with the rest of his team who will just spam their flares and therefore scout will always be somewhat illuminated, thus removing the "ah im in the dark i should use my flare gun"

Then there's the main problem with your argument: what scout's main job actually is. I don't know what you think it is, but i can assure you it's wrong, since no one mentionned it since this retarded ass discussion started.
>>
(2/?)

Scout main job is
doing the
FUCKING
objective

anyone telling you that its not the case or it is something else is simply wrong. That's it.

-gatering the morkite
-fixing dotty & throw + grapple + grab midair the fuel cells
-pop the eggs while the team chills some place good for fighting
-pop the dread eggs while the team chills some place good for fighting
-fucking point extraction LMAO
-finding the mules, triggering the mule waves, gathering the legs and fixing the mules

really the only gamemode in vanilla where scout is kinda isn't that useful is refinery, and even then he's the best at finding the wells, calling them so driller doesn't need to use the map & fixing the leaks. Pretty sure scout always fixes more leaks than the rest of his teamates. Interestingly, in modded difs, it's pretty much the other way around where a good scout will make all the difference in refinery.

MY definition of a good scout (and therefore the only correct one) is as follow
-do the objective
-gather resources that are outside your team's range (nitra, minerals, secondary, yadda yadda)
-focus on important targets
-light up the cave

in that order of importance, from most important to least important. You will notice that nerfing scout's grapple will massively impact both of the first two tasks (the most imprtant ones) while the two last (the least important ones) are not very much impacted.

So, nerfing scout's mobility to penalize shit players will in fact have a massive impact on scout's actual job. But you don't know anything about that, since you don't actually know how to play scout in a team setting.
>>
(3/3)

And then there's the problem of making scout a less fun class. Why the fuck would anyone do that ? The reason why new players gravitate towards scout is because zipping around the caves is fucking fun, as opposed to being stuck on the ground, esp since new players don't know any of the movement techniques with the other classes.

Why make scout a more annoying class to play ? More frustrating ? He's already a busy fucking guy as is, putting more on his plate is going to make him frustrating, not move the skill floor ...

Interestingly someone else brought up that problem earlier in the thread but you dismissed it lmao

i could go on and on why nerfing scout's mobility is retarded (like T4B being a boon to scout's main job, the objective) but i don't think it's very important.
I already figured you as a shitter when you tried to use the custom difficulty arguments when it was obvious you had NO fucking clue what the fuck you were going on about, so an argument all about skill where you obviously don't have any doesn't make much sence.

Best regards;
a better player than you.
>>
you wrote an essay just to say you agree with everyone as to what's scout job is, but you wanted to feel special, so you mentioned "doing the objective" as though that isn't already implicitly implied for everyone
No one expects or wants the scout to sit idle doing absolutely nothing when he has no minerals to mine, bugs to shoot, or caves to illuminate
>>
>>1279257
>>1279263
Damn, you really took the time of writing up two max length posts to say a whole lot of nothing, including spending a whole post putting words in my mouth for shit and arguing against shit I never said.

You don't need infinite grapples to do anything you mentioned here unless you are bad at the game >>1279263
30-40 grapples / +15-20 per resupply is more than enough to get any of that done with room to spare. That's an insanely generous amount for such a powerful ability.

Go actually load up the game, and count out the amount of NECESSARY grapples you have to make over the course of one match, to do objectives and grab resources.

>You will notice that nerfing scout's grapple will massively impact both of the first two tasks (the most imprtant ones)
Only if their main use of the grapple is spamming it to avoid enemies / constantly stay in the air. If it's the latter, again, if flying around 24/7 is so important to you (not for NECESSARY reasons, but for fun) take the shotgun. You missed the main part of my post, that a big mechanic in DRG and most horde shooters is resource management and mitigating fucked scenarios. Which an unlimited grappling hook let's you do with no drawbacks.

But please, keep trying to tell me how you need an UNLIMITED amount of grapples to pop a dreadnought egg and get back to spawn in one piece, or an UNLIMITED amount of grapples to just ride the pipe rail to the leak and fix it, you absolute retard.
>>
>>1279278
>30-40 grapples / +15-20 per resupply is more than enough to get any of that done with room to spare. That's an insanely generous amount for such a powerful ability.

On top of my head i can think of a couple

-400 morkite missions with very large cave gen
-dotty where you get ultra large cave then (although i think they pretty much removed them, i don't think i've seen one in a while)
-salvage where you have to kite the swarm to get the mule legs
-fucking point extraction (that's an easy one)

IN VANILLA, with a random's skill level in mind.
yeah sure i can get everything done easily without using more than what you said in haz 5, but that is completely irrelevent to the discussion at hand

And then there's the argument that the game is pretty much made for higher difficulties, but that's another argument

>>1279277
if it's so obvious, why no one has brought it up as a counterargument before ?
>>
>>1279270
>tries to argue that nerfing grapple on the vanilla spectrum of drg, where scout mains are the shittiest is bad because it affects haz 9x2, a difficulty absolutely NO ONE plays (only 5% of the active playerbase plays haz 5)
>backpedals after being called out on it with a: um um um you're are a shitter because you're using a "custom difficulty argument"

Did you hit your head and scramble your brains, retard? That was YOUR argument.

>>1279287
You don't need INFINITE grapples for any of those, unless you suck ass at mining minerals for example and need 3-5 grapples to get up to an ore patch before you stick it.

Even point extraction is not necessary, you need 10 aquargs MAXIMUM, most caves you will pull in around 200-400 nitra (2-5 resupplies) for a total of, at a minimum, 60-105 grapple charges under my EXAMPLE amount, not necessarily how it'd actually be implemented. Do you really need more than 70-80 grapples to mine 10 aqaurgs and grab some minerals when the rest of the team is helping you out?

>yeah sure i can get everything done easily without using more than what you said in haz 5, but that is completely irrelevent to the discussion at hand
The discussion has been about vanilla progression for scout mains with grappling hook as a crutch from the start, but you're too dense (or don't know how to read) to pick up on that

>if it's so obvious, why no one has brought it up as a counterargument before ?
nta you are replying to, but it's because no shit, what you said in your post is a tautology, it doesn't have to be mentioned at all
>>
>>1279293

>>1276760
here is the first mention of custom difficulties.
i don't know if it's you but it's not me.

>needing 5 resups for a PE
lmao
you should use one maybe 2 at best, i don't use any at all when i play scout

my main point is that while scout isn't able to do all the objectives by himself in most missions, he should be able to go solo without having to worry about his own mobility. That's the point of a *scout* to *scout* without penalties but can't complete the mission all by himself

concidering the whole objective argument is the easiest and simplest counterargument to make for me, that doesn't explain why no one thought of it earlier
>>
>>1279293
>The discussion has been about vanilla progression for scout mains with grappling hook as a crutch from the start, but you're too dense (or don't know how to read) to pick up on that

so what ? drillers don't know how to terraform properly, engies don't know how to place plats, and gunner are fucking shit at using shields, it's the nature of the game ...
>>
>>1279296
>here is the first mention of custom difficulties.
Go back and read it again. It's not a custom difficulty argument. I'm not saying it should be nerfed FOR haz 6x2, and I'm not saying it should be nerfed BECAUSE of haz 6x2.

I brought it up because it's the highest difficulty that you see most people progress to and stop at, in a discussion about progression through vanilla ranks to harder difficulties. Haz 6x2 is pretty much the only modded difficulty you will regularly see in open public lobbies. It's a great place to look at for examples of people who have finished vanilla progression, feel confident enough to move past it, but fail hard because they were relying on OP loadouts to pull their own weight before that.

You went full retard and brought up haz 9x2, saying a nerf would be bad because (in your words) it's a requirement for 9x2, which is an absurdly far outlier. Bringing up one or the other isn't within the same realm at all and we brought them up for different reasons.

>That's the point of a *scout* to *scout* without penalties but can't complete the mission all by himself
Another retard take, what does that even mean? Should the gunner be able to be a gunner without penalties, with infinite ammo, because he's a *gunner* and if he runs out of ammo he isn't?
Should driller have infinite drill fuel, because he's a *driller* and needs to *drill*. You thought this was some clever shit but you sound like a middle school kid.

>lmao
>you should use one
Not the point I was making, but keep weaseling out of it. You need more than 60 grapples, to collect a maximum of 10 aquargs, while your team is actively helping you?

>that doesn't explain why no one thought of it earlier
Because it's a tautology.
>a good X class is one that does things X class is good at and needs to do to win the game
is an argument people make when they have nothing important to say but want to sound like they're not getting btfo.
>>
>>1279305
I picked up on your custom difficulties argument because the way you phrased it showed me you had no clue what the fuck you were talking about.

>most scouts fail hard because they were relying on infinite grapples
no that's not even the main reason why most scout fail at higher difficulties

>You need more than 60 grapples, to collect a maximum of 10 aquargs, while your team is actively helping you?

yes, mr random needs more than 60 grapples when his team isn't helping him because they are randoms. randoms are shit, that's my point, and making the game harder for them isn't going to help at all. To be fair, mr random also overmines massively nitra on PE, so he woudn't run out of grapples as he would just eat though resupplies
>>
>>1279307
>I picked up on your custom difficulties argument because the way you phrased it
You picked up on what? What argument? I genuinely think you don't have any comprehension of the English language, or are suffering through brain damage. Are you running my posts through google translate to your native language before reading them?

>yes, mr random needs more than 60 grapples when his team isn't helping him because they are randoms.
They wouldn't if they knew how to do proper resource management, and if they had to do proper resource management, they could be better at all aspects of the game.
>>
>>1279308
i actually reread the first post you made about custom difficulties and it's very funny how completely inaccurate it is. i might decide to break it down for you if you ask me.

>They wouldn't if they knew how to do proper resource management, and if they had to do proper resource management, they could be better at all aspects of the game.

holy fucking shit anon the whole problem since the beggining is that randoms are fucking shit, and that putting a restraint on them isn't going to make them better, it's only going to slow down the game and make scout frustrating to play
>>
>>1279309
>i actually reread the first post you made about custom difficulties and it's very funny how completely inaccurate it is. i might decide to break it down for you if you ask me.
Nah, there's no point, I'm done, you're too retarded to continue. If you had something meaningful to say, you would have just said it like I did, instead of doing this faggot tier
>um well you see I have lots of things to say that are 100% completely factually right but uh no I won't say them I'll just make 10 posts saying that I COULD say them if I wanted to instead
like you've been doing since the convo started. Then you type an essay weaseling, moving goal posts, putting words in my mouth, etc.

Don't bother replying, I made my point and it's clear you never intended to discuss in good faith.
>>
>>1279314
>No real counter argument, because you know it's factually true. Grappling hook at high hazards is one of the few easy mode panic buttons you can use in any situation to be practically unkillable. No other class has an analog like that and that's why the shittiest players (and 90% of chinese usernames) are always scouts, they do not have to think about their positioning whatsoever, they can make blunder after blunder and have the rest of the team pick up the slack for them.

>Go play haz 6x2 and watch the vast majority of scout players doing nothing but grappling back and forth from one side of the cave to another for 30 minutes straight while the rest of the team is actually playing the game and doing all the heavy lifting. The ONLY thing 90% of scout players contribute to the game is having the ability to light up the cave with their flare gun and half of them can't even be bothered to do that.

i'm sorry man, but i see multiple points being made on that post. maybe you are the one with brain damage ?


i guess i have difficulty getting to the point, but honnestly i don't realy understand why you would nerf scout's mobility. It's a minor problem, and your fix has drastic fucking concequences
>>
Rolfos, no one cares about your TED talk.
>>
what counterargument, it's something that goes without saying
the point of the game is to complete objectives
it's like saying you have a unique opinion because you believe people should breath air
>>
What's the mod where I can spam voice lines like mushroom?
>>
>most scout players are bad
>this is why we need to nerf scout
>cue 500 posts of arguments
>>
scunts must learn their place
nerf him
>>
buff subata
>>
nerf epc
>>
Make the Lok's mod tree good. Half of it is counterproductive garbage and only 2 OCs are worth using, with 1 meme OC.
>>
>>1279790
Of course sar, we shall do the needful
*buffs breach cutter for the billionth time*
>>
scunts must learn their place
kill him
>>
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Whether the Grapple should have ammo or not doesn't change the fact that %99 of Scunts are running useless bullshit like Hipster M1K, DRAK, Zhukovs, Boomerang etc. and contributing nothing to the team except plinking away at Grunts/swarmers instead of focusing priority targets like Mactera or Web/Acidspitters like they should be doing
If you're running anything except AISE GK2/M1K & Cryo Bolts Nishanka, you have no place in my lobby. I will not carry garbage.
>>
>>1280134
Boomerang is good against Mactera, thoever.
>>
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>>1280134
>CRYO BOLTS OR ELSE
Retarded take: discarded
Cryo minelets does the same and can be used to kill enemies at the same time if you take blow-trough. And the best part is it has hundreds of shots instead of just two dozen.
>>
>>1280134
Can't tell if troll post or genuine hazlet. Either way lmao
>>
>>1280134
>Cryo bolts
Peak retard, probably a gunniger
>>
>>1280322
tbf to anon, cryo minelets are useless against flying enemies, and one bolt can freeze technically unlimited enemies as long as it exists
i think they're both viable though
>>
>>1280134
Yeah maybe i kinda agree ? All that shit is meta in custom diffs ( not AISE ) but there's no point in taking them in haz 5, much rather take a combat scout loadout ( TEF, shotgun, ifgs / pheros ) so yuo can be fully independant of your team
>>
>>1280328
>>1280325
>>1280322

cryo bolts are absurdly broken in modded difs
>>
cryo bolts are shit, cope
>>
for me? it’s pheromone bolts
>>
>>1280337
>modded
tranny
>>
Glad to see we've moved on to the "is scout absolute dogshit or absurdly overpowered and nothing in between" discussion, the previous month's equivalent discourse regarding the gunner was so very decisive and fruitful and I cannot wait to get to the engineer and driller
>>
FACT: scout is a non-viable throwpick class
>>
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>>1280227
>Wait for boomerang to slowly bonk each individual mactera (Only a max of 9 btw) and try not to get shot in the process, only for the macteras to still be alive after the rang returns
Or
>Throw one cryonade and they all die instantly

>>1280322
>>1280328
Cryo bolts do everything Zhukovs do but are also faster, more efficient, have the same range and are significantly better against HVTs and stationaries (the targets Scouts should be shooting at)
Minelets are only better at dealing with Grunts, meaning retards and hazlets (You) prefer them because they're easier to use.

>>1280627
Scout is perfectly viable, you just have to build him right. The problem is the %99 of scout mains who can't do that. See also, all of the above.
>>
FACT: I'm trans btw if that matters
>>
i break some bucks without much effort by the looks of it
>>
FACT: I break bucks like I broke my own balls with HRT
>>
>>1280686
cryo minelets are actually extremely good against stationaries, it only takes like 2-3 mines to freeze them
>>
>>1280627
>engineer
Will never happen because it's the only truly honest class
>dogshit CC
>plats are only barely better mobility than ziplines and his only other option is fucking RJ250
Engineer is 100% reliant on killing everything to survive, more so than any other class
>>
>>1280743
>engineer
>dogshit cc
Lmao
>>
>>1280751
>neurolasso is good CC, trust me redditbros!!!
Engie's only halfway decent CC option is fucking roll control, which is SHITE as a panic button
>>
>>1280790
>repellant additive
>lure
>shredders
>volatile impact reactor
>turret arc
>em discharge
>>
>>1280743
99% of engis let their turrets do 100% of the work

cope and dilate, red tranny
>>
>>1280814
And gunniger just hold M1 like the tutorial
>>
>>1280802
you forgot proxies, BC having stun, GL being an AoE CC weapon, and turret whip stunning/fearing everything in its radius
>>
>cuck bolts
>>
>>1280843
Good points, I guess >>1280790 doesn't know shit about engineer. In fact I'd argue that engineer has the overall most flexible CC in the game. Not necessarily the best, but with the fewest constraints.
>>
>"no dwarf left behind"
>I'm the only dwarf left
>manage to revive one of my teammates
>everybody starts yelling at me for not going straight to the drop pod
>turns out it's perfectly fine to leave dwarfs behind as long as at least one makes it back alive
The fuck?
>>
>>1280802
>repellent additive
Doesn't work if you're within like 2m of the plat
>lure
Requires you to kill things, otherwise it's just a worse boomerang
>shredders
>volatile impact reactor
Primary function is killing things, and the slow isn't going to help at all as a panic button
>em discharge
Would be great and actually comparable to the other classes... except they nerfed it to not work on unbuilt turrets anymore.

The very fact you're bringing up TURRET ARC of all things as an option just proves you're grasping for straws like the coping bitch you are.
>>
>>1280825
any driller born after season 3 can’t dig… all they know is morkite’s , charge they flamethrower, teamkill, be scoutsexual , eat minerals & die
>>
>>1280873
>cc isn't cc if it kills things
>NTP isn't cc, sticky fuel isn't cc, cryo isn't cc
>no one has CC
By your standards anything that does damage isn't cc, which ironically means that engineer has the only cc in the game in form of repellent plats.
>>
>>1280879
>By your standards anything that does damage isn't cc
The only one who ever even implied this was (You). The reason engineer's CC is shit in comparison to everyone else's is that it requires set up. The time when CC is most useful is when shit hits the fan and you need breathing room immediately, not when everything is halfway across the cave and going to die before reaching you anyways.
But sure, keep telling yourself that spending 4 seconds building your turret, then shooting it is just as good as gunner pulling out his primary and stunning/fearing everything in sight immediately.
>>
>>1280892
>Requires you to kill things
>Primary function is killing things
You brought it up.
>throwing nades
>setup
Lmao
>pressing lmb on BC or PGL
>setup
??????
>>
>>1280915
>80 slashers are actively sodomizing me
>using my shredders will surely save me, I'm so glad I didn't throw them down 10 seconds earlier as set up
This is what scunts and gunniggers actually believe
>>
>>1280938
Being surrounded by 80 slashers wouldn't be alleviated by NTP or sticky fuel either, hyperbole-kun. If you have to resort to extreme examples like that, it's a sign that your core argument is shit.
>>
>>1280942
>NTP + fear all the slashers away
>sticky fuel + drill an escape tunnel away
You're not even a hazlet, you have never even installed the game.
>>
>>1280946
I accept your concession.
>>
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>>1280942
M1 neurotoxin + fear holding spam behind the cuck shield and zipline it's gunner gameplay in a nutshell though
>>
>>1280686
>boomerang bad because I wait for the bugs to attack before hitting the panic button
cryo is strong but if youre waiting for an entire swarm of loud mactera to get their projectile attacks ready befoee you even react to their existence, you're an oblivious scout and deserve every single cave leech that finds you.
The only point you can make about the scenario comparing them 1:1 is that the sweeper requires you to spend a bit of ammo to capitalize on the stun and requires you to have ears.
>>
>>1280964
Except in practice, it stuns the 1 mactera spawn and 8 random gunts, then you die to the 12 other trijaws in the rape squad.
>>
>>1280976
>I aimed at the ground and its hitting enemies that are on the ground. I then proceeded to stand still and now im dead, how could this be happening to me?
>>
>>1280870
'no dorf left behind' is more for the principle of teamwork and camaraderie than any actual tangible reward
no-fun tryhard fags will tell you to just go to the ship
>>
>>1281021
>if on shitty assignment mission, 2x xp or mission that we've spent a long time on
I stay in the pod and I do not get out of the pod unless successful extraction is guaranteed
>if neither of the above
You WILL be rescued and you WILL be happy or I WILL die trying
>>
>>1280790
>>1280743
You're embarrassing yourself dude. You have to intentionally build the engineer NOT to have a shit ton of CC because he has so goddamn much. And when you ignore the numerous NUMEROUS cc options engi has you've probably made him a powerful because his alternatives are just delete buttons. Engineer is far and away the most powerful class that trivializes missions.
>>
Jesus fucking christ we were just done having this retarded discussion about gunner AND NOW WE ARE BACK AT IT



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